A Whitebox Fantastic Medieval Adventure Game Character *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~ Name: Vakram the Ominous Level 1 Halfling Thief Alignment: Neutral Age: 38 STR: 16 (+1) INT: 7 WIS: 9 CON: 11 DEX: 11 CHA: 16 (max: 6 loyalty: +2) HP: 4 AC: 7 [12] SAV: 14 BHB: 0 Thievery: 2 XP Bonus: 5% Armor: Leather Shield: None Helm: None Weapons: Long Sword [1d6] Short Bow [1d6-1] Equipment: 6 torches backpack bedroll large sack waterskin thieves' tools 5 days dried rations flint & steel 50' hemp rope 6 GP Quiver & 20 arrows Racial Abilities: Giants, ogres, and similar giant-type creatures such as trolls are not good at fighting small creatures such as halflings and dwarves, and only inflict half the normal damage against them. Halflings receive a +2 "to-hit" when firing missile weapons in combat. When not engaged in combat, Halflings can be quite stealthy, making themselves hard to spot and moving in almost total silence. The success of this abil- ity is determined by the Referee, or a die roll can be used, with a roll of 1-5 on a d6 indicating success. Halflings are somewhat immune to magic, and receive +4 on saving throws vs. magic (even if the "Saving Throw Matrix" is used).