                        WELCOME TO THE U.S.S AMUS

You  have  selected  to  command the United Star-Ship Battle Crusier AMUS.
This battle cruiser is completely computerized by the powerful Alpha Micro
680XX series computer and  the AMOS operating system. The Galaxy is mapped
in  a  square,  8 Quadrants horizontal  and  8  Quadrants  vertical,  each
containing an 8x8 sector.   Your  objective  as Captain of the U.S.S AMUS,
should  you  decide to accept the mission, is to  destroy  all  the  enemy
Klingons in the  galaxy, within the time limit of 30 stardates. The U.S.S.
AMUS  is  equipped with  impulse  drive,  warp  drive,  phasers,  photons,
shields, short  range  and  long  range  scans, and the computer. The main
control panel is the numeric key pad.

                          +---+---+---+
                          | 7 | 8 | 9 |
  All commands are        +---+---+---+             A carriage return or
  activated by one        | 4 | 5 | 6 |             a 0 input will abort
  key input.              +---+---+---+-----+       a  selected  command
                          | 1 | 2 | 3 |     |       sequence.
                          +---+---+---+ Ret |
                          |   0   |   |     |
                          +-------+---+-----+


                        NUMERIC KEYPAD CONTROL


                          +---+---+---+
                          | 7 | 8 | 9 |
                          +---+---+---+
                          | 4 | 5 | 6 |
                          +---+---+---+-----+
                          | 1 | 2 | 3 |     |
                          +---+---+---+ Ret |
                          |   0   |   |     |
                          +-------+---+-----+

           The  keypad control panel activates Impulse  and  Warp
           drives,  course  direction,  speed,  Phaser's,  phaser
           direction,   Photon's,   photon  direction,  Shield's,
           shield power percentage, Short range system scan, Long
           range memory scan, Computer Damage report's and system
           repairs.  All selections are  respondent  to  one  key
           input. A carriage return or 0 will abort a selection.

IMPULSE ENGINES:

Press Keypad 1 -  IMPULSE ENGINE CONTROL
        Allows  use  of  Impulse engines which moves U.S.S  AMUS  around
        within a sector. After Impulse  engines are activated, press the
        numberic keypad number that corresponds  with  the direction you
        wish to travel within the sector.

                                     7  8  9
            COURSE:                   \ | /
                                     4--+--6
                                      / | \
                                     1  2  3

        A course selection of 4 will direct the U.S.S.  AMUS  in  a West
        vector. A course selection of 3 will direct the U.S.S. AMUS in a
        southeast  vector. After course direction you must select speed.
        A  selection  from  impulse  speed  1  to  impulse  speed  8  is
        available.  Each  unit of impulse power will move the U.S.S AMUS
        approximately  one sector  depending  on  the  ships  status.  A
        Carriage return or 0 will abort to ship command status.

WARP DRIVE:

Press Keypad 2 - WARP DRIVE CONTROL

        Allows  use  of Warp drive which moves  U.S.S  AMUS  around  the
        galaxy. After Warp drive  is activated, press the numeric keypad
        number that corresponds with  the  direction  you wish to travel
        within the galaxy.
                                     7  8  9
        COURSE:                       \ | /
                                     4--+--6
                                      / | \
                                     1  2  3

        A course selection of 4 will direct the U.S.S.  AMUS  in  a West
        vector. A course selection of 3 will direct the U.S.S. AMUS in a
        southeast  vector. After course direction you must select speed.
        A selection  from  Warp  1  to Warp 8 is available. Each unit of
        Warp speed will move  the  U.S.S  AMUS one quadrant depending on
        the ships sector location within the quadrant  it  is leaving. A
        Carriage return or 0 will abort to ship command status.

SHORT RANGE SCAN:

Press Keypad 3  -  SHORT RANGE SCAN CONTROL

   Selection of Short Range Scan will display the conditions in space of each
   quadrant surrounding the present quadrant the U.S.S. AMUS is located in.

         DISPLAY:               KBS   KBS   KBS
                               -----+-----+-----
                                002   213   004
                               -----+-----+-----
                                314   003   201
                               -----+-----+-----
                                005   007   006

   Above is a short range scan from quadrant 4,5 which is the one in the
   middle (003). The "K"  column  shows the number of KLINGON ships, the
   "B" column shows the number of Star  Bases,  the "S" column shows how
   many stars are in each quadrant. The above sample  shows  3  stars in
   quadrant  4,5,  (the one the ship is in). The upper adjacent quadrant
   (3,5) shows 2 KLINGONS,  1  Star Base, and 3 stars. A Warp drive from
   quadrant 4,5 to quadrant 3,5  would put the U.S.S in a condition RED,
   Combat situation with 2 KLINGONS, 1 Star Base, and 3 stars.


PHASERS:

Press Keypad 4 -  PHASER CONTROL
        Allows destruction of KLINGONS by fighting them  in  dogfight by
        fireing phaser bolts at them. The KLINGONS can fire back and can
        destroy the U.S.S AMUS' shield. The screen displayed is a PHASER
        gun  sight.  You  must manuver the U.S.S AMUS to get the KLINGON
        within a 5000km distance  and  between  an  elevation no greater
        than 10 degrees and no less than -10 degrees  of  center,  and a
        bearing  no  more  than  10  degrees,  of center. Once the above
        criteria is met you may fire. Remember you are in the U.S.S AMUS
        following a KLINGON in a dogfight.  You  must  manuver the U.S.S
        AMUS with the Keypad control, 4 will move you left, 8  will move
        you  up, 2 down, 6 right, 7 up and left, 9 up and right, 1  down
        and left,  3  down  and  right.  0 is the fire key. 5 will abort
        PHASER operation and return to Command  Status. The KLINGON will
        appear  to  move  opposite  your commands because  the  ship  is
        chasing the KLINGON not controlling  the  KLINGON's movements. 3
        indirect hits on a KLINGON will destroy the  KLINGON.  1  DIRECT
        dead center hit on a KLINGON will destroy the KLINGON.


PHOTON TORPEDOES

Press Keypad 5  -  PHOTON TORPEDO CONTROL

        Allows  destruction  of  a KLINGON by fireing Photon  torpedoes.
        After selection of Photon torpedoes is made, you must select the
        direction the Photon torpedo is  fired.  The direction selection
        is made with the keypad control much like  direction  of Impulse
        engines or Warp drive is made.

                TORPEDO COURSE:      7  8  9
                                      \ | /
                                     4--+--6
                                      / | \
                                     1  2  3

        A course selection of 4 will direct the Photon torpedo in a West
        vector.  A  course selection of 3 will direct the Torpedo  in  a
        southeast  vector. Torpedoes  will  travel  the  length  of  the
        quadrant you  are located in until it hits a KLINGON, Star Base,
        or star, or until  it  hits  the  edge of a quadrant. A Carriage
        return or 0 will abort the fireing  of  a  Photon  torpedo.  One
        torpedo hit will destroy a KLINGON.

SHIELDS:

Press Keypad 6 - SHIELD CONTROL

             You  have  a  selection  of  0%, 25%, 50%, 75%, or  100%
             shield  power.  Shield  power  is taken from  the  total
             amount of Energy available from  the  FUEL RODS. Shields
             protect the U.S.S. AMUS from Phaser and  Photon  attacks
             from  the KLINGON'S. After selecting Shield control  you
             must enter  a  number for the percentage of shield power
             you want, 0=0%,  1=25%,  2=50%, 3=75%, 4=100%. Each step
             in shield percentage takes  500 units of Energy from the
             FUEL  RODS.  If  there  is  not enough  energy  for  the
             selected amount of shield power then Shield control will
             not allow that selection.  If Shield strength goes below
             1  unit  and  the U.S.S. AMUS is attacked the U.S.S AMUS
             will be destroyed.





LONG RANGE LIBRARY SCAN:

Press Keypad 7 - LONG RANGE LIBRARY SCAN CONTROL

             The Long Range Library  scan  shows a computer memory of
             the galaxy and the results of all previous  short  range
             scans. The Long Range Library is only updated when short
             range  scans  are  made.  Therefore  in order to keep an
             accurate  history  of  previous quadrant  travels,  make
             short range scans often.  Even  after you have destroyed
             KLINGON'S in an quadrant so that your Long Range Library
             will be accurate.

COMPUTER:

Press Keypad 8 - COMPUTER CONTROL

             Since the U.S.S. AMUS is computer controlled this is the
             heart of the U.S.S. AMUS. Computer Control selection has
             two options, damage control report and damage repair.

                1 -  Damage Control Report :
                        Gives the existing condition rating of all devices,
                        displayed in the Command Center. A rating of less
                        than 100% will render a device unoperable or off
                        in its operation.

                2 -  Damage Repair:

                        Allows repairs to be made on a selected device.
                        Each unit of repair takes 100 units of Energy from
                        the FUEL RODS. If a device is damaged 2.345 units,
                        it will take at least 3 repair units or 150 units
                        of energy to repair the device. Devices are:
                        IMPULSE, WARP, SHORT RANGE SCAN, PHASERS, PHOTONS,
                        LONG RANGE SCAN, COMPUTER.

These intructions are brief as compared to what all can happen to the
U.S.S. AMUS on its travels through  the  GALAXY.  Different levels of
action are available from real easy (1) to extremely  difficult  (9).
Different  situations arise with different levels of action, displays
speed up, random  klingon  movement  is  faster,  damages  occur more
often, energy is absorbed more for each operation and more.

HINTS:
      Docking with a StarBase will replenish fuel rods and repair all
      damages  with  one  repair  unit.  StarBase  shields  will also
      protect the U.S.S AMUS during an attack.

      Quick  reaction  to  keypad controls at higher levels of action
      will  lessen  the possibility  of  KLINGON  movement  within  a
      quadrant.

      Phasers will not be as accurate if the Computer is damaged.

      It  is  possible  to  fly  out  of the 8x8 galaxy. Retrace your
      flight course to fly back into the galaxy.

      To run correctly place the following programs in the following
      accounts:	
	
	INKEY .SBR    -  DSK0:7,6
	USAMUS.RUN    -  DSK0:7,6
	USAMUS.HLP    -  DSK0:7,1
	USAMUS.CMD    -  DSK0:2,2

      Or you can modify the program to look for these programs in accounts	
      of your choosing


        <*> = U.S.S AMUS
        +++ = KLINGON
        >!< = STARBASE
         *  = STAR

May the AMUS be with you !





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