_____ _ _ ___ _ _ | __ \ | | |/ (_) | | | |__) |___ __ _ __| | ' / _| | | | _ // _ \ / _` |/ _` | < | | | | | | \ \ (_) | (_| | (_| | . \| | | | |_| \_\___/ \__,_|\__,_|_|\_\_|_|_| [-----------------] [ FAQ/Walkthrough ] [-----------------] Author : Forelli_Boy, adapted froM JPaterson with permission Platform : PlayStation 2 Last Updated : 4 October 2011 Version : One.B =============================================================================== UPDATE & REVISION HISTORY 3 Oct 2011 - One.A First upgrade from JPaterson's original. 4 Oct 2011 - One.B Fixed some typoes and formatting errors. From JPaterson's Versions: Jul. 13th, 2005 - Removed contact information, due to a lack of interest not only in this game, but gaming in general. Sorry, but support for this game, in all forms, has been stopped. Please check other FAQs or websites for info on the game. Sep. 7th, 2004 - Finally updated my copyright information. Websites are now free to use this, and other guides of mine, without asking for permission beforehand, just as long as the content isn't changed and it's not passed off as your own work. Jul. 5th, 2004 (Final) - Registered a new domain name, so I wanted to change my FAQs so people know where to find them (outside of GameFAQs, of course). Added new section to "Other FAQs Written". Jun. 8th, 2004 (Final version) - Just like my other work-in-progress FAQs, this one is dead. I've lost interest in the game, sorry. I hope whatever I've written helped you. Apr. 8th, 2004 (v0.3) - I know I've been neglecting this guide, but I will soon start work on it once I finish up some stuff. I had some free time today, and I had to update my contact information, so that's all I really did. Mar. 17th, 2004 (0.2) - Added new section; "Game Vitals". If you are a parent, or just someone who is concerned about the game content, check this section. It can be found at the end of the guide; fixed the cheat codes and added three mission walkthroughs, up to "Duck Hunt". Mar. 15th, 2004 (v0.1) - Just started the guide. Completed eight missions, up to "Swanky New Car". All other sections are done, but a couple are incomplete. =============================================================================== Table of Contents [CTRL] Controls [VHCL] Vehicles [UPGD] Upgrades [WEPN] Weapons [WPFR] Front Weapons [WPDW] Drop Weapons [CHRA] Characters [GNGS] Gangs [MSTO] Main Storyline [LF01] Welcome to Lava Falls [LF02] Looking for Work [LF03] Wade's Shop [LF04] Cabe's Wheels [LF05] Backdoor Shootout [LF06] Uncle Woody's Cargo [LF07] Rendezvous at Biocide [LF08] Swanky New Car [LF09] The Briefcase [LF10] Uncle Woody [BC01] Talon Recon [BC02] Duck Hunt [BC03] The Getaway [BC04] The Gauntlet [BC05] Breakout [BC06] Mine Over Matter [BC07] Drake's Last Stand [BC08] Package Pickup [BC09] Road to Lava Falls [BC10] Grim [PA01] Beer Run [PA02] Rocketman [PA03] Warehouse Gunfight [PA04] Behind Bars [PA05] Deathwish [PA06] Dregs of Society [PA07] Mano a Mano [PA08] Bombs Away [PA09] Attack of the Drones [PA10] Axl [SIMI] Side Missions [SMDE] Delivery [SMRC] Race [SMST] Stunt [SMSN] Sniper [SMBG] BGM [SMSU] Suicide [SMSV] Survival [SMKS] Killing Spree [BLPR] Prints [BPLF] Lava Falls [BPBC] Blister Canyon [BPPA] Paradise City [CRTI] Criminal Titles [STTC] Statistics [SLLY] Song List and Lyrics [CHCO] Cheat Codes [EMAP] Email Policy [SPTT] Special Thanks To [CPIN] RoadKill Copyright Information =============================================================================== +==========+ | Controls | [CTRL] +==========+ XBox Version ------------ Accelerate A Brake/Reverse X Zoom In with Rifle A Zoom Out with Rifle X Select Primary Weapon Y Nitrous Boost B Primary Fire RIGHT TRIGGER Handbrake LEFT TRIGGER Secondary Fire BLACK Look Back WHITE Select Target LEFT ANALOG STICK Change Radio Station D-PAD UP/DOWN Steering LEFT ANALOG STICK Pause/Menu START PS2 Version ----------- Accelerate X/Right Analog Up Brake/Reverse Square/Right Analog Down Zoom In with Rifle Right Analog Up Zoom Out with Rifle Right Analog Down Select Primary Weapon L2 Nitrous Boost O Primary Fire R1 Handbrake L1 Secondary Fire R2 Look Back Triangle Select Target LEFT ANALOG STICK Change Radio Station D-PAD UP/DOWN Steering LEFT ANALOG STICK Pause/Menu START =============================================================================== +========+ |Vehicles| [VHCL] +========+ There are a total of thirty seven vehicles available in the game, ranging from cargo vans to modified police cars. Each car has it's own different stats. Trucks won't get to top speed very fast, but they can take more damage, where smaller cars can outrun others, but can't withstand much punishment. Here is a list of all the cars in the game, sorted alphabetically. Bagger ------ To unlock: Only available in Multiplayer. Top Speed: 4 Health: 7 Acceleration: 8 Description: Guntractor. Hell yeah. Bean ---- To Unlock: Win Lava Falls Race 1. Affiliation: Daredevils Top Speed: 8 Health: 4 Acceleration: 8 Description: Based off the Mini Cooper driven by a certain famous comedian, the Bean is a speedy, fragile thing that isn't quite so steady over rough terrain. It's good if you want a small getaway vehicle that you don't have to worry about squeezing into alleyways. Brady ----- To Unlock: Finish "Dregs of Society" Affiliation: South League Top Speed: 8 Health: 5 Acceleration: 6 Description: This South League station wagon doesn't have that much going for it other than it's brisk top speed. It's not that responsive when turning, requiring the handbrake more than it should. Brahma ------ To Unlock: Finish "Swanky New Car" Affiliation: Gauchos Top Speed: 5 Health: 7 Acceleration: 7 Description: That bright red truck you know you wanted to drive when you first laid eyes on it, but turned out to be a bit of a slouch when you finally got behind the wheel. Bruiser ------- To Unlock: Survive 15 minutes in full RIOT mode in Blister Canyon. Affiliation: Sentinels Top Speed: 3 Health: 9 Acceleration: 6 Description: It's the Sentinels' Van and their version of the Vault. The armor's better at the expense of speed, which you'll need when everyone's shooting at you. Bulldog ------- To Unlock: Finish "Cabe's Wheels" Affiliation: Daredevils Top Speed: 7 Health: 7 Acceleration: 6 Description: A fairly agile truck that you unlock early on, though without upgrades it's a bit of a slouch. Burner ------ To Unlock: Win Blister Canyon race 3 Affiliation: Daredevils Top Speed: 7 Health: 7 Acceleration: 6 Description: The 50s' hot rod version of the Thunder. Just a little more prone to body roll than the thunder, but still a steady rider. Cajones ------- To Unlock: It's your starter car Affiliation: None Top Speed: 5 Health: 7 Acceleration: 7 Description: Not much to say about this old ute. It'd be a performer with upgrades, but when you start off, you'll want to switch out of this to something better when you can. Drifter ------- To Unlock: Complete the Blister Canyon stunt run Affiliation: Talons Top Speed: 9 Health: 6 Acceleration: 5 Description: My personal favorite vehicle. A Beetle-based offroader with the right mix of stability, speed and handling. If only I could use it more in Blister Canyon... Ese --- To Unlock: Deliver 10 packages in Blister Canyon Affiliation: Section Eights Top Speed: 5 Health: 6 Acceleration: 8 Description: A hot-rodded jeep type vehicle that's stable and turns well, but don't expect to make any clean getaways with it. Fang ---- To Unlock: Find its parts and blueprints in Paradise City Affiliation: None Top Speed: 10 Health: 3 Acceleration: 9 Description: If there was ever such a thing as having too much speed, this car would be that thing. Don't be surprised if you find yourself slamming this Cobra into walls trying to make a quick getaway. You'll have to be an expert to tame it. Fireball -------- To Unlock: Win Paradise City Race 1 Affiliation: South League Top Speed: 8 Health: 5 Acceleration: 6 Description: A fairly agile muscle car with a very conspicuous flame paintjob. Not a bad step up from average, though it might not be useful since you unlock it this late. Goblin ------ To Unlock: Complete the Stunt run in Lava Falls Affiliation: Daredevils Top Speed: 8 Health: 4 Acceleration: 10 Description: A low-to-the-ground rally buggy with a green mask over the headlamps. Great for stunts and races, but don't expect to win straight up combat with this. Grinder ------- To Unlock: Find its parts and blueprints in Lava Falls Affiliation: Daredevils Top Speed: 7 Health: 4 Acceleration: 8 Description: The stats say nothing about this bumper car's nature. IT'S A TOTAL SPAZ. And it even has a hard time trying to climb up sidewalks (which the Bean can do with ease if you're looking for something fast and super-small). Juice ----- To Unlock: Survive the Paradise City Suicide Affiliation: South League Top Speed: 4 Health: 7 Acceleration: 9 Description: This yellow-orange Ford Bronco-ish SUV will accelerate the hell away from whatever you need to get away from. Just don't expect a super fast getaway. This isn't an O.J. for nothing, get it? Also handles like a bus. Lawdog ------ To Unlock: Survive at least 5 minutes in full RIOT mode in Lava Falls. Affiliation: Sentinels Top Speed: 8 Health: 3 Acceleration: 10 Description: The Sentinels' patrol car, a retro 60s sedan that's fast and can take a little more punishment than the usual car. You'll need that edge when you're trying to escape everyone's wrath. Lizard ------ To Unlock: Beat 25 kills in the Paradise City BGM Affiliation: Dreg Lords Top Speed: 7 Health: 4 Acceleration: 8 Description: Low, fast, and not exactly conspicuous. True to its name it really slithers along the road with its wide wheels. Watch the rear bumper as it takes damage for something novel. Mercenary --------- To Unlock: Finish "Swanky New Car" Affilitation: None Top Speed: 5 Health: 7 Acceleration: 8 Description: Gets up to speed really quick, which unfortunately doesn't count for much. What does count is its agility and armor, which puts it above other van/truck types. Monster ------- To Unlock: Find its parts and blueprints in Blister Canyon Affiliation: None Top Speed: 4 Health: 8 Acceleration: 5 Description: A long double-engined pickup truck that can take more punishment than most other vehicles, by sacrificing handling for ramming power. Unless you have upgrades though, the other attributes have been compromised a little too much. Mullet ------ To Unlock: Finish "Race 2" in Lava Falls in first place Affilitation: None Top Speed: 8 Health: 5 Acceleration: 4 Description: A mid-engined 80s coupe that's a good step up for an early car, but don't count on sticking with it too long with that kind of acceleration. Offroad ------- To Unlock: Deliver at least 14 Packages in one run in Paradise City Affiliation: None Top Speed: 6 Health: 5 Acceleration: 6 Description: An ATV with a Jeep body, and a real bundle of energy. Lots and lots of body roll and big tires, disguised in seemingly average stats. Omega ----- To Unlock: Find its parts and blueprints in Paradise City Top Speed: 10 Health: 3 Acceleration: 8 Description: Italian style, with lots of speed to match. Fairly large for a sports car, but at least it doesn't get allergic reactions to curbs. Pinata ------ To Unlock: Complete the Paradise City stunt run Top Speed: 9 Health: 3 Accleration: 9 Description: Nice low sports car that you can fling around and it won't skid. Gets damaged VERY easily though, and it shows. Primer ------ To Unlock: Find its parts and blueprints in Lava Falls Affiliation: None Top Speed: 6 Health: 7 Acceleration: 6 Description: An 80s-style coupe that is actually quite balanced. A basic 'upgrade' from the Cajones, unless you've already suited yourself to something a little more fast or armored. Pumpkin ------- To Unlock: Finish "Race 2" in Blister Canyon in first place Affiliation: None Top Speed: 6 Health: 5 Acceleration: 7 Description: Yep, it's orange. This muscle car isn't too spectacular for its class, though its size makes it better handling than others. Rattail ------- To Unlock: Win Paradise City Race 2 Affiliation: Dreg Lords Top Speed: 8 Health: 3 Acceleration: 8 Description: This old German targa is fast and stable, but is kinda iffy when it comes to curves and jumps. It's also relatively frail, so it's not that great for tossing around, intentionally or otherwise. Ray --- To Unlock: Find its parts and blueprints in Blister Canyon Affiliation: None Top Speed: 6 Health: 5 Acceleration: 7 Description: Corvette-style. One of the better exotic-style racers, with more responsiveness fully-upgraded than other models. As always, try not to get into too much head-on combat with this one. Razor ----- To Unlock: Find its parts and blueprints in Blister Canyon Affiliation: None Top Speed: 8 Health: 4 Acceleration: 9 Description: A low-riding Mustang that's a little too grippy for tight turning but won't buck you off it you throw it around a bit. If you're not so ambitious but still want your speed fix, this'll do. Rigg ---- To Unlock: Find its parts and blueprints in Paradise City Affiliation: None Top Speed: 7 Health: 8 Acceleration: 4 Description: It's pretty speedy, very durable, but most importantly it's HUGE. If you can stand it taking up most of your field of vision, you can really rumble in the Rigg. Sanford ------- To Unlock: Complete the Suicide Mission in Blister Canyon Affiliation: Talons Top Speed: 6 Health: 8 Acceleration: 4 Description: An armored 60s' style pickup that handles well at low speeds, but turns like a bus when it gets up to speed. On the other hand, it's got pretty good armor for its size. Señor ----- To Unlock: Win Lava Falls Race 3 Affiliation: Gauchos Top Speed: 7 Health: 4 Acceleration: 8 Description: A classic 50s cruiser that isn't bad by early game standards with just a smidge more armor than the Daredevils' equivalents and more stability with those big wheels in the back. Shag ---- To Unlock: Deliver 6 packages in one run at Lava Falls Affilitation: None Top Speed: 6 Health: 7 Acceleration: 5 Description: For a Mystery Machine, it's actually quite nimble. Guess whoever picked it up from that guy and his dog must've taken better care of it than they did. It's still a van though. Stalker ------- To Unlock: Survive 20 minutes in full RIOT mode in Paradise City Affiliation: Sentinels Top Speed: 9 Health: 3 Acceleration: 10 Description: The police version of the Ray. Stick with the civilian one as it has the distinct advantage of not being shot at on sight, otherwise there isn't much difference. Stump ----- To Unlock: Only available in multiplayer. Top Speed: 10 Health: 2 Acceleration: 10 Description: It's an ATV. I think you know how those kind of things would fare in close-quarters car combat. S.T.V. ------ To Unlock: Find its parts and blueprints in Lava Falls. Affiliation: None Top Speed: 6 Health: 7 Acceleration: 4 Description: Got a...jaw for candy? It's a big boxy van that takes up a good portion of your screen. Not much good except for target practice for the enemy though. Thunder ------- To Unlock: Win Blister Canyon Race 1 Affilitation: Section Eights Top Speed: 8 Health: 6 Acceleration: 6 Description: A nice, low, 70s coupe that hugs the road at speed. A pretty balanced package of speed and style. Tornado ------- To Unlock: Win Paradise City Race 3 Affilitation: None Top Speed: 7 Health: 7 Acceleration: 5 Description: A stable, balanced jeep type that isn't too unpredictable. Turns on a dime in reverse. Tub --- To Unlock: Survive Lava Falls' Suicide mission Affiliation: Gauchos Top Speed: 5 Health: 9 Acceleration: 4 Description: It's a Limo. It'll survive whatever you throw at it, but despite having a fairly low profile, you shouldn't expect to do many tight maneuvers in this. Vault ----- To Unlock: Complete "Road to Lava Falls" Affiliation: Section Eights Top Speed: 5 Health: 8 Acceleration: 5 Description: A great big armored van. It's all right for firefights, just try not to make yourself too much of a target. =============================================================================== +========+ |Upgrades| [UPGR] +========+ When you've collected enough salvage, you'll be able to purchase upgrades to your vehicle and weapons at the garage. Certain upgrades are only available at certain garages. Stacking upgrades will give you a discount of that price off the next one, so you don't have to spend as much. Each upgrade also contains a description as to what they do. Prices listed are "stacked." Lava Falls ---------- Nitrous Tank - $100 - Allows you to start using Nitrous by giving you one tank worth. As if I have to even say this, but this is required. Nitrous Capacity I - $1000 - Increases your Nitrous Tank, giving you two bursts. This is a semi-useful upgrade. I'd suggest taking it to level two. You may want four bursts for later on in the game, but it's not really that important. Nitrous Recharge I - $2000 - Allows you to recharge your Nitrous tank faster. The first level of this upgrade is almost required, so go ahead and buy it. Don't worry about level two, though. Armor I - $9500 - Armor I allows you to take more damage before being destroyed. Just like the Ammunition upgrade, you should purchase Armor all the way up to level three. Yes, it's that important. Air Brake - $2500 - Gives your vehicle the ability to slow down while in the air (after jumping a ramp, for example). I didn't really find this useful at all, but you might. Flight Control - $2500 - This upgrade allows you to control your vehicle in the air. Just like the Air Brake, I didn't find much use for this upgrade. Top Speed I - $20000 - With Top Speed, your vehicle's top speed (not acceleration) will increase slightly. This upgrade is pretty much required, so take it all the way to level three. Acceleration I - $15000 - Increases acceleration of vehicle. This is a worthy purchase, but I wouldn't recommend going any higher than the second level, because Acceleration II is enough for the whole game, and buying III will just waste your cash. Ammunition I - $10000 - Increases ammunition amount from pickups. This is pretty much a required purchase, all the way up to level three. Blister Canyon -------------- Nitrous Duration I - $15000 - Increases the length of time your Nitrous bursts last. The added time is very minimal, so it's not worth purchasing it, not even level one. Nitrous Capacity II - $20000 - Increases your Nitrous Tank, giving you three bursts. Nitrous Recharge II - $40000 - Allows you to recharge your Nitrous tank at twice the rate of the first upgrade. Armor II - $15000 - Puts another layer of protection on your health meter, increasing the amount of damage your car can take before being destroyed. Salvage Magnet - $5000 - Allows you to collect salvage parts without actually having to drive over a lot of them. You should buy this. No questions. Super Brakes - $5000 - Allows your vehicle to stop almost immediately when landing from a jump. Unlike the other two upgrades that help you in the air, this one is required, as you can land in really small sports, or pull an immediate u-turn and head off the other way to lose cars chasing you. Top Speed II - $40000 - Increases your top speed further. Acceleration II - $20000 - Increases acceleration of vehicle further. Ammunition II - $20000 - Increases ammunition amount from pickups further. Paradise City ------------- Nitrous Duration II - $20000 - Increases the length of time your Nitrous bursts last even longer. Nitrous Capacity III - $40000 - Increases your Nitrous Tank to it's maximum, giving you four bursts. Nitrous Power I - $40000 - Increases your vehicle's acceleration when Nitrous is used. This is, like the Nitrous Capacity upgrade, a semi-useful upgrade. I'd take it to level two, and not bother with the third. Nitrous Power II - $110000 - Increases your vehicle's acceleration when Nitrous is used even more. Armor III - $30000 - Armor III gives you maximum protection. Top Speed III - $70000 - Increases your top speed to it's furthest. Acceleration III - $40000 - Increases acceleration of vehicle to it's max. Ammunition III - $40000 - Gives you the maximum amount of ammunition from pickups. Enhanced Weapon Burst Rate - $500000 - The most expensive upgrade but boy is it worth it. EWBR is just a glorified term for rapid fire, which means you can fire out any weapon - including mines - quicker. Obviously, you'll burn through ammunition faster, so the ammunition upgrades will help. =============================================================================== +=========+ | Weapons | [WEPN] +=========+ Weapons are split into two categories; front and drop. Front weapons are what you use in normal fights to kill targets, while drop weapons are what you use to ward off attackers. They are listed here, alphabetically. Front Weapons [WPFR] ------------- Air Strike - When fired, a recticle appears on the ground. Aim at it a spot on the ground to attack that spot, or use it to lock onto a target. The only way an enemy can avoid this attack is if they drive under a building, or somewhere where the roof is covered. BGM - Like the Redeemer from Unreal Tournament, this is a rocket that, when fired, allows you to guide it to wherever you want. It is limited fuel, and if you don't find anything by the time it runs out, it detonates where it stops. Bolt Gun - The Bolt Gun fires out an arc of electricity that damages any vehicles and immediately electrocutes and kills any pedestrians. It won't fire unless there's a target in the way. Cluster Rocket - This weapon allows you to fire up to ten(!) rockets by holding down the fire button to charge it up. It's not a homing rocket though, and if you're too close to the target you will get caught in the blast radius. Homing Rocket - With the Homing Rocket, you target a vehicle. When the recticle changes color, it means the target is locked, and your rocket will home in onto it. If the target drives erratically, it can avoid it. Machine Gun - The machine gun is the default weapon, and comes standard on every vehicle. No need to worry about ammunition, because it's unlimited. Minigun - It's a much faster and more accurate version of the machine gun, but it does have a limited ammo supply, and it chews through it. The regular gun with the EWBR does the job just fine. Scatter Gun - This weapon is like a shotgun, in which it first a small cone of bullets and then spreads out. Also like a shotgun, this is useless against anything more than a few feet in front of you, though with enough upgrades it will destroy all but the heaviest cars. Sniper Rifle - With the sniper rifle, your car comes to a stop. The sniper scope comes up, and you can zoom in and out at targets, including innocents, enemy drivers, or people shooting you from enemy vehicles. Twister Rocket - Like the Cluster Rocket, this fires a dumb missile, but only one of them. Drop Weapons [WPDW] ------------ EMP - Hold to charge. When released, this weapon will immediately disable all cars in the vicinity, and turn them blue as a nice side effect. Good for getting those cluster-rocket Stalkers off your tail. Proximity Mines - Simple yet very effective. Just drop 'em behind you and anyone that gets near will feel the firepower. About the only Drop Weapon you need. Laser Mines - These are frustrating if you don't know how to use them right. Once you drop them there's about a 5 second delay before the laser actually activates. Flashbang Mine - Does less damage than the Proximity mine, but blinds the enemy. Cluster Mine - Basically drops a bunch of grenades that detonate after a few moments. A "spread" version of the proximity mine. =============================================================================== +----------+ |Characters| [CHRA] +----------+ There are several characters you'll meet throughout the game. Here is a list of them, sorted alphabetically, with a brief description. Axl - Axl is the leader of the Sentinels, one of the better gangs in the city. His gang hates everyone else, but that's okay, because all the other gangs hate him, too. Cabe - Cabe is a thug for the Daredevils, and he will be the first person to give you a job. He's like Luigi from Grand Theft Auto III. Coach Knox - Knox is the leader of the South League, who hangs around the football stadium. His right hand man is Vinny. General Warwick - Warwick is the leader of the Section Eights, and he is one mean bastard. Grim - Grim is a man who is decked out in war paint, on his face and body. He is the leader of the Talon gang. Gunny - Gunny works alongside General Warwick as the "sargeant" of the Section Eights. Mason Strong - You play as Mason throughout the game. He's the hero. Or is that antihero? Either way, he's your in-game persona. Sage - Sage is a weird man who wears paint that makes him look like a skeleton. Oh, he's also the leader of the Dreg Lord gang. Spike - Spike is Mason's partner, and the only person who Mason can actually consider a friend in this world. Uncle Woody - Uncle Woody is the leader of the Daredevil gang, and loves the carnival. You will meet him shortly after dealing with Cabe. Vinny - Vinny is decked out in football gear, and he works for the South League. =============================================================================== +-----+ |Gangs| [GNGS] +-----+ There are seven gangs throughout the city, each vying for control. You'll deal with all of them, unfortunately. They are listed here, alphabetically. Daredevils Leader : Uncle Woody Rival : Gauchos Area : West Lava Falls/Woody's Theme Park Dreg Lords Leader : Sage Rival : South League Area : West Paradise City/Paradise Mall Gauchos Rival : Daredevils Area : East Lava Falls/B.W. Johnson Airport Section Eights Leader : General Warwick Rival : Talons Area : Northeast and East Blister Canyon/Power Plant Sentinels Leader : Axl Rival : Everyone Area : Everywhere, increased presence during Riots South League Leader : Coach Knox Rival : Dreg Lords Area : South Paradise City/Stadium Talons Leader : Grim Rival : Section Eights Area : West Blister Canyon/Drive-In theater =============================================================================== +==============+ |Main Storyline| [MSTO] +==============+ The world is chaos. A plague known as "The Rot" has killed off most of the population, leaving the rest to die at the hands of savage gangs. Your name is Mason Strong, one of the few survivors. A drifter all your life, working odd jobs here and there, taxi driver, used car salesman, bouncer, demolition derby driver, and even a short-lived tour in the military, you find yourself in a world gone mad, a world without laws, where gangs engage in open warfare on the streets. With no kin and no place to go, you've been muscling for local gangs as a strong-arm, working your way up through the ranks, surviving as best you can in the new world. You soon find yourself in the good graces of a powerful gang called the "Sentinels" and find a position as the right-hand-man to the overlord known as Axl - a man bent on crushing all other gangs and taking Paradise City for himself. The good times end quickly as you question Axl's motivations signing your own death warrant. Left for dead in Python Canyon, your existence nearly forgotten and after years in seclusion, you set your eyes upon Paradise City and its draconian ruler. Lava Falls ---------- Built on the foundation of a new dormant volcano, Lava Falls remained pretty much intact in the years following the Rot. Once the entertainment mecca of Hell County, Lava Falls has fallen under the twisted and fysfunctional rule of the psychotic Uncle Woody. Blister Canyon -------------- They say disasters strike in 3's. That is no truer than when people talk about Blister Canyon. Once a thriving industrial city, Blister Canyon has seen its fair share of hard times. The first disaster struck in 77' with the total collapse of the B.C.C.M (Blister Canyon Coal Mine) putting an end to Porky Power energy plant. Next was the collapse of the Blister Canyon Dam. Flooding destroyed over half the city and the bridge to Paradise City. Last was the Rot. Those who survived wonder if the lucky ones were the ones that died. Paradise City ------------- Aptly named, this city of the future was a far cry from the likes of early settlements like Blister Canyon and Lava Falls. Paradise City was the blue print that all other cities would follow. Suspended in time, near the peak of its greatness, the Sentinels and South League fight for the ultimate prize-control of Paradise City. (taken from manual) |-----------------------------------------------------------------------------| | [LF01] Welcome to Lava Falls | |-----------------------------------------------------------------------------| Objectives Follow the checkpoints around Lava Falls Head to the garage Park on the blue rings Get to the park and find Cabe After the opening cinematic, you will be in control of the car. Your first objective is simple; follow the checkpoints around Lava Falls. From the start, drive forward. When you get to the first bit of road, look up and to the right and you'll see a ramp. Drive toward this and jump it to the other side. Once on the other side, follow the road around, and you'll wind up driving alongside a ditch. Keep following this road, and you'll come to the entrance of a tunnel where there is a green rectangular area. Drive through this; it's the first checkpoint. Continue through the tunnel. As you approach the exit, you'll see another checkpoint, so drive through it. Once you've got the second one, keep on the road; this is the main drag. You'll drive down a ramp, under a bridge, and up the other side. Just off in the distance is another checkpoint. Go through it and keep going straight. When you get to the airport, turn right, keeping on the road. You'll soon see the fourth checkpoint. After the checkpoint, keep heading on this small road, and when you come back to the main area, you'll see the fifth checkpoint. After driving through it, following the road to the right, take the sharp turn left, and drive straight. You'll come to a large structure, but just drive under it and go across the ditch to the other side, where the sixth checkpoint awaits. Go through it, and you've got a new objective; head to the garage. After getting the new objective, head forward up the very slight incline, then turn left. Follow the road, heading toward the G on your radar. When you get to the garage, you'll see a large blue circle. Drive into this. You'll get a quick tidbit about the gaage and saving. After this little "tutorial", you'll receive a radio message, and a new objective; get to the park and find Cabe. Leave the garage the way you came, and turn left. Follow the road, cutting across the grass and killing people (if you want), and head toward the M on your radar, which represents a MISSION point. When you get to the amusement park, turn left and drive into the blue circle in front of the trailer to start a cutscene. |-----------------------------------------------------------------------------| | [LF02] Looking for Work | |-----------------------------------------------------------------------------| Objectives Head to the Palace Hotel Head to Shoot Yer Load Guns Kill the Gaucho at the Hoe Bag Kill the Gaucho behind the Four Star Hotel Kill the Gaucho on top of the Hotel Parking Garage With the cutscene over, you're back in control of the car. The city is fairly easy to navigate, so from this point forward, I will tell you to get to an area by using your radar. If some spot is particularily hard to get to, I'll direct you, but most of the time, heading toward the correct blip will get you to the destination. I will also not list the objectives in the walkthrough, but just at the beginning of each level (see the objectives numbered above?). So, on that note, use your radar to head toward the three blue blips. When you arrive, you'll see three green icons with arrows over them. Drive over the three of them to pick them up. Soon after grabbing the items, Spike will tell you that you need some weapons, so head toward the new blip. When you arrive, you'll have a white and green icon to pick up; one is a bomb for defense, one is the minigun. After collecting your weapons, you'll get another message, and you're instructed to kill a member of the Gauchos, the rival gang of the Daredevils. Follow the new blip, and you'll arrive at the Hoe Bag. You'll see a man in white standing outside the Hoe Bag. As soon as you hear Spike say "There he is! Kill him", open fire, because he'll be firing at you. Don't waste your minigun on him; just use the machine gun. When the Gaucho's dead, you'll be assaulted by a few more, and then a Gaucho on an ATV. Kill the standing men with your machine gun, then switch to the minigun to take out the vehicle. Once they're all dead, head to the next blip. You'll find the Gaucho standing (is that all they do?) behind the hotel. When you get close, he'll spot you and take off, and Spike tells you to run over the bastard. You can kill him with weapons if you want; not running him over won't give you mission failure. When he's dead, head to the next blip. When you arrive at the parking garage, take the two circular ramps to the top. You'll see the Gaucho in a vehicle, and he'll take off, jumping off a ramp to the street below. Do the same. Follow him, shooting at him with the minigun. If you run out of ammo, switch to the machine gun. Just keep following him, and unload on him. When he dies, the mission is a success. You may now return to the M to visit Cabe for your next job, head to the S to purchase an upgrade, or head to the G to visit the garage and save. Or, go around the city, killing people, collecting salvage, and increasing your rank. Whenever you're ready, read on. |-----------------------------------------------------------------------------| | [LF03] Wade's Shop | |-----------------------------------------------------------------------------| Objectives Locate Diego Kill Diego Locate Pillstop Destroy the merchandise After the pretty cool cutscene, you'll be in control of the car, and Spike will be riding in the back, manning the turret. Follow the blip to find Diego. He is in a vehicle, so the blip will be moving. Depending on your timing, you'll probably catch up to him as he arrives at the airport. He'll drive to the right, following that small road that goes around the back (you were there for a checkpoint earlier). Unload on him, and when he's dead, you'll be instructed to go to the Pillstop, so do that, by heading to the blip. When you get to Pillstop, pull into the blue circle, and you'll be behind the turret. Shoot the boxes (they have white arrows above them), and eventually, a man will come out. Shoot him, too, then destroy the remainder of the boxes. When everything is gone, your mission is over. Rewards: Lava Falls Race 1 unlocked. |-----------------------------------------------------------------------------| | [LF04] Cabe's Wheels | |-----------------------------------------------------------------------------| Objectives Drive to the airport and pick up Cabe's wheels Fix Cabe's wheels Pick up a peace sign Head to Cabe's to drop off his wheels Do what the objective says; head to the airport, which is the blip. When you get to the car, stop in the blue circle, and you'll automatically switch cars. You're now driving Cabe's car, and you need to get it fixed. The bad news is, the car's half damaged. The good news is, there's a wrench right behind you, no more than ten seconds away, and you only need one to repair it. When the car has been repaired, Cabe tells you he had to ditch the car because of the cops, and you are first introduced to the RIOT meter. Spike tells you that the best way of clearing the RIOT is to pick up a peace sign, so do just that; head to one of the blue blips (doesn't matter which). Whichever sign you pick up, you now have to go to Cabe's and return his car to him, so head towards the single blue blip. When you arrive, park in the blue circle by the trailer. If the car is at all damaged, you'll have to get it repaired, or he won't accept it. When the mission is over, you unlock the Bulldog. |-----------------------------------------------------------------------------| | [LF05] Backdoor Shootout | |-----------------------------------------------------------------------------| Objectives Destroy the beer trucks For this mission, you'll be behind the turret, and Spike will drive. I won't tell you to go to the blip, because Spike drives you there automatically. After the scenic ride (did you take this pportunity to kill people?), you'll arrive at your destination. You'll be at the back alley of a club. You must destroy three beer trucks. Normally, it'd be easy, but you have Gauchos shooting at you from all sides, and some have rocket launchers. Focus on the ones with the rockets, then shoot the beer trucks. Don't worry about getting all the Gauchos, because there is a never ending amount of them. Once the beer trucks are destroyed, the mission will be over, and you'll have control again. Return to the garage and save the game. This time, the trailer is no longer your mission point. Head to the new M, which takes you to Uncle Woody. |-----------------------------------------------------------------------------| | [LF06] Uncle Woody's Cargo | |-----------------------------------------------------------------------------| Objectives Drag the Sentinel to Crab Zone Pick up bombs at Shoot Yer Load Guns. Locate the cargo truck Collect the cargo As the mission begins, you'll have a man impaled on the front of your car. Luckily, though, he's not dead; just flailing his arms helplessly, trying to get free. Take him to the Crab Zone by heading to the blip. It's in kind of a hidden spot in a ditch, near the corner of the map. At Crab Zone, drop him off in the blue circle, and now you have to locate the cargo truck. Head towards the new blip. When you arrive, you'll be near the Lava Tube tunnel. Park in the blue circle. The truck comes from out of the tunnel, and you're instructed to pick up the cargo it drops. You need to collect a total of twenty crates. Touching the first crate gives you twenty seconds, and each additional crate adds five seconds. Sentinels will chase you, so be sure to drop bombs behind you. Once you collect five crates, you get the R in RIOT. After you've got nineteen crates, the truck will drop one more, and this one gives you ten more seconds. You now have to get your ass back to Uncle Woody's before time expires, or do the whole thing again. When you drop the cargo off, mission success. |-----------------------------------------------------------------------------| | [LF07] Rendezvous at Biocide | |-----------------------------------------------------------------------------| Objectives Locate Bishop Follow Bishop Park and see what Bishop's up to Kill Bishop! Head toward the parking garage by going to the blip. When you get there, park in the blue circle. You see Bishop speed by. You need to follow him, but you can't get too close, or you'll spook him. Keep your eye on the alarm meter at the top left. If it turns completely blue, he's spotted you. Eventually, you'll wind up at the Biocide, and a blue circle will appear. Park in it. Turns out that Uncle Woody's assumption was right, and you're now told to kill Bishop, so let's go ahead and do that, shall we? Keep pelting him, hopefully with the minigun. If not, the machine gun'll work, it'll just take a bit longer. Watch out for the bombs that he drops behind him, as well as the cars chasing and shooting you. When you've ended Bishop's life, you've ended the mission. Rewards: Lava Falls Stunt run unlocked. |-----------------------------------------------------------------------------| | [LF08] Swanky New Car | |-----------------------------------------------------------------------------| Objectives Head to the garage Find the blueprint Find the first crate Find the second crate Find the third crate Find the fourth crate After Uncle Woody's cutscene, head to the garage; you should know where it is by now, it's the same one you save at. Once there, park in the blue circle to swap cars and get into the Brahma. You now have to make your way to Gaucho territory, so do that, by heading toward the blue blip. You'll find the blueprint in the sewer ditch. Grab it, and you're told to find a crate on top of the parking garage. Head to the blip. With the crate in hand, jump off the parking garage, and head to the new blip to secure the second crate. You'll have to jump from the runway to a roof to snag it. With the second one in your posession, you have to get the third one, which is on top of the airport terminal, of all places. To get there, you'll need at least one nitrous boost. Line up with the broken wing of the plane behind the terminal. Start driving all the way from the railing. As you get closer, turn on the nitrous boost. You should shoot up the wing, then bounce off the top of the plane and land on the terminal. Now, slowly drive over so that you don't fall off, and grab the crate. The final crate is at the end of the runway, by the radar tower, and is very easy to grab. Now, return to your garage. Rewards: Mercenary and Brahma unlocked. |-----------------------------------------------------------------------------| | [LF09] The Briefcase | |-----------------------------------------------------------------------------| Objectives Find a way out of the park Meet the contact at Mr. Green Jeans Meet the contact at the Four Star Hotel Meet the contact at Ashley's From the get go, you need to get out of the amusement park. All of the members of the Daredevil gang will now be shooting at you. Head to the entrance, but look out; there are three broken down school buses blocking the entrance off. Shoot one of them until it explodes, then plow into it so you can get out onto the street. You are now under a fifteen second time limit. Get to the blue dot. If at any time during this mission a Daredevil steals the briefcase, ram him to get it back. Do not kill him, however, or you'll destroy the briefcase. When you get to the dot, talk to the contact. If you run out of time, you'll have thirty seconds to get to the second contact at the Four Star Hotel, so go there. If you run out of time yet again, you'll have to get to the third and final contact at Ashley's. Miss this contact, mission failure. No matter which contact you make it to, the mission is over when you deliver the briefcase by parking in the blue circle. What I did was use the ramp behind the wall near Cabe's trailer and leapfrog the entire gate so I didn't have to destroy the bus. It didn't leave me enough time to get to Mr. Green Jeans but I did manage to get to the Four Star Hotel with plenty of time to spare. |-----------------------------------------------------------------------------| | [LF10] Uncle Woody | |-----------------------------------------------------------------------------| Objectives Destroy the bumper cars supplying Uncle Woody's ammo Park on the blue rings and let Spike drive Kill Uncle Woody When the mission begins, you'll see a bumper car come out of the building to your left. Destroy it, and you'll have to destroy several others as well. Eventually, after you destroy seven or right bumper cars, you'll have to park on the nearby blue circle, where Spike will take over driving. You're now in control of the mounted gun, and you are tasked with killing Uncle Woody. Spike will continuosly circle the giant clown statue; you have to take aim at the head and blast away at it, draining his life. While you are doing this, bumper car after bumper car after bumper car will come at you, so you have to keep your eyes open for them; you'll know when they're close by looking at the red blip on your radar. If that wasn't enough, you'll eventually have to contend with the police, because your RIOT meter will grow during this mission. Once the head has been destroyed, your time with the Daredevils ends, and you are on to the second part of the game. To get to Blister Canyon, head towards the Lava Tube tunnel. Just through the tunnel, you'll see a road leading to the right. Take this, and you'll end up in Blister Canyon. You can return to Lava Falls anytime you want, if you need to collect any blueprints/parts, or do any of the side missions (race, stunt, suicide). |-----------------------------------------------------------------------------| | [BC01] Talon Recon | |-----------------------------------------------------------------------------| Objectives Follow the recon vehicle into Talon territory Protect the recon vehicle For this mission, you must follow a Section Eight recon and protect it as it gathers intelligence on the Talons. Follow the truck with the arrow above it. As you enter Talon grounds, you'll be attacked by several Talons. Do not let them destroy the vehicle, or it's mission over. The truck will drive around, always circling the same area, while a "Scouting" meter fills up at the top left. When the meter is full, the truck's finished with the recon, you're finished with the mission. I recommend stocking up on concussion mines and the Scatter Gun if you've unlocked it, this way you can get one of their cars between you and the truck to cover all your bases. Rewards: Blister Canyon Race 1 |-----------------------------------------------------------------------------| | [BC02] Duck Hunt | |-----------------------------------------------------------------------------| Objectives Pick up the sniper rifle Locate the Talon vehicle Follow the vehicle and stay undetected Eliminate the first group of Talon reinforcements Locate the Talon vehicle again Follow the vehicle and stay undetected Eliminate the second group of talon reinforcements. Locate the last Talon vehicle. Eliminate the third group of Talon reinforcements. First, get the sniper rifle in the parking lot near where you started. Then head to the west section and park by Der Wiener Cube to activate the tailing section of the mission. You don't have to actually see the target, just make sure he's still on the radar. The first group of targets will be at Biocide: 5 on the upper walkway, 1 along the ground, walking. There will be a pair of them on the walkway with rockets, take those out first. Then work your way across the walkway and finish with the one on the ground. The second vehicle will take you from the diner to this warehouse by the docks on the north side. This time there will be two rocket goons on the roof with four on the bottom. My strategy was to creep around to the back and snipe one on the roof, the other went to the front. Then I drove through the warehouse letting Spike take of the gunners before finally sniping the last one out front. The third vehicle will ride from the tire shop across the rail bridge to the Moon Me Motel near the power plant. There will be 6 enemies, 2 of which are on the balcony firing rockets. Drive on down to the blocked-off road by the power plant for the best view. |-----------------------------------------------------------------------------| | [BC03] The Getaway | |-----------------------------------------------------------------------------| Objectives Locate the vehicle. Follow the contact to the rendezvous point The contact is waiting at the rendezvous point. Gunny wants you to steal a briefcase. First drive down to the Warehouses near the drive-in theater. A cinematic will play, and the chase begins! Don't let that Sanford hit your car or you'll have to hit it in return to get the briefcase back. Boost up the main road to put some distance between you and the truck, and get ready to drop off the freeway when you're near the Section Eights' vehicle to follow it. It should lead you slowly around Biocide until it gets to the rendezvous point near the entrance, in which you'll have 30 seconds to catch up. If you don't make it in 30 seconds, you'll have to follow a new contact down to the power plant. Miss that somehow and the contact will lead you to the basketball court at the north island docks. Try to keep driving around the block to keep some distance between you and the truck in case you think he's getting too close. Rewards: Unlocks the Blister Canyon sniper mission. |-----------------------------------------------------------------------------| | [BC04] The Gauntlet | |-----------------------------------------------------------------------------| Objectives Stop the Talons from overrunning the Section Eights. The Talons are mounting an all-out offensive on Section Eights territory, and you'll be called in to defend their flank. All by yourself. You'll be facing attacks from all sides, so bring a vehicle with decent armor. If you can get an armor upgrade, that'll help too. Above all, remember to use fast-aim so you can switch between targets easily. The footsoldiers will mainly attack from the balconies and rooftops, though a group of 2 or three may appear streetside before you round the corner on them. If you can destroy a car, that's 3 targets off your total, so remember to seize on the opportunity if you can. |-----------------------------------------------------------------------------| | [BC05] Breakout | |-----------------------------------------------------------------------------| Objectives Eliminate the Talon scouts on the way to the prison. You were spotted! All the scouts have been eliminated. Head to the prison. Take out the Talon defenders. Pick up the hostage. Take the hostage back to your garage. General Warrick's son was kidnapped during the last assault and the Talons are holding him hostage. Gunny wants you to break him out so you can meet the General. The game probably wanted you to use a sniper rifle or something on the way there, but I basically told stealth to shove it and used nitrous down the main road toward the prison. The guards will automatically clear out about halfway down anyway. The prison is guarded by several footsoldiers with rockets and a pair of Burners. Try to take out the ones with the rockets first and don't put yourself right in the middle of their line of fire. You can approach through the drive-in theater, and there's a health powerup inside the tire shop across the street. Once they're gone, park on the beacon to break the General's son out. After the cinematic, it's time to hightail it back to your garage. You can go around the north section or through the rail bridge. I took the first route mainly to pick up repairs at the gas station. Rewards: Blister Canyon Suicide mission. |-----------------------------------------------------------------------------| | [BC06] Mine Over Matter | |-----------------------------------------------------------------------------| Objectives Take out the guards. Destroy the mines. For your first mission with Warrick, you're to clear the Power Plant of its recent Talon infestation. Oh, and they laid mines all over it too. Spike doesn't have a good feeling about this, so you're on the turret for this run. You'll see the gas trucks blocking the entrance as you get close, start shooting at them as soon as you see them spawn. Once you're in, it's time to clear out the mines. The secondary-fire grenades work wonders on those things, so keep the secondary fire button down while you work on the guards. If you stop near a mine that's too close to your grenades, take out the guards first before working on the mine. For some reason those things tend to repel bullets up close. There are 16 mines in total, and they'll lead you to the ramp on the other side. Once the last mine is destroyed, the mission will end right before the ramp. You don't have to jump out if you don't want to. |-----------------------------------------------------------------------------| | [BC07] Drake's Last Stand | |-----------------------------------------------------------------------------| Objectives Locate Drake Fight your way to the top of the parking garage. Kill Drake. Don't let him get away. Warrick wants you to take out Grim's right-hand man, Drake. He'll be waiting at the top story of the parking lot near the tunnel. You'll be faced with enemies on each level of the parking lot, and they'll start pummeling your car as soon as you get close. You'll find at least one or two Burners mixed up along with the ones on-foot. Pick off the latter first using your Minigun, then get up close and vaporize the Burners with the Scattergun. Finally, there are plain flatbeds blocking the entrances which you have to blow up to get past. When you get to the third floor, Drake will be waiting in the far corner with his Sanford. Hitting him will cause him to start moving. You can retreat any time to get health pickups, which can be found just up the road north at the gas station as well as the warehouse in front of the parking lot. Drake will circle around the top floor before launching off the ramp facing south. What I try to do is drop a bunch of mines before the ramp. He'll run into them and it'll cut chunks off his health bar. Once he lands, keep after him. Avoid his mines and keep up the firepower, and he should be toast soon enough. Rewards: Blister Canyon Stunt run. |-----------------------------------------------------------------------------| | [BC08] Package Pickup | |-----------------------------------------------------------------------------| Objectives Find a pickup truck with cargo. Shoot the pickup truck to recover the cargo. The Sentinels have hijacked a shipment of a new weapon from some radiation- suited nomads and they've asked Warwick to ask you to retrieve it for them. You'll need to find the trucks carrying the cargo and blast the weapon out of them, as it were. The three trucks are roaming around Talons territory, so it can help to bring a Talons car there. The Section Eights will most likely shoot at you on the way out there, so be sure to pick up some repairs once you get to their side of the city. Once you start firing the trucks will start zigzagging every which way to try to escape you. However they won't leave the west side of the island, so don't get too frustrated if you can't keep up. There are 18 crates, 6 in each truck. What I like to do is try to stay close and use the Scatter Gun once they're square in my sights, guaranteeing a crate every one or two shots. Rewards: Cluster Rocket at hideout. |-----------------------------------------------------------------------------| | [BC09] Road to Lava Falls | |-----------------------------------------------------------------------------| Objectives Locate the convoy at the power plant. Protect the convoy. Warrick has struck a deal with the Daredevils, and he wants you to escort a shipment to the tunnel to Lava Falls. Naturally, the Talons are as willing to let that go as the Daredevils' little beef with you killing their boss. But the latter's another story. Once you arrive at the beacon, you'll switch to the turret of the truck. From here you'll have to stay alive until you get to the tunnel. You'll face Talon patrols in the streets as well as the occasional pursuer vehicle. You'll also encounter at least three blockades of easily-destroyed gas trucks. Rewards: Vault unlocked. |-----------------------------------------------------------------------------| | [BC10] Grim | |-----------------------------------------------------------------------------| Objectives Locate Grim. Kill Grim. Time to return to the parking garage for Operation Dead Lead. Almost. Make sure you're in a car with a high-enough Armor attribute and are loaded up with Cluster rockets and mines. The idea is for him to approach you and for you to let loose at least 2 sets of fully-charged (i.e. 10x) Cluster Rockets once he's close enough. He'll already be draining your car's health with his bolt gun. Now make a beeline for the nearest repair powerup, dropping mines along the way. He'll pursue, and race right into them. Congratulations, you've opened up the sewer entrance to Paradise City! Yeah, I was disappointed when it wasn't the bridge either. |-----------------------------------------------------------------------------| | [PA01] Beer Run | |-----------------------------------------------------------------------------| Objectives Pick up the beer. Deliver the beer to the hospital. Pick up a crate at the nightclub. Deliver the crate to city hall. The third stop is the police station. The fourth stop is the warehouse. In order to get to Coach Knox and then to Axl, you'll have to work your way through Vinny. Fortunately, you've got Woody and Gordon Grim's corpses as references. He wants to start you off by delivering some special beer to the usual Sentinel delivery points. You'll have 3 minutes 30 to deliver all of the beer. All of it. A car with a decent speed attribute will get you to all five destinations with at least a minute to spare. Rewards: Paradise City Race 1 unlocked. |-----------------------------------------------------------------------------| | [PA02] Rocketman | |-----------------------------------------------------------------------------| Objectives Pick up the BGM on top of the parking garage. Take out the Dreg Lords without being spotted. Get to the top of the parking lot near the stadium, where you'll pick up the BGM. If you've already got three weapons, just change one out that you don't need. Once you get the BGM you have about 2 minutes to take out 5 Dreg targets. Three of these are pedestrians, two are big trucks, and they're all lurking around the mall area. The trick is that pressing the "turbo" button on the BGM doesn't waste extra fuel. So keep that button pressed and have your BGM run all along the south highway and main roads until you have the target in sight. |-----------------------------------------------------------------------------| | [PA03] Warehouse Gunfight | |-----------------------------------------------------------------------------| Objectives Stop the Dreg Lords from stealing the weapons. Get back the cargo! Shoot the truck to dislodge crates. The Dregs keep raiding a South League warehouse full of weapons, and Vinny wants you to go over there and stop them. So get in your vehicle and head out to the warehouse behind the shop. Brace yourself because the Dregs have blockaded the area and will be chucking every- thing they got at you soon as you get close. Once you get there the truck will start driving off with the merchandise, and you have to stop them before they get back to the Paradise Mall. A full burst of 10 cluster missiles will get 3 crates out at once. The Scatter Gun can also choke an extra crate out with one shot. If your car can handle well, you can also lay into them with the Minigun to keep those crates falling out. The truck will also lead you to some Dreg roadblocks, but you're likely to either drive to the side of them or around them since the truck itself won't drive through them. Rewards: Paradise City Sniper Unlocked. |-----------------------------------------------------------------------------| | [PA04] Behind Bars |-----------------------------------------------------------------------------| Objectives Head to the police station. Eliminate the Sentinels guarding Knox. Pick up Knox / Get a vehicle with room for Knox. Protect Knox. Knox got arrested, and you've gotta bust him out of the police station. There are 2 armored trucks, 4 Sentinels with guns on the steps, and 2 with Rocket launchers across the street. The next bit is IMPORTANT: You're going to need a vehicle "with room for Knox." This means you need a vehicle where Spike doesn't ride shotgun. Once you get that vehicle, return to the police station. There's a small glitch where the blip does not show up on the radar when you switch to the right vehicle, but the checkpoint is still there. Once you arrive with the proper vehicle, you'll switch to Turret mode and will have to defend the truck from Sentinels. They'll get at you with their cruisers and vans. The Stalkers and Bruisers fire rockets, take care of the Stalkers first as they're fragile before working on the vans. Every now and then you'll also run over a health pickup, but having a car with great armor helps. The chase will end at the Stadium, where you will return to driving your car. Rewards: Paradise City Suicide unlocked. |-----------------------------------------------------------------------------| | [PA05] Deathwish | |-----------------------------------------------------------------------------| Objectives Find the first sentinel. Destroy the sentinel. Find the second sentinel. Find the third sentinel. Find the fourth sentinel. Find the final sentinel. There are some Sentinels ogling about the Pussycat Corner, and Vinny wants them out. But not the old-fashioned way. They need to be lured out with an emergency. So Spike gets the idea of just whacking some ones outside to get the attention of the ones inside. Which, actually, is a pretty good idea. The five targets alternate between Stalkers and Bruisers. They'll be dropping mines as you chase them, and you'll be pursued from behind by other vehicles very likely firing rockets. Fortunately, there's no real time limit, so if you're too damaged you can duck out of the pursuit for a bit to get some repairs. You can even run over a peace powerup to get some of the heat off your back. When you're done, the RIOT level is cancelled, so don't worry about being tossed into Survival Mode. Rewards: Paradise City BGM unlocked. |-----------------------------------------------------------------------------| | [PA06] Dregs of Society | |-----------------------------------------------------------------------------| Objectives Take out the dreg lords. It's time to get your first gameplan, er, mission from Coach Knox. He wants to take care of the Dreg Lords before getting to Axl, and the first play is to show the Dregs their "run-and-shoot offense." In other words, this is The Gauntlet taken to the second half AND a little over time. You will have to kill 100 Dreg Lords. You'll be given a Brady with Bronx driving and Spike riding shotgun. You've got the turret. The opposition will be mostly automotive, which is good because each Rattail is worth 2 kills while Lizards and Fireballs (probably stolen) are worth 3 kills each. The trick is to keep the gun pointed behind you as much as possible. The only time you'll really need to aim ahead is when you run into the occasional roadblack of two gas trucks. Rewards: Brady unlocked. |-----------------------------------------------------------------------------| | [PA07] Mano a Mano | |-----------------------------------------------------------------------------| Objectives Win the race Your recent slaughter has caused Sage to want to settle the score, one-on-one. And you're gonna do that...with a race. Loser dies. The race starts off at the pier. It will wind you around the inner streets of Paradise City. Avoid ramps because the air time will cost you race time. The race ends at the Paradise Mall. Rewards: Paradise City Stunt Run unlocked. |-----------------------------------------------------------------------------| | [PA08] Bombs Away | |-----------------------------------------------------------------------------| Objectives Pick up the explosives behind the nightclub. Deliver the explosives to the hospital. Pick up the second explosive crate. Deliver the explosives to city hall. Pick up the third explosive crate. Deliver the explosives to the police station. Pick up the fourth explosive crate. Deliver the explosives to the warehouse. Pick up the final explosive crate. Deliver the explosives to the power plant. With the Dregs out of the way, Coach Knox wants to take the fight to the Sentinels. He plans on literally blowing a hole in their "defensive line" with some bombs to take out their weapons stashes. And you gotta deliver those bombs. Grab a car with a fast speed attribute. You'll have about 20 seconds to make it to the hospital, and park through the beacon in the middle of the waiting Sentinels before you die. The second target has a 15 second limit but is conveniently closer. The third, the police station is also straight up the alley. Unfortunately you'll have to get used to Spike's bitching on the way there, as that's about how long it'll take if you've got a fast-enough car. The last target, at 30 seconds, is the power plant. The extra time is needed because you may have to drive all the way around to the east side to get up to the elevated area where the target is. |-----------------------------------------------------------------------------| | [PA09] Attack of the Drones | |-----------------------------------------------------------------------------| Objectives Destroy the first generator. Destroy the second generator. Destroy the truck being sent to repair the generators. Another truck is being sent. Destroy it. You have five drones to destroy three targets. Use them wisely. The bad news is these drones are EXTRA SENSITIVE. If you hit something that can be 'destroyed' or killed with a normal car, it will explode. The good news is that you don't really have a time limit for the generators, so you can be extra careful where you drive them. The first generator is to the map's northeast, just past that upended slab of road that serves as a ramp for the stunts and blueprints. It's a long drive, but take your time and be careful. The second generator is under the big glass bridgeway. You could either go over the ramp, or just shortcut around some alleyways to drive right into it. You'll start racking up a RIOT level, but since they can't find you, you won't have to worry about the pursuit. Getting to the trucks is a little trickier as they will move quite quickly. The first will spawn on the northern roads near the power plant. The second willl spawn somewhere downtown. Try to stick primarily to the main roads for these, as the only real obstacles are the vehicles. |-----------------------------------------------------------------------------| | [PA10] Axl | |-----------------------------------------------------------------------------| Objectives Kill Axl. This mission will start on the steps of City Hall. You'll be treated to a cinematic, and then Axl will come at you bro with this big intimidating boss vehicle of his. You obviously don't want to get too close to this thing. My strategy? Concussion mines, concussion mines, concussion mines. Oh, and the Enhanced Weapon Burst Rate will help if you REALLY need it done faster. Just drive up the main road, and once you pass Axl, just keep a relatively safe distance and spam those mines. If you're at the right distance, the worst he'll do is sprinkle you with some Scatter-gun fire. About 15 mines'll do the trick. Bring extra in case he throws some extra Sentinels in your way. Once that health meter runs out, enjoy the ending. Rewards: "Firepower" powerup at your Paradise City garage. Temporarily increases the strength of your weapons. =============================================================================== +=============+ |Side Missions| [SIMI] +=============+ +--------+ |Delivery| [SMDE] +--------+ Delivery missions are simple - you pick up a package at one location and drop it off at the beacon on the other. You'll get time for each pickup and delivery and cash for each successful delivery. Delivering a certain number of packages will give you a car. Each delivery mission is available at the start of each city, however they are not marked on your map. Instead you have to run over the yellow box beacon to start each of them. Tips ---- - While you have to stop/come to a near-standstill on the beacon for delivery, you can drive right through packages for pickup. - Handling is your friend. Boost too, but only if you've got a lot of distance to cover. Lava Falls ---------- Location: Across the parking lot from Cabe's trailer in Woody's Fun Park. Rewards: Shag for delivering 6 packages. Blister Canyon -------------- Location: South side of the warehouse south of the garage, facing the railyard. Rewards: Ese for delivering 10 packages. Paradise City ------------- Location: Sitting in front of a garage door north up the road from your garage. Rewards: Offroad for delivering 14 packages. +----+ |Race| [SMRA] +----+ Race missions are just that; you race around the city, and you have to drive through checkpoints and stay ahead of the competition. The better your placing, the more you win. There are nine races in total; three in each city. You unlock the first race after a certain mission, and you unlock the second and third in sequence by winning the previous ones. These missions appear as flags on your map. Lava Falls ---------- Race 1 Unlocked after "Wade's Shop". Opposition: 3 Beans. Your fastest car will probably be the Cajones when you first unlock it. That's okay, it's possible to win with this one. You could also try waiting to unlock Survival mode so you can get the Lawdog, but that could This one will take you down the main drag, around the airport and into the Lava Tube tunnel. Try to cut corners when you can if it can get you into the beacons faster, and if you've got nitrous, use it on either the drag or the tunnel. Rewards: $1000 and Bean Race 2 Opposition: Gauchos vehicles. For this race, you'll start off at the Airport and then race down the main drag however you'll turn right toward the theme park and then head through the tunnel. On your way out, you'll head back up the main drag before detouring through the city about halfway through and back into the airport. Rewards: $2000 and Señor Race 3 Opposition: Fast Civilian Vehicles You'll head east out of the hotel parking lot, west and around the back of the Four Star Resort. The route will loop you around back, through the pool and out heading north into the Lava Tube. You'll shoot straight out the exit, across the trenches and onto the back alleys. Once you cross the point, drop right into the trenches to the next beacon, then edge OUT of them around the back of the airport. Then you'll go into the airport, loop around the south edge and hit a wing jump on a destroyed plane before exiting out between the north terminal side and the fence. You'll go around the inner city, loop around the grassy area between an office building and the trenches, before sprinting up the home stretch on the main drag. Rewards: $3000 and Mullet Blister Canyon -------------- Race 1 Unlocked after "Talon Recon". Opposition: Section Eight gang vehicles. First, you'll loop around and out Biocide and head to the south coast of the north section. You'll zig-zag around the buildings before jumping the hump into the east section, where you'll also zig-zag around the buildings there before finishing in the power plant. Rewards: $2,000 and Thunder Race 2 Unlocked after "Race 4". Opposition: Talons gang vehicles. This race takes place primarily in the north section of the city. Starting from a warehouse by the docks, you'll launch into the north section and loop around its main roads twice before finishing in Biocide. Rewards: $4000 and Pumpkin Race 3 Unlocked after "Race 5". You'll race out of Biocide (they just love Biocide, don't they?) and head into the north section of the city. Careful not to miss the dive into the alley to get the point after the overpass. You'll head back into Section Eight territory again, but this time you'll also hit a ramp (careful not to overshoot it) and then go all the way around the power plant before turning left over the railway bridge. Once you arrive on the west island, you'll turn left toward Talon territory and jump the diner out onto the main road. The route will take you into the rail yard and all the way around the last building before shortcutting you through some warehouses and through the drive-in screen before the final stretch across the main road and through the tunnel. Rewards: $6,000 and Burner Paradise City ------------- Race 1 Unlocked after "Beer Run". Opposition: South League vehicles This one's an easy one that sticks primarily to the main roads. Starting from the power plant, you'll power down the main divided road, turn left and left again onto the other main street. Then you'll exit right out onto the south highway which you'll take all the way up to the strip mall. Rewards: $6,000 and Fireball Race 2 Opposition: Sentinels vehicles The race will take you out of the mall and up the inner city road north to the north divided road. You'll follow that as it loops around west, then head north past the parking lot up to where the north divided road actually begins. Then the route will backtrack almost to the mall, where you'll ride the south highway all the way east until it merges just past your garage. Rewards: $9,000 and Rattail Race 3 Opposition: Fang, Omega and Stalker. You'll go up against the three fastest cars in the game, so bring something that's fast and will last because this race will also take you through almost every road in the city. Rewards: $12,000 and Tornado +-----+ |Stunt| [SMSU] +-----+ Similar to Race, except you're required to jump through checkpoints. Each checkpoint awards you more time. The more checkpoints you get through, the more cash you earn. Completing all the stunts within the time limit will earn you a car. There is one Stunt mission per city, unlocked after a certain mission. These missions are marked with a ramp and arrow on your map. TIPS ---- - Faster = Better, almost. It is quite possible to fly OVER a jump marker if you're going too fast, or overshoot a landing zone. - Air Brakes Are Your Friend. You can get them cheap in Lava Falls. - If you have Flight Control, learning to master it won't hurt. Remember that it works like controlling the turret. If you've got Inverted off, then you may feel disoriented. But if you can master Flight Control to help with your landings, you can save precious seconds. Lava Falls ---------- Unlocked after "Rendezvous at Biocide". 1-2 Directly east of the starting point, you'll find a ramp that leads out to the parking lot where you got Cabe's missions. Jump that fast enough to hit that beacon AND the one over the gate. There's a dirt mound opposite the trench if you miss #2. 3 Continue on east past that dirt mound and there will be two beacons. We'll only hit one for now. There's a walled off area just to your left at the far edge of that parking lot. Drive around those buildings to your left and you'll see the ramp that leads to the beacon when you drive in. 4 Drive into the nearby trench and head north. You'll end up driving under a beacon. The ramp for that beacon is to either side, just exit out either way and use that ramp to hit the point. 5 Head to the parking lot south of the theme park. When you get to the top story, hit the concrete ramp south across the street and land on top of the building ahead. 6 There are several jumps starting from this building, let's start with the one on the roof that links you back to the parking lot. 7 Hit #5 and land back on the roof. Now look left and you'll see a small jump to a hotel just east. 8 Continuing on from that jump, continue straight across the roof and drop into the gap between the two buildings. You should land on an extended balcony. Continue left and around out to the road side and you'll see this beacon after a small ramp. 9 Head into the trenches south of the hotel and start going west. Make a left at some pipes, a right at the next set of the pipes and this ramp will take you right into the beacon at the back of the hotel. 10 Keep going into the hotel, you'll see this beacon off a ramp at the far end of the empty swimming pool. 11 Get back onto the main east-west drag, and eventually you'll see a big park to your left. There will be a brick walkway between two giant statues. That's your runway all the way north to a big grass ramp and a beacon that you might miss if you're going too fast. 12 You may have landed on a roof, if not you've probably landed on a long east-west road leading to the airport parking lot. Get over there and make your way to the top storey. There are two jumps, one on either end of the parking lot. Hit the first one, which should be at the north end. 13 Now head back up to the parking lot again, this time hit the far one at the southeast corner. 14 You'll see a parking lot to your right as you land. Hit the ramp at the west end of the parking space. 15 Go into the airport and head right. You'll see a wrecked plane with a beacon on top of it, the ramp for that is the wing on the other side. 16 Continue to the south edge of the airport. When you hit the fence, turn right and there will be a ramp squeezed in between the fence and the terminal building. 17-18 Head back into the airport and look north. You'll see a jump out the north fence of the airport. There's also a jump past the next building after. It is possible to hit the first ramp smoothly enough to hit both beacons. If not, just try to land on the roof and hit the ramp there. 19 Get back into the airport. There's another wrecked plane near the north side of the terminal with another wing ramp. 20 The last one is a ramp stuck between the north side fence and the terminal. Well now, that wasn't so bad... Rewards: Cash for every 5 jumps. Goblin unlocked for completing the mission. Blister Canyon -------------- Unlocked after "Package Pickup". 1 Facing north from the start point, you'll see the first ramp directly ahead of you. 2 Double back into the power plant, head right around the statue to get the momentum for the ramp leading up over a blocked-off road to this stunt. 3 Keep going up the road from #2 until it curves right in front of an orange warehouse. Turn left into the alley, jump up the small ramp into the enclosure, then 180 and hit the ramp. 4 Continuing straight from this ramp, you'll pass two streets and head into the shipyard. Behind a crane ahead to your right you'll see this ramp behind a crane. Hit it and land on the S.S. Tarduck. 5 On the Tarduck, head to the railing, turn left, go up the far set of stairs, turn left and then go down the other set of stairs. You should be facing a really big jump. Use nitrous as soon as you land on the deck to get enough airtime to clear the stunt and the water gap. 6 You'll see the stunt marker glowing beside the McCoy's garage sign. The road will chicane left/right and the ramp will be just ahead. 7 Heading north from your garage, you can't miss the big speed bump in the main road that will launch you up to the next marker. 8 Continue up the main road, then turn left around the parking lot behind the Chick 'N Run Hotel. Head south until you run into some billboards where the road goes right. You'll see some nitrous on the street just to your left. Starting from the billboard, head northeast and you'll see the ramp beside the cliff face. Hit the ramp, clear it all the way to the top. 9 Continue northeast along the roof. It'll drop to a lower roof, and there will be a ramp leading to the next jump. 10 Hit #9 hard enough and you'll land near a wide-open parking lot with some silos and a warehouse. Head right past the warehouse, turn right when you get to some multi-colored shipping crates by the edge of the water, then face Southwest. You'll see a blue warehouse to your right and the jump just to the left of center past some green and red shipping crates. 11 Return to the multi-colored crates from #10, this time turn left and you will see this jump and the marker. DO NOT GO TOO FAST otherwise you will overshoot the landing point and land in the water. 12 This is a tricky one. You'll see a dock across the water from where you just landed. From where you landed, turn left, follow the railing to U-turn all the way around to that pier. You'll pass the ramp next to a blue crate, but keep going until you have enough "runway." Turn around to get ready. The tricky bit is that the two cranes constantly swinging those highway sections will mess up your jump something real fierce. 13 If you've done it right, you should have landed on a small rooftop with a tiny ramp leading to a blue roof ahead. You'll want to just gently launch off that ramp and land on the blue roof. Once you're secure there, you can back up a little to get yourself some launch room, then run right off into the marker. 14-15 Head East to the parking lot with the sniper rifle. There is a ramp in the back, to the right. It's double sided, so you can hit 14 and 15 easily. 16 Depending on which side of the ramp you took first, one will land you on the overpass by the tunnel entrance. You'll probably have noticed the ramp on the far right lane by now, so go ahead and hit that to get the marker. 17 If you were fast enough to land on the collapsed section of the overpass, you'll see #17 hanging low just ahead. Reverse off the overpass and you'll see a ramp leading right up to it. Hit the ramp normally and you'll land on or past the Big Wrench building if you've done it right. 18 Turn around and head right into Biocide Chemicals. There's a ramp and matching marker right past the big Biocide sign. 19 Go back out to where the Nitrous was under the overpass. There's a similar jump this time mounted to the wall to the right of the Biocide sign. 20 Go to the bottom of the collapsed section of the overpass and position yourself at the lower-left corner. Be careful not to fall off as the ramp suddenly cuts off at the bottom. Aim for the right side of the top of the incline and boost away. If done right you'll fly off the ramp, over some water and into the marker. 21 On the southwestern side of the refinery, right before the overpass, there are two rather flat cylindrical containers with a grating style ramp laid against one of them. Aim yourself between the two torches between the ramp and the containers, then hit the ramp and the marker. 22 Arriving on the West Island from the tunnel, turn right at the pharmacy, go under the tunnel and turn right. 180 before you reach the end, and you'll see a ramp on the right lane of the road leading to the marker. 23 Go to the second story of the parking garage and jump right out the gap in the south wall. You can't miss the marker. 24 Third story of the parking garage. Jump off the south end, it's where you chased Drake during a previous mission. 25 You'll land in an open lot. There's a ramp straight ahead with the marker just above it. 26 Starting with your back to the Royal Flush facing north, you'll see a ramp by a warehouse just off the right side. Hit it to the left at a bit of an angle to hit the marker floating above the road perpendicular to the parking garage. 27 Go back to the Royal Flush and hit the same ramp at an angle to the right. Use nitrous to clear the marker over the big roofless warehouse. Make sure you hit it smoothly, the ramp can sometimes spin your car around instead of actually launching you. 28 You know that diner near the big open warehouse you just jumped? There's a marker right above it and an easy ramp for it on the north side. 29 To the left of the diner you may have noticed a marker just to the north of what appears to be a rail blockade. The ramp for this marker is on the other side of that blockade, and there's some nitrous down the rails south. 30 Head down the road to the Lava Falls tunnel. There's a ramp mounted right next to the Chocolate Holes donut shop. Go partially onto it to align your- self, then reverse until you hit the Tire Shop across. Then simply boost onto it and fly up onto the building next to you. Don't forget the blueprints on your way down. Rewards: Cash for every 5 jumps. Drifter unlocked for completing the mission. Paradise City ------------- Unlocked after "Mano y Mano." 01 There's a set of three jumps west of where you start. The first one starts from a section of the main road warped into a ramp. Hit that and you'll land on a hidden roof behind a building with some Omega blueprints. 02 Continue along that hidden roof as it curves around right. You'll find some nitrous and the jump at the end. 03 This one is unique in that it's wall climbing. It's above a set of stairs. Start from the alleyway just east and boost right into the stairs. If done right, you'll flip straight up into the air and hit the checkpoint from below. 04-05 There's a set of two jumps east of the first set of three. Both of these can be hit by boosting off the bump in the road leading over the building bridgeway. 06 When you land, look east and you'll see the big concrete ramp leading up to the Norton Industries complex with the upgrade shop. Hit that ramp with a little boost to get the next marker. 07 Further east of that there will be a single marker just around the Power Plant area. The ramp is the eastern edge of the long grassy park where the divided road forms a hairpin with a four-lane road. 08 This one is just southeast of 07 and involves the same park. Align yourself with the road and boost right off the grass into it. 08 Go back to the power plant where you hit 06, then go all the way around the north side warehouse. You'll find some nitrous and the ramp and marker facing south among some green and yellow shipping crates. 09 If done right you'll land somewhere near this one. This is an easy one, the ramp for this leads up west from from the beach. Don't back up too far or you'll back into the water. Then just hit this one normally. 10 Heading south from the #07 hairpin toward the parking garage, you'll see a grassy bank that gets you this marker and onto the top story if hit right. 11-12 On the top story of the parking lot you'll see a busted section built into a ramp heading up onto the stadium. Use the nitrous and you'll hit both of them at once. 13-14 Landing on the stadium roof from the last two, go all the way to the edge and turn around. Facing north you'll find some nitrous and a ramp that should launch you into the next two. The tricky bit is using the air brake to hit the second one, which is closer to the ground and set up at an angle. 15-16 This is a tricky two-fer. Beside your garage facing north you'll find another concrete ramp. Start in the narrow lot beside the roofed off area and boost off the jump so you can hit the two that are aligned at a 90- degree angle. 17 Easy one, it's the stadium ramp on the northwest side. Hit it to get the marker with the stadium on your right. 18 Same thing with the south entrance. Don't worry about the covered section leading up to the stairs. 19 Just west of the stadium near the Wong & Wong Dentist shop you'll find two jumps. The first one's easy and uses the elevated divider heading north. 20 The second requires hitting it at a bit of an angle. Use nitrous to get enough speed to hit it, it's just above the doorway to the building. 21 This one is hovering right over the lower lane of the highway running across the south edge of the map. Keep heading west past it until you hit the nitrous, then boost right into the tiny planters along the sidewalk to your right. One of them should cause you to fly up into the beacon. 22 Works exactly the same as #19. Start at the nitrous on the sidewalk, and use the divider as a ramp onto the top of the Pussycat Corner. Don't forget the EMP parts on your way down. 23 A similar jump west of #22, with the same mechanics. 24-25 Head into the Dreg Mall parking lot, and you'll see some nitrous at one end of a row of parking lines. Align yourself along the lines facing north and you'll see the first beacon high up. You'll need to hit the side of the highway to vault you into the beacon, over the building and into #25 on the way down. 26 Starting from a parking lot near where you landed, aim east so you see the beacon and the Gasso station just beyond that. Hit the City Hall steps to fly into the beacon. 27 Continuing on from there is an extreme version of #3. Head along the road then boost headfirst into the grassy embankment of the office building at the T-intersection. You'll be propelled straight up into the point. 28 Just north of #27, there's an oddly-angled beacon hovering over an intersection. You'll want to start from the grassy embankment somewhere southwest of that intersection that you can see the beacon and the Gasso station just beyond it, then hit the corner embankment with nitrous to get the airtime needed to hit it. 29 West of the hairpin at #7 there's a point hovering above a divided four-lane road. Start from the nitrous at the far north side of the road and boost right into the embankment to hit it. 30 Between the parking lot and the office building north of the stadium is a lowered alleyway. Find the nitrous there and face north, you'll hit the ramp heading out onto the main roads. Rewards: Cash for every 5 jumps. Piñata unlocked for completing the mission. +------+ |Sniper| [SMSN] +------+ This one's fairly self-explanatory. You get a sniper rifle with unlimited ammo and you have to snipe as many targets as you can before time runs out. You will get time bonuses starting from 30 seconds per kill, decreasing 5 seconds every 5 kills down to only 5 seconds per kill. You'll also get cash for every target, increasing in value as the time bonuses shrink. Sniper missions are marked as crosshair icons on your map. Tips ---- -The further away you are, the better. It'll save time driving up to find the guy, and chances are good the next guy will spawn next to you. Be careful though as it is possible to spawn too far away. -Don't worry about spending too much time to stop. Going into sniper mode will automatically stop the car for you. Blister Canyon -------------- Unlocked after "The Gauntlet". A good strategy for this sniper mission is to divide your possible target locations into each of the three islands. Paradise City ------------- Unlocked after "Warehouse Gunfight". Many of the targets in this sniper mission are on top of tall buildings. You'll have to get fairly close to get to them, but you can also use Paradise City's more grid-like street layout to find the right avenue (no pun intended) for approach. +---+ |BGM| [SMBG] +---+ Using the guided missile, you have to destroy as many cars as possible. Each car destroyed gives you more time. The more cars you blow up, the better your winnings will be. There's only one BGM mission, in Paradise City. It's unlocked after finishing "Deathwish" and can be found at the missile icon on your map. Tips ---- -The trucks tend to spawn in certain locations. Many of them are easy to reach if you can maneuver right. Two locations are west down the road to city hall, and just east of the parking lot where you're stationed for this mission. -Like in "Attack of the Drones," if it can be destroyed, the BGM will blow it up. Streetlights are your worst enemy. -If you're heading toward the ground at a shallow-enough angle, the missile might just ricochet off the ground. Rewards: Lizard for beating 25 kills. +-------+ |Suicide| [SMSU] +-------+ You'll be parked in a stationary vehicle while waves of suicide bombers and vehicles will come at you. Kill them to stay alive and prevent them from blowing you up. Each suicide mission consists of four rounds. The first two consist mainly of pedestrians coming at you, while the second two introduce Beans that will drive at you and try to blow you up. Suicide missions can be found on the timebomb icons on the map. Tips ---- - Always aim as far away as you can, as much as you can. The turret gun has a surprisingly long range and disturbingly good accuracy as long as you keep your target in the reticule. - Vehicles FIRST. Unless you've got the hordes bearing down you, the runners can wait. - Fast aim when you can to switch between different sides, but slow scrolling also works if you've got enemies in an arc. - Do not expect to let off the trigger once the vehicles start coming at you. - You can only "chain" explosions from vehicles. You'll have to destroy each running target separately. Lava Falls ---------- Unlocked after "Backdoor Shootout". The frustrating bit about this mission are the relatively narrow confines of the alleyway from where you're parked. You can't see the ones coming at you from the sides until they're nearly on you. On the other hand, that means you've got more time to take care of any approaching vehicles. Rewards: Tub for surviving all four rounds. Blister Canyon -------------- Unlocked after "Breakout". This is probably the easiest of the Suicide missions because not only do you get a nice, wide view of your 'arena,' but you're also set back far enough into the parking lot that if anyone does reach the area you have enough time to respond to anyone that enters. Rewards: Sanford for surviving all four rounds. Paradise City ------------- Unlocked after "Behind Bars. If fast aim was your friend, this stage will make you sleep with it. You'll only be defending from the sides and not the front. Fortunately, you'll have a fairly wide parking lot from which to shoot. Make sure you only hit the ones Rewards: Juice for surviving all four rounds. +--------+ |Survival| [SMSV] +--------+ Also known as RIOT mode, the premise of Survival is simple: survive against the wrath of the Sentinels as long as you can until you either die or your RIOT level wears off. RIOT mode is activated by killing and destroying pretty much everything until you get all four letters on top of your radar, or by picking up a RIOT icon. Tips ---- - You can't get away with hiding in some place the Sentinels can't reach to run out the clock. You have to actually keep killing. Fortunately, it doesn't really take much if the "T" starts blinking. Gunning down a Sentinel yourself will do. - Learn where all the repair icons are, because they'll start shooting cluster rockets at you after a certain number of time. - Stock up on mines. Two will pretty much clear out everyone that's been after you, and leaving them at roadblocks will clear them out too. - Get the salvage magnet, so you can rack up the cash every time you blow up a car. Rewards: Lawdog for surviving 5 minutes in Lava Falls. Bruiser for surviving 10 minutes in Blister Canyon. Stalker for surviving 20 minutes in Paradise City. +-------------+ |Killing Spree| [SMKS] +-------------+ The RoadKill equivalent of the Rampage, Killing Sprees involve you killing a certain number of gang members in 90 seconds. You can either run them over or use the weapon. And you have to kill them yourself, Spike's turret won't qualify. Killing Sprees are not required for 100%, but you can get cash for completing them. 1) Lava Falls - Impale 10 Gauchos. Location: Located in an open parking lot next to the airport multi-storey parking garage on the north side. The trick to "impaling" is that you can only impale ONE person at a time on your car. So if you see two, run over one, then reverse a bit to get him off faster, THEN run the other one over going forward. 2) Blister Canyon - Scattergun 20 Talons. Location: North of the bowling alley, in an elevated yard. The road that runs directly south of this behind the parking lot is the perfect arena to find your targets. Try to line as many of them up as you can so the Scattergun can hit more than one. If you're lucky, you could get as many as four in one shot. You're bound to hit a few pedestrians, of course, so watch out for Sentinels. It might help divert Spike's attention away so he doesn't start turret-killing any other talons around though. 3) Paradise City - Air Strike 15 cars. Location: West of the shop, in a walled-off parking lot behind BankJuan. This is the most aggravating of the killing sprees, primarily because it takes time for the Airstrike to "reload" before you can use it again and there isn't usually much in the way of pedestrian traffic. Getting the Sentinels can help, but then that's also them firing at you while you try to blow them up. Try to get more than one car in the blast radius, which is fairly wide. 4) Paradise City - Impale 10 Dreg Lords Location: In the Paradise Mall parking lot, tucked into a corner While the Paradise Mall is fairly open, you'll find very few Dregs lurking about. You'll find more of them around the elevated highway that runs past it. =============================================================================== +======+ |Prints| [BLPR] +======+ Every city has a set of unlockable vehicles and weapons you can earn by finding five items - four parts and the blueprint. Many of them are fairly hard to reach, though some are visible from the main road. Once you find all five parts the car or weapon will be immediately available for use. You can also buy Blueprint Hints at the shops, but I get the feeling that they prevent you from getting 100%, so fortunately you can use my guide here to get them. +----------+ |Lava Falls| [BPLF] +----------+ S.T.V. ------ 1) Go to the park with the two Atlas statues in front. The part is nestled behind the west one. 2) At the east entrance of the tunnel you'll find this one sitting on a platform above some pipes. Start down in the trenches that run east of it, then accelerate so you hit the far corner of the intersection where the trenches run south. The jump should put you on top of that platform. 3) Use the ramp near Primer Part #1 to jump across the empty parking lot and onto the roof with this blueprint. 4) Behind the fire station at the airport. Go around the back. Print: Go to Atlas Park, and starting from the main drag there's a brick walkway that you can use as the runway. Hit the grass ramp at the end and you should fly far enough to land on the roof where this part is. Laser Trip Mine --------------- 1) Second story of the parking lot. It'll be in the corner to your right as you go up the ramp. 2) There's an empty swimming pool behind the hotel at the southwest of the map. The print is nestled right beside the ramp leading out of it. 3) East of the shop there's a hotel with a very wide covered driveway and a fountain. The print is in plain sight under that driveway. 4) Go into the theme park and look for the Woody's Hole ride. Immediately west of those are a series of neon-lit buildings. Look for a way behind them and the part will be sitting there between the buildings and the back wall. Print: Hit the ramp at the northern side of the airport at an angle, so that you land on the high roof with the skull, just on the other side of the street. The blueprint should be on the north side of the building. Scatter Gun ----------- 1) Go up to the top story of the hotel parking lot, and jump the concrete ramp going south across the street onto the rooftop. Then hit the jump to your left and land on the green rooftop where the part is. 2) On the Got Toes? Billboard near your garage. The jump for this is actually placed between the south edge of the airport terminal and the fence. Go around there, and be sure to use nitrous to get you all the way to the billboard. 3) Jump off the wing ramp at the north side of the airport runway, you'll land on a roof with a skull mounted on the right side wall. Continue off the ramp straight ahead and land on the next roof, and this part will be to the left. 4) Behind the wall near Cabe's trailer where you get missions at the start of the game. Print: Drop into the trench between the west Tunnel entrance and the big Lava Falls sign. Grinder ------- 1) Second story of the airport parking lot, just laying there in the northeast corner. 2) On top of your garage. The ramp to get up here is located east, across the trench and right beside the airport gate sign. 3) Go to the busted-down wall at the southeast corner of the Four Star Resort. Creep around north heading outside/east and you'll find this one in a narrow alley between the wall and the building next door. 4) Go to the top storey of the Airport parking lot and jump off the ramp at the south end at an angle to land on the airport building. Then turn around and go north and you'll find this last print. Print: In the airport, sitting in a small hollowed-out plane fuselage section toward the northeast section. Primer ------ 1) There's a walled-off parking lot beside the Shoot Yer Load gun store. Go around and into it, there will be a ramp by the west wall and the print will be right next to it. 2) You know that road that goes all the way around the Four Star? Follow it and it will lead you right into a parking lot. You'll see this part behind the last column to your left. 3) Heading into the airport from your garage, the road will curve left. Follow it left, and you'll see a long covered area leading to a ramp at the very far end. Jump that ramp and land on the roof ahead to get this next blueprint. Alternatively, you can also drop down onto the building from the ramp at the northeast corner of the airport parking lot's top story. 4) Go into the trenches and go all the way to where it runs around the southeast corner of the map parallel to the airport road. It should be lying there in front of you. Print: West of the shop, between the last two buildings before the jump. One of them is bright green and yellow with a "Cancer Sticks" sign on top. +--------------+ |Blister Canyon| [BPBC] +--------------+ Ray --- 1) Start heading east down the road from where the building where you get the first five missions. You'll come to some billboards. Turn left just a little and you'll see this ramp down a side road. Hit that ramp to get to the top roof. There's a ramp just after the roof, hit that to land on this low roof between two buildings to get the blueprint. (See Blister Canyon Stunt ramps #8-9). 2) On top of the bowling alley. The ramp for this is under the Lube & Screw sign just north of it, use the road to give you some runway. 3) Go behind the last warehouse at the end of the road heading south on the west island and you'll find this on a small concrete yard by the water. 4) North of the blue warehouse at the Hudson Shipyards (you went here for Duck Hunt) there are a bunch of multi-colored crates. This last print is behind the green crate to the right of the double-stacked blue one. Print: Go to the top story of the parking lot and hit the ramp by the north side of the parking lot just to the left to land on the roof where these prints are sitting. Razor ----- 1) This one uses #30 from the stunt run. Use nitrous up the ramp beside the donut shop and land on the roof of the tall building, with the part at the far corner. 2) Go into the power plant. Before the giant pig statue, you'll see a small road left into a parking lot. Go down that road and turn left once you're in the parking lot, and you'll see the part under a billboard on the far side of the yard. 3) There's a ramp near where you found the second part. Hit that ramp and land on the roof of the next building, and this part will be sitting by a corner. 4) Underneath the collapsed section of the overpass on the north island there is a long patch of dirt that runs between the fence and the cliff. Go to the end of this section and you'll find this part peeking out behind a small ramp. Print: Hit the big bump in the road between the north and east sections of the city flying north. You should land on a long blue warehouse, with the print in the far corner. Monster ------- 1) Go into the power plant and look for a ramp by a landslide-blocked road. You'll want to hit that ramp fast and to the left to land on a green-roofed building where you can find this part. 2) On top of the water tower by your garage. Use nitrous on the ramp mounted on the giant bump in the road and aim yourself at this print. It's possible to go too fast and fly right over it, so keep trying. 3) Hit the ramp, this time at an angle to the left to land on the green/pink warehouse. The blueprint will be off on the corner. 4) Use the ramp at the south side of the drive-in theater to land on the roof of the Royal Flush building where this print is sitting. Print: Start from the ramp below the collapsed overpass, and jump onto the Big Wrench building. Then take the jump to the left of where you land to get to the building with this blueprint on it. Homing Rocket ------------- 1) Go all the way around the back of the southernmost power plant building and you'll find this one sitting out in the far corner of the yard. 2) Right under a long green warehouse under the overpass just after the south Biocide entrance. 3) Heading down from the overpass into the west island, turn right into the alleyway behind NarcoLux and head straight until you see the blueprint on your right. 4) There's a walled off section along the eastern edge of the western island by the railyard. You'll want to follow that green wall to the south end, creep around the periously-angled roads and make your way behind it. There's a ramp all the way at the end of the road and this print is right beside it. Print: Go all the way east across the docks by your garage and you'll find a large ramp that will drop you onto the S.S. Tarduck. Head around the aft (that's navy for "rear") and you'll find a ramp into a pink-lit area where this print is sitting. Use the ramp at the fore of the boat to leap off. +-------------+ |Paradise City| [BPPA] +-------------+ Rigg ---- 1. East of the shop you'll find the power plant. Search among the transformer poles for this part, you'll find it sitting right there. 2. East of the power plant is a large 7 (or L-) shaped building. Stick to its walls and you'll find this part in a small alley on the north side. 3. Follow the directions to get the Omega's prints. There will be a ramp at the other side of the balcony, use nitrous to boost off that and jump onto the building across the street to get this part. 4. North of where you found Bolt Gun #4, in a walled-off yard at the southeast corner of a four-lane intersection across from BancJuan. Print: Jump to the top of the stadium using the ramp at the parking garage just north of it, this print is sitting right in the middle. Bolt Gun -------- 1. From the top of the stadium (see Rigg Print) you'll want to face north and you'll see an office building to the left. Go over there and you can actually drop onto a ledge running along that office building. Then drop down one more ledge toward the stadium and you'll find this part. 2. Go into the Paradise Mall parking lot. You'll find this part by the north side of the parking lot where an office building meets the end of the highway bridge. 3. Behind the Head Corp. building, directly south and across the park from Omega #1. 4. There's a mostly-abandoned strip mall immediately west of City Hall. Go into the alley in the middle of it and you'll find this part underneath the awning by Pizza Sheik. Print: On top of a footbridge between two buildings west of the shop. You can't really miss this, the ramp to reach the bridge is directly south on a busted overpass. You don't have to use nitrous if your car has a high-enough speed attribute, because it's easy to overshoot it. Omega ----- 1. Directly under the garage where you get the BGM mission, east of city hall. There's a ramp that'll take you under it. 2. South of where you found Fang #2, on a grassy alley near the water. 3. Immediately west of the shop there's a gray building. Go all the way around the back of it past the Blister Canyon entrance and you'll find the part sitting on the grass. 4. Go west from the shop down the divided road until you see some boarded-up red buildings to your right. Look left and there will be an alley with the prints all the way in. Print: Follow the directions for Paradise City Stunt Jump #1 and you'll find this between the building and the cliff face. Fang ---- 1. Facing south from the shop you'll see a gas station out to the right and an office building with a staircase in front of it to its left. Go over there, go up the stairs for this print. 2. Go west along the highway running along the south side of the city. It will turn north and turn into a bridge. You'll find this part between the two lanes. 3. In the yard south of where you find Rigg Part #3, under a blue-lit awning. 4. There's a side road immediately east of the Pussycat Corner with covered areas with columns on both sides. You'll find this last part underneath the one on the right. Print: Northeast of where you find Rigg part 2, there's a building with an alley that runs around behind it and to the edge of the dock above the beach (and the EMP's print). You'll find this print between the building and the edge of the dock. EMP --- 1. On top of the Pussycat Corner where you get your missions. Use the incline divider on the highway just south of it as a ramp and boost up onto the roof. 2. There's a pair of concrete docks just west of your garage, this print is sitting on the north one. 3. From the Pussycat Corner, go northwest into the alleyway and you'll see this print sitting before you exit out onto the divided four-lane road. 4. Southeast of where you found Fang #3, you'll find this in an alley between two buildings, one of which is the Cockmaster Rooster Training building. Print: There's a beach at the northeast section of the map, running along the docks. GO all the way to the northeast side of this beach and the print will be lying right there. =============================================================================== +---------------+ |Criminal Titles| [CRTI] +---------------+ Everything you do in the game affects your criminal rating. The more death and destruction you cause, the higher it goes. Here is a listing of all the titles you can achieve, in the order you rise through them. Higher criminal titles increase the number of "Followers" you have outside your garage. These "followers" are all dressed like Spike and will fire at anyone threatening you if you're nearby. Rookie Sophomore Stooge Ass Clown Intern Side Kick Youngblood Pole Smoker Punk Goon Zealot Henchman Thug Big Cheese Maniac Outlaw Hustler Warrior Prowler Killer Mobster Gangsta Slayer Murderer Butcher Destroyer Doomsayer Eliminator Pimp Daddy Assassin Annihilator MadMan Slaughterer Grim Reaper The Shizz Harbinger of Death Executioner Overlord of Doom Reaper of Death Road Lord =============================================================================== +==========+ |Statistics| [STTC] +==========+ The stats screen, when you pause, shows a total of everything you've done. The stats that are tracked are listed here, in the same order as the stats screen. ================== === Deliveries === ================== Lava Falls Blister Canyon Paradise City ============= === Kills === ============= Followers Killed Gauchos Killed South League Killed Daredevils Killed Bedlamites Killed Section Eights Killed Dreg Lords Killed Talons Killed Sentinels Killed Scavengers Killed Prostitutes Killed Shopkeepers Killed Bums Killed Old People Killed ================== === Kill Style === ================== People Impaled People Burned People Splattered People Shot People Exploded ============== === Player === ============== Odometer Farthest Jump Highest Jump Longest Hang Time Times Toasted Times Drowned Total Salvage Earned Total Salvage Spent Repair Pickups Nitrous Pickups Missions Completed Game Percent Complete Hours Played Longest RIOT =============================================================================== +====================+ |Song list and lyrics| [SLLY] +====================+ For a listing of songs and lyrics from the radio stations, please check out the Roadkill Song Guide by JPaterson. http://db.gamefaqs.com/console/xbox/file/roadkill_song.txt =============================================================================== +===========+ |Cheat Codes| [CHCO] +===========+ Cheat codes have the potential to ruin a game, not only by making it extremely easy, but some cheats could cause your save to go corrupt, so use these codes at your own risk. Do not complain to me if something bad happens. To use any of these cheats, press START to pause the game, highlight the MAP option, then enter one or more of the following button combinations. If you hear the sound of an engine, it means the code worked. XBox ---- Unlimited Ammo Y, X, X, B, Y, X, X, B More Money Y, B, Y, B, X, A, X, A, DOWN, UP Full Health X, B, X, B, X, B Increase RIOT Y, B, A, X, Y, B, A, X, UP Decrease RIOT Y, B, A, X, Y, B, A, X, DOWN Unlock All Vehicles UP, DOWN, UP, DOWN, Y, A, Y, A, X, B, B, X PS2 (special thanks to FoxHound26 via GameFAQs Cheats section) --- Decrease RIOT level Triangle, O, X, Square, Triangle, O, X, Square, Down Increase RIOT level Triangle,O, X, Square, Triangle, O, X, Square, Up Infinate Ammo Triangle, Square, Square, O, Triangle, Square, Square, O Money Cheat Triangle, O, Triangle, O, Square, X, Square, X, Down, Up Restore Health Square, O, Square, O, Square, O, Square, O Tornado Triangle, O, X, , Square, Square, X, O, Triangle Unlock Weapons Triangle, X, X, Triangle, Square, O, O, Square, X, Square, O, Triangle =============================================================================== =============================================================================== +===================+ |E-MAIL POLICY & FAQ| [EMAP] +===================+ E-mail me if...AND ONLY IF... - You have tips and strategies for missions et al. ALREADY INCLUDED IN THE CURRENT VERSION OF THE GUIDE. I cannot stress this enough. - You have real-life trivia pertaining to said content, EXCEPT products mentioned on the radio. That's what my scripts are for. - I typoed or made errors in grammar. And don't insult my intelligence about it, these things happen when you're currently living in a country with a severe national brain drain AND you've spent an assload of man-hours on a guide this detailed. - You have a time that can beat (not just equal) my set times for the challenges above. Send me the folder with your savefile in a .zip, and no viruses. OR ELSE. - You have a sensible suggestion as to how to improve/add on to the guide. - You want to publish, link to or copy this FAQ to a CREDIBLE publication or website. DO NOT E-MAIL ME WITH THE FOLLOWING QUESTIONS: - Q: How do I unlock this city/mission? A: See the respective sections. - Q: How do I unlock a certain vehicle? A: See the vehicle section or the missions. - Q: How do I unlock the Stump and Bagger? A: You can't unlock them in single player. The reason is because both vehicles seat only the driver by default without the gunner. - Q: What about Frank's Blade or Vinnie's '57 Cruiser from Gear Talk? A: Nope.avi - Q: How do I unlock the Sentinels' APC? A: You can't. Sorry. - Q: What do I need for 100%? A: All story missions, all side missions and blueprints that unlock vehicles. - Q: What do I get for 100%? A: Nothing that I know of, sorry. - Q: Did you really get permission from JPaterson to build on his guide? A: And I Quote: Hey Frank, All yours. Have fun. James - Q: When are you gonna add something for the multiplayer mode? A: I will when I find someone else to help me with them. ;_; Flames and anything of THAT sort (especially regarding the excessive use of LS- Talk in the Pimping Section), even as much as insults planted in otherwise credible solutions will result in you being BLOCKED. The latter instance will be the ONLY time I may add your info WITHOUT crediting you. If you ask one of the questions above, I'll delete it without replying but I won't block you the first time. And as a new policy, PLEASE say in the SUBJECT TITLE which part of the game you're asking for help/making suggestions for. It'll make dealing with these messages - and coming back for them in case of reference - a lot easier. Examples: "RoadKill - Killing Spree Locations" "Gamecube Control Scheme for Roadkill" Thanks. That all being said... forelli_boy at myway dot com =============================================================================== +======================+ | Special Thanks To... | [SPTT] +======================+ Me, for bothering to use up all my spare time to gather the data for the guide. The PS2 I got from Goodwill for $15 for handling all the hours I put into it. Midway (RIP) and Terminal Reality for making this game. Extra special thanks to James Paterson, for letting me build on his guide. +==============+ |Copyright Info| [CPIN] +==============+ RoadKill copyright 2003 Midway Home Entertainment Inc. Midway and Midway logos are trademarks of Midway amusement games, LLC. Roadkill is a trademark of Midway Home Entertainment Inc. All rights reserved. =============================================================================== This document is copyright by US and Canadian copyright laws. This FAQ is for personal use only. This FAQ may not be altered or sold for personal or commercial reasons. If you would like permission to use this guide on your website, please e-mail me and I'll grant it if you're polite. Thank you. =============================================================================== End of RoadKill FAQ/Walkthrough. ©2011 Francis Santos-Viola and James Paterson. The author of this FAQ is in no way affiliated with Midway Home Entertainment, or any member of the RoadKill development team.