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       ---
       k_cos.c (3029B)
       ---
            1 /* @(#)k_cos.c 5.1 93/09/24 */
            2 /*
            3  * ====================================================
            4  * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
            5  *
            6  * Developed at SunPro, a Sun Microsystems, Inc. business.
            7  * Permission to use, copy, modify, and distribute this
            8  * software is freely granted, provided that this notice
            9  * is preserved.
           10  * ====================================================
           11  */
           12 
           13 #ifndef lint
           14 static char rcsid[] = "$FreeBSD: src/lib/msun/src/k_cos.c,v 1.7 2002/05/28 18:15:04 alfred Exp $";
           15 #endif
           16 
           17 /*
           18  * __kernel_cos( x,  y )
           19  * kernel cos function on [-pi/4, pi/4], pi/4 ~ 0.785398164
           20  * Input x is assumed to be bounded by ~pi/4 in magnitude.
           21  * Input y is the tail of x.
           22  *
           23  * Algorithm
           24  *        1. Since cos(-x) = cos(x), we need only to consider positive x.
           25  *        2. if x < 2^-27 (hx<0x3e400000 0), return 1 with inexact if x!=0.
           26  *        3. cos(x) is approximated by a polynomial of degree 14 on
           27  *           [0,pi/4]
           28  *                                           4            14
           29  *                   cos(x) ~ 1 - x*x/2 + C1*x + ... + C6*x
           30  *           where the remez error is
           31  *
           32  *         |              2     4     6     8     10    12     14 |     -58
           33  *         |cos(x)-(1-.5*x +C1*x +C2*x +C3*x +C4*x +C5*x  +C6*x  )| <= 2
           34  *         |                                                           |
           35  *
           36  *                        4     6     8     10    12     14
           37  *        4. let r = C1*x +C2*x +C3*x +C4*x +C5*x  +C6*x  , then
           38  *               cos(x) = 1 - x*x/2 + r
           39  *           since cos(x+y) ~ cos(x) - sin(x)*y
           40  *                          ~ cos(x) - x*y,
           41  *           a correction term is necessary in cos(x) and hence
           42  *                cos(x+y) = 1 - (x*x/2 - (r - x*y))
           43  *           For better accuracy when x > 0.3, let qx = |x|/4 with
           44  *           the last 32 bits mask off, and if x > 0.78125, let qx = 0.28125.
           45  *           Then
           46  *                cos(x+y) = (1-qx) - ((x*x/2-qx) - (r-x*y)).
           47  *           Note that 1-qx and (x*x/2-qx) is EXACT here, and the
           48  *           magnitude of the latter is at least a quarter of x*x/2,
           49  *           thus, reducing the rounding error in the subtraction.
           50  */
           51 
           52 #include "math.h"
           53 #include "math_private.h"
           54 
           55 static const double
           56 one =  1.00000000000000000000e+00, /* 0x3FF00000, 0x00000000 */
           57 C1  =  4.16666666666666019037e-02, /* 0x3FA55555, 0x5555554C */
           58 C2  = -1.38888888888741095749e-03, /* 0xBF56C16C, 0x16C15177 */
           59 C3  =  2.48015872894767294178e-05, /* 0x3EFA01A0, 0x19CB1590 */
           60 C4  = -2.75573143513906633035e-07, /* 0xBE927E4F, 0x809C52AD */
           61 C5  =  2.08757232129817482790e-09, /* 0x3E21EE9E, 0xBDB4B1C4 */
           62 C6  = -1.13596475577881948265e-11; /* 0xBDA8FAE9, 0xBE8838D4 */
           63 
           64 double
           65 __kernel_cos(double x, double y)
           66 {
           67         double a,hz,z,r,qx;
           68         int32_t ix;
           69         GET_HIGH_WORD(ix,x);
           70         ix &= 0x7fffffff;                        /* ix = |x|'s high word*/
           71         if(ix<0x3e400000) {                        /* if x < 2**27 */
           72             if(((int)x)==0) return one;                /* generate inexact */
           73         }
           74         z  = x*x;
           75         r  = z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*C6)))));
           76         if(ix < 0x3FD33333)                         /* if |x| < 0.3 */
           77             return one - (0.5*z - (z*r - x*y));
           78         else {
           79             if(ix > 0x3fe90000) {                /* x > 0.78125 */
           80                 qx = 0.28125;
           81             } else {
           82                 INSERT_WORDS(qx,ix-0x00200000,0);        /* x/4 */
           83             }
           84             hz = 0.5*z-qx;
           85             a  = one-qx;
           86             return a - (hz - (z*r-x*y));
           87         }
           88 }