haskellcard: hypercard-like game engine _ _ _ _ _ _ | |_ __ _ ___ | |__ ___ | | | | __ __ _ _ _ __| | (_) | ' \ / _` | (_-< | / / / -_) | | | | / _| / _` | | '_| / _` | _ |_||_| \__,_| /__/ |_\_\ \___| |_| |_| \__| \__,_| |_| \__,_| (_) _ _ _ _ _ | |_ _ _ _ __ ___ _ _ __ __ _ _ _ __| | ___ | | (_) | |__ ___ | ' \ | || | | '_ \ / -_) | '_| / _| / _` | | '_| / _` | |___| | | | | | / / / -_) |_||_| \_, | | .__/ \___| |_| \__| \__,_| |_| \__,_| |_| |_| |_\_\ \___| |__/ |_| __ _ __ _ _ __ ___ / _` | / _` | | ' \ / -_) \__, | \__,_| |_|_|_| \___| |___/ _ ___ _ _ __ _ (_) _ _ ___ / -_) | ' \ / _` | | | | ' \ / -_) \___| |_||_| \__, | |_| |_||_| \___| |___/ ╔─*──*──*──*──*──*──*──*──*──*──*──*──*──*──*──*─╗ ║1 ........................................ 1║ ║2* ........................................ *2║ ║3 ........................................ 3║ ║1 ...........Posted: 2024-03-10........... 1║ ║2* ..Tags: sdl haskell game nix showcase .. *2║ ║3 ........................................ 3║ ║1 ........................................ 1║ ╚────────────────────────────────────────────────╝ haskellcard[1] an SDL2 game engine based around the idea of exploring different scenes. Ended up being similar to HyperCard. Kind of a point-and-click type thing, but I wanted to have a lot of real-time support, since I think feel like point-and-clicks are kind of boring or not very fun. The first release was Christmas day, I think. Neat parts: * Build with Nix! * Develop in Nix environment! * JSON-configurable game logic, rendering, rooms, objects, sfx, and more! * Music queue system, so can loop, but also wait for a loop to finish before next song plays * Tweening system ## Footnotes [1]: haskellcard: https://github.com/someodd/haskellcard