Scepter of Goth ___ _ / __| __ ___ _ __ | |_ ___ _ _ \__ \ / _| / -_) | '_ \ | _| / -_) | '_| |___/ \__| \___| | .__/ \__| \___| |_| |_| __ ___ / _| / _ \ | _| \___/ |_| ___ _ _ / __| ___ | |_ | |_ | (_ | / _ \ | _| | ' \ \___| \___/ \__| |_||_| ╔─*──*──*──*──*──*──*──*──*──*──*──*──*──*──*──*─╗ ║1 ........................................ 1║ ║2* ........................................ *2║ ║3 ........................................ 3║ ║1 ...........Posted: 2025-09-17........... 1║ ║2* .............Tags: gaming .............. *2║ ║3 ........................................ 3║ ║1 ........................................ 1║ ╚────────────────────────────────────────────────╝ # What stats mean? Looking at code of a 40+ year old MMORPG to minmax my fighter.[1] this game seems to me a bit brutal. The code: https://github.com/shelches/scepter/ line where character sets stats on creation: https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/log.c#L141 dex dodging, attacking first, running? piety: resserection penalties? luck? in the code it's abbreviated str, int, dex, pty, con this isn't everything but it'll do (not all inclusive) also idk which weapon skill is best for this kinda build Looks like there are criticals? But unfortunately, it doesn't seem like there's any way to increase the chance, except for just leveling up? https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L88 your weapons can break! some kind of calculation for time until next allowed attack (cooldown) https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L367 ## Strength (str) Affects your ability to carry heavier objects https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd1.c#L177 i think it's like str * 10 ... and even steal heavier objects. https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L1124 Also affects if your hit lands. https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L72 Decreases hit cooldown/strike more often? https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L367 ## Constitution (con) Affects vulnerability to monster's drain ability? https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/matt.c#L364 Prevents you from permadeath! https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd2.c#L704 Involved in calculating if you're too exhausted to strike! https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L276 ## Dexterity (dex) Affects logic for if the monster hits you or not (?) https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/matt.c#L259 Affects chance of landing a hit https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L160 Affects steal chance https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd3.c#L1075 ## Piety (pty) Your DM goes down when you wake up the DM? https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd4.c#L15 It seems like monsters will sometimes attack or not attack a player based off their piety, or something? https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/matt.c#L153 Affects how much money you spawn with when you ressurect? https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/cmd2.c#L742 Bless spell https://github.com/shelches/scepter/blob/2e04898cd8c523fbad849d5da86b9b421a3a77d0/spells.c#L139 # my fighter build You die in this game. A lot. I considered intelligence and piety two stats I could leave at minimum, while for a fighter, strength, dexterity, and constitution are the most important. The minimum you can have is 5, so that leaves us with 45 points to divide amont our three selected stats. * Strength: 18: land those hits (+3 bonus?), carry heavy, hit harder, hit faster/more often * Intelligence: 5 * Dexterity: 9: dodge those hits (only a +1 bonus?) * Piety: 5 * Constitution: 18, crucial for not permadeath and absorbing and enduring Skills were a bit hard for me to reason about. I think I just will play the game to really figure out which skill/weapon type is best for which scenarios kinda... ## Footnotes [1]: Looking at code of a 40+ year old MMORPG to minmax my fighter.: https://fosstodon.org/@someodd/115222607021233114