-------------------------------------------------------------------------------- Wallace & Gromit And The curse of the Were Rabbit. -------------------------------------------------------------------------------- Hello I am a grandma and English and I enjoy games. Sometimes I get stuck and need help with my playing but this time I thought I would help others so here is my Walkthrough or guide or whatever you want to call it. Because I am English some of you might find the words I use strange but you should still be able to follow the directions. The main thing is to have fun it is only a game. This walkthrough is not going to tell you every step but it will tell you how to find those hidden cards and the tasks that have to be done in a certain order so that later tasks will appear. There are also other things to know first so that you can enjoy the game to its fullest. There are 5 areas to play in and 5 areas that you can return to to get more coins to spend in the shop. Return areas: - The Back Gardens The Churchyard The Allotments The City Farm The Factory. Some of these are easier than others there is also LUCK is involved as your partner may get in the way or not be there when you need them, or the rabbits etc may just go the wrong way. Playing Areas The Town/market square The Woods Wallersey Grimsly Hall/Show ground You will become very familiar with these areas and will go back and forth between them often. ------------------------------------------------------------------------------- GAME PLAY ------------------------------------------------------------------------------- You will need to practice all the moves that the different characters can make. You move the camera angles with the right analogue stick. It is important to be able to see round the corner or zoom in for a close up. The camera may make the difference between getting a card or not. You will get the different tools as you progress through the game. You can go to the pages in the pesto pal to find out how to use them. It is important to learn how to use them well and fast. A lot of the game can be done at any time but some of it won't appear until you have done the previous task and some will disappear if you don't do them in the right order. I will tell you which they are as you work your way through. You will also need to pick up tools in the later part of the game so that you can come back to collect some of the early area cards. You will need to visit all areas of the game both at NIGHT with Hutch and in the DAY with Wallace. Some cards are only there at NIGHT some only by DAY When you are playing the game and running around the town etc. you will hear Wallace or Hutch greet the people that you pass. If they call a person by name then that is someone who will have a task for you to do. ----------------------------------------------------------------------------- Money coins and Health Crackers ----------------------------------------------------------------------------- Coins are everywhere and I do mean everywhere. The post boxes can be sucked dry any time you go past, sometimes you will get 7 sometimes 3 and sometimes 0 but it is always worth a try. Lampposts are the same although they will sometimes give you crackers for your health bar. The hanging baskets contain both coins and crackers. Jump up and suck. The green van in Wallace's street, if you smash open its back doors will give you 10 coins. The compost bins will also give you coins with an air blast.Any piles of boxes or rubbish will give you both coins and crackers if you bash or air blast them. So the rule is smash every thing you can, even the flowerbeds will give you coins if you smash them with the space hopper. The easiest way to get lots of coins is to go into one of the Warden areas as listed. I found that once you learn how to do them the back gardens and the farm are the easiest to rerun. You will also see cans of Jacobs crackers at different times in the game some are there until you use them and some are only there during a task. You will also get crackers and coins when you destroy a nighttime pest ---------------------------------------------------------------------------- PESTO PAL ---------------------------------------------------------------------------- The cards you collect are not only a record of your success but they increase your life capacity which you see at the top of the screen, it gets longer the more cards you earn. You need to get as many as possible at the start of the game to make the later fights easier, as you will not die so quickly. If at any time you run out of life and the countdown begins you need to swap to your partner and join up so you can press the green triangle to share life As you collect cards they will appear on the screen for a short while then disappear if you want to see them again, and you will want to later in the game, you will need to use the Pesto Pal. To accesses this press the start button and you will get various screens. FIRST screen, this holds your status info. This page allows you to save the game if you are leaving. Which game you are playing, I have had up to 6 on the go at one time, what percentage of the game you have done and how far you have got. The boxes on the right show you how many cards you have won, how many valves you have collected, how many cards you need until your next health upgrade and how many coins you have got. You can always access this screen to see if you have enough coins to buy what you want from the shop. SECOND screen is the Map . It will show you where you are, where the tasks you have yet to do are and down the side a list of tasks that have to done or least tried. As you do the tasks they will disappear. THIRD screen shows you the cards. When you start it will of course be empty, but as you progress it will soon start to fill up. As you complete each set of cards it will show you a complete picture. It will also give you hints as to what is to be done on some of the cards but not all. This page can help you keep track of what you are doing after you have been away from the game. FOURTH screen lists the various items and creatures in the game. To change pages use the up/down left/right buttons. 1st section is the tools you can earn, with a guide to there use 2nd section is daytime pests and how to catch them 3rd section is nighttime pests and how to destroy them 4th section is Anti Pesto aides and what they are for 5th section larger devices good and bad and their uses 6th section the green house and marrow. The last page is a list of the controls you can change. You can switch OFF the subtitles here -------------------------------------------------------------------------- The Giant marrow in the greenhouse. ------------------------------------------------------------------------- You can grow the marrow to 63cm by buying things at the shop. You can also improve the greenhouse by buying music and colour List from the shop Watering can a must 40 coins Thermostat a must 60 '' Big bottle of Veg-be-big 200 '' Small bottle of '' '' 120 '' P.H.neutraliser 60 '' Gramophone 220 '' Records 60 '' Carpet assorted colours 50 '' Wallpaper asst colours 40 '' Ribbon '' '' 25 coins Thought out the game you will want to visit the green house at least once a day and once a night to check on your marrow. Once you have bought the record player and some records you can play a tune while you are there. The most logical way to do this is when you first come into the green house put on a record. Then go to the shelf on the left to use any bottles you have bought, you can only use one a day. If you have been unable to buy a bottle of Veg-be-big don't worry your marrow will still grow but you do need to buy the P.H. bottle. When you have used the bottle go to the thermostat by the door and adjust that first then go to the watering can. You can then leave the greenhouse or stay and listen to the music. When you leave you will come back to the entrance by which you entered unless it was at Wallace's front door then you have a choice of the front door or the shop in the market square. ------------------------------------------------------------------------- Mr Caliche's Shops. --------------------------------------------------------------------------- There is a shop in every playing area and they are open night and day. The stock is listed above and the positions are as follows: - Market Square. To the right of the square as you Face the town hall On the sea front. At the bottom of the hill and left through the arch In Grimsley By the ramp that leads to the cinema At the fair/show In a tent next to the football challenge ---------------------------------------------------------------------- QUIRKS ---------------------------------------------------------------------- Some of the quirks that I have found are as follows. If you buy wallpaper, carpet or ribbons in the shop it will not always be what you expect when you get to the green house so be prepared for a surprise. The camera can be your friend or your enemy. It can switch your viewpoint if you are in a tricky position, or not let you pan to where you want to see. So practice and be prepared to get frustrated sometimes. The comments made by Wallace and Hutch can get a bit much when you get stuck on something or when you have to keep repeating a task but apart from turning the sound down you will just have to grin and bear it. You can of course hit the X button to flash through the text on the screen once you have seen it the first time. You can also do this to miss seeing repeats of the cut scenes. ******************************************************************************** ************************************************************************ The Route *************************************************************************** ************************************************************************** The route that I have listed here is not the quickest through the game but it does seem to be the easiest and most logical. Some cards I have yet to finish but I am at 98%. As you start the game you will get a "cut scene" that ends with you at Tottington hall. There are a lot of these cut scenes near the start of the game as they explain what is going on but later they are mainly used to link one part of the game to another. If you get fed up with watching these scenes you can just press the X button on the keypad and they will disappear. You can also press the X button to skip through the dialogue at the start of each task. --------------------------------------------------------------------------- Card 1/4 Lady Tottington. At the Hall Day --------------------------------------------------------------------------- After the cut scene you will find yourself in the front of the hall with Lady Tott in front of you. She will ask you to clear the lawn; the game will then take you through a tutorial session of what to do and how to do it. Do pay attention, as it will be necessary to use the moves you learn now throughout the game. After clearing the lawn you will clear the butlers garden of rabbits then go back to get the statues, at some point in all this running around find time you pick up the card on the urn to the left of the entrance to the walled garden so that when you leave to go home you will have 4 cards. GET 4 CARDS -------------------------------------------------------------------------- Card 5 Mr Growbag. Clear Wallerby St. Day -------------------------------------------------------------------------- After the cut scene you will find yourself on the street in front of Wallace's house. If you turn left you will see Mr Growbag he will ask you to clear the street of rabbits. After you say yes and come out of fade jump over the fence behind him to round up the rabbits by the pumpkin, herd them into the street then turn around and open the two cold frames. Herd all the rabbits up the street to the VAC. You then need to open the winch trap next to Wallace's front door, and then stand on the trap and have Wallace air blast a rabbit out of the compost bin, for you to suck up. If you miss it you will need to do it again as it will fall back into the bin. Drop it using R1. Now go into the next garden and open the lever trap. Herd up all the lose rabbits and send them into the Vac you should be missing three rabbits they are in the boot of the black car, use a smash on the boot to see it pop open, herd these into the Vac. GET YOUR CARD -------------------------------------------------------------------------- -------------------------------------------------------------------------- Card 6 Mrs Mulch Pie DAY *********************************************************** THIS IS ONE OF THE TASKS TO DO NOW OR IT WILL DISAPPER. *********************************************************** Mrs Mulch is across the road from Mr.Growbag. You may have herd her calling you when you were running around just now, she wants your help to get her ingredients, Mushroom, Turnip, Cauliflower & Courgette. The mushroom is at the top of the road just past the green van. Before you suck up the mushroom smash open the back doors of the van to get ten coins. Now suck up the mushroom and return to the basket, you will need to point the tip of the Bun gun over the basket then use R1 to drop the mushroom. There are turnips at both ends of the street just suck them up the same as the mushroom then do the same for the cauliflower. The courgette is in the market square. Go round the side of Mrs Mulch's house past the post box and then straight up the road to the corner where Rex is standing, turn left into the square and run round until you see a stall with the box of courgettes, suck one up and return to the basket and drop it in. GET YOUR CARD -------------------------------------------------------------------------- -------------------------------------------------------------------------- Card 7 Mr Windfall at the Bank DAY -------------------------------------------------------------------------- Mr Windfall needs help to sort out the veg; you will do this as Gromit with Wallace helping. There will be some rotten veg coming down the ramps when you see them whistle for Wallace to lower the bottom ramps so that they run into the bin at the bottom. You will have to whistle again for Wallace to raise the ramps after they have gone past. To change the angle of the ramps you use the left analogue stick. You get up to ten mistakes so don't worry if you can't get it at first you can always try again if you run out of time. GET YOUR CARD -------------------------------------------------------------------------- -------------------------------------------------------------------------- Card 8 P.C. Mackintosh 10 posters Day -------------------------------------------------------------------------- After you have finished at the bank you visit with P.C.Mac, the posters he wants you to find are listed below. You will see most of them as you go round and do other tasks, the list is just so that you can check up to see where they all are if you find at the end you are one missing. 1 Behind the P.C.Mac's head 2 Up on flat roof via rising platform 3 Behind the town hall low down 4 On the scaffold behind the town hall 5 Behind the telephone box in the square 6 On the wall by the pile of boxes near the snack stall 7 Near the entrance to the Back Gardens 8 On the porch roof near the back gardens after a double jump from the steps 9 By Arkrights up the slope 10 In the notice board in front of the Town Hall. GET YOUR CARD -------------------------------------------------------------------------- Card 9 Rex Leaching race 10 lamp posts Day -------------------------------------------------------------------------- Once you have started this race you can either follow Rex round and overtake him at the last lamppost or you can find your own way to get there first. Both ways work and you will see some of the posters you will need on the way. Whichever way you chose you will be back at the beginning when you finish. GET YOUR CARD -------------------------------------------------------------------------- Card 10 Mrs Hedges Clear the town hall DAY -------------------------------------------------------------------------- This is a task with a lot of swoping places so get used to using the L2 button under your left finger. Once you accept the challenge go to the side of the town hall where you can see the coins, wall jump as Gromit to get to the roof. Suck at the windows to make them spin and release 2 rabbits from each window. Chase them down the pipe. You must now jump after them. You will get hurt but I have not found any other way to do this. When you get down chase the rabbits into the Vac. Next behind the town hall you will see a table a trolley and a high scaffold. Have Wallace get on the table then onto the trolley. Then have Gromit pull it along a bit so that Wallace can suck the window. Then Gromit should pull it along a bit more to the next window for Wallace to suck again. The last pull is to the scaffold so that Wallace can get the coins and suck up the poster. Wallace now jumps down and goes to stand by the air vent. Gromit whistles for Wallace to open the vent then Gromit sucks out the rabbits. Have Gromit herd all the loose rabbits into the Vac then run round to the front of the town hall to suck at the front door and make it spin to release the last 4 rabbits, herd them round the back and into the Vac. GET YOUR CARD -------------------------------------------------------------------------- After you have got the town hall card you can go to the shop. For your first visit, buy the watering can and thermostat. If you have enough money buy the record player now so that you can buy records on your next visit. You will also need to buy a bottle of PH.neutraliser. Then go to the back of the town hall and the P.O. box take the path to the right of the lamppost follow it round and you will come to the canal. Turn left and run up to the end to find a P.O.box to empty. You will need to come back here later in the game to get a poster for P.C.Mac. Now go back to the junction and turn left and then right to the football pitch. -------------------------------------------------------------------------- Card 11 Pip Windfall football at the wall. DAY -------------------------------------------------------------------------- Pip will ask you if you want to do some training. The task is to hit the targets on the wall. There are three stages to this each a little harder, but you get extra time for each one and once you have finished a stage you can take all the chances you need to finish the next. You will find that you can kick low with the X button or high with the Square you need to stand a little further away to hit the middle height targets. GET YOUR CARD -------------------------------------------------------------------------- Go to the edge of the football pitch by the stands and turn left, you will see a P.O. box to empty and then to the left you will see Mrs.Windfall. You will also see Madam Winnie Bago but you don't need to talk to her now -------------------------------------------------------------------------- Card 12 Mrs Windfall protect the veg DAY ------------------------------------------------------------------------- After you have accepted the challenge go up the steps. The first pests are squirrels that will not herd, you have to suck them up one at a time and shoot them into the Vac. If they run up into the tree you will need to change to Wallace to suck them down. Then back to Gromit for the rabbits around the cauliflower. Herd them into the vac. The next rabbits are at the top of the steps around the pumpkin. As you get to the top of the steps you will pick up 3 lose rabbits, you will need to herd them to the left or they will burrow into the soft earth on the right. When you get to the large round plate whistle for Wallace to open the vac then herd all the rabbits in to it. Now it will be rabbits around the cauliflower and the marrow. The quickest way down is to run off the edge to land on top of the shed then down by the marrow. You may have to practice this a couple of times. Once you have got the two herds into the vac you can now open the two traps. Then at the scaffold with 3 rabbits on it, just knock out the supports and the rabbits will fall down, herd them into the vac. Now open the shed with a suck of the bun gun then suck up the squirrel's one at a time and shoot into the vac. GET YOUR CARD -------------------------------------------------------------------------- After you have finished with Mrs.Windfall you need to go to Mr.Leaching and his broken down lorry, to get there run up Wallace's street to the end. Go round the corner to the right then follow the road to the left. You can pop in the green house on the way past to check on the marrow and spend any money you may have, also don't forget to open the back of the green van and hit any lampposts or piles of boxes you see to get more coins. -------------------------------------------------------------------------- Card 13 Mr. Leaching lorry barrels DAY -------------------------------------------------------------------------- Mr Leaching has a problem with his lorry and you need to deliver 3 barrels for him. Once he has asked your help and you have said yes have GROMIT jump on the back of the lorry and release all 3 barrels at the same time. As the last one rolls down the hill jump after it and start to suck it back up the hill and round the corner to Arkwrights you will need to be careful at the start of the slope as it may slip off the edge if it does that you will not have enough time to finish the task so use the start button and then end task. When you get the first barrel up the slope the clock will stop while you are thanked once that is over run back past the lorry and suck the 2nd barrel down to the arch, again you will be thanked. Run back up for the 3rd barrel and suck it down into the square and in a straight line to the shop, the one you go in to buy things with the green dot in the door way so you can see it. You will be thanked and then find yourself back at the lorry. GET YOUR CARD -------------------------------------------------------------------------- ************************************************************************* Cards 14.15.16. Back Gardens Day. ************************************************************************** -------------------------------------------------------------------------- Before you go into the back gardens make sure that you have got all of P.C. Mac posters so that the new challenge will be there when you come out of the gardens. You will do this more than once to get all three cards but you only need 25 rabbits and one card to proceed in the Game You need to be familiar with the layout to be able to get all 100 rabbits so don't worry if you run out of time its all money in the bank each time you try. You will need to zigzag across the plots and know how to set off some things so you may want to play it a couple of times first so that what I tell you to do makes sense. You need to enter as Wallace so that he can use the screwdriver to open the lock. As soon as the lock opens use L2 to switch to Gromit and run forward. Your first job is to round up the rabbits by the cauliflower and break the box by the Vac. Then run left and go through the gate jump over the fence to herd the rabbits that appear by the pumpkin, take them to the vac then run back to the plot with the trap and release the rabbit and suck it up as soon as you can. Take it to the vac, now run into the plot next to the cauliflower and open the cold frames jump on the compost bin and the shed roof and whistle for Wallace to air blast a rabbit out. Catch it but let it drop using R1, drop down and get Wallace to help you open the trap. Herd all the rabbits into the middle vac, then smash the trap and suck up the loose rabbit shoot into the vac. Run up the path to set off the release of rabbits by the giant onion, herd them into the vac. Now cross to the left and the green house. Do not break the boxes yet, you need to go into the plot and behind the greenhouse and open the winch trap, herd the rabbits to the door of the greenhouse and suck it open. Herd the rabbits onto the path, then smash the boxes and herd all the rabbits to the Vac on the right. You can see a rabbit on top of the pole just smash the pole to knock it down, then open the cold frames and herd all the rabbits to the right into the Vac. Jump over the fence to open more cold frames and another compost bin. These rabbits don't want to go to the path so herd them round to the right and into the Vac. Go up the path and break the two boxes and herd the two rabbits to the middle Vac. Go back to the spot where the boxes were and into the left hand garden past the greenhouse and on to the shed for the two compost bins. When you suck up the rabbits turn slightly and shoot them towards the back Vac. Then jump down and open the green house herd these rabbits up to the top of the plots, as you do the rabbits around the marrow will come out so stop the herding and go and get the rabbits round the marrow, wait until all the rabbits have come out of the pipe then herd these towards the Vac picking up the lose rabbits on the way. You should now be at 98 rabbits the last two are in traps one near the marrow and one near the Vac. Once you have released these and sent them into the Vac you will get your card. GET YOUR 3 CARDS -------------------------------------------------------------------------- -------------------------------------------------------------------------- Card 17 P.C. Mackintosh 10 more posters DAY ------------------------------------------------------------------------- When you come out of the back gardens you will see P.C. Mac standing by the steps he needs your help to find 10 more posters. You will only be able to get six until you have been in the church to get the Autobrolly. Then you can get the last four. I will list them all now. 1 Behind P.C.Mackintosh head up the steps. 2 Behind the town hall across the canal 3 Up the canal to the post box on the wall beside 4 On red roof where you first saw P.C.Mac 5 In the square with all the scaffold just to the right of No.4 6 The street in front of Mr.Windfall 1/2 way down on the right 7 On the scaffold just to the right of the rising platform behindMr.Windfall 8 On the flat roof to the right of Arkwrights 9 On the windowsill above the shop 10 On the clock tower high up. GET YOUR CARD ------------------------------------------------------------------------- Card 18 Pip Windfall football 3 goals DAY ------------------------------------------------------------------------ As you come to the football pitch make sure you come from the canal side or you set off Madam Winnie Bago Pip will ask you to try and score 3 goals against him. This is harder than the wall game, as you have to score all the goals in a row with no misses. They kicks are the same high and low but the method is a little different. You need to approach the end of your slalom run at an angle them change it just as you kick then you may score if you get it on target for the goal mouth it can be done but it is not essential for the end of the whole game, you might want to come back to this later. GET YOUR CARD Leave the park by going through the tunnel behind Pip. Go to Wallace's front door and then into the greenhouse and then to the shop to spend the money you earned in the back gardens. ************************************************************************** Card 19 Madam Winnie Bago van DAY TO NIGHT ************************************************************************** You will need to use Wallace to fix the van with the screwdriver, and then Winnie will tell you about changing day into night. You will not be able to do anything else until you have stood on the sundial. Go to NIGHT cut scene GET YOUR CARD -------------------------------------------------------------------------- Card 20 The STRIPPER. -------------------------------------------------------------------------- This is just matching the symbols on the handset with those that come up on the screen in time to the music. If you get it wrong to often the Warden will get fed up and let you through. Then you go to the next warden and do it again. Once you are through the gates you will get a cut scene. GET YOUR CARD -------------------------------------------------------------------------- Card 21 Chase the Were Rabbit -------------------------------------------------------------------------- After you come out of fade you will find yourself sitting on the space hopper. You need to follow the Were Rabbit using the slam jump options to get over the gates that block your way. You will be led back to Wallace's front door and another cut scene. After the cut scene you will now be back at the park as Hutch and Gromit. GET YOUR CARD -------------------------------------------------------------------------- Card 22 First device NIGHT -------------------------------------------------------------------------- After you go to night for the first time Winnie will tell you all about the first device. You need to go up the steps just behind her. The screen will tell you what to do. You will need to kill at least three pests to get enough were energy to break the shield on the device. Once you have enough energy just point the Bun gun at the device and use the R2 Button to bring down the shield then you can whack the batteries out. Now go back down to Winnie. GET YOUR CARD -------------------------------------------------------------------------- Card 23 Rex Leaching defend in the park NIGHT -------------------------------------------------------------------------- Once you have destroyed the first DEVICE go to the middle of the football pitch and meet with Rex. This is the first of many tasks like this, you will have to defend Rex, or some other person against the were creatures. The object is to destroy the Were creatures whilst keeping the person alive. You will see their life count in the bottom right hand corner of the screen, so long as there is at least 5 points you can still get your card. Rex will run away from the Were creatures so you need to try to keep as close to him as you can. If the pests distract you, Rex will be killed without you even knowing about it, so the secret is to keep close and just kill everything until it stops. With Rex it will be two were chickens at the end. GET YOUR CARD -------------------------------------------------------------------------- Now go to Mr Windfall at the bank. If his wife calls out to you on the way past just ignore her you will be back after you have dealt with the bank. Do not forget to hit and suck things as you go past to get the coins you need. Every time you change from day to night or back they will recharge, so hit the van again and the P.O. Box -------------------------------------------------------------------------- -------------------------------------------------------------------------- Card 24 Mr. Windfall bank at Night -------------------------------------------------------------------------- Mr Windfall wants your help to protect the prizes in the bank. This is just like helping Rex in the park except that Mr Windfall does not move. If you suck up the stones that the were rats throw you can fire them back at the rats. If you fire them using R2 they will explode, this is a good way of killing the Were chickens. Do not stray to far from Mr.Windfall as the creatures may slip in behind you and kill him, then you will have to start all over again. GET YOUR CARD -------------------------------------------------------------------------- Card 25 Mrs Windfall to the church NIGHT -------------------------------------------------------------------------- Mrs Windfall needs to see the vicar and asks your help. Again this is a standard protection duty. Mrs. Windfall walks fast and only stops so that you can see what is coming. Remember to keep close and don't get distracted. Near the end when you are at the bottom of the steps in the churchyard you don't have to kill the were chickens unless they get to close. When you get to the door of the church you will have finished. GET YOUR CARD. -------------------------------------------------------------------------- Card 27 Entombed card NIGHT or DAY -------------------------------------------------------------------------- You need to run around the churchyard to get familiar with the layout. While you are doing this you may see some square plates on the ground, if you have not seen them look harder they are the key to the next card. You have to step on them in numeric order. No 1 In the corner by the greenhouse. No 2 Half way up the steps to the warden No 3 Near the front gate No 4 Round the back of the church No 5 In front of the tomb at the side of the church The tomb will open and you can jump in. GET YOUR CARD -------------------------------------------------------------------------- Return to DAY At the Church After you have got the entombed card go out the gate and turn right to use the Sundial to change back to DAY. Don't forget to suck out the P.O. Box. -------------------------------------------------------------------------- Card 26 Rev Hedges protect the Veg DAY -------------------------------------------------------------------------- Go to the green house at the back of the churchyard and talk to Rev Hedges. He will ask for your help. This is a fairly easy task as the pests come in waves. As you finish each batch the next will appear. You will start with rabbits then squirrels then hedgehogs then back to rabbits. You get a long time to do this so it should be quite easy. GET YOUR CARD -------------------------------------------------------------------------- Go up the steps to the warden in the churchyard to get to the other part of the churchyard. -------------------------------------------------------------------------- ************************************************************************** Card 28/29/30 Churchyard. 100 pests Day ************************************************************************** -------------------------------------------------------------------------- When you first come through the gates the warden who will give you the Autobunter or Brolly will meet you. The auto bunter is used to float up on rising air or to float across large gaps. You will be using it a lot from now on starting with getting over the wall by the next gate. Stand in the pile of leaves and do a double jump and then press the O button to open the brolly. Float over the wall and drop down. At the side of the gate is a wheel use it to open the gate to let your partner through. On the path in front of you is a lose squirrel herd it into the vac then open the storm doors on the left you can then hit the lamppost for the one on top. Now run up the hill on the left to reach the doors on the floor use a smash jump to release the rabbits, herd them into the Vac. Run round the trees to the fence and go through the gate by the dark earth. There is a Vac at the end of this section but if you try to herd the rabbits to it they will keep sinking into the graves so suck and shoot them through the gap opposite the gate you came through, if the scarecrow is too much trouble suck up a bomb and shoot it. When you have fired all the rabbits to the lower level float down after them but make sure you land inside the fence of the crypt. Open the gate with the lever and herd the rabbits through. Round up the rabbits you shot down from above and herd them into the vac. Now run towards the cauliflower and start to suck up the squirrels take them through the gap in the fence and shoot then into the vac. If any get up the tree get Wallace to suck them down. Open the wheel trap under the tree and herd them into the vac. Run round the fence and break open the two traps. Instead of following these rabbits go to the hot air riser at the end of the building and get Wallace to open it so that Gromit can float up to the roof. Chase down the 3 rabbits and then get Wallace to air blast the 2 drains to get those rabbits when you catch them shoot them towards the Vac by the scarecrow. Float down and get Wallace to help you open the double doors. Then open the storm doors on the left of the building herd all the rabbits into the Vac. Run up the path to open the storm doors and hit the lampposts, open the traps and herd everything into the Vac. Take the path to the left and then down the steps. Open the storm and herd all the rabbits into the Vac. Stand on the squares and whistle for your partner to do the same, run up the ramp and herd the rabbits down, there will be some at both pumpkins. When you get them down get them onto the platform and use the lever to catapult them through the wheel to the Vac on the upper path. GET YOUR CARD -------------------------------------------------------------------------- I have never got all three cards for this task but I did once get 98. You now have the Auto brolly so you can go and get some lose cards that are still out there. -------------------------------------------------------------------------- Card 31 Rev Hedges 3 bottles of water. DAY -------------------------------------------------------------------------- As you leave the churchyard you will see Rev Hedges across the road by a manhole cover. He will tell you that he has lost his bottles and needs Wallace's help to get them back. Once you say yes you will find yourself as Wallace in the sewer. There is a gnome shooting at you. On the ground just to your right there is a firework pack to suck up and shoot with, so use it on the gnome. Go forward to the junction of the tunnels and turn right. Climb on the pile of timber and shoot the other gnome. From here you can see an oblong platform with a pipe sticking out; it is just in front of your feet. You need to use air blast on the pipe to blow the first bottle out of the pipe it is stuck in. Now turn around and jump onto the pile of wood that you can see. Climb onto the top and then walk across the pipes; now jump on the moving platforms and then to the platform at the end. Now suck up the bottle, turn and shoot it at the Vac you can see in the middle of the junction. From where you are standing you should be able to see a leaver across the gully, jump down and use the lever to open the gate on the next bottle. Go to the right and jump on the ledge on your left, climb up the machines and onto the moving platforms. Suck the bottle out of the grate as you step off the moving platform. Turn and shoot into the vac. Now go back down the gully you just came from and jump to the right side just past the trolley and push the trolley towards the junction. The bottle will be knocked down from the top of the trolley, suck it up and send it into the vac. GET YOUR CARD -------------------------------------------------------------------------- Card 32 Back of the green lorry/windowsill -------------------------------------------------------------------------- After you have finished with the three bottles and returned to the surface stay as Wallace and walk up the hill a little bit. When you come to the corner you will see the lorry parked there with coins above it. Have Wallace climb on the back, it is not easy to do but it is necessary. When you get him up there get him to jump, by hitting the X button just as he lands you will get him to jump higher. When he is at the top of the high bounce use the autobrolly to float round the corner of the house and land on the window ledge and get a card then float down. GET YOUR CARD -------------------------------------------------------------------------- Once you have got the card carry on up the road and go over the bridge to the slope where you delivered the barrel to Arkwrights. There is now a switch on the wall, but first some more posters and the clock tower card. You will need to stand just on the edge of the ramp by the switch and double tap X to jump and then press O to open the auto brolly. Float across to the flat roof you can see to the right. Run across it to suck up the poster. Now jump to the window ledge then the next, careful not to jump to far or you will fall off. Now float down to the striped awning, double jump to get high enough to float to the windowsill. Turn and suck up the poster. -------------------------------------------------------------------------- Card 33 Time card -------------------------------------------------------------------------- Now turn and face the clock tower and float across, you will get the time card as you land. GET YOUR CARD -------------------------------------------------------------------------- Creep around to the other side and get the next poster. Float down to the ground The last poster is on the scaffolding behind Mr Windfall, but instead of moving the trolley to get up there use the rising platform and float down from the top to the top of the scaffold. P.C. Mac will give you your card but you will be back at the scaffold when you come out of the save. Go back to the Arkwrights ramp to get the next card. -------------------------------------------------------------------------- Card 34 Arkwrights press and go race -------------------------------------------------------------------------- This is the first of the races that are against the clock. The game will show you where the card is and then you will have a very limited time to get to it. If you miss it you will be back at the start so if you fall down or miss a jump just stand there and wait for the clock to run out. Once you have seen the route you can always practice it before you press the switch. With this one the card is on a far windowsill. You need to float across to the flat roof on the right then jump to the windowsills, then float to the awning, then bounce to get to the high window ledge, then double jump to the next ledge, then a small jump to the last one. If you make it to the card you will probably over shoot so be ready to use the auto brolly to break your fall. GET YOUR CARD -------------------------------------------------------------------------- Card 35 Washing card, use the space hopper DAY -------------------------------------------------------------------------- Pop in the shop to spend some coins and check up on the marrow, if you find you need more coins you can go in the Back Gardens on the way to the next card. When you get to Wallaby Street go into the greenhouse from Wallace's front door. After you have visited the marrow go up the street to the green van, get the coins out of the back the go up the street until you see the steps on the left hand side and a ledge with a switch on it this is the start of the race named Washing. It is a straight run up the street to the card, which is just by the side of Mr. Windfall. This looks very easy but none of the characters seem to be able to run fast enough to get there. The secret is to use the space hopper. Go back down the street until you find the hopper and use it to come back to the switch, park it just to the right of the switch and get off. Whistle for Wallace to open the switch for Gromit then jump on the space hopper and go. If you don't get on the hopper on the first jump you will not have enough time to try a second time so just wait for the time to run out and try again. It does work I promise you. GET YOUR CARD -------------------------------------------------------------------------- Take the hopper to the church; don't forget to suck out the P.O. Box and van for coins on the way. Change to NIGHT. -------------------------------------------------------------------------- Card 36 Rev Hedges 10 were Rats NIGHT When you get to the church Rev Hedges will tell of his problem with Rats. After you accept the challenge you need to go to the left of the church, 2 rats will appear but your partner will help you. When they are gone run round the back of the church and kill another rat on the scaffold by the tomb, if he dose not come down just knock the supports out so that he falls down. Now run towards the greenhouse, and find the tombs on the left, one will have a rat in it. Break open the tombs with a quick hit then kill the rat. Now go past the greenhouse and knock the posts out from under the 2 rats on the scaffold and kill them. Next run towards the front gates, there are 4 tombs here but only one has a rat, once you find it kill and go, the next tomb is behind the tree at the corner of the path where you first met the Rev by day. This should be number 8. Now run across to the front of the church there are 2 pairs of tombs here, kill these rats and get your card. GET YOUR CARD -------------------------------------------------------------------------- Card 37/38/39 Were devices 3 NIGHT -------------------------------------------------------------------------- Now is the time to return to the back gardens and deal with the Were devices. Don't worry if you haven't got the 3 daytime cards you can always come back later to get them. When you get there the warden will tell you that he will give you a card for each device you only need one to continue the game. When you go in you need only kill the pests that are in your way you don't need to break open boxes unless you want the extra coins. To kill the scarecrows suck up a bomb and shoot it back at the scarecrow that fired it. You do have quite a long time to do this so you should get all 3 cards easily. GET YOUR CARD -------------------------------------------------------------------------- Card 40 Chase the Were Rabbit to Wallersey NIGHT -------------------------------------------------------------------------- Once you have finished with the Were devices you will find yourself outside with the Were Rabbit running away from you. Chase him round the town. You do not have to fight the pests that show up you can just run past. When you get to the gardens the rabbit is eating the pumpkin you need to chase it away. You can either shoot it with Were energy using R2 or use the jump/smash option when you have lit up the word gerrrrrrrrreh at the top of the screen it will run off to the next pumpkin. Repeat the process. When it runs off the second time you will get a short cut scene and then find yourself in front of the warden to Wallersey. Get the bolt cutters from the Warden. If he will not give you the bolt cutters you will need to go and earn some of the cards you have not yet got. He will only give you the bolt cutters if he thinks you are worthy. GET YOUR CARD -------------------------------------------------------------------------- Card 41/42/43 Churchyard were devices x 3 NIGHT -------------------------------------------------------------------------- Things to know before you go through the gate. The pests in this area are there to slow you down as well as try to kill you. You need to run away if possible or run round them. You will also need to change partners to get this done in the time. When you are in the cavern floating to pillars if you miss one and land on the floor you will not have time to get back up so press the start button and use the end task option. When you go through the first gate the second one is already open. As Gromit turn sharp left through the trees and run up the slope. When you get to the doors on the ground you need to whistle for Hutch to air blast you a bomb so that you can shoot it at the doors to open them. Run down the slope. When you come out of fade change to Hutch and run down and round the corner to the right. Try to avoid the weasels and then float to the hot air riser you can see in front of you, use it to reach the pillar. Turn left and float to the next pillar but watch the timing, as the hot air will only last a short time. From this pillar you can see two air risers you need to float across both of them to reach the far pillar again watch the timing. When you get to this last pillar you can see the device on the left, turn and float across to it. Kill the pests and break the shield to get at the batteries. Smash them out; you do not have to kill the scarecrows. Run down the tunnel. The next device is in the building but you need to use the screwdriver to open the door so kill everything first or you will just waste time whilst the pests keep attacking you. Don't forget with the bees destroy the hive first. The last device is at the top of the ramp in the area behind the wheel. Kill all the pests and then use the bolt cutters to get through the door kill the last pests and knock out the batteries. GET THREE CARDS -------------------------------------------------------------------------- Card 44 Rev hedges in Market Sq beehives X 3 NIGHT -------------------------------------------------------------------------- This is fairly easy but you need to pay attention to details. You should go up the slope first, destroy the hive on the wall then destroy the bees. Float down to the square and suck up an empty tin, jump on top of the stall and shoot at the hive on the clock tower, you will need to do this three times. Now kill the bees. Go to the steps of the town hall and do the same here then kill the last bees. If you do not kill the bees at each hive before you go on to the next you will not get the card. The bees will keep coming out of the hive until you destroy it so destroy the hive first then kill the bees then go to the next hive. GET YOUR CARD -------------------------------------------------------------------------- Now to the Woods, Go to the left of the town hall and through the arch. Hutch will open the gate with bolt cutters, go through and change to DAY. This is a whole new area and you will need to visit it on at least 4 occasions to get all the cards. When you first go through the gates you run down the path until you come to the canal. The bridge is up and it looks like you can't cross but don't worry, Jump in the water and swim to the left collecting the coins as you go. Jump out onto the bank on the right. You will see a chicken a man and some piles of leaves -------------------------------------------------------------------------- Card 45 Heap by the canal DAY -------------------------------------------------------------------------- The first thing to do is suck up the leaves; in one of the piles you will find a card. GET YOUR CARD -------------------------------------------------------------------------- Then suck up the chicken, if it has disappeared don't worry it will show up in a minuet. Now jump into the water again and swim back to the bridge. Jump out on the side where you can see the man working. I never did manage to get this man to talk. Follow the path to the left and if you haven't already got it suck up the chicken. -------------------------------------------------------------------------- Card 46 Chickens for Mr Caliche Day -------------------------------------------------------------------------- When you come to the junction you need to go left, follow it round until you see Mr Caliche by the chicken coop. He will tell you of his troubles and when you agree to help you will find yourself outside the coop. You need to shoot the chicken you should be still carrying into the coop but the first shot will be an egg so fire twice. Once you have done this you need to find the others, so first come out of the coop and the second chicken should be just to the left near the sheep pens that you will use for a later card. Number three is in the garden at the side of the house. I know it is time consuming doing this one at a time but don't worry you should have plenty of time. After the garden hen follow the path round the back of the house until you come to a clearing on the right hand side the chicken here is sometimes in the trap and sometimes lose suck it up and back to the coop. The next one is to the left of the path from where you went into the clearing. This one is in the trap; get your partner to open the trap while you suck it out, back to the coop. For the next one return to this trap then run to the hollow tree that is leaning on the slope, jump down and go to the left. As you get up the slope you will see Mr.Growbag do not talk to him now but remember where he is as you will be back here. With your back to Mr.Growbag you will see a water tank, climb onto the top of this and then float across the path to the raised area the last chicken is up there, suck it up and return to Mr.Caliche to get your card. GET YOUR CARD -------------------------------------------------------------------------- Once you have finished with the chickens there are some lose cards to get before you help Mr. Growbag -------------------------------------------------------------------------- Card 47 Electrifying NIGHT OR DAY -------------------------------------------------------------------------- Go into the cave to the left of the sheep pens. As you come out of the fade out you will see what look like train tracks on the floor, follow the set that is furthest from you jumping up the giant steps and double jumping over the gap to get the card at the end. GET YOUR CARD -------------------------------------------------------------------------- Card 48 On a Ledge Night or Day -------------------------------------------------------------------------- Return to the middle and again follow the giant steps with double jumps until you get to the tunnel when you will get a fade out. When you come out of the fade out be very careful to just creep forward to get the card then turn round and head back down the tunnel. GET YOUR CARD -------------------------------------------------------------------------- Card 49 Mr. Growbag at the water tank. DAY -------------------------------------------------------------------------- Now it the time to go and see Mr Growbag at the water tank, when you get there he will tell of his troubles and ask for your help, after you say yes you will start rounding up the bunnies but you need to aware of some possible traps here. In the corner to the left of Mr.Growbag is a "warren" if you are not careful the rabbits will escape down here, also this is where they will appear if you lose them round the corner. You must herd the rabbits down the path towards the hollow tree trunk. As you get close whistle for your partner to run on ahead to block the warren that is up near where the trap is that held the chicken in the earlier visit. You need to herd the rabbits just to the left through a gap by the side of the tree. You will see the Vac just in front of you. When you have herded the rabbits in you need to suck up the squirrels, they may be in closed traps or up the tree, if they are up the tree use Wallace to suck them down as he is taller and so has more reach. Leave the clearing by the path that leads to the back of the house. As you get near the garden you will see a lone rabbit just herd it to the right hand side then go through the garden to pick up a lose rabbit. Herd the rabbit towards Mr.Caliche.Now go into the area with the sheep pens and round up all the lose rabbits, herd them past Mr.Caliche and round the left of the house, if you try to take them through the garden the will sink out of sight. As you go round the back of the house you will pick up that lose rabbit. Now herd them all along the path to the Vac in the clearing. GET YOUR CARD -------------------------------------------------------------------------- Go to the front of the house change to night -------------------------------------------------------------------------- Card 50 Mr. Growbag. Generator NIGHT -------------------------------------------------------------------------- Jasmindr and Mr Growbag are waiting for you in front of the house, go to Mr. Growbag first. He will tell you his problems and after you have said "yes" you will find yourself in the cave. Kill the pests. Go to the side of the generator on the right and whistle for your partner to lift the cover on the fan then suck to make it spin. You will need to make sure the first one is fully charged as you have do all three before the fist one slows down. When the light on the top of the generator comes on after number three go round the other side and repeat the process. You then need to get on top of the generator and take your partner with you. At the back of the machine you will see two square plates you need to jump between these to pump up the power to light the third bulb, then whistle for your partner to throw the switch. Then you will be back outside at the house. GET YOUR CARD. -------------------------------------------------------------------------- Card 51 Jasminder, Escort her home. NIGHT -------------------------------------------------------------------------- This is another escort job, but Jasmindr runs so you have to make sure to keep up with her. When you see badgers in the market square use Were energy as it is a lot quicker. GET YOUR CARD -------------------------------------------------------------------------- You will be out side Jasminder's house now so you need to return to the woods so you can do the next task. Don't forget to collect coins on the trip back to the woods. Change to DAY as you come through the gates. -------------------------------------------------------------------------- Card 52 Mr.Growbag Goats & sheep DAY -------------------------------------------------------------------------- Mr Growbag will be standing at the junction of the paths; he will tell you his troubles. After you have said yes you will still be standing at the junction, you need to go right towards the first goat. When you get to the tree trunk across the path use a smash jump to clear the centre section. Now hit the goat and it will chase you up the path and into its pen. You need to keep just ahead of the goat or you will run out of life. If at any time the goat stops chasing you just hit it again. Once it is in the pen you need to round up the three sheep and herd them down the path and through the gap, follow the path round to the right picking up a fourth goat on the way, turn into the area next to the chicken coop, once you get close the sheep will go into the pens on there own. Round up the single sheep in the corner then go round the back of the house via the garden herd the single sheep towards the path then continue on to the wood, herd the two sheep in the clearing on the right onto the path then go to the hollow tree coming up the slope to find a sheep in the bushes on the left, herd this back towards the house picking up another sheep as you pass the trap. You should now have four sheep in front of you, pick up the lone sheep behind the house as you herd the others round, then herd them all to the pens by the chicken coop. Now run back to the field with the last goat in it. You will need to hit it to get it to chase you down the slope and then up to the pen beside the other one. GET YOUR CARD -------------------------------------------------------------------------- Card 53 Follow the canal NIGHT OR DAY -------------------------------------------------------------------------- When you get the card above you will be back with Mr.Growbag, for the next card you need to go back to the clearing by the sheep pens. To the left of the cave you will see a break in the fence. Jump across the gap then follow the steps to the last one and then float across to the cave to get the next card. Now jump in the canal and swim to the bridge and get out by going up the steps. Return to the town and then to Wallace's street to meet with P.C.Mac. GET YOUR CARD -------------------------------------------------------------------------- Card 54 P.C. Mackintosh lost notes DAY -------------------------------------------------------------------------- You will find P.C.Mac standing at the end of Wallace's street under the big tree, he will tell of his troubles with his notes. When you come out of fade you will be sitting on the space hopper. To get all the pages you will need to watch the ground for the shadow dots. It will be important to stop on these to get to some of the high pages and to know where to jump from. At the start of this race you will need to go in and out of the gardens and over the fences. Sometimes you will need to jump high and sometimes a smash jump is needed to get high enough. When you get round the corner by the steps you will see a gap in the way you will need to be careful getting across this. If you get the high page but fall into the gap then go forward and then up the steps on the left to come back on yourself. Above the steps in the middle is the first hard page to get. The page is very high up, to get this page you need to be on the shadow spot of the last page you collected and do a Smash Jump across the steps. Once you have mastered the art of jumping from the spot of the page before the one you need you will be able to work your way round the course. It will take you more than one try to get all the pages so don't worry. You can come back to this one if you need to. GET YOUR CARD -------------------------------------------------------------------------- ************************************************************************** Check what you have done. ************************************************************************** -------------------------------------------------------------------------- Then go to the Warden at the Wallersey gate and he should let you through. If he does not let you through it means you have not finished enough tasks, so you will need to go and finish them. -------------------------------------------------------------------------- Card 55/56 Top of the town rabbits/On the scaffold DAY -------------------------------------------------------------------------- There are two cards to do here. First round up the lose rabbits by the car and the one round the corner to the left and herd them into the vac. Now stand on the square plate and whistle for your partner to stand on the plate you can now see through the open gate. Follow him through. You need Wallace to Air blast the pipe with the red lights round it to open the Vac. Round up all the lose rabbits. Where you can see the scaffold you should be able to see one post is a different colour, knock this one out then wall jump up to find a gnome and two rabbits. Kill the gnome and chase the rabbits down, check to see if the rabbit on the small platform to the left has jumped down if not chase it down. You will see a plate on the wall if you suck at it you will get a stone in your gun. Fire the stone across the street and knock down the next bit of scaffold. Suck in another stone and take it with as you jump across. Fire this stone at the scaffold to the right and jump across. The next stone you need is on the floor of the scaffold near your feet, fire it across but before you jump make sure the small platform to your left is empty. Jump across and suck up the rabbit and shoot it down then get the card. Jump down and round up all the loose rabbits to get the next card. If you see the card on the small platform in the corner do not worry about this yet you will be back for this after you have finished the Grimsley Town area. GET TWO CARDS -------------------------------------------------------------------------- When you have finished with the lose rabbits you need to come back through the gate then down the street until you see a square of grass across the road. There will be two gnomes on it. Kill the gnomes and go down the slope till you get to the sundial. -------------------------------------------------------------------------- Card 57 On the ledge -------------------------------------------------------------------------- Run along the top path until you can look over the wall to see the card on the ledge below. Jump over the wall to get the card. GET YOUR CARD -------------------------------------------------------------------------- Card 58 Leap of faith -------------------------------------------------------------------------- Now go back to the top path and run all the way to the end. There you will see a break in the wall that will allow you to step out onto the flat roof. If you look across the square below you, you will see a card on the flat roof across the other side, so float across to get it. GET YOUR CARD -------------------------------------------------------------------------- Float down and change to Wallace. Smash all the boxes to get the coins. -------------------------------------------------------------------------- Card 59 Granny Blight. Protect the Marrow DAY -------------------------------------------------------------------------- You start this task as Wallace then change to Gromit. So first Granny Blight will ask for help when you come out of fade you will see that the lid of the Vac is bouncing around to make it stay open you need to smash shut the two vents on the wall When you have done that you can change back to Gromit. Herd all the rabbits into the vac, as the last one goes in you will here a crashing sound, it is a goat breaking out of its hiding place. It will approach the marrow, as with the goats in the wood you have to smash its nose to get it to chase you into its pen. This is behind the barrel but the goat will smash the barrel to get at you if you stand just in front of it. Now run round and smash all the boxes some have rabbits in them some have gnomes so kill the gnomes and herd the rabbits into the Vac. On the left side of the square you will see some plates on the floor with a pipe for Wallace to air blast, two more rabbits. Just to the left of this is another air blast pipe, when Wallace blasts this a gate will go up and out comes another goat. Gromit goes in and wall jumps up to the ledge above to get the solo rabbit. You should have 15 rabbits and goats by now, the last 3 are above the goat pens use the hot air riser to get up above and chase or suck them down. GET YOUR CARD -------------------------------------------------------------------------- Leave the square by the tunnel and you will find the allotments warden -------------------------------------------------------------------------- ************************************************************************** Card 60/61/62 Allotments get harvester (machine gun veg) DAY ************************************************************************** -------------------------------------------------------------------------- This task has a lot to do with LUCK. I have not been able to get all three cards but I will tell the route that I use. You may be able to find a better way to go or find some short cuts so that you can get the three cards in the time limit. You will get the Harvester from the warden as you start the task and this is what you will use to knock down all the gates and boarded up caves that you may have noticed as you have been running around. First job as you go through the door is to open the shed in front of you, then go to the left and plant the harvester and blast the doors open, aim for the middle as they fall disengage the harvester and open the shed on the left then herd all the loose rabbits into the vac. Jump over the fence on the left and chase the turkeys back into their coop. If they don't go hit them before you suck them up and shoot them into the coop. The loose turkeys will have released the rabbits by the onion chase them down the path to the vac then come back up the path to the onion. Have Wallace use the lever to raise Gromit up to the roof and then suck up the rabbits and shoot them towards the vac you just came from. Jump down and open the cold frames and hit the poles to get all the rabbits that are left, herd them down the slope to the vac. Now go back to the path and cross to the left side. Smash all the barrels and herd the rabbits into the vac. Climb the hay bales and go to the right to herd the rabbits around the cauliflower to the vac. Whistle for Wallace to open the gate so that Gromit can herd the sheep through to the shearing machine. Now run up the side to the lighthouse and use Wallace to help Gromit open the gate and set off the foghorn to scare the rabbits down from the top, herd them around the corner to the vac. Now go back to the middle path and up the steps in the middle to the right hand side. Open the cold frames and the trap. To the left of the trap is a crate on a high ledge, knock out the support post and then herd all the rabbits into the vac. Suck up one of the chickens and go down the path to the coop. Remember that the first shot is an egg so fire twice. Go back for the second chicken then the three that are running loose. Break the traps and herd the rabbits to the vac. Smash the white fence the go round to the barn and open the door. In the middle of the soft earth plant the harvester and shoot the rabbits at the vac. Herd all the rabbits into the vac. Back to the middle path and then go to the right into the pit, jump out the other side and chase the rabbits down the hole. Work your way back across to the middle and then to the left. Plant the harvester and whistle for Wallace to open the vent so that you can shoot the target to open the last vac to suck up the last rabbits. GET 3 CARDS? -------------------------------------------------------------------------- Card 63/64 Boatyard lose rabbits / Card above -------------------------------------------------------------------------- When you come out of the allotments after getting your cards you need to go to the boat yard. Follow the tunnel in front of you then take the left turn at the first junction. As you come through the arch you will see lots of lose rabbits, crates and boxes with orange dots on them. Just to the left of the arch is a space hopper, use this to break the boxes then get on the barrel and use a smash jump to get the card hanging in the air just above the barrel. You can also get to this card by using the wall jump. Now smash all the boxes you can see then follow the road up and round the corner. When you come to a gap on the left hand side go thought it carefully and the take the hopper to the right and get off. You should be on the roof of the shed. Go back through the gap and use your partner to help you lift the boat by using the switch. Back to the hopper break the boxes and chase the rabbits off the roof, then jump down yourself .You should have 16 rabbits, to get the last 2 have Wallace cut the chain on the shed doors, this will release the last rabbits and a couple of gnomes to kill. GET TWO CARDS -------------------------------------------------------------------------- Card 65 Harriet Dolls (10) Day -------------------------------------------------------------------------- After you have finished the lose rabbits in the boat yard Harriet will call you for help. Before you say yes make sure you have raised the boat, then you can say yes to Harriet. This list is the most logical and it follows a circuit around the boat yard. 1 Under the boat you have lifted just behind Harriet. 2 In the shed you opened for the lose rabbits 3 behind the green boat at the side of the shed 4 In the cage in the left hand corner Wallace to open it and Gromit to go in and use the lever 5 Get on plate to right of cage and air blast from Wallace to lift Gromit to the right. Wall jump up to platform then float over the road so you can whistle Wallace to open the hidden panel. 6 Float down to the plate again and air blast to the left. 7 From here double jump to the ledge then over the trolley. 8 Back over the trolley, then push it to the end, and then get on it to float to the pink stack of wood, double jump to the third stack. 9 Float down from the stack and run up the hill until you get to ramp on the right, up the ramp onto the boxes float to ledge get coins and doll 10 From the ledge float down to the boat lift switch then onto the flat roof. If you get lost or miss something you can go and ask Harriet where the next doll is. GET YOUR CARD -------------------------------------------------------------------------- Card 66 Nursery steps outside DAY -------------------------------------------------------------------------- After you have collected Harriet's dolls the next stop is the nursery. Go past the three piles of timber that you jumped over to get the dolls and turn into the tunnel follow it round until you come out into the square with the blue fountain in it. Run round the fountain and between the shrubs in pots. As you come round the corner you will see a set of steps on the right, take Wallace up these steps. The card is floating above your head to get it you need to get Wallace to do a smash jump but do it in such a way that the bun gun goes through the card. GET YOUR CARD -------------------------------------------------------------------------- Card 67 Nursery inside lose rabbits/gnomes DAY -------------------------------------------------------------------------- After you have got the card you go into the nursery to speak to Mr.Crock.He has a problem. After you come out of fade Wallace will tell you that if you close the vents he will lock them down. I have found that sometimes it is easier to do the shutting yourself as Wallace gets caught up with fighting gnomes, which will keep coming until you have locked the grates down. The Vacs open on the opposite side to where the rabbits appear so you need to herd them around a bit. The last gnomes to appear have the rockets so you need to get rid of them fast. GET YOUR CARD -------------------------------------------------------------------------- Card 68 Nursery Veg sorter DAY -------------------------------------------------------------------------- After you have got the card from Mr.Crock run to the back of the nursery to find him again, more trouble. Once you are inside he will tell you you need to get 60 points. The way to do this is suck and fire. If you stand near the back you will have more chance to suck as the pumpkins roll past. You get points for the green rotten ones as well as the ripe yellow ones so suck anything that comes past. If you stand to close to the side the pumpkins will just bounce back and miss the side cutes so stay in the middle. GET YOUR CARD -------------------------------------------------------------------------- Card 69 Turnstile (working together) -------------------------------------------------------------------------- Once you have the cards from the nursery come back to the fountain and then go up the slope. You will go past Mr.Dibber cross the road and go up the steps until you are at the turnstile under the sign for fireworks. Have Gromit stand on the top of the turnstile and the whistle for Wallace to spin the turnstile, double jump and open the brolly to lift you up. You will see a leaver/switch use it then go round to the right to find the card in a hidden alcove. GET YOUR CARD -------------------------------------------------------------------------- Now go back to Mr. Dibber. This challenge gave me a lot of trouble. You can continue the game without doing this but you will be unable to do the two other tasks for Mr.Dibber until you do so persevere. -------------------------------------------------------------------------- Card 70 Mr.Dibber space hopper statues DAY -------------------------------------------------------------------------- ************************************************************************** YOU MUST FINISH THIS TO GET THE NEXT TWO CARDS FOR MR. DIBBER. ************************************************************************** -------------------------------------------------------------------------- This is like P.C.Mackintosh and his notes but a lot harder. It will take you time to learn the route so don't worry if you can't do it the first time. You will need to learn how to time your jumps. The first problem is the first big gap, you can jump across but it is quicker to drop down and use a smash jump to get to the higher scaffold. Be careful as you enter the boatyard, as there is one on the floor and one above it at the same spot. It is the same at the top of the slope that leads from where you helped Granny Blight. When you get to the end you will be back with Mr. Dibber. If you want to practice without the clock to keep stopping you, you can go down to the boat yard and get a hopper and bring it back to practice with. When you finally manage to finish this you will get your card and Mr. Dibber will tell you he is going back to his shop and hopes to see you there. Go down the slope and turn right to get to the shop. GET YOUR CARD -------------------------------------------------------------------------------- Card 71 Mr Dibber Smash the Pots DAY -------------------------------------------------------------------------------- When you get to his shop Mr.Dibber will tell you of his problem. After the fade you will find yourself surrounded by pots. This is easiest if you go round the outside smash the pots on the floor then the posts that have pots on top, try to smash the pots on the shelves by swinging at them if you jump up it takes to much time. When you get to the high shelves with only one pot on them, then you must jump and swing. If you get to the end and find you are one pot short you need to suck a bomb out of the dispenser and shoot it at the last pot that is on the little shelf above the bomb dispenser. GET YOUR CARD -------------------------------------------------------------------------- Go to Seafront. Go back up the slope where you first met Mr.Dibber then down the road to the boat yard and through the arch to the seafront. When you come through the arch and onto the seafront turn left towards the shop. This is a good time to visit and check out your marrow. -------------------------------------------------------------------------- Card 72 Visit the museum. -------------------------------------------------------------------------- When you come out of the shop turn left again and go to the end to the front to find the statue. When you get there push it away with the green triangle. You will now have a hot air riser, use it to float up to the roof of the museum and get you card. GET YOUR CARD -------------------------------------------------------------------------- Card 73 ALFIE CROCK ring the bells DAY -------------------------------------------------------------------------- ************************************************************************** You must do this race now or the race on the steamer will not appear ************************************************************************** -------------------------------------------------------------------------- As you drop off the roof you will find Alfie Crock. Speak to him and he will challenge you to a race. This is just like the lamppost race. You can go your own route or follow Alfie. GET YOUR CARD. -------------------------------------------------------------------------- After you have finished with Alfie you will be back at the start so go along the front past the shop and up the steps to the grand pavilion. -------------------------------------------------------------------------- Card 74/75 Grand Pavilion, Miss Blight games. DAY or NIGHT -------------------------------------------------------------------------- The games are Whack-a-Mole and The Duck Shoot. The ducks are really rabbits; this is not so hard as it may seem at first you just have to learn the order that the targets appear in. Try not to shoot the pumpkins, as you will lose marks for that but do try to hit the flying teapot. The whack-a-mole is hard to do, as you need to learn the order in which the moles pop up and be quick on the turns and jumps. I have done this but it is very hard. When I finally did get my 90 points I was using Hutch. When you get a card or get fed up trying you can leave. GET TWO CARDS -------------------------------------------------------------------------- Card 76 Hopper challenge. DAY or NIGHT -------------------------------------------------------------------------- As you come out of the pavilion carry on up the front, you will see some tables and chairs, just past them on the wall is a poster, and this is where you start the hopper challenge. When you come out of the fade you will find yourself on a hopper and will need to use the smash bounce all the way to the finish. You need to zigzag across the course but be careful not to land in the sea. GET YOUR CARD -------------------------------------------------------------------------- Card 77 Rob Blight & the STEAMER DAY -------------------------------------------------------------------------- Stand in front of the shop and you will see a slope, go down it to the boat and stand on the yellow dot and press the triangle. When you get to the steamer you will not be able to get up the ramp until you hit the wheel on the side of the ship. As you go up the ramp you will see where the ramp has fallen from, you need to jump up there to get the first of Mr Mulche's bottles, he will tell you about it as soon as you touch this first bottle. Do not go to him now you will get more bottles before you get to him and it makes it easier with less running around. Go up the ramp and speak to Rob Blight. He will tell you of his problems. Once you have accepted his challenge the first thing to do is have Wallace Air Blast the pipe on the deck to open the Vac. Then smash all the boxes, as they will get in the way later if you don't do it now. On the deck are lots of pipes and platforms, have Wallace air blast the pipes on the left so that Gomit can suck out four rabbits, two on each side. Then go to the front of the ship. When you see a square on the deck, stand on this and suck, when the light comes on whistle for Wallace to air blast out a rabbit into the cage. Run round the front and picking up a bottle on the way. Then repeat the processes at the other side. Now go to raised deck behind the vac with four discs on it on the left side and have Wallace air blast the rabbits out. Now get on the platform for Wallace to wind you up to the higher platform, chase the rabbit off and hit the wheel to make the vanes in the middle turn. When they are facing you hit the spring and float through the gap turning sharp right to land on the high platform on the right, break the boxes then hit the wheel to turn the vanes again. Now float through in a straight line to land on the small platform. Use your gun to suck the fan as you do this down on the deck you will see a light come on, when you do whistle for Wallace to air blast, out will pop four more rabbits. Now turn around carefully and then float into the cage at the front. When you are in stand near the front of the hole and whistle for Wallace to use a leaver to open the hole in the fence; now suck and shoot all the lose rabbits through this hole. When they are all through use the hot air riser to float up and out of the cage. Round up all the rabbits and herd them into the Vac GET YOUR CARD -------------------------------------------------------------------------- Card 78/79 Veg-be-big bottles/Top of the steamer DAY -------------------------------------------------------------------------- You should now take the time to collect the bottles for Mr Mulch. Go to the deck behind Rob Blight and you will see a small spring on the floor use it to get above to a small section of deck that you can break with a smash down, you will fall into a hole, whistle for Wallace to open the door, walk through and then whistle for Wallace to air blast you up to a high platform where the bottle is, smash your way out and back to the deck. Now run up the side of the ship going past Alfie Crock. Smash all the boxes you come to, as this will make the next task easier. At the top of the run turn left and get to the top of the platform then right over the lowered section to the area under the funnels. Here you will see piles of sand, suck them up to get a card and a bottle. Go back through the gap you came in and turn right and travel round to the other side of the ship. The next bottle is on the platform above Mr.Mulche's head. To get to it you go to the right of Mr.Mulch then up via the steam valve. Now go to the front of the steamer until you can go no further. You will see a high step to the right jump up there and up again to the right No 6 Now go off the front of the deck to the front of the steamer and float down to the left of the blue deck. Go through the hole in the fence to get No 7. Come out of the hole and jump up to the deck on the right and the hot air riser, use it to get to the red deck on the right and bottle No8. You will get your card but you will still be on the red deck when you come out of fade. Run down the deck and use the spring at the end to get up to where the man is standing then float back down to Rob Blight. Now you can go round the corner to Alfie Crock to do the race of the steam valves with the space hopper. GET TWO CARDS -------------------------------------------------------------------------- Card 80 Alfie Crock hopper race DAY -------------------------------------------------------------------------- This is like the space hopper challenge but you must use the smash jump all the time or you will run out of time. You will not do it on the first run so don't worry, it took me about 6 goes before I got it the first time. GET YOUR CARD -------------------------------------------------------------------------- When you are back on shore, don't forget to pop in the greenhouse then go to the top of the town and use the sundial to go to night. -------------------------------------------------------------------------- Card 81 Top of the town NIGHT -------------------------------------------------------------------------- Once you come out of fade run round the corner to where you collected the rabbits in the day. You will find the card on the ground between the two gnomes. GET YOUR CARD -------------------------------------------------------------------------- Leave the area and go down the slope to where you helped Granny Blight with her Marrow -------------------------------------------------------------------------- Card 82 Rev Hedges escort to safety NIGHT -------------------------------------------------------------------------- The Rev needs to get back to the top of the town so needs your help. First kill the rats, and then suck a stone out of the dispenser on the wall to shoot the rat in the window, and then suck up another rock to run up the slope to shoot another rat in the next window. At the top of the slope you will need to kill a lot of creatures; blue slugs, gnomes and a badger. When that is done the Rev will tell you he can't get up on his own. You need to go up the steps then across the gaps to the top of the winch. Whistle for your partner to help you with the levers but hold on until the Rev is up. Now there are more pests rats, gnomes and were chickens. When they are all dead go back to the middle of the gaps and whistle your partner to use the lever then you use the wheel to lift the two flaps so that the Rev can walk across you must hold the wheel until the Rev is across or he will fall down and you will have to start again. The rest of the trip is standard escort to the end. GET YOUR CARD -------------------------------------------------------------------------- After you have finished with the Rev. go back down the road towards where you met Mr.Dibber, you will find Harriet waiting for you. -------------------------------------------------------------------------- Card 83 Harriet seeds NIGHT -------------------------------------------------------------------------- The object here is to follow the crook but not to close. It is quite easy so long as you pay attention to details. There are lots of barrels to hide behind. You will need to hidden when you see the crook stop, as he is about to turn round to try and see you. Do not move until he has started to walk forward, in the boat yard he will turn round twice. Once you catch him you are given two options at the end it doesn't matter which you chose you will still end up back with Harriet. GET YOUR CARD -------------------------------------------------------------------------- You now go down the slope to Mr.Dibber in his shop. He needs an escort home. -------------------------------------------------------------------------- Card 84 Mr.Dibber Escort him home NIGHT -------------------------------------------------------------------------- This is the same as all the other escort duties except that it is in a smaller area. You will fight gnomes with and without guns also a couple of chickens and some rats but it is all quite easy. GET YOUR CARD -------------------------------------------------------------------------- Card 85 Mr Dibber find his keys NIGHT -------------------------------------------------------------------------- After you come out of fade you will still be with Mr.Dibber and he will ask you to find his keys, three of them. This is just a case of running round and smashing all the pots. You need to do it some sort of order or you will get lost. There are pots on the scaffold above Mr.Dibber's head and all round the area of his shop and the path that leads down to it. The keys are in different pots each time you do this so you will just have to smash all the pots until you find them. GET YOUR CARD -------------------------------------------------------------------------------- Card 86 Nursery at NIGHT -------------------------------------------------------------------------------- After you have found Mr.Dibber's keys go through the tunnel to the nursery. At the back is a shed that you could not get into with Wallace but now you can get into with Hutch, so throw the levers and then run round the front to get the card. After you have picked up the card the alarm will sound and the gates will shut. You now have to fight the giant blue slugs before you can get out. This is quite easy as your partner is also smashing them. Once you have reached the number the gates will open and you can leave. GET YOUR CARD -------------------------------------------------------------------------------- Go to the Seafront. Your next card is at the entrance to the harbour so leave the nursery and follow the tunnel to the left of the blue fountain then left at the boat yard until you come to the arch that you went through in the day. -------------------------------------------------------------------------------- Card 87 Rob Blight find the gaskets NIGHT -------------------------------------------------------------------------------- After you have spoken to Rob Blight you will come out of fade at the end of one of the piers with a gasket in front of you but a were chicken comes up through the floor. This one you will have to kill to get your first gasket but the next one you should be able to run past. The rest of the gaskets are as follows 2) As the two piers meet 3) On top of up turned boat on central pier 4) On the wall on the central pier 5) On the left side of central pier by hanging boat 6) At the end of the central pier 7) At end of the pier that goes right from the central pier 8) On a boat deck to the right of the central pier 9) At the top of the steps by the space hopper poster 10) At the entrance to the statue square 11) At the exit to the statue square 12) On the boat next to the boat that takes you to the steamer GET YOUR CARD -------------------------------------------------------------------------------- Go to steamer by NIGHT -------------------------------------------------------------------------------- Card 88 Rob Blight Protect the Veg NIGHT -------------------------------------------------------------------------------- When you go to the steamer at night you will meet Rob Blight as you step off the boat and he will take you to the upper deck where he has problems. The first thing to do is jump down to the lower deck and go in through the hatch. You need to do this as Gromit. Kill the rats then stand near the shutter and whistle for Hutch to open it. Go through and do it again. The next one is an air blast to the upper deck. When you get there you must use the lever to send the current down the wire. If you jump on top of the control you can jump to the right and then run across the deck to the other side to do the same. If you miss and fall to the deck you need to use Hutch to open the flap so that you can wall jump up. Once you have sent the second current you must rush to protect the marrow. After you have killed the first set of rats use Hutch to help you use the levers to start up the electric fence. Stay close to the marrow, as there will be waves of rats to kill before you kill the gnomes. When you have killed everything stand on the centre of the deck and whistle for Hutch to air blast you over the electric fence. Go to the left of the deck and have Hutch air blast you up to the wheel hit it to let the deck down so that Hutch can come up. Change to Hutch and open the door with the screwdriver. Go through the door and to the right you need to charge up the panel with Were energy. If you don't have enough kill some of the blue slugs. Once the fence is live kill any beasts that are left. GET YOUR CARD -------------------------------------------------------------------------------- You will be back on shore when you come out of fade. This is a good time to visit the shop. After you come out of the shop go through the arch and take the left hand tunnel to the Allotments. -------------------------------------------------------------------------------- ******************************************************************************** Card 89/90/91 The Allotments NIGHT. ******************************************************************************** -------------------------------------------------------------------------------- This is another task where the creatures try to delay you so try to run past them but keep the two characters together. Break the gates and take the path to the lighthouse. Kill the weasels and the use the two of you to open the door and destroy the device. Runback to the central path and head towards the end but just past the steps on the right jump over the fence to open the barn door with the screwdriver kill the chicken and destroy the device. Back to the path and go to the end, turn right and drop down into the pit. Make sure the two characters are together. Jump up the other side and through the gate that was closed during the day. Run forward and then open the gate on the right. Jump over into the pit kill the badger make sure both partners together. Pull the pillar to the central square then stand on the two other squares. This will release a lot of weasels; kill them all then run up the ramp past the hedgehogs to destroy the device. GET THREE CARDS -------------------------------------------------------------------------- Card 92 Chase the Were Rabbit to Grimsly NIGHT -------------------------------------------------------------------------- The Were rabbit will be waiting for you when you finish with the allotments by night. It is the same as the others you have done just follow the rabbit beat it till it runs away then do the same till it jumps the fence. GET YOUR CARD -------------------------------------------------------------------------- Do not follow it over the last fence as you should change to DAY first then speak to the Warden and go to Grimsly. As you come out of fade you will find you will see the street in front of you goes left and right, go left until you see Jasminder in a front garden. -------------------------------------------------------------------------- Jasminder Goats (7) DAY -------------------------------------------------------------------------- The task is to catch all the escaped goats. This time you need to lure them into traps. You can see Square patches of grass on the ground near each goat. These are the traps, as the goat enters in to it, it will pop up and catch the goat. If the goat is too close to the edge to start with it may not jump off wherever it is so you may need to lure it away from the edge before you can get it to jump off. You do not need to get all the goats in one go you can collect them as you do the other tasks but you do need to go to Jasminder to get your card at the end. 1] Above Mr.Growbag 2] Behind the police station 3] Above Miss Crock 4] Above Mr.Dibber 5] Above Mr.Caliche 6] High above the steam vents 7] By the Town Furnace GET YOUR CARD -------------------------------------------------------------------------- Card 93 Mr. Growbag curtains -------------------------------------------------------------------------- This is very easy, just wall jump to the flat roof above Mr.Growbag's head then touch the blue curtains. GET YOUR CARD -------------------------------------------------------------------------- Jasminder first goat While you are up on the roof lure the goat down then across the road to the square of green by the side of P.C.Mac. -------------------------------------------------------------------------- ************************************************************************** Card 94/95/96. Town Farm 100 pests get Tarzan swing DAY ************************************************************************** -------------------------------------------------------------------------- After you have got Jasminder's first goat go back to the warden standing behind her to get into the town farm. This warden will give you the auto bunter, which is like a Tarzan swing. You can do crazy things with but first lets get the card. There is a lot of running around in circles in this task so don't expect to get all three cards on your first visit. Once you get the route sorted out you will be able to use this task as a source of coins. Use the bunter to open the gate then run through to herd the two sheep into the pen. This will release rabbits at the side of the pen herd them into the vac. Back to the side of the sheep pen and get Wallace to catapult Gromit up to the third goat. Chase it down and into the pen. More goats released around the pumpkin. Knock the rabbit of the top of the pole and then suck on the stone gnome by the side of the trap to open it, do not worry about these rabbits at this time. Knock the second rabbit off the pole. Suck the bales of hay on the trolley a little bit, this will release rabbits chase them past the pumpkin and into the trap. Now back to the bales of hay on the trolley, this time climb up them and then onto the roof. Suck the window to release five fat rabbits. Chase them off the roof towards the gate you came in then follow them down and into the vac. Back to the hay bales open the trap as you run past towards the shutter doors at the back and whistle for Wallace to help you open them. Herd all the lose rabbits into the vac. Back to the hay bales pull them as close to the wall as you can, then use them to get over the wall. Break the boxes nearest the wall the go and open the gate for Wallace to come through. Whistle for Wallace as you run to break the rest of the boxes. Then whistle again for Wallace to help you open the shutters herd the rabbits into the vac. Run behind the Bid machine to chase the sheep out and into their pen then back to the shutter to herd the rabbits released by the sheep. On the middle of the machine you will see three round plates, jump on each and Have Wallace air blast them. Chase the rabbits onto the roof and into the vac. Turn to the left and use the Tarzan to open the trap in the water tank continue left to release the rabbits from the pipe and then further left to the fat rabbits, now herd them all back to the vac in the corner of the roof. Float down to the gate and whistle for Wallace to help you open it. As you go through you will see a scarecrow he will throw a bomb at you suck it up and shoot it at the doors on the right then suck up a bomb to shoot back at the scarecrow. Go in the broken door and herd the fat rabbits out and to the left to the vac. Use the Tarzan swing to release the rabbits in the water tank near the vac and then herd them into the vac. GET YOUR CARD -------------------------------------------------------------------------- Card 97 Mr. Growbag Seeds -------------------------------------------------------------------------- This one I have been unable to do. Try if you like; it is just a case of following the seeds and using the Tarzan swing and the brolly to get to the end. GET YOUR CARD ? -------------------------------------------------------------------------- Card 98 P.C. Mac security devices DAY -------------------------------------------------------------------------- This is quite easy if you pay attention. First go through the arch behind P.C.Mac. Then lock down the trapdoors. The first is on the floor near the greenhouse. Next is the one on the wall, push the trolley to close it but make sure that there is nothing between the trolley and the wall. Next is the trapdoor on the far wall. You need to move the trolley to stand next to the trapdoor then get Gromit to stand on the top of it. Wallace must close the trap with a smash then Gromit winds the wheel to lock it shut. GET YOUR CARD -------------------------------------------------------------------------- Jasminder goat After you have got the card and find yourself back with P.C.Mac. Go back into the gardens and over the fences by the sheds. Here you will find the next goat. Open the gate with the lever. Make sure that Wallace is not in the way then hit the goat to get him to follow Gromit out and to the left. Now go round the corner to the right and visit the shop. When you come out of the shop run up the slope to the front of the cinema to round up the loose rabbits. -------------------------------------------------------------------------------- Card 99 Cinema clear of pest DAY -------------------------------------------------------------------------------- At the top of the slope jump up to the top of the cinema and suck up and shoot the three rabbits. Jump to the right and suck up and shoot the one rabbit there. Go across the roof and round the back to find a box, smash it open and then take it to the front and shoot. Drop down to the floor and go to the left of the cinema to break the other boxes. As you stand near the boxes look up to see one box up high on a platform you need to jump on the lower platforms and work your way up to get this one. When you have it suck it up and float down. Now round up all the lose rabbits and herd them into the vac. GET YOUR CARD ------------------------------------------------------------------------------- Jasminder Goat Now run up the hill past the Police station until you come to Miss Crock. She will tell you to come back at night but there is a goat above her head. Use the lift that is beside Miss Crock to get up to the goat and lure it off the end to the left. -------------------------------------------------------------------------------- Card 100 Rabbit warren DAY -------------------------------------------------------------------------------- Across the road from where you penned the goat is another goat pen and beside it is a lever, use it to open a Vac. Now run across the road to the mesh you can see in front of Mr.Dibber. Stand by the round vent as Gromit and get Wallace to suck at it so that it rises up. Step inside before it sinks. As you sink you will see a lot of rabbits run out. There are two ways to do the task from here. You can suck up the rabbits one at a time and get Wallace to lift you up each time, or you can go round to the right and suck open the white gate then have Wallace suck up the rabbits as they go through the gate. Once you have all the rabbits up on the road take Gromit up and herd them into the Vac you opened at the start. Whichever way you chose to get the rabbits takes about the same amount of time so it doesn't matter which method you chose. GET YOUR CARD -------------------------------------------------------------------------------- Goat for Jasminder Before you help Mr Dibber you need to get the Goat down. Use Wallace for this. Have Wallace get on top of the stall by going round the back and using the small table to help him get up. When he is on top of the stall have him bounce. When you have got used to the bounce get him to double bounce at the end near the goat then at the top of the bounce suck the goat down. Now lure it to the trap next to where the Vac is. -------------------------------------------------------------------------- Card 101 Mr. Dibber pots DAY -------------------------------------------------------------------------- Before you speak to Mr. Dibber you need to look around this next area carefully. You will see that some of the pots you are going to break are in a cage; the only way to destroy these is to drop a bomb down from the high platform above them through a pipe. You will need to drop 2 bombs to destroy all the 4 pots. It is very tricky to get up there, as you have to use Gromit as you need Wallace to air blast the bomb up. To get Gromit up take him round the back of the stall onto the small table then onto the top of the stall then double bounce to the high platform. Once you have practised this enough that you feel happy the next bit is easy. You jump down and suck and shoot all the pots you can see then get back on top of the stall to bounce up to hit the pots that are in the air above the stall. GET YOUR CARD -------------------------------------------------------------------------- It took me a long time to be able to do this so don't despair you will get there. If you get fed up with trying just leave it for now and come back later. Once you have finished with Mr. Dibber follow the road down the hill until you come to a junction there are a lot of cards here but you do not have to them in any particular order so I will list them in the order I do them you can do them any way you like. The monorail station is to the left of the junction everything else is to the right. -------------------------------------------------------------------------- Card 102 Monorail station DAY -------------------------------------------------------------------------- This one is fairly easy. There are boxes to smash and the phone box to empty. This should give you 8 rabbits. The other 2 are sitting on the top of the lampposts. To get them down you have to pull yourself up to the top of the lamppost. First stand on the fence then jump to the top of the lamppost and suck the rabbit up. It is a little tricky but it can be done. GET YOUR CARD -------------------------------------------------------------------------- Card 103 Search high card -------------------------------------------------------------------------- Go up to Mr Caliche but do not speak to him yet. As Wallace climb up the grate behind him then down the other side and up onto the large vent, now up to the next and then onto the large vent with the hot air rising. Use the brolly to lift then float to the narrow bridge you can see in front of you with a goat on it. At the right hand end of this bridge jump up to the roof to get the card. GET YOUR CARD -------------------------------------------------------------------------- Goat for Jasminder Now lure the goat off the left hand end of the bridge and into the trap below, don't forget to use the brolly to break your fall when you jump off the end of the bridge. -------------------------------------------------------------------------- Card 104 Press and run -------------------------------------------------------------------------- The next card is a bit tricky you need to be back on the bridge over the road. This time both characters need to be up there. Then it is a press and run as you have done before with Wallace doing the running. He will need to do two Tarzan swings then float down to the top of Mr.Dibbers stall. Then bounce up to where the bombs were caught by Gromit. Then jump and float round the corner to the platform above Miss Crock's head. Go back to the junction with Mr.Caliche. GET YOUR CARD -------------------------------------------------------------------------- Goat for Jasminde Go up the grate behind Mr. Caliche but go to the right and just past the first vent. The goat is very close to the edge so you need to lure it to the back near the wall before you can lure it off the edge. As you lure it over the edge don't forget to use the brolly to break your fall, now lure it to the trap next to the other one. This should be goat number 6 -------------------------------------------------------------------------- Card 105 Mr Caliche Fat rabbit stuck DAY -------------------------------------------------------------------------- This card is also tricky. When you come out of fade you will be sitting on a hopper. Bounce it up to the first valve use a double bounce to get up on top of the valve then a slam bounce to close the valve. Edge to the front of the valve then use a slam bounce to get to the next valve and close that one. This is how you need to precede little jumps to get to the edge of a valve then a slam to get to the next valve. It is not easy but can be done. GET YOUR CARD -------------------------------------------------------------------------- ************************************************************************** Card 106/107/108. Factory by day ************************************************************************** -------------------------------------------------------------------------- This seems very easy at first but there are a lot of hidden rabbits and if you do things in the wrong order you will trigger the release of rabbits that you can not get to before they eat the vegetable they are around. So start with a few run thorough then read on to find out how to get all three cards. After fade jump down to the left and hit the lever hanging down from the roof herd them into the vac that opens in the same corner. Break the boxes in the middle and herd the rabbits into the vac and the sheep into the pen. To the left of the pen are two green towers, wall jump between them then jump to the steam vent and slam it shut. The rabbits that come out get herded through the gap in the fence between the two towers. Wall jump up again and then down into the pen, break the crate and stand on the lift. Change to Wallace and push the trolley to the wall. Use the hot air riser to get on top of the trolley then jump across the gap and raise Gromit on the lift. Jump up again and use both partners to open the drawers. Herd them into the vac that opens. Take Gromit back to the floor and herd the sheep to the pen with the other one. This will release rabbit's herd them across the square to the vac then use both partners to suck out the rabbits behind the wire. Take Gromit up on the hissing towers and smash them shut. Herd the rabbits to the vac. Take both partners to the shutter on the wall and suck it open then use Gromit on the lever so that Wallace can float up. Once up, smash the crate then suck at the cogs on the wall to the right. Chase all the rabbits to the left and then drop down to the marrow. Herd the rabbits down the pipe and follow them. Herd them into the vac then have Gromit use the riser to get to the onion. Use the Tarzan swing to pull the chain then herd all the rabbits down the pipe. DO NOT FOLLOW. Float across to the leek; herd the rabbits down the pipe. Drop down into the pit and break the crate. Herd the sheep onto the catapult and shoot them up. Have Gromit climb the cages near the catapult and then get Wallace to lift him higher. Gromit then stands in the middle of the top ledge and whistles for Wallace to air blast up a bomb, which Gromit shoots down the right pipe then repeats it with the left pipe. Switch to Wallace and herd the rabbits to the vac. Wallace now climbs out using the bent pipes and then goes up the riser to the marrow. Swap to Gromit and use the lever to work the bridge then cross it and herd the sheep into the pen. This will release the rabbits round the marrow, yes a second lot. Wallace can herd them down the pipe then follow them and herd them into the vac. Now go back to the over the conveyor belt and herd the rabbits you sent down into the vac you used when you released the rabbits from the cage. Now go to the veg patch and plant the harvester to shoot the doors. Gromit can now go to the cannon and pull it out so that Wallace can fire it to release the last rabbits into the vac. GET YOUR THREE CARDS! -------------------------------------------------------------------------- Card 109 Fire the boiler DAY -------------------------------------------------------------------------- After you come out of the factory run up the hill and round the bend. Just as you get to the top of the hill you will here a goat turn to the right and go through the broken wall. You will see some crates to break so do so. You will be standing on a pile of coal, plant the harvester and the call your partner to open the door in the boiler. Fire in the coal until the rabbits come out then herd them into the vac that appears in the road. If you do this at night you will get coins. GET YOUR CARD -------------------------------------------------------------------------- Goat for Jasminder last one This is the last goat for Jasminder. Get Wallace to stand on the pile of coal but facing the other way. Use the air blast on the pipe. Now lure this last goat into the trap in the corner. Now cross the road to find Mr Leaching out side his scrap yard. -------------------------------------------------------------------------------- Card 110 Mr Leaching scrap yard DAY -------------------------------------------------------------------------- There are a lot of hiding places in the scrap yard so pay attention to the detail. First thing to do is run around and get familiar with the place you will be back here twice more. First go to the side of the big machine and use the two of you to start the press. Next go to the tower in the middle and use the wheel to move the arm of the crane so that its shadow is over the vac. Go to the entrance and open the shed. The black car has two in the boot, two under the bonnet and two in the car; use Wallace to open the doors and Gromit to suck them out. Herd all the lose rabbits to the vac. Go to the big green machine and use Gromit to wall jump up the middle to get the two rabbits. Go to the end nearest the blue bus and whistle Wallace to air blast out one rabbit. Float to the top of the blue bus whistle Wallace to air blast again. Use the Tarzan swing to get to the top of the building. Stand on the right-hand end and Whistle for Wallace to air blast again. Jump across to the brown tram and suck up the loose rabbit, shoot to the ground. Return to the large roof. Near the front you can look down and see the fork lift, whistle for Wallace to get on it then use the lever to lift him up. Have Wallace stand next to the round vents then have Gromit whistle for him to suck them up whilst Gromit sucks out the rabbit. Do this on both vents. Take Gromit down with the brolly and take him over to the yellow dot that appears to the right of the pink car. Take Wallace up the pile of cars until he is next to the wheel after he has wound the vent shut have him whistle for Gromit to suck so that the steam opens the windows for the four rabbits to jump out. Have Wallace herd them down to the ground and into the vac. Have Gromit go to the left hand end of the brown tram and suck at the hole to get a fat rabbit Now have him open the door of the tram and go inside to chase out four more rabbits. Open the pink car for six more rabbits. There was a fat rabbit sitting on top of the blue bus, which will have dropped down by now so suck it up and into the vac. The last two rabbit are on the platform by the side of the forklift, just knock out the supports and herd the rabbits to the vac. GET YOUR CARD -------------------------------------------------------------------------- Card 111 Jasminder Goats Once you have your card come out of the yard and return to the town farm to get the card for the goats from Jasminder GET YOUR CARD. -------------------------------------------------------------------------- Have you been to the greenhouse yet? Go to NIGHT use the sundial opposite the shop. -------------------------------------------------------------------------- Card 112 Fire station Device Ambush NIGHT -------------------------------------------------------------------------- As you come out of fade from changing to night you will have a fight on your hands. The quicker you can destroy the device the fewer beasts you will need to kill. The sequence is chickens, weasels, rats, and badger. GET YOUR CARD -------------------------------------------------------------------------- Card 113/114 Light up the town AND Lights out NIGHT -------------------------------------------------------------------------- These two cards are very easy to get, you just have to suck at every lamppost that you pass. This includes all the ones that are up at the monorail station and the ones down the slope from Miss Crock. There are two cards so don't worry if you thought you had nearly finished but the numbers changed on you just keep going. GET TWO CARDS -------------------------------------------------------------------------- Card 115 Miss. Crock, open the factory NIGHT -------------------------------------------------------------------------- This is very straightforward with just a few surprises. When you come out of fade run across the road and jump down to the empty canal. Use both partners to open the door. RUN PAST the badger. There will be three badgers to run past as you go down the corridor. When you get to the chickens kill them and the gnomes. Stand on the platform and whistle for it to be sucked up. Go to the right and then press the switch on the wall to lower the platform, whistle for your partner to help you suck the generator on. Go back up on the lift and this time go to the left. There is a tin of food if you need it. You now need to jump across the room to the gantry you can see in front of you, I know it seems far but you can do it, I find that Hutch is better at this than Gromit. Once on the gantry float down to the veg patch, turn to face the chickens and shoot. When they are all dead go into the area they came from and kill the last gnomes. You should see a square plate on the floor, whistle for your partner to stand on it to open the door then pull the trolley through. Go back to the plate and whistle for your partner to help you start the generator. Jump on the trolley and then on to the top. Kill the gnome. Now another long jump across the gap. Whistle for your partner to stand on the lift plate the suck him up then whistle again to get him to step off the platform. Help him start the next generator. Now you have to whistle for your partner to drop down and then whistle again so the he sets off the flaps that you then jump across but be quick as they fall back quickly. I find that you need to jump at the end to stop yourself falling. Use the lever to lift the cage around the last generator. Now drop down again. There will now be a lot of gnomes to kill you can plant the harvester or just fight both ways work but if you just fight you can run around and collect the coins from your kills. When all the gnomes are gone use both partners to start the last generator. GET YOUR CARD -------------------------------------------------------------------------- Card 116 P.C. Macintosh Monorail NIGHT -------------------------------------------------------------------------- Only after you open the factory for Miss Crock. -------------------------------------------------------------------------- This task will not appear unless you have opened the factory for Miss Crock. As you leave the factory go past Mr. Dibber's stall and down the hill. At the bottom you meet P.C.Mac. He will ask for your help. When you come out of fade you will see a badger where you talked to Mr. Caliche, kill it. Now follow the path you took when you were closing the vents until you get to the high one before you drop to the pit, at this point you go right and fight three rats. After you kill the rats you will see a lever in the middle of the wall, use it. As the carriage comes out jump over the front. The object is to stay in the carriage and shoot at the targets to open the gates to let you pass. The bees will try to stop you so shoot them or smash them if they land in the carriage. If you fall out you will have to start again. There is a funny cut scene at the end of this run. GET YOUR CARD -------------------------------------------------------------------------- Card 117 Trotter's lane ambush NIGHT -------------------------------------------------------------------------- AS you come up the hill from the monorail and round the bend for the scrap yard you will meet another device like the one outside the fire station. This one has gnomes shooting at you that you cant get to easily. On the curved wall you will see some switches if you press them a blast of steam will blow the gnomes off there perches so that you can kill them. This time it doesn't help to destroy the device early you will still have to kill all the pests. They are gnomes, chickens and badger. GET YOUR CARD -------------------------------------------------------------------------- Card 118 Mr. Leaching clear the pests NIGHT -------------------------------------------------------------------------- If you have done the scrap yard by day this one is easy. Just go round all the areas again. There are weasels in the shed, rats in the black car and gnomes running around all over the place. At the top of the green car press are gnomes, on top of the blue bus are gnomes and on top of the building is a badger. The gnome on top of the tram sometimes comes down or sometimes you have to go up and get him, after you kill the badger. GET YOUR CARD -------------------------------------------------------------------------- Go to DAY at the scrap yard -------------------------------------------------------------------------- Card 119 Mr. Leaching open the safes DAY -------------------------------------------------------------------------- This is another easy card. There are two ways that I have found to do this. They both start with switching on the green press and moving the cranes arm over the vac. One way is you can use the forklift to get Wallace up on the roof of the building so that he can start with the safe on top of the tram, then float to the blue bus then float to the top of the green press. The second way is to get Wallace to get on top of the green press by getting on top of the piston arm on the left hand side of the press and then on to the top to start with that safe then float to the blue bus then Tarzan swing to the building on the way to the top of the tram and the last safe. GET YOUR CARD -------------------------------------------------------------------------- You can only do the next card if you have done the night time card of opening the factory. You also need to do this to be able to do the last card for P.C.Mac, which is to escort the pumpkin for Miss Crock -------------------------------------------------------------------------- Card 120 Miss Crock feed the factory DAY -------------------------------------------------------------------------- This task must be done or the nighttime one will not be there ******************************************************** When you come out of fade use the lift you used to get the goat. Once up on the grid you can see through it to the pipes below. What you have to do is suck up a pumpkin and then shoot it into the vent with the light on. If you look for the connecting pipes first you will take to long so whistle for Wallace to blow then check where you need to suck. Do not get too close to the end of the grid before you fire at the end pipes. I know at first this seems impossible but you will soon get the hang of it. GET YOUR CARD -------------------------------------------------------------------------- Card 121 Cinema roof press & run DAY OR NIGHT -------------------------------------------------------------------------- Go to the front of the cinema and climb up on the right hand side the run towards the back wall. There is a switch for the start of the race. Once the switched is flipped you need to use the Tarzan swing and float to get to the awning then double bounce to the roof. Go left on the roof then jump and float to the small ledges you can see through the bridge. Follow the ledges. GET YOUR CARD -------------------------------------------------------------------------- Go to NIGHT -------------------------------------------------------------------------- Card 122 Mrs Crock Pumpkin -------------------------------------------------------------------------- This task is only there after you have opened the factory with the pumpkins by day ************************************************************************* You need to speak to P.C.Mac at the police station to start this task. After you come out of fade you will have to follow the P.C. up the hill after you kill all the weasels. When you get to the top of the hill you will have to kill two badgers. Speak to Miss Crock. Use your partner to lower the pumpkin. Follow it down and get close to start it moving. Next fight is a badger and hedgehogs. After you have killed the beasts you need to keep close to the pumpkin, if you run just in front of it you will see the rats coming and can kill them before they do any damage. If the pumpkin is not moving you need to get closer. When you get to the road at the bottom of the monorail station you will have to fight three chickens and two badgers to get up the slope then four blue slugs. Go across to the wall and wind up the pumpkin with the wheel on wall. Once it gets to the gates you are finished. GET YOUR CARD -------------------------------------------------------------------------- ************************************************************************** Card 123/124/125 Town Farm NIGHT ************************************************************************** -------------------------------------------------------------------------- This task should be easy if you have done the daytime run often enough. The first device is in the shed just past the hay trolley after you have destroyed it you will need to use the hay trolley to get over the wall. Open the gate for Hutch. Now go through the gate into the next area where the scarecrow was. While Hutch is opening the gate with the bolt cutters Gromit is killing the rats. Now go past the daytime vac and over the fence to the left. Climb up the ramp and run across the veg patch and use the hay bales to climb up on the platform. Kill the gnomes. Use the wheel to wind up the giant piston then when it is at the top use the lever to make it fall. Jump down and destroy the device. GET YOUR THREE CARDS -------------------------------------------------------------------------- Card 126 Chase the Were rabbit to the Hall -------------------------------------------------------------------------- This is a standard chase and fight. Follow the rabbit and beat it up, follow again and beat again. Watch it do a King Kong on the top of the factory. GET YOUR CARD -------------------------------------------------------------------------- Card 127/128/129 Factory NIGHT -------------------------------------------------------------------------- This is one of the easier night time tasks. When you come out of fade go to the left and use the riser to get up to the top. Go and use the lever first then jump down. The weasels will follow you down so kill them then destroy the device. Use the veg patch to shoot the doors down the pull out the cannon and use it to blast the doors open. You will have to fight a rat and two badgers then destroy the device. The last device is in the pit where you first found the sheep. First kill all the chickens then go up to the lever that opens the bridge when you get to the bridge whistle your partner to suck on the cogs at the same time as you. This will bring up the device from the floor. Kill the extra chickens that appear and then destroy the device. GET THREE CARDS -------------------------------------------------------------------------- ************************************************************************** DO NOT GO TO THE HALL ************************************************************************** -------------------------------------------------------------------------- Return to the town centre via the warden near the monorail station. You are going back to pick up the cards you can get now because you have the harvester and the Tarzan swing so there is a lot of running around. You can also use this time to finish any tasks that you have not done yet such as get all three cards in the back gardens. You come out near the Church -------------------------------------------------------------------------- Card 130 Ambush at church NIGHT -------------------------------------------------------------------------- When you come out of fade after coming through the gate run towards the tunnel and you will set off the ambush. Kill everything. GET YOUR CARD -------------------------------------------------------------------------- Card 131 Church ring the bell -------------------------------------------------------------------------- Next run up the road and go through the gate into the churchyard and then to the church door. Use the Tarzan swing to pull the rope and ring the bell. GET YOUR CARD -------------------------------------------------------------------------- Card 132 Church boarded up behind -------------------------------------------------------------------------- After you have got the bell card run round the back of the church to where the square plate is on the ground. Use the pile of stones to plant the harvester to then knock down the doors in the back wall. GET YOUR CARD -------------------------------------------------------------------------- Leave the churchyard but don't forget to go over the tomb to pick up the coins on top of it. Once out the gate empty the P.O.Box of coins .Now run up the hill and through both gates to the manhole just past the second gate. -------------------------------------------------------------------------- Card 133 Look below in the sewer -------------------------------------------------------------------------- This task is in the same sewer as the vicar's bottles. It is a press and go race. It does not matter which partner you use, but you do need to do a dry run first to get rid of the gnomes. Stand near the switch jump up the steps cross the pipe bridge then up to the top of the machine. Jump across to the next machine and wait for the section to go in the wall run forward to the end, pick up the firework pack. Cross the pipe bridge turn and face down the tunnel and fire. This should kill the first gnome. Jump onto the moving platform and go forward. From the next platform you must jump onto the pipes and slide to the end, but you need to jump forward just before you get to the end and fire the gun at the same time. This should kill the second gnome. From the position you are in when you come back here as part of the race you will need to swing and float to get to the platform where the gnome was to get your card so if you want you could practice now. If not work your way back to the start and whistle for your partner to open the switch so you can press it and start the race. GET YOUR CARD -------------------------------------------------------------------------- The next collection of cards are in the wood. To get there go over the bridge by Arkwights and into the market square, you could empty the P.O.Box and hit the lampposts on the way if you need more coins. Go through the gates to the wood and cross the canal but instead of going up the path to the left just run up the bank and through the trees to get to the area round the water tank. If you miss the way and end up with Mrs Mulch just don't talk to her and turn round and go up the path you went up to chase the goats. -------------------------------------------------------------------------- Card 134 Cave in the woods -------------------------------------------------------------------------- Climb up on top of the water tank and float across to where you got the chicken. Plant the harvester and blast the planks. GET YOUR CARD -------------------------------------------------------------------------- Card 135 Ambush back of the house. NIGHT -------------------------------------------------------------------------- Leave the area and go towards the back of Mr.Growbag's house on the way you will set off the ambush. You will have to kill one hedgehog and four badgers. GET YOUR CARD -------------------------------------------------------------------------- Card 136 Mrs Mulch and the apples NIGHT -------------------------------------------------------------------------- Once you have killed the badgers go to the front of the house and then down the path towards the bridge you should meet Mrs.Mulch. This is an escort duty. Kill the bees and all the other pests to get back to Mrs. Mulche's house. GET YOUR CARD -------------------------------------------------------------------------- Card 137 Festive tree, Wallerby Street DAY OR NIGHT -------------------------------------------------------------------------- When you have finished with Mrs Mulche you will be back in Wallerby Street. At the end of the street is a fenced off area you can see the card inside the fence. Stand near the fence and use the Tarzan swing to get over and back again. GET YOUR CARD -------------------------------------------------------------------------- The next set of cards are at the football pitch but you need to get one stray card on the way. -------------------------------------------------------------------------- Card 138 Canal swing to ledge DAY OR NIGHT -------------------------------------------------------------------------- Go round to the front of the bank and the little square with the scaffold in, through this and up to the canal but this time run up the slope and turn right. You will see the bunting hanging down so do your double jump and swing across to the ledge. GET YOUR CARD -------------------------------------------------------------------------- Card 139 Boarded up cave DAY OR NIGHT -------------------------------------------------------------------------- After you have got the above card float down to the path beside the canal then run across the football pitch to the cave. Plant the harvester and smash the boards out. GET YOUR CARD -------------------------------------------------------------------------- Card 140 Cross the Canal DAY OR NIGHT -------------------------------------------------------------------------- After you have got the cave card run up to the top and the pumpkin area. Plant the harvester in the pile to the right of the pumpkins and shoot the shutters down. Run to edge and float down to the right to cross the canal. GET YOUR CARD -------------------------------------------------------------------------- Card 141 Grandstand view DAY OR NIGHT -------------------------------------------------------------------------- From where you are now standing run down the side of the canal to your left and the pile of junk. Get on top of the pile and bounce. You need to do a double bounce then Tarzan swing then float at the top of the swing to float to the card on the bit of the wall that is sticking out just behind the goal posts. GET YOUR CARD -------------------------------------------------------------------------- Card 142 Roller door DAY OR NIGHT -------------------------------------------------------------------------- Run across the pitch to the bleachers on the side climb up them and then jump to the road. Just to the left of the lorry you will see a roller door use the swing to open the door. GET YOUR CARD -------------------------------------------------------------------------- Card 143 Hill climbing DAY OR NIGHT -------------------------------------------------------------------------- Go round the corner from the roller door and you will find a press and run switch on the wall. The card will appear in the tree to the left of the pumpkin at the top of the hill. You can use Gromit or Hutch for this you just have to time your jumps up the steps so that it is a smooth run then jump to the tree at the end. GET YOUR CARD -------------------------------------------------------------------------- Card 144 Ambush at the park NIGHT -------------------------------------------------------------------------- After you have got the previous card come back down to the road and empty the post box etc. Leave by the tunnel near the lorry to set off the ambush. Chickens and weasels to kill. GET YOUR CARD -------------------------------------------------------------------------- Go up the steps and visit the greenhouse. The marrow should now be 63". If it is not then you will need to visit the shop to buy more Veg-be-big. -------------------------------------------------------------------------- Card 145 Back gardens ambush NIGHT -------------------------------------------------------------------------- After you have sorted out the greenhouse go to the back gardens warden to set off the ambush. Here it will be hedgehogs and badgers. GET YOUR CARD -------------------------------------------------------------------------- Change to DAY at the bank or in the town square if you want to go in the shop. Then go to the top of the slope with Mr.Leaching's lorry to find Mr Mulch. -------------------------------------------------------------------------- Card 146 Mr.Mulch seeds DAY -------------------------------------------------------------------------- I have never been able to do this chase, as there is a lot of luck involved. You need to swing and float through the race and if you are not in just the right place at take off you will miss some seeds. I wish you luck trying. GET YOUR CARD? -------------------------------------------------------------------------- Go to Wallersey seaside via warden near the church. -------------------------------------------------------------------------------- Card 147 Top of the town DAY OR NIGHT -------------------------------------------------------------------------------- When you come back to the seaside all you have to do is run round to the area that is at the top of the town that you first visited and climb up to where the gnome is on the scaffold kill him. Jump to the platform on the left then swing to the corner and then back to where you can see the card. GET YOUR CARD -------------------------------------------------------------------------- Card 148 Secret wall DAY OR NIGHT -------------------------------------------------------------------------- Once you have got the above card go down the slope to the leek and jump to the left of it. You will see a grass square with a chain hanging down, you need to float across to pull the chain. The door will open below you so float down to get the card. GET YOUR CARD -------------------------------------------------------------------------- Run down the hill and on to the sea front. Turn right and run all the way to the end past the hopper challenge then turn left and jump across to the patch of turnips you can see. -------------------------------------------------------------------------- Card 149 Behind the big doors DAY OR NIGHT -------------------------------------------------------------------------- Face the door and plant the harvester. You must shoot the hinges so that they are all open at once. If you shoot in a circle try going anti clockwise it seems to work better that way GET YOUR CARD -------------------------------------------------------------------------- Card 150 As far as you can go DAY OR NIGHT -------------------------------------------------------------------------- Once you have got the card carry on to the left and swing over the gap then swing and float to the small spot then use the hot air to lift and float to the far island. GET YOUR CARD -------------------------------------------------------------------------- Card 151 Swing above the shop DAY OR NIGHT -------------------------------------------------------------------------- To get off the island use the hot air and head towards the end of the pier. Go past the tower and turn right. At the end of this pier turn left and go past the statue. Just behind the small boats on the dock you will see a pipe for Hutch to use so go round and have Gromit blasted up to the roof. From here you need to swing to the next roof then jump two ledges then jump into the recess so that you can wall jump up to the higher ledge. Swing out then float to the card on the little ledge above the shop. GET YOUR CARD -------------------------------------------------------------------------- You should now have TRIED every thing so far. You now need to go to the hall via the warden at the football pitch, check the greenhouse on the way past. At the Hall/Show. Go into the fair first Card 152 Mr Burrough's Rabbits (50) DAY -------------------------------------------------------------------------- Left of the entrance speak to Mr.Burrows by the Helter-skelter he will tell of his troubles. The rabbits are all over the place, below is a list of where you can find them. If you go clockwise round the fair you should find them in the order listed. 1 Box behind the helter-skelter 2 At the top of Helter-skelter 7 Open Mr.Caliche tent 11 Clown box between Mr Caliche and the Judges stand 15 Clown box beside Mr Caliche tent 19 Open red & yellow tent by the Tea Cups 23 Clown box beside the red & yellow tent 24 Lose rabbit by "Test your Strength" 25 Cage by "Test your strength" 26 Small box by "Test your strength" 30 Clown box by "Test your strength" 32 Foot ball stall, on the boxes 37 Clown box by "Coconut shy" 38 Small box by "Coconut shy" 41 Aeroplane ride 45 On the front of "Antiques Road-show" stand 50 In the cupboard by "Antiques Road-show" stand Once you get the last rabbit you will be back with Mr Burroughs's GET YOUR CARD -------------------------------------------------------------------------- Card 153 Mr.Caliche Duck shoot DAY -------------------------------------------------------------------------- This is just like the duck shoot at the grand pavilion on the sea front. You may need to do it a couple of times as the target order differs each time but it is quite easy. GET YOUR CARD -------------------------------------------------------------------------- Card 154 Mr Growbag bouncy castle. DAY -------------------------------------------------------------------------- You can only do this after you have tried Mr.Caliche and the duck shoot. -------------------------------------------------------------------------- Mr Growbag will only appear after you have tried the duck shoot. He has trouble with rabbits in baskets hanging from hot air balloons. The easiest way to do this is to run round the corner of the teacups until you see a box with oranges on top of it. You can stand on the fruit and use the auto bunter to shoot the balloons down. It is best to only shoot one or two at a time as you may loose the rabbits as they fall. The rabbits over the bouncy castle are the hardest to find as they sometimes fall behind the castle and sometimes in the bounce area. I did have one that landed on the top of the tent, so keep your eyes open for them. GET YOUR CARD -------------------------------------------------------------------------- Card 155 Coconut shy DAY -------------------------------------------------------------------------- This is very straight forward you just have to shoot the coconuts down but you only have a limited number of stones to use and you have a time limit. Single shots work best. I start in the middle then the right then the left. GET YOUR CARD -------------------------------------------------------------------------- Card 156 Miss Thrip seeds DAY -------------------------------------------------------------------------- This is the only seed chase that I have been able to do. You need to use Wallace for this and move the camera a lot. There are a couple of tricky parts. The first is on the ferries wheel you must make sure that you get all the seeds and don't step over one by mistake. When you jump over the middle of the bouncy castle make sure it is in a straight line so that you get all the seeds then the next problem is at the top of the helter-skelter you need to jump off in exactly the right direction or you will miss the top ones as you fall. GET YOUR CARD -------------------------------------------------------------------------------- Card 157/158. Lady Tott maze and gardens (40) Pots smashed (15) -------------------------------------------------------------------------- These two cards are earned at the same time. As you come into the area you see lots of plants etc. The first lot of rabbits will pop up and as you herd them forward Wallace will tell you about the fountain that you need to smash. Herd the rabbits through the gap in the wall and follow them to the fountain and smash it. Do not worry about the rabbits at this time go back through the wall to the onion as there are some rabbits about to appear. Herd these through to the vac. Return to smash the beehive. Just behind the onion you will see a trap, open it and out pops a turkey. You can suck it up if you are quick enough as it comes out but if you miss then you will have to hit it so that you can suck it up while it is stunned. Once it is in your gun you have to take it to the turkey cage. Go past the fountain and towards the gate as you stand on the round plate on the ground the gate will open. Step forward and then whistle for your partner on open the cage. Go back through the gate to round up the rabbits and herd them through the gate add the rabbits from the cauliflower and herd them all to the vac on the left. Go back out through the gate to smash the beehive. Go up to the area round the fountain and catch the two turkeys that are running loose then the two turkeys that are in the traps. If you stand near one of the walls you will see some plain pots on the pillars, you need to smash these. There are pots at the entrance to the maze and inside it that you will see as you open the gates. You open the gates by going anticlockwise from the cage. Remember that you will catch the turkeys with more ease if you hit them first. As you go into the section with the marrow there are rabbits, a turkey and a vase. At the back in the small fountain area is another vase. If you have found all the obvious vases by now you should be missing two also two rabbits. To find them you need to go to the side of the house near the vac and wall climb up the right side of the door. Here are the last two pots. Stand on the left end to suck up as Wallace air blasts the lasts rabbits for you. GET TWO CARDS -------------------------------------------------------------------------- Leave the area and go down the path to the left of the hall to find Lady Tott standing outside the gates to the Woods. -------------------------------------------------------------------------- Card 159/160 Woods/ Up in a tree card 75 pests DAY -------------------------------------------------------------------------- There are two cards to earn here. Open the gate as Wallace then change to Gromit 1 above the first two logs you come to suck it up then carry it with you over the wall then right past the stumps and over the next wall float down to just in front of the marrow. Put the squirrel down with R1 then suck up the pile of leaves to open a hidden VAC. 2 Return over the wall to the stumps and get the squirrel from the top of one of them send it down the vac. 3 Back over the wall a second time to get a hedgehog in the pile of leaves at the base of the wall on the stump side then over the wall to send it down the vac. 4 one running lose just as you come over the wall 7 Heap of leaves to the left of the vac suck 3 hedgehogs 8 Compost bin to left of the heap of leaves. 9 Jump up to the right of the marrow one on the stump 10 Behind the marrow a compost bin 13 a heap of leaves to the right of the vac 3 hedgehogs 14 Compost bin by the wall you first came over 24 two hanging traps shoot them to release 5 in each OVER THE WALL TO THE CAULIFLOWER 26 two lose 27 up by the cauli get onto the stump then jump to the high hide suck up compost bin. 28 on top of the stump in front of the cauli 29 in the compost bin next to the stump 32 heap of leaves in the corner suck hedgehogs 35 heap of leaves to the side of the vac suck hedgehogs 36 through the thorns behind the cauli one lose 46 hanging traps shoot them to release 5 each 47 passage leading to the pumpkin one on the lose THROUGH THE WALL/GATE TO THE PUMPKIN More of the same 48 As you come through the gate it is up on the first tall stump You need to go to the centre of the area to destroy the bee hives as they can do you serious damage, you do not get any points for this but it must be done. After you have destroyed the hives using the harvester you can find the rest of the pests. 50 loose squirrels 53 three compost bins 59 In the shed 60 Wallace needs to climb up the tree to the left of the shed to get the Up in a Tree card and one squirrel on the high tree stump. As he jumps down from the tree he sucks and should get the squirrel as he falls. 75 Open the three hanging traps GET TWO CARDS -------------------------------------------------------------------------- Card 161 Mr Dibber butterfly DAY -------------------------------------------------------------------------- When you come out of fade go and talk to Mr. Dibber and he will tell you about a butterfly. This can be tricky, as you cannot always see where the butterfly has gone so I am going to tell where to go. If you don't get to the butter fly before the time runs out you will be back outside but any time you have left as you reach the butterfly will be added to the time you have for the next one. The first stop is where you caught your first squirrel, from there float down and round to the right to jump up on the trunks to get the second stop. From here you need to float to the marrow and the high hide that is at the back. Now float to the cauliflower. This is the most difficult part, you need to jump up to the top of the trunk in front of the cauliflower, and then jump up to the high perch. From there you float down to the thorn path that leads to the pumpkin area. The butterfly is on the wall half way there. The next is up the tree you climbed to get the card high in the tree. Now float down and follow the cut trunks towards the gate in the wall to get this one you will find it easier if you go past it then jump back. Then round the corner and over the first wall again the round to the left to get the last one then just follow the butterfly until you get to the gate and the cut scene GET YOUR CARD -------------------------------------------------------------------------- Card 162 Orange dot boxes DAY -------------------------------------------------------------------------- While you have been going round the fair and the woods you should have noticed the boxes with the orange dots on them, now is the time to smash them. If you go to the back gate you will see two crates smash one open to find a space hopper. The rest is easy you take the hopper into the wood and break all the dot boxes (6) then you go into the fair ground and find the space hopper box outside Mr.Caliche's shop to break the boxes in the fair (4). If you burst a space hopper just go back to the gate to get another one. The positions are as follows. 1) Just inside the wood 2) By the tree trunks across the path 3) Beside the wall between the marrow and the cauliflower 4) Behind the cauliflower through the thorns 5) Next to the shed in the pumpkin section 6) Follow the thorn path from the pumpkin to over the wall 7) Next to test your strength 8) Behind the teacups 9) Behind the helter-skelter 10) Next to the coconut shy GET YOUR CARD -------------------------------------------------------------------------- Change to NIGHT -------------------------------------------------------------------------- Card 163 Clear the showground pests (40) NIGHT ------------------------------------------------------------------------- To clear all the pests you need to run around the fair. Most of the pests will come out and attack you but just incase you miss one or two I will list them below. From the helter-skelter 5 hedgehogs In the box in front of Mr Caliche's tent 1 giant bee From the tent 2 badgers Side of Mr. Caliche tent box 1 giant bee On top of Mr. Caliche tent 1 beehive On scaffold beside tent 1 Rat Behind Helter-skelter 2 hedgehogs Red & White tent 5 gnomes Box beside red& white tent 2 hedgehogs Bouncy castle 4 were chickens Tea cups 5 gnomes Cage beside the red & yellow tent 1 weasel From inside red & yellow tent 4 badgers Boxes out side red & yellow tent 2 hedgehogs Scaffold by the red & yellow tent 1 rat Pole between the tents 1 beehive Pole by test your strength 1 beehive Cage by test your strength 1 weasel The bees that come out of the beehives do not count but you must destroy the hives. GET YOUR CARD -------------------------------------------------------------------------------- Card 164/165 Moonlight meander Ambush behind the turkey cage. NIGHT -------------------------------------------------------------------------------- This is another pair of cards. As you enter the area Lady Tott will tell you she needs your help when you come out of fade the first pests are four hedgehogs. After you have killed these there will be lots of rats but you need to get to the back by the onion so try ignore the rats near the front. When you have killed them all there will be a chicken then lots of gnomes. You need to kill the chicken first then the gnomes but be sure to get back to the onion, as there will be two badgers coming. After you have killed the badgers, I used Were energy, you will hear Lady Tott call you. Once you get to her just kill everything. GET YOUR CARD Before you leave the area you need to go to the maze to set off the ambush in the shell fountain area. There will be lots of hedgehogs and a badger to kill. GET SECOND CARD -------------------------------------------------------------------------- Change to DAY and go back into the fair. -------------------------------------------------------------------------- Card 166 Jasminder Football DAY -------------------------------------------------------------------------- Jasminder is a bit shy if you can't find her standing next to the shop go and talk to Madam Winnie say no then come back. This is like the football in the park when you were shooting at the wall, but it is much harder. It will take you lots of goes to work out where you must stand to get the balls on target. The only advice I can give you is to make sure that you are shooting in a straight line by using the camera. There will be some set-ups that are easier than others so keep trying. GET YOUR CARD -------------------------------------------------------------------------- ************************************************************************** Now you have TRIED it ALL before you go to Madam Winnie Bago SAVE SAVE SAVE You can go back to any area of the game if you want to get any missing cards now or you can wait until you have beaten Philip watched the credits and then log on again either way works. ************************************************************************** Card 167 Chase the were rabbit through the woods -------------------------------------------------------------------------- This is the hardest chase. You can use the machinegun veg or beat the daylights out of the rabbit but either way you will probably lose a lot of life so make sure you keep breaking open the cracker tins as you will need all the life you can get. GET YOUR CARD -------------------------------------------------------------------------- Card 168 Shoot down Philip in a dogfight. -------------------------------------------------------------------------- You now get a long cut scene that leads into the dogfight. You will need to do this a few times to see the route that Philip takes and where you can cut corners to catch up to him. The guns only work if you are really close. There are some boxes on the ground with green dots on them. These contain missiles if you fly into them carefully you will break the box and pick up the missile or you will crash into the deck and die. The balloons with the guns underneath can be shot down but they will reappear so just try to avoid the missiles they shoot at you and concentrate of Philip. You will get a card but you will only see it after you have exited the game and then come back. There is a cut scene here. -------------------------------------------------------------------------- THE END WATCH THE CREDITS AND CUT SCENES -------------------------------------------------------------------------- Come back to do what you may have missed. -------------------------------------------------------------------------- Each of the cards below are divided into 6 sections making a total of 168 that you can earn or find. Don't worry a lot of them are very easy to get. There are only four that I have not yet managed to do. The names refer to the families or areas for each card. Some of the cards will be earned in different areas so don't worry if you the board does not fill up in a logical way. BLIGHT CALICHE CROCK DIBBER GROWBAG REV & Mrs HEDGES LEACHING P.C. MACKINTOSH MULCH LADY TOTTINGTON WINDFALL WERE RABBIT TUTORIAL TOTTINGTON TOWN CENTRE CHURCH TOWN CENTRE TOWN CENTRE TOWN CENTRE PARK TOWN CENTRE WOODS BACK GARDENS CHURCHYARD WALLERSEY TOP OF THE TOWN WALLERSEY SEAFRONT WALLERSEY SEA FRONT ALLOTMENTS GRIMSLEY TOWN GRIMSLEY INDUSTERIAL AREA TOWN FARM GRIMSLEY FACTORY I would like to acknowledge the following in the help they gave me in finding things in the game. Mystic.weirdo for some of the hidden cards My Granddaughter for the coins in the green van Nick Parks & Ardman Animation for Wallace&Gromit Konami digital entertainment & Frontier Developments for a great game