T O M C L A N C Y 'S ,,,,,,,, ,, ,, ;;´´´´´;;, ´´ ;; ;; ;; ,,,,, ,, ,, ,,,, ;; ,,,, ,,,,, ,, , ,, ;;,,,,,;;´ ;;´´´´;; ;; ;;;´´´;; ;;;´´´;; ;;´´´;; ;; ;;; ;; ;;´´´;;´ ,,;; ;; ;; ;; ;; ;; ;; ;; ;; ,; ;, ;; ;; ;;, ,;;;´´;; ;; ;; ;; ;; ;; ;; ;; ;; ;; ;; ;; ;; ;;, ;; ,;; ;; ;; ;; ;;, ,;´ ´;, ,;´ ´;,; ;,;´ ;; ;;, ´;;;;´´;, ;; ;; ;; ;;´;;;;´ ´;;;;;´ ;;; ;;; ,,,,,, ,, ,,,, ,;;´´´´;;, ´´ ,;;´´;;, ;; ´´ ,, ,, ,, ´´ ;; ´;;,,, ;; ´;, ,;´ ,;´´ ´´´;;, ;; ´;,;´ ´´;;, ,, ;; ;; ;;; ;; ´;,, ,;; ;; ;; ;; ;;, ,;; ´´;;;;;´´ ;; ,;´ ´;, ´;;;;;´ B L A C K A R R O W • For Microsoft Xbox • Version FINAL Author: LiMpBiZkitFaN E-Mail: See 'Legal Information' Created: 08/04/04 Completed: 08/05/04 Last Update: 08/27/04 The most recent version of this guide can be found at: http://db.gamefaqs.com/console/xbox/file/rainbow_six_3_ba_weapons.txt _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -----------------------T A B L E O F C O N T E N T S----------------------- _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I. Introduction...........................................................IN~ II. FAQ Navigation System..................................................FN~ III. The Weapons of Rainbow Six 3: Black Arrow..............................WG~ IV. The Equipment of Rainbow Six 3: Black Arrow............................EQ~ V. Recommended Weapon Loadouts............................................RW~ VI. Legal Information......................................................LI~ VII. Credits................................................................CS~ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I. Introduction...........................................................IN~ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~Recommended Weapon Sets~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you are new to the Rainbow Six 3 series, and are wondering what to use, try to play with all of the Weapons, and see which one fits you best. Here are a few recommendations: <> Small-Sized Maps <> Primary: FN P90 or H&K MP5A4 Secondary: H&K Mark 23 or H&K USP40 Item 1: Frag Grenades or M34 WP Grenades Item 2: Smoke Grenades <> Medium-Sized Maps <> Primary: IMI Tavor TAR-21 or Steyr AUG A2 Secondary: H&K Mark 23 or H&K USP40 Item 1: Frag Grenades or M34 WP Grenades Item 2: Smoke Grenades <> Large-Sized Maps <> Primary: H&K G3A3 or Colt M16A2 Secondary: Magnum Research Desert Eagle Mark XIX or SR-2 Item 1: Frag Grenades or M34 WP Grenades Item 2: Smoke Grenades =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~The Weapons I Use~~~~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= For anyone who is interested, here are the setups of which I usually use. <> What I Use On Small-Sized Maps <> Primary: FN P90 PDW Submachine Gun Secondary: H&K USP40 Handgun Item 1: Frag Grenades or M34 WP Grenades Item 2: Smoke Grenades <> What I Use On Medium-Sized Maps <> Primary: IMI Tavor TAR-21 Assault Rifle Secondary: H&K USP40 Handgun Item 1: Frag Grenades or M34 WP Grenades Item 2: Smoke Grenades <> What I Use On Large-Sized Maps <> Primary: H&K G3A3 Assault Rifle Secondary: Magnum Research Desert Eagle Mark XIX Handgun Item 1: Frag Grenades or M34 WP Grenades Item 2: Smoke Grenades =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~Weapons Breakdown by Stats~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= If you are looking for a weapon of your own, and are wondering what weapons are the best in their class for each category, then see these tables. The categories are divided up by best range, best damage, best accuracy, and best fire rate. For fire rate, RPM represents 'Rounds Per Minute'. This was compiled by setting a Stopwatch for 1 [one]second, and then seeing how many rounds the weapon fired during a period of one second. This was then found by multiplying the number of rounds fired during a period of one second, by sixty, as there are sixty seconds in one minute. <> Submachine Guns <> [Best Range] Fabrique Nationale P90 PDW.................. 014/100 [Best Damage] Heckler & Koch UMP45........................ 026/100 [Best Accuracy] Heckler & Koch MP5SD5....................... 047/100 [Best Fire Rate] Ingram MAC-11/9............................. 960 RPM Recommended Submachine Gun: H&K MP5A4 While it may only use the 9mm round, the H&K MP5A4 is the most well rounded SMG in Black Arrow. It has solid range, damage, accuracy, and a great rate of fire. <> Assault Rifles <> [Best Range] Heckler & Koch G3A3......................... 049/100 [Best Damage] Heckler & Koch G3A3......................... 087/100 [Best Accuracy] Colt M16A2.................................. 074/100 [Best Fire Rate] FAMAS G2.................................... 900 RPM Recommended Assault Rifle: H&K G3A3 The H&K G3A3 is in my opinion, not just the best, and the most well rounded Assault Rifle, but the best weapon in Black Arrow. The G3A3 has the best range, and the best damage out of all the Assault Rifles. <> Light Machine Guns <> [Best Range] U.S. Ordnance M60E4/M43 Mod. O.............. 049/100 [Best Damage] U.S. Ordnance M60E4/M43 Mod. O.............. 100/100 [Best Accuracy] Fabrique Nationale M249 SAW................. 052/100 [Best Fire Rate] Fabrique Nationale M249 SAW................. 660 RPM Recommended Light Machine Gun: U.S. Ordnance M60E4/M43 Mod. O The U.S. Ordnance M60E4 is a very solid weapon if you plan to use any of the Light Machine Guns. It has solid stats in what counts the most; range, damage, and accuracy. <> Sniper Rifles <> [Best Range] Dragunov SVD................................ 061/100 [Best Damage] Dragunov SVD................................ 100/100 [Best Accuracy] Heckler & Koch PSG-1........................ 100/100 [Best Fire Rate] N/A............................... ------- Recommended Sniper Rifle: Dragunov SVD The Dragunov SVD takes the cake when it comes to the best stats in both range, and damage. It also has pretty good accuracy, and while not a good as the PSG-1's accuracy, the Dragunov SVD has a lot more damage. <> Shotguns <> [Best Range] Tied between Daewoo USAS-12 and Benelli M1.. 008/100 [Best Damage] Tied between Daewoo USAS-12 and Benelli M1.. 100/100 [Best Accuracy] Tied between Daewoo USAS-12 and Benelli M1.. 001/100 [Best Fire Rate] Daewoo USAS-12.............................. 300 RPM Recommended Shotgun: The Daewoo USAS-12 is a must for anyone who wants to use a Shotgun. It has stats identical to the Benelli M1, but with the exception that it features a 20 round magazine, and its fully automatic. <> Handguns <> [Best Range] Magnum Research Desert Eagle Mark XIX....... 020/100 [Best Damage] Magnum Research Desert Eagle Mark XIX....... 070/100 [Best Accuracy] Heckler & Koch Mark 23 Mod 0................ 042/100 [Best Fire Rate] Ingram MAC-11/9............................. 960 RPM Recommended Handgun: H&K Mark 23 The H&K Mark 23 is a great weapon when its comes to packing a Handgun. It has a 12 round magazine, features a suppressor for eliminating the muzzle flash of the weapon, and for reducing the report of the gunshot itself. Its stats are all well-rounded, and its power is unrivaled by any Handgun except for the Desert Eagle. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~Weapons Breakdown by Ammo Type~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section will breakdown the weapons of Black Arrow into classification by the type of ammunition they utilize. ~ 9x19mm NATO: - H&K MP5A4 Submachine Gun - H&K MP5SD5 Submachine Gun - Steyr TMP Submachine Gun - MAC-11 Submachine Gun - MAC-11 Submachine Gun (Secondary Version) - Beretta M92FS Handgun ~ 9x21mm Gurza: - SR-2 Submachine Gun - SR-2 Submachine Gun (Secondary Version) ~ .40 Caliber S&W: - H&K USP40 Handgun ~ .45 Caliber ACP: - H&K UMP45 Submachine Gun - H&K Mark 23 Mod 0. Handgun ~ .50 Caliber Action Express: - Magnum Research Desert Eagle Mark XIX Handgun ~ 5.7x28mm Belgium: - FN P90 PDW Submachine Gun ~ 5.56x45mm NATO: - H&K G36C Assault Rifle - Colt M16A2 Assault Rifle - Colt M4A1 Assault Rifle - Steyr AUG A2 Assault Rifle - FAMAS G2 Assault Rifle - IMI Tavor TAR-21 Assault Rifle - IMI Galil ARM Assault Rifle - Enfield L85A1 Assault Rifle - FN M249 SAW Light Machine Gun ~ 7.62x39mm Russian: - Kalashnikov AK-47 Assault Rifle ~ 7.62x51mm NATO Sub-Sonic: - Accuracy International AW Covert Sniper Rifle ~ 7.62x51mm NATO: - H&K G3A3 Assault Rifle - U.S. Ordnance M60E4/M43 Mod. O Light Machine Gun - H&K PSG-1 Sniper Rifle ~ 7.62x54mm Rimmed: - Dragunov SVD Sniper Rifle ~ 12 Gauge '00' Buckshot: - Daewoo USAS-12 Shotgun - Benelli M1 Shotgun =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~Ammunition and Magazine Characteristics~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= o Capacity- The Magazine Capacity of a Weapon is, of course, how many rounds of Ammunition the Weapons Magazine can hold. Here is a tip: After pressing 'X' to reload, press 'X' again to reload one more time. You should notice that the rounds in your Magazine have increased by one (1). Take the Steyr AUG for example; it has a Capacity of 30 rounds in its Magazine. Now, reload after a refreshing firefight and you now have 30 rounds. Reload once more, and you have 31 rounds in your Magazine, thus making 30 + 1, or 31. Now you're thinking, "What is one bullet going to do?" Well, one bullet in Black Arrow can be the difference between a Hostage being killed, or the Terrorist aiming the gun at his/her head being killed. Also, note that if you have 13 bullets in a magazine and you reload to get a fresh 30 round magazine, you will eventually run into that magazine with 13 bullets in it, so think twice before you reload. o Ammunition Types- The Weapons of Black Arrow are ALL real-world Weapons, which the majority of them are used by Counter-Terrorist Teams, and Special Forces units around the world. Since the Weapons are real, the Ammunition they fire is also real, and in effect, acts real. Fire a 9mm round at a door; nothing happens. Fire a 7.62x51mm NATO round at a door, and the round will pierce through, and kill the unlucky Terrorist standing behind it. Short Range situations require Ammunition that will take down the Target, but not pierce through the Target, and hit a close by friendly. For Long Range situations, the Ammunition has to have enough Range to reach out and touch someone, but enough power to take out the threat quickly. Refer to the below Chart for info regarding Ammunition Characteristics: ____________________________________________________________________________ / Ammunition | Damage | Special Effects \ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | 9x19mm NATO | 8%-21% | None | |____________________|____________|__________________________________________| | | | | | 9x21mm Gurza | 20% | None | |____________________|____________|__________________________________________| | | | | | .40 Cal. | 20% | None | |____________________|____________|__________________________________________| | | | | | .45 Cal. ACP | 19%-26% | Pierces through Wood Doors | |____________________|____________|__________________________________________| | | | Pierces through Multiple Targets | | .50 Action Express | 70% | Pierces through Wood and Steel Doors | |____________________|____________|__________________________________________| | | | | | 5.7x28mm Belgium | 17% | None | |____________________|____________|__________________________________________| | | | Pierces through Multiple Targets | | 5.56x45mm NATO | 52%-66% | Pierces through Wood Doors | |____________________|____________|__________________________________________| | | | Pierces through Multiple Targets | | 7.62x39mm Russian | 70% | Pierces through Wood and Steel Doors | |____________________|____________|__________________________________________| | | | | | 7.62x51mm Subsonic | 20% | None | |____________________|____________|__________________________________________| | | | Pierces through Multiple Targets | | 7.62x51mm NATO | 75%-100% | Pierces through Wood and Steel Doors | |____________________|____________|__________________________________________| | | | Pierces through Multiple Targets | | 7.62x54mm Rimmed | 100% | Pierces through Wood and Steel Doors | |____________________|____________|__________________________________________| | | | | |12 Gauge 00 Buckshot| 100% | Blows Open Most Doors if Aimed at Handle | \____________________|____________|__________________________________________/ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ II. FAQ Navigation System..................................................FN~ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Navigation System compromised of a combination of letters, and a symbol (the Tilde (~) key). All of my future FAQs will include this new system, making for an easier, and more helpful FAQ experience. Here is how it works: Look in the Table of Contents for a specific section, find the code and do the following: Press CTRL and F on a PC, or the Special Key and F on a Macintosh. A search box will then appear; search for the code, and you will be taken to that section. This system is fairly new, so it is bound to have bugs in it. Please inform me of any errors in the FAQ, or with the system itself. My E-Mail is in the Legal Section of the FAQ. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ III. The Weapons of Rainbow Six 3: Black Arrow..............................WG~ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~Section 3.1.0- Primary Weapons~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~Section 3.1.1- Submachine Guns~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <> Heckler & Koch MP5A4 w/ 3.5x Scope <> [Range] 11/100 [Damage] 21/100 [Accuracy] 44/100 [Zoom] 3.5x Magnification [Capacity] 30 Rounds + 1 [Suppressed] NO [Ammo Type] 9x19mm NATO FMJ (Full Metal Jacket) [Rate of Fire] 13 Rounds Per Second / 780 Rounds Per Minute [Weapon Description] The preferred Submachine Gun of Counter-Terrorist Operatives around the world, the H&K MP5A4 Submachine Gun is known for its Reliability and Accuracy, even when firing on Full Automatic. <> Heckler & Koch MP5SD5 w/ 3.5x Scope <> [Range] 07/100 [Damage] 08/100 [Accuracy] 47/100 [Zoom] 3.5x Magnification [Capacity] 30 Rounds + 1 [Suppressed] YES [Ammo Type] 9x19mm NATO FMJ [Rate of Fire] 13 Rounds Per Second / 780 Rounds Per Minute [Weapon Description] Terrorists throughout the world fear the H&K MP5SD5 Submachine Gun. Its integral Sound Suppressor is so effective that the report of the bullet is miniscule compared to the click of the Operating Bolt. Rainbow uses the H&K MP5SD5 whenever both Accuracy and Stealth are essential. <> Heckler & Koch UMP45 (Universal Machinen Pistole) w/ Suppr, 2x Rflx. Sight <> [Range] 10/100 [Damage] 26/100 [Accuracy] 43/100 [Zoom] 2x Magnification [Capacity] 25 Rounds + 1 [Suppressed] YES [Ammo Type] .45 Caliber ACP FMJ [Rate of Fire] 10 Rounds Per Second / 600 Rounds Per Minute [Weapon Description] The H&K UMP is a .45 Cal Submachine Gun roughly based on the H&K MP5 series. The stopping power of its round comes at the price of an increased recoil and lower rate of fire. <> Fabrique Nationale P90 PDW (Personal Defense Weapon) w/ 2x Reflex Sight <> [Range] 14/100 [Damage] 17/100 [Accuracy] 39/100 [Zoom] 2x Magnification [Capacity] 50 Rounds + 1 [Suppressed] NO [Ammo Type] 5.7x28mm Belgium FMJ [Rate of Fire] 15 Rounds Per Second / 900 Rounds Per Minute [Weapon Description] The FN P90 Submachine Gun is a 5.7x28mm, Blowback Operated Selective Fire weapon. It is fed from 50-round box magazines, and is made from translucent polymer. It was developed in the late 1980s and may be referred as a forerunner of the PDW (Personal Defense Weapon) concept. <> Steyr TMP (Tactical Machine Pistol) w/ Suppressor <> [Range] 07/100 [Damage] 08/100 [Accuracy] 46/100 [Zoom] 1.5x Magnification [Capacity] 30 Rounds + 1 [Suppressed] YES [Ammo Type] 9x19mm NATO FMJ [Rate of Fire] 14 Rounds Per Second / 840 Rounds Per Minute [Weapon Description] The Steyr TMP Submachine Gun is a modern compact Submachine Gun. It is a Blowback Operated, Locked Breech design with a Rotating Barrel. The Steyr TMP is reported as a very controllable and comfortable to fire firearm. <> Ingram MAC-11/9 w/ Suppressor <> [Range] 07/100 [Damage] 08/100 [Accuracy] 27/100 [Zoom] 1.5x Magnification [Capacity] 32 Rounds + 1 [Suppressed] YES [Ammo Type] 9x19mm NATO FMJ [Rate of Fire] 16 Rounds Per Second / 960 Rounds Per Minute [Weapon Description] The Ingram MAC-11/9 Submachine Gun was developed around 1970 when Special Forces and Police Units in USA and other countries adopted it. Its high rate of fire and small size make it ideal for close combat. <> SR-2 w/ 2x Reflex Sight <> [Range] 12/100 [Damage] 20/100 [Accuracy] 26/100 [Zoom] 2x Magnification [Capacity] 20 Rounds + 1 [Suppressed] NO [Ammo Type] 9x21mm Gurza FMJ [Rate of Fire] 10 Rounds Per Second / 600 Rounds Per Minute [Weapon Description] The SR-2 is a modern Machine Pistol currently in use with Special Forces. Its special 9x21mm Gurza Ammunition is sufficiently powerful to penetrate most forms of body armor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~Section 3.1.2- Assault Rifles~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <> Heckler & Koch G3A3 w/ 3.5x Scope <> [Range] 49/100 [Damage] 87/100 [Accuracy] 65/100 [Zoom] 3.5x Magnification [Capacity] 20 Rounds + 1 [Suppressed] NO [Ammo Type] 7.62x51mm NATO FMJ (Full Metal Jacket) [Rate of Fire] 10 Rounds Per Second / 600 Rounds Per Minute [Weapon Description] The H&K G3A3 Assault Rifle is a standard Assault Rifle. It fires the powerful 7.62x51mm NATO round. This is the most accurate Assault Rifle in Rainbow's arsenal. <> Heckler & Koch G36C w/ 2x Reflex Sight <> [Range] 39/100 [Damage] 56/100 [Accuracy] 59/100 [Zoom] 2x Magnification [Capacity] 30 Rounds + 1 [Suppressed] NO [Ammo Type] 5.56x45mm NATO FMJ [Rate of Fire] 12 Rounds Per Second / 720 Rounds Per Minute [Weapon Description] The H&K G36C Assault Rifle is an extremely modern weapon. Its compact design making it useful in close quarters, while its 5.56x45mm NATO round penetrates most body armor. <> Colt M16A2 w/ 3.5x Scope <> [Range] 39/100 [Damage] 66/100 [Accuracy] 74/100 [Zoom] 3.5x Magnification [Capacity] 30 Rounds + 1 [Suppressed] NO [Ammo Type] 5.56x45mm NATO FMJ [Rate of Fire] 13 Rounds Per Second / 780 Rounds Per Minute [Weapon Description] The Colt M16A2 has proven itself over time as its 5.56x45mm NATO round easily penetrates body armor. When extra range or firepower is called for, Rainbow turns to the Colt M16A2. <> Colt M4A1 w/ 2x Reflex Sight <> [Range] 39/100 [Damage] 56/100 [Accuracy] 49/100 [Zoom] 2x Magnification [Capacity] 30 Rounds + 1 [Suppressed] NO [Ammo Type] 5.56x45mm NATO FMJ [Rate of Fire] 13 Rounds Per Second / 780 Rounds Per Minute [Weapon Description] A compact version of the Colt M16A2 Assault Rifle, the Colt M4 Assault Rifle is commonly used when the firepower of an Assault Rifle is needed, but the weight and size is not. It is commonly used by U.S. and Israeli Special Forces. <> Steyr AUG A2 (Armee Universal Gewehr) w/ 3.5x Scope <> [Range] 39/100 [Damage] 57/100 [Accuracy] 59/100 [Zoom] 3.5x Magnification [Capacity] 30 Rounds + 1 [Suppressed] NO [Ammo Type] 5.56x45mm NATO FMJ [Rate of Fire] 11 Rounds Per Second / 660 Rounds Per Minute [Weapon Description] The Steyr AUG A2 Assault Rifle is a futuristic looking Assault Rifle with a compact Bullpup design. It is well suited for missions requiring the maneuverability of a Submachine Gun combined with the punch of an Assault Rifle. <> FAMAS G2 w/ 2x Reflex Sight <> [Range] 39/100 [Damage] 56/100 [Accuracy] 60/100 [Zoom] 2x Magnification [Capacity] 30 Rounds + 1 [Suppressed] NO [Ammo Type] 5.56x45mm NATO FMJ [Rate of Fire] 15 Rounds Per Second / 900 Rounds Per Minute [Weapon Description] The FAMAS G2 Assault Rifle fires the 5.56x45mm NATO round. Its rate of fire of 950 rounds per minutes is the highest among Rainbow's Assault Rifles. <> IMI Tavor TAR-21 w/ 2x Reflex Sight <> [Range] 39/100 [Damage] 52/100 [Accuracy] 57/100 [Zoom] 2x Magnification [Capacity] 30 Rounds + 1 [Suppressed] NO [Ammo Type] 5.56x45mm NATO FMJ [Rate of Fire] 14 Rounds Per Second / 840 Rounds Per Minute [Weapon Description] The IMI Tavor TAR-21 line of weapons are scheduled to soon replace the venerable Galil line in the Israeli Military. The weapon is offered in four configurations with the TAR-21 being the basic Infantry Rifle. <> IMI Galil ARM w/ High Capacity Magazine <> [Range] 39/100 [Damage] 60/100 [Accuracy] 71/100 [Zoom] 1.5x Magnification [Capacity] 100 Rounds + 1 [Suppressed] NO [Ammo Type] 5.56x45mm NATO FMJ [Rate of Fire] 11 Rounds Per Second / 660 Rounds Per Minute [Weapon Description] This Israeli-made Assault Rifle is basically a recreation of the AK-47 design chambered for the 5.56x45mm NATO cartridge. A Magazine can hold up to 100 rounds and it has a rate of fire of 650 rounds per minute. <> Enfield L85A1 w/ 3.5x Scope <> [Range] 39/100 [Damage] 58/100 [Accuracy] 63/100 [Zoom] 3.5x Magnification [Capacity] 30 Rounds + 1 [Suppressed] NO [Ammo Type] 5.56x45mm NATO FMJ [Rate of Fire] 12 Rounds Per Second / 720 Rounds Per Minute [Weapon Description] The Enfield L85A1 Assault Rifle is the standard Infantry weapon of the British Army. Its Bullpup design trades Accuracy for Maneuverability. <> Kalashnikov AK-47 (Avtomat Kalashnikova-47) <> [Range] 37/100 [Damage] 70/100 [Accuracy] 45/100 [Zoom] 1.5x Magnification [Capacity] 30 Rounds + 1 [Suppressed] NO [Ammo Type] 7.62x39mm Russian FMJ [Rate of Fire] 10 Rounds Per Second / 600 Rounds Per Minute [Weapon Description] The Kalashnikov AK-47 Assault Rifle comes directly from the AK-74, but is chambered for a 7.62x39mm round similar to the 7.62x51mm NATO round. When compared to M16A2, the AK-47 shows slightly worse accuracy, but better reliability in battle environment and lower maintenance requirements. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~Section 3.1.3- Light Machine Guns~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <> Fabrique Nationale M249 SAW (Squad Automatic Weapon) w/ 3.5x Scope <> [Range] 39/100 [Damage] 55/100 [Accuracy] 52/100 [Zoom] 3.5x Magnification [Capacity] 200 Rounds [Suppressed] NO [Ammo Type] 5.56x45mm NATO FMJ (Full Metal Jacket) [Rate of Fire] 11 Rounds Per Second / 660 Rounds Per Minute [Weapon Description] The FN M249 SAW Light Machine Gun is a Light Machine Gun firing the 5.56x45mm NATO round. It comes with a 200-round box magazine. It packs tremendous firepower, but is only accurate from a crouched stationary position. Used this way, it is an effective covering weapon. <> U.S. Ordnance M60E4/M43 Mod. O <> [Range] 049/100 [Damage] 100/100 [Accuracy] 047/100 [Zoom] 1.5x Magnification [Capacity] 100 Rounds [Suppressed] NO [Ammo Type] 7.62x51mm NATO FMJ [Rate of Fire] 09 Rounds Per Second / 540 Rounds Per Minute [Weapon Description] The U.S. Ordnance M60E4 Light Machine Gun was designed in the late 1940's and its initial design strongly borrows from German MG-42. It uses 100-round belts and has a fire rate of 575 rounds per minute. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~Section 3.1.4- Sniper Rifles~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <> Dragunov SVD (Snaiperskaya Vintovka Dragunova) w/ 10x Scope <> [Range] 061/100 [Damage] 100/100 [Accuracy] 083/100 [Zoom] 10x Magnification [Capacity] 10 Rounds + 1 [Suppressed] NO [Ammo Type] 7.62x54mm Rimmed FMJ (Full Metal Jacket) [Rate of Fire] N/A [Weapon Description] The Dragunov SVD 7.62mm Sniper Rifle is a semi-automatic weapon with a 10-round magazine. It is basically a modified AK-47 using a short stroke gas system to improve accuracy and firing the more powerful 7.62mm x 54R round. <> Heckler & Koch PSG-1 (Präzisionsscharfschützengewehr-1) w/ 10x Scope <> [Range] 049/100 [Damage] 075/100 [Accuracy] 100/100 [Zoom] 10x Magnification [Capacity] 10 Rounds + 1 [Suppressed] NO [Ammo Type] 7.62x51mm NATO FMJ [Rate of Fire] N/A [Weapon Description] The H&K PSG-1 is arguably the most accurate off-the-shelf Sniper Rifle available. A favorite of Police Forces around the world, the H&K PSG-1 Sniper Rifle comes standard with a 10x sight and fires the 7.62x51mm NATO round. <> Accuracy International AW Covert w/ 10x Scope <> [Range] 008/100 [Damage] 020/100 [Accuracy] 100/100 [Zoom] 10x Magnification [Capacity] 10 Rounds + 1 [Suppressed] YES [Ammo Type] 7.62x51mm NATO Sub-Sonic FMJ [Rate of Fire] N/A [Weapon Description] The AI AW Covert Sniper Rifle is a Suppressed Sniper Rifle firing the 7.62x51mm Sub-Sonic round. This round is less powerful than the standard 7.62x51mm NATO round, making this rifle slightly less powerful and accurate than other Sniper Rifles. This reduced effectiveness is offset by the rifle being suppressed by default. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~Section 3.1.5- Shotguns~~~~~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <> Daewoo USAS-12 <> [Range] 008/100 [Damage] 100/100 [Accuracy] 001/100 [Zoom] 1.5x Magnification [Capacity] 20 Rounds + 1 [Suppressed] NO [Ammo Type] 12 Gauge '00' Buckshot [Rate of Fire] 05 Rounds Per Second / 300 Rounds Per Minute [Weapon Description] Developed in South Korea, the Daewoo USAS-12 is a Fully Automatic Shotgun based on the M16 design. Due to it's weight with 20-Round detachable Drum Magazines, the USAS-12 is said to be controllable in Full Automatic mode. <> Benelli M1 <> [Range] 008/100 [Damage] 100/100 [Accuracy] 001/100 [Zoom] 1.5x Magnification [Capacity] 6 Rounds [Suppressed] NO [Ammo Type] 12 Gauge '00' Buckshot [Rate of Fire] N/A [Weapon Description] Whether used for door breaching or highly lethal close quarters combat, a good Tactical Shotgun is an essential part of all Anti-Terrorist teams. Rainbow uses the 12 Gauge Benelli M1 Shotgun, largely because of its superb recoil characteristics and reliability. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~Section 3.2.1- Secondary Weapons~~~~~~ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= <> Heckler & Koch Mark 23 Mod 0. w/ Suppressor <> [Range] 08/100 [Damage] 19/100 [Accuracy] 42/100 [Zoom] 1.5x Magnification [Capacity] 12 Rounds + 1 [Suppressed] YES [Ammo Type] .45 Caliber ACP FMJ (Full Metal Jacket) [Rate of Fire] N/A [Weapon Description] The extreme ruggedness, reliability, and match-grade accuracy of the .45 Cal Mark 23 has made it handgun of choice for U.S. Special Forces. A specially designed Sound and Flash Suppressor virtually eliminates muzzle flash and provides more than 35dB of sound reduction. An essential part of any Rainbow mission requiring both firepower and discretion. <> Heckler & Koch USP40 (Universal Selbstlade Pistole, .40 Caliber) <> [Range] 10/100 [Damage] 20/100 [Accuracy] 32/100 [Zoom] 1.5x Magnification [Capacity] 13 Rounds + 1 [Suppressed] NO [Ammo Type] .40 Caliber S&W FMJ [Rate of Fire] N/A [Weapon Description] The H&K USP40 Pistol is a favorite among those desiring a balance between size and firepower. <> Beretta M92FS w/ Suppressor <> [Range] 07/100 [Damage] 12/100 [Accuracy] 42/100 [Zoom] 1.5x Magnification [Capacity] 15 Rounds + 1 [Suppressed] YES [Ammo Type] 9x19mm NATO FMJ [Rate of Fire] N/A [Weapon Description] The Beretta M92FS Pistol is Rainbow's 9mm pistol of choice. Its primary advantage is low recoil and a large magazine compared to the bulkier .45. <> Magnum Research Desert Eagle Mark XIX <> [Range] 20/100 [Damage] 70/100 [Accuracy] 36/100 [Zoom] 1.5x Magnification [Capacity] 07 Rounds + 1 [Suppressed] NO [Ammo Type] .50 Caliber Action Express FMJ [Rate of Fire] N/A [Weapon Description] The Magnum Research Desert Eagle Mark XIX, .50 Caliber Action Express Pistol is a very powerful handgun. It is capable of punching through body armor, but has a limited seven round magazine. <> Ingram MAC-11/9 <> [Range] 07/100 [Damage] 08/100 [Accuracy] 27/100 [Zoom] 1.5x Magnification [Capacity] 16 Rounds + 1 [Suppressed] NO [Ammo Type] 9x19mm NATO FMJ [Rate of Fire] 16 Rounds Per Second / 960 Rounds Per Minute [Weapon Description] The Ingram MAC-11 Submachine Gun was developed around 1970 when Special Forces and Police Units in USA and other countries adopted it. Its high rate of fire and small size make it ideal for close combat. <> SR-2 w/ 2x Reflex Sight <> [Range] 12/100 [Damage] 20/100 [Accuracy] 35/100 [Zoom] 2x Magnification [Capacity] 20 Rounds + 1 [Suppressed] NO [Ammo Type] 9x21mm Gurza FMJ [Rate of Fire] N/A [Weapon Description] The SR-2 is a modern Machine Pistol currently in use with Special Forces. Its special 9x21mm Gurza Ammunition is sufficiently powerful to penetrate most forms of body armor. <> Colt M203 Grenade Launcher <> [Range] N/A [Damage] Depends on Type of Round Used [Accuracy] N/A [Zoom] 1.5x Magnification [Capacity] 01 Round [Suppressed] NO [Ammo Type] Various 40mm Grenades [Rate of Fire] N/A [Weapon Description] A small, single-shot breech loaded Grenade Launcher, the Colt M203 packs a very large punch in a small, portable package. The Colt M203 Grenade Launcher can propel 40mm Grenades of different types over 50 meters away. M203 HE (High-Explosive) Rounds- High-Explosive Grenade that has large blast radius. Leaves a cloud of Yellow smoke after detonation. M203 RP (Red Phosphorus) Rounds- Incendiary Grenade that incinerates anyone unfortunate to be in the blast radius. Only drawback is a rather small blast radius. Leaves a cloud of Red smoke after detonation. M203 CS (Tear Gas) Rounds- CS Tear Gas Grenade that irritates the eyes and lungs of anyone that walks through the cloud of Tear Gas. Tear Gas cloud remains in area for about one minute after detonation. M203 Smoke Rounds- Grenade that releases a large cloud of Orange smoke, which effectively cloaks movement, and enables the user to make full use of their Thermal Goggles. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ IV. The Equipment of Rainbow Six 3: Black Arrow............................EQ~ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ <> M61 Fragmentation Grenade <> [Range] N/A [Damage] 100/100 [Accuracy] N/A [Zoom] 1.5x Magnification [Capacity] N/A [Suppressed] N/A [Ammo Type] N/A [Rate of Fire] N/A [Weapon Description] The Frag Grenade is you basic Hand Grenade. It has a much larger blast radius than the M34 White Phosphorus Grenade, but doesn't do as much damage to those closest to the blast radius. <> M34 White Phosphorus Grenade <> [Range] N/A [Damage] 100/100 [Accuracy] N/A [Zoom] 1.5x Magnification [Capacity] N/A [Suppressed] N/A [Ammo Type] N/A [Rate of Fire] N/A [Weapon Description] The M34 White Phosphorus Grenade is essentially a special-use Grenade. It is perfect against targets that wear body armor, or are well dug-in. These Grenades almost literally vaporize anyone caught in the blast radius. <> Flashbang Grenade <> [Range] N/A [Damage] N/A [Accuracy] N/A [Zoom] 1.5x Magnification [Capacity] N/A [Suppressed] N/A [Ammo Type] N/A [Rate of Fire] N/A [Weapon Description] The signature Grenade of Rainbow. This Grenade is used to prep a room prior to entry, when Intel suggests that the room may contain Hostages. <> Smoke Grenade <> [Range] N/A [Damage] N/A [Accuracy] N/A [Zoom] 1.5x Magnification [Capacity] N/A [Suppressed] N/A [Ammo Type] N/A [Rate of Fire] N/A [Weapon Description] The Smoke Grenade is self-explanatory. It releases a cloud of Gray smoke that cloaks movement, and is a perfect opportunity to utilize your Thermal Goggles. <> Tear Gas Grenade <> [Range] N/A [Damage] N/A [Accuracy] N/A [Zoom] 1.5x Magnification [Capacity] N/A [Suppressed] N/A [Ammo Type] N/A [Rate of Fire] N/A [Weapon Description] The Tear Gas Grenade is also self-explanatory. It releases a large cloud of CS Tear Gas, which irritates the eyes, and respiratory system of anyone caught within the cloud of Tear Gas. <> Claymore Mine <> [Range] N/A [Damage] 100/100 [Accuracy] N/A [Zoom] 1.5x Magnification [Capacity] N/A [Suppressed] N/A [Ammo Type] N/A [Rate of Fire] N/A [Weapon Description] The Claymore Mine is really only useful for campers on Xbox Live, or System Link. That doesn't mean it can't cut a persons feet right out from under them. The Claymore is also great for Snipers who need to cover the entrance to their Sniper's Nests. <> Remote Charge <> [Range] N/A [Damage] 100/100 [Accuracy] N/A [Zoom] 1.5x Magnification [Capacity] N/A [Suppressed] N/A [Ammo Type] N/A [Rate of Fire] N/A [Weapon Description] Essentially the same as a Frag Grenade, except with a Remote Detonator. As with the Claymore Mine, it is more useful when used on Xbox Live or System Link. <> Breaching Charge <> [Range] N/A [Damage] 100/100 [Accuracy] N/A [Zoom] 1.5x Magnification [Capacity] N/A [Suppressed] N/A [Ammo Type] N/A [Rate of Fire] N/A [Weapon Description] The Breaching Charge is great for Hostage rooms, and will explosively remove any door, and effectively, anyone near the door, so turn on your Thermal Goggles to make sure you don't see the image of someone on their knees. If you do, it means they are too close to the door, so don't blow the door, as that is the Hostage, and you may kill him/her. <> Gas Mask <> [Range] N/A [Damage] N/A [Accuracy] N/A [Zoom] 1.5x Magnification [Capacity] N/A [Suppressed] N/A [Ammo Type] N/A [Rate of Fire] N/A [Weapon Description] The Gas Mask is used to counter the effects of Tear Gas. Adhere to this rule: If you bring any type of Tear Gas Grenade, bring along a Gas Mask, as getting caught in the cloud will do you as much good as it will the enemy caught within the cloud of Tear Gas. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ V. Recommended Weapon Loadouts............................................RW~ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ O------------------------------O |Mission 01- Subway Station | O------------------------------O [Primary Weapon] H&K MP5A4 [Secondary Weapon] H&K Mark 23 [Equipment 1] Smoke Grenades [Equipment 2] Gas Mask O------------------------------O |Mission 02- Hotel | O------------------------------O [Primary Weapon] Colt M4A1 [Secondary Weapon] Magnum Research Desert Eagle Mark XIX [Equipment 1] M61 Frag Grenades [Equipment 2] Flashbang Grenades O------------------------------O |Mission 03- Back Alleys | O------------------------------O [Primary Weapon] H&K G3A3 [Secondary Weapon] Beretta M92FS [Equipment 1] M61 Frag Grenades [Equipment 2] Smoke Grenades O------------------------------O |Mission 04- Streets of Milan | O------------------------------O [Primary Weapon] Dragunov [Secondary Weapon] SR-2 [Equipment 1] M61 Frag Grenades [Equipment 2] Smoke Grenades O------------------------------O |Mission 05- Nuclear Reactor | O------------------------------O [Primary Weapon] Colt M16A2 [Secondary Weapon] Colt M203 Grenade Launcher w/ RP Rounds [Equipment 1] Smoke Grenades [Equipment 2] Smoke Grenades O------------------------------O |Mission 06- Castle | O------------------------------O [Primary Weapon] H&K G36C [Secondary Weapon] Colt M203 Grenade Launcher w/ HE Rounds [Equipment 1] Smoke Grenades [Equipment 2] Smoke Grenades O------------------------------O |Mission 07- Ruins | O------------------------------O [Primary Weapon] H&K G3A3 [Secondary Weapon] Colt M203 Grenade Launcher w/ HE Rounds [Equipment 1] Smoke Grenades [Equipment 2] Smoke Grenades O------------------------------O |Mission 08- Agora | O------------------------------O [Primary Weapon] Steyr AUG A2 [Secondary Weapon] Colt M203 Grenade Launcher w/ HE Rounds [Equipment 1] Smoke Grenades [Equipment 2] Smoke Grenades O------------------------------O |Mission 09- Military Base | O------------------------------O [Primary Weapon] IMI Tavor TAR-21 [Secondary Weapon] H&K Mark 23 [Equipment 1] M34 White Phosphorus Grenade [Equipment 2] Smoke Grenades O------------------------------O |Mission 10- Rocket Facility | O------------------------------O [Primary Weapon] H&K UMP [Secondary Weapon] SR-2 [Equipment 1] Smoke Grenades [Equipment 2] Smoke Grenades _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VI. Legal Information......................................................LI~ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (C) 2004-2005 LiMpBiZkitFaN. All rights reserved. All rights reserved including the right of reproduction in whole and in part in any form. Microsoft Xbox and the Microsoft Xbox logos are registered trademarks of Microsoft. Rainbow Six 3: Black Arrow is a registered trademark of Ubisoft Entertainment. The author of this document is in no way affiliated with Microsoft, or Ubisoft Entertainment. You may not place this document on your Website or reproduce it in any way without the author's consent. Rainbow Six 3: Black Arrow, the Rainbow Six 3: Black Arrow logo, the Tom Clancy Games logo and all related Characters are copyright and property of Ubisoft Entertainment and their respective owners. The following Websites have permission to use my FAQ: - www.Gamefaqs.com - www.IGN.com - www.GameSpot.com No UNOFFICIAL Websites may use this FAQ. Do not bother to E-Mail me asking to use this FAQ on your Website, unless you meet specific requirements* as I WILL say NO! The reason behind this is the fact that some people are too lazy to go to GameFAQs to get the latest version of my FAQ, and when readers E-mail me, it causes problems. For example, in one of my older FAQs, someone told me that my FAQ was wrong about a certain topic, where as it had been corrected about two months before, so I decided that I shouldn't let people host my FAQs when they can't keep them updated. It's not my job to send out a Zip file every time I update a FAQ, to two or three other hosts. * I.E., not having a steady amount of bandwidth, visitors, or other conditions, which are subject to determination by me. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ VII. Credits................................................................CS~ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - The brave Soldiers currently in Iraq, and Afghanistan doing their jobs. - CjayC for posting my FAQ on his great website. - Ubisoft for releasing this excellent game, and many other excellent games, such as the Splinter Cell series, and the Ghost Recon series of games. ~END FAQ~