WELCOME TO THE U.S.S AMUS You have selected to command the United Star-Ship Battle Crusier AMUS. This battle cruiser is completely computerized by the powerful Alpha Micro 680XX series computer and the AMOS operating system. The Galaxy is mapped in a square, 8 Quadrants horizontal and 8 Quadrants vertical, each containing an 8x8 sector. Your objective as Captain of the U.S.S AMUS, should you decide to accept the mission, is to destroy all the enemy Klingons in the galaxy, within the time limit of 30 stardates. The U.S.S. AMUS is equipped with impulse drive, warp drive, phasers, photons, shields, short range and long range scans, and the computer. The main control panel is the numeric key pad. +---+---+---+ | 7 | 8 | 9 | All commands are +---+---+---+ A carriage return or activated by one | 4 | 5 | 6 | a 0 input will abort key input. +---+---+---+-----+ a selected command | 1 | 2 | 3 | | sequence. +---+---+---+ Ret | | 0 | | | +-------+---+-----+ NUMERIC KEYPAD CONTROL +---+---+---+ | 7 | 8 | 9 | +---+---+---+ | 4 | 5 | 6 | +---+---+---+-----+ | 1 | 2 | 3 | | +---+---+---+ Ret | | 0 | | | +-------+---+-----+ The keypad control panel activates Impulse and Warp drives, course direction, speed, Phaser's, phaser direction, Photon's, photon direction, Shield's, shield power percentage, Short range system scan, Long range memory scan, Computer Damage report's and system repairs. All selections are respondent to one key input. A carriage return or 0 will abort a selection. IMPULSE ENGINES: Press Keypad 1 - IMPULSE ENGINE CONTROL Allows use of Impulse engines which moves U.S.S AMUS around within a sector. After Impulse engines are activated, press the numberic keypad number that corresponds with the direction you wish to travel within the sector. 7 8 9 COURSE: \ | / 4--+--6 / | \ 1 2 3 A course selection of 4 will direct the U.S.S. AMUS in a West vector. A course selection of 3 will direct the U.S.S. AMUS in a southeast vector. After course direction you must select speed. A selection from impulse speed 1 to impulse speed 8 is available. Each unit of impulse power will move the U.S.S AMUS approximately one sector depending on the ships status. A Carriage return or 0 will abort to ship command status. WARP DRIVE: Press Keypad 2 - WARP DRIVE CONTROL Allows use of Warp drive which moves U.S.S AMUS around the galaxy. After Warp drive is activated, press the numeric keypad number that corresponds with the direction you wish to travel within the galaxy. 7 8 9 COURSE: \ | / 4--+--6 / | \ 1 2 3 A course selection of 4 will direct the U.S.S. AMUS in a West vector. A course selection of 3 will direct the U.S.S. AMUS in a southeast vector. After course direction you must select speed. A selection from Warp 1 to Warp 8 is available. Each unit of Warp speed will move the U.S.S AMUS one quadrant depending on the ships sector location within the quadrant it is leaving. A Carriage return or 0 will abort to ship command status. SHORT RANGE SCAN: Press Keypad 3 - SHORT RANGE SCAN CONTROL Selection of Short Range Scan will display the conditions in space of each quadrant surrounding the present quadrant the U.S.S. AMUS is located in. DISPLAY: KBS KBS KBS -----+-----+----- 002 213 004 -----+-----+----- 314 003 201 -----+-----+----- 005 007 006 Above is a short range scan from quadrant 4,5 which is the one in the middle (003). The "K" column shows the number of KLINGON ships, the "B" column shows the number of Star Bases, the "S" column shows how many stars are in each quadrant. The above sample shows 3 stars in quadrant 4,5, (the one the ship is in). The upper adjacent quadrant (3,5) shows 2 KLINGONS, 1 Star Base, and 3 stars. A Warp drive from quadrant 4,5 to quadrant 3,5 would put the U.S.S in a condition RED, Combat situation with 2 KLINGONS, 1 Star Base, and 3 stars. PHASERS: Press Keypad 4 - PHASER CONTROL Allows destruction of KLINGONS by fighting them in dogfight by fireing phaser bolts at them. The KLINGONS can fire back and can destroy the U.S.S AMUS' shield. The screen displayed is a PHASER gun sight. You must manuver the U.S.S AMUS to get the KLINGON within a 5000km distance and between an elevation no greater than 10 degrees and no less than -10 degrees of center, and a bearing no more than 10 degrees, of center. Once the above criteria is met you may fire. Remember you are in the U.S.S AMUS following a KLINGON in a dogfight. You must manuver the U.S.S AMUS with the Keypad control, 4 will move you left, 8 will move you up, 2 down, 6 right, 7 up and left, 9 up and right, 1 down and left, 3 down and right. 0 is the fire key. 5 will abort PHASER operation and return to Command Status. The KLINGON will appear to move opposite your commands because the ship is chasing the KLINGON not controlling the KLINGON's movements. 3 indirect hits on a KLINGON will destroy the KLINGON. 1 DIRECT dead center hit on a KLINGON will destroy the KLINGON. PHOTON TORPEDOES Press Keypad 5 - PHOTON TORPEDO CONTROL Allows destruction of a KLINGON by fireing Photon torpedoes. After selection of Photon torpedoes is made, you must select the direction the Photon torpedo is fired. The direction selection is made with the keypad control much like direction of Impulse engines or Warp drive is made. TORPEDO COURSE: 7 8 9 \ | / 4--+--6 / | \ 1 2 3 A course selection of 4 will direct the Photon torpedo in a West vector. A course selection of 3 will direct the Torpedo in a southeast vector. Torpedoes will travel the length of the quadrant you are located in until it hits a KLINGON, Star Base, or star, or until it hits the edge of a quadrant. A Carriage return or 0 will abort the fireing of a Photon torpedo. One torpedo hit will destroy a KLINGON. SHIELDS: Press Keypad 6 - SHIELD CONTROL You have a selection of 0%, 25%, 50%, 75%, or 100% shield power. Shield power is taken from the total amount of Energy available from the FUEL RODS. Shields protect the U.S.S. AMUS from Phaser and Photon attacks from the KLINGON'S. After selecting Shield control you must enter a number for the percentage of shield power you want, 0=0%, 1=25%, 2=50%, 3=75%, 4=100%. Each step in shield percentage takes 500 units of Energy from the FUEL RODS. If there is not enough energy for the selected amount of shield power then Shield control will not allow that selection. If Shield strength goes below 1 unit and the U.S.S. AMUS is attacked the U.S.S AMUS will be destroyed. LONG RANGE LIBRARY SCAN: Press Keypad 7 - LONG RANGE LIBRARY SCAN CONTROL The Long Range Library scan shows a computer memory of the galaxy and the results of all previous short range scans. The Long Range Library is only updated when short range scans are made. Therefore in order to keep an accurate history of previous quadrant travels, make short range scans often. Even after you have destroyed KLINGON'S in an quadrant so that your Long Range Library will be accurate. COMPUTER: Press Keypad 8 - COMPUTER CONTROL Since the U.S.S. AMUS is computer controlled this is the heart of the U.S.S. AMUS. Computer Control selection has two options, damage control report and damage repair. 1 - Damage Control Report : Gives the existing condition rating of all devices, displayed in the Command Center. A rating of less than 100% will render a device unoperable or off in its operation. 2 - Damage Repair: Allows repairs to be made on a selected device. Each unit of repair takes 100 units of Energy from the FUEL RODS. If a device is damaged 2.345 units, it will take at least 3 repair units or 150 units of energy to repair the device. Devices are: IMPULSE, WARP, SHORT RANGE SCAN, PHASERS, PHOTONS, LONG RANGE SCAN, COMPUTER. These intructions are brief as compared to what all can happen to the U.S.S. AMUS on its travels through the GALAXY. Different levels of action are available from real easy (1) to extremely difficult (9). Different situations arise with different levels of action, displays speed up, random klingon movement is faster, damages occur more often, energy is absorbed more for each operation and more. HINTS: Docking with a StarBase will replenish fuel rods and repair all damages with one repair unit. StarBase shields will also protect the U.S.S AMUS during an attack. Quick reaction to keypad controls at higher levels of action will lessen the possibility of KLINGON movement within a quadrant. Phasers will not be as accurate if the Computer is damaged. It is possible to fly out of the 8x8 galaxy. Retrace your flight course to fly back into the galaxy. To run correctly place the following programs in the following accounts: INKEY .SBR - DSK0:7,6 USAMUS.RUN - DSK0:7,6 USAMUS.HLP - DSK0:7,1 USAMUS.CMD - DSK0:2,2 Or you can modify the program to look for these programs in accounts of your choosing <*> = U.S.S AMUS +++ = KLINGON >!< = STARBASE * = STAR May the AMUS be with you ! .