--------------------- |State of Emergency 2| --------------------- Welcome to State of Emergency 2, sequel to, you guessed it...State of Emergency. Both games are taken place during large riots and gang warfare eras in the games time. WARNING: If you don't like guns, destruction, mayhem, riots, gangs, gang warfare, and senseless violence...then put the game down and start playing pong. If you are very trigger happy and need to relieve stress on NPC's, then this is the game for you. This is my second game guide so forgive me if there are some kinks. I will work on those as I complete the game and guide. If there are any questions about the game and/or guide email me at Dgnslyr90@aol.com and I will try to answer them. This guide is for the PS2 version, if there are any X-Box or Gamecube versions, there may be some different parts. Also this guide contains some spoilers for the game. I will leave all of the juicy stuff for you to find out. The only sites that can use this document are www.gamefaqs.com www.gamespot.com Version 1 Story: In the first SOE game, the rebels were out to overthrow a vast Corporation that were basically controlling the public, they succeeded in that mission. But like most movie and games bad guys, they are back, and are stronger than ever. Now we must stop them again, but unfortunately most of the characters from the first game are behind bars. Characters: GOOD GUYS/ALLIES Roy Macneil (MAC) Ex-cop, Ex-revolutionary, and now an ex-con. He was part of the original Freedom and played a key role in overthrowing the first Corporation. But when they regained control over Capital city, he was quickly captured and placed in their new Max security prison where he's been on death row, until now. Eddy Raymonds (BULL) Refusing to participate in a fixed game for the corporation, he was quickly kicked outta pro football and was arrested. When he escaped he joins Freedom to help take down the corporation. Just like Mac, when power was regained, he was thrown in jail. Hector Soloado (SPANKY) Once the leader for the largest gang in the Ghetto. When the Corp started targeting major gangs, Spanky became a member of Freedom> But when the smoke cleared, he lost control of the gang and his kingdom dwindled, but was still valued in freedom. Ricky Trang (Freak) When his parents were killed by enforcer death squads, he vowed to make them pay. A criminal since high school, he was found by Libra and became the best hacker in Freedom. As the years passed he became the most valued non-combat member, always having a plan to help. Anna Price (LIBRA) Once a corporation Lawyer, she worked directly for them. Helping them move smoothly, but they didn't know that she was also Libra, leader of the terrorist organization known as Freedom. For years she escaped detection of them, until now... Trey: Friend to Spanky, he his leader of one of the biggest gangs in the Ghetto, the Killaz. He is often found helping or getting help by Spanky. Lance: one of the head honcho's of the workers zone gang known as the Mallrats. Although they are only teens, they know what they are doing when it come to violence and destruction. Controls: MOVEMENT Left Analog: walk/run Right Analog: Look around/aim L1: Hold to sprint while running L2: Lean (hold down and push in direction you want to lean) X: Open doors/activate switch/climb ladder Select: swap characters Circle: crouch/uncrouch GANG RELATED Recruit gangs: hold L3 and press X. Any in the immediate vicinity will join Triangle: Makes the gang advance forward. They will either move forward and stop in an attack stance or attempt to kill any enemies they see. Circle: Makes gang follow you X: Makes them fall back behined you Square: Makes gang defend area around you. WEAPON CONTROLS Hand held weapons: R1: Fire R2: Secondary fire (grenade launcher only) Dpad up: Next weapon Dpad Down: Previous weapon Triangle: Cycle weapon Square: Reload R2: Toggle scope (sniper only) L1: Zoom in (sniper only) L2: Zoom Out (sniper only) Mounted guns X: Use gun Right analog: Aim Gun R1: Fire gun Weapons ------------- Guns: ========== Pistol: Standard hand gun. Good for short to medium range. Silenced .45: Stealth pistol: found on only two missions Shotgun: these baby's pack a wallop. If fired into a group of people you will take down several opponents with its burst shot. Good for close to medium range. Mini SMG: Smaller smg, rapid fire action. Good for close to long range. 9mm SMG: one of the best rifles in the game, high powered rapid fire weapon Grenade launcher: Rapid fire weapon, press R2 to launch grenades Assault rifle: Arguably the most powerful rapid fire rifle in the game. Very powerful Sniper rifle: Very powerful sharpshooter weapon. Two shots to kill, one if you can get the headshot. Chain Gun: one of the most powerful weapons of the game, rapidly fires dozens of bullets into your opponent before they know what hit them. Rocket Launcher: The BIG gun. Use this baby in the game to take out tanks, choppers, and enforcers if you wanna watch them fly. Explosives: ============= Grenades: Standard hand held explosive. Hold R1 and an 8 second timer appears, release R1 to throw grenade. When timer is up. BOOM! Proximity Mines: Mines that go BOOM when enemies or characters approach. Tap R1 to throw in area indicated by targeting reticule Remote Mines: Mines that go BOOM when you tell them to. R1 to throw, R2 to detonate. Molotov cocktails: A fun way to recycle un used alcohol. R1 to throw, explodes on impact Tear Gas: Gas to slow down enemies, and you. R1 to throw, explodes on impact. Game Guide Capital City. Night before You can see that the city has gone to hell and back. Prostitution, corrupt cops, gangs, civilian casualties...so much fun. Your friend Libra breaks into the building that holds the blue prints to the prison your in. She downloads the files to Freak, an internet hacker. As she discovers a project that holds great value to the corporation, she gets arrested. Freak calls up Spanky to help you out. Chapter 1: The Execution The day of your execution. Before the gas chamber goes off, Freak hacks into the intercom to tell you of a surprise left under your seat. As the gas clears the chamber the crowd sees that you are equipped with a gas mask and a gun. Freak unlocks your hands but not your feat. The first part of the game you have unlimited ammo and health. Take this opportunity to familiarize yourself with the controls. You start off playing as the familiar character McNeil, but you move through to experiment with other characters. Objective: Break out You are stuck in the seat, look around with the analog and fire your gun with R1. Aim for explosive objects like cameras and control stations as the guards run by them. Kill all of the guards to proceed Now you are out of the chair, you snag a guards headphone, he wont need it. Freak tells you that company is coming. To the left and right are doors that guards come out of. Kill them, then look up in the control station. If you walk towards one of the side door and aim your gun in the middle of the group, you will get mainly head shots as the guards walk in. Freak unlocks the big door. Kill the guards and take their weapons. Now you will; have limited ammo on your guns. Switch weapons with triangle. Use the pistol, you might need to save what SMG ammo you got. Aim for the heads as you continue down the hall. When you reach the end, stand in the glowing green circle and press x to open the door. Walk in, kill the two guards behind the wall and the others to your right. Shoot the crates to pick up shotguns, but save them for later. Open the door at the end. Walk in and kill the guards with the pistol to finish that objective. New objective: Free the prisoners. Now you have a short bar of health and the map/radar. Freak explains that in order to get out you must free the prisoners by unlocking the four controls. As you enter, equip your SMG, walk to either side of the large station in front of you and use it to quickly kill the guards coming your way, you can also use the pistol to aim for the heads. Equip the Shotgun and blast the rest of the guards. Pick one of the controls on your right or left (indicated by a + sign on your radar) walk up the ramp and blast the guards while they are in a group with the Shotgun, or you can walk slowly up with a pistol and aim for their heads. Unlock the first row of prisoners. Reinforcements come in the form of heavy enforcers, Use the Shotgun to kill them quickly, they are strong. They come in the door you arrived in. Once you finish, head up the opposite platform, kill guards and free the next row. Use pistol to kill two guards on the two upper platforms above the entrance and exit, walk down the corridor to the next station and, you know. More heavy enforcers come so be on the lookout. Walk down path, around and up to the final station to free all of the prisoners. Head towards the entrance to get next objective New objective: Prevent heavy enforcers from killing prisoners Five or six heavy enforcers come through the entrance to stop the riot, Freak warns you that you should stop them before they kill all of the prisoners. Stand to the left or right of the door, then unleash hell with the shotgun to kill them while they are grouped. New objective: Escape through service corridor to the roof Follow the + on the map to finish this level. You get stopped by a dying prisoner warning you that you should stop the Imperium project and that Libra knows what to do. Stage 2: Free Bull Objective: Find a way to Bulls cell As you round the corner you run into a wall mounted gun turret. You just barely escape the bullets that it bombards the wall with. The best way to destroy them is to stop at the corner peek around and pop 2 to 4 shots into it to blow it up. Continue down the hall and take out the gun turrets ahead and to your right. Around the hall and more turrets. At the end of the hall go outside, climb the ladder and take out the guard at the top of the ladder. Immediately to the right is another turret, take it out before it knocks you out. Around the hall are about three guards take them out before proceeding, keep your eye out for more turrets. Up and around the stares you are introduced to the sniper rifle. Read the controls on how to use it. Now you can just basically walk through here with your pistol and wipe them out or use the rifle. If you go with the pistol, then skip ahead. Equip the rifle and aim to the guy higher than the other two and take him out with a head shot. Then look at the other two, the guy on the right walks back and fourth while the guy on the left stays in one spot. Kill the guy on the left when the guy on the right walks away. Then cap the other guy. When you go up the steps to your right and out onto the balcony. Aim forward and past the fence on the roof of another building is a sniper, take him out. Then climb the ladder to your left and start sniping people on the roof. After your done walk around the building, pick up the dropped shot guns, then follow the path to the building. When you are in the building stop at the corner, around it is a gun turret and a guard. Take the guard out with a head shot with a pistol, then focus on the gun. Go around the corner and snipe out any left over guard. Go across the bridge and two guards come out, pistol or shotgun them. Around the corner are two more guards and a sniper on the far building, peek around the corner to get the guards then strafe out to get the sniper. Around the next corner is another guard behind a box. Then the next corner has a turret one guard and two snipers on the far building. Kill the guard, blow the turret, snipe the snipers. Then you reach the entrance to bulls cell block. New objective: Keep Bull Alive Two guards are about to kill Bull outside his cell. Snipe the guy with the gun in the head, then his partner in the head. If they aren't head shots, Bull is finished. Bull now goes to unlock all of the cells. Swing your rifle to the right where the controls are and snipe the guards coming out of the gate. Keep killing them till Bull unlocks it. Then swing your rifle to the next one to your right and kill the guards as they come out the gate. If you miss them, kill the guard to the left of the opening when he is about to launch the grenade, he drops it and kills most of the guards. As soon as they are all dead. Focus on the next station on your right, three waves of guards come out. Two try to stop him from getting there and one stays. Keep scoring those headshots and watch for the grenade guys. (HINT: If you kill the grenade guy before he throws it, make sure it explodes before everyone is dead or else Bull will rush in and go BOOM). After that one is over, swing to the last station and kill all of those guards then you are done. Stage three: the escape The goal is to free the rest of the prisoners. This level also introduces character switches. Through the level you can control Bull or Mac for various tasks. Mac should be the sniper guy while Bull does the heavy work. Use the select button to switch between characters. Objective: Operate the switch in the control room As the stage starts, go up the stairs to your left, head shooting the guards with the pistol. At the peak of the stares shoot all of the guards in front of the main gate, this saves you effort later. Then go in the opening. Around the corner is a turret and a guard, kill guard, blow turret. In the next room are three guards, if you wait at the entrance bull goes in and takes gets their attention, you can strafe right and pop the guards that aren't dead. The perk about team work levels is that the character you are not controlling never gets hurt. Flip the switch to open the gates New Objective: Collect explosives from the armory In order to get the concourse door open, you need to blow it up. There are explosives in the armory, the opposite set of stairs. As you leave one guards tries to stop you, kill him and proceed. As you get to the main courtyard, switch to Mac (if he isn't already selected) Kill the two guards that run up the steps, switch to the snipe, then snipe the two snipers across the yard. Up the stairs, in the hall is a turret and two guards. You know the drill. Switch to Bull to use his ability to smash the door. Press R1 and L1 repeatedly to bring the door down. Go in and collect the goodies. New Objective: Blow the concourse doors You now have a remote mine. When you go out and reach the door (killing all the guards along the way) Press R1 to throw the mine onto the door, walk away, press R2, enjoy the firework. New Objective: Steal the helicopter on the helipad The main goal is to steal the helicopter you can see to your right but you must go around the yard to get to it. Switch to Mac, equip sniper, then look all around the upper part of the yard to snipe all of the guys in the turrets and snipers, there is a turret to your right, ahead, and to your left. Then take out all of the ground level guards. To your left is the path you must take, there are snipers up top so take care of them when you see them. As you go around and reach the stairs, three ground guards run at you while a sniper takes position up top. Kill the ground guards then snipe the sniper. Go up the stairs and to the tower, killing the guards coming out. When you go up the ladder in the next room quickly kill the ground guard then focus on the sniper up top before he kills you. Give the health to whoever needs it most. At the bottom of the next ladder is one guard kill him and have Mac out with the rifle. A guard has taken a chopper and is trying to kill you, equip the rifle and aim to the left to hit the guard in the chopper. It takes some patience to nail him but eventually you do. If the chopper starts flying backwards, keep the dot to the left aimed at the bottom, the bird will eventually fly forwards and the dot should be where the guard is, one shot to break the glass, one shot to kill the bird. Out on the balcony two guards rush to get you, pop them and go down the ladder where two more guards and a breakable door are. Kill the guards you see and head to the building on the right. Kill the guards and flip the switch in it. This opens all of the doors and the gate to get to the bird. More guards come to rush you, so equip a shotgun and take care of them at once. Get Mac and his sniper to take care of the rifle men ahead, you should see the blue triangles to indicate where they are. Continue around popping the snipers and guards till you get to the bird. Look at the controls to use this thing, then fly to one of the control stations. When you reach a station as indicated by the + on your radar, get your spotlight to spot something, then strafe in a circle around that spot blowing up all the targets with you missiles. Blow up the four stations to power down the gates to let the prisoners out. You fly away and level complete. Stage four: the ghetto Spanky is watching all of the chaos that you caused with enthusiasm, he gets a call from Freak who warns him about some enforcers that come to ruin his party. Spanky doesn't tolerate this so he goes out and pulls his big gun. Objective: Defend Spankys Base You are on the roof with a turret and waves of enforcers head your way. There is no basic strategy, just aim and shoot. If they get into a large group near a car or other explosive, hit that to kill them quick. New objective: Get to the Killaz club When they are all dead, you climb down a ladder talking to Freak, looks like the corporation is into the drug business, which means eliminating all competition. You head over to a friend of yours club to warn him. This is the cool part because Spanky doesn't use one pistol, he uses dual automatic pistols. Walk towards the + on the radar to get to the club, you will be met with a few enforcers but they are no prob. When you get to the club you inform Trey, the leader of the Killaz gang, that the corporation is moving in on the drug business. You guys go out in search of the building. New Objective: Kill all of the dealers. There are 7 dealers around the ghetto. The first is just down the street, as soon as he is in range, pop him. Follow the + on your radar to the next guy, cut through the basketball court to save time, this way you can line him and his two enforcer bodyguards up with a head shot just down the line. Cut through the basketball court again for number three. Four is a bit away down a dead end street. Five and Six are standing together so approach slowly and kill them before they split up. The last dealer is in the basketball court, don't kill him. New Objective: Interrogate Dealer You interrogate him by holding down X and letting go in the colored spot of the bar, letting go to soon doesn't do anything, while letting go to late kills him. Hit him 3 times in the "sweet" spot to get the info New Objective: Kill the Enforcers Its an ambush, a mob of enforcers come to kill you. When you start, fire and strafe to the left killing as many as possible, grab the shotgun and keep firing till they are gone, grab the health when you see it. This might as well be the last health you will get so try to stay alive. When they are all gone, you and trey make a plan to blow the lab, but you need some help. New Objective: Recruit some Killaz Back to the White Lines club. Press L3 down and choose follow. All of the Killaz in the club follow you. New objective: Get mines Before we hit the armory, lets recruit some more members. Along the way you may see some dealers, kill them before they shoot at you and lower your health even more. An alley down from the basketball court are two more Killaz, recruit them. Head left out of the alley, watch for the police and dealers. Head towards the + and you should find two more Killaz down the block from the armory. When you get to the place, snipe a few of the enforcers, press L3, and tell them to advance, they rush in and start shooting, run in and kill the enforcers while they are distracted. There are three snipers on the ledge, two to the left and one to the right. Run in the back room and grab the mines. New objective: Destroy factory Down the street is the factory with a whole mess of enforcers with mini SMG's. Right as you get to the gate, tell the gang to fall back. Then launch some extra mines at the two gate posts and some on the ground in front and behind the gate, make sure to save at least one. Then run in front of the gate and move back, as they start coming through, blow the mines to get some easy kills. Get out your guns, tell the boys to advance, and start killing the rest. Make sure to move away from the car on the street, they tend to hurt a bit. When the yard is clear, proceed down the ramp, peek around the corner to snipe a few guards, then tell the boys to advance. Kill the rest of the guards when they are distracted, one should drop a health so keep an eye out. Approach the large barrels as indicated by the + and throw a mine on it, run out at you and Trey talk about yall's turf while blowing the lab. Chapter five: the docks It goes to show that Mac isn't very good at landing a chopper. Spanky needs to reach Mac and Bull before anything happens to them. Objective: Save MacNeil and Bull After blowing a hole through the lab, you find a large yard with plenty of guards to kill, you still have some of Treys guys, so tell them to advance and kill all of the guards. When the last guard drops, follow the radar to where Mac and Bull are. You find that they are pinned down by a large army of enforcers, which isn't to good because you have to kill them all to save Mac and Bull. In some crates in the area before this are some tear gas, throw it to blind and disorient the enforcers while you and the Killaz wreak havoc. You meet up with the two and discover some crates of Empyreon, time to find out what its for through an injured guard. New Objective: Interrogate the Enforcer Three hits to the sweet spot should do it, and you discover what the drug is for, and what the guard thinks of Spanky...Spanky doesn't appreciate it. New objective: Comandeer tank Now a tank comes and Spanky decides to split. Bull must reach the back of the tank in order to get in. The tank fires a shell in the middle of the path, as soon as it hits, press X and bull starts running side to side to get to the tank, do this to get to the back and commandeer it. New objective: Destroy tank battalion Mac decides to take the tank for a little drive but cant figure out how to work anything other than the gun, which is good because some more tanks start rolling your way. They start in a kinda clockwise rotation, to your right, behind you, right again, then in the boat. New objective: Destroy Empyreon shipments After Mac feels real stupid, turn towards where you found Mac and Bull and blow the first crate. Then take the tank up the ramp and through the boat, keep an eye out for the guards on the ground, they pack big toys that can hurt you. Stick to the fence on the outside and blow up all the tanks that you see. The next crate should be to your right, now go into the crate yard and blow up all the visible tanks, guards and crates. Some are on larger crates so aim up. One is behined some crates, look in front of them and you should see it, aim for the wall behined it to take it out. The last two crates are located on the large boat, look up to find them. Chapter 6: Well you had to ditch the tank, Mac isn't good at driving anything Objective: Start a Riot Go down the alley and select bull to ram to door open. You are by Freak that there is another tank to steal at the end of the street but you need tear gas to do it. The goal is to keep killing the enforcers untill there is a riot and you can get tear gas from the riot enforcers, keep moving to not get hurt, when the shield enforcers come, shoot them when they are running or in the foot, its easiest to do it when crouched. New objective: Find a tear gas ontainer When Freak gives you the go ahead, kill the enforcers and find a tear gas container. New objective: take control of the tank Wait till it fires a shell then sprint up behind it and hit X New objective: Get to perimeter wall Now you are in the gunners position of the tank, shoot at all of the enforcers you see, letting the tanks get taken care of by the driver. At first keep the gun aimed backwards, then forward. When a helicopter shows to crash your fun, blast it out of the sky. Find where the enforcers come from and keep shooting the entrances. Eventually you have to blast your way into a car garage, keep the gun forward killing all enforcers, if you see the red ones, take care of them first, they tend to have rockets. When you near the end of a garage, keep the gun pointed at the exit, a mob of enforcers always want to come in. Look up every now and again when you are outside to shoot the enforcers off of the roof. Keep the gun pointed at the back, that tends to be where the most enforcers come. After that you meet up with Spanky and some of the Killaz and find that the only way to proceed is through a laser field gate and some drone guns. Freak says the only way to shut it off is to blow to control center that he has listed on the map. New objective: Destroy the control room Once you are in control of Mac run left towards the guards and go down the ladder. Blow the metal grate at the bottom with one of your mines and proceed in. Freak tells you that he doesn't think that they know that you are there; some flashing lights, a warning signal, and some well armed enforcers prove him wrong. Peek behined the walls to get the headshots. Proceed down all of the halls carefully, constantly peeking around to snipe the enforcers waiting to kill you. There are some snipers on upper baloneys in the beginning. Freak warns you about drone guns so keep an eye out, for the few you have to run down the hall and hide behind pillars to get close enough to blast it. Towards the end, there is a large room with mobs of enforcers, strafe out and blast them with the 9mm smg. They go prone and stand behined pillars to keep from getting shot at, but that doesn't help much. When you finally reach the center kill the remaining guards and use either your gun or some remote mines to blow up the consoles lining the wall. Yay! The gate is powered down and you meet up with Spank and Bull and proceed into the worker zone. Chapter 7: rescue Libra Objective: Steal the helicopter Mac has to steal a chopper in order to rescue Libra. Freak says that stealth is key. Use the silenced .45 and keep peeking around corners to get those headshots, don't trip the alarm or let anyone else do it, or they all come for you at once, (I found that easier and quicker than stealth.) New objective: Destroy the radio transmitter After getting the chopper, (with no missiles, those cheap basterds), Freak tells you that a tower is scrambling the signal to Libras GPS, go blow it up. To avoid all of the turrets and missiles on the way, go as high as you can, then fly over there, then lower till you can blow it. Now you have to fly around the city till freak can find a good enough transmission. The bars on the side of your screen represent that, when they start filling you get closer. Turn around and go that direction till you see the bars fill up, aim towards the big building with orange lights on the side. Destroy the two attack choppers. When you find it you must shoot the guards holding Libra through the window. It's the building next to the large one. When Libra is free you control her New objective: Get to floor 10 of the Corporation law office My that's a long way down. You must hop all the way down to get to the ground. Enforcers pop out of the windows to kill you. A good strategy is to look at one side of the building while hopping, if you hear the glass break and no one is there, then look to the other side quickly. The red triangles indicate the enforcers, if they are above you, you must stop moving and turn around to get him. When you get close, guards start coming in from the street, (around 3 I think), aim up and blast them. After a long fight you reach the bottom. Ahead of you is a full health container, grab it and follow the + to get to the building, taking care of the enforcers along the way. Another health is at the statue in front of the building your going for. Now you climb up a building, same strategy, but watch out for guards that repel down to shoot you, I say kill then first, they have better accuracy when they reach you. hen you get close to the top, shoot the glass in front of you to hop in. New objective: Download data file Grab the mines and health behind the consoles, then push x in front of the computer. Now Freak is downloading the aforementioned program that Libra got arrested for. Now you must protect it, grab the health behined the stations if you need it, then stand in front of the corner to the left of the windows with a powerful gun. Guards come in on the door to your left and in front of you to blow the computer. This is a great vantage point for this mission because you can kill most of the guards without having to worry about yourself and you can kill most of them before they reach the computer. After it finishes loading you make a spectacular jump to freedom. Chapter 8: the plan Turns out that the corporation isn't putting the stuff in the drugs. Makes you just wanna grab some McDonalds doesn't it. The new mission is to destroy the Empyreon offices and distribution centers in this level, but to do that you need explosives. Unfortunately Santa hasn't brought us any, so wee must go and borrow some from the Mallrats gang. Objective: Get to the mall Following the radar, head to the Mall, no there is no shopping, there is time for that later. Kill all enforcers along the way and pick up any and all weapons they drop. When you reach the Rats, the leader Lance tells them that they would be happy to lend a hand, if it weren't for the enforcers raiding their stash and taking their explosives. Its like they don't trust hormone raging teens with high powered explosives...what's the world coming to? New objective: Steal explosives from enforcer precinct Use Spanky to recruit the rats and head towards the precinct. There is a long path with plenty of bad guys, send the rats in to soften the guards up, run in and pop some caps while the snipers and guards are distracted. Remember; head shots save bullets, rats are expendable, if there is a shield guy pop his foot, and alternate between Spanky and Bull when needed. When you reach the back grab the explosives. Don't worry, we can play with the tank later. New objective: Place explosives on the tower blocks Now with Spank and Bull, run around the to the goals on the map. Kill guards, use Bull to break down doors, and plant explosives in the glowing marker. As soon as you set the charge, enforcers come down the ramp, (this happens on all of the goals), take them out, use some of the moltovs you snatched from the guards if you want. When you finally plant the last charge head back to the mall to change characters while Freak blows the charges. New objective: Get tank Now you are Mac. Remember that beautiful tank you saw earlier, you get to go get it. Head towards the precinct and use the rifle to snipe all of the guards at a distance, look out for snipers. New objective: destroy the fast food outlets When you reach the tank drive it down the path and start down the street. A tank rolls down to stop you, blast it three times to get it out of the way, when you reach the first distribution center that you are supposed to blow, shoot a shell at the building to take care of it and scatter the guards, blow them up to before they use a rocket on you. Continue cruising the streets keeping an eye out for tanks and more enforcers. Blow up all of the distribution centers then head back to the safe house. Chapter 9: Broadcast The new plan is to let the public know what the corporation is doing with Empyreon by changing the TV frequencies to the downloaded tape. Objective: Plant the transponders First Spanky and Libra must plant three transponders to locate the satellite transmitter for the TV in the industrial area with the help of some infiltrated mallrats. Go down the ladder and look for the flame clothes rats. Recruit them and head to the first marker. As soon as your character enters the marker, they pull a David copper field and pull a transponder from no where and start activating it. This creates enforcers to come and stop them from achieving it. You play as the alternate character and you must keep the enforcers at bay before they blow it. The best strategy for all three is to get to a vantage point to see both places the goons come from, this way you can blast them before they can get close. If you die, you are saved at whichever transponder you loaded and you must go and recruit the gangs again. New objective: get to gasometer/interrogate foreman After Freak locates the satellite you need to get the password to the gate from a foreman, chase him down and shoot him in the leg a few times to stop him. Punch him three times to get the code. If he dies, you have to find another one. Go give it to Libra. New objective: Activate terminal at the top of the gasometer Now you are Libra and you must go up the tower to the control room. Skip all of the fighting and head straight for the ladder on the radar, the enforcers are limitless. When you go up the ladder, equip your strongest gun and proceed around the catwalk shooting the enforcers. They normally hide behined the pillars supporting the towers o keep the gun ther. Now and again you will run into the shield enforcers. Blow of the foot to get past them. Go up two more levels of circular madness to get to the control room. Peek shoot the guards in the head to clear the room. Then head over to the marker to get Freak to hack the videos. Looks like the public doesn't appreciate what is going on. New objective: Get to the armored car Now we must steal another tank, so much fun. Run around the bottom of the building, following the + on the radar to pick it up. Drive forward, you can blow up the crates to get through, blow through the fence and waiting guards. There are enemy tanks to destroy, make it quick and leave the level. Chapter 10: The Barracks Now that there are full scale riots and the city is in mass panic, the corporation is opening up the gates and letting the army in. The revolution takes this opportunity to slip in. The goal is to get to corporation headquarters on the far away island, however there is a large military barracks in the way. As always, Freak has the plan, which calls for Bull to go first. Objective: Find the entrance to the sewage system First, quickly kill the first few guards at the beginning of this level. Grab all weapons you can. Go to the fence and peek around to see a large group of military people marching. Point at the end of the line with the SMG for a headshot and fire. Keep firing at that one spot, the army guys start running behind the building in the path of your gunfire, if you are lucky you just killed most of them without getting hit. Switch back to pistol and finish off the guards. Around the corner, a chopper comes forward and there are a few guards. Peek around to avoid most of the choppers fire and kill the guards. To the left behind the building you were hiding is a rocket launcher, use it to take out the chopper. Grab the health when you see it. Proceed around the barracks and kill all guards. Use what weapon you feel most comfortable with. If you've collected all of the weapons, you can use the launcher to take care of the large group of guards. New objective: Navigate the underground complex When you reach the ladder marked on the radar, go down and keep on the lookout for one turret gun, destroy it. Grab the first health powerup you see, when you reach the dead end, save that health powerup. New objective: Go to the control room at the top of the tower Bull cant get through, and now its Libras turn. She cant take much fire unlike the others, so its best to use stealth. Kill the guard that opens the gate for you and climb the ladder. Wait until both guards walk away from the ladder and pop the last one in the head. Peek head shot the other guard and slowly walk behind the equipment to nail the last few guards walking around. If the alarm is tripped grab the assault weapons off the dead guards, aim where the guards will be coming from and fire till there are no more. When you reach the top of the second area, there should be one guard up here, take him out. The next area with the marker, has two guys by the guard door and one guard on the opposite end. Peek kill them then proceed in the marker grabbing health when needed. Yay! More repelling! You didn't hope that level seven was it didja? Same as before, aim to one side, no glass so you have to wait for the red triangle if you have to switch sides. Kill the repellers before they get to you. Then proceed in the window at the top to finish this part New objective: Help Bull through underground complex Now we are back with Bull, ahead is a room with locked color doors, switch to Libra and get her to unlock door 2. Any others produce guard Bull has to deal with. Kill all military goons when you see them till you get to the next door locked room, get her to unlock door 2, down the hall, kill then goons, get her to unlock door 1. Go around the halls till you get outside, there are few guards here, head shoot them and flip the switch. Chapter 11: The general Turns out that the military troops trying to kill you weren't trying to kill you...let me explain. Freak discovers that they have been under control of the Empyreon drug and they are being controlled by a micro chip. Freak has tracked its location, but unfortunately you have to go through a mass of mind controlled military troops. Thank god Spanky and Bull have some tweaked out Killaz and hormone ragging Mallrats. Kill the guards and proceed forward. New objective: Get the general Some general guy has the chip and is getting away on a boat. Spank takes control of the other boat while Bull, (that's you), mans a rocket launcher, (drools). This is just like the rail gun for the tank, only this has bigger explosions. The targeting reticule turns red when you aim for a bad guys boat or chopper, the missile then homes in on the target when you fire. It takes about two shots to destroy the boast and/or chopper. Live long enough to get to the next point. Now you must drive the boat and destroy the generals boat. To do this, you must try to hit him with mortars, or get close and let Bull shoot him. I chose the latter approach because if you use the mortar, you have to have aim, patience, and distance...I don't know about you but I am not very patient, and if you get to far behind and get hung up on a pier, he may get away. After he takes enough damage he speeds up and drops mines, don't run over those or you may be the one who goes boom. This may take you several tries to stay calm and bite down on something if you get frustrated. After several leather bite straps and broken controllers, you destroy the generals boat. The General escapes into a square and Bull follows him. General Mayham (what a name) hides up on baloneys and fires at you. Start shooting at him to get him to retreat in use your grenades in the grenade launcher to shorten this up. Some army enforcers start coming out of doors to kill you. Kill them, and pick up their health and ammo and stay focused on the general. Use the grenades to make short work of the shielded ones. Eventually he gets onto a turret, when he does, run up on the wall it is under. Kill al of the enforcers, then slowly walk backwards and shoot the general when you get a chance. He retreats and come out on ground level, help him with his iron count . New objective: Get the transmitter Run forward and get the transmitter... New objective: Get back to the boat and head back to an impatient Spanky. Chapter 12: (whew...final chapter) HQ Island Freak makes short work turning the mind control. Now Mac can recruit them like Spanky can. These guys are immortal so send them in every chance. Proceed forward. Objective: Get across the bridge You are confronted with a three checkpoint laser wall bridge and the goal is to shut them down and get through. The best strategy is to use Macs rifle to hit the snipers and rocket guys from a distance while your military squad distracts. Go forward and kill any remaining enforcers, (some come out of the building) and shut down the bridge. Repeat that twice to get through the gate. When you see the chopper, you can try to use your rocks to blow it up. If you get too hurt just switch to Libra. New objective: get to the HQ building When you reach the island, blow up the tank with the rocks and snipe the riflemen. There are gonna be some ground troops coming out of no where so be ready. You meet up with Spank and Bull while Freak tells you his daring plan. New objective: Get the Brimstone bomb Who knew the Corps had that kinda firepower? What do they do 4th of July, level some uncharted island while sipping champagne? Your using a chopper (yes, it has missiles) and you must pick up a Brimstone bomb. First destroy the two choppers coming your way, then circle the island and slowly lower yourself on top of the nuke. New objective: place nuke on helipad Now just fly back to the tower and fly up to the helipad, you can avoid the choppers, lower yourself on the pad, press x, and enjoy watching Freedom stick it to the man. CONGRADULATIONS ON BEATING STATE OF EMERGENCY 2!!!!!!!!!!!1 Mini games Sniper challenge: You are in the prison tower and using a rifle to take out the guards Ahead of you are some guards to kill. One good way to finish this is to keep watching the upper two doors for guards. They come out two to three at a time. Keep zoomed out to watch them, and keep shooting them, you don't have to get the headshot just hit them. Helicopter Challenge: Your in a copter and you fly around the prison island destroying stuff. Go up, aim for the turrets at the gate and the two to your right and left. Pick a direction to a spot as indicated by your radar, strafe circles around it, blow it all up. Super sniper: In this level the guys are running around ignoring you, you have to kill them as quickly as possible. They will occasionally stop to shoot convicts which lowers your time. Ghetto Chaos challenge: Just an all out shootem up bang em up level. Navigate the streets of the ghetto and lay waste to bad guys, windows, cars, and tanks with your arsenal of weapons laying in the street and in the bad guys hands. Best bet is to get the chain gun and keep using that to kill the baddies and pick up their health and time boosts. Mini tank challenge: Drive around the city in a mini tank and kill all of the enforcers. There are no penalties for pedestrians so let it all out. Its easiest if you go counter clock wise around the map. Mounted gun challenge: Wok a mounted gun, kill enforcers. Try not to kill prisoners. For the first part, keep the gun to the bottom left and kill the enforcers before they get in the mob, keep your eye up for another group at the top. They get in gunners positions and in helicopters. Also guys with bazookas come out so have fun with them. Workers Zone Chaos challenge: same as ghetto but bigger number. Keep toward the main square, collecting rockets and guns, preferably assault or chain guns. Keep blowing the tank up, and enforcers should come in groups to give you points and time. Don't forget to aim for glass and stuff. Rocket challenge: Your on top of the bridge leading to corporation headquarters and your blowing up enforcers, tanks, and choppers. To keep enforcers to a minimum, keep the rocket pointed at the spot where they are coming out at and keep firing at that spot, occasionally pointing to the other enforcers coming out of the other spot. A chopper comes in on either your right or left, different per level. Blow it up when it stops moving, it keeps coming, but it changes location each time. Eventually tanks start coming down the bridge to shoot you, blow them up with three shots. Speedboat challenge: Speedboat yourself through the beacons and finish the race. Although you would want to avoid the mines, think of them as guide markers, drive yourself in the direction they point you when you get to the interweaving wall section. Enforcer Challenge: Follow the speed boat around the course and shoot rockets at it. It's best to strafe it at matching speed, you keep hitting it and you're dodging the rockets it sends at you. Try to cut over buildings at first to save time. Speedboat race: You are racing two other boats to the finish line. The thing is, both boats are faster than you, so don't fret about that. They both slow down dramatically when they get to the interweaving wall section. This allows you to get ahead, I don't think they use sharp turns. Mounted Gun Challenge 2: In a turret in the middle of a square, you have to survive as long as possible, keep rotating around to kill the enforcers, aim for the rocket guys first. Rocket challenge: Survive as long as possible. On top of another bridge shooting rockets at a bunch of enforcers, keep it trained in the middle of the street to get them as they come out. It takes several shots to hit the chopper. Don't panic, they tend to get everywhere. It's not as confined as the last Helicopter challenge 2: Kill as many enforcers as possible, fly around and blow them up to get points. It helps to keep your minigun active. And if you get all of the medals, you get one more minigame, but I don't want to spoil the surprise. Unlockables: Mini games: receive bronze, silver, and gold medals to get these other games. Super Sniper challenge: 1 award Ghetto Chaos: 3 awards Minitank challenge: 6 awards Mounted gun challenge: 8 awards Workers Zone Chaos challenge: 11 awards Rocket Challenge: 14 awards Speedboat challenge: 17 awards Enforcer challenge: 20 awards Speedboat challenge: 23 awards Mounted gun challenge 2: 27 awards Rocket challenge 2: 30 awards Helicopter challenge: 34 awards Enforcer Tank Chaos: 37 awards Cheats: Beat the time goals on the indicated levels to get the cheats. Mission one: character masks Mission two: tiny characters Mission three: Huge characters Mission four: No radar Mission five: Farmyard noises Mission six: One shot kills Mission 7: Rapid fire sniper Mission 8: Invincibility Mission 9: Infinite ammo Mission 10: Exploding death Mission 11: Wireframe Mode Mission 12: 8-bit computer mode Multiplayer maps: beat the indicated missions to get the maps Mission 3: ghetto zone Mission 6: Workers zone Multiplayer characters: Beat the indicated mission and get the indicated mission destruction cost. Spanky: Mission 4 Mac (civilian) Mission 5 Bull: (civilian) mission 6 Libra: Mission 7 Bob: destruction cost lvl 1 Heavy prison guards: destruction cost lvl 2 Enforcer: destruction cost lvl 3. Trey: destruction cost lvl 4 Duncan: destruction cost lvl 5 Helmut: destruction cost lvl 6 Lance: destruction cost lvl 7 Piers: destruction cost lvl 8 Betty: destruction cost lvl 9 Soldier: destruction cost lvl 10 Heavy Enforcer: destruction cost lvl 11 Freak: destruction cost lvl 12 Legal This guide was created with the help of the State of Emergency 2 game and the State of Emergency 2 instruction booklet. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright