From HarryHardon@BigNuts.Org Fri Jan 22 08:04:33 1999
Newsgroups: alt.folklore,alt.fan.rush-limbaugh,alt.gothic,alt.2600
Subject: Where_You_Go_When_You_Die_1
From: HarryHardon@BigNuts.Org
Date: 22 Jan 1999 07:04:33 GMT
HUBBARD COMMUNICATIONS OFFICE
Saint Hill Manor, East Grinstead, Sussex.
Central Orgs. HCO BULLETIN OF AUGUST 24, AD13
Franchise
ROUTINE 3N
SCIENTOLOGY FOUR
THE TRAIN GPMs
THE MARKAB BETWEEN LIVES IMPLANTS
This is a rough, fast survey of The Train GPMs and the Between Lives
Implants and the pattern used.
The data involved in all this is of great scope and as it concerns all the
peoples of Earth, considerable more work will be done on it.
As these are the most involved and low toned implants on the Time Track, it
is recommended that other earlier GPMs be completed before the Between
Lives material is tackled. After all Tone Arm action is the important
thing and any earlier GPM that gives it makes the Between Lives Implants
and Train GPMs easier to run. So programme for earlier GPMs. However pcs
do get into the Between Lives Implants and do connect with the GPMs there
and in the Train GPMs, so the pattern and data is released. Where possible
run earlier GPMs.
In any event, a safe rule is to run whatever GPM you can get your hands on
and date as little as possible in 3N.
THE TRAIN GOALS
These are given to the being on his first contact with the Markab Invasion
force in this sector of the Universe.
Thus the Train GPMs date from hundreds of years ago to hundreds of
thousands of years ago.
Earlier on the track there are lots of trains such as in the Invisible
Picture GPMs. So the mere existence of a train in the implant doesn't make
it The Train Implants. This is established by date.
The Implanting is done from a huge train station. The announcer, through
speakers on the platform, gives continual running fire of wrong dates and
directions, and orders to depart and return to this point, and "you don't
know when this happened to you." A lot of hellos and goodbyes and false
information.
The being is put in a railway carriage quite like a British Railway coach
with compartments. Speakers are to the right and left in the compartment.
The train is backed up rapidly through eight pairs of stands (eight on
either side of the track, sixteen in all.) These spray white energy
against the side of the carriage. None of the white energy touches the pc.
One pair of RIs fires during the whole backward run between the stands and
then, reversing in the speakers, fires all the way forward again. One pair
of RIs in the pattern, then, fires a complete round trip. Then the next
pair fire for a complete round trip (forward and back) and so on. There
are then sixteen repeats for each pair, 8 forward and 8 back, before the
next pair.
The pattern is as follows:
(List for oppterm. Remaining terms use the whole phrase of the goal "To Be
__________")
Oppterm NOT (Oppterm)
All (+ complete goal) Nothing (complete goal)
Best ( - do - ) Not Best - do -
Inevitable - do - Questionable - do -
Doubted - do - Certain - do -
Accursed - do - Commendable - do -
Unforgivable - do - Forgivable - do -
Hopeless - do - Hopeful - do -
(Single RI) That's your goal.
At the start of each goal (or pair perhaps) a face may come up and say "You
still here? Get out. Get off this train. We hate you." And from the
speakers "This happened to you yesterday, tomorrow, now. This is your
departure point, keep coming back. You'll be meeting all your friends
here. When you're killed and dead keep coming back. You haven't a chance
to get away. You've got to report in. This happened to you days ago,
weeks ago, years ago. You don't know when this happened to you. We hate
you. Get out. Don't ever come back." There's a lot more of this
including how you'll be pulled and pulled when you're dead until you come
back. A lot of wrong dates are also thrown in.
The type of goal is of the worst negative dichotomy. To Be Caught. To Be
Wrong. To Go Away. To Commit Suicide. Etc. The GPM "To End" begins the
series.
There is a large number of GPMs in the series.
This series may have been given the pc on entrance to the Markab
Confederacy plus or minus 200,000 years ago, and then again much later just
before the first Between Lives Implant as a preliminary step before the
actual Between Lives Implant.
It is therefore important to run these Train GPMs before trying to run the
Between Lives Implant itself, for all these GPMs are repeated again in the
Between Lives Implant.
In running these Train GPMs, be sure to get the first pair on their first
fire. There is a standard swinging arm crossing signal that sounds at the
end of each run of the train.
Trains play a large part in implanting. There are lots of pictures of
them, lots of rails way earlier than the Train GPMs. But no earlier ones
are given inside a coach. This is what makes it nightmarish - the white
energy only hits the coach sides, not the pc. The rush of the train puts
heavy Kinesthetic into the engram. The goals "To Start" "To Stop" "To
Change" make the pc feel he can't control the train. To Be Unable. To Be
Instantaneous. Various perceptions are all in this series of Train GPMs.
If it's bad, it's there.
THE BETWEEN LIVES IMPLANT
This Implant properly has six parts.
(1) Pc's actual death (not in first one given.)
(2) First Screen Section (to left) giving a false death, many GPMs
calculated to obliterate memory and group the Time Track, and some pictures
containing groupers. This says it is 15 days long.
(3) The Main Screen purporting to give the Future trillion, trillion,
trillion, trillion, trillion years from the Year Zero. On this the pc's
past implants get stuck up.
(4) The "Next Hundred Days." A Screen on the right of the main screen
giving a number of positive dichotomy GPMs to fit the negative dichotomy
goals on the first screen section (2). This also contains a false
projection to Earth "into a baby" complete with sonic on the delivery room
(a home bedroom with oatmeal wallpaper or the current fashion on Earth.)
(5) The actual kick off from the Implant station (not by projection to
Earth but being dumped on Earth.)
(6) The actual search for a baby.
The Main Screen is a long white board with a grate near the top all the way
along.
There is a roar in the whole place like blowers going.
Huge numbers of earlier GPMs stack up on (2). Lots of earlier implants
stack up on the Main Screen. The whole operation is a huge grouper. But
given good TA action, it all eventually flies apart, especially if many
earlier GPMs and the Train GPMs are run first with good TA action.
The pc has had at least Two Series of Train Implants and perhaps as many as
300 Between Lives Implants in the last many thousands of years. Therefore
the way to programme all this is to run mainly earlier GPMs on the pc, then
the Train GPMs, then any more earlier GPMs that can be found and then the
Between Lives Implants.
The Between Lives Implants (and the Train GPMs) have the full intention of
installing a compulsion to return and a feeling the pc can be reached by
them and be pulled about, and wiping out all memory of former life.
But any pc can be run on earlier GPMs in spite of all this.
The reason this and other "screen implants" acts as a grouper is because it
restimulates earlier track charge which then, pushing forward toward PT,
crushes the incidents and GPMs on the Screen.
Of course it is all "wrong dated" and "wrong durationed". And this
contributes to the crush of the material toward PT.
But basically it is simply restimulated charge on the early track that
presses toward PT and shoves the pc into the screen implant. Therefore if
you just restimulate and do not run early track GPMs when found, eventually
you will find your pc crushed up against recent times and in these Between
Lives Screens (if life and these screen incidents have not already done
it.)
This is the secret of the amnesia: