Reprinted from TidBITS by permission; reuse governed by Creative Commons license BY-NC-ND 3.0. TidBITS has offered years of thoughtful commentary on Apple and Internet topics. For free email subscriptions and access to the entire TidBITS archive, visit http://www.tidbits.com/ Nick Heer Peers Through Liquid Glass Adam Engst In a deep examination of Liquid Glass on the iPhone and Mac on his Pixel Envy blog, [1]Nick Heer writes: I am spending an awful lot of words on the MacOS version because I think it is the least successful of the two Liquid Glass implementations I have used. MacOS still works a lot like MacOS. But it looks and feels like someone dictated, context-free, that it needed to reflect the redesign of iOS. The iOS implementation is more successful since Liquid Glass feels ' and I mean feels ' like something designed first for touch-based systems. There is an increasingly tight relationship between the device and its physical environment. Longstanding features like True Tone meet new (well, [2]new-ish) shifting highlights that respond to physical device orientation, situating the iPhone within its real-world context. Yet, even in its best implementation on iOS, Liquid Glass looks out of place when it is used in apps that rely on layouts driven by simple shapes and clean lines. I highly recommend reading Heer's extensively documented criticisms of Liquid Glass. He offers numerous examples of what he likes and doesn't like about Liquid Glass, though there is much more of the latter, leading to this delicious line, 'I could keep going with my nitpicks, so I shall.' Nevertheless, it's essential to acknowledge that Liquid Glass is here to stay, while also offering constructive criticism that can help push Apple to improve the user experience. I also appreciated his attempts to understand why Apple chose to introduce Liquid Glass now: I kept asking myself 'why?' as I used iOS 26 and MacOS 26 this summer. I wanted to understand the rationale for a complete makeover across Apple's entire line of products. What was the imperative for unifying the systems' visual interface design language? Why this, specifically? Come to think of it, why is this the first time all of the operating systems are marketed with the same version number? And why did Apple decide this was the right time to make a [3]dedicated 'operating system' section on its website to show how it delivers a 'more consistent experience' between devices? I have no evidence Apple would want to unify under some kind of 'Apple OS' branding, but if Apple did want to make such a change, this feels like a very Apple-y way to soft-launch it. After all, your devices already run specific versions of Safari and Siri without them needing to be called 'Mac Safari' and 'Watch Siri'. Just throwing that thought into the wind. If anything like that pans out, it could explain why Apple sees its products as needing a unified identity. Why now? The answer may partly lie in available processing power. The balance between usability and aesthetics has always been informed by technical capabilities. Consider a few dates from Apple's history: * 1980s: With just Motorola 680×0 chips and QuickDraw'and users new to graphical interfaces'a focus on usability was paramount. * 1990s: As computers gained power, interface flourishes became possible, leading Steve Dorner to add his cranky 'Waste cycles drawing trendy 3D junk' setting to Eudora. * 2001: Mac OS X's Aqua interface introduced gel buttons, drop shadows, and translucent menus, made possible by Quartz and GPU acceleration. * 2007: The iPhone's signature 60 fps animations'smooth scrolling, springy bounces, fluid zooms'left competing smartphones stuttering through basic tasks. * 2013/14: iOS 7 and OS X 10.10 Yosemite pushed hardware limits with live blur effects and translucency that older devices struggled to handle. * 2025: Apple silicon provides enough horsepower that our devices can easily handle the kind of sophisticated optical effects once reserved for SIGGRAPH graphics conference demos. I'm also intrigued by Heer's idea that Liquid Glass might signal a broader 'Apple OS' branding, since I've been using OS as a shorthand for Apple's stable of operating systems for some time now. While I'd be surprised to see Apple drop the separate operating system names entirely, Heer makes a valid point that Apple already uses universal naming across platforms for apps and features. [4]Read original article References 1. https://pxlnv.com/blog/on-liquid-glass/ 2. https://gizmodo.com/check-out-how-insane-this-tiny-new-detail-in-ios-6-is-5917967 3. https://www.apple.com/ca/os/ 4. https://pxlnv.com/blog/on-liquid-glass/ .