NITETIME MUD // PHOTO HISTORY AND THE LAB ========================================= YOUR PRIVATE CONTACT SHEET - VERIFIED / DEPLOYED photos newest 50 photographs owned by this Character photo inspect one photograph you own PHOTO reports the subject, capture time, development state, incidental visible people and any returned image or lab-error information. A focal portrait subject appears as the Subject; the separate Visible people line currently covers incidental Characters. New SNAP captures are queued with automatic public-release intent. Existing private captures remain private. Photo history is still owner-only, and raw scene records stay internal. Public intent does not mean an image is ready: the unattended renderer and complete Files/Gopher delivery path remain unfinished. Deliberate portraits still require capture consent; there is no separate publication-approval step for new captures. THE IMMUTABLE NEGATIVE - VERIFIED / DEPLOYED SNAP stores a detached, structured scene snapshot and a verification fingerprint. Later changes to a room, name, outfit, held object or appearance profile cannot rewrite the photographed moment. The live MUD is authority for what is true now; the snapshot is authority for what was true when the shutter fired. The game also creates an internal lab job carrying the capture and its release intent and safely places a structured job envelope in its camera outbox. The lab receives the snapshot, not access to the MUD's private database. THE DARKROOM - ACTIVE DEVELOPMENT Image development is an external operation on the workstation. The server supplies a leased worker contract for new automatic-public jobs, and the workstation has verified the complete Files/Gopher delivery and receipt path with one isolated test photo. Production processing is paused while the metadata plate is replaced by an organ-local GPU renderer, so no new capture should be treated as a finished scene image yet. The live system can preserve jobs and apply checked lab results. That foundation does not mean rendering, sanitized storage publication or Gopher publication is automated end to end. NOT DEPLOYED / PLANNED These are not current player features: * organ-local GPU scene inference and visual continuity * player-facing completion receipts * automatic creation or selection of renderer reference images Exit photography itself IS deployed. The isolated transport test is public, but it is not visual-canon acceptance and must not be treated as a scene image. Next: /mud/visual-continuity.txt