S/N: Davy_boy2000 MSN: Davy_boy2000@hotmail.com AIM: Davyboy2000kuk Ver: 1.03 Sys: Playstation 2 (PS2) Startd: 28/Dec/2002 4:47 Upload: 18/Jan/2003 Update: 1/21/03 23:06 UK Version (Europe) ______ ____________ . _______ ____ ____ ___________ ___ ______ _______ | _ `’ | ‘__/ \_| |’ `’ ` | |’ _ ` \ | | | | |_) )| |_| | |` |. | |‘-| || || |`__|_| |_|| || | | || || | | | | | . \| |-- | |’ |\ /| _|| -- || |_| | | | | || |_| || || | | | | |__||_||____||____/ /.‘`.\|___| |__||_|\____/ |___||___|\___/|__|.__||__|__| ASCII version of Red Faction 2 logo copyright 2002 David Harrison. Actual Red Faction 2 logo is copyright 2002 THQ/Volition respectively. "NO-BS FAQ" ============== -- Contents -- ============== 1. History 2. Copyright Info 3. Locations 4. Feed Back 5. Author 6. Introduction 7. Mission Statement 8. Cheats 9. Boss Guide 10.FAQ Walkthrough 11.Weapons Walkthrough 12.Bonus Objectives 13.Story Development 14.Game Endings 15.Closing ================ -- 1. History -- ================ 28/Dec/02 - FAQ started 31/Dec/02 - First version of FAQ completed ======================= -- 2. Copyright Info -- ======================= Copyright 2002 David Harrison This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. If you have seen my FAQ being copied without due credit, PLEASE email me. Thank You. Glad all that's over with, because I hate legal details as much as you specific or do, but it's gotta be done for my long spent hour's sake and me! ================== -- 3. Locations -- ================== If this FAQ is found in any other places then the ones stated below, then the offending site can be prosecuted by law. I urge you to PLEASE email me just the site address. Thank You. http://www.GameFaqs.com http://www.Geocities.com/davy_boy2000uk ================ --4. Feed Back-- ================ Believe it or not, I appreciate each and every email concerning this FAQ, and if you want to help me with a fuzzy area of this FAQ, suggest changes, request more detail on something specific or any other email regarding this FAQ, then PLEASE email me. It will go towards helping me write better FAQs in the future as well as make this one better. Thank You. If I receive any email that isn't regarding this FAQ then don't expect a reply. It is highly possible, but just don't expect it because after a while, I'd get swamped with cr*ppy emails that I don't need. =============== -- 5. Author -- =============== Yeah. Hello!! I'm David Harrison AKA McShoxi AKA Davy_boy2000. I'm 17 and I go to East Berkshire College, studying a BTEC National Diploma for IT Practitioners. I have already written a full FAQ for Rainbow Six [PSX] and an in-depth FAQ for Grudge Warriors [PSX]. I like surfing the net as well as playing computer games on PS2 PSX Gameboy, GBA, N64, Sega Mega Drive, Super Nintendo and PC. (yeah! I still play em!) If you would like to request a FAQ walkthrough or FAQs for a specific part of a game on the above systems, drop me an email and I'll see what I can do. ====================== -- 6. Introduction -- ====================== There is already an in-depth FAQ regarding the weapons so I shall leave that part out and give a helpful, concise and friendly walkthrough in 3 different forms; weapons used, boss guide and a thorough FAQ. I would like to author game guides for an established company such as Piggy Back Interactive or Prima Games. I would also like to be a games tester for -any- system, so if anybody can help me here, please contact me =) If anybody needs advice, help and tips on making a game FAQ, please also contact me with the above contact details. ========================== -- 7. Mission Statement -- ========================== I have seen -way- too many brief, misleading and quite frankly, PANTS FAQs on the net that have a walkthrough, but are way too brief too be able to follow without getting completely lost on the way. I will try my hardest to help make things easy to follow and foolproof. My mission statement is to produce NO-BS FAQs. =============== -- 8. Cheats -- =============== I strongly recommend you complete the game at least on easy and medium difficulties (twice) because cheats spoil the fun in a game and make it much too easy for the player. It also tends to give people a lessened sense of accomplishment. Unlock all cheats T T X X S C S C Unlock all levels C S X T S C X X Super health - faster healing X X S T S T C infinite grenades C X C S X C X C Director's cut - Changes the game difficulty to impossible. (It isn't selectable when starting a level from the main menu) S X C T C X S T Rapid rails - Fully automatic rail driver with no reload. Need to have picked rail driver up first C S C S X X T T Gibby ammo - When enemy does, they explode X X X X S C X X Extra chunky - During being shot, pieces of severed flesh fly from carcass before death C C C C T X C C Infinite ammo S T X C S C X T Wacky deaths - Enemy jumps a bit when shot dead T T T T T T T T Walking dead - All enemies walk like a zombie/processed X X X X X X X X Rain of fire - All bullets instantly ignite the body of the enemy S S S S S S S S Gibby explosions - Any explosions that you cause directly, instantly kills the target T C X S T C X S Explosive personality - Enemies randomly explode instantaneously X Joke messages - keep using the cheat (NOTE: The naked cheat is a fake) S X S X =================== -- 9. Boss Guide -- =================== :: Quill :: Weapon: Precision Rifle Place: Dancing with the dead - Cathedral Recommending weapon/s: N.I.C.W, Nano tech grenade launcher and sniper rifle The first boss you fight is the sniper of the defunct group. She is positioned on a high ledge in front of a -huge- stained glass window that hinders your vision. There are both snipers and processed in this room. Snipers fromt the upper ledges and processed from the room perimeter. She is a bit timid with her fully automatic precision rifle, so you can jump out of hiding and get a good couple of hits in before your health needs replenishing again. When you jump out from the starting place, look for a slightly darker patch of the stained glass window and shoot at it. Use the N.I.C.W and sniper rifle against the lesser units then use the Nano tech grenade launcher and the grenade launcher of the N.I.C.W at Quill. If, by any chance, you have no ammo left before she dies - use the bullets of the N.I.C.W at closer range. :: Repta (1st encounter) :: Weapon: Anti-personnel Place: Inside the Nano base - Repta reunion Recommended weapon/s: W.A.S.P This one is pretty easy. You are fighting in a room full of walkways surrounding some heavy machinery. For some reason, the machinery is malfunctioning, and electrical bolts flow across the room randomly. Pursue Repta by finding your way up whilst continuously firing the W.A.S.P at his feet/head/around him. Explosive ballistics not only hurt on impact, it also hurts the surroundings. Keep this in mind when fighting Repta and shoot not only -at- him, but also around him. This is sometimes easier as Repta runs about a quite a bit. Once 2 3rds of his energy is depleted, Repta stumbles over the walkway, to be reprocessed to extreme levels. :: Repta (2nd encounter) :: Weapon: ARMORED SUIT Place: Reprocessed Recommended weapon/s: N/A This one can be annoying if you don't know where to stand. As soon as you go in, turn to your left then stay in that corner (not the immediate left corner, the one other one). This way, the Elite processed would stay behind the pillar in the middle and not bother to throw any of those pesky stun grenades: ____________ | x | Key: | _ | x : Elite processed | |_| < 0 : You | | < : Entry |____0_______| This way, every time Repta runs out to start shooting, you can immediately unload both grenades and set both miniguns blazing. As soon as you do this, he will run back behind the column. This way, he fires next to nothing at you while you keep singeing his Sonic hair-do. His health should go down to 1/3 until he gets cheesed off then floats through a nearby tunnel for your 3rd encounter. :: Repta (3rd encounter) :: Weapon: Heavy machine gun and W.A.S.P Place: Reprocessed Recommended weapon/s: W.A.S.P or Anti-personnel weapon This one should be alot easier then the last 2 as his health is only at 1/3. The level now is very wide-open so you're going to have to practice your accuracy again. Best times to fire at him is when he's on your side of the level. However, if you are confident in your ballistics accuracy, you can aim for him as he trambles along the pipes over your head and in the distance. A good tip is to use the nearby crates to hide behind when he is on your side - he only fires at you if you're not moving or if he's on your side of the level. Use the W.A.S.P when he's at distance and use the Anti-personnel when he is on your side. :: Molov :: Weapon/s: Armored suit / rail driver Place: The final battle Recommended weapon/s: Anti-personnel weapon, W.A.S.P and Nano grenade launcher This one is the ending boss of the entire game. It is slightly easier then Repta in my opinion because you can just strafe behind the steel workings in the center of the level and take pot shots at him whilst he yells insane ramblings. You would probably have noticed that Shrike has come to his senses, and is also giving Molov his 2 cents. Just keep moving and stay out of the way whenever you aren't firing your W.A.S.P (locked on for added accuracy) When Molov comes out of his armored suit, DON'T STOP MOVING because he is using a rail driver (one hit kill). Just keep firing at him with the anti-personnel or Nano grenade launcher and he should topple like the bag of sh*t that he is. ======================== -- 10.FAQ Walkthrough -- ======================== "I'm stuck!" 1. Foreign Lands Complex exterior - Chancellor Sopot orders a special ops mission Q: I'm running around and I can shoot soldiers through some small gaps but I don't know how to get in. A: Press [left] or [right] to switch to a satchel charge. These babies are red and come in a circular shape. You throw them and they stick until the fuse ignites the explosives. Throw one of these onto a man made wall. Throwing these onto rock at this stage won't do anything at all. Now, either walk in or crawl[L3]/jump[R2]. Q: I've made a hole in the exterior wall but I still can't get in. A: The hole probably isn't big enough to get through. The wall has a solid steel rim at the bottom so that would probably mean the hole isn't high enough to jump through. Throw another satchel charge but at a section of wall above the hole you previously made. Q: I've used all my satchel charges and I cannot get through. A: Then use the alternate fire of your N.I.C.W (not the handgun. See weapons section). Simply aim, fire[L1] Q: I don't have a clue how to 'Disable the guard towers (3)'. A: There are 3 towers in the courtyard and they can be destroyed with an explosive implement to thier base. (At this point, that can be a frag grenade, satchel charge or the alternate fire of your N.I.C.W.) Containment facility - The key to nano-technology is inside the central core Q: I've killed all the grunts in the room with the buggies, but I don't know where to go now. A: Go up the stairs then shoot one of the ventilation shaft covers. Crawl[L3] in. Q: I'm stuck in a room with 2 holes, which I just shot 2 grunt through. A: Shoot a ventilation shaft cover on the floor and jump in. Q: I'm in a huge room with a large pillar going straight through the center. One of my objectives is to 'Destroy the coolant units on the storage module (2)'. Where? A: You said it in your explanation of your position. Shoot the 2 light blue things on either side of the pillar. They have a red light on both sides of them and steam all over the place. Q: Where's the Nano-cell I'm supposed to recover? A: When you first came in, there was a automatic gun turret on the other side of the room which I'm guessing you blew up. You must also destroy some of the wall there to be able to get up there so that you can use the elevator to go up to a control room. Once in this room, go througyh the side onto a catwalk that goes towards the central pillar. This is where the Nano-cell is. Lobby level - Security forces defend their turf against the squad Q: I'm in a room with 3 elevators but they don't work. A: Yes! One of them does. It's the on to the left of the entrance door. Don't forget to press the 'UP' button by pressing Use[X]. Q: I managed to operate one elevator, but none of the doors on this level open. A: Use the other elevator =P Q: I managed to operate the second elevator but... A: USE THE OTHER ELEVATOR! >_< Q: There's a gun ship outside and it keeps killing me. A: Blow it up then! Use any weapon for this except hang held grenades or the Semi-auto pistols. Admin area - Bureaucracy gets blasted as the squad pursues Sopot Q: "We can't rush that, you deal with it". This is what Tangier said to me when in the office with a -big- gun trying to perforate my bladder... A: zigzag between each cubicle until you get close enough to bounce a grenade off the back wall to land next to/behind the gun. If in trouble, the partitions can be blown up to make way for you and your frag grenade. Alone in the dark - Alias is trapped in the city's labyrinthine sewer system Q: I'm wallowing around in sewage water with no idea where to go. A: Go some where where there's loads of griddles spouting out water and a large column in the middle with sewage water all around and under. Find your way to the catwalk that goes up to the side of this column and turn/use[X] the valve release on the side to raise the water level. Now new areas can be explored. The way you want to go is a newly accessible tunnel. Swim through it. (it's SLIGHTLY sticking up out of the water somewhere). The train! The train! - In narrow tunnels, death can come swiftly Q: I'm in the sub way tunnel and I can't get to the next safe place because the train runs me over before I get there. A: When you exit the last safe place (second mini-platform), you should be able to see a piece of wall with some pieces of white crumbled on the floor in front of it (these closely resemble soggy pieces of paper, but you have a chance to see them on the floor by the other safe places in the walls). Place a satchel charge on the wall here and quickly run in to safety. Q: I'm at the abandoned station and I've just been ambushed heavily by spider bombs but I'm now stuck! A: Find a small hole in the wall that the [spiders] were jumping out of earlier and make it bigger so you can go through. The bridge - Quill and Alias cutoff Sopot's forces Q: Whenever I try blow the damn thing up, I can't get back to Quill in time. A: From where you start next to Quill, instead of planting the struts closest to you, start with the ones at the far end and work your way towards Quill. This way there shouldn't be too much distance to cover when getting back to her. Q: I can't find the place to set the explosives on the struts. A: Plant a satchel charge right in front of the ladder then run round to the other side to avoid getting damaged. The place for explosives will -always- face the ladder. Q: Trains keep squishing me! A: Watch the tunnels at -BOTH- ends and then run into a space between the 2 tracks when a train is headed for you. Main gate - The Chancellor is protected by extreme firepower Q: That damned armored suit keeps mauling me! A: Bite him back, then! I highly recommend the NGL-8 Nano tech grenade launcher (big orange gun) and just keep straffing behind the wall really quickly to avoid gun fire. Q: I've re-united with the rest of my team but I can't get past the truck in the tunnel. A: That's because you're not supposed to. That's the way your team got in, not the way you want to go out. Just turn around (180 degrees) and go that way instead. Battle armor - Battle armor beefs up Alias' destructive power Q: I'm stuck. No door ways or anything. A: Make one =) Attach a satchel charge to the fuel barrels next to the wall. BOOM! Next room... Missile Silo - Alias confront the evil Dictator Q: I'm trapped in a room that was locked down upon my entry. Gas pours from the ceiling and all exits have been blocked. A: Place explosive[X] on door lock. Jus' like that. Mean streets - Sopot City is a dangerous place for a man alone Q: I just watched the cut scene where Tangier puts a gun to my boss' head in a room full of dead Red Faction members. What's going on? I'm _so_ lost! A: Never fear! Davy's here! (lol) I'll explain the story in it's entirety in this FAQ, but not in this section. Q: I'm in the streets and none of the doors can be opened A: Try blowing up that wall with the tiny hole in it =P Death from above - Death lurks in every window and it's aiming for Alias Q: I can't find my way to the 'underground passage' like it states in my objectives. A: Lay a few explosives down on the floor of the ruined building to find your way down to the last floor. There should already be a hole here so drop down then blow the planks up on the floor. High rent district - When Alias is done, property will never be the same Q: I can't get over that wall! A: Jump on the smaller crate, then the bin then over the wall. Cemetery - Quill is determined to write Alias' eulogy in blood Q: I'm trapped! Don't know where to go. Go to the opposite side of where Quill is (the side you start on then work your way right. You must go through a double door in the corner somewhere: |---Q-------| Key | | --- | |-| | S - start point | | | x | Q - Quill |-S--|-|----| x - where to go If you are still lost, copy and paste the following link into a web browser http://www.geocities.com/davy_boy2000uk/faq/cemetery_demo.htm Catacombs - Alias battles to avoid death among the corpses Q: I just killed about 6/7 enemies but now I'm stuck in a room with 4 walls and lots of furniture. A: Somewhere on the ground in a corner, is a hole with planks over it. Lay down an explosive here to drop down. The right way in - Tangier points the way as Alias lays on the firepower Q: Tangier opened the sub bay but I can't find it. A: Head towards where you see beams of light in the distance then go down and find the bays. There should be 2. The first one you are likely to come across, is the wrong one. Go along a little bit to the next one. Go under it then ascend[R2]. No place like home - Alias attends the family reunion from hell Q: I can't get out of my armored suit to blow the last generator up. A: Use your suit's grenades, then! =P Industrial processing - Beneath Sopot's feet, a world of hurt awaits for Alias. Q: I ahve just left the battle from Repta and I see an Armoured Suit in a force field and no way out. A: There must be a glitch here where the switch to remove the force field does not have the usual pale arrows surrounding it. Press Action [x] at the terminal in front of the suit then you're away! Dive! Dive! Dive! - Alias fights against all odds to avoid a watery death Q: I'm at the minefield and I can't find the tunnel in safety. A: Launch a few torpedoes at the large rock in front of you, near the base. This should blast a hole through to a tunnel. Do the same at the other end. Nano elite - Molov makes some deadly improvements on an old model Q: I just killed a few of those glowing red guys (Nano elite). I can't find my way again. A: Just blow a gap for yourself into the lab windows nearby. Reprocessed - Sometimes bad things happen to bad people Q: I've killed Repta for good, but now I can't get onto the fallen pillar to use as a walkway. A: Go up the steps and go round to the side of the pillar then jump over the railing and onto the pillar. ============================ -- 11.Weapons Walkthrough -- ============================ Most used (recommended). Excluding weapons used for boss'. A separate section has been made for the boss'. Foreign lands -Complex Exterior N.I.C.W. -Containment Facility Dual machine pistols Assault rifle Public information building -Lobby level Nano tech grenade launcher Dual Machine pistols -Admin area Dual Machine pistols -Propaganda studios Silenced machine gun -In the rain Dual machine pistols Silenced machine gun -To the rooftop Silenced machine gun Shrike's wild ride Shrike gunship Underground -Alone in the dark Silenced machine gun -The train! The train! Silenced machine gun -Rush hour Silenced machine gun Shotgun -The bridge Assault rifle Dual machine pistols Tank on the town -Tank gunner TANK -Traffic congestion TANK -Road to the citadel TANK Sopot's citadel Assault rifle Nano tech grenade launcher Hanging in the 'hood -Mean streets Nano tech grenade launcher Assault rifle Manned machine gun -High rise hell Sniper rifle Shotgun -Death from above Shotgun Sniper rifle -High rent district Assault rifle Nano tech grenade launcher -In the back alleys Assault rifle Dancing with the dead -Cemetery N.I.C.W Sniper Rifle -Catacombs N.I.C.W Assault rifle -Cathedral Nano tech grenade launcher Sniper rifle Rail driver N.I.C.W A river runs to it -On the docks Precision rifle -Inside the submarine SUB -Dive! Dive! Dive! SUB -The right way in SUB Inside the nano base -Industrial processing Heavy machine gun N.I.C.W Armored suit -Repta reunion W.A.S.P -Having a blast Assault rifle Armored suit -No place like home Armored suit Heavy machine gun -The nano elite Armored suit -Reprocessed Armored suit W.A.S.P Anti-personnel Nano tech grenade launcher In Sopot's deadly embrace -Inside the statue N.I.C.W -Toward the flame Dual enhanced machine gun Nano tech grenade launcher -The final battle W.A.S.P M.I.C.W Anti-personnel Heavy machine gun ========================= -- 12.Bonus Objectives -- ========================= Bonus objective add to your heroics (killing innocent people and Red Faction forces deplete your heroics). They usually involve destroying an object or killing some enemy units before they kill some nearby Red Faction units. -Lobby Level Exit the booth via a geo-mod hole (blow up the wall at the start point then walk through) -Admin area Disable the turret with an objective charge (blow your way to back and press bomb[X] on the back of the automatic turret) -Propaganda studios Find the fast way out (satchel charge to the walkway) Disable Sopot's transmission (blow the machinery up in the broadcasting rooms) -Brothers-in-arms Destroy military convoy (destroy all 7 vehicles) Aid RF troops in the streets (destroy the 2 ATVs just after the military convoy) Defend RF outpost (kill some baddies right where you meet the 1st armored suit) Protect RF fromt the processed (kill some processed baddies) -Tank gunner Shoot down a gunship (you'll find one firing at you just after aiding some RF troops against some processed Destroy all ATVs (ATVs are those vehicles that look like buggies) -Traffic congestion Destroy all 5-ton trucks (there are 3) Save Red Faction members from the processed. (Kill all processed before they kill 1 of 2 Red Faction members nearby) Destroy all enemy gunships (there are 4) -Road to the citadel Assist Red Faction forces (near the tank, kill all enemies before they kill any of the 3 Red Faction members nearby) Destroy both checkpoint security stations (just after 2nd armored suit, blow both booths up, either side of the citadel perimeter gate) Destroy all battle armor (there are 3) Destroy all gunships (the last 1 is in the citadel entrance tunnel approaching behind you) Destroy the dropship (-just- outside the citadel entrance tunnel) -Break in Minimize civilian casualties (Somewhere you'll come across a room full of screaming civilians and just one baddy. walk through the civilians and shoot the enemy at point-blank range) -Mean streets Help RF take intersection (you should come across a MANNED TURRET. Use it to kill all the soldiers that come along) Protect RF fighters in streets (in an open space, just after Quill's transmission. Kill all enemies) -High rise hell Help Red Faction forces survive ambush (kill all 4 enemies when you see a man and woman rush out the door. 2 on ground, 2 in upper windows) Kill 4 snipers (one dead ahead, one slightly to the right, second floor, one further along on second floor, one right above you) Kill 8 snipers (4 from before plus 4 more. One through the small window on your right before jump, one slightly to the right but down a bit, one to the right 45 degrees on ground floor but through a window and one on the other side of the jump) -Death from above Protect RF fighters in the street (kill all snipers in both your building and on the roof opposite. Approximately 4 to 5 snipers) -Cemetery Find Durgan's earing (place a satchel charge on the bricked up doorway:) KEY | | O:Next | | mission |__O___| ______ X:Durgan's | | Earing |______| ___ ____ | | | | [] | X| | | [] |___| |____| ========================== -- 13.Story Development -- ========================== I'll admit it! The amount of times that I've played this game, the story is so badly written that even I, myself, get confused at times! I have paid close attention lately and I will try and sum it up for you in simple English. **SPOILERS!!** Working for Sopot as an elite guard, your mission is to infiltrate the Nano cell containment facility and steal the Nano cell. The group as we know it all go through the process of becoming Nano enhanced, but soon the world's leader - Sopot, fears what he has created and declares them enemies of the state and to be hunting and killed. I mean...wouldn't you be scared if you bred a huge amount of enhanced soldiers with staggering IQ levels? I would certainly leave behind brown underpants for sure! A small group of these soldiers have managed to survive and have formed an alliance with the Red Faction in a bid to kill the Chancellor and destroy the technology that created them and the processed (processed civilians - gone wrong). The elite team infiltrate the Sopot Public Communication Building whilst Sopot is relaying a propaganda message and Alias himself manages to lock Sopot in a missile chamber (after a long chase) and he launches the missile, cooking the Chancellor to a frazzle. All would be well at this point, but Molov's enhanced sense of responsibility and leadership over come him, as he, Quill and Repta slaughter the Red Faction members at RF HQ (Shrike is just the vehicle guy, he doesn't kill). It seems as if Sopot's armed forced give in and pass thier loyalty to Molov as he becomes the new Chancellor. This, of course, goes against what the Red Faction are standing for. The Red Faction want a democratic rule on thier world instead of a Communistic rule, and so Molov changing sides would be very confusing, but his enormous drive for power (thanks to the Nano processing) forces him to take chair as the new Chancellor. Alias walks in HQ and after Molov's speech, he becomes very confused as Molov states that he will be hunted down and killed as enemy of the state. Tangier has perfect timing as she appears behind Molov with a rifle to his dome - ordering the elite team to disarm and pointing Alias to a covered escape route behind the Red Faction banner. Before long, You must face the rest of the Elite team - Quill, Repta and Molov before they unleash a new army of reformed processed on the world. You eventually kill Quill and Repta and you start to persue Molov. Molov at this stage is starting to loose his marbles. I would be if I was right at the top of a huge statue that is about to come crashing down whilst 2 of the most formidable individuals are coming at you, after killing your 2 loyal allies. He really starts to tilt when even his escape route - Shrike turns on him. Tangier drops a frag grenade and jumps over the side of the balcony as Molov puts a Rail driver to her head, sweetly bidding Alias good bye as she hurls herself over. When you finally kill Molov, you get to see Shrike the psychotic speed freak pilot his gunship through the statue's arm socket and out of the neck as the entire thing is falling down. And smiling whilst doing it! [The ending cut scene is determined on your finishing heroic level. There are 4 possibilities:] ===================== -- 14.Game Endings -- ===================== **SPOILERS!!** 1. Glory days [50% - 75% heroics approx.] Alias was decorated for his acts of valor, and eventually accepted a position as military advisor for the newly formed Red Faction government. Tangier survived the fall and was rescued by Alias and Shrike. She went on to persue a career in politics and became the Commonwealth's first chancellor as a result of democratic election. Shrike used his skills as a pilot to become a civilian consultant for the reformed commonwealth air force. 2. I remember Sopot [75% - 100% heroics approx.] Alias accepted a position as military advisor to the newly formed Red Faction government. When he retired many years later, his memoirs remained on the best seller list for 17 weeks and eventually was made into a video game. Tangier survived the fall and was rescued by a passing boat. Eventually she emigrated to Mars where she became execute vice president of security for the reorganised ultor mining company. Shrike remained in the commonwealth and married into a family of circus performers. Eventually he made his fortune as the star attraction at a new adventure theme park built on the remains of Sopot's island. 3. On the road again [25% - 50% heroics approx.] Alias was tried by the Red Faction government for the massacre at the Red Faction headquarters. Although the evidence of numerous murdered civilians was circumstantial, no one came forward to corroborate his version of events. He was convicted of murder and awaits execution. Tangier was rescued from the harbor by a passing garbage scout. She fell in love with the boat's captain, remarried and she lived happy ever after on the boat with her husband's 6 children, 2 dogs and 3 cats. Judged to be too unstable to be trusted, Shrike was thrown out of the Commonwealth by the Red Faction government. Eventually, he was shot down as he smuggled boot leg copies of electronic games into the commonwealth from third world countries. 4. Judgement day [0% - 25% heroics approx.] Alias was branded a mutant and a danger to the commonwealth. In a public ceremony he was stripped of his citizenship and sentenced to death. He managed a daring escape just prior to public execution and was never heard from again. Although Tangier survived the fall from Sopot's statue, she was never located and the body was never recovered. Because of his odd appearance and psychological problems, Shrike ended up unemployed and homeless. ================ -- 15.Closing -- ================ Feel free to contact me if you noticed any FAQ changes so that I may correct them. Any suggestions are also extremely welcome. Also, if you would like to request a FAQ for the following system then I'll see what I can do. If I have the game/ROM then I'll be glad to start work on it! Thank you for downloading my 3rd FAQ and I hope you found this FAQ informative and helpful. I also hope you bought Red Faction 1 as this is just as good as this sequel. S/N: Davy_boy2000 MSN: Davy_boy2000@hotmail.com AIM: Davyboy2000kuk Ver: 1.03 Sys: Playstation 2 (PS2) Startd: 28/Dec/2002 4:47 Update: 1/21/03 23:06 Update: 31/Dec/2002 3:36 UK Version (Europe)