Psychonauts ( Playstation 2 ) Collectibles Guide Version 0.90 January 15th, 2007 justinsl1986 muffledspirit17@yahoo.com ------------------------------------------------------------------------------- Contents: 1.0 - Introduction 2.0 - Version History 3.0 - Psi Challenge Markers 3.1 - Kids' Cabins 3.2 - Main Campgrounds 3.3 - GPC and Wilderness 3.4 - Boathouse and Beach 3.5 - Reception Area 3.6 - Asylum Grounds 3.7 - Asylum Lower Floors 3.8 - Asylum Upper Floors 4.0 - Psi Cards 4.1 - Kids' Cabins 4.2 - Main Campgrounds 4.3 - Ford's Sanctuary 4.4 - GPC and Wilderness 4.5 - Sasha's Underground Lab 4.6 - Boathouse and Beach 4.7 - Reception Area 4.8 - Asylum Grounds 4.9 - Asylum Lower Floors 4.10 - Asylum Upper Floors 4.11 - Dr. Loboto's Laborator 5.0 - Figments 6.0 - Emotional Baggage 6.1 - Coach Oleander's Obstacle Course ( Three parts ) 6.2 - The Woods 6.3 - Sasha's Shooting Gallery 6.4 - Milla's Dance Party ( Two parts ) 6.5 - Lungfishopolis 6.6 - The Neighborhood 6.7 - Gloria's Theater 6.8 - Waterloo World 6.9 - Running Against the Bull 6.10 - Meat Circus 7.0 - Mental Cobwebs 7.1 - Coach Oleander's Obstacle Course ( Three parts ) 7.2 - The Woods 7.3 - Sasha's Shooting Gallery 7.4 - Milla's Dance Party ( Two parts ) 7.5 - Lungfishopolis 7.6 - The Neighborhood 7.7 - Gloria's Theater 7.8 - Waterloo World 7.9 - Running Against the Bull 7.10 - Meat Circus 8.0 - Mental Vaults 8.1 - Coach Oleander's Obstacle Course ( Three parts ) 8.2 - The Woods 8.3 - Sasha's Shooting Gallery 8.4 - Milla's Dance Party ( Two parts ) 8.5 - Lungfishopolis 8.6 - The Neighborhood 8.7 - Gloria's Theater 8.8 - Waterloo World 8.9 - Running Against the Bull 8.10 - Meat Circus 9.0 - Scavenger Hunt Items 10.0 - Brains 11.0 - Merit Badges 12.0 - Credits ------------------------------------------------------------------------------- ==================== Introduction [ 1.0 ] ==================== Welcome to my first FAQ. I decided to write this guide about Psychonauts, a unique platformer ultilizing psychic powers. This guide will encompass the collectibles within the game. There are numerous things to collect, so please bare with the time it takes for everything to be completed. I hope this guide helps, and if you have any comments or suggestions, feel free to email me at muffledspirit17@yahoo.com . By using the search, you can use the guidelines to the left of the contents above to find what you need quickly. For example, to get directly to the version history below, search for 2.0 instead of having to scroll through and hoping to find it. ======================= Version History [ 2.0 ] ======================= Version 0.01 - Started the basic framework for the FAQ Version 0.10 - Completed up until GPC and Wilderness in the game Updated psi cards up to GPC and Wilderness Updated psi challenge markers up to GPC and Wilderness Updated scavenger hunt items, Updated merit badges, including Basic Braining and Pyrokinesis Updated Coach Oleander's Basic Braining Obstacle Course, including mental baggage, cobwebs, and vaults Version 0.30 - Completed Lungfishopolis in the game Updated psi cards in Boathouse and Beach Updated psi challenge markers in Boathouse and Beach and Sasha's Underground Lab Updated merit badges, including Telekinesis, Marksmanship, Oarsman, Levitation, Invisibility, and Shield Updated scavenger hunt items Updated Sasha's Shooting Gallery, including mental baggage, cobwebs, and vaults Updated The Woods, including mental baggage, cobwebs, and vaults Updated The Lounge and The Party, including mental baggage, cobwebs, and vaults Updated Lungfishopolis, including mental baggage, cobwebs, and vaults Version 0.50 - Completed up until Waterloo World in the game Updated psi cards in Reception Area and asylum Updated psi challenge markers in Reception Area and asylum Updated merit badges, including Clairvoyance and upgrades Updated scavenger hunt items Version 0.80 - Completed up until Meat Circus in the game Finished psi cards for the game Finished psi challenge markers for the game Finished merit badges for the game Finished scavenger hunt items game Updated merit badges, including confusion, and upgrades Updated Waterloo World, including mental baggage, cobwebs, and vaults Updated Running Against the Bulls, including mental baggage, cobwebs, and vaults Version 0.90 - Completed the game Finished mental baggage for all levels Finished mental cobwebs for all levels Finished mental vaults for all levels ============================= Psi Challenge Markers [ 3.0 ] ============================= A psi challenge marker is nine psi cards with a psi core in the middle. They are rare in their original form, but each one will increase your psi cadet rank by one; which is equivalent to finding nine psi cards, buying a psi core, and using the machine in Ford's Sanctuary to create one of these. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kids' Cabins - 1 Challenge Marker [ 3.1 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Use the trampoline next to the second bunk to reach the roof of it. Climb onto the tightrope, and turn right to see a trapeze. Use the trapeze to reach the next trampoline. Jump onto the ladder, and climb it to the top. The challenge marker lies up here around the corner of the tree. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Main Campgrounds - 1 Challenge Marker [ 3.2 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Go around the main lodge until you see a couple picnic tables. Near them is a pole you can climb. At the top is a tightrope leading to another tower. From this second tower, jump onto the roof of the lodge, where you will find the challenge marker in the middle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GPC and Wilderness - 2 Challenge Markers [ 3.3 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. From the entrance from the lodge, go straight through the large log ahead. Hang a left after you go through and there is a large rock formation. Climb to the top and turn to see a nearby cabin. Double jump to the cabin and through the hole in the roof to reach this challenge marker. 2. Behind the central dome is a tree with vines going up it. Use the vines to reach a branch, which you need to follow. Use another branch to swing across the gap and climb the vines on the next tree. Jump across to reach another tree with vines and follow this to the top, where the challenge marker is waiting. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boathouse and Beach - 1 Challenge Marker [ 3.4 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Go to the bottom of the path leading from the main campgrounds. Hug the nearby wall and climb up the ledge. Turn to see a large rock near the beach, with the challenge marker on top of it. Levitate over to reach this one. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Reception Area - 1 Challenge Marker [ 3.5 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Find the large tree and look away from Crueller's location. Off to the left just a little bit away, there is an alcove leading to a sealed off mine. The challenge marker is at the entrance to this mine. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Asylum Grounds - 1 Challenge Marker [ 3.6 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Levitate up to a ledge to the left of the asylum gates to find this challenge marker. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Asylum Lower Floors - 1 Challenge Marker [ 3.7 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. In Edgar's art room, use a levitate jump to reach the rafters. The challenge marker is on them in the center of the room. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Asylum Upper Floors - 1 Challenge Marker [ 3.8 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Near the very top of this area, you will notice the challenge marker floating in the air. Jump and psi float over to it, and make sure to land on a nearby platform or else you'll be scaling the area again. ================= Psi Cards [ 4.0 ] ================= There are numerous psi cards spread throughout the real world areas. Collect nine of these, combine them with a psi core, and take it all to the machine in Ford's Sanctuary to create a challenge marker. This will then increase your psi cadet rank by one. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kids' Cabins - 12 Psi Cards [ 4.1 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Go directly straight ahead out of your bunk. Under the pathway leading up to Coach Oleander's class is the first psi card. 2. Hang a left from the previous card, and climb the pole. At the top, there is a psi card around the edge. 3. You should be able to see the third card from where you found the previous. It is located on a tree branch directly to the north. 4. Go to the right and follow the path back down towards the bunks. When the path ends, there should be an outhouse in front of you, and a bunk to the left. The card is behind the bunk. 5. Go into the outhouse by pressing the triangle button, the card is in there. 6. Use the trampoline next to the next bunk to reach the roof. The card is on the roof of the bunk. 7. Follow the tightrope from one bunk roof to the next. The card is on the next roof. 8. From the previous, you should see some poles you can swing on. Use them to reach the netting on the tree and jump from there to the caveside where the next card rests. 9. Go into the cave and slide down the mud. Jump into the alcove on the right when you see it and follow it down. The card is directly to the left after you come out onto another path. 10. Follow the path in the cave and the card is directly in front of the ladder. 11. Proceed back to the trampoline next to the second bunk. Once you reach the tightrope connecting the two roofs, turn right and you should see a trapeze you can swing on. Use it to reach the next trampoline, where the next psi card is waiting. 12. Levitation is required to reach the last psi card in this area. Reach the cave entrance and use levitation to reach a net climbing up a nearby ledge. There is a tightrope above you, but first you need to jump to another net and then jump to the tightrope, where you will get the last card. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Main Campgrounds - 18 Psi Cards [ 4.2 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Turn right and you should see the card through a hole in the fence. 2. Then go straight ahead and under the ramp leading to the main lodge is the next card in the area. 3. Continue up the path around the main lodge until you see a couple picnic tables. Near the tables is a pole you can climb up. The card is up at the top. 4. From the previous card, walk across the tightrope. Half way across you will see the card on the rope. 5. Continue across the tightrope from the previous, and you will see the card directly in front of you. 6. Jump to the roof of the lodge from where you are. The card is on the opposite corner of the roof. 7. Follow the tightrope from the previous card to yet another tower containing a psi card on the top. 8. Jump down from the tower and follow the path. On the right side on top of a rock is the next psi card. 9. Continue down the path until you see a parking lot. Turn right just before the lot and you should see an outhouse, which houses the card. 10. In the parking lot is a basketball hoop. The card is on top of the hoop, but too high to just jump to. Near the back of the hoop is a big rock. Jump on top of the rock, and double jump to the hoop to grab the card. 11. On the opposite side of the parking lot is a jeep. Jump on the stump behind it and then on top of the jeep to reach this card. 12. Levitation is required to reach this next psi card. In the middle of the parking lot is a large stump. Levitate to the top of it to reach the psi card. 13. Right before the parking lot ends, near the path leading back to the lodge you will see a card on a branch near a trash can. 14. Start heading back up to the main lodge and turn right to see a formation of rocks. You need to scale these rocks to reach this card on the top. 15. Continue scaling the rocks until you reach a platform. Use the trapeze to reach the tower where another card is waiting for you. 16. From this tower, there is a tightrope leading to a large wooden sign. The card is on top of this. 17. Travel back to the area with the picnic tables near the lodge. Off to the right is a large rock with a tree next to it. The card is next to the tree. 18. Climb back up the tower near the tables and halfway across the tightrope. Turn towards the lodge and you should notice the card inbetween the two roofs. Just jump across to reach it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ford's Sanctuary - 2 Psi Cards [ 4.3 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. On the very bottom of the sanctuary, there is a card near the entrance structure. 2. From the entrance turn to the right and look up to see the card. Use the platforms to reach it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GPC and Wilderness - 18 Psi Cards [ 4.4 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Turn to the right from the entrance and follow the path. Above the cave that leads to the Boathouse is the card. Use the rocks next to the cave to reach it. 2. Near the cave entrance is a set of rocks. There is a tree up the slope near these rocks. Continue to jump up the left side of the slope until you reach the card. 3. Follow the path until you end up around the outer edge of the fence. Keep going around and you'll see a psi card close the fence. 4. Right near the previous psi card is another next to a nearby tree. 5. Keep going around the outer edge to find another card on a tree limb on the ground. 6. Next to the bear on the outer edge is yet another card on a tree limb. 7. From the previous card, just a little further along is a rock formation. Climb the first rock to get this card. 8. Further up the rock formation is another card. Just jump from rock to rock to reach it. 9. There is another large rock formation nearby. Climb to the top to reach this card. 10. From the cabin, turn to the river and follow it up stream away from the domes to reach this card on the left bank. 11. On top of the large log in the center lies this card. Use the small chunk on the side to reach it. 12. Under the domes, near the back fence is where this card is. 13. Use the spikes on the central dome to reach the top, where this card can be found. 14. From the central dome, look to the east to see a card on a branch. Jump to the tree and climb the vines to reach the branch. 15. Follow the branch, using another one to swing across the gap. After sliding down the next one, climb the vines to reach this card. 16. Once you reach the top of the last tree, where a challenge marker lies, use the nearby branches to reach yet another tree. Climb down the vines to reach this card. 17. Return to the large rock near the cabin. From the top of the rock, use the two branches to reach the top of a tree. Swing to the nearby ledge, where the card is waiting. 18. From the ledge, follow it until you reach the large log that slides down. The card is in the log, just slide down to get it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sasha's Underground Lab - 2 Psi Cards [ 4.5 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Follow the path partially down and you should see the card on a ledge on the right side. 2. At the bottom of the room, behind the reclined chair and white statue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boathouse and Beach - 16 Psi Cards [ 4.6 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Under the first part of the path leading from the main campgrounds is where the first card in the area is. 2. Under the second part of the path leading from the main campgrounds is the next card. 3. Make a right once you reach the beach, and follow the path. The card is on the right side behind the bushes near the boathouse. 4. Levitation is required to obtain this card. Use levitation to reach the roof of the boathouse. On the mast lies this card. 5. From the mast, psi float over to the nearby cave, where the card is out front of it. 6. Return back to the mast and jump down to the netting below. Under the next mast is the next card. 7. This card is right next to where you found the previous, just jump up on top of the path covering. 8. Continue along these coverings until you reach rails leading up to the bathysphere roof. Go up these rails as far as you can and psi float to the nearby roof, where the card is waiting. 9. Jump onto the nearby rock, and then back down to the path. The card is at the end of the path. 10. Return to the bottom of the path leading from the main campgrounds. Go off to the right and hug the cliff. Follow this around to find this card on the shore. 11. Go to the pier in the middle of the lake. You should see this card on a nearby rock. Levitate jump and psi float over to it. 12. After returning to the central dock, levitate over to the next dock, where this card is resting on a support. 13. Return to the bottom of the path leading from the main campgrounds. Hug the nearby wall again and go partially around this time. Jump up on the ledge, and jump up again to reach this card. 14. Continue up the path from where you found the previous card. Use the branches to swing over the gap and reach this card. 15. From the previous card, follow the path up just a bit. You should see a rock on the left side near the edge. From the rock, jump to the swings and continue to swing across. This card is halfway through the set of swings. 16. Continue swinging along, and this card is on a platform at the opposite end of the set of swings. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Reception Area - 21 Psi Cards [ 4.7] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. When you come into this area from the main campgrounds, go straight ahead when you pass through the camp fire location. Walk a little bit along the path and then jump over the fence on the left side to find this card inbetween trees and rocks. 2. Continue up through the trees from where you found the last card. You should come to a tiny little graveyard with a couple headstones. Behind one of them is this card. 3. Directly in front of the mine entrance near the building Crueller is at. 4. Go into the mines and you will find this card in their. 5. This card is in the mines as well. 6. Once you near the end of the mines, their are a couple tracks that go over the edge. This card is on the right track. 7. Before grinding along the tracks, jump above the mines exit to find this card on top of a rock. 8. Grind along the left track at the end of the mind to obtain this card. 9. Levitation is required to obtain this card. Return back to the structure where Crueller is. Nearby is a tree with a tightrope attached to it. Levitate jump up on the tightrope to find this card there. 10. Continue across the tightrope to find this card past a tree. 11. Go through the swamp and you should see a nearby rock formation. Climb to the top of the large rock to find this card. 12. Levitation is required to obtain this card. From the top of the rock formation, levitate jump and psi float over to this card on top of a tower over the swamp. 13. There is another rock formation near a large tree near Crueller's location. Scale this one to reach another card. 14. Levitation is required to obtain this card. Jump to the first branch of the large tree to find this card. 15. From the previous card, turn towards Crueller's location and you should see this card on a nearby rock. Climb the rock to get the card. 16. Levitation is required to obtain this card. Turn back around and go a little ways away from Crueller. Levitate up on top of the nearby support to get this card. 17. Continue on and climb the large set of rocks. Cross over the river and jump on top of the high rock to reach this card. 18. Overlooking the swamp is a large tree with a car in its trunk. This card is directly in front of it. 19. From the previous card, turn away from the tree to see the card on a ledge across the swamp below. Jump over the swamp to reach this. 20. Next to the GPC and Wilderness entrance, you should see a large formation with a path spiraling around it. Reach the top to find this card up there. 21. In the swampy river, follow it around until you find the waterfall. The last card in this area resides behind this waterfall. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Asylum Grounds - 4 Psi Cards [ 4.8 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. As soon as you beginning climbing up to the asylum, this card is on the second ledge. 2. Levitation is required to obtain this card. After completing the Milkman's Conspiracy, enter the asylum grounds. When you reach the area with the fountain, turn around and levitate jump on top of the left column to find this card. 3. At the opposite end of the grounds where you came in, the card is to the left of the Boyd. 4. Upon entering the grounds, turn right at the fountain and smash through the cart. Go to the right and you will find the card at the end of the path. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Asylum Lower Floors - 4 Psi Cards [ 4.9 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. When you enter this area, go forward and to the left. Jump up on the platform and double jump up to reach this card. 2. From the previous card, swing across the gap, and then swing across the next. Jump over to the tiny ledge where this card is waiting. 3. Jump to the tightrope and enter Edgar's art room. After the conversation, the card is in the room. 4. From Edgar's room, jump over the gazebo to obtain the last card in this area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Asylum Upper Floors - 16 Psi Cards [ 4.10 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Go through the first hall and jump over the pile of beds to find this card. 2. Go up the stairs in the first hall, and then cross over the gap to the right. Smash the boards covering the door and you'll find this card in the corner. 3. On the second floor, cross the large gap in the floor using the pipes, and go into the elevator shaft to the left. The card is in there. 4. After jumping down the elevator shaft, grind the pipe to cross the gap. Jump on top of the mound on the right side and through the hole in the ceiling. The card is on the ledge. 5. This card is in the same spot as the last, just check the ledge. 6. After climbing the second set of stairs, go through the room on the right and out the window. In the next room this card is waiting on the outer ledge. 7. Turn around and levitate up to the top outer ledge in the first room. The card is up here. 8 Continue to levitate up around the outer ledge, and you will see this card on the next floor up. 9. Climb around the spiraling steps, and go into the room on the left. This card is behind the bed. 10. Continue up the path, and you will get swarmed by rats. Shortly after this will be a room partially filled with radioactive waste. On the far side of the room in the corner is this card. 11. In the room with the radioactive waste, climb up the ladder on the side to find this card. 12. In the same room, there is a card on a high platform. You can levitate around the outer edge near the top and jump over to it to reach the card. 13. At the top of the room with the radioactive waste, there is a platform with the card resting on it. 14. Near the top of the same room, there is a grating with a pole jutting near it. Levitate to the platform above it to find a card there. 15. Levitate up and climb the grating from the previous card. You need to get around to the outside and climb up from there eventually. At the top, levitate up to a platform with the card on it. 16. At the very top of the radioactive room, you'll find a rail you can grind to the outer edge. The card is on this ledge. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dr. Loboto's Lab - 4 Psi Cards [ 4.11 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Right next to the crow that pushes the button is this card. 2. You'll find this card behind a machine next to Dr. Loboto. 3. Go around the balcony at the top to find this card. 4. Go around the balcony at the top to find this card. ================ Figments [ 5.0 ] ================ In each mind throughout the game, there are figments of imagination scattered about. Each figment is worth a number of figment points, collect 100 figment points to raise your psi cadet rank by one. I am still currently compending this list, so for now please refer to a walkthrough or the figment location guide on gamefaqs if you need help finding a particular figment. Sorry for the inconvenience. ====================== Mental Baggage [ 6.0 ] ====================== Everybody has mental baggage. To be specific, every mind has a purse, a suitcase, a duffle bag, a hat box, and a steamer trunk. Reunite all of these heavy heaps of hang-ups with their respective luggage tags in a given mind and earn yourself Primal Memories accessible from Raz's journal. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Coach Oleander's Obstacle Course [ 6.1 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Obstacle Course 1 4. Steamer Trunk - Just follow the path, it's after the first figment. Steamer Trunk Tag - Jump the gap next to the Steamer Trunk to reach it. 5. Suitcase - After you use jump across the two airplanes, and shimmy under the two cannons, there is an aread down and to the left. Go into the tunnel, smash the boxes to get through, and you should see the suitcase in the corner ahead of you. Suitcase Tag - After you climb up and down the tower after the Steamer Trunk, the tag is is front of the projection. Obstacle Course 2 1. Dufflebag - On the wall where there are numerous poles to swing up, once you reach the first platform, the dufflebag is near the right side. Dufflebag Tag - Traverse the battlefield, and the tag is on top of the cannon that was shooting you. 2. Hatbox - The hatbox is located in the middle of the battlefield, where you have to run and hide behind walls. Hatbox Tag - Once you reach where the cannon continuously shoots you and you have to hide behind the walls, the tag is behind the second wall. 3. Purse - After you jump the two trapezes, climb the ladder and turn to the right. There is a set of planes floating in the air. Jump across them to reach the purse. Purse Tag - Use the two trapezes to reach the next platform. The tag is before you climb the ladder. Obstacle Course 3 None, you should have sorted all the baggage in the previous two parts. ~~~~~~~~~~~~~~~~~ The Woods [ 6.2 ] ~~~~~~~~~~~~~~~~~ 1. Dufflebag - After defeating the giant monster with your psi blast, reach the top ledge where you get swarmed by censors. Climb up on another ledge and you should see some branches you can swing across near the end. Continue to swing across the branches, and jump off the pole until you reach a large spire with netting on it. Swing to the spire and climb around the back of it. Jump off and the dufflebag is here on this platform. Dufflebag Tag - While following the rabbit, you will encounter swarms of censors. Upon reaching the second bunch, defeat them and you should notice the tag near the ledge you just came from. 2. Hatbox - The hatbox lies around the area under the base of the thorn tower. Go around the back and you should see it sitting there. Hatbox Tag - After getting swarmed by the fourth bunch of censors, this tag will be off to the left hopping about. 3. Purse - In the area where the big monster is, that you must psi blast to defeat, the purse is in the back of the area. Purse Tag - Right after you break out of the egg, the tag is right behind you. 4. Steamer Trunk - After defeating the big monster, climb up the nearby tree, and then double jump to reach a high ledge. The trunk is on this ledge near the edge. Steamer Trunk Tag - Follow the bunny up the path after you break the egg. The tag is to the left along it. 5. Suitcase - Just after getting the suitcase tag, you need to double jump up to reach a ledge. Just up and to the right of this is where the suitcase is waiting. Suitcase Tag - Continue following the white rabbit, and in the same area where you found the dufflebag tag, you will find this tag just before the third group of censors. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sasha's Shooting Gallery [ 6.3 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Dufflebag - Behind the bed near the arch where the first cobweb can be found, it is near the corner. Dufflebag Tag - Climb on top of the bed, and the tag is bouncing around on the pillow. 2. Hatbox - From the block containing the hatbox tag, continue jumping up the blocks. You should reach the top of the headboard of the bed, where the hatbox is located. Hatbox Tag - From atop the pillow on the bed, jump towards the block floating above where the dufflebag was. The tag is hopping around on this block. 3. Purse - Continue to climb the glowing disks and platforms during the second leak. The purse is on a platform high above the cube. Purse Tag - Once you close the first leak, the second opens up. Climb on top of the first glowing disk to find the purse tag. 4. Steamer Trunk - Climb the ladder in the center of the third leak, and jump off to the side to reach the steamer trunk. Steamer Trunk Tag - Upon opening the third leak, the steamer trunk tag can be found hopping around near the center of this side. 5. Suitcase - Climb the tower during the fourth leak, and the suitcase is near the top. Suitcase Tag - Start to climb the tower in the middle of the fourth leak and this tag is on one of the first platforms. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Milla's Dance Party [ 6.4 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Lounge 1. Dufflebag - After using the flowers to reach the top of the large bowl room, you can find the dufflebag on the platform with all the dancing people. Dufflebag Tag - After learning how to psi float and using it to cross the large gap, turn to the right and the tag is right there. 2. Hatbox - After you activate the kickout at the base of the large pinball room, use it to reach the top. The hatbox is straight ahead when you get up top. Hatbox Tag - When you reach the large pinball room, the tag is straight ahead of where you are. 3. Purse - Reach the top of the second large bowl, and you see a flower platform slightly above where the smashable wall is. Jump to this platform and to the bumpers which will guide you to the platform where the purse is located. Purse Tag - Once you reach the top of the pinball room smash through the thin wall, the purse tag is on the right side of the tunnel. 4. Steamer Trunk - In the large pinball room, use the spring and your levitation ball to reach the outer wall. Follow it around until you find the steamer trunk. It's on the same side as where you came into the room Steamer Trunk Tag - In the room with the large glowing bowl at the bottom, use the flowers to reach the top. After activating the second kickout, use the blowing wind to reach the opposite side of the room. The tag is hopping around around the base of the ladder. The Party 5. Suitcase - Reach the top of the room filled with bubble vents and you should find the suitcase near the door to exit this room. Suitcase Tag - As soon as you reach The Party, follow the inner basin around until it places you upon the center platform. The tag can be found on this platform. ~~~~~~~~~~~~~~~~~~~~~~ Lungfishopolis [ 6.5 ] ~~~~~~~~~~~~~~~~~~~~~~ 1. Dufflebag - After smashing the jail and freeing the lungfish, continue on and turn to the right. You should see the dufflebag there off to the right. Dufflebag Tag - After getting through the laser tunnel, turn to the left. The tag is hopping around there. 2. Hatbox - On the opposite side of the dam as where the tag is, the hatbox is waiting. Hatbox Tag - Use the blimp to bounce up to the top of the dam. The hatbox tag is on the left side of it. 3. Purse - After freeing the pilot from jail, continue ahead and you should see the purse up against the wall. Purse Tag - After rescuing the lungfish from jail, continue on and you will see a news flash pop up on the screen. After the second one, climb the nearby tower to find this tag at the top. 4. Steamer Trunk - When the path splits above the dam, the steamer trunk is on the top of a tower on the right path. Steamer Trunk Tag - Once you reach the top of the dam, smash through the buildings and watch out for navy ships shooting missiles at you. The tag is on the shore near the second boat. 5. Suitcase - Once you defeat all the planes and the ships are docked in front of the tower for you, scale the tower closest to the ships where the suitcase is at the top. Suitcase Tag - Grind on the train tracks above the dam to find the suitcase tag in a tunnel. ~~~~~~~~~~~~~~~~~~~~~~~~ The Neighborhood [ 6.6 ] ~~~~~~~~~~~~~~~~~~~~~~~~ 1. Dufflebag - The dufflebag is behind the graveyard, outside the fence. Dufflebag Tag - Jump the gap behind the house with the cobweb blocking the garage. Go to the next house after the one you just jumped to and go inside. The tag is in the living room. 2. Hatbox - Past the sewer workers, there is a house on the left with the garage blocked by a cobweb. Clear the web with the duster and the hatbox is in the garage. Hatbox Tag - After getting the phone from the book repository, return to the neighborhood and go back to the area where there is a phone worker and a pole you can climb. Climb the pole and slide across the powerlines to reach a park. Check the sandbox for this tag. 3. Purse - Enter the house with the hedge spy outside it, and the purse is in the living room. Purse Tag - After getting past the first road crew, the purse tag is on the roof of the house to the left. 4. Steamer Trunk - After climbing down the sewer, check behind the book repository to find the steamer trunk. Steamer Trunk Tag - Behind the house with the little girl selling cookies at the front door is where this tag is waiting. 5. Suitcase - Use clairvoyance on the spy at the post office to learn the door code. Once you get inside, the suitcase is next to the counter. Suitcase Tag - Use the hedge clippers to enter the yard with the hedge spy. In the backyard of this house is the tag. ~~~~~~~~~~~~~~~~~~~~~~~~ Gloria's Theater [ 6.7 ] ~~~~~~~~~~~~~~~~~~~~~~~~ 1. Dufflebag - Just follow the catwalks, and you will find the dufflebag near the end. Dufflebag Tag - When you reach the catwalks, jump and swing across the gaps until you reach a ladder with a censor at the top. Defeat the censor, and you should see the tag just along the catwalk. 2. Hatbox - Directly below where you found the tag, jump down to the lower catwalk to find the hatbox. Hatbox Tag - Continue along the catwalk, and you will find this tag after swinging along a set of light poles. 3. Purse - Directly under where Jasper is sitting, climb the ladder to find the purse on this platform. Purse Tag - Go to the back of the stage, and inbetween a couple mannequins you will find this tag. 4. Steamer Trunk - In the storeroom, climb the ladder and jump on some platforms to reach the steamer trunk up top. Steamer Trunk Tag - On the opposite side of the room from Jasper, in the crevice on the floor. 5. Suitcase - Go to the back of the stage, remove the cobweb in the corner and you will find the suitcase. Suitcase Tag - After obtaining the candle in the storage room, drop down to the platform directly below to find this tag. ~~~~~~~~~~~~~~~~~~~~~~ Waterloo World [ 6.8 ] ~~~~~~~~~~~~~~~~~~~~~~ 1. Dufflebag - Climb to the roof of the farmer's house and levitate over to the top of the guillotine. Use invisibility to reach the tightrope there and follow it across. Smash the boarded window and you will find the dufflebag in this little room. Dufflebag Tag - Use the trampoline behind the second peasant's house to reach the roof, where this tag is. 2. Hatbox - Near the first peasant's house and the knight's house is a large building. On the side of this building is a path leading down. Clear the cobweb at the entrance and the hatbox is in the alcove. Hatbox Tag - Talk to either Fred or Napoleon before entering the game to obtain this tag. 3. Purse - To the left of the castle bridge is a little room blocked by a cobweb. Use the duster to clear the entrance, then swing up to the top of the room and cross the tightrope to find the purse. Purse Tag - Use the smoke from the chimney of the restaurant to cross the river. Across the river is an arch structure, with this tag around it. 4. Steamer Trunk - Jump down to the area surrounding the base of the castle to find the steamer trunk. Steamer Trunk Tag - In the building to the right of the castle bridge. Reach the roof of the room on the left and levitate over to the roof of this one. Clear the cobweb and you'll find the tag in the back of the room. 5. Suitcase - Next to the farmer's house is a large guillotine. Clear the cobweb from the side to find the suitcase in the middle of it. Suitcase Tag - Once you reach the gameboard and when you are large, this tag is by the restuarant in the corner. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Running Against The Bull [ 6.9 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Dufflebag - Go through the side tunnel in the sewers to reach a second ladder. Climb it and use pyrokinesis on the vines to reveal the dufflebag. Dufflebag Tag - Just before you reach the first Queen, jump on top of the fence and jump up to a balcony to the right to reach this tag. 2. Hatbox - Search around in Dingo's apartment to find the hatbox. Hatbox Tag - Next to the third painter is a rope. Climb the rope and follow the path around. You will find the hatbox tag next to a hook on the wall. 3. Purse - In the room where Edgar is working on his card tower, the purse is around the outer edge. Purse Tag - In the room where Edgar is working on his card tower, this tag is on a balcony you need to levitate up to. 4. Steamer Trunk - In the first alley you run to from the archway. Steamer Trunk Tag - Just up the path, use the trashcan to open the gated alley where this tag is waiting. 5. Suitcase - Go through the fireplace in Dingo's apartment to reach a rope going across the alley. Grind across to find the suitcase. Suitcase Tag - In Dingo's apartment, search around his bed to find this tag. ~~~~~~~~~~~~~~~~~~~~ Meat Circus [ 6.10 ] ~~~~~~~~~~~~~~~~~~~~ 1. Dufflebag - Once you reach the end of the rails near the end, you will the dufflebag on the platform. Dufflebag Tag - Grind the rails after the first tent, and you will find this tag while going down them. 2. Hatbox - In the first tent where you have to protect Oleander, you will find the hatbox on the first platform up where bunnies come out to attack. Hatbox Tag - On a platform beyond the outer edge of the circus. Jump to reach it, but be careful of falling. 3. Purse - Upon exiting the first tent, check the edge to find the purse. Purse Tag - At the very top of the first tent, you will find this tag on the last platform in front of the exit. 4. Steamer Trunk - Outside the first tent, you will find the steamer trunk around the outer edge. Steamer Trunk Tag - Levitate onto the awning above the first tent entrance to find this tag. 5. Suitcase - Upon exiting the first tent, check near the edge to find the suitcase. Suitcase Tag - Inside the first tent where you have to protect Oleaner, you will find this tag around the outer edge of the tent. ====================== Mental Cobwebs [ 7.0 ] ====================== In most of the minds Raz enters, mental cobwebs clutter the landscape, muddying their owner's mind. Raz can only clean these up with a Cobweb Duster available for purchase back in the real world at the Main Lodge. Each cobweb is worth one Psi Card at Ford's Sanctuary. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Coach Oleander's Obstacle Course [ 7.1 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Obstacle Course 1 - 0 Cobwebs Obstacle Course 2 - 3 Cobwebs 1. Once you reach the top of the wall with the poles you have to swing on, punch through the wall and you will see the first cobweb directly in front of you. 2. Before you take the first trapeze, jump down to the right and turn around. The cobweb is there in the wall. 3. After you cross the numerous trapeze, and right before you use the rail, turn around and look down near the bottom of the large wall. The last cobweb for this area is in a crevice below you, which you need to jump down to to get. Obstacle Course 3 - 2 Cobwebs 1. Directly after the spinning room, the cobweb is layed out to the right. 2. Once you reach the bottom of the area, it is in a recess right below the glowing white room on the right side. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Woods - 5 Cobwebs [ 7.2 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. In the area where the big monster is, that you must psi blast to defeat, the cobweb is behind a tree in the back. 2. After defeating the giant monster with your psi blast, reach the top ledge where you get swarmed by censors. Climb up on another ledge and you should see some branches you can swing across near the end. Continue to swing across the branches, and jump off the pole until you reach a large spire with netting on it. Swing to the spire and climb around the back of it. Jump off and the cobweb is on this platform. 3. When you get swarmed by the fourth bunch of censors, and just after the suitcase, this cobweb is off to the left against the wall. 4. When you reach the thorn tower, go to the right around the base of it and the cobweb is behind a spire against the wall. 5. Right before the thorn tower, you should notice a levitation stone on the path. Psi float up with it to the large bathtub above, where the cobweb is located. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sasha's Shooting Gallery - 5 Cobwebs [ 7.3 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Next to the large bed under an arch block lies the first web in this area. 2. On the opposite side of the bed, under another arch block lies this cobweb. 3. During the third leak, go around the back side of the large stack of boxes and you should see this web there. 4. During the third leak, there is a cobweb halfway up the large stack of boxes. 5. At the base of one of the fire steps on the fourth leak. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Milla's Dance Party [ 7.4 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Lounge - 3 Cobwebs 1. After learning to psi float and using it to cross the large gap, jump into the gap in front of you and to the right. On the far right corner at the bottom is the cobweb. 2. When you reach the large pinball room, turn around from where you start. The web is posted against the wall. 3. When you reach the top of the pinball room, there is a cobweb around the outer wall. The Party - 2 Cobwebs 1. Directly under the grating you start on in this level is where this cobweb is located. 2. In the last room, where there are numerous platforms around the outer edge with everybody dancing on them, jump down to the bottom of the room. This web is on the wall under the entrance platform. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lungfishopolis - 5 Cobwebs [ 7.5 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. After the second news flash, the web is behind a nearby tower. 2. After getting through the laser tunnel, turn to the right and the cobweb is on the nearby wall. 3. After reaching the top of the dam by bouncing on the blimp, go to the right side of the dam. The web is behind a silo. 4. After reaching the top of the dam, smash through numerous buildings and destroy a lot of tanks and a couple ships. This web is behind a tower on the left side. 5. When the path splits above the dam, this web is on the right path next to a tower. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Neighborhood - 4 Cobwebs [ 7.6 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Once you reach the third house, the cobweb is blocking the front door. 2. Past the sewer workers, there is a house on the left with the cobweb blocking the garage. 3. There is a house just before you reach the door locked with the numpad. The cobweb is blocking the front door. 4. Use clairvoyance on the spy at the post office to learn the door code. Once inside, the cobweb is in the next doorway. Book Repository - 1 Cobweb 1. This cobweb blocks the door to the book repository ~~~~~~~~~~~~~~~~~~~~~~~~ Gloria's Theater [ 7.7 ] ~~~~~~~~~~~~~~~~~~~~~~~~ The Stage - 7 Cobwebs 1. Underneath where Jasper is sitting, this cobweb lies in wait. 2. In the same area as the previous web. 3. Use the ladder on the opposite side of the room from Jasper, then levitate jump and psi float over to the high seats. The web is on one of them. 4. Go to the back of the stage and in the corner behind some props is where this web is. 5. Go to the back of the stage and follow the little ramp up on the right side. You will find this web blocking the hallway. 6. In the storage room, climb the ladder to find this web on the platform. 7. After obtaining the candle in the storage room, drop down to the platform below to find this web in the corner. The Catwalks - 0 Cobwebs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Waterloo World - 7 Cobwebs [ 7.8 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. On the side of the large building near the farmer's house and the knight's, there is a path leading down. The cobweb is blocking the little alcove at the bottom of this path. 2. Next to the farmer's house is a large guillotine. The cobweb is on one of the sides. 3. On the side of the carpenter's house is this web. 4. Use the chimney of the restaurant to cross the river where you will find an arch structure. The web is underneath of it. 5. To the left of the castle bridge is a little room. This cobweb is blocking the entrance to it. 6. Reach the roof of the room you took the previous cobweb from the entrance of. Then levitate jump over to the next roof, where you can find this cobweb blocking an entrance there. 7. As soon as you reach the bridge of the castle, turn to the right and look up. You should see this cobweb just above a ladder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Running Against The Bull - 7 Cobwebs [ 7.9 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Use the guitar painting on the hook next to the Queen of Hearts. Climb up to reach this cobweb. 2. After the Queen of Hearts, you'll reach the sewer shortly. The cobweb is blocking a part of it. 3. In the sewers, follow the sidepath to find this web blocking the wall. 4. After defeating the Queen of Diamonds, return up to the ledge and follow it around to find a hook. Use the window painting to reach a new area, with the cobweb in the corner. 5. Next to the fourth artist is a ladder, climb it to reach an apartment. This web is blocking the entrance to the apartment. 6. In the fireplace of Dingo's apartment is where this web is located. 7. Go through the fireplace in Dingo's apartment to reach this web at the end of the passage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Meat Circus - 3 Cobwebs [ 7.10 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. As soon as you enter the caravan at the start of the level, the web is in the first hallway. 2. This web is in the same area as the previous. 3. Upon exiting the first tent, check the sides of the exit to find the last cobweb. ===================== Mental Vaults [ 8.0 ] ===================== Find and crack these vaults open to view memories from the minds that Raz explores. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Coach Oleander's Obstacle Course [ 8.1 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Obstacle Course 1 - 0 Vaults Obstacle Course 2 - 2 Vaults 1. After completing the target practice, the vault is directly ahead. 2. Before you take the first trapeze, jump down and turn around. Use the cobweb duster to reveal this one. Obstacle Course 3 - 0 Vaults ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Woods - 2 Vaults [ 8.2 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Just outside the gypsy caravan, the vault is on the edge of the plain. 2. Search around the base of the thorn tower and you should find this vault jumping around. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sasha's Shooting Gallery - 2 Vaults [ 8.3 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Climb atop the bed and you should see the first vault near the end of it. 2. During the third leak, search each side of the cube and you should find the vault wandering around on one of them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Milla's Dance Party [ 8.4 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Lounge - 2 Vaults 1. In the room with the bubble fan, just before you use the fan to reach the other side, turn around and look down to the left. You should see a platform with a figment on it. Jump down to this and enter the room to find the vault. 2. After you reach the top of the pinball room and get through the corridor to reach the nextlarge bowl, the vault is running around the outer edge of the bowl. The Party - 0 Vaults ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lungfishopolis - 2 Vaults [ 8.5 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. After getting through the laser tunnel, continue through the water under the blimp. The vault is in the far corner. 2. When the path splits above the dam, take the right path and cross the wire bridge. This vault is running around in the little area directly after the bridge. It's small, so it is kind of hard to see, but just look closely. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Neighborhood - 2 Vaults [ 8.6 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. To the left of the graveyard this vault is running around. 2. After getting the phone from the book repository, return to the neighborhood and go back to the area where there is a phone worker and a pole you can climb. Climb the pole and slide across the powerlines to reach a park. The vault is running around in the park. ~~~~~~~~~~~~~~~~~~~~~~~~ Gloria's Theater [ 8.7 ] ~~~~~~~~~~~~~~~~~~~~~~~~ The Stage - 1 Vault 1. After talking to Bonita, enter the storage room near her dressing room. The vault is in here. The Catwalks - 1 Vault 1. After you find the hatbox tag, jump down to the lower catwalk to find this vault hopping around. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Waterloo World - 2 Vaults [ 8.8 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. On the roof of the carpenter's house is the first vault in the area. 2. Cross the castle bridge and jump up into the large circular room and find this vault there. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Running Against The Bull - 2 Vaults [ 8.9 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. In the sewers, follow the sidepath and you will find this vault running through it. 2. At the end of the alley past the second artist, use the vine painting to reach a rooftop. The vault is wandering around in the garden up here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Meat Circus - 1 Vault [ 8.10 ] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. At the very top of the first tent, you will find the last vault on the last platform before the exit. ============================ Scavenger Hunt Items [ 9.0 ] ============================ As soon as you reach the Main Campgrounds, Crueller will give you the scavenger hunt item list. Find eight items to get promoted four psi cadet ranks. Find the remaining eight goodies to get promoted an additional four ranks. ~~~~~~~~~~~~ Golden Acorn ~~~~~~~~~~~~ In the GPC and Wilderness, go around the outer edge of the fence and you should see a squirrel guarding a glowing acorn. Use invisibility to obtain the acorn from the squirrel. -------------------- Adult squirrels will often coat a regular agorn with a mucilacinous secretion that gives it a shiny "golden" coat. This sparkly trinket is used to attract possible mates. Warning: do not eat. ~~~~~~~~~~~~~ Dinosaur Bone ~~~~~~~~~~~~~ In the Reception Area, find the large tree near Crueller's location. Levitate up the branches to reach the dinosaur bone on one of them. -------------------- Enormous, carnivorous, and psychically mutated, one thing for sure you can say about the valley's prehistoric inhabitants: we are glad they're dead. Nobody wants to see levitating velociraptors. SCARY. ~~~~~~~~~~~~~~ Diver's Helmet ~~~~~~~~~~~~~~ Use levitation to reach the top of the boathouse. Behind it is a cave with the helmet in it. -------------------- Thick helmets like these have been used to protect those who dive in Lake Oblongata, not from the increase in water pressure, but from the hideous creature that is rumored to live in the lake ( but is, of course, just an old legend ). ~~~~~~~~~~ Eagle Claw ~~~~~~~~~~ On your way back to the main lodge from the parking lot, there is a rock formation on the right hand side. Scale these rocks with your double jumps, and you should reach a wooden platform. At the edge is a trapeze which you can use to reach the nearby tower. On the tower is the eagle claw. -------------------- Eagle claw soup is surprisingly tangy, and promotes the growth of strong fingernails. ~~~~~~~~~~ Condor Egg ~~~~~~~~~~ In the Reception Area, go through the mines to reach a couple tracks at the end. Grind along the left track and psi float once you jump off the end to reach the condor egg on a pillar in the middle of the swamp. -------------------- The rare and beautiful condor egg. Condors were once plentiful in this valley, but their numbers have been decimated by modern hazards such as power lines, telekinetic grizzly bears, and poachers stealing the eggs out of their nests. ~~~~~~ Fossil ~~~~~~ In Sasha's Underground Lab, after going down the spiraling staircase a bit, if you look to the side of the room you should see the fossil glowing up on a ledge. Double jump over to a ledge near it, and climb up to reach the fossil. -------------------- Bringing day old chicken pot pie from the cafeteria doesn't count! I've been fooled twice already, but from now on, you kids better have the real McCoy! ~~~~~~~~~ Glass Eye ~~~~~~~~~ In the GPC and Wilderness, follow the stream until you find a grate. Use telekinesis to obtain the glass eye from behind this grate. -------------------- I am always losing mine around camp. If you find one please don't scratch it, because I'm running out of spares. ~~~~~~~~~~~~~ Gold Doubloon ~~~~~~~~~~~~~ Once you enter the campgrounds main from the kids' lodge, go around the main lodge until you see a couple picnic tables. Next to the lodge is an alcove which contains the gold doubloon. -------------------- What were Spanish explorers doing in this valley two hundred years ago? How did they get their boats over the hills and into Lake Oblongata which, at that time, did not even exist? Why did they leave their doubloons here, and why has no person found this one though it has been floating in midair all this time? These are just some of the many unanswered riddles held in this mysterious coin. ~~~~~~~~~~~~~~ Fertility Idol ~~~~~~~~~~~~~~ In the Reception Area, find the structure Crueller is on. Go into the nearby woods and you should hear bees buzzing about. Find where they are swarming and shoot it down with your psi blast. Use invisibility to run through the swarm then and claim the fertility idol. -------------------- Wasps love fertility idols. Everybody knows it. No one knows why, but it must work because look at how many of them there are! ~~~~~~~~~~~~~ Miner's Skull ~~~~~~~~~~~~~ In the GPC and Wilderness, follow the outer fence around until you find a geyser with something on one end of it. Use shield over the other end to release the miner's skull. -------------------- In the early days of the Psitanium rush, prospectors and miners came from all over to hunt the mysterious "Whispering Rock" so plentiful in this valley. Some were killed in mining accidents, some in claim disputes, but many were simply driven mad by the powerful mineral and wandered off into the mines, never to be seen again..except for their creepy bearded heads. ~~~~~~~~~~~~~~~~ Cherry Wood Pipe ~~~~~~~~~~~~~~~~ Find the large tree with a car embedded in its trunk overlooking the swamp. The cherry wood pipe is located near the trunk. -------------------- This style of pipe was common among more fashion-conscious loggers in the early part of the century, until a high frequency of logger-initiated forest fires led to a mandatory, industry-wide switch to chewing tobacco, and later, bark flavored chewing gum. ~~~~~~~~~~~~ Pirate Scope ~~~~~~~~~~~~ In the GPC and Wilderness there is a cave leading to the Boathouse. Next to the cave is a set of rocks that you can scale with levitation. Once you reach the top, the pirate scope lies waiting there for you. -------------------- Telescopes like this were once popular among area pirates, until they learned that they could see farther by using clairvoyance on bird feathers. ~~~~~~~~~~~~~~~~~~~~ Psychonauts Comic #1 ~~~~~~~~~~~~~~~~~~~~ Go to the Boathouse and Beach area. Under the pathway leading from the main campgrounds, the comic is resting upon a rock in the underbrush. -------------------- The thrilling origin issue in which the Psychonauts get their name and design their first costumes. Aslo introduces the character of "Clyde the Cautious Cougar" who teaches firestarting safety. ~~~~~~~~~~~~~~~ Turkey Sandwich ~~~~~~~~~~~~~~~ In the Kids' Cabin area, return to the cave above one of the cabins. Open the freezer and use pyrokinesis to melt the block of ice and recieve this item. -------------------- Possibly the most famous poultry-based sandwiches, second only to its more glamerous sister, the chicken salad sandwich. The turkey sandwich holds a special place in the hearts of food lovers everywehre who crace something that's like chicken, but not. ~~~~~~~~~~~ Voodoo Doll ~~~~~~~~~~~ Within the lodge, use the table near the store to reach the top of the entranceway. From here, jump up to the rafters. Jump across the rafters to reach the voodoo doll on the other side. -------------------- Yeras ago someone thought it would be a fun craft project at camp to make voodoo dolls. We would have fired that teacher had they not ended up in the hospital. If you find one of these dolls PLEASE do no remove and reinsert ANY of the pins. ~~~~~~~~~~ Gold Watch ~~~~~~~~~~ After completing the Milkman's Conspiracy, enter the asylum grounds through the gate. Levitate jump over the fountain in the center to obtain the gold watch. -------------------- Time. The enemy of us all. Hold a watch to your ear and listen. Tick tock, tick tock...those are the hoof beats of the Reaper's pale horse. "Half past eight, he's at your gate. Quarter to four, a knock on the door." Unwinding is the mortal coil that drives the geras to tick and toil, until at last, it rests. Unwound, and we lay silent in the ground. =============== Brains [ 10.0 ] =============== Eventually, all of your fellow campmates will lose their brains. Collect their lost brains and turn them into Ford in his sanctuary to recranialize your campmates. Doing this increases Raz's mental health capacity. ~~~~~~~~~~~ Bobby Zilch ~~~~~~~~~~~ After jumping down the elevator shaft, go into the room on the left side of the large gap. The jar is behind the door. ~~~~~~~~~~~ Dogen Boole ~~~~~~~~~~~ In the asylum upper floors, near the top of the room with the radioactive waster, there is a twin set of windows. Go out the right one to find this brain. ~~~~~~~~~~~~~~~~~~~~~~~~ Benny "The Nose" Fideleo ~~~~~~~~~~~~~~~~~~~~~~~~ In the asylum upper floors, go up the first set of stairs and cross the gap to the right. Break the boards and go into the bathroom on the right side of the room. The jar is in the stall. ~~~~~~~~~ Elka Doom ~~~~~~~~~ After climbing the second set of stairs in the asylum upper floors, go into the room on the right and levitate up to the top of outer ledge. The brain is in the corner. ~~~~~~~~~~~ Kitty Bubai ~~~~~~~~~~~ Upon entering the asylum grounds, turn right at the fountain and smash the cart. Turn left and follow the path. You should see the brain on a little ledge in front of you. ~~~~~~~~~~~ Chloe Barge ~~~~~~~~~~~ From the entrance of the asylum lower floors, turn to the right and levitate up to the ledge. Smash the jar to obtain the brain. ~~~~~~~~~~~~~ Franke Athens ~~~~~~~~~~~~~ On the opposite side of the asylum grounds from where you entered, the jar containing the brain is to the right of the Boyd. ~~~~~~~~~~~~~~~ J.T. Hoofburger ~~~~~~~~~~~~~~~ After completing the Milkman Conspiracy, go through the asylum gates. Turn left and you should see the jar containing the brain. ~~~~~~~~~~~~~~~~~~ Quentin Hedgemouse ~~~~~~~~~~~~~~~~~~ In the asylum upper floors, there is a room with radioactive waste after you get swarmed by rats. On the walls are pieces jutting out that you can jump on to reach this jar in the alcove above. ~~~~~~~~~~~~ Vernon Tripe ~~~~~~~~~~~~ In Dr. Loboto's Lab, there is a crow that pushes a button. Near this crow is the jar containing the brain. ~~~~~~~~~~~ Milka Phage ~~~~~~~~~~~ In the back of the asylum lower floors, wait for the crows to bring down a basket. Use invisiblity to smash the jar in the basket and obtain the brain. ~~~~~~~~~~~~~~~~~~~~~~~~ Crystal Flowers Snagrash ~~~~~~~~~~~~~~~~~~~~~~~~ In the asylum upper floors, after climbing the grating to reach another floor, there is a platform you can levitate to, where this jar is waiting. ~~~~~~~~~~ Clem Foote ~~~~~~~~~~ After reaching the top of the radioactive room in teh asylum upper floors, use telekinesis on the chair blocking the door. Jump up into the ceiling and search for another hole to drop down into. You'll find the brain by the door. ~~~~~~~~~~~~~ Nils Lutefisk ~~~~~~~~~~~~~ In the asylum upper floors, just before you reach the very top of the radioactive room, you'll find this brain on a wooden platform. ~~~~~~~~~~~~~ Maloof Canola ~~~~~~~~~~~~~ In the asylum lower floors, go to the right and swing up to the ledge where the jar containing the brain is. ~~~~~~~~~~~~~~~~ Mikhail Bulgakov ~~~~~~~~~~~~~~~~ In Dr. Loboto's Lab, go around the balcony at the top to find this brain. ~~~~~~~~~~~ Phoebe Love ~~~~~~~~~~~ In the asylum upper floors, go up the room with the radioactive waste until you reach a large red platform spiraling around the room. At one end of it, you can jump to a nearby platform containing the jar with the brain in it. ~~~~~~~~~ Elton Fir ~~~~~~~~~ In Dr. Loboto's Lab, go around the balcony at the top to find this brain. ~~~~~~~~~~~~~~~ Chops Sweetwind ~~~~~~~~~~~~~~~ In the asylum lower floors, jump up on the platforms on the left side. Double jump up, then swing across the gap. Swing to the ledge and smash the jar with the brain in it. ===================== Merit Badges [ 11.0 ] ===================== Earning merit badges is a critical part of completing Rz's Psi Cadet training. He earns them performing certain tasks camp counselors challenge him with or by completing objectives in various areas. Some Merit Badges have a minimum Psi Cadet rank requirement before Raz can earn them since he needs to have a certain "mental muscularity" before he can handle the new skill. Basic Braining Complete Coach Oleander's class This badge allows access to the Main Campgrounds Oarsman Recieve from Sasha after reaching the thorn tower in The Woods This badge allows you to obtain a canoe in the boathouse from Crueller Marksmanship Defeat the Mega Censor in Sasha's mind This badge allows Raz to use a Psi blast to shoot at foes Levitation Complete Milla's levitation training This badge allows Raz to bounce high into the air and glide over hazardous materials ( i.e., fire, electricity, radiation ) Shield Receive from the lungfish when you free them from the jail This badge allows Raz to focus his thought bubble as protection for him. It can also be used to deflect enemy attacks back at them. Clairvoyance Find this is the fridge as soon as you enter the asylum guard's mind This badge allows you to see through the eyes of another. You can use it direcly on a person or on a handheld objecdt that bears the special aura. Confusion In the Running of the Bulls, find Dingo in his apartment and talk to him to recieve this power. This badge allows you to cloud the minds of others. Pyrokinesis Reach Psi Cadet rank of 10 This badge allows Raz to unlease fire upon unsuspecting foes. Telekinesis Reach Psi Cadet rank of 20 This badge allows Raz to pick up and toss objects with his mind. Invisibility Reach Psi Cadet rank of 30 This badge allows Raz to cloud the visual cortexes of those around him, thus rendering himself invisible. ~~~~~~~~ Upgrades ~~~~~~~~ Upon reaching certain Psi Cadet ranks, Raz's psychic powers will evolve and become stronger. Palm Megabomb Reach Psi Cadet rank of 35 After you start a Palm Bomb, hit the square button as many times as possible before Raz hits the ground. The more times you hit the button, the higher the bonus damage. Chain Blast Reach Psi Cadet rank of 40 Raz's psi blast will bounce from one enemy to another, damaging up to three nearby enemies at once. Thermal Detonation Reach Psi Cadet rank of 45 Raz's pyrokinesis power will now invoke a massive explosion around the target, setting fire to anything nearby. Wrecking Ball Reach Psi Cadet rank of 50 When rolling on the levitation ball, when you reach full speed you will do damage to any enemies you come into contact with. Offensive Shield Reach Psi cadet rank of 55 When using your shield, any attacker that hits it will bounce off of you. Advanced Invisibility Reach Psi Cadet rank of 60 Invisibility lasts twice as long TK Extension Reach Psi Cadet rank of 65 Telekinesis range is extended. Super Chain Blast Reach Psi Cadet rank of 70 Raz's psi blast will bounce from one enemy to another, now damaging up to six nearby enemies at once. Rolling Havoc Reach Psi Cadet rank of 75 Once you start rolling on the levitation ball, wrecking ball activates right away. This means any enemy you run into with the levitation ball will take damage. Ferocious Aura Reach Psi Cadet rank of 80 Enemies who get knocked back by your shield now take damage. Sensory Scramble Reach Psi Cadet rank of 85 You can further cloud your enemie's minds, and confusion lasts twice as long. Psychic Regeneration Reach Psi Cadet rank of 90 Your friends at camp are focusing their energy directly into you, and you'll now slowly regenerate mental health. Infinite Ammo Reach Psi Cadet rank of 95 By tapping into the raw power of the nearby Psitanium deposit, you've obtained infinite psychic ammo for Psi blast and confusion. ================ Credits [ 12.0 ] ================ Please do not use on your site unless permission has been acquired by the author. If you have any comments or suggestions, please email me at muffledspirit17@yahoo.com . Finally, I would like to thank : - Majesco, for creating the game. - CjayC, for creating Gamefaqs and hosting this guide Copyright 2007 by justinsl1986