Red Ninja : End of Honor Walkthrough -for X-Box Console Created 8/12/06 Thanks to H2 for helping us get through this game the first time around! Contents Controls Characters Level 1 : Assasinating the Vassal Level 1 Boss : Noh Master Level 2 : Mining Village Level 2 Boss : Old Thunder Lady Level 3 : Docks Level 3 Boss : Armor God Level 4 : Buddha Temple Level 4 Boss : Snake Lady Level 5 : Prison Island Level 5 Boss : Cannon Master Level 6 : Black Lizard Castle Level 6 Boss : Armor God / Chiyome ----------------------------------------------------------- ----------- Controls A - Jump B - Wall hug / Crouch X - Attack Right Trigger - Target Y+X - Slow down time attack Back - Menu White - Equip Weapon Black - Equip Weapon Left Trigger - Aim ----------------------------------------------------------- ------------ Characters Kurenai: The main Red Ninja. Dressed in a skimpy little red outfit, her main weapon is the Tetsugen. A blade that is attached to the wire that she was left to die on as a child. As a member of the Takeda clan, she follows orders and listens to Chiyome. The woman who cut Kurenai down from the tree on which she was left to die, and saved her life. Chiyome: The head Ninja of the Takeda clan. Her outfit resembles that of a nun. She was Lord Shingen Takeda's mistress, and chief confidant Akemi: The troublesome, annoying little Ninja that Chiyome and Kurenai took under their wings. She leaves little butterflies around with helpful hints and brings weapons to the ever-forgetful Kurenai. Zenzo: The only male ninja. You might think that he and Kurenai have a "thing" going on... but apparentely Kurenai just looks up to him, and respects his opinion. He dressed in blue, and you never see the majority of his face. Katsuyori: Lord Shingen Takeda's annoying, whiny son. With his mismatched outfit and endless supply of wooden sticks... he commands the Takeda Ninjas. Lord Shingen Takeda: Head of the Takeda clan, all you see of him is a shadowy figure behind a screen and he never says anything. ----------------------------------------------------------- ----------- Level 1 : Assasinating the Vassal You start out on a hill. There is one soldier at the bottom. You can stealth kill him. When you turn the corner, two more soldiers will be there. Continue on the path until you see a gaurd standing by a door. Kill him before he calls an archer, collect the key and pass through the door. -Scene- -Save- Follow the path and go left. There will be two gaurds on that road. The second will be sleeping. Turn on the road, and you will hear an archer. You can climb up to kill him, but otherwise ignore him. Once again kill the gaurd to retrieve a key to the gate. Follow the path around the walls. Alot of these soldiers are vulnerable to stealth kills. When you reach a building with round bushes, there will be a butterfly flying near a hold under the porch. Crawl through it with B + control pad. You are now in the tea house. You'll see a hole in the ceiling. Go through it. Go left and jump into another hole. This area has a potion. Exit the room and go to the room on the left and back into the ceiling. Go into another opening with a Kunai near it and enter the room. Exit the room and Go to the room to the right. Enter another hole and ind an elixer and an amulet. Leave that room and continue down the hall to another room. Enter a hole in the ceiling again. Don't go down the immidiate opening in front of you. Go a bit further and drop down into that hole. Jump through a second ceiling hole. You should see a larg opening on the roofing with light coming from it. Jump up on it. You'll see a bridge. Jump off the building and go down the bridge to kill the soldiers one by one. Try to avoid the water because its difficult to get out of it. There are a few potions around the area. After you kill the captain go through the doors. -Save- Theres a path, so just follow it and kill whoevers in your way. -Scene- You'll be behind a walled off area. You should duck immediatly. On your rader you should see that there's a gaurd walking to the right. When he's walking away from you, run up and stealth kill him. Equip your blow gun and aim for the Vassals head. Next there are five gaurds attacking you. These guys aren't very aggressive so just focus on taking them out one by one. Level 1 Boss : Noh Master This guy has pretty simple attacks. They are usually straight forward and kind of speedy. Just always keep him targeted and keep moving from side to side. Hitting him with lose range or long range attacks are both fairly easy. Sometimes he will multiply to three Noh Masters, but just attack each one until you get the real one. -Scene- ----------------------------------------------------------- ------------ Level 2 : Mining Town Jump on the roofs. You can kill people from the roofes, but they can climb up sometimes. There are lots of potions hidden behind the buildings in pots. follow the piles of glowing rice. Make your way up and kill people along the path. Once your in a clearing, there will be a few gaurds and a master gate gaurd. Try to kill him first, because the others will run away. Jump over the gate after pulling the lever and lower into another room -Save- Kill gaurds and go straight through the passage. Ledge hang off a small ledge and go as far as possible. Head downstairs. -Scene- Equip your new Hook and latch on to a beam and jump forward. Go back down the passageway and turn right before entering the first room. Swing over the room and kill the two guards. Jump up to the beams to find a treasure chest. Jump to the butterfly and swing over to the switch. Turn the lever and jump down to go through the opened passage way. Jump over the gap in the bridge and hang off the wooden beams and go out as far as possible. Drop to another beam and drop again. Hook on to the borken bridge peice and swing to the passage way. Kill the gaurds and pull the lever. go through the open passage. Here you learn Seduction, which is worthless, but try if you will, and continue down the passage. Hook onto a beam and then land on a platform with an oil pot. Wall hug and walk to the other platform. Do the same again, following the glowing rice. Walk to a very large platform. Run then JUMP then hook onto a ceiling beam to get to the other platform. Stealth kill the next gaurd. theres a wall with an arrow on it. wall run up it to collect the metel lever at the end of the passage way. Return to the lever base and use Oil pot and Lever to fix it. Pull it to open the door. Kill gaurds after stairs. walk on the beam as far as you can, jump up and hook onto a beam. Now swing forward and jump, imidiatly hooking on to another beam further up. -Save- Run across the bridge and jump the gap. Stealth Kill the sleeping gaurds. Go through a mini passageway. Break a box with a smoke bomb in it, careful not to fall down a cliff. Go down to find a house on a plat form and kill the gaurds. Jump up onto a rope hanging across the river. Go leftwards till your over a platform with a potion. aFter collecting jump up and go one slide out ad drop down on another platform. Keep going towards the other side. Run up the hill and kill the gaurd. This gaurd is the only one that we've been able to seduce properly. Run up the hill and kill the gaurds. A cut Scene will make it seem like you need to run up a wall on these small ledges, but its far easier to just kill the gaurds straighton. Swing across a bug gap and kill the captain. This guy is very agressive, so try to kill him quickly. Go through the passage. You'll start off in a corrider with a left room, a right room, and a room straight across. Go to the left room. Kill the gaurd. Pull the lever. Now go to the right room and do the same. Break some dark boxes and wall hug through a little passage way. Kill more gaurds, pull a lever to the left corner and another up a ladder. go through the newly opened doors. There will be a room with spikes coming out. Just wall hug and go around them. You should be in a big stretch of hallway. Go to the left to find a potion near a cliff. Go to the right and kill a bunch of gaurds. Try to do this quickly because they call abunch of people to attack you. After seeing the hallway with a bunch of crates, you can either just run through to the open passageway, or hook on to beams above. If you do use the hook, be careful because the beams will fall. After going through the little reddish passageway, there will be a captain and a switch. Kill him and drag him on to the switch to stop the spikes. You'll be in a huge open space. Pull the lever to the right and the wall run up the huge wall. Jump off and immediatly hook onto a beam. Reposition yourself and go onto the platform. Wall hug across the beam, but try to kill the gaurd on the other side with blowguns or kunais. Go throught the passageway. -Save- Kill the gaurd and go to the left. Drop down onto a little beach. Go across the beams, and collect the various potions. Get at close as you can to the far wall, and jump, then hook on to a beam. Pull yourself up and kill the gaurd. Go through the passage and kill another gaurd. Go left and on some stairs. If you turn the lever, the spikes stop, and the door opens but the gaurd wakes up and clals more soldiesr. You can wall run around the spikes and stealth hill him instead. Wall run across the first wall. There are two more walls with spikes. Just run across them with good timing. Go to the right and wall run across a chunk of bricks. then wall hug behind a boulder. Find a lever that makes the draw bridge go down. Go back and cross the bridge. -Scene- Leave the room. Hook onto a beam and swing to a platform and kill the gaurd. now hook onto another beam and swimg forward when the spikes are withdrawn. Kill the gaurds. When the spikes come out, run, jump and hook across. Kill the gaurds, and run forward on the bricks. Jumping over the hole and wall running across the bricks is alot easier. Hokk and swing to the platform. If you go across the path you'll find a treasure chest with an amulet in it. go back to the platforms. Wall run up and jump onto the first platform. You can either wall run up to two more platforms, or jump straight up from the first platform and hook onto a beam. Re-align and swing, jump and hook onto another beam. You won't be able to see it, but just know that it is there. From there swing onto the greenish steps and jump up. Go right, and wait until the spikes go down then sprint across. You can do the ceiling cling, but it is pretty useless because you can't move and do it at the same time. Follow passageway and repeat the running over spikes 3 times. You should now be on a platform with big metal acorns hanging in front of you. Walk to the edge of this platform and drop down. Do Not Jump Off Yet!! There is a treasure chest with Iron claws in it. Jump off of wall to get back onto platform. Run and jump onto the first acorn, be careful, as these are easily overshot. Once on it, hook onto the beam overhead and swing once to the next acorn. Be careful, jump to the third acorn, and then hook and swing on beam to the fourth. Hook and realign then swing onto the platform. Stay to the left side of the platform as you follow it around the corner. Jump up onto the pipe ahead of you, it is actually another walkway, but it is extremely easy to overshoot as well. Follow it, and jump the gap to the next platform. At the end, hook the beam, swing, jump and hook onto the second one. Do not jump to the platform things straight ahead. Instead, turn left, and jump onto that platform. Follow it. -Save- Get the elixirs before the bridge. You will need them. Level Two Boss: Old Thunder Lady Immediately run up to the generators and attack them. Once they are destroyed, Thunder Granny can't use some of her lightening attacks. However, she will be following you as you do this... so hurry. After the generators are destroyed, attack her whenever possible. Try to avoid her lightening attacks, and dodge her whenever she comes towards you. After she is down to maybe about 40% health, she will jump into the trees and send bolts of lightening down to attack you. For the first couple of times you can see her on your radar, so run up underneath her and hook onto the branch she is on. You can pull it down by pressing (x). Attack her as soon as she is down, and then once she goes up into the trees dodge her lightening attacks by running around while you search for her. It is really annoying, and it takes a loooong time. At one point Thunder Granny can't be found on the radar. It is usually when she has almost no health left. What you then have to do is find the right branch (again, it takes forever!) and hook onto it while dodging the lightening and go up onto the branch. Jump from branch to branch, gradually getting higher until you are at least on the second to the top branch. You might have to go all the way up. (If you fall at this point you have to redo the whole boss fight, so watch out!) All it takes at this point is one well-aimed hit with the tetsugen to kill her. -Scene- Go across bridge to cave. -Scene- -Save- ----------------------------------------------------------- ------------ Level 3: Docks -Scene- To start off you just received your fundo. The cool little weighted club-like weapon. I find it pretty useless if you are serious about killing the people. But you can have a lot of fun with it. So, kill the guards and go into guard tower. Kill that guard as well, then jump over to the window with the butterfly by it. Hop into the window, then jump down. There is a treasure chest in that room with water spiders in it. They are pretty good at keeping you from freezing to death in the water, however you can't really fight with them and you move so very slow. So don't equip them until you are actually in the water. Exit and go to the right. -Scene- Kill the guards and try to be stealthy. Go across the water and jump off of the walls to get up to the passage that Chiyome went through. Go through passage. -Scene- Ok, jumping from roof to roof in this area rarely works. And since there are lots of items on the ground, I prefer the ground. Kill the guards. It is kind of fun to practice hanging with the fundo. However, you can easily be overwhelmed by the numbers of guards, so whenever possible stealth kill. Jump onto crates to get to window where Chiyome went through. You can run around and gather up items. Go up the white ladder by Chiyome's window and enter. Try to get ontop of the crates to the right. Look for one of the Ninja arrows pointing behind crates and wall hug past them. Follow the path made between the crates until you see a hole, jump down it. Stay in the rafters as much as possible in this room because there are almost literally TONS of guards who are pretty difficult to kill, and will easily kill you, so be stealthy. As you make your way around, you will see a boarded up area on the ground with a guard in front of it. This is the only guard that you really need to kill, and once you do that all the others will run. Kill him, and then go through the joint dislocation hole behind him. -Save- Equip your water skis. Follow the canal and kill the one guard in the first niche to the right. Try to stealth kill him to avoid boat detection. Continue down waterway. -Scene- Unequip your water skis, as this is a big battle. Equip smoke bombs, and potions. While fighting, ignore the archers on the boats which can sometimes be difficult, especially when you suddenly have an arrow sticking out of your arm. Trigger a smoke bomb when the guards with swords are relatively closely bunched around you, target and stealth kill them FAST. You may need to do this multiple times. Once the guards on the ground are killed, target the archer above the crates. One hit starts a scene. -Scene- Equip water skis and continue down the canal. Unequip the water skis when you kill guards on both sides of the waterway. Pull the lever, and swim through the opened gate. As soon as you are able to move run, the barrels behind you will explode. Kill the guard at the end. -Save- -Scene- Level Three Boss: Armor God This is the most annoying boss besides the fourth level boss. Don't worry too much about getting him in Akemi's circles...as she only randomly aims and even more rarely does she actually hit some one (occasionally it is you.) When he appears in front of you immediately flip back, so his swords get stuck in the wood. He will either attack with one or both. For the few seconds he is stuck, attack! A four hit combo works pretty well. When he sticks both swords down by his sides and turns red get far away from him, as he is about to light on fire. This attack only works if you are attacking/next to him when he does it. Make sure that you don't get caught in a corner with him, or else you are in trouble. On the off chance that Akemi does hit him with the cannon, attack him as much as possible. He stays down for quite a long time after being hit, so use it for your advantage. But then he might go after Akemi, who he can kill with two hits. On the plus side, his attention is entirely on her, so you have to hit him as much as possible while he doesn't notice. -Scene- -Save- ----------------------------------------------------------- ------------ Level 4: Buddha Temple -Scene- Kill the guards to the left. Then go to the right and kill the guards over there as well. There are lots of cool items back there, so enjoy it. Go back to the left, and wall hug to the mound. Once you get there, you can use joint dislocation. Once out of the very small area, kill the guards. Follow the little ninja arrows, wall run, jump and hook onto the beam. Swing onto the platform. Kill the guards so that they won't get in the way later. Hook onto the broken roof, and then swing over and hook onto the next beam. Go up, and kill the guard in the tower to get the key. DO NOT JUMP OFF OF THE TOWER!!! Or else you wind up dying. Kill the guards on the ground and make sure to watch out for chasms. Go up the stairs and open the door. -Save- Go into the center and after the little zoom in, RUN AWAY! Well, you don't have to. But I find it easier to kill them one by one. You can also use the shihon ninjitsu and kill them all by slowly spinning around. Just have fun. Wall run up and hook onto beam. You can then swing to the other 5 hooks. On the final hook, go up into the hole and onto the roof. Run, don't jump or else you will fall off. Jump into the window and enter the Buddha Temple. From the start run straight forward. Watch out for the dicolored wood, because it winds up breaking once you step on it. Hang and drop off of the edge of the first platform. This is a short cut that skips a lot of wall running. If you want to wall run, then follow the arrows. Run and jump over to the next platform. Once there jump off and ledge hang off of the piece of bamboo. Go as far as you can on that piece then drop off. Jump on to the bright green piece of bamboo, and move up to the very top one. From there go up and down and left, on pieces of bamboo until there aren't any more. Drop down onto the platform at the end of the last piece. From there hook straight up, and go onto the platform above. Run, jump and hook onto the beam in the middle of the big gap. Swing over to the next platform. Walk to the edge and drop off. From there look to your right, there should be an arrow that points down. This part is tricky. You have to jump off in the direction of the arrow and hook onto a beam there. Once hooked land on the rafter, and make your way over to the middle platform with the candle on it. Your main goal is to make your way to the tall platform, jump up onto it. Hook and swing to the next hook. Go as low as possible, then hook onto third beam. Swing over to the platform. Once you get there, begin running up to the top platform. Otherwise the wood will collapse under you. Once on the platform, wall hug. Then by the candle jump and ledge hang off of the bamboo. Go as far as possible, then drop down onto the diagonal bamboo. Go as far as possible, and then jump up. Go as far as possible, again, and then drop down. Drop off the bamboo, but as you fall move backwards. Hopefully, you would have grabbed onto the platform behind you. Once on the platform wall hug over to the next one. From here, run and jump to the next platform with the candle on it. Run off the long part (quickly, the wood here collapses) and jump past the beam onto a platform that is kind of hidden behind the beam. Continue jumping from platform to platform until you land in the Buddha's giant, golden hand. Pull his finger ( I am dead serious, that is what you have to do!) Jump back onto the platform that you just came from. Hook onto the beam above, swing and jump to the next platform. Be careful, this is another one that is easily overshot. Follow the platforms to the back of the Buddha, and then jump in. FYI: If you happen to fall off at any time, and don't wind up dying. Make your way to the flame-holder with out a flame, but that has a butterfly next to it. From there hook onto the platform above. Go up onto it, and then you wall run to the other platform. From there you jump over...and go through the whole thing again. -Save- Follow the passageway. Walk around the spikes, then walk under them. Kill the guard, then continue to follow the passage. You will see giant gaping holes that are too big to jump over. Use the hook to pull them down. Run and jump onto them. Wall hug past the spikes. You enter a big room, and kill the guards all around it. Try not to cut them in half, because at least three have to be dragged onto the pressure switches to open the door. Go down the stairs. Now you should be in a big room with a hand. Wall run up, so that you can land in the palm. Three of the white ninjas will drop down, kill them. They aren't too hard to kill. Pull the finger on the hand again, and then hook into the hole that the ninjas came from. -Save- Go into the cavern and out into small exit with arrows. Many walkways collapse so you have to hang off wall. FYI: If you happen to fall head towards the giant snake head. Thaere is a ramp on the left. Continue down path and pull a lever in a lit room. Now head towards the white x on the radar. Enter... -Scene- Well, now you are captured and have no weapons. There is a crawlspace in the back of the cell. After a small room, go through a joint dislocation hole. Stealth kill the soldier that was guarding you, and jump up a the cylindrical opening. The giant snake's mouth will now be open...swim towards it, and watch out for snakes. -Scene- Level Four Boss: Snake Lady The Snake Lady boss is a real pain. And since the last save was awhile ago, it really sucks. The main problem is Akemi (she really is the most annoying character) the Snake Lady poisoned her, and throughout the whole battle she is slowly dying. And, unfortunately is she dies...it isn't over, you just have to start over again. This took me, well....I had to have a friend do it. You have to probably do it multiple times. There are three stages. Stage one: Snake Lady moves from island to island. She has 3 keys and 3 seperate health bars. Every time one health bars goes down, you get a key. for the first bar, you have to strike Snake Lady's head once or twice by targeting her, pressing x for a long range tetsugen attack, and press up before the blade strikes. For the second bar, normal close range or long range tetsugen attacks will do. For the last bar, you have to strike her at her feet at least twice, by targeting, attacking and pressing down before the blade hits her. This boss is very difficult and most people can't even hit her feet or her head once. My suggestions are to wait for the times between when she's changing attacks. It takes alot of tries to even get past this part, so hang in there. When you have all three keys, run towards Akemi. Stage two: Akemi is still losing health. The Snake lady is once again jumping from island to island. Here is what I do : Stay on one island. Wait for her to circle above and attack you, and then dodge (which is pretty hard). Attack her with combos. Long range tetsugen attacks generally take too long and can be blocked easily. There's not much time in this battle. stage three: Akemi is STILL losing health. You have to act fast! Go to one of the islands near the giant snake and Hook onto a rock above it. Tap x again and again intil it comes down on the snake. Sometimes, the hook will get caught on other rocks on the ceiling and waste your precious time, so be careful of where your pointing to when you hook. -Save- ----------------------------------------------------------- ------------ Level 5: Prison Island Now you have armor (why Kurenai didn't wear that from the beginning still confounds me. Maybe if she used her Ninja Logic....) and a hacked hair cut. Kill the guard, then go upstairs and kill some more guards. Jump up from the stairs and hook onto the tree. Jump over the wall...and once again kill some guards. Further on, there will be a small walkspace in front of rice. You will be in a prison. Spikes come up from the floor. Jump over them, and kill the guards. One of the deceased guards has a key to Prison District One, get it. Once you find that gate, kill the two guards in the hallway. You then pick up the key for cell 2- 1. In an open cell to the right there is an open cell with the key for cell 1-10. In the same district, go up the ladder on the left and open cell 1-10, drop down the hole. Then go through the joint dislocation hole. In District 2-- Kill the guards. Get the key for cell 1-3, and District 3. Find cell 2-1 and open it inside are some elixirs. Open the big door at the end of hall. You are now in District 1. Open 1-3, inside you will find a treasure chest with Maguro. Go back to the main area with the spikes and look for the key to District 3. Kill the guards to get the District 3 Warden Key. Open the room to the left, and get the underground cave key. Head to the spike room, then go to the white x on the radar. Go through hole. -Save- Stand at the blue rice, and wall jump up until you are at the higher level. Use the blowgun to kill the guard on the opposite platform since he has a gun. Hook onto the bucket and swing forward, it will start moving. Hook onto 3 collapseable posts to get to the platform. CLimb onto the beam and jump from beam to beam. Jump and hook onto the other beam. Face left and go up onto the platform. HOok and swing onto the next platform. Ok, in the levels there always seems to be some sort of obstacle course. Here is the obstacle course for this level: Jump onto the first gear then to the second. Next, jump to the left of the first log to hit the third gear. Run onto the second log, jump, hook and swing onto collapseable platforms. Then jump up cannons onto platform. Try not to over or under jump. This whole thing normally takes a couple of tries to get used to it. Enter the crawlspace to the right. Now you are in a weird lava room. It is kind of fun to equip the fundo and then pull the guards into the steam vents, or into the channels with lava. Pull the lever, and then go straight. Kill guard on left and the one further down the hall. Ignore the steam vents to the left. Cross the metal bridge and kill three more guards. Jump over the small crevice and go across another metal bridge and pull the lever. That one deactivates the steam vent closest to where you started out. Jump over steam vent and kill guard. Go across another metal bridge, be careful of threee steam vents. Pull yet another lever. Go back across the same metal bridge, and make your way to the first bridge. Head towards the right and kill the guards. Pull the lever, and in the back there are two treasure chests. Head towards the white x on the radar and open door. FYI: If you get lost or confused...just wander around and kill guards and pull switches until you can't find anymore of either, then head towards white x. -Save- You are know in the firing range. Kill all the guards, and ignore the little vents on the sides. Open the door, to see a scene. -Scene- Go through the vent in the back of the room. -Save- Hook onto the beam and jump off, after the steam is finished. Swing onto the platform. Run and jump onto the platform with the blue rice. Hook and swing onto the next platform. Jump, hook and swing onto another platform. It might take a few tries, as there are large gaps. Jump to the blue rice and hook and swing across. Go through the vent. Jump and hook onto bar to the right 3 times. Make your way up to the top platform by wall jumping. Go into the door in front, kill guards and get the key ring. Go to the door across the hall. You are back at the shooting range. Kill the guards, stealth kill helps. Open the door and go back to Ginbei's cell. -Scene- Level Five Boss: Cannon Master So, Akemi got shot and you want R-E-V-E-N-G-E! The Cannon Master is extremely slow, so it is fairly easy to hit him. For the first stage, just dodge his attacks and slash at his back. After awhile the floor collapses and drops you into another room. You should pull down the log with the hook, so that you can stand on it. (He has trouble shooting up there) Use the fundo to hang him multiple times until dead. I found this pretty tricky, but you can't hurt him with tetsugen attacks at this point. *After he shoots he is generally more vulnerable to your fundo attack.* This takes some trial and error. -Scene- -Save- ----------------------------------------------------------- ------------ Level 6: Black Lizard Castle Chasing that annoying Armor God...this really is a painful part of the game. I recommend that the first couple of times you do this, just run through it to get the feel of where you have to go. It really helps. You can run over partitions, but I find that that slows me down, so I just run around them. Stealth Kill guards, and make sure that you re-equip the tetsugen, as the fundo it annoying and slow. Kill the white ninja's when they stop, or else they wind up ganging up on you later. The first gate that you have to pass: Once you pass the last partition and come to a relatively open area jump, hook and swing over the roof of the gate. On the second gate: Wall run up the right side and jump off onto the roof. Keep following the walls, while dodging bullets. In the mini-village area number one: Run off the roof towards the tower, jump, hook and swing onto the next roof. Kill the white ninjas when they show up. Continue up to the lit window. The last building needs a running start. Jump and wall run up to the window. FYI: If you fall down run back to the tower, wall jump off the surrounding buildings and hook onto the guard tower. Mini-village area number two: Jump out of the window, and hook onto the tower.Jump over to the roofs on the side, and wall run between them to the next one. Jump, hook and swing diagonally to the left. Wall run and follow what the mini- scene showed. Jump and hook four times. Land on the low roof, and hook the guard tower. Swing to the building. Run and jump to the next building. Run, and jump to the roof and kill the White Ninja's then open the right hand door. FYI: If you fall down in this area look for the ever-handy ninja arrows -Scene- Now you should be on a path with a pyramid in the center. Start running, and as you run the White Ninja's will attack, kill them as they come. Keep running. When all the Ninja's are dead, and no more attack, look for the door to the pyramid. To the left of the door there is an arrow and a wall. Wall run up the wall to a small set of stairs. At the top, jump and hook onto a beam then pull yourself up. Watch out for spikes! -Scene- Now you are looking at an upside down castle. (I thought it was a spaceship but was told otherwise.) Just swing and hook onto either red or blue hooks, and follow them until they stop appearing. (I recommend the blue, just because when I tried the red they led nowhere!) Jump off the last one onto the reversed castle. -Save- -Scene- Level Six Boss: Armor God/Chiyome The Armor God is back, and this time he has kicked up the attacks a notch. His two minor arms spew fireballs. The blue fireballs are homing, so watch out. Whereas the red...which aren't homing. But they are really annoying because you wind up jumping into them. There are two ways to kill the Armor God, both take a loooong time. Way number one: Wire attack his little arms with the Tetsugen so that they fall off. Then use the fundo to try and pull him down to get the same reaction that occurs when Akemi hit him with a cannon in level 3. Then you slash at him until he gets up. Way number two: Pretty much the same way you killed him the first time. It helps to yank off his arms, then when he appears in front of you and gets his swords stuck hack at him as much as possible. When he is down to about half health, the Armor God will start spewing a stream of fire out of his belly. It is really weird, but the perfect time to slash him in the back or go collect potions. Just don't get in front of him! If he winds up excessively using the flaming body attack, stand still. That will normally get him to attack you how he should. The regular sword attack. Keep on attacking him until he is dead. But try to conserve your potions and elixirs for the Chiyome fight which takes place as soon as you kill the Armor God. This is a long fight so be patient. Now comes Chiyome...who is surprisingly easy to beat, considering she was the top Ninja. First, she will fly out with a wind barrier. Don't follow her too closely or else she will run away. RIght after she unleashes wind attacks, use the fundo to wire her head and press x to drag her down. Immediately switch to the tetsugen and slash her. Repeat until Chiyome surrounds herself with a rock barrier and unleashes 3 white ninjas. Kill them and then use the time slow gauge (x+y). Use the fundo to get her head again then deactivate the time slow gauge and slash her. 3 more ninjas will come out...repeat as before. Once she only has a fraction of life left, you will enter this mildly disturbing dream world. Weight wire Chiyome's head and jump over the tree. Be careful about approaching her, because she has a harmful barrier around her. Then you enter an even more disturbing ending sequence that involves two ninjas, creepy character modeling and faulty logic. -YOU ARE FINISHED!!!!!-