---------------------------------------------------------------------------- *** P H A N T O M *** **** D U S T **** ---------------------------------------------------------------------------- FAQ/Walkthrough Phantom Dust on the Xbox Console Written by atomicbreath Email: atomicbreath (at) gmail (dot) com Copyright 2005 by L.C. Benson ---------------------------------------------------------------------------- Version 1.00 ---------------------------------------------------------------------------- *Disclaimer: This guide may contain *SPOILERS*. I have tried hard to make this guide as spoiler-free as possible but I cannot make any guarantees. ============================================================================ Table of Contents ============================================================================ ** I am using the ctrl+f method of finding what you need quickly. Press ctrl+f and type the numbers listed in the brackets to immediately go to that specific section. I have included all the chapters and most of the difficult missions with this method. 1. What is Phantom Dust?..........................................(00100) 2. Controls.......................................................(00200) 3. Gameplay.......................................................(00300) a. General Information.......................................(00310) b. Tips......................................................(00320) 4. Characters.....................................................(00400) 5. Enemies........................................................(00500 6. Walkthrough....................................................(00600) a. Chapter 1 -- Man with Amnesia.............................(00610) i. Boss Battle - Qualification Exam (Friea)...............(00615) b. Chapter 2 -- Illusion of a Woman..........................(00620) i. Boss Battle - Abundance of Memory (Peccato)............(00625) c. Chapter 3 -- Chained by the Past..........................(00630) i. Boss Battle - Order: Search for Edgar (Carcino)........(00635) d. Chapter 4 -- Persuer, The Pursued.........................(00640) i. Boss Battle - Pursuit of Edgar (Edgar).................(00645) e. Chapter 5 -- Distorted World..............................(00650) i. Boss Battle - Rescue Friends (Thalasso)................(00655) f. Chapter 6 -- Phantom Dust.................................(00660) i. An Ommato Outbreak.....................................(00661) ii. Gaze of Interest......................................(00662) iii. Boss Battle - To the City of Memory (3 Frieas).......(00665) g. Chapter 7 -- And Now to the Future........................(00670) i. Writer Again...........................................(00671) ii. Reeducation of Know...................................(00672) iii. Boss Battle - And Now to the Future..................(00675) h. Extra Missions............................................(00680) 7. Stage Descriptions.............................................(00700) 8. Skill Information..............................................(00800) 9. Arsenal Creation...............................................(00900) 10. Multiplayer on Xbox Live......................................(01000) 11. General Phantom Dust FAQS.....................................(01100) 12. Term Definitions..............................................(01200) 13. Legal Information.............................................(01300) 14. Credits.......................................................(01400) ============================================================================ What is Phantom Dust? (00100) ============================================================================ This game is truly one of a kind. I generally describe this game to be somewhat of an action-strategy-3rd person shooter. The story sets you up in a post-apocalyptic world full of this strange dust. You soon learn that this dust can be manipulated by a person's will in the form of attacks, defenses, and other magic-like abilities. ============================================================================ Controls (00200) ============================================================================ Mission/Match Controls: Right Thumstick -- camera movement (helpful when not locked-on to opponent) Left Thumbstick -- player movement Pushing Left Thumbstick -- jump/dodge Pushing Right Thumbstick -- re-centers camera Right Trigger -- lock-on to opponent Left Trigger -- switch lock-on to other opponents A Button -- press once to 'map' skill to button; press again to use skill B Button -- press once to 'map' skill to button; press again to use skill X Button -- press once to 'map' skill to button; press again to use skill Y Button -- press once to 'map' skill to button; press again to use skill D-Pad -- Shows descriptions of skills mapped to the buttons Start -- menu Back -- press to change the skills mapped to your buttons at the beginning of the match, as the timer counts down (helpful if you don't have any aura) Underground Controls: Right Thumbstick -- camera movement Left Thumbstick -- player movement Pushing Right Thumbstick -- re-centers camera Right Trigger -- nothing Left Trigger -- nothing A Button -- action/talk B Button -- nothing X Button -- nothing Y Button -- nothing D-Pad -- nothing Start -- menu Back -- nothing ============================================================================ Gameplay (00300) ============================================================================ General Information: -------------------- You get missions by talking to various people in the Visions' Underground Headquarters. Once you get a mission, you are transported to a 'STAGE'-- an area above-ground where the battle takes place. All battles are limited to 15 minutes in the single player missions because the Dust will make humans forget everything (that's why they now live underground). In Chapters 1 and 2, 'SKILLS' are provided for you. Walk over a skill, press a button (A,B,X,Y) to 'MAP' it to that button and press again to use the skill. In Chapter 3, you will be able to create 'ARSENALS' to use throughout the rest of the game. An arsenal is a pack of 30 skills that you bring to a battle. You choose the skills that go into the arsenal (the strategy element of the game). You collect and purchase skills thoughout the single player missions which allow you to manipulate your arsenal to make it more effective as new skills become available to you. There is a catch. You need 'AURA' to use skills. To get aura, you must walk over a white 'AURA PARTICLE', map it to a button, and press again to raise your 'LEVEL'. Your 'LEVEL' represents how much aura you can regenerate while using skills during a mission. Most arsenals usually have about 15 aura particles with room for 15 other skills. During a mission, your skills will show up randomly as a glowing ball near your 'SPAWN POINT'. Only three skills will show up at a time, but as you pick them up, another random skill from your arsenal will show up about 15 seconds later. Once you have enough aura to use your skills, you can lock-on to your opponent and begin attacking. In the single player missions, you will usually face no more than two opponents at a time. Tips: ------ <> Learn to defend attacks. This will help you during both single player and multiplayer matches. <> Don't buy a lot of arsenals at first. You want to use the credits you've earned to collect more skills. <> Buy 'JUNK' often when given the chance because it will add more variety to your arsenal. Save buying specific skills and extra arsenals until the latter half of the single player mission when you are a) acquiring all 300 skills or b) beefing up arsenals with a specific skill. <> It is very important to learn the information about each skill you use. The more you know about the skill, the more effective you can use it. Pressing the D-Pad will give you skill information on the skills mapped to your buttons. The game will not stop while you do this but you can pause the game at any time during the single player missions to take your time reading the skill information. <>As the countdown begins just before a match, press the BACK button to get new skills mapped to your buttons. Do this when you don't have any aura or just one aura. This usually helps you out so you don't have map over any skills but sometimes it doesn't work in your favor. <>Reading the memory boxes will help you understand the game better. Most of the boxes will describe a variety of aspects of this game. Read them from time to time--especially if you having difficuty winning a mission. ============================================================================ Characters (00400) ============================================================================ This is a list of the characters you will interact with during the game. Some of them will offer missions at various times during the game and some of them can be chosen as partners for missions. If a character can be chosen as a partner, I have tried to include some information about the skills they use and how effective they are in battle. There are minor *SPOILERS* ahead. If you play on Live, I have included the character's form of dodge. A character will either jump, cartwheel or roll, when you click the left thumbstick. The Protagonist --------------- You play as the main character. After the opening cinematics, you get to choose the name of this character. (A list of selectable names is included in the walkthrough section of this guide.) Multiplayer Selectable Dodge: Jump Edgar ----- Location: Battle Terminal (until Ch. 3) Partner: Yes (until Ch. 3) Offers Missions: Yes Notes: Edgar generally uses short-range Ki attack skills although I have seen him use Psycho Blade. He is good for short-range battles as a partner. Of the selectable partners, he is in the upper echelon. Multiplayer Selectable Dodge: Cartwheel Friea ----- Location: Surface Partner: -- Offers Missions: -- Notes: You only get to 'talk' to her during cinematics and fight against her. She is/was Edgar's girlfriend before the apocalypse that covered the earth with the Dust. Multiplayer Selectable Dodge: Jump Meister ------- Location: Battle Terminal, Lab, Visions HQ Partner: Yes Offers Missions: Yes Notes: He is your instructor for the most part. He gives you your first few missions. He makes for a good partner who can usually hold his own by using Nature skills. Multiplayer Selectable Dodge: Jump Cuff Button ----------- Location: Battle Terminal Partner: Yes Offers Missions: Yes Notes: He is a below-average partner. He uses a Psycho-Nature arsenal with skills like Sonic Boom, Bomb, and Psycho Blade. Multiplayer Selectable Dodge: Roll Chunky ------ Location: Main Floor Partner: Yes Offers Missions: Yes Notes: He is somewhat of a criminal officer in that he tries do sneak in various supplies and generally doesn't like you for most of the game. He is not a good choice for a partner. Multiplayer Selectable Dodge: Jump Sammah ------ Location: Bar Partner: Yes Offers Missions: Yes Notes: He mainly uses erase skills and will not do a lot of damage to your enemies if you select him as your partner. Multiplayer Selectable Dodge: Cartwheel pH --- Location: Bar Partner: Yes Offers Missions: Yes Notes: He is an average partner who can do some damage but at least take the enemies' focus off you for a while. Multiplayer Selectable Dodge: Cartwheel Know ---- Location: Main Floor Partner: Yes Offers Missions: Yes Notes: Know is an average partner. He generally uses skills from the Nature school. Multiplayer Selectable Dodge: Jump Guard ------ Location: Surface Partner: Yes Offers Missions: No Notes: Guard was found on the surface and the officers of the Visions have trained it to use skills. You can choose Guard as a partner in some of the missions. Multiplayer Selectable Dodge: Roll Tsubutaki ---------- Location: Battler Terminal Partner: Yes Offers Missions: Yes Notes: She uses Faith attacks that do self-inflicting damage. If you choose her as your partner, you may have to pick her up a lot becuase she dies fairly quickly. Multiplayer Selectable Dodge: Jump JD --- Location: Bar Partner: Yes Offers Missions: Yes Notes: He is arguably the best partner. He uses heavy damage skills like Meteor and Psycho Spear. Multiplayer Selectable Dodge: Roll Non-partner (not selectable in multiplayer) Characters: Tetsuya ------- Location: Battle Terminal Partner: No Offers Missions: Yes (the person you'll talk to the most) Notes: Guards the gate to the surface world. Mac ---- Location: Mac's Shop (just off the main floor, to the right of Know) Partner: No Offers Missions: No Notes: His shop opens when you get to Ch. 3. He gives you an arsenal at that time. Ubiquitous ---------- Location: Lab Partner: No Offers Missions: Yes Notes: This guy is somewhat crazy but he is the resident scientist who studies skills and creates new stuff for you to use such as environmental skills. Spokesman ---------- Location: Visions HQ Partner: No Offers Missions: Yes Notes: He speaks for Leader. Leader ------- Location: Visions HQ Partner: No Offers Missions: No Notes: Don't talk to Leader. Spokesman just speaks for him anyway. Kajikawa --------- Location: Visions HQ Partner: No Offers Missions: Yes Notes: He runs the machine that allows you to look at your current stats, replay missions ('SIMULATOR') for cash, read 'MEMORY BOXES,' and change the music while playing the game. 03 --- Location: Visions HQ Partner: No Offers Missions: No Notes: Don't bother talking to him unless you want more backstory on the Visions. Arthur ------ Location: Main Floor, Visions HQ Partner: No Offers Missions: Yes, when he is in Visions HQ Notes: He gives you the toughest mission of them all. Other than that, he will only talk about things related to the storyline. Ai --- Location: Main Floor Partner: No Offers Missions: No Notes: She will give gameplay tips. That is all. Kei ---- Location: Atrium (outside the Bar) Partner: No Offers Missions: No Notes: He adds some element of background to some of the missions but you don't really have to talk to him. Reindeer -------- Location: Atrium (lower level, near Clinic) Partner: No Offers Missions: Yes, just one though. Notes: He carries around some keys but doesn't do much else except wander the lower level of the atrium. Mikan ------ Location: Clinic (lower level of Atrium) Partner: No Offers Missions: Yes Notes: After Ch. 3, she will allow you to see the cinematics again...and her panties if you adjust the camera angle. Baroness --------- Location: Bar Partner: No Offers Missions: No Notes: This bartender is the crossdresser-ambiguous type. Sometimes he says some funny stuff. Mainiac -------- Location: Battle Terminal Partner: No Offers Missions: No Notes: He's not worth talking to. He just mumbles all the time when you talk to him. ============================================================================ Enemies (00500) ============================================================================ *To select an enemy character in multiplayer, you must pull both triggers and the name of the enemy will appear below the picture. Press 'A' and you become a monster (or Guard). Ommato ------ Note: Floating eye Multiplayer Selectable Dodge: Roll Scoto ----- Note: Floating eye Multiplayer Selectable Dodge: Roll Claustro -------- Note: Floating eye Multiplayer Selectable Dodge: Roll/Momentary disappearance Anthro ------ Note: Biped Multiplayer Selectable Dodge: Roll Andro ----- Note: Multiplayer Selectable Dodge: Roll Vestio ------ Note: Multiplayer Selectable Dodge: Roll Partheno -------- Note: Multiplayer Selectable Dodge: Roll Catoptro -------- Note: Multiplayer Selectable Dodge: Mementary disappearance Ceno ---- Note: Multiplayer Selectable Dodge: Roll Gyne ---- Note: Multiplayer Selectable Dodge: Jump Other Monster-type Enemies: Euroto -- Hedono -- Mechano -- Belono -- Peccato -- Carcino -- Thalasso -- Red Head -- Three Gyne Sisters -- Germano -- ============================================================================ ---------------------------------------------------------------------------- Walkthrough (00600) ---------------------------------------------------------------------------- ============================================================================ I assigned each mission a number. This is the order in which I completed the single player missions for this walkthrough. There are a total of 114 missions. Since the first two chapters use arsenals already created for you, I have included some of the skills you will be using to win the match. After Ch. 3 you get the opportunity to create your own arsenals. I have provided a basic beginning arsenal as well as specific arsenals for boss battles in the walkthrough. For more on arsenals, check out the *ARSENAL CREATION* section of the guide. **Note: There are a variety of strategies to complete each mission. I *may* list alternative strategies for some of the more important battles but at least the information I have provided will help you to complete each mission. **Note: All skill information will be listed in the *SKILL INFORMATION* section of this guide. For specific skills, you can enter the three digit number of the skill using crtl+f. *Opening Cinematic -- explains the world of Phantom Dust, and how you and Edgar were found. CHAPTER 1: Man with Amnesia (00610) ---------------------------------------------------------------------------- *You wake up in the Clinic. Edgar says he doesn't remember but talk to him twice to open the door. You will make your way to the Visions HQ and talk with Spokesman. He will ask you name you prefer. Possible Names: Alpha Ice Age Key Gin Glen Cruz Lo Air Duke Beard Silver Green Nanashi If you don't choose one, they will give you Nanashi, which I've been told, means 'No Name' in Japanese. *Explore the Underground first. Make sure you get an idea of where the characters are so you will have an easier time trying to find them later. *Make your way to Meister in the Battle Terminal. He will tell you to talk with Tetsuya *Talk to Tetsuya (near Meister in the Battle Terminal) 1. To the Surface Stage: Palace Partner: Meister Objective: Win Meister's Approval Opponent(s): Ommato (10hp) Strategy: This mission has specific tutorial instructions. Pick up Bullet of Fire and hit Ommato with it. Kill the Ommato to finish the mission. Win: 500 credits and a 'MEMORY BOX' *Talk to Tetsuya 2. Wactchful Eye Stage: Highway Partner: Meister Objective: Win Meister's Approval Opponent(s): Ommato (10hp) Skills: Laser, Vacuum Slash, Flash Barrier, Bullet of Fire Strategy: Another tutorial. You begin with 5 aura. Lock-on enemy and fire your attacks until your enemy goes down. Win: 500 credits, memory box *Talk to Tetsuya 3. Qualification Screening Stage: Palace Partner: Meister Objective: Win Battle Opponent(s): Ommato (10hp), Scoto (15hp) Skills: 2x Psycho Spear, Laser, Bullet of Fire, Flash Barrier, Vacuum Slash Strategy: More tutorial. You begin with 5 aura. Again, just lock-on and fire away with whatever skills you pick up. Use your defense if they fire at at you. The enemies are kind to you at the beginning for the most part. Win: 500 credits, memory box *Talk to Tetsuya 4. Counter Attack Stage: Highway Partner: Meister Objective: Win the Battle Opponent(s): Scoto (15hp) Skills: Wall, Flash Barrier, 2x About Face, Laser, Bullet of Fire Strategy: Practice your defenses! For this mission, it is important that you learn to defend, then attack. Win: 500 credits, memory box *Talk to Tetsuya 5. Fire of Gehenna Stage: Highway Partner: Meister Objective: Win the Battle Opponent(s): Vestio (20hp) Skills: Flash Barrier, Bullet of Fire, Wall, Wall of Fire, About Face, Psycho Spear Strategy: This mission introduces Fire of Gehenna, a Faith school attack that hurts the user 2hp for every use. Use your defenses to block or send back the Fire of Gehenna. If it breaks your defenses, follow up with a Psycho Spear and/or Bullet of Fire. Win: 500 credits, memory box *Talk to Tetsuya 6. Close-Proximity Attack Battles Stage: Panorama Partner: Meister Objective: Win Battle Opponent(s): Anthro (20hp) Skills: Flash Barrier, 2x Vacuum Slash, 2x Splashdown Strategy: Your opponent generally goes for Meister so you can just hack away at Anthro with your short-range attacks. Win: 500 credits, memory box *Talk to Chunky (Main Floor) 7. Patrol Cooperation Stage: Palace Partner: Chunky Objective: Win Chunky's Approval Opponent(s): Anthro (20hp) Skills: Psycho Spear, Laser, Laser Barrier, Bullet of Fire, Splashdown Strategy: Anthro uses a mid-range Ki attack that does 1 damage to you and knocks you down. Get close, avoid his attack by running to the side or defending, and attack with Bullet of Fire. Win: 500 credits, memory box *Talk to pH (Bar, off top floor of Atrium) 8. Defeat One by One Stage: Highway Partner: pH Objective: Win pH's Approval Opponent(s): Scoto (15hp), Anthro (20hp) Skills: Bullet of Fire, About Face, Wall of Fire, Splashdown, Psycho Spear Strategy: Scoto uses a blaster. Try to take him out first by blocking then attacking. After Scoto is gone, pick up more skills and take out Anthro. Win: 500 credits, memory box *Talk to Cuff Button (Battle Terminal) 9. Rescue a Scout Stage: Panorama Partner: Cuff Button Objective: Win Cuff Button's Approval; Rescue Tsubutaki Opponent(s): Vestio (15hp) Skills: Blaster, Splashdown, Psycho Spear, Wall, Wall of Fire Strategy: First, get your skills and then search for Tsubutaki. From your 'SPAWN POINT', go to the bottom floor. Enter through either doorway. Her body is located in the back near the right side doorway to the stairwell. You must walk over her body, push one of your empty buttons to 'pick her up.' Then press that button again to fully bring her back. (Note: You can do the same thing if your partner dies during a mission.) Once you've revived Tsubutaki, take out Vestio with a short- range attack. He should have low health from Cuff Button's attacks. Be wary of Vestio's Bomb Shot attack because even if it misses you, it still explodes and may cause you damage if you're standing near a wall. Win: 500 credits, memory box *Talk to Meister *Talk to Tetsuya 10. Qualification Exam (Ch. 1 Boss Battle) (00615) Cinematic of a strange woman named Friea who attacks you. Stage: Palace Partner: -- Objective: Win Battle Opponent(s): Friea (20hp) Skills: About Face, Splashdown, Wall of Fire, Blaster Strategy: As you build up skills, hide behind the tree. When your ready, get within mid-range to avoid her laser attacks. Block anything she attacks with, then hit her with Blaster. When she teleports to your spawn point, hit her with Splashdown. If you get her health <10, she leaves. End of battle. Win: 500 credits, memory box CHAPTER 2: Illusion of a Woman (00620) ---------------------------------------------------------------------------- *Talk with Ubiquitous (Lab near Know) *Talk with Edgar (Battle Terminal) 11. Collecting Battle Data Stage: Palace Partner: Edgar Objective: Win Battle Opponent(s): Anthro (20hp) Skills: Piece of Fire, Splashdown, Wall of Fire, Bullet of Fire, Laser, Wall Strategy: Enemy will use Bullet of Fire to attack. But the enemy won't attack very often because Edgar's Ice Lance attack will freeze Anthro's buttons. When Anthro's buttons are frozen, hit him with a short-range attack. Win: 600 credits, memory box *Talk with Ubiquitous 12. Float Stage: Highway Partner: Edgar Objective: Win Battle; Use Special Skills Opponent(s): Scoto (15hp), Anthro (20hp) Skills: 2x Levitate, Piece of Ice, Laser, Piece of Fire, Dash, Bullet of Fire, Flash Barrier, Splashdown, Vacuum Slash Strategy: Use Levitate and Dash at least once during this match to meet the objective. Edgar will take care of Anthro so you only need to focus on Scoto. Scoto will use Bullet of Fire so defend, then attack. Win: 600 credits, memory box *Talk to Ubiquitous again 13. Status Skills Stage: Palace Partner: Edgar Objective: Win Battle; Use Status Skill Opponent(s): Vestio (20hp) Skills: Bullet of Fire, Heat, Levitate, Piece of Ice, Piece of Fire, Flash Barrier Strategy: The enemy will focus on attacking Edgar first. Use Heat (+1 damage, -2 aura recovery) to complete the second objective and begin attacking Vestio. Win: 600 credits, memory box *Talk to Tetsuya 14. Continue: Status Skills Stage: Palace Partner: Edgar Objective: Investigate Status Skills Opponent(s): Scoto (15hp), Anthro (20hp) Skills: Bullet of Fire, Wall, Flash Barrier, Angel Tears, Heat, Neutralization, Piece of Ice, About Face, Piece of Fire Strategy: Scoto uses Burden--a skill that will slow you down (-2 speed) for each time it hits you. Block this with any type of defense. Use Angel Tears to rid yourself of the awful slowness if you do get hit. Use Heat and begin attacking Scoto. Once Scoto is down, focus on Anthro. Use Neutralization on him then take him out. Win: 600 credits, memory box *Talk to Tetsuya 15. New Skill Researcher Stage: Highway Partner: Edgar Objective: Investigate Attack Skill Opponent(s): Scoto (15hp), Anthro (20hp) Skills: Piece of Ice, Wall, Photon Wave, Bomb, Crawlers Strategy: This mission will introduce you to new skills. Edgar will take down Anthro so you only need to focus on Scoto. Defend Scoto's attacks with Wall, then attack back. Use Photon Wave if you are next to Scoto. At mid-range, use Piece of Ice then follow up with Bomb/Crawlers until Scoto is out. Win: 600 credits, memory box *Talk to Tetsuya 16. Defense is the Key Stage: Highway Partner: Edgar Objective: Research Defensive Skills Opponent(s): Scoto (15hp), Vestio (20hp) Skills: About Face, Learning, 2x Reflect Barrier, Flash Barrier, Wall Strategy: Go after Anthro first. Use Learning when it attacks you to learn either Bullet of Fire or Blaster. After learning the attack skill, use Reflect Barrier and About Face to hurt him. Once Anthro is out, pick up another Reflect Barrier and attack Scoto. Win: 600 credits, memory box *Talk to Tetsuya 17. Powers That Erase Stage: Panorama Partner: Sammah Objective: Support Sammah Opponent(s): Catoptro (20hp) Skills: Flash Barrier, Splashdown, Bullet of Fire, Piece of Fire, Blaster, Wall Strategy: Catoptro will throw Tiger Slayers (erases attack skill) at you. Defend then attack. Don't get too close because Catoptro will have a Photon Wave ready to damage you. Sammah will erase the enemy's defenses but you don't need his help to take out this enemy. Win: 600 credits, memory box *Talk to Tetsuya 18. Registration List Stage: Highway Partner: Edgar Objective: Support Edgar Opponent(s): Vestio (20hp) Skills: Piece of Ice, Flash Barrier, Dash, Splashdown, Piece of Fire, Bullet of Fire, Flash Barrier Strategy: Edgar doesn't really help you in this mission. Vestio uses Bomb Shot at mid-range. Use your dash to get out of the way, or use your defenses if necessary (your shield will break). Hit Vestio with Piece of Ice and then hit him with Splashdown. If you get close to the enemy, he will use a Psycho Knife. Use your defense to avoid taking damage and follow with an attack. Win: 600 credits, memory box *Talk to Tetsuya 19. Continue: Erase Skills Stage: Panorama Partner: Sammah Objective: Investigate Erase Skills Opponent(s): Vestio (20hp) Skills: 6x Dragon Slayer, 6x Tiger Slayer, 4x Flash Barrier, 3x Lack Strategy: You do not get any attack skills during this mission. You will have to use your erase and defense skills until Sammah takes Vestio out. You get to help Sammah though, by erasing Vestio's skills. Dragon Slayers penetrate and erase one defensive skill. Tiger Slayers erase one attack skill and Lack erases all of the opponent's unlimited use skills mapped to the buttons. Use the Dragon Slayer first to erase the sheild. Follow up by throwing a Lack or Tiger Slayer. Dodge enemy's Bomb Shot attacks but watch out for the explosions when it hits the wall. If Vestio gets close, defend against his Psycho Knife. Continue until Sammah kills Vestio. Win: 600 credits, memory box *Talk to Know (Main Terminal, near entrance to Lab) 20. Come Hither Strong One Stage: Palace Partner: -- Objective: Win Battle Opponent(s): Know (20hp) Skills: Bullet of Fire, Splashdown, Flash Barrier, Heat, Piece of Ice, Piece of Fire Strategy: Defend against Know's first few attacks. If they hit you, they will lower your level by one. Attack with Splashdown and Bullet of Fire. Keep blocking Know's erase skills. Go back to spawn to get Heat. Continue defending and attacking until Know is out. Win: 600 credits, memory box *Talk to Mikan (Clinic, in lower level of Atrium) 21. Recipe for Recovery Stage: Panorama Partner: Edgar Objective: Win Battle Opponent(s): Anthro (20hp), Vestio (20hp) Skills: Vacuum Slash, Bomb, About Face, Flash Barrier, Photon Wave, Laser, Heat Strategy: Focus on Anthro first. Overwrite Laser because you can't use it very well in Panorama (Laser is a long-range attack). Don't use Bomb inside the building because it hits the ceiling. Photon Wave is the best attack to take out both enemies. You may accidentally hurt Edgar with Photon Wave but he will live. Win: 600 credits, memory box *Talk to Tetsuya 22. Abundance of Memory (Ch. 2 Boss Battle) (00625) Cinematic of Edgar leaving and Friea showing. She doesn't want you to hurt 'him again so she conjurs an enemy for you to battle. Stage: Highway Partner: -- Objective: Investigate Highway Opponent(s): Peccato-'Side Eyes'(20hp), Peccato-'Top Eye'(20hp) Skills: Bomb, Psycho Spear, Laser Shell, Levitate, Laser, Flash Barrier, Heat Strategy: Peccato will always move counter-clockwise around Highway in a set pattern, with a brief trip up the far steps in front of your spawn. It will fire Rapid Cannon while on these stairs and fire them again when it circles around to your left. To avoid the Rapid Cannon, hide on the stairs on the right, near your spawn. Sometimes, when Peccato goes under your spawn, it will fire a Bomb at you. Take out the 'Side Eyes' first. You can target either 'Side Eye' to damage both of them. Damaging the 'Side Eyes' is slightly tricky since they are protected by its shell. Use Laser on the 'Side Eyes' at a distance. Usually you can get a few hits in as it travels under the highway across from your spawn. When Peccato is in mid-range, sometimes Bomb will cause damage to the 'Side Eyes'. Bullet of Fire and Blaster work well on the side eyes as it goes around the stairs by your spawn. Once the 'Side Eyes' are out of commission, Peccato's protective shield will go down, and you can freely attack it's 'Top Eye'--Bomb at mid-range and Laser at long-range. Be careful though because Peccato's attacks change once the 'Side Eyes' are gone. It will still use Rapid Cannon but when it's at a distance, it will use Photon Shower. To avoid the Photon Shower, run one direction on the stairs until it stops. Peccato's most damaging attack though is its multiple red balls of energy. These energy balls will go through obstacles. It usually uses this attack at the far end of the stage and again when it is near your spawn. Use the Laser Shell to defend against this attack. Continue attacking with your Laser and Bomb until Peccato is dead. Win: 600 credits, memory box CHAPTER 3: Chained by the Past (00630) ---------------------------------------------------------------------------- *You get to create an arsenal! *Talk with Ubiquitous Cinematic of Meister and Ubiquitous explaining the concept of arsenals. *Talk to Mac (Mac's Shop, next to Know in Main Terminal) - Pick one of three different types of arsenals: Near, Mid, Long. - There is a tutorial on the lab, arsenals, schools, and skills. - After the tutorial finishes, purchase some Junk from Mac. - It is generally a good idea to purchase some Junk between missions because you will build up your stock of available skills faster. Once you purchase Junk/Skills, they won't become available for purchase again until you end another mission. *Interact with the Arsenal Lab Station next to Ubiquitous in the Lab. - This tutorial will show you how to edit your arsenals. It's fairly long but you can access it again from the Lab Station menu if needed. - When the tutorial is finished, look at your stock of skills from the Lab Station menu. Get familiar with the skills you just received. - Go back and select 'Edit Arsenal' to change skills if you think it's necessary. Remember that you begin with only a 2-school arsenal. Starting Arsenal Notes: ----------------------- A good starting arsenal should include some short and mid-range attacks as well as roughly 5-6 defenses and usually a few Healing Waters. You don't have very many skills to choose from at first so it will probably be a hodgepodge of random skills. As you acquire skills, you will want to make changes to your arsenal to make it better. More information on arsenals is included in the *ARSENAL INFORMATION* section of this guide. Example Beginning Arsenal (Psycho-Nature) 1x Vacuum Slash 1x Flame Sword 1x Psycho Blade 1x Rock Shot 1x Bomb 1x Bullet of Fire 1x Piece of Ice 1x Psycho Spear 1x Heat 2x Crystal Wall 1x Wall 2x Glacial Wall 1x Healing Water 15x Aura Particles This arsenal will get you through many of the missions although, as the story progresses, you may want to add some Heats, Speeds, and/or Acquisitions. *Talk to Meister (Lab) *Talk with Tetsuya 23. Arsenal Stage: Palace Partner: Meister Objective: Approval from Meister Opponent(s): Euroto (20hp) Strategy: Opponent will send Lasers at long-range. If you get within mid-range, it will focus Blaster at Meister. Take out enemy with short-range attacks for best results. Win: 700 credits, skill, memory box *Go purchase more Junk at Mac's Shop. *Talk with Tetsuya 24. Emergency Signal Stage: Highway Partner: Edgar Objective: Support Edgar Opponent(s): Anthro (20hp), Claustro (20hp) Strategy: Claustro will mainly attack Edgar. Anthro will focus on attacking you. Defend Anthro's Rock Shot and attack until he is out. If Claustro isn't dead yet, go take care of him. He uses Rapid Cannon to attack you. It is easy to dodge if you run perpendicular to the attack. Win: 700 credits, skill, memory box *Buy more Junk at Mac's Shop *Talk with Tetsuya 25. Red-Haired Woman Stage: Panorama Partner: Edgar Objective: Find Mystery Scout Opponent(s): Andro (20hp), Scoto (15hp), and eventually Partheno (20hp) Strategy: Follow one around (preferrably one Edgar's not attacking) with a short-range attack like Flame Sword. Ready your defenses because Andro attacks with Vacuum Slash/Crawlers while Scoto attacks with Rapid Cannon. Watch out around Edgar because he uses swords to attack his opponent and it may hit you if you are too close. When the first two opponents are down, another appears (Partheno). Just follow her around with Flame Sword and she will not be around very long. Win: 700, skill, memory box *Stock up on skills by purchasing more Junk at Mac's Shop *Edit arsenal if need be. *Talk to Tetsuya 26. Stray Eyes Stage: Palace Partner: Sammah Objective: Support Sammah Opponent(s): 4x Ommato (10hp) Strategy: When you kill an Ommato, another will spawn so you will face a total of four enemies, but only two at a time. Attack with a mid-range attack like Bomb/Rock Shot from the middle of the bridge on the second level by the tree. If you fall off or an Ommato is hiding where you can't reach it, short-range attack the rest of them to death. Win: 700 credits, skill, memory box *Buy more Junk if you have the credits. *Talk to Tetsuya 27. Patrolling the Highway Stage: Highway Partner: Cuff Button Objective: Support Cuff Button Opponent(s): Vestio (20hp), Euroto (20hp) Strategy: Cuff will go for Euroto. You will mainly have to worry about Vestio. Vestio throws Paralyze at you. Block with a defensive skill. If you get hit, don't panic. You won't incur damage from the Paralyze skill and you can still use your defenses. Take Vestio with mid and or short-range attacks. He is quick with his defenses so try to block the paralyze and follow with an attack. When he goes down, take out Euroto the same way. Euroto should have lower health from Cuff's attacks. Win: 700 credits, skill, memory box *Buy more Junk to keep building your skill stock list. *Talk with Tetsuya 28. Distorted Sky Stage: Panorama Partner: Your Choice Objective: Study Distortion Effect Opponent(s): Anthro (20hp), Claustro (20hp) Strategy: This battle is a standard defend and attack battle. Use your short-range attacks to take them out. Your opponents attack with Vacuum Slash, Bomb, and Demon's Fire. Be quick with your defenses when you're up close. Win: 700 credits, skills, memory box *Talk to Tetsuya 29. Paralyze Stage: Palace Partner: Your Choice Objective: Win Battle Opponent(s): Andro (20hp), Vestio (20hp) Strategy: Go after Andro first. When he attacks with Twister, just run to the side. If it hits you, it will do 4 damage + falling damage. Vestio uses Blaster. Use short-range attacks to take them both out. They mainly attack your parnter. Win: 700 credits, skill, memory box *Talk to pH 30. Delicious Recipe Stage: Highway Partner: pH Objective: Search for Recipe Opponent(s): Andro (20hp), Hedono (20hp) Strategy: Hedono will be focused on attacking pH. Attack Andro first with short-range attack like Flame Sword. When Andro is done, attack Hedono in the same manner. Win: 700 credits, skill, memory box *Talk to Tetsuya 31. Guard Stage: Highway Partner: Meister Objective: Research Guard Opponent(s): Guard Strategy: Guard will uses 'HOLE'-type attacks to cause you damage. To avoid hole attacks, jump when you see the glowing circle at your feet. Guard will also attack using Fire Storm which is a 'RAIN'-type of attack. It can be avoided by running straight in one direction. Hit Guard with either long or short-range attacks. Win: 700 credits, skill, memory box *Talk to Cuff Button 32. Share Life Stage: Panorama Partner: Cuff Button Objective: Win Battle Opponent(s): Ommato (10hp), Vestio (20hp) Strategy: Worry about Vestio first. Cuff should kill the Ommato by himself fairly quickly. Hide in the stairwall behind your spawn because Vestio will start Psycho Kinesis-ing all the objects in the room. Once you've build up your skills, use a short-range attack to take him down. Watch out for his Psycho Knife. Win: 700 credits, skills, memory box *Talk to Meister (Lab) 33. Search Team Exam Stage: Palace Partner: Meister Objective: Win Meister's Approval Opponent(s): Andro (20hp), Hedono (20hp) Strategy: Attack Andro first. He is good with defenses against 'PARABOLA'-type attacks so get in close with a short-range attack. He also casts Whirlwind which costs 7 aura to use and behaves similar to Twister. Just run to one side and attack. Once Andro is out, attack Hedono. Hedono uses the same Whirlwind attack. Use the same attack tactics against Hedono. If Meister should perish, you can walk over his body, map him to a button and bring him back to life. (Remember Tsubutaki mission earlier?) Win: 700 credits, skills, memory box *Talk to Know 34. Education for the Gifted Stage: Palace Partner: Know Objective: Train Guard Opponent(s): Guard Strategy: Guard's spawn is in the opposite corner. Get enough aura to use mid or short-range attack skills and get close to Guard. Stay underneath the overhang between the broken escalators to avoid the Rain of Stones. Once in a while, Guard will attack with a Reincarnation (mid-range black bird-like attack). Guard has an About Face defense so be careful when attacking with a mid-range attack. Win: 700 credits, skill, memory box *Talk to Meister (Lab) 35. Final Selection Stage: Panorama Partner: -- Objective: Battle Edgar Opponent(s): Edgar (20hp) Strategy: Close in once you get enough aura and attacks. Take him out with Psycho Blade for quick results. Watch out for his short- range attack skills but you can dodge them easily by moving to one side or the other. He also shoots Ki Lance which has piercing effects. Win: 700 credits, skill, memory box *Edgar leaves the Visions to conduct his own search for Friea. *Talk to Tetsuya 36. Stage: Palace Partner: JD will show up shortly after mission starts Objective: Search for JD Opponent(s): Claustro (20hp), Hedono (20hp) Strategy: Use swords to take out both opponents. They both seem to attack only JD. You don't necessarily have to worry about using defenses but it is always a good idea to have one ready just in case. Win: 700 credits, skill, memory box *Talk to Tetsuya 37. Stage: Highway Partner: -- Objective: Crush the Gyne Sisters Opponent(s): 3x Gyne Sisters Strategy: One Gyne will show up at first. Build up aura, then attack and defend. When she is out, two more Gynes will show up. Go after the Gyne that spawns on the steps near the first Gyne's spawn. Watch out for her short-range Ki attacks. After you kill her, attack the final Gyne straight across from your spawn. Run circles around her until you have enough aura to Psycho Blade her to death. Win: 700 credits, skill, memory box *TAlk to Tetsuya 38. Sleep Land Ai Saw Stage: Panorama Partner: Your Choice Objective: Win Battle Opponent(s): Andro (20hp), Catoptro (20hp) Strategy: Attack Andro first with a straight-shooting attack like Bullet of Fire or Blaster. His defenses will erase short-range attacks. When you go after Catoptro, it will use erase skills like Dragon Slayer and Tiger Slayer. It's best to kill Catoptro with a short-range attack. Win: 700 credits, skill, memory box *Talk to Tetsuya 39. Sky-Colored Paints Stage: Panorama Partner: Tsubutaki Objective: Find Sky-Colored Paint (win the battle and you'll find it) Opponent(s): Andro (20hp), Catoptro (20hp) Strategy: Use any straight-shooting attack like Bullet of Fire or a short-range attack like Flame Sword to take out Andro first. Focus on Catoptro next. Andro will use Psycho Kinesis to throw objects inside the building. Win: 700 credits, skill, memory box *Talk to pH 40. A Warm Dish Stage: Highway Partner: pH Objective: Search for Recipe (win the battle) Opponent(s): Scoto (15hp), Euroto (20hp) Strategy: The standard 'block, then attack' strategy. Use short to mid- range attacks. Win: 700 credits, skill, memory box *Talk to Tetsuya 41. Edgar's Memory Stage: Highway Partner: Chunky Objective: Find the Memory Box (win battle) Opponent(s): Anthro (20hp), Vestio (20hp) Strategy: Both enemies seem to focus on attacking you during this mission. Try taking out Vestio with a short-range attack while he's on the stairs to the left of your spawn. If he dodges, he will either roll off the side or still get hit by your attack. Be mindful of Anthro's Psycho Sniper attack. Take out Anthro with any short-range attack. Win: 700 credits, skill, memory box *Talk with Tetsuya 42. Important Item Lost Stage: Palace Partner: Meister Objective: Return the Arsenal (win battle) Opponent(s): Scoto (15hp), Hedono (20hp) Strategy: Defend attacks with Glacial Wall and attack with Psycho Blade for quick results. Attack and kill Scoto first. Meister will keep Hedeno busy and then you can finish him off. Win: 700 credits, skill, memory box *At this point in the game, you should probably purchase another arsenal if you haven't done so yet. *Talk to Spokesman 43. Order: Search for Edgar (Ch. 3 Boss Battle) (00635) Cinematic of Edgar getting angry with you. He has found Friea and she has helped him regain some of his memory. Stage: Panorama Partner: -- Objective: Investigate Panorama Opponent(s): Carcino (30hp) Strategy: Example arsenal: 3x Blaster, 3x Rock Shot, 3x Auto Shell, and 3x Psycho Spear/Meteor. Also consider Heat, Healing Water, and/or Acquisition. Do not use any short-range attacks. Only mid-range attack skills will damage Carcino. You want to get enough aura, Blaster, and Rock Shot fairly quickly. Attack the 'Eye' when it is open to damage Carcino. Mainly use Rock Shot from the bottom floor of Panorama to damage the 'Eye' because it does 4 damage for a cost of only 3 aura. Toss Rock Shot as much as possible while the 'Eye' is open. When the 'Eye' moves up out of range, Carcino will attack. It will fire Blaster and Bomb, but most commonly it will send floating drones that look like Ommatos. These drones will explode when they touch you so target-lock them at mid-range and attack with the Blaster. If you hit one, it should explode causing the others to explode as well. Sometimes there will be a lonely drone that you'll have to attack again. When Carcino's health get's low, it will begin shooting Ricochet Lasers as well. This is where the Auto Shell comes in handy as it's almost impossible to dodge this attack. It is also very helpful to constantly jump after the Ricochet Lasers have been fired. If you get hit while in the air, you will fall down and become invincible for a few seconds as the Ricochet Lasers subside. Keep attacking when the 'Eye' is open until it is dead. Win: 700 credits, skill, memory box CHAPTER 4: Pursuer, The Pursued (00640) ---------------------------------------------------------------------------- *Talk to Tetsuya 44. New Territory Stage: Strange City Partner: pH Objective: Investigate Strange City Opponent(s): Andro (20hp), Mechano (20hp) Strategy: Be careful of the ranged attacks Andro uses because these will erase one of your attacks mapped to a button. Get in close and attack away. Andro has Psycho Knife but you can use Glacial Wall to freeze his buttons and then attack some more. Focus on Mechano after you take out Andro. Win: 800 credits, skill, memory box *Talk with Meister 45. Solid Wall Stage: Palace Partner: -- Objective: Meister's Approval (Do not incur damage for 3 minutes.) Opponent(s): Meister Strategy: Make sure you put some Crystal Walls and Walls in your arsenal to protect from Meister's piercing attacks. Block everything Meister throws at you. You can end the match quickly by killing Meister with Psycho Blade. Win: 800 credits, skill, memory box *Talk to Tetsuya 46. Compressor Stage: Highway Partner: Meister Objective: Win Battle; Use Compressor Opponent(s): Euroto (20hp), Catoptro (20hp) Strategy: You must put the Compressor skill in your arsenal for this mission. It should be in your stock by now. To use the Compressor effectively, put a lot of of one-use defenses in your arsenal. Compressor damage is equal to the number of consumed (mapping over, breaking, used-up) defenses. You can take your opponents out as you see fit but make sure to use the Compressor attack skill at least once. Win: 800 credits, skill, memory box *Talk to pH (may have to talk to him twice) 47. Red Rose of Passion Stage: Panorama Partner: pH Objective: Find a Rose (win battle) Opponent(s): Vestio (20hp), Anthro (20hp) Strategy: Both Vestio and Anthro double team you. Anthro is easier to take out first. Hang out in the stairwell to avoid Vestio's Bomb Shot and defeat Anthro with a short-range attack. Go after Vestio by blocking his attack and hitting him with your short-range attack. Win: 800 credits, skill, memory box *Talk to Tetsuya 48. Message in a Bottle Stage: Panorama Partner: Your Choice Objective: Investigate Panorama Opponent(s): Andro (20hp), Vestio (20hp) Strategy: Be careful when attacking Vestio with a ranged attack. He will often defend with Flash Hole which will erase your skill. Take them both out quickly with Psycho Blade. Win: 800 credits, skill, memory box *Talk with Tetsuya 49. Scraps of Memory Stage: Strange City Partner: Tsubutaki Objective: Find Memory Box (win battle) Opponent(s): Anthro (20hp), Vestio (20hp) Strategy: Make sure you have a variety of attack skills in your arsenal because these opponents use defenses that may erase your attacks. Your opponents also use devastating mid-range attacks so make sure to stay at long or short-range when battling them. The good news is that they hurt themselves each time they use their Faith-school skills. Win: 800 credits, skill, memory box *Talk to Tetsuya 50. The Gyne Sisters Return Stage: Palace Partner: -- Objective: Crush the Gyne Sisters Opponent(s): 3x Gyne Sisters (when one is out, another replaces her) Strategy: The first two Gynes use short-range attack skills. Take out the first two sisters with mid-range attacks like Blaster or Bullet of Fire. Take the last one out with short-range attacks. Win: 800 credits, skill, memory box *Talk with Tetsuya 51. To Those That Pass Stage: Highway Partner: JD will show up shortly after mission starts Objective: Support Tsubutaki Opponent(s): Andro (20hp), Euroto (20hp) Strategy: Use the standard defend and attack method. Be mindful of Andro's hole attacks (jump when the glowing circle appears at your feet). JD helps a little but take out the enemies with a short-range attack. Win: 800 credits, skill, memory box *Talk to Tetsuya 52. Massacre in the Dark Stage: Highway Partner: -- Objective: Win Battle Opponent(s): Sammah (20hp) Strategy: Start defending Sammah's erase skills right away otherwise he will hit you with skills that lower your Level and erase your skills. Get close and hit him with a short-range attack. His defenses will erase your ranged attacks unless you use piercing attacks. Win: 800 credits, skill, memory box *Talk with Know 53. Wish Obstructed Stage: Palace Partner: Know Objective: Train Guard Opponent(s): Guard (20hp) Strategy: As you pick up your skills, move under the tree to protect yourself from Guard's Fire Storm (rain). Guard will erase short-range attacks unless you can break his Wall of Current defense. Hit him with Blaster, Bomb, or Rock Shot. Win: 800 credits, skill, memory box *Talk to Know 54. Unusual Moves Stage: Panorama Partner: Know Objective: Capture Guard Opponent(s): Guard (20hp) Strategy: Know doesn't really help you at all during this mission. Use short-range attacks to avoid Guard's Flash Hole and Blaster. Win: 800 credits, skill, memory box *Talk to Chunky 55. Secret Business Stage: Highway Partner: Chunky Objective: Support Chunky Opponent(s): Euroto (20hp), Ceno (20hp) Strategy: Take out Euroto first with strong mid or short-range attacks. Be careful about Ceno because it will shoot Doze (-1 to your attack damage). It will also cast Massive Quake so jump when you see the glowing circles at your feet. Win: 800 credits, skill, memory box *Talk to Chunky 56. Big Claustro Fall Stage: Strange City Partner: Chunky Objective: Support Chunky Opponent(s): 4x Claustro (20hp) Strategy: When you kill a Claustro, another one will appear soon after. Some will erase short-range attacks. It is a good idea to have a Glacial Wall handy so you can freeze their buttons and then hit with a Psycho Blade. Lucky for you none of their attacks are very strong. Chunky isn't much help with his Sonic Boom. First, take out the Claustro nearest to your spawn with short- range attack. Take the next few out with Blaster, Rock Shot, or Bomb. Keep switching your lock-on to keep tabs on your other opponent and have a Glacial Wall ready just in case. Win: 800 credits, skill, memory box *Talk with Tetsuya 57. Red Head Stage: Palace Partner: Know Objective: Attack the Red Head Opponent(s): Partheno (20hp) Strategy: Use Glacial Wall when she attacks. Hit back with short-range attacks. Win: 800 credits, skill, memory box *Talk with Tetsuya 58. Ghost Sightings Stage: Highway Partner: pH Objective: Investigate Highway Opponent(s): Mechano (20hp), Partheno (20hp) Strategy: Don't take Partheno too lightly. She uses skills that go through obstacles like Thor's Hammer and Agonies of Death. She also tosses the Psycho Spear, and she can erase short-range attacks with her defense. Stay at range and fire away with Blaster or Rock Shot. You'll have to be quick with your defenses for this battle. Don't worry too much about Mechano because it will focus more on pH. Win: 800 credits, skill, memory box *Talk to Chunky 59. Secret Cargo Route Stage: Palace Partner: Chunky Objective: Support Chunky Opponent(s): Guard (20hp) Strategy: Use Glacial Wall to freeze Guard's buttons and then attack. Watch out for Guard's Photon Wave if you get close without his buttons frozen. Win: 800 credits, skill, memory box *Talk to Mikan 60. Medication Stage: Highway Partner: Your Choice Objective: Search for Medicine (win battle) Opponent(s): Scoto (15hp), Claustro (20hp) Strategy: Use the standard 'defend then attack' strategy. Your opponents don't use attacks very often. Win: 800 credits, skill, memory box *You can now access cinematics when speaking with Mikan. *Talk with Tetsuya 61. May Day Stage: Palace Partner: Your Choice Objective: Investigate Signal Opponent(s): Hedono (20hp), Vestio (20hp) Strategy: Again, use the standard 'defend then attack strategy. Focus on one enemy first and then the other. Win: 800 credits, skill, memory box *Talk to Tetsuya 62. Mac's Arsenal Stage: Strange City Partner: Sammah Objective: Recapture Mac's Arsenal Opponent(s): Catoptro (20hp), Partheno (20hp) Strategy: Catoptro will use erase skills on you so have a defense ready. It will mainly attack with Bullet of Fire. You can take him out quickly with Psycho Blade--especially if you add a Heat or two to your arsenal. Partheno uses Blaster and Laser. You can take her out with using the Psycho Blade as well. One of your enemies will use Disintegrate which will lower your Level to zero. If you've downloaded the patches, it should behave like a Hole-type attack so jump when you see the glowing circles at your feet. Win: 800 credits, skill, memory box *Talk to Kajikawa (Visions HQ) 63. Finding the Refinery Stage: Panorama Partner: Cuff Button Objective: Find a Map Opponent(s): Euroto (20hp), Hedono (20hp) Strategy: Take them both out, one at a time, with Psycho Blade. This mission should not give you much trouble. Win: 800 credits, skill, memory box. *Talk with Tetsuya 64. Pursuit of Edgar (Ch. 4 Boss Battle) (00645) Cinematic of Edgar still frustrate at you, mainly because you're working for the Visions and you don't understand your past. Stage: Refinery Partner: -- Objective: Investigate Refinery Opponent(s): Edgar (20hp) Strategy: Defend against his attacks and counter with a mid-range attack. He will often use a Snap attack that will knock you down but won't do any damage. Try using Rock Shot while standing behind the yellow lockers on the corner between your spawn and Edgar's. If he's by his spawn when you attack, you will either hit him or he will cartwheel off the stage. Win: 800 credits, skill, memory box CHAPTER 5: Distorted World (00650) ---------------------------------------------------------------------------- *Cinematic that explains more about this Dust covering the world and the significance of Edgar. The Vision leaders learn about their past and end up disappearing after learning the truth. They learned that Edgar used the dust to re-create life on earth but he's upset and wills the dust to make everyone forget. *Talk to everybody *Talk with Meister 65. Doubt Stage: Palace Partner: -- Objective: Contact Meister Opponent(s): Meister Strategy: The typical defend and attack strategy will work nicely here. Win: 900 credits, skill, memory box *Talk to Mikan 66. Place of Death Stage: Panorama Partner: Tsubutaki Objective: Win Battle; Tsubutaki Must Survive Opponent(s): Ceno (20hp), Belono (20hp) Strategy: Use short-range attacks to take your enemies out quickly. They may hit you with a Burden (-2 speed) but it shouldn't hinder you too much if you're already within close range. If Tsubutaki should fall, remember to pick her up before the mission is over. Win: 900 credits, skill, memory box *Talk with Tetsuya 67. Crystalization Stage: Palace Partner: Meister Objective: Win Battle; Use Crystalization Opponent(s): Guard Strategy: Put Crystalization in your arsenal with a number of 'piece' skills. The strength of Crystalization is equal to the total strength of all equipped (mapped) 'piece' skills. Now, 'piece' skills are only listed in the Nature school and are single use. They include Piece of Fire, Piece of Ice, Piece of Lightning, and the online skill Piece of Wind. An example Cystalization arsenal is listed in the *ARSENAL CREATION* section of this guide. Equip two 'piece' skills (preferably 2x Piece of Fire), Crystalization and a defense. Stand under the overhang between the two escalators near Guard's spawn. Attack Guard with Crystalization. Win: 900 credits, skill, memory box *Talk to Tetsuya 68. Judge of Anubis Stage: Panorama Partner: Meister Objective: Win Battle; Use Judge of Anubis Opponent(s): Guard Strategy: Place Judge of Anubis in an arsenal. To use it effectively, try to get your health lower than your opponent's health. That is the hardest part of this mission--actually using this skill. It's strength is equal to the difference of your opponent's health minus your own multiplied by two. For example, if your health is 10 and your opponent's health is 20, the difference is 10. Multiply this difference by 2 and you will do 20 damage to your opponent. A draw back is that it does 3 damage to you each time you use it. An example Judge of Anubis arsenal is provided in the *ARSENAL CREATION* section of this guide. Allow Guard's attacks to hit you while you build up your level to 8. When you do get around to using it, be mindful of Guard's About Face defense as the Judge may come back at you. If you health gets too low, try using a Healing Water. By now, you should be able to take out Guard with one hit with the Judge. Guard's Rain of Stones should't be too much of a problem here as you spend most of the misison under an overhang. Win: 900 credits, skill, memory box *Talk to Tetsuya 69. Young Writer Stage: Strange City Partner: -- Objective: Win Battle; Decrease Health to <5 Opponent(s): Andro (20hp), Ceno (20hp) Strategy: Ceno will erase your capsules so take him out first. Don't worry too much about taking damage as you have to get your health at <5. Once Ceno is out, get your health to <5 by taking damage from Andro's Rain of Rocks. Take out Andro with a short-range attack. Win: 900 credits, skill, memory box *Talk to Tetsuya 70. Single Death Shot Stage: Panorama Partner: -- Objective: Win Battle; Destroy Enemy with One Shot Opponent(s): Ceno (5hp) Strategy: This mission is relatively simple despite the listed objectives. All you have to do it hit Ceno once with any attack that does over 5 damage. There are a number of skills to choose from but Psycho Blade works exceptionally well. If use any other skill first (other than aura capsules), you will fail the mission. Ceno won't really use any attacks so as soon as you get enough aura, go over and attack it. Win: 900 credits, skill, memory box *Talk with Tetsuya 71. Secret Meeting Stage: Strange City Partner: JD shows up soon after the mission starts Objective: Contact Chunky Opponent(s): Chunky (20hp), Sammah (20hp) Strategy: Chunky asks you to bring a non-combat arsenal but don't do it. They will turn on you. Use an arsenal with low-cost skills because an environmental skill will double the cost of your skills. Take out Sammah first because he is using erase skills and then go after Chunky. He mainly uses low damage skills. A Glacial Wall is helpful during this mission. Win: 900 credits, skill, memory box *Talk to Tetsuya 72. Melee Place Stage: Palace Partner: JD Objective: Support JD Opponent(s): Andro (20hp), Partheno (20hp) Strategy: An environmental skill will reduce the cost of your skills by half. This will allow you to Psycho Blade your opponents until they're done for because the skill is so cheap! Win: 900 credits, skill, memory box *Talk with Tetsuya 73. Patrol the Panorama Stage: Panorama Partner: Your Choice Objective: Win Battle Opponent(s): Anthro (20hp), Andro (20hp) Skills: The arsenal for this mission is provided for you. Arrow of Atemis, Vampire Bat, Reincarnation, Photon Barrier Strategy: Watch out for your opponents' short-range attacks. Once you get your Level up, use Reincarnation. Use it until you get <3 aura and then pause so that you can regenerate enough aura to use again. With Reincarnation, you get to continue using it as long as you have enough aura to use again. If you choose JD as a partner, he should be able to do some damage. Win: 900 credits, skill, memory box *Talk to Tetsuya 74. Internal Peace Stage: Strange City Partner: Your Choice Objective: Use New Arsenal Opponent(s): Vestio (20hp), Belono (20hp) Skills: An arsenal is provided for you. 2x Vibration Laser, Vibration Blaster, Mist Blade, Mist Blaster, Auto Shell Strategy: Get your Level above 10 so that you can use the Vibration Laser and Vibration Blaster. Take out your enemies at long- range with the Vibration Laser. If they come within mid-range, use Vibration Blaster. Try not to use the Mist Blade or Mist Blaster because they will lower your Level by one for each use. Win: 900 credits, skill, memory box *Talk with Tetsuya 75. Old Battlefield Stage: Refinery Partner: JD Objective: Support JD Opponent(s): Hedono (20hp), Mechano (20hp) Strategy: Skills for this mission are single-use because of an environmental skill. Try using heavy damaging attacks like Psycho Spear, Meteor, Psycho Wave, Psycho Burst and Thor's Hammer. It is also helpful if you use skills that can't be erased like Sign of Saints, Reincarnation, and Photon Barrier. Both enemies seem to attack JD for the most part. Win: 900 credits, skill, memory box *Talk to Tetsuya 76. A Crime Beyond Human Stage: Panorama Partner: JD Objective: Support JD Opponent(s): Strategy: You will take one damage for every skill used including aura particles. Use a heavy damaging attack like Psycho Blade to take them out. Keep some Healing Waters in case you get in a bind. Win: 900 credits, skill, memory box *Talk with Tetsuya 77. Wall of Limit Stage: Refinery Partner: JD Objective: Use New Arsenal Opponent(s): Vestio (20hp), Ceno (20hp) Skills: The arsenal is provided. 2x Blazing Bullet, Blazing Storm, Rail Gun, Wall of Fire, Change Course Strategy: The skills in this arsenal all have certain restrictions that must be met in order for you to use them. Remember to use the D-Pad to see skill information. Use Blazing Bullet to take out Vestio near his spawn. Ceno will use erase skills but you can take him out after Vestio. Win: 900 credits, skill, memory box *Talk with Tsubutaki 78. A Question of Destiny Stage: Highway Partner: Tsubutaki Objective: Win Battle; Keep Tsubutaki Alive Opponent(s): 4x Gyne Strategy: They all have defenses that will erase skills--defenses like Iron Skin and Flash Hole. Try using attacks that have piercing effect such as Psycho Spear and Vacuum Slash. You want to damage them with each attack. When one goes down another shows up. If Tsubutaki dies, make sure to bring her back to life so that she's not dead at the end of the match. Win: 900 credits, skill, memory box *Talk to Reindeer (near Clinic) 79. Angel in White Stage: Refinery Partner: Tsubutaki Objective: Find Mikan Opponent(s): Catoptro (20hp), Claustro (20hp) Strategy: Claustro likes using the 'piece' skills. Don't get hit because the Piece of Thunder will erase a defensive skill. Take out Claustro and Tsubutaki will take out Catoptro. Win: 900 credits, skill, memory box *Talk with Meister *Talk with Tetsuya 80. Rescue Friends (Ch. 5 Boss Battle) (00655) Cinematic of Visions Officers being attacked by a creature. Stage: Refinery Partner: -- Objective: Secure Return Path Opponent(s): Thalasso (20hp) Strategy: Use Blaster, Rock Shot, or any other ranged attack. Short- range skills will be of no use to you for this battle. Thalasso follows a set pattern. For each pass you will get one chance to attack. It will stop near the helicopter in front of your spawn, stick it's 'eye' out, then hit you with an attack that will levitate and drop you. When it stops and the eye comes out, attack and then get ready to block it's blue orb attack. When it passes over over your head, hide behind the stairs to the left of your spawn to avoid the blasters. Attack and defend again when it stops near the helicopter. Continue until it's dead. Win: 900 credits, skill, memory box CHAPTER 6: Phantom Dust (00660) ---------------------------------------------------------------------------- *Now you can buy a Three-School arsenal *Talk to Tetsuya 81. Mikan and the Red-Head Stage: Refinery Partner: Your Choice Objective: Investigate Refinery Opponent(s): Andro (20hp), Partheno (20hp) Strategy: You can actually do this mission before the Ch. 5 boss battle. Andro will mainly attack your partner. Help your partner take out Partheno by using mid-range attacks. Take out Andro with whatever you have left. This is not a particularly difficult mission when compared to some of the others. Win: 900 credits, skill, memory box *Talk with Tetsuya 82. Invisible Trap Stage: Strange City Partner: Your Choice Objective: Win Battle Opponent(s): Ceno (20hp), Belono (20hp) Strategy: Take them down quickly with swords or some other short-range attack. If you choose JD, he can take one out by himself. Win: 1000 credits, skill, memory box *Talk with Tetsuya 83. Caution: Do Not Overuse Stage: Refinery Partner: Your Choice Objective: Use New Arsenal Opponent(s): Andro (20hp), Belono (20hp) Skills: An arsenal is provided for this mission. Lightning Sword, Lightning Blade, Ice Sword, Fortress of Iron Strategy: The cost of some of these attack skills will go up one for each use. Your opponents will not attack you very often and they won't use their defenses very often. A good combo when using this arsenal would be to Ice Sword first followed by a Lightning Sword. Win: 1000 credits, skill, memory box *Talk with pH 84. Enthusiast Stage: Highway Partner: pH Objective: Search for Recipe (win battle) Opponent(s): Andro (20hp), Hedono (20hp) Strategy: This mission may cause a little trouble as it is tougher than some of the previous missions. Andro has a few defenses that erase short-range attacks. Plus he also has Fang of Tree which is a crawl-type skill with piercing effect. Take out Hedono first with short-range attacks then go for Andro. Use Healing Waters when your health gets low. Win: 1000 credits, skill, memory box *Talk with Tetsuya 85. An Ommato Outbreak (00661) Stage: Refinery Partner: pH Objective: Win Battle Opponent(s): 6x Ommato (10hp) Strategy: This can be a difficult mission if you don't take some heavy damaging skills. Some good skills to bring along include Psycho Blade, Psycho Spear, Flame Sword, Heat, Tiger's Strength, Glacial Wall, Vacuum Slash and/or Healing Water. When you kill one, another appears for a total of 6 Ommatos. None of their attacks are strong enough to break your Glacial Wall so use that as your main defense. Make sure to attack and kill each Ommato one at a time. Be careful about using short- range attacks while on the outer walkway because you will have a tendency to fall off. Win: 1000 credits, skill, memory box *Talk to Tetsuya 86. A Secret Thought Stage: Strange City Partner: -- Objective: Rescue Baroness Opponent(s): pH Strategy: pH gets a Photon Wave fairly early on so be careful if you get in close. You can block it but it is hard to get the timing down and it usually breaks the defense anyway. pH will also attack with Blaster. Block his attacks then follow with a ranged attack. Use a variety of mid-range attacks to add ease to the mission. Win:1000 credits, skill, memory box *Talk with Tetsuya 87. Desire to Meet Stage: Palace Partner: -- Objective: Take out Red Head Opponent(s): Partheno Strategy: Partheno is quick with her defenses. Try using an arsenal with a number of swords or piercing attacks. She does have a Fortress of Iron but you can break it with a Vacuum Slash. Win: 1000 credits, skill, memory box *Talk with Ubiquitous *Talk to JD 88. Environmental: Finalized Stage: Strange City Partner: JD Objective: Support JD Opponent(s): Partheno (20hp), Mechano (20hp) Strategy: JD will use the environmental skill that doubles the cost of your skills. If it is causing you problems, just walk by the glowing crystal and pick it up like a skill. When you pick it up, it will become an aura particle. You have to wait at least 30 seconds from when it was used before you can pick it up. Take out Mechano first because it's shooting Charged Particle and it's annoying. Partheno should already have low health from JD's attacks. If JD dies during the mission, you may have to pick him up if you need the extra help. Win: 1000 credits, skill, memory box *Talk to Tetsuya 89. Book Ban Stage: Highway Partner: JD Objective: Search for Kei (win battle) Opponent(s): Anthro (20hp), Ceno (20hp) Strategy: Bring some skills that do greater than 3 damage as JD will use an environmental that prohibits skills that do <3 damage. Take out Ceno first with a short-range attack. If you don't Ceno will use Violent Change that will erase capsules at your spawn. Win: 1000 credits, skill, memory box *Talk with Tetsuya 90. Concerns of the Elite Stage: Panorama Partner: JD Objective: Find Know (win battle) Opponent(s): Know (20hp), Ceno (20hp) Strategy: Take out Ceno and his annoying environmental skill (prohibits skills with aura cost >3) using short-range attacks. Then focus on Know. Win: 1000 credits, skill, memory box *Talk with Tetsuya 91. Omen of Change Stage: Panorama Partner: JD Objective: Support JD Opponent(s): Partheno (20hp), Belono (20hp) Strategy: Take out Partheno first because she will use an erase skill brings everyone's level to zero. Use short-range attack on her. Belono will put down an environmental that causes you to lose one health for each skill use. Belono doesn't use defenses very well so it should be fairly easy to take out. Win: 1000 credits, skill, memory box *Talk to Tetsuya 92. Gaze of Interest (00662) Stage: Strange City Partner: JD Objective: Win Battle Opponent(s): 4x Claustro (20hp), Ommato (10hp), Scoto (15hp) Strategy: When one falls, the others take it's place. You will fight a total of 6 enemies. Keep JD alive. If he dies, try to pick him up. There are a number of environmental skills that prohibit attacks that do <3 damage and <2 aura. Use short-range attacks until you can build up enough aura for Vibration Blaster and Vibration Laser. 3x Healing Waters help a lot. You won't be blocking much because of the environmentals but a Reverse can come in very helpful. Win: 1000 credits, skill, memory box *Talk with Tetsuya 93. Overflowing Tab Stage: Refinery Partner: Sammah Objective: Support Sammah Opponent(s): Mechano (20hp), Andro (20hp) Strategy: Take out Andro and then go after Mechano. Don't worry about the environmental because it just prohibits erase skills. Win: 1000 credits, skill, memory box *Talk to Tsubutaki 94. To the City of Memory (Ch. 6 Boss Battle) (00665) Stage: Strange City Partner: Tsubutaki Objective: Explore the City of Memory; Keep Tsubutaki Alive Opponent(s): Mechano (20hp) Strategy: After Mechano is down, Friea shows up but the battle isn't over. You will get transported to the boss battle in Lane. Cinematic of Friea explaining more about your history with Edgar and the Phantom Dust. Boss Battle Stage: Lane Partner: -- Objective: Defeat Frieas Opponent(s): 3x Friea Strategy: There are many different strategies for winning this mission. One of the easiest ways is to use the environmental skill Fatigue (aura recovery ceases while moving). The Frieas don't stop very long to recover their aura. They will take it away though unless you can put it where they can't get it. Take the jump pad behind your spawn. While facing your spawn, go left then turn right and go to the edge of the rooftop. Jump to the middle rooftop. You will land on the eve of the house just below the very top. Place environmental skill here. Now, get a short-range attack and spawn camp a Friea's spawn. When she comes in to collect her capsules, hit with your short -range attack. Every once in a while they will use an attack so have a defense ready. After the first two are gone, the real Friea shows up. Again, spawn camp and hit her with short-range attacks. Some helpful skills include Fatigue, Memory Lapse, Psycho Blade, Photon Burst, Healing Water, Heat, Tiger's Strength, Meditation ande anything else that may do some heavy damage. Win: 1000 credits (that's it?), skill, memory box Another Cinematic explaining Edgar's memories. Everyone was created by Edgar and Friea disappears because she thinks Edgar doesn't need her anymore. CHAPTER 7: And Now to the Future (00670) ---------------------------------------------------------------------------- *Talk to Tetsuya 95. Price of Admiration Stage: Refinery Partner: Your Choice Objective: Support Cuff Button Opponent(s): Partheno (20hp), Catoptro (20hp) Strategy: Catoptro uses some fairly strong attacks. Defend with Wall of Fire or Psychic Wall. Follow-up with an attack. This battle is not difficult, especially after just defeating the three Frieas. Win: 1200 credits, skill, memory box *Talk with Tetsuya 96. A Single Mistake Stage: Palace Partner: Meister Objective: Search for the Child (win battle) Opponent(s): Andro (20hp), Partheno (20hp) Strategy: Attack with a combination of mid and short-range attacks. The enemies are getting better at blocking so add some piercing attacks to your arsenal. Watch out for Partheno's short-range attack. Win: 1200 credits, skill, memory box *Talk to Tetsuya 97. Skill Controversy Stage: Panorama Partner: -- Objective: Win Battle; Use Swift Blow Opponent(s): Chunky Strategy: Add Swift Blow to an arsenal. This skill has a restriction that your level has to be no greater than 2. To make an effective Swift Blow arsenal, check out an example in the *ARSENAL CREATION* section of this guide. Defend Chunky's attacks and attack with Swift Blow at least once. You have to do damage with this attack for you to complete this mission. It is a good idea to add more than one Swift Blow. Win: 1200 credits, skill, memory box *Talk to Tetsuya 98. Writer Again (00671) Stage: Strange City Partner: -- Objective: Win Battle; Use Pursuit Opponent(s): Partheno (20hp), Vestio (20hp) Strategy: This is a fairly difficult battle because your spawn is in the middle and open to attack on both sides. To use Pursuit, your target must be on the ground. There is a short time period after an enemy falls down that he/she is vulnerable to a Pursuit. You must be within short-range to use Pursuit. A good combo could include Flame Sword-Pursuit because Flame Sword knocks down your enemy. An example Pursuit arsenal is included in the *ARSENAL CREATION* section of this guide. As you are building up your Level and skills, use the jump pad to the left of your spawn to get to the highest part of the stage. Here you are relatively protected until you're ready to attack. When Partheno tries to jump up, you jump back to your spawn to pick up more skills. Partheno may throw some Psycho Spears so be careful as she's jumping up on the jump pad. Once you have an attack, a defense and a Pursuit ready, go after Vestio at his spawn. Vestio uses mainly three skills: Paralyze, Psycho Burst and Blaster. Make sure you stomp on his face with Pursuit. Partheno is only a minor concern while you're at Vestio's spwan. Watch out for Partheno's Scream of Evil attack because this will go through obstacles (looks like a little black bird). The good news is that this skill also hurts Partheno. By the time you take out Vestio, Partheno should have low health from those Scream of Evil attacks. An environmental (Memory Lapse, Fatigue) can be helpful for this mission. Just make sure you put it on one of the raised platforms near Vestio's spawn. Your opponents can't jump so they can't take it away. Win: 1200 credits, skill, memory box *Talk to Tetsuya 99. Reeducation of Know (00672) Stage: Refinery Partner: Know Objective: Train Know Opponent(s): Guard (20hp) Strategy: This one is tough because Guard will use an environmental skill that inverts everyone's controls. This usually causes you to fall off because the controls are inverted. Add a Crush to your arsenal for this mission because Crush will immediately erase the environmental skill. Guard will also use Burdens (-2 speed) on you. To stop the Burdens, either get a defense early or bring a Purify to erase the hindering status effects. Guard is not difficult after you deal with the environmental and the Burdens. Get close and Psycho Blade him to death. Win: 1200 credits, skill, memory box *Talk with Tetsuya 100. Crawling Past Stage: Highway Partner: Cuff Button Objective: Support Cuff Button Opponent(s): Germano (30hp) Strategy: This opponent is not too hard if you put down a Fatigue environmental skill. Once that is down, you can just short- range attack him to death. Win: 1200 credits, skill, memory box *Talk to Tetsuya 101. Reoccuring Nightmare Stage: Palace Partner: JD Objective: Support JD Opponent(s): Germano (30hp) Strategy: Again, Germano is nothing once you put down the Fatigue environmental skill. Win: 1200 credits, skill, memory box *Talk with Tetsuya 102. Gaze Phobia Stage: Strange City Partner: Sammah Objective: Support Sammah Opponent(s): 2x Claustro (20hp) Strategy: Leave Sammah to his fate battling with both opponents while you build up your skills. Don't worry about picking him up. Make sure you have some Glacial Walls and/or a reverse handy. Blast away with any mid-range attack such as Blaster, Vibration Blaster, and/or Rock Shot. Use an Acquisition to boost your homing capabilities. Cluster Bomb works well but you must have <7 skills left in your arsenal. Win: 1200 credits, skill, memory box *Talk to Tetsuya 103. j*b$3#% o De* Stage: Refinery Partner: -- Objective: Win Battle Opponent(s): Guard (20hp) Strategy: Reverse is your friend for this mission. Guard uses a Compressor that will do a lot of damage so use Reverse on it. Attack with other skills but save some aura to use Reverse. Win: 1200 credits, skill, memory box *Talk with Tetsuya 104. Vibration Blaster Stage: Refinery Partner: -- Objective: Win Battle; Use Vibration Blaster Opponent(s): Ceno (20hp) Strategy: Put Vibration Blaster in your arsenal with a few Level Amps. You have to get your level >10 in order to use the Vibration Blaster. Ceno will steal/erase your capsules so make sure you pick up the skills you need. Build up your level with Aura Particles and Level Amps. Blast away when you get your level high enough. Win: 1200 credits, skill, memory box *Talk to Tsubutaki 105. Memory Wedge Stage: Lane Partner: Tsubutaki Objective: Attack the Gyne Sisters Opponent(s): 3x Gyne Strategy: Use a similar arsenal that you used to defeat the multiple Frieas. The Fatigue environmental works well. When you kill one, another will show. Take the health of the last two Gynes down so that you can kill them both around the same time. This battle is tough so make sure you keep tabs on both enemies so you can be ready to block right away. Win: 1200 credits, skill, memory box *Talk to Arthur --------------------------- 106. And Now to the Future (Ch. 7 Boss Battle) (00675) --------------------------- *Warning* This is the longest and one of the hardest single player missions. Skills: You will use these skills for the whole mission. Example of 3-School arsenal include 3x Acquisition, 3x Heat, 1x Blaster,1x Vibration Blaster, 1x Cluster Bomb, 1x Psycho Blade, 1x Reverse, 2x Wall, 1x Psychic Wall, 2x Level Amp (possibly add Optimization). Cinematic of Edgar wanting you to disappear. Stage: Sein Partner: -- Objective: Investigate Ruins Opponent(s): Protagonist (yourself, 20hp), Edgar (20hp), Friea (20hp) Strategy: You will fight yourself first. Reverse will be your best friend, especially when combined with an Optimization. Reverse opponent's attack and then hit him with a mid-range attack. Once he's down, Edgar and Friea will show up to try to kill you. If you still have any Acquisitions or Heats left, use them. Make your way under the edge of the spire in the middle of the stage. Friea will use Photon Shower but you'll be protected if you're under the overhang. Take her out first with your ranged attacks. Edgar will use Ki skills. You can Reverse his Ki Lance but watch out for his short-range attacks as these will do great damage. Once they are finished, you will watch another cinematic. Cinematic of Friea holding Edgar. She is mad because you don't understand. She combines with Edgar to create a Demented Friea. Stage: Inside Spire of Sein Partner: -- Opponent(s): Demented Friea = Lower(10hp), Mid(10hp), Top(20hp) Final Friea (30hp) Strategy: For this battle, you will be forced to run up the stairs. Your skills will spawn on the steps. If you pass up a skill, you will not be able to get it back. You will need to get a defense, a usable attack and enough aura to use them as soon as possible. There is somewhat of a time limit against Demented Friea in that you want to kill her before you run out of skills. Don't sprint up the stairs because you may pass up skills you will need. Short-range attacks will do you no good for this battle. There are three sections of Demented Friea. To damage the bottom, wait for the dangling 'eye' and attack. Be ready to block the blue orb attack with any defense. If you get hit, it will lift you up and drop you. The middle section is hard to hit without getting hit yourself. The middle section has a cannon that will move around until it's aiming at you. Right before it fires, the 'eye' will open and that is your chance to cause damage. Jump immediately The top section will shoot out little mirrors. A few seconds later, it will shoot Lasers off the mirrors and toward you. Right before it shoots the Lasers, the 'eye' will glow a deep red color and that is your chance to damage it. After attacking, run up the stairs and you should avoid the Lasers. When you make it past that, there's another Final Friea to worry about. Before Final Friea attacks, glowing red circles will appear. Attack her and get ready to block. Her attacks home in very well so don't try to block them. Reverse is very helpful here since her attacks can't break the defense. Don't let her stop over the top of you--keep moving. Final Friea isn't that hard when you learn the timing of her attacks so that you can block them. Win: 1200 credits, skill, memory box Ending cinematic of what truly happened. The real Edgar died a long time ago but made a copy of himself to watch over the world. Then you get to watch the credits. But wait! There's more! Extra Missions (00680) ---------------------------------------------------------------------------- *Talk to Tetsuya 107. Elite Disappearance Stage: Refinery Partner: -- Objective: Search for Know Opponent(s): Know (20hp), Guard (20hp) Strategy: Make sure you have a Crush in your arsenal because Guard will use the inverted controls environmental again. Once you get rid of those pesky environmentals, the mission becomes immensely more palatable. Get a mid-range attack, preferrably a parabola-type attack. From your spawn, make your way to the middle, back portion of the bottom floor underneath the roof. This will protect you from Guard's Killer Satellite and Rain of Rocks. Attack and kill him with Rock Shot/Cluster Bomb/Bomb. For Know, just block and attack. Win: 1200 credits, skill, memory box *Talk with Tetsuya 108. An Odd Friendship Stage: Highway Partner: Know Objective: Search for Know Opponent(s): Guard (20hp) Strategy: Know doesn't do anything. Guard tends to follow a set pattern. He uses a lot of piece skills and will rush you very quickly. If you can't defend, use the stairs to right for protection. When he comes running up the far steps on the left, wait until he attacks then quickly move right, toward the safety of the stairwell. Once you're ready, go after him. If you don't get powered up right away, eventually Guard will run out of attacks but he will still have a bunch of defenses. Make sure you've got something to break them or something else to erase his last few capsules like a Violent Change. Win: 1200 credits, skill, memory box *Talk with Tetsuya 109. Solitary Battle Stage: Refinery Partner: -- Objective: Win Battle Opponent(s): Germano (25hp) Strategy: Use the same strategy used against the other Germanos. Place the Fatigue environmental and beat him up. Win: 1200 credits, skill, memory box *Talk to Tsubutaki 110. Survivor Stage: Sein Partner: -- Objective: Contact Tsubutaki Opponent(s): Tsubutaki (20hp) Strategy: Stay at a distance and spam Slide Laser. She uses some Agonies of Death when her health gets low but those are mid-range only. Optimization environmental skill will help you spam those Slide Lasers better. Win: 1200 credits, skill, memory box *Talk to Cuff Button 111. Confidential: Cuff Button Stage: Refinery Partner: -- Objective: Contact Cuff Button Opponent(s): Cuff Button (20hp) Strategy: For most of the match, Cuff runs a similar pattern--from his spawn on the opposite corner, along the outer walkway, straight in front of your spawn, use some mid-range attacks, down the stairs in the middle of the walkway, and back to his spawn again. Use Slide Laser from the front of the Helicopter near your spawn as Cuff runs to the corner straight ahead of you. When he gets within mid-range, hit him with a Blaster or Vibration Blaster. The Lasers will make him drop his aura and he won't be able to use his defenses when you hit him with the Blaster. He has one short-range attack which you can erase with an erasing defense. Win: 1200 credits, skill, memory box *Talk to JD 112. Breaking with the Past Stage: Sein Partner: -- Objective: Win Battle Opponent(s): JD (20hp) Strategy: Use Fatigue to slow him down a bit. If you keep defending, he will eventually run out of attacks. He does use Rain of Rocks but you can avoid that by staying around the base of the central spire. Hit him with short-range attacks. Win: 1200 credits, skill, memory box *Talk to Sammah 113. Angry Counter Attack Stage: Strange City Partner: Sammah Objective: Support Sammah Opponent(s): Catoptro (20hp), Mechano (20hp) Strategy: Don't worry too much about Sammah. Build yourself up until he dies and then go after the enemies. They will tend to attack you one at a time. Hit them with parabola-type attacks. Again, Fatigue works well here too. Win: 1200 credits, skill, memory box *Talk to Meister 114. Meister Stage: Sein Partner: -- Objective: Win Battle Opponent(s): Meister (20hp) Strategy: Meister has some strong defenses. Use piercing attacks to get through them. Defend and attack Meister. Win: 1200 credits, skill, memory box ============================================================================ Stage Descriptions (00700) ============================================================================ Palace ------ This stage looks like it was once a mall. There is a tree growing in the middle of the stage. It is a well-rounded stage suitable for just about every type of attack. There is space for long-range attacks but it's cozy enough for short-range attacks. The two bridges on both sides of the tree are breakable. There are a number of items for you to throw when using the Psycho Kinesis skill. You can fall off the stage if you jump/fall into the hole surrounding the tree. The two roots on the side that stick out from the center do not provide protection from attacks. This stage is perhaps the most popular stage on Xbox Live. It is especially good for cartwheelers and rollers. Highway ------- This is what is left of the road system from days long ago. This stage is very good for long-range attacks. There are a few overpasses here with breakable walls. The middle roads have breakable floors, meaning that once they break, you can fall off the stage. Construction items are available to you if you want to use Psycho Kinesis. This stage is the most popular long-range stage. It is relatively easy to spam Laser skills and crawl-type skills here. Panorama -------- This stage is the remnants of an abandoned office building. It is mainly a short-range stage. Lasers and some other long-distance skills are useless as are rain-type attacks for the most part. Luckily, there are no places for you to fall off the stage here. Inside the building, there are a number of items to throw with Psycho Kinesis. Strange City ------------ Weird is all that can be said about this stage. You are playing on a city block that's been turned on it's side. It is a good long-range stage with floating signs for you to stand on. It is very easy to get hit with debris on this stage. If you're using Psycho Kinesis, there are signs all along the edges of this stage for you to throw (some of the bigger signs have to be broken before you can throw them. It is very easy to fall off this map. At times you may find it helpful to disengage your lock-on to use some of the narrow bridges to the other levels. This is a fun map unless you spawn in the middle in which you usually get attacked from both sides. Refinery -------- This is an old oil drilling station in the middle of the ocean. It has a large middle portion with a number of levels as well as a catwalk around the edges. There are throwable objects located around the stage for Psycho Kinesis users. It is very easy to fall off this stage, especially when some attacks break the railings off. This stage offers benefits to just about every range of attack skill because there are a number of obstacles dotting the stage. This map is the worst for cartwheelers and rollers because it is easy to cartwheel/roll off the map. Lane ----- Ahhh. Just like home. This map is a residential district based on Edgar's memory. Nothing is throwable with Psycho Kinesis and nothing is breakable. When you hit a portion of this stage with an attack, it 'heals' back up like there was no damage at all. You cannot fall off this stage. It is difficult to use attacks here simply because of all the winding drives and alleys. On the rooftops, you can use distance attacks and while on the ground, you can use short-range attacks. It is easy to lose track of where you are in relation to your spawn here. This is the least used map online. Some arsenals that work well on this map utilize skills that can penetrate objects. Sein ----- This is the ruins that all of the Visions remember but they can't find it. It is the last place the original Edgar met with his real girlfriend Friea. As you play this map online, portions of the ground glow and then drop out. There are lots of jump pads here. This is a great distance map in which you have to utilize the trajectories of your long-range skills. It is often easy to lose track of you spawn here too. Cartwheelers and rollers may have a difficult time on this map as well because of the disappearing ground. ============================================================================ Skill Information (00800) ============================================================================ This is a list of the basic skill information after skill update 1.20. This is mainly for reference only. I will soon try to do a complete skill FAQ with specific notes at a later time. There are six different kinds of skills and a color associated with them: Attack(red), Defense(blue), Erase(purple), Status(green), Special(yellow) and Environmental(light blue). There are five schools in which the skills are grouped: Psycho, Optical, Nature, Ki and Faith. You begin Ch. 3 with a 2-school arsenal restriction meaning that you cannot put more than 2 schools of skills in your arsenal. Later in the game you will be able to purchase a 3-school arsenal and a 1-school arsenal. Attack Skill Types ------------------ Parabola - These skills travel up and then down at mid-range. Best when your opponent is on the other side of an obstacle or on a level above you. Example Skills: Rock Shot, Bomb Arc - These skills travel in a curving motion to the right hand side. Sometimes you can hit your enemies even if they are hiding behind an obstacle because the arc-type attacks curve to the right. Example Skills: Laser, Sonic Boom Rain - These attacks will appear above the opponent and drop damaging blasts from the sky. It is often easy to avoid these attacks by hiding under obstacles or by running in one direction. Example Skills: Fire Storm, Killer Satellite Fall - These attacks will generally appear above the users head and come down in a slanted trajectory toward the target. It is generally most effective when your opponent is on a level above you. Example Skills: Meteor, Thor's Hammer Hole - These attacks will come from the ground. If your opponent is on the ground, he/she will be affected. When cast, the hole-type attacks will appear as glowing circles under the targets feet for a second or two before the attack will damage. Some erase skills are hole-type skills as well. Example Skills: Tremor, Massive Quake Crawl - These types of skills will travel underground. They are generally hard to spot but they look like a little, dark dust cloud on the ground. There is usually a slight rumbling associated with this attack. Example Skills - Fang of Tree, Crawlers Move - There are only a few types of these skills and they are in the Nature School. Skills: Twister, Whirlwind, Tornado Mine - These skills are either ones that you set in the ground or explode around you. Some erase and status skills are mine-type skills. Example Skills: Photon Wave, Sensor Mine Defensive Skill Types --------------------- Barrier - These skills will protect you best when attacked from the front side. Example Skills: Glacial Wall, Crystal Wall Shelter - These skills will protect you from all sides. It is the only defense that can protect you from a rain-type attack should you choose not to dodge it. Example Skills: Psychic Shell, Laser Shell Course - These skills will protect you from mid- to long-range attacks only. They cannot be broken or pierced but they will not protect you from short- range attacks. Example Skills: Change Course, Reverse Reflect - These skills will bounce an attack back at the attacker. If the attack breaks a reflect-type defense, it will not bounce back. Example Skills: Reflect Barrier, Reflect Mirror Absorb - These skills tend to take in the power of the attack and help you in some manner. These skills, however, will not protect you from short- range attacks--only mid- to long-range attacks. Example Skills: Flash Hole, Learning Brush - These skills will deflect attacks. They can block all sorts of attacks but they excel when defending short-range attacks. If the short- range attack doesn't break the 'brush' defense, there will be a brief second when your opponent will stumble in which you can then attack. Example Skills: Guard, Angel's Wing ******************* Complete Skill List Key: U =Unlimited Use ******************* Sh =Short-range M =Mid-range L =Long-range *Some of the skill infomration Se =Self has been abbreviated for the Str =Strength sake of space and organization Def =Defense # =Number of Uses opp =opponent/target A =Skill affects all players req =requires Str/ Skill Name Cost Def # Range Information Psycho School (Pyramid-looking symbol) *=Attack=* 001 Psycho Wave 4 X 1 Sh Str=target's level 002 Psycho Burst 7 X U Sh Str=target's level 003 Psycho Knife 2 2 U Sh 004 Psycho Blade 5 5 U Sh 005 Excalibur 5 7 U Sh Requires <7 skills left in arsenal 006 Debris Bullet 2 X U M [parabola]Str=0, 2 or 4, randomly 007 Stone Shot 2 2 U M [parabola] 008 Rock Shot 3 4 U M [parabola] 009 Psycho Spear 3 8 1 M [parabola]Add: piercing 010 Bomb 3 3 U M [parabola]Explode on impact 011 Cluster Bomb 4 6 U M [parabola]Explode on impact 012 Big Bomb 5 5 U M [parabola]Explode on impact 013 Throwing Stone 0 0 U M [parabola] 014 Rail Gun 3 6 U M Requires <7 skills left in arsenal 015 Psycho Sniper 5 4 U L 016 Bomb Shot 6 4 U L Explode on impact 017 Power 0 X 3 M Str=object thrown; requires object 018 Psycho Kinesis 2 X U M Str=object thrown; requires object 019 Meteor 3 6 1 M [fall]Add: Piercing effect 020 Rain of Stones 3 3 U M [rain] 021 Rain of Rocks 5 5 U M [rain] 022 Gravity Press 4 8 1 M [hole]Effective against downed enemy 023 Timer Mine 1 3 U - [mine]Press to set;explode after 5secs 024 Sensor Mine 2 3 U - [mine]Explode when near blast area 025 Remote Mine 1 3 U - [mine]Press to set; again to explode *=Defense=* 026 Crystal Wall 1 4 U - [barrier]Protects from pierce attacks 027 Wall 2 5 U - [barrier]Protects from pierce attacks 028 Pychic Wall 3 8 U - [barrier]Protects from pierce attacks 029 Power Shell 2 4 U - [shelter]Protects from pierce attacks 030 Psycho Shell 3 6 U - [shelter]Protects from pierce attacks 031 Bend 0 - 1 - [course] 032 Change Course 3 - U - [course] 033 About Face 2 - U - [course] sends attack back 034 Reverse 5 - U - [course] sends attack back *=Erase=* 035 Confusion Gas 2 - 1 - [mine]Erases one equipped skill 036 Shatter 2 - U - Erases skill capsule (not aura) 037 Crush 3 - U - Erases environment crystal *=Environment=* 038 Reduce Gravity 3 - 1 A Increases everyone's speed by 20% 039 Abnormal Gravity 3 - 1 A Reduces everyone's speed by 20% 040 Confused Gravity 4 - 1 A Inverts directional controls 041 Vanishing Light 5 - 1 A Prevents Optical Skills for 1min *=Status=* 042 Pressure 1 - 1 M Holds target for 3 seconds 043 Lift Up 2 - 1 M Levitates opp 10ft for 3 seconds 044 Alleviate 2 - 1 M Increase target speed by 30% 045 Brain Concussion 3 - 1 M Inverts controls for 15 seconds 046 Magnetic Field 3 - 1 M Decreases target's homing by 30% 047 Burden 4 - 1 M Decreases target's speed by 20% 048 Freeze Gas 4 - U - [mine]Freezes skill buttons 049 Speed Up 2 - 1 Se +2 speed 050 Acquisition 3 - 1 Se +2 homing 051 Skywalk 2 - U Se Levitate 15ft for 15 seconds *=Special=* 052 Frighten 4 - U - Briefly stops target from moving 053 Teleportation 3 - 1 M Teleports target to your spawn 054 Dazzle 4 - U M Scrambles target's buttons for 10 sec 055 Bravery Decision 0 - 1 Se Erases all aura in arsenal 056 Levitate 2 - U Se Levitate 30ft for 15 seconds 057 Return 2 - 1 Se Teleports you to your spawn 058 Surprise Attack 3 - 1 Se Teleports you to target's spawn 059 Call 3 - 1 Se Sets capsule spawn to current locale 060 Retreat 5 - U Se Teleports you to your spawn Str/ Skill Name Cost Def # Range Information Optical School (Atomic-looking symbol) *=Attack=* 061 Mist Blade 2 3 U Sh -1 level for each use 062 Laser Blade 3 2 U Sh 063 Photon Wave 4 4 U Sh [mine]Explodes around self 064 Photon Burst 7 7 U Sh [mine]Explodes around self 065 Laser 1 1 U L [arc] 066 Slide Laser 2 2 U L [arc] 067 Vibration Laser 1 3 U L [arc]Requires >10 level 068 Mist Laser 1 3 U L [arc]-1 level for each use 069 Double Lasers 2 1 U L [arc]Two lasers--1 damage each 070 Triple Lasers 3 1 U L [arc]Three lasers--1 damage each 071 Octolaser 8 1 U L [arc]Eight lasers--1 damage each 072 Trench Mortar 2 2 U L [parabola]Fast rate of fire 073 Gungnir X X U M [parabola]Str=aura spent;hold-charges 074 Finisher 0 X 1 L Str=lvl x2; lvl to 0; max aura needed 075 Rapid Cannon 2 1 U L Fast rate of fire 076 Charged Particle 3 4 U L Penetrates obstacles; -1 level/use 077 Ricochet Laser 7 2 U L 4 lasers ricochet off objects 078 Bundled Laser 3 X 1 L Str=Str of all equipped laser skills 079 Mist Blaster 2 4 U M -1 level for each use 080 Blaster 4 4 U M 081 Vibration Blaster 4 6 U M Requires >10 level 082 Bundled Blaster 5 X 1 M Str=Str of all equipped blasters 083 Compressor 5 X U M Str=number of consumed defenses 084 Photon Shower 3 3 U L [rain] 085 Killer Satellite 5 6 U L [rain] 086 Overheat 3 X 1 A [hole]Str=total # of aura on field *=Defense=* 087 Flash Barrier 0 2 U - [barrier] 088 Laser Barrier 1 4 U - [barrier] 089 Eraser 2 3 1 - [barrier]Erases attack it blocks 090 Photon Barrier 2 1 1 - [bar]Keep if enough aura to use again 091 Paralyze Barrier 4 2 U - [barrier]Paralyzes attacker 092 Reflect Barrier 1 4 1 - [reflect] 093 Reflect Mirror 4 4 U - [reflect] 094 Laser Shell 2 4 U - [shelter] 095 Auto Shell 3 3 1 - [shelter]Automatically projects *=Erase=* 096 Interference 1 - 1 M Reduces opp's level by 2 097 Restrain 4 - U M Reduces opps level by 1;-1 lvl to self 098 Panic Gas 4 - 1 - [mine]Reduces level by half 099 Eliminate 2 - U - Erases aura particle you are touching 100 Evaporate 3 - 1 A Erases aura capsules from field 101 Particle Convert 4 - 1 A All capsules become Aura capsules 102 Meltdown 3 - 1 A Reduces level by 2 for each aura 103 Quantum Decay 4 - 1 A Reduces everyone's level by half 104 Disintegrate 6 - 1 - [hole]Reduces everyone's level to 0 *=Environment=* 105 Holy Ray 3 - 1 A Reduces everyone's damage by 1 106 Reduce Entropy 3 - 1 A Prohibits skills with aura cost >3(X) 107 Accelerate 4 - 1 A Capsules spawn twice as fast 108 Backdraft 4 - 1 A -1 health for each skill use 109 Optimization 5 - 1 A Reduces aura cost by half 110 Scientism 5 - 1 A Prevents Faith skills for 1min 111 Quiet Days 5 - 1 A Capsules spawn twice as slow *=Status=* 112 Paralyze 4 - 1 M Prevents opp from moving for 3secs 113 Doze 5 - 1 M Reduces target's attack by 1 114 Gravity Mine 5 - 1 - [mine]Reduces speed by 90% 115 Optical Camo 4 - 1 - Invisibility for 15 seconds *=Special=* 116 Level Berserk 2 - 1 M Doubles target's level 117 Level Amp 3 - 1 - +2 to your level 118 Relearn 3 - 1 - Captures last skill consumed 119 Recall 5 - 1 - Restores 5 skills; requires level >10 120 Level Boost 7 - 1 - Doubles your level Str/ Skill Name Cost Def # Range Information Nature School (Plant-like symbol) *=Attack=* 121 Ice Sword 2 2 U Sh Freezes buttons 10s; +1 aura cost/use 122 Lighting Sword 2 3 U Sh Erases 1 defense; +1 aura cost/use 123 Flame Sword 3 3 U Sh 124 Blazing Sword 3 5 U Sh Requires >15 health 125 Vacuum Slash 3 7 1 Sh Add: pierce effect 126 Sonic Boom 1 1 U M 127 Piece of Ice 0 2 1 M Freezes opponent's buttons for 10sec 128 Piece of Thunder 0 2 1 M Erases 1 defense from opponent 129 Piece of Fire 0 3 1 M 130 Bullet of Fire 2 2 U M 131 Blazing Bullet 2 3 U M Requires >15 health 132 Scar of Battles 2 X 1 M Str=number of consumed attack skills 133 Ice Lance 2 2 U M Freezes buttons 10s; +1 aura cost/use 134 Storm Blade 5 2 U M Erases 1 attack; +1 aura cost/use 135 Lightning Blade 5 3 U M Erases 1 defense; +1 aura cost/use 136 Memory of Battle 5 X U M Str=number of consumed attack skills 137 Crystallization 5 X U M Str=Str of equipped 'piece' skills 138 Root of Tree 2 6 1 L [crawl]Add: piercing effect 139 Fang of Tree 3 8 1 L [crawl]Add: piercing effect 140 Twister 4 4 U M [move] 141 Whirlwind 7 7 U M [move] 142 Lightning Bolt 1 4 1 M [rain]Erases opp's 1 equipped defense 143 Ice Storm 2 4 1 M [rain]Freezes opps buttons for 10secs 144 Fire Storm 3 3 U M [rain] 145 Thunder Storm 3 5 1 M [rain]Erases all of target's defenses 146 Blazing Storm 3 5 U M [rain]Requires >15 health 147 Tremor 3 3 1 A [hole] 148 Massive Quake 6 6 1 A [hole] *=Defense=* 149 Glacial Wall 2 3 U - [barrier]Freezes opp's buttons 10secs 150 Wall of Current 2 4 U - [barrier]Erases short-range attacks 151 Wall of Fire 2 6 U - [barrier] 152 Cyclone 3 8 1 - [barrier]Erases attack it blocks 153 Vacuum Wall 6 4 U - [barrier]Erases attack it blocks 154 Guard of Water 2 5 1 - [shltr]auto;erases short-range attack 155 Fortress of Iron 4 7 U - [barrier]Erases short-range attacks 156 Gust 2 - U - [course] *=Erase=* 157 Wind Pressure 3 - M - Erases opp's non-atk, non-def skills 158 Abyss 0 - 1 - Erases opp's capsule (not aura) 159 Starting Point 1 - 1 A Erases environmental crystals 160 Return to Nature 3 - 1 A Cancels Enviro; resets all opp status 161 Turbulence 5 - 1 A Erases all non-atk, non-def skills 162 Purify 3 - U A Resets all status effects *=Environment=* 163 Desertification 2 - 1 A Slows aura recovery by 30% 164 Nature Blessing 2 - 1 A Gain +1 health for each aura captured 165 Forest Sanctuary 2 - 1 A Prohibits atks w/ >3 damage or (X) 166 Dense Fog 3 - 1 A Reduces homing by 30% 167 Berserk 3 - 1 A All attacks gain pierce effect 168 Commandments 4 - 1 A Prevents erase skills for 1min 169 Providence 5 - 1 A Prevents Psycho skills for 1min *=Status=* 170 Frostbite 6 - 1 Sh Freezes opp's button for whole match 171 Friendship 2 - 1 M +1 attack to target 172 Decoy 2 - 1 M Target can only lock-on to you(15sec) 173 Entangle 5 - U M [crawl]Holds target for 3sec 174 Curse of the Earth 4 - 1 M [crawl]Reduces opp's damage by 1 175 Heat 4 - 1 Se +1 damage, -1 aura recovery 176 Stimulate 7 - 1 Se +2 damage, -3 aura recovery *=Special=* 177 Blessed Water 3 - 1 M Target gains +5 health 178 Graceful Woods 1 - 1 Se Restores aura to current level 179 Healing Water 4 - 1 Se +5 health 180 Orb 2 - U Se Negates erase skills; can't be erased Str/ Skill Name Cost Def # Range Information Ki School (Yin Yang) *=Attack=* 181 Empty Hand 1 2 1 Sh Add auto capture effect 182 Swift Kick 1 4 1 Sh Requires level 2 or lower 183 Leg Throw 2 0 U Sh Knocks target down 184 Tiger Kick 2 1 1 Sh Erases 1 of target's attack skills 185 High-speed Punch 2 1 U Sh Fast rate of attack 186 Hyperkick 2 2 U Sh 187 Dragon Punch 2 3 1 Sh Erases 1 of target's defensive skills 188 Hyperpunch 2 3 1 Sh Add auto capture effect 189 Swift Punch 2 4 U Sh Requires level 2 or lower 190 Splashdown 2 5 1 Sh 191 Swift Blow 2 7 1 Sh Requires level 2 or lower 192 Dance of Death 5 X U Sh Str=Str of all equipped Sh Ki attacks 193 Aura Leak 2 X U Sh Str=half of target's aura 194 Aura Backflow 4 X U Sh Str=targert's aura 195 Ki Palm X X U Sh Str=aura spent; hold to charge 196 Sky Pursuit 0 3 1 Sh Requires knocked down target 197 Pursuit 3 3 U Sh Requires knocked down target 198 Snap 2 0 U M Knocks down target 199 Ki Lance 2 5 1 M Add: piercing effect 200 Ki Bullet 3 1 U M Knocks down target 201 Heat from Void 3 X U M Str=double targets unassigned buttons 202 Hyper Ki Lance 4 7 1 M Add: piercing effect 203 Hyper Ki Bullet 5 3 U M Knocks down target 204 Ki Cannon X X U M Str=aura spent; hold to charge 205 Copy 0 X 1 - Duplicates last atk that hurt you 206 Recollection 2 X 1 - Duplicates last atk you used *=Defense=* 207 Iron Skin 1 3 U - [shelter]Erases short-range attacks 208 Mind's Eye 2 5 1 - [shelter]automatically projects 209 Block 0 2 U - [brush] 210 Protect 1 4 U - [brush] 211 Guard 2 6 U - [brush] 212 Absorb Energy 2 4 U - [absrb]Aura up=aura spent on skill 213 Learning 3 6 1 - [absrb]Captures atk skill it blocks 214 Digestion 3 2 U - [absrb]Hp increase=damage of attack *=Erase=* 215 Disrupt 3 - 1 Sh Erases all of opp's equipped attacks 216 Tiger Slayer 2 - 1 M Erases 1 of opp's equipped attacks 217 Dragon Slayer 2 - 1 M Erases defense; penetrates defenses 218 Giant Slayer 3 - 1 M Erases atk skill w/ highest aura cost 219 Neutralization 1 - U M Resets target's attributes & status 220 Steal Power 3 - 1 M Absorbs target's aura 221 Lack 4 - 1 M Erases target's unlimted-use skills 222 Exhaust 4 - 1 M Reduces target's level by half 223 Refresh 0 - U Se Resets your status and attributes *=Environment=* 224 Fatigue 2 - 1 A Aura recovery ceases while moving 225 Irregular Rhythm 3 - 1 A Doubles aura cost of all skills 226 Memory Lapse 3 - 1 A All skills become single use 227 Soul Cage 4 - 1 A Everyone -1hp for each skill captured 228 Chaos 4 - 1 A Prohibits skills w/ aura cost >2(X) 229 Stagnant Air 5 - 1 A Prevents Nature skills for 1min *=Status=* 230 Pin Down 6 - 1 M [hole]Holds target for 3 seconds 231 Mind Reading 2 - 1 Se Listen on target team's conversation 232 Tiger's Strength 2 - U Se +2 attack for 15 seconds 233 Lightning Speed 2 - U Se +5 speed for 15 seconds 234 Meditation 4 - 1 Se +2 aura recovery 235 Void 4 - 1 Se Immunity to atk damage for 15sec *=Special=* 236 Trigger 4 - U M Makes opp use skill assigned to button 237 Change the World 6 - 1 A (erase)Respawns new capsules 238 Regenerate 6 - 1 Se Regenerate hp while immobile 239 Jump 1 - 5 Se Jump 30ft in the air 240 Dash 2 - U Se Dash 30ft Str/ Skill Name Cost Def # Range Information Faith School (Eye symbol) *=Attack=* 241 Dhampir Claw 4 1 1 Sh Health increase=damage dealt 242 Dhampir Fang 6 2 1 Sh Health increase=damage dealt 243 Song of Succubus 3 2 1 Sh Lvl up=dmg dealt; opp's lvl decreases 244 Succubus Tempt 6 3 1 Sh Lvl up=dmg dealt; opp's lvl decreases 245 Muramasa Blade 6 10 1 Sh Penalty: -2 health 246 Lingering Flame 0 1 U M Requires <7 health 247 Scream of Evil 0 1 U M Penetrates obstacles; -2hp/use 248 Greedy Spirit 0 2 1 M Reduced target's aura to 0 249 Agonies of Death 0 6 1 M Penetrates obstacles;Requires <7hp 250 Seal of Death 2 2 U M Can't be erased; -1hp/use 251 Demon's Fire 2 3 U M -1hp/use 252 Reincarnation 2 3 1 M Retain if enough aura to use again 253 Hell's Fire 2 4 U M -2hp/use 254 Vampire Bat 3 3 1 M Health increase=damage dealt 255 Swarm of Moths 3 5 1 M Opp button presses = -1hp for 10sec 256 Fire of Gehenna 4 6 U M -2hp/use 257 Judge of Anubis 8 X U M Str=target hp - yours x2; -3hp/use 258 Venom Fang 3 2 U L [crawl]Button presses=-1hp for 10sec 259 Crawlers 5 5 U L [crawl] 260 Spore Schism 5 8 1 L [crawl]Explodes on impact 261 Thor's Hammer 3 4 1 M [fall]Penetrates objects 262 Arrow of Artemis 3 6 1 M [fall]Keep if enough aura; req <7hp 263 Demon's Venom 4 2 U M [fall]Button presses= -1hp for 10sec 264 Sign of Saints 4 X U M [fall]Str=number of unassigned button 265 Lucifer's Arrow 2 3 U M [rain]Penetrates obstacles;req <7hp 266 Binding Needle 2 X U M [rain]Double opps unassigned buttons 267 Celestial Ship 5 10 1 M [rain]Penalty: -2 health *=Defense=* 268 Shield of Ruin 0 6 U - [barrier]Penalty: -2 health 269 Shield of Aegis 2 5 U - [barrier] 270 Guardian Angel 0 5 U - [shelter]auto; -2 health/use 271 Protect Circle 2 4 U - [shelter] 272 Devil's Arm 0 4 U - [brush]Erases short-range atk;-1hp/use 273 Angel's Wing 2 4 U - [brush]Erases short-range attack 274 Flash Hole 3 3 U - [absorb]Erases ranged attacks 275 Dark Hole 2 4 U - [absorb]Erases ranged atk; -1hp/use *=Erase=* 276 Bloody Ritual 2 - U M Reduces opp's level 50%; -3hp/use 277 Hungry Demon 4 - U M Erases skill on same button; -1hp/use 278 Thieving Imp 2 - 1 - Captures capsule you are touching 279 Diabolical Trick 5 - U - Erases capsule you are touching 280 Vicious Balance 2 - 1 A Reduces lvl to player w/ lowest lvl 281 Fairy Ring 2 - U A Reduces aura to 0; -1hp/use 282 Judgement 0 - 1 A Erases enviro crystal; penalty -1hp 283 Calamity 6 - 1 A [hole]Erases all equipped skills 284 Violent Change 6 - 1 A Erases all capsules on field 285 Angel Tears 1 - 1 Se Resets your status; +1 to level *=Environment=* 286 Lunar Force 2 - 1 A Increases attack damage by 1 287 Necronomicron 4 - 1 A Attack skills lose all bonuses 288 Athena's Command 4 - 1 A Prohibits atk w/ <3 damage or X 289 Spiritual World 5 - 1 A Prohibits Ki skills for 1min *=Status=* 290 Trance 0 - U Se +2 attack for 15sec; -1hp/use 291 Doppleganger 4 - 1 Se Sets attributes to match target's 292 Demon's Wing 5 - 1 Se Levitate 7ft/15sec; add invisibility *=Special=* 293 Angel's Breath 1 - U Sh Reverses target's attributes 294 Fusion 3 - U Sh Your hp and target's hp are averaged 295 Annoying Gift 3 - 1 Sh Makes opp capture your equipped skills 296 Armaros 3 - 1 A Reverses everyone's attributes 297 Rebirth 0 - 1 Se +10hp; penalty: aura reduced to 0 298 Invulnerability 4 - U Se Invulneralbe to damage while immobile 299 Amulet 1 - 3 Se Auto reverse last Erase skill to hit 300 Mephisto's Pact 0 - 1 Se Captures skill from arsenal;-3hp Str/ Skill Name Cost Def # Range Information Online Skills: 301 302 303 Antigravity Trap 5 - 1 - [mine]Levitates opp 10ft/3sec 304 Charge 5 - U Se Teleports you to target's spawn 305 306 307 308 309 310 311 312 Earthquake 5 3 U A [hole] 313 Vacuum Palm 4 X U Sh Str=target's unassigned buttons 314 315 316 317 318 Will-o'-the-Wisp 3 3 U M 319 320 321 322 323 324 Shield Breaker 3 - 1 Sh Erases 1 def; penetrates defenses 325 326 Twist Laser 2 2 U L [arc]Shoots opposite of Slide Laser 327 Erase Shell 6 2 U - [shelter]Erases atk it blocks 328 Level Baton 0 - U Sh Up target's level by 1; -1 level/use 329 330 Chill Breeze 4 - 1 A Freezes everyone's buttons for 10s 331 332 333 334 Dragon Bullet 3 - 2 M 335 Ethos Inspiration 2 0 1 M Up target's aura recovery 20% 336 337 Dance of Moths 3 5 1 M Target's button presses=-1hp for 10s 338 339 340 341 342 Vast Mayhem 4 - 1 A Inverts directional controls for 15s 343 Vapor Cloud 3 - U - [mine] 344 345 346 347 348 Giga Ruin 7 4 1 L Penetrates obstacles 349 Slide Laser 3 1 U L [crawl] 350 351 352 Still Moment 6 - 1 A Everyone paralyzed 5s; -2 level/use 353 354 355 356 357 358 359 360 361 362 363 364 365 Martial Arts Scroll4 - 1 Se For 5sec=+3 atc, aura recovery up 90% 366 367 368 369 Arms of the Curse 3 2 3 Sh Target's button presses=-1hp for 10s 370 371 372 373 374 Phantom Dust 99 - 1 A Resets health, level and arsenals Str/ Skill Name Cost Def # Range Information ============================================================================ Arsenal Creation (For Single Player) (00900) ============================================================================ As you collect credits, buy a lot of Junk at first from Mac's Shop. Save purchasing specific skills and arsenals for later in the single player campaign. You want to build up your library of skills as quickly as possible so that you can create a more effective arsenal. Besides, you will get more credits for the missions later in the campaign. To see how your arsenal stats (wins, losses, etc), press X when selecting an arsenal from the Edit Arsenal screen. If you're percentage is low, you may want to experiment by adding new skills. You can have a total of 16 arsenals on one profile. **Beginning Arsenal Notes: When you create your first arsenal you will not have very many skills to choose from. A good starting arsenal can usually consist of a Psycho-Nature arsenal. Use a few close-range and mid-range attacks with about 5 defenses and a Healing Water or two. This kind of arsenal can get you through most of the single player missions with a few tweaks as you gain more skills. When you first get your arsenal, it will be restricted to 2 schools of skills. As you progress, you will be given the chance to purchase a 3-school arsenal and eventually in Ch. 7, you can purchase a 1-school arsenal. A 3-school arsenal has a slower aura recovery than a 2-school but it allows you to put three schools of skills in the arsenal. A 1-school arsenal has a faster aura recovery than a 2-school but you can only use skills from one school. It is a good idea to include about 15 aura particles in your arsenal when you are just beginning. You can't use your skills if you don't have any aura. As you get more familiar with the game, you can try out other arsenals that need less aura. **Compressor Arsenal should utilize a number of defensive skills to allow the compressor to be effective. The Compressor's strength lies in the number of consumed defensive skills. That means the more defensive skills you use, erase, break or map-over count toward the total damage of the Compressor. An example Compressor arsenal may look like this: Optical-Nature 2x Compressor, 1x Photon Wave, 2x Flash, 3x Eraser, 3x Cyclone, 2x Glacial Wall, 1x Heat, 1x Healing Water **Crytalization Arsenal should have a number of 'piece' skills to make it effective. There are only 3 offline 'piece' skills that include Piece of Fire, Piece of Ice and Piece of Lightning. Crystalization does the damage of all the damage of your equipped piece skills added together. It is best used with two or three Pieces of Fire mapped to your buttons along with Cyrstalization An example Cyrstalization Arsenal might look like this: Nature-Ki 2x Crystalization, 3x Piece of Fire, 2x Piece of Lighting, 2x Glacial Wall, 2x Iron Skin, 2x Tiger's Strength, 2x Dragon Slayer, 1x Lack **Judge of Anubis Arsenal is effective when your health is lower than your opponent's health. Judge of Anubis does damage equal to the difference between your opponent's health minus yours multiplied by two. If your opponent has 20 health and you have 10, then Judge of Anubis will do 20 damage. You take a three health penalty each time you use this skill. An example Judge of Anubis Arsenal might look like this: Faith-Nature 2x Judge of Anubis, 1x Flame Sword, 3x Agonies of Death, 1x Lightning Blade, 2x Glacial Wall, 1x Devil's Arm, 2x Guardian Angel, 1x Cyclone, 3x Healing Water **Swift Blow Arsenal utilizes low-aura cost skills because you have to keep your level at two. The hardest part about this arsenal is resisting the urge to pick up all your aura. An example Swift Blow arsenal might look like this: Ki-Faith 3x Swift Blow, 2x Dragon Punch, 3x Sky Pursuit, 1x Ki Lance, 1x Splashdown, 1x Recollection, 2x Block, 2x Iron Skin, 1x Guard, 2x Tiger's Strength, 1x Vicious Balance, 2x Fatigue ============================================================================ Multiplayer on Xbox Live (01000) ============================================================================ Multiplayer on Xbox Live is truly the best part of this game. Some even argue that the single player campaign is one giant tutorial for online play. (Although you don't need to play this game online to have fun with it.) Playing online allows you to earn unique, rare skills for every 30 wins in official battles. If you're playing on XBox Live, make sure to download the skill updates first. There are two of them: Skill Update 1.10 and Skill Update 1.20. Just select Download Content from the main Phantom Dust Live menu. To find your Friends' List, select 'Xbox Live Options' from the Phantom Dust Live menu. You must host a match in order to send messages and invites. Game Types: ----------- Battle Royale -- Up to four players, destroy your opponents to win. Tag Team -- Best with four players, you and your partner battle with another team; if your partner falls, you can bring him/her back to life but with lower health. One-on-One -- Two players; no more no less. Game Rules: ----------- Standard Battle -- official battle (ratings, scoreboard); no arsenal restrictions; start at 20 health; last one standing wins. Ante -- official battle; each player will offer a skill; chosen at random by the computer to be distributed to the winner of the match. Quick -- official battle; you play with a random, pre-created arsenal; a good chance to use online skills without actually having one in your stock. Puny -- no arsenal restrictions; max level set at 5; begin with 10 health; best to use low aura skills because of the level cap. Heavy -- no arsenal restrictions; start at level 5; begin with 40 health; best to use high aura skills, Special Environment -- no arsenal restrictions; at various times, a special environmental crystal will appear (you can pick it up to get rid of it's effect). Single School -- only single-school arsenals allowed. Highlander -- only arsenals with no duplicate skills allowed. Puny Only -- only arsenals allowed with skills that cost less than 3 aura. Heavy Only -- only arsenals allowed with skills that cost more than 3 aura. KO Battle -- Defeat more opponents and you win the battle; begin with 5 health; players respawn with 5 health when killed. **Note: Unofficial matches will not count toward your rating or toward the scoreboard. Wins in unofficial matches will not count toward getting your online skills. Rating: ------- You can choose to put rating restictions if you're hosting a match. If you select 'with restrictions,' it will only allow players to join who have a rating 200 above or below you to join. Your rating is affected by the ratings of the players you play against. If your opponent(s) has/have a high rating and you lose, your rating will go down only a few points. If win against someone with a high rating, your rating will skyrocket--vice versa if you're the one with the high rating. Friend Slots: ------------- Choose how many slots you want available for friends. Beginner Multiplayer Arsenal: -------------------- *Here is an effective arsenal for players new to multiplayer battles as suggested by Simplex: 2x Flame Qword 3x Vacuum Slash 2x Heat 2x Tiger's Strength 2x Glacial Walls 2x Fortress of Iron 3x Healing Waters This arsenal will be effective against most opponents on just about every map. If it is a distance stage, use your Glacial Wall to freeze opponent's buttons so they don't Laser spam you and it will give you an opportunity to get close. It is usually a good idea to use Vacuum Slash first when close to your target because it will usually break their defenses. You can then follow up with another short-range attack. ============================================================================ General FAQS (01100) ============================================================================ *When to do I get to create an arsenal? Once you reach Chapter 3, you will be given an arsenal as well as a few skills to play with. There will be a few tutorials to get you familiar with creating and maintaining your arsenals. *Is this a card game? I hear 'card' terminology a lot. Some aspects of Phantom Dust are reminiscent of card games such as Magic: The Gathering. Your skills are sometimes referred to as 'cards' and your arsenal is sometimes referred to as a 'deck'. In some card games, you choose what cards you want and then you will randomly pull cards from the deck in hopes that you will win the game -- very similar to Phantom Dust. *I can't find a match... Make sure you have downloaded both PD skill patches. Go to Download Content on the Phantom Dust Live page and select the patches for download. If you still can't find a match, try hosting one and usually someone will join you shortly. *How do I get the online skills? You will receive an online skill for every 30 wins you get in an official match (Standard, Ante, Quick). The online skills are randomly awarded. If you get more than one skill or don't like your online skill, you can trade. It is best if you set up this trade before with someone from a message board/group or website. *Should I use a jumping/rolling/cartwheeling character while playing online? It really comes down to personal preference. Cartwheelers and rollers are generally harder to hit with short-range attacks while jumpers can get better vantage points. *How can I get the one offline skill I need to complete my collection? The best place to buy specific skills is online. New skills will show up every time to select 'Purchase Skills.' You may have to select and back out a few times to get the skill you want. If you do not have live, you must enter a match and Mac will re-stock the shop when you're done. ============================================================================ Term Definitions (01200) ============================================================================ Phantom Dust -- strange dust particles covering the earth that can be manipulated by a person's will. Underground -- portion of the single player campaign when you're not fighting and where you find your missions. You can also buy/ sell skills and arsenals, re-play past mission, edit your arsenals, and view gameplay data. Stage -- this is where you will fight your battles. There are seven stages total throughout the course of the game. Spawn Point -- where you start the battle and also where your skills will appear. Skills -- what you use to win missions. These include attack, defense, erase, status, special and environmental skills. They randomly appear as one of three capsules near your spawn point. Arsenal -- a pack of 30 skills in which you decide which skills to use. There are three types of arsenals: 1-school, 2-school and 3-school. Level -- this is the total number of aura you can regenerate in order to use your skills. Aura -- what is used to cast skills. You will regenerate aura but only as high as your level allows. Aura Capsules -- needed to raise your level during battles. There are an unlimited amount of aura capsules when creating an arsenal. Most players include about 15 aura capsules when creating an arsenal. Button Mapping -- walking by a capsule, environmental crystal, or fallen partner, and pressing A,B,X, or Y to pick it up. You can place these things over a button that already has a skill. Best when used with an empty button though. Junk -- a pack of 5 random skills available for purchase both at Mac's shop and online. Each pack of Junk costs 500 credits and more will show up as you complete each chapter. Usually you can get skills cheaper here but you never know what you'll get. A number of players will buy Junk early in the single player missions but as they get near the end, they tend to purchase specific skills. Credits -- form of money used to purchase skills and arsenals. Memory Box -- an item received at the end of a match in the single player missions. It usually contains information about the game such as skill-type information and enemy information. You can read these at the Memory Box Terminal in the Visions HQ. Simulator -- gives you the opportunity to replay previous missions. It is found at the Memory Box Terminal in the Visions HQ. Card -- a term taken from card games like Magic: The Gathering in reference to skills. Deck -- a term taken from card games like Magic: The Gathering in reference to arsenals. ============================================================================ Legal Information (01300) ============================================================================ The information included within this guide has been compiled by myself and may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ============================================================================ Credits (01400) ============================================================================ I would like to thank Greendrakkon for helping me immensely by playing some great matches, testing portions of this guide and proofreading this beast. I would like to thank Led777 for being a challenging opponent and offering helpful advice when I first started playing this game online. Simplex, thanks for imparting some of your knowledge of this game to me. Of course, a great deal of thanks goes to *all* the Dust-head members of LAG for giving me the opportunity to play some stellar matches with good people. Also, I would like to extend acknowledgement to the guys at xboxphreaker.com for creating one of the best websites for one of the most unique (and sometimes confusing) games on the market. ----------------------------------------------------------------------------