!*************************** AMUS Program Label ****************************** ! Filename: TRIVIA.RUN Date: 11/11/91 ! ! Category: GAME Hash Code: 041-472-711-545 Version: 1.1(2) ! ! ! ! Initials: KON/AM Name: MARC SHEPPARD ! ! Company: DIGITAL INNOVATIONS, INC. Telephone #: 5167587259 ! ! Related Files: TRIVI0-TRIVI9.DAT,TRIVIA.HLP,TRIVMS.DAT ! ! Min. Op. Sys.: 1.0 Expertise Level: INT ! ! Special: Requires SLEEP.SBR,NOECHO.SBR,TRIVIA.SBR and TRIVI2.SBR ! ! Description: Tik-Tak-Kno. A Trivial Pursuit Game within a Tic-Tac-Toe ! ! Game. Play vs an opponent or play vs the computer. ! ! ! !***************************************************************************** !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!! !!! !!! TRIVIA...aka TIK-TAK-KNO !!! !!! Written By M. Sheppard (KON/AM) on 11-Jan-90 !!! !!! Program Version 1.1 released on 11-Nov-91 !!! !!! TRIVIA vers 1.1 Copyright (C) 1990,1991 Marc Sheppard !!! !!! !!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! NOTE: This program requires that NOECHO.SBR and SLEEP.SBR reside on your system. Additionally, you MUST retrieve TRIVIA.SBR and TRIVI2.SBR from the Network in order to play. These 2 subroutines (and SLEEP) should be loaded into user or system memory for best results. As with VANNA, Extensive Line Drawing Graphics are REQUIRED for the program to run properly, so not ALL CRT/TDV combinations will produce the desired results! However, any terminal support- ing the more commonly used TCRT calls (Line Drawing, Solid Block, Cross-Hatch Block, Blink, Reverse, and Reverse Blink) should do very nicely. ============= The Rules ============= I will assume that you are vaguely familiar with the underlying game (Tic-Tac- Toe). The basic strategy of Tik-Tak-Kno is the same. However, in order to occupy a square, you must first correctly answer a trivia question in the area of the category corresponding to the selected square. The category of each square is spelled out in the square's center and changes after each turn. The center square, however, is a Wild Card (denoted as "?????????") and, if selected, may represent ANY of the various categories currently on your system. Squares are selected by moving the reverse video bar (located in center of unoccupied squares and surrounding the "X" or "O" of occupied squares) to desired square and then hitting RETURN. Once a square is selected, speed is of the essence! You'll have 23 seconds to correctly answer the question. A Speed Bonus of 100 points for every second under 23 is awarded, so try to answer the question as quickly as possible! Each correct answer will add 10,000 points to your score. Achieving a "Tik- Tak-Kno" will add an additional 10,000 points to your score. You may play against a human opponent, or you may wish to accept the challenge of "The Master". The Master goes by many names and will often taunt you into meeting his challenge! Hear Me! Only true Trivia Masters should dare pick up the guantlet he throws down! In Two Player Competition, only a correct answer will award the X player an "X" or the O player an "O". If you choose to face "The Master", you will abide by a different set of rules: Rules for Facing The Master ============================= - On Your turn, YOU select the square and answer the question. - On His turn, HE selects the square and YOU answer the question. - Regardless of whose turn it is, YOU get the square for each correct answer, The Master gets the square for each incorrect answer. - For every second it takes you to answer the question, The Master is awarded 500 points. ========== TRIVIA.INI ========== You may use a file named "TRIVIA.INI" to modify a few Parameters. The current modifiable parameters are: SPEED Defines the Wait Coefficient of the various Screen Output Routines. The Higher the number, the shorter the wait, the faster the screen output. Standard speed is 1.00. This speed is proper for an AM1000 or AMOS/L system. AMOS/32 users might need to try a number between .30 and .70. Default Value: 1.00 CHAIN Allows you to define a program or command file name to chain to upon exit of game. Default Value: None INPUT Although the majority of input is handled by TRIVIA.SBR and TRIVI2.SBR, you may wish to define INFLD as your input routine (provided, of course, that you HAVE it), or ALPHA, if you have the Alpha-Accounting INPUT routine on your system. Default Value: BASIC An example of an acceptable INI file: INPUT=INFLD ;(Use INFLD as input routine) SPEED=1.00 ;(Set Speed for AM1000 System) CHAIN=MENU ;(Chain "Menu.run" when finished) .