=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- Stubbs the Zombie: Rebel Without a Pulse A walkthrough written by those with too much time on their hands Version 1.0 Started Feb. 18th MrCrazySwords@yahoo.com =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- First and foremost I want to get the copyright mumbo jumbo out of the way so as with most FAQs just scroll down until you hit the table of contents. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. A list of approved websites includes: GameFAQs, CheatCC Neoseeker, =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- Table of Contents Remember to use Ctrl+F to use the search function to find what you need. 1.0 Introduction 2.0 Tips of the Trade 3.0 Walkthrough 3.1 Welcome to Punchbowl 3.2 Breeding Ground 3.3 The Slammer 3.4 Cop Rock 3.5 Painting the Town Red 3.6 Punchbowl Maul 3.7 Fall of the House of Otis 3.8 When Zombie Breaks 3.9 The Sacking of Punchbowl 3.10 The Doctor will See you Now 3.11 Paved with Good Intentions 3.12 The Ghoul of Your Dreams 4.0 F(requently)A(sked)Q(uestions) =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- 1.0 Introduction I suppose this is where I'm supposed to write why I wrote this FAQ and what not and I suppose all I can really say is that it's because nobody else has. What noble and inspiring intentions eh? In truth Stubbs the Zombie is on of the best games I've played in a long while and it saddens me to see what a poor reception it's recieved sales wise, but there isn't much I can do about that. What I can do is write a FAQ so that people who do play can enjoy it to a greater extent. Here goes... Also as a side note, although I enjoy this game and know it well enough to write a FAQ for it I am not the greatest player of it. Frankly I'm not even all that good, I have to rely on strategy to get me through most spots of the game. This is good news for you if you aren't the best either as my strategys work even for the worst of us (namely me). =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- 2.0 Tips of the Trade This is a relatively simple game, and it uses relatively simple strategies. Most of these things you'll probably pick up yourself by the end of the game but I'll jot them down here in the hopes you'll pick them up sooner. Tips that are specifically about one of the special powers in this game are not put here to reduce spoiler-age, if you're looking for one of those just jump to the correct level. ---* You're a zombie, zombies are slow, humans are the enemy, humans are not slow. Bottom line, don't try to run a human down in a foot race, you WILL catch them eventually but if it's a soldier they will have already taken out a chunk of life. It's not worth it. Instead let your zombie minions do the running while you circle around and try to box the humans in. ---* Your zombie horde is far from the sharpest knives in the drawer. However they are still decent at hunting down living flesh. Most of the time they will follow you simply because they smell brains in the next room, but not always. So don't forget to whistle, don't leave behind 6-10 zombies simply because they don't follow normally. You need those guys, the hardest thing about this game (excluding some boss fights) is trying to make a new zombie horde when you accidentally left yours somewhere. ---* As a general rule with special powers don't be too stingy. Rarely is there a spot where I've wished I had more powers at my disposal when I've used them all. So don't hoard them as they're just as useful now as later. ---* Jumping is useless in the game when it comes to navigation, there is only one time where you need to jump to continue on in the game. So why is it there? Because jumping onto the easy enemies and hitting "e" while in the air is the fastest way of killing enemies once you can gauge the jupming distance. It's essentially a one hit kill but it only works on weak people. Namely scientists and cops that you meet early in the game. ---* A healthy zombie is a happy salesman. You may like to rip off arms and use grenades all the time but that means all your zombies will be missing limbs and legs. This makes them VERY ineffective against your enemies. If at all possible try to make zombies without losing limbs or heads, headless zombies can't eat brains. ---* More to come as I find new ones, remember old ones, and people e-mail me. =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- 3.0 Walkthrough I'm writing this guide for normal mode, the difficulty of the enemies and all other things are in terms of normal mode. 3.1 Welcome to Punchbowl The game starts with a movie and then a relatively short tutorial. The tutorial is very self explanatory, they even give you specific instructions at the bottom of your screen, follow the tutorial steps and go through the big gates at the end to begin the real first level of the game. As you saw in the walkthrough you have your first power, flatulence, huzzah. This power is mildly usefull, it would be alot more usefull but it takes a LONG time to recharge. It recharges much quicker towards the end of the game when you start encountering the more difficult enemies, but until then don't expect more than a handful of uses per level, often times even less. But when you can use it than it does a nice job. As a side note on some enemies you can pull their arms off when you stagger them with flatulence (or for scientists just hitting them is enough). Disemboweled limbs make great clubs and do alot more damage than your normal punch, but they break after a few uses. When you regain control of your character you're standing right infront of a with a whole bunch of civilians, or as I call them "fodder", milling around. Feeling a little famished? Yes? Well then dig in, civilians hardly do any damage and most don't even attack. Eat as many as you like, the level is pretty simple so there is no need to bother building as large a zombie horde as possible. On the other side of the fountain is a stair case, there are 3 cops at the top of the stairs. They are no threat what so ever but you might as well practive how to take on enemies now. Don't run straight at them, only try to take on enemies from the front as a last resort, let your horde distract them and take them on from the side, or the back. Later on this will be necassary, now you can just jump at them and take them down in one shot. (see the tips section for a more detailed explanation on leaping). When those three cops are down continue down the red brick path towards the big brown building. Four more cops will come at you, either wait for your horde to catch up and take them out easily, or just "relieve the pressure" and kill them while they're stunned. Either way continue toward the brown building afterwards. Short cutscene occurs, 3 cops come out of the brown building, now clearly identified as the monorail station. For some reason, even after whistling for my horde I couldn't get them to attack these new cops, maybe you'll have better luck. If not just use your flatulence if you didn't on the last group, or simply take them out with your claws. In truth you don't even have to kill them, just head towards the monorail station (those green arrows that show up show you your objectives) and the level ends. 3.2 Breeding Ground I love that cutscene... Anyway as soon as you get control of your character jump in the vehicle in front of you. It's the sod-o-mobile. As the handy little messages on the bottom of your screen says you can shoot sod with the left mouse button. Movement is similiar to walking, "w" goes forward, use the mouse to aim and turn. As a side note if you aim as low as you can, almost straight down and shoot you can do a double backflip, very amusing. In your new ride you shouldn't have any trouble with enemies, just run them down or pump them full of sod. Once the enemies are over and done with just keep the large cliff type wall on your right and keep driving until you reach a metal door with another sod-o-mobile out front. Remember to take out the enemies as you go along, one or two shots of sod will take out the driver of the other sod-o-mobile. If you can't find the right place just drive around, in a little while a green marker will come up and if you follow that it will lead you to the door. (actually it leads you to a spot behind the door so don't let it confuse you). Through the door is a short curvy corridor and on the other side of that is a large room. There is a cop who patrols just inside the entrance and if your careful you can sneak up on him and eat him without a fight but if you mess up the enemies are still not hard enough to pose much of a challenge. There are 6-8 enemies in this area, but they're spread out so that you never feel like you're ganged up upon. There are also 2 or 3 scientists which act alot like civilians. Leave the repair robots alone, they won't bother you unless you bother them, and they pack a punch. There is a button at the top of a podium in this room, push it and then go back out to your sod-o-mobile. Put the giant wall on your left and head back toward the smaller door you may or may not have passed on the way here. You'll now it's the right one since it's labeled "1109" above the doorway. Go through the doorway and, after a short cutscene, head down the hall that you can see a repair bot at the end of. If you've previously beat this level this is where you will find the hidden item, some good developer commentary on why we're chasing a barbershop quartet. If you haven't beat the level before there is a guard here who needs to be taken care of, and just follow the sign toward the gift shop. Scientist+cop=fodder. Only one way to go from here so head out the building and get another visit from our friendly neighborhood tour-bot. And even better access to our second special move, the projectile pancreas. Huzzah. This is my second favorite move, it recharges quick enough so that you don't have to worry about keeping it, and it's the only special move where you can have more than one stored up. As for how they work it's pretty simple, throw them with "g" or the right mouse button and explode them by pressing the key again. Kinda like remote grenades. They stick to surfaces too, espiecially people. And they are the only way to kill some flying enemies. Very usefull indeed. After the cutscene there will be three police officers in front of you, this is an excellent time to try out your new power, just throw it right in the middle of them and explode it quick enough so that they don't have time to dodge. From now on I'm not going to specifically tell you to use special powers or not except in some important spots, feel free to use them whenever you like, you'll have plenty. Around the corner past some interesting looking plants is a couple of cops and a couple of scientists, again no real strategy is required, you should have some zombies with you and it will be simple. A few more steps and 3 more cops and you find yourself back in the little white hallways. Just follow the signs to the gift shop, they're yellow arrows on the floor. A handfull of little white hallways and 2 cops and you're back outside. This area is more populated with enemies, but between your excess internal organs and flatulence it should pose a problem. There are two paths but they lead to the same place and there is very little difference between them so just pick one. Back in the little white hallways again, I trust you don't need my help when there is only one way to go? Good, watch out for the few cops that populate these hallways. There is another developer commentary hippo head on the way though, so if this is your second play through don't miss it. Short cutscene featuring our favorite barbershop quartet, then you're back outside heading along yet another garden path. This time you are traveling under some glass walkways while fending off a small handfull of cops, don't worry the game gets less repetitive in later levels. Back in the little white hallways, more cops, more gift shop signs, more developer commentary next to the repair-bot, yadda yadda. Hey look it's the gift shop, hey look it's the end of the level, hey look it's... 3.3 The Slammer Well that was a disturbing cutscene, anyway now it's time to eat the brains of people who deserve to be eaten, convicts! They're just like civilians, you'd think all those jail hardened muscles would prove a larger challenge, guess they're all just talk. Anyway after you much a few brains head out through the door. This is the first level you might have trouble with, the enemy starts coming out in large numbers, the level is almost exclusively in small rooms or hallways, and it just doesn't give the much room to maneuver. But it's still not too bad. There are multiple enemies in the first few moons but if this is your second time don't miss the developer hippo behind the two way mirror. A few rooms later and you'll find yourself in a somewhat large hallway with two bathrooms on the left side, both have an enemy in them and there is also a cop at the end of the hall. These new breed of cops have a stun glove on that can deliver a powerfull punch, try to avoid the business end hmm? Around the corner past the bathrooms there is a video feed of the chief of police, you'll see alot more of him next level but for now he's a talking head. Past the good ole chief you'll find a large red room off the hallway go right in. Uh oh, it's an ambush! OK, so it's just two cops who come out of some doors but it's the closest thing we've seen to an ambush yet. Go through the door at the far end of the big red room. Two red rooms later there is a locker room. There are a couple of cops on patrol but if you're careful you can sneak up on all of them and take them down without a fight. You'll find more red rooms at the other end of the locker room, walk a little ways into and the chief will talk again. Now THIS is an ambush, if you snuck through the locker room you should have a zombie horde and a stockpile of special moves stored up, both of which will help in here. Just keep killing, eventually you'll get them all. There is only one door in this room that doesn't lead back to somewhere you've already been, it's got the exit sign above it. It leads to a blue room and in all liklihood your horde has already taken care of the enemies in here, if not give them a little help. Note the funny posters on the wall and move on. Cutscene. You know what they say, necessity is the mother of invention. So we get a new power. The hand, also known as the five finger head count. The hand can walk up walls, on ceilings, anywhere. It can be quite disconcerning, but it's worth it. The hand is my favorite power. You can use it to possess enemies and turn their own weapons against them. This gives you oppurtunitys to take control of people using shotguns, laser cannons, bazookas, any number of heavy machinery. Very useful. And the best thing? It recharges with only one brain munching. Anyway run straight forward and into the ventilation system. Take a left and then crawl straight through the system, you should come out on the cieling with an officer walking around the room below you. Get close to him and press "e" to possess him. Shoot the other two officers in this room and then leave the room via the door by the computer desk, if you hit a square room you went the wrong way. You should find yourself in a hallway, go left. Follow the hallway to a larger room, there are multiple enemies at the far end hide behind columns and quickly pop out to unload a few rounds. You'll end up dying alot in this segment in all probability. The next room sets up a nice little killzone, the enemies will hide behind a row of columns and you can fire down the same line to hit all of them. Just keep strafing and you should be fine. Hit the button with the objective arrows and head into the jail cell area. Only a few more enemies and you'll be back in your own body. Keep strafind and pray. Hit the objective button at the end of the hall and you're back in the relative safety of your own health regenerating body. Head out into the hall and release the prisoners from jail for a quick horde, the switches to open them are in the middle of the hall and glowing red. There is also a new enemy in the hall, the riot gaurd, their shield makes it hard to take them on one on one, but if you hit one enough you can rip off his arm and use it to beat the others. With the arm it's a one shot kill. Zombie horde in hand head out the same way you came in when you still had control of the cop. We're back in the room with the columns now, apparantly the gaurds got some reinforcements as there are more gaurds in the room this time around. I had about 10 zombies by this point and it made the cops pretty easy, just remember to use the zombies as decoys. Keep going back down the way you came when you were just a piece of your former self. This area is infested with cops, but they really aren't much of a threat. Go through the door with the star on it and you find yourself in a room full of desks, and computers. More enemies, then go into the long hallway to the right of you from where you entered. There are alot of enemies in this hallway and your zombie horde is going to go right down the middle of the hallway. But I suggest that, once you finish with the enemies at this end of the hallway, you take the side rooms that run parallel to the hallway. You can get around the back of the cops this way. From there you can help your horde take out the rest of the cops and then head through the large doorway at the end of the hall to end the level. 3.4 Cop Rock The oddest level in the game, also the easiest to explain. You have to dance your heart out, possibly literally. The minigame is essentially Simple Simon and DDR mixed together. Copy the Chief's moves by using the keyboard move keys. The colors on the dance floor match the keypad. If the bottom of the dance floor lights up (green) press the down movement key "s" by default. Get it? Good. If you don't get it just fail a few times and they'll give you the option to skip the level. 3.5 Painting the Town Red Head toward the intersection directly infront of you and start eating civilians hurry though because you don't have much time until the cops arrive and you have to fend them off. Hopefully you can get a few zombies by the time they show up, between them and your killer intestines you should be alright. Possibly alright with a decent sized zombie horde. If you listen to the announcer you might realize that it's time to head toward the parking garage, too bad you just fell off it's roof eh? No matter, take a left at the intersection and follow the street toward a large paramount sign. You'll see the parking garage entrance on your right, with some civilians outside. Head inside and fight the few cops right inside the entrance, you should be able to catch both riot police members with one grenade and your zombie horde can help you with the rest of the enemies. We're heading for the top of the parking garage now (man it's really too bad we fell off) just follow the arrows on the ground taking out any police on your way. The enemies are going to be far away and as I've said before you won't do well to run them down, if you don't have a zombie horde the detachable hand will work well, if you do the horde will distract them while you sneak up behind. At the bottom of the next ramp a cop car will drive down, don't let it hit you it hurts. Cops come out but they're easily put down since they're already surrounded by your horde. Continue past the car and up the ramp towards more cops. Round the corner and up the ramp for even more cops, try not to outrun you horde, you really don't want to be left alone. After these last cops you should be at the top, you can see your good friend guide bot standing by a large doorway but if you've beaten the level before you can find some developer commentary on the other side of the garage. Then go talk to guide bot. New power, hurray. The head is the last power, and the most powerful. It can even kill tanks in one shot, it's hard to find a place where it works really well though. Press "x" to roll your head and "x" again to detonate it. There's not much to say about this skill, it's powerful but I always found it to difficult to use to make it truly good. Use your head right now and take out the riot police. You can get all of them with a perfect shot but most likely you'll have a few left, plus the normal police in the back. When everyone is dead go through the door to find a rather dark room full of enemies, you don't have to kill them though, just go through the door in the back, your horde won't be able to follow you anyway. Elevator up, now you're in a funny hallway with no horde but hopefully at least a few grenades and a fart. If you used them last battle you'll still be able to beat the next spot, but it will be alot harder. Use your hand to take control of the cop at the end of the hallway, if you do well you can clear the room, if you don't do well good luck. The room is pretty large and there are multiple enemies, they give you a few zombies but they're too spread out to be much use at first. With the cop you've taken control of you can move around the top walkway and try to pick enemies off. If you can't make them out to tell whats zombie and whats no just shoot when your cursor goes red. When your cop dies, or everyone else in the room does take control of your own body again and head to the far side of the room. A door will open up and 3-4 riot police will run in, if you're quick you can get them all with one grenade, otherwise you have to try to rip one of their arms off. However you win you can now go out into the open street. In the square in front of you alot of cops are going to show up. Take out a few to get your horde started then run for one of the hallways on either side of the square. Go up the ramp inside to come out on the balcony and take out the cops up here. From one side there is an overhead walkway to the other side, get both the cops that are up here and head back down to ground level. Head toward Woody's House of Wax, then take a right and head toward the movie theatre. Once you're partway up the ramp a door will open behind you and some cops will start coming down the ramp. Turn around and throw a grenade at the cops coming from the door as they're bunched up for a short while and you can take out the lot of them, then focus on the ones in front. There are alot of them but there really isn't any special strategy other than to make sure your horde is within striking distance. Take a left at the movie theatre and kill the three cops on the side of the street. There is only one way to go so follow the street. When you see the overpass watch out because the cops are bearing down and, atleast for me, your zombie horde just mostly abandoned you. Roll your head and take out one of the groups of cops at the far end of the street then go through the garage door on the right of the street, it will open when you get close. Funky rug... anyway go forward then take a left and you'll find yourself on the overpass, take out the cops up here so your zombie horde can work their magic on the cops below. There are only two on the overpass but the room beyond is dark and has about 5, I had trouble seeing them so this area proved a problem for me but if you can see them fine you'll walk through it. Take a right when you're done. You'll find the second overpass. There are more cops on this one and just as many in the room beyond but it's lighter. When they are dead take the elevator behind then down a level. There is a cop down the alley, I suggest taking over him with your hand and marching him around the corner to try to pick off a few people from the other side. After that you can try to lure them around the corner and take them on one by one, this is a hard spot to do since they took your horde away. After head into the loading bay area to finish the level. 3.6 Punchbowl Maul New enemies, red necks. They're armed with shotguns or one shot brown bess civil war vintage rifles. The shotgun guys are great to take over with your hand as the shotguns are very powerful. It also means that they are the LAST person you want to try to chase down, you'll lose. Okay, so we're in a warehouse and we've got two people in front of use with no zombies to help. If you feel confident about running up to people you can try it or just throw one of the two grenades they give you at the start of the level. Outside the warehouse there are 4 red necks just waiting to ambush you, grenade them. There are also more red necks across the street and civilians up and down the street. When you've killed them a cutscene showing more red necks plays. They are coming out of the warehouse. Take care of them. There are more coming out of the mall (notice the ones in red pajamas) so don't forget about them. When everyone is dead head into the mall. Plenty of civilians in here, more red necks too. Time to rebuild your horde. Got a horde now? Good, go up the ramp thing onto the second level, take out more rednecks here, then cross the overpass to the outside edge of the mall and enter the store called "The Teevee Teepee". There are more red necks and civilians in here, clear the floor and head up the stairs in the back. There are more enemies on the second level of Teevee Teepee, and even more outside the store on the 3rd floor of the mall. Kill all the red necks and civilians then go inside the store labeled "Musk Ox". It's the same deal as the last store, take out the enemies on the first floor head to the second then watch a cutscene. This guy if the first boss of the game, hopefully you have your special powers left, throw everything you got at him. He won't be dead yet so lead him back to the "Musk Ox" civilians and zombies will spawn here every now and then, when he is focused on them you can claw at his back. Just stay away from the business end of that chainsaw. If you get low on life run around until you heal. When HE gets low on life you can rip off his arm and beat him with it. Eventually you can eat his brain and end the level. 3.7 Fall of the House of Otis Hey corn. I love corn, do you know why I love corn? Because it's the best hiding place for zombies EVER! The enemy cannot see you in the corn field unless you have attacked them recently, I've run in to people in the corn field and they haven't seen me. Don't worry, be happy. Get into the corn field on the right side of the road and head toward the little house. Visibility is strictly limited in the corn field but if you turn the camera so that your looking down the rows of corn you should be able to see people. A group of 6 red necks will march down the middle of the road as you approach the house. Wait in the corn until 3 of them hide in it, sneak around the back of them and suck their heads dry, you can probably get two if not all 3 before they see you. Almost directly accross from where those people are hiding there are 3 more in the corn on the other side, drop a grenade right between them and take them all out. Go into the corn to the left of the house and give the red necks a wide berth. Come up behind the red neck with the machine gun and get him, then bust through the door of the house and kill the guy in there. Exit the house and use special powers to take out the other enemies, there are alot of them and your horde won't be much help, they are pretty powerful. When everyone is gone, it may take a few tries, follow the path, stay in the corn as long as possible in case you missed someone. There is a developer hippo in the middle of the small corn field (it's next to the scarecrow) if you've beaten the level before. There is a red neck at the mouth of the "moutainous pass" and four of his friend further down with 2 more around the corner. Most of them are shotgun weilders, watch out. Or you can use your hand on the very first guy and try to take down a few shotgun people with your superior ranged weapon. There are more people as you come into another corn field, this is another part where you're going to have to fight alot of red necks, and now they throw chainsaw guys at you as well. But first there are red necks hiding in the corn at the beginning of the dirt road to take care of (and another developer hippo in the corn field on the left). Head toward the gate and release the sheep (I don't know why but free range sheep are cool) by destroying the gate and some red necks will open the other gate and charge at you. You can run forward and meet them or stay in the corn and ambush them, either way isn't easy but if you run forward to meet them you don't have to fight them all at one time. There are a few more people around the house and another red neck drives a pretty deadly looking tractor down the hill. Also, behind the grove of trees you will find a pretty disturbing scene with rednecks attempting SOMETHING with the poor sheep, if you kill the people the sheep thanks you proclaiming that from this day forward zombies and sheep will be friends o_O Take care of the people and jump in the tractor, cleverly named the impale-a not to be confused with a similarlynamed chevy, and drive it along the dirt road. Some people will pop out from behind the rock formation to your left just run them down and continue along the dirt road. You'll come to a field with some hay stacks, there are enemies on the road, hidden in the haystacks, and one guy in a machine gun nest. You don't really need to kill anyone since you can just outrun them but it's fun to kill them. The people in the haystacks will be your biggest problem but the tractor can fit, it just doesn't want to. Keep going along the dirt road, there are two paths but one is rather obviously blocked so go in the only way you can. More enemies and haystacks, maybe another machine gun nest, kill to your bored then go inside the shed, park the tractor and go destroy the door in the corner. The door collapses behind you, see told you that you didn't need to kill everyone, make your way through the halls to the outside. If you're careful you can take over one of the shotgun red necks with your hand otherwise your going to have to use your head, or your pancreas since there is no way you can run up to those guys without taking alot of damage. The yard infront of the large house is full of enemies, some can be avoided by swinging around the back of the barn but you'll have to kill most, there is no real point to going inside the barn unless you just want to see a hilarious cutscene (and grab a developer hippo) so I suggest skipping it as it is a very hard area. Once you manage to reach the house you'll here some rednecks mention that only one door is unbarred, it's around back but first search the windows for people to kill, break through them just like in the movies! The door you need to break through is on the left side of the house, go ahead and do that. If you take a left from the entrance you can find two red necks in a little room to add to your horde, take them or leave them doesn't matter. When you are ready move farther down and break through the door on the right. There is a large group of enemies in this ground but a well placed grenade should thin their numbers. Go through the door on the left hand wall from where you entered the room, down the hall a squidge and turn right into a dark room. Take out the red neck in here and go through the other door, straight across another room and into a room with a staircase. There are a few enemies in here too but you should be able to handle it. Head up the stairs. In the adjoining room there is a red neck but he's facing away from you and you should be able to sneak up behind him, break through the doorway that he was facing and take out the shotgun guy there. In the dark hallway connected to that room I've noticed a glitch/error/bug whatever. Some play throughs I've encountered a chainsaw guy here, sometimes I haven't. If you don't consider yourself lucky if you do good luck, awfully tight quarters for a chainsaw guy. At the end of the dark hallway there is an elongated room with one red neck at the end, but somehow red necks will come from behind you and then come out of the room in front of you, lay down some serious methane or a grenade to even the odds and you should do fine. If you missed the chainsaw guy in the dark hallway say hello to him in the next room, at least he's easer to fight here. There is another chainsaw guy in the next room, but if you bust through the door on the right in ends the level without you having to fight him. 3.8 When Zombie Breaks See I told you sheep and zombies will be friends forever. Anyway there is a developer hippo to the left and the exit is to the right. Around the corner you find a scientist carrying on a conversation with a repair bot about yours truly kill the scientist and some cops show up, might as well kill them too and head the direction that they came from. You'll meet your first scientist with a laser beam here, these red laser are nice since they're so easy to dodge, in the next room there are some large generators and more ray gun weilding scientists. The exit is at the far end but there is a developer hippo in the corner to the left of where you entered. The next room contains the third most annoying enemies in the game, blue ray gun wielding scientists, these blue rays move to quickly to dodge and knock you back when you get hit, making it almost impossible to run up to the enemy. They do little damage unless they corner you but it's VERY annoying. This room isn't easy to clear but you should have some grenades left. The next room has some nasty vats in them and 3 red scientists. Not too much difficulty. This is where jump kills really come into their own, these scientists can be taken down easily with a well placed leap onto their heads. The next room has even larger vats and more scientists, this time some more of those annoying blue laser guys, don't jump at these guys you get knocked back easier in the air. The door at the back is an elevator so you'll lose your horde. You'll see a cutscene then have an oppurtunity to much brains after it, there are two scientists and you can sneak up on both. The next room has a blue scientists and a group of red ones, this is a good spot for a head roll. When you reach said room the zombies behind a glass wall will break through and help. The big steel door is closed and you'll have to find a way of unlocking it so instead head through the hallway to the large room with scientists that are probably shooting at you. You're going to have to get past the scientists and go up the ramp around the edge of the room to the computer console. Activate it and you'll see the door open. Go back down and through the door, activate another computer console in here to open another door back by the elevator, head back through that door and you'll get a cutscene. The objective in this part of the game is to pee in the water until it is completely infected with zombie germs. World domination will soon be ours! This is not a particularly easy spot as after a little bit of time there will be quite a few enemies to deal with and if you fall in the water you have to climb back up. Pee in the water whenever you get a chance, use grenades and farts to try to cut down on the enemies if it gets too crowded, the hand is useless here and it takes a long time to roll your head so you might just want to skip that. It takes a lot of pee to contaminate the pool fully but you should be able to do it with a few tries. After a cutscene head into the large archway in front of you and kill the cops to your right. Head down that path through the red columns, there are alot of scientists here and you're going to meet the top two most annoying people in the game. First you meet the second most annoying person, it's an uber blue scientist that shoots the normal blue gun but he can shoot it almost constantly, very annoying. Secondly you're going to meet a flying member of the barbershop quartet. You can really only kill him with grenades so I hope you have a few. You may have seen the uber blue scientists at the peeing part but thats only sometimes. At the end of the path you find an elevator, it leads to a long room with multiple electric generators. There are many enemies in here as well but I've told you how to deal with enemies before. You have to activate each generator by pushing a button located on top of each one. It will turn on a powerful electrical field around it that does alot of damage if you touch it. You can either suck it up and run through them or jump off the top of the generator and walk up the stairs again. Either way activate all three and kill the scientists that come out of the door then go through said door. Head down the hall for a cutscene. Now your job is to get all 4 terminals working at the same time, just stop next to one and a zombie will jump out to complete the circuit. Run over people when you can as they will try to kill the zombies that you use. In order to get to the back two terminals you have to drive around a ramp at either end. Connect all four and some more enemies will show up including a flying barber, kill them (eat a few of their brains to replenish the zombies they may have killed and keep driving around, enemies will randomly spawn at one of the four terminals and kill your poor zombie, fend them off long enough and the level ends. 3.9 The Sacking of Punchbowl Good news, you start out with a good sized zombie horde, but now you have to fight the military, they are alot harder than red necks and cops. Also in the next levels there are alot more obstacles on the street to contend with, sand bags and that sort of thing. The same strategys that worked before will work again but it will be a harder fight. There are a bunch of soldiers at the end of the street take the out and more soldiers come out from behind a barricade. Through the barricade are even more soldiers and there are even more around the next corner. Next is probably my favorite little area of the game, go inside the diner look at that atmosphere, listen to the background music, eat the civilians brains. I absolutely love this little diner, I have no idea why. When you're done taking in the site break through the door in the back by the jukebox. Hey bathrooms, there is another breakable door around the back. Watch out for the mines on the ground, they are a one hit kill and you'll be mad if you land on one. take out the soldier behind the sand bags and go around the mass of car wrecks. There are more mines to your left but you don't need to worry about them, head toward the soldier on your right. There are a few more soldiers around the corner and a mine field so thick you can't walk through it, in a moment we're going to jump onto that van and then over the mine field but first take out your hand and march it all the way down the street and up a large building to your left. There is a sniper up there that you can take over and pick off some enemies with. When he dies then you can jump over the mines. Your zombies will probably all be dead from mines at this point so the next area is dangerous if you didn't do well with your sniper, use grenades, farts, heads, whatever you need to get past these soldiers and the next ones that show up in the next area. Kill kill kill and then start walking down the next street (you could jump over the rubble pile straight ahead and skip a large part of the level but that would be cheating wouldn't it?), don't go out in the open at the intersection though because there is a bazooka soldier hiding in the building with the red overhang thingy. Use your hand to take control of him then march him around and take out whatever soldiers you can find. These guys are great anti-personal people so you can probably take out almost everyone. Apparantly he isn't always there but I've always found him there so go figure, whether or not he's there you are going to want to head into the building on the left side and sneak down the street building to building, that way the soldiers at the end of the street won't be able to shoot you. When you come out the other side of the building you will be able to see alot of soldiers and some mines to your right, take out the soldiers and head to the left. Past this next group of soldiers is your objective, you have to break down this very large wall by building a horde of zombies and then protecting them while they bash the wall. This is a mildly difficult spot and you're might have to run away and heal more than once. Grenades and farts are great as this is close quarter fighting but the hand can take control of the bazooka guy up in the building and he can do almost all the work for you, only thing is he can't build a zombie horde so make sure you have one to start with. In the middle of the scene a jeep will pull up and more soldiers pop out but there are only three and all the other soldiers come from where you came in. The gate falls down fast once you get all set up, there are some civilians hiding in the building to the right but you're supposed to go into the punchbowl library to the left. This point is kinda funky, when I play I get a cutscene and wind up at the beginning of a new street with absolutely no idea how I got there. If your game plays differently please e-mail me. Anyway from this point head forward and you have another smash down the gate objective but this one is much harder and you WILL have to run to heal atleast sometime. You can use your hand to take over the people up above the wall and that works very well but in the end it's really just a normal area but harder, no tricks, no tips, just survive and break down the door. When the door breaks down the level ends, well I think it ends because my game goes funny again, in the cutscene you see a tank, dive to the side, and then (in my game) you see yourself walking into a labratory with a big statue thats crashed into the ground with no explanation, it just doesn't add up. E-mail me if yours works different. 3.10 The Doctor Will see you Now So you start in the middle of a large room with a few zombies and scientists coming from all sides. What do yo do? Well, you start by going directly to one side of the room and using the statue in the middle to block the enemy from shooting you, no need to make yourself a target. Then you gotta start eating brains. Jump-kills are still the absolute fastest way to go about it but they're still not easy, grenades work but for the most part the enemy is very spread out so they aren't efficient. So what does it come down to? Skill and luck, I'm pretty lacking in the first department but I've got the luck of the devil, it's not that this is a particularly hard spot, it's just there is no way to go about it. Good luck, I'll see you when the battle is over. Head through the door on the bottom level of the room it leads to a red lit hallway with a scientist in it, ignore him and go into the room on the right you can sneak up on a scientist in here and the one in the hallway if you're careful. You'll notice that some scientists come out from further down the hallway and start shooting at you from behind a barricade, grenades work well here. To get around the barricade just go into the room on the left side of the hallway, go into a room connecting that, and back into the original hallway but behind the barricade. There may be more scientists, sometimes there are sometimes there aren't, depends on if you missed any before. Go into the room accross the hallway and up the glowing green staircase, this is just the first of many you'll see in this level so get used to losing your horde. (You can whistle them up after you but they won't follow you normally and they won't group at the bottom of the stairs either so you pretty much have to move them completely manually. There is a barricade (well, it looks like a barricade but you can walk over it) in front of you and a scientist shooting you down the hall to the right. Go after the scientist but watch out because more will shoot you through the window to your left as you pass by. There are alot of scientists in this hall and in the room at the end, if you got your zombies from the floor below it isn't too hard but if you didn't it could be a struggle. Head into the room at the end of the hall, into another room off that room, and back into the hall on the other side of a barricade. Go across the hall into a new room. If you start walking down the hall some of those annoying blue scientists will pop out, instead go into the door to your left. Kill the scientists that were shooting at you through the window earlier and throw a grenade into the hall to kill the blue scientists. Go back into the room that had the blue scientists and then go into the hall at the far end of the room, it puts you behind the barricade that we saw at the top of the staircase, sure you could've jumped over the barricade but where is the fun in that? Go around the corner and into a little hallway to find the next staircase. There is a developer hippo in the bathroom to your immeadiate left so grab it if you've been here before, then go into the hallway to your right and around the corner, some scientists with blue guns are trying to snipe you off, the head roll works well here if you still have it. If you don't good luck going down the hall without getting blown back all the time. You don't have to go all the way to the end, just to the first doorway, in there you find alot of blue scientists that are in immeadiate need of a brain-ectomy. Head into the hallway at the far end of the room and notice the scientist at the end of the hall, he hasn't noticed you yet (maybe) so you can sneak up on him with your hand and use him to kill whoever you can find, or just de-brain him. THe first room to your left has a scientist in it and the next green staircase at the end of a little hallway. In the next room there's something fishy going on, repair bots gone mad! They attack you now, luckily they attack scientists too, use that to your advantage but remember they explode when you kill them so watch your life, obviously you can't eat their brains either. Kill everything in this tiny room, push the glowy button (ooh pretty), and go through the door that opens. It's an elevator wonderful. The next room you come to features a bunch of enemies on the ground and 2 up on the second level, the easiest way to get them is to just use grenades, or you can ignore them and get them later. Either way go through the door with the exit sign when you're done killing. (and up another green staircase) The next room features a bunch of repair bots that are apparantly de-activated around the perimeter of the room. As you can probably guess they'll wak up in a bit so throw a grenade on one of them and walk through the open door at the other end of the room. Activate the button in there and then set off the grenade. Some scientists will come into the room from the door you opened and you can either grenade them or fart in their general direction when they're bunched up in the door frame. In the next room there isn't much, but in the next hallway there isn't much, but in the NEXT room there is a two scientists and a green staircase. In the room at the top you can wait by the door and ambush some scientists that come in from the hallway, in the hallway itself you can roll your head at the group of scientists shooting you at the end of the hallway. At the end of the hallway you can go into an empty room to go around the barricade or just jump over. Whatever you do go up the green staircase at the end. This is a hard area, first you should sneak through this first room and eat as many scientist brains as you can without alerting anyone (to keep the zombies in peak physical condition) and then you have to push and whistle them through the door and into the next room because you do NOT want to go in there alone. It's easy at first, you can even sneak up on one or two scientists before they know that you're there but before the battle is over there will be 3 or 4 waves of reinforcements including blue scientists and super blue scientists. Eat as many brains as you can and use those grenades whenever a blue scientist shows up, good luck, up next is the boss. But before you leave via the funny symbol in the middle of the room get the developer hippo from one of the doors that the enemies spawned out of. This boss, though difficult, is simple. He flies around shooting you with his laser beam while you have to hit the buttons in the middle of the room. There are four of them and if you get them all his shield will go down and he will take damage. You can hurt him when his shield is down but if it works any better than just hitting the button is unconfirmed. When you get low on life you can hide in the circular hallway that runs around the edge of the room to heal up. Hit the four buttons four times and the big bad german dies a most amusing death. NEXT LEVEL! 3.11 Paved with Good Intentions If I had to choose one word to describe this level it would be vehicular. At least half the time you are driving a vehical in this level, very fun, not too difficult. Kind of a bonus level if you ask me. Anyway head to the end of the road, there are civilians around here but don't worry about it, like I said half the time you're going to be in a vehical and a zombie horde wouldn't be able to keep up. Run as fast as you can and try to throw a grenade at that jeep, if he gets away there is alot of walking to do, and frankly I'm not writing a FAQ for that so don't let him get away, if you do you can just restart the level. So jump in the jeep and drive down the road, running over civilians, avoiding falling bombs, that sort of thing. You're going to want to drive on the right side of the road and drive under the cement awning to avoid the falling bombs. Down the road there is going to be a crack that runs all the way across the road, if you fall in you're probably not going to be able to get out, but if you're really careful (and a little lucky) you can make it over and use the jeep to kill the soldiers. Otherwise you'll have to do it by hand, either way you have to walk through the minefield past the soldiers because the jeep can't follow. At this point it may be useful to use grenades to blow up the mines and clear a path for the jeep, I found that to be more of a waste than it helped though, and since there are a couple of bazooka joes hanging around here the jeep isn't very safe. There are more enemies past the mine field and once you are done with them the way out is marked with an exit sign and can be found next to the large pile of rubble. Inside the building there is a ramp to your right, at the top of it you will find the a bunch of windows with a street full of soldiers below you. It's possible to jump out the window and sneak up on a few soldiers, or you can throw a grenade down from the window at them while they are talking in a small group. Either way you won't be able to get them all at once and will have to play clean up. Start heading down the street, there are enemies all over this place, machine gun nests and the like. Civilians on occasion. One or two snipers up on the roof tops but a good idea is to control them with your hand and use them to your own advantage. The only thing you do not want to do is use up your head bomb because you'll need it at the end of the street. What is at the end of the stree? well you'll find it soon enough, it's not that far. Yep, it's a tank. Huzzah. There is a little command post you can use for cover from it, once you kill off the soldiers inside. And civilians keep showing up for you to eat if you hang around long enough. You CAN kill the tank with grenades but it's alot harder than simply rolling your head at it. If you don't have grenades, or a head, or the patience to wait for civilians to show up you can use your hand to control a bazooka joe that still might be alive and take out the tank that way. Once the tank is dead you can get inside and use it, hooray, press the left mouse button to fire the cannon and the right mouse button to fire the machine gun. The exit door will open and soldiers will pour out. Use the cannon on them and it isn't a problem at all. Unfortuneatly now you have to leave the tank, aww, and go through the exit door that opened up. Inside you may find a soldier or two depending on who came out of the door, and in the next room to your right, then down the hall off of that you'll come back out to a street. You can sneak up on the guy with his back to you, or take control of him with your hand and try to do some damage. The latter is the better option as there are quite a few enemies out in the street. Once those guys are gone I know for a fact that there is a sniper on the over hang on the left side of the street, I'd use my hand on him as well and try to take out more enemies, there are many, many, down the street. When your sniper gets picked off you'll need to go down the street yourself, this is far from an easy spot. There is a medium sized group on your left and a much larger group farther down the street on your right, and another sniper up in the ramparts. It will probably take alot of special weapons to get through here, I hope you have some left. I made it through before with nothing but my hand and one grenade but it wasn't easy and I'd prefer to not repeat the experience, how exactly you want to take out the enemies is up to you but you should go for the group on your left first, it's smaller and if you do it well the group farther one won't know about it. The biggest problem here is the flying barber that shows up. In order to kill the group farther on you'll have to rely on attracting their attention and then pulling them one by one around a corner. However you manage there is an orange door marked with an exit sign waiting for you at the end of the street on the right. Follow through the passage until you come back out to another street, there are a bunch of soldiers but miraculously none are paying any attention to you and you can sneak up on most of them. Also they give you a zombie horde here to help. Kill the people and then go down the street and hop into the jeep and take off quickly, or if you feel special you can try to take down another tank and use that as transport. If you are in the jeep run past most everything, if you're in the tank you might as well blow everything to smithereens. At the end of the street go into the flower shop, it gives you a green marker. Then hop back in the tank/jeep and head back toward the other green marker, even if you're in the jeep you want to kill those two barbers that you see, they can be a pain if left unchecked. Go into the building marked with the exit sign and come out the other side, behind the fire. Come out the end of the street and get into the un-inhabited tank. *note the cool barbershop quartet song playing in the background*. It's tank battle time. Drive to the left first, go around the giant ditches and shoot any tank that starts to get too close, once the orange sign appears above they're head turn to a new target. When you've taken care of all the tanks driving around drive up the step toward city hall, if you get out and walk a bunch of peple will come out and kill you immeadiately, if you're in the tank you stand a chance of surviving. Bazooka joes and bazooka barbers, even flying barbers, start coming at you, from both of the city hall doors, and from random directions as well. Bazooka joes do the most damage and they're hard to see in the dark so take them out first, then the flying guys who are very hard to shoot, then play the clean up game, go inside city hall to finish the level. 3.12 The Ghoul of your Dreams Last level, hurray. It's kind of short but very very difficult. They star you off in a room full of barbers and no zombies in site, the only way you're going to live through this is if you clean out one of the halls on the ground floor, then you can use that hall to fill yourself up on life becaues the enemy will rarely follow you down it. Use lots of grenades on the barbers unless they are by themselves, farting is nice, so are head shots from far away. If you stand out in the hall you can actually use your hand to take control of one of the flying barbers, this is nice since you can normally take out the other one by shooting him and maybe a few more enemies before you die, so it gets rid of both flying barbers at once. Use your hand as often as you can, don't worry about building a zombie horde, they won't be any use here. The goal is to reach the third level and enter a door up there, the first level is the most dangerous because there are the most enemies and the second floor can shoot at you as well. If you get up to the second floor you are in good shape, don't leave enemies behind though or they will follow you up. When you finally get to the top floor you'll get a cutscene and a whole bunch of barbers come out of a door, this is pretty easy though since they're close together and one fart can hit them all. clear those guys out and head through the door (you need to kill all the enemies to open the door). Long cutscene with another appearance from guide bot, then a boss battle. This guy is ridiclously hard, he's so hard in fact that I couldn't beat him without cheating or turning down the difficulty. I know HOW to beat him though, and this is the way it is supposed to work. This boss has two attacks, he sends out homing missles and a really powerful version of the blue laser, if you get hit by the powerful laser you're pretty much toast, I can't see a way around it. In order to kill the boss you need to drop enough of the force field around him to get to him and eat his brain. Run around the edge of the room as fast as you can and camp behind the arch on the other side, he can't reach you behind here and it's right next to the doors where the barbers spawn, eating one of their brains will give you a full grenade to use on the boss' forcefield. In fact, grenades and head rolls are the only thing I can recommend be used on the force field, its too dangerous to use your claws. Take it slow, once the battle get's rolling you should have zombies down at the other end of the room taking out civilians as fast as they can enter, this makes the boss turn his focus to the other end of the room, you still don't want to use claws though, because he can turn around awfully fast. Whenever a barber appears force him to go into melee mode by getting close and then back up to behind the arch so the boss can't hit you, take him out and throw another grenade at the boss' forcefield, they are two layers, the outer one turns one way and the inner one turns the other, they both take about 3 grenades to take out one section of force field and if you let it the sections will regenerate with time. Eventually by playing it slow and lobbing grenades you can open up a path to the boss, here is where I always die however as when you run up to the boss he turns around and shoots me before I can eat his brain. But that is the strategy how to run up to the boss is up to you, I've yet to figure it out. If you have a working strategy please e-mail me at MrCrazySwords@yahoo.com David Ford writes: The key is to hide behind those far pillars (the ones over near where the Barbers come out). Then, as soon as a barber comes out of his little closet, you run into this closet. The barber will follow you in and you can beat him down until you are able to eat his brain. Sometimes, after eating the barbers brain, a civilian will walk over to the little closet that you are in and you can eat his brain too. I would remain in this closet and throw my head from inside there (since it’s a safe spot). Following this I’d return to hiding behind the pillars until the next barber came out, then I’d run over and run inside his closet, he would follow me in, I’d beat him down with my attack until I could eat his brain. Rinse and repeat. The force fields didn’t seem to rejuvenate fast enough to pose a problem, so I just took my time until I was able to penetrate both layers of force field. Following this, I got a nice cut scene and the game was over (and they lived happily ever after). =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- 4.0 FAQ! Questions, I need questions. Have one? E-mail me. =-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=- Thanks to gameFAQs for hosting my guide Thanks to me for wasting my time writing it Thanks to aspyr media for making stubbs, please don't go out of business Thanks to you for reading this Thanks to David Ford for giving me a successful boss walkthrough. My e-mail is MrCrazySwords@yahoo.com direct all your questions to me and I'll do my best to answer them.