Phantom Crash Platform: Xbox Players: 1-4 Music Support: No E-mail me with questions, comments or anything else about this FAQ or anything else of mine on this site at XtremeGundamX@hotmail.com. Thanks. 1234567890123456789012345678901234567890123456789012345678901234567890123456789 ====================================================================== I. Version History/Introduction II. Basic Controls III. Game Modes IV. Town Map V. Rumbling Schedule VI. Wild Machines Parts List VII. Ventuno Scoobees VIII. KOJIMA Scoobees IX. American Star Scoobees X. "Chip" List XI. Musicians List XII. My Review of Phantom Crash XIII. Hints XIV. Credits ====================================================================== I. Version History/Introduction Version .66 - 12/28/02 - Faq submitted to GameFaqs. Version .77 - 12/31/02 - Added Hints and My Review of Phantom Crash. Version .80 - 01/01/03 - Added more Hints, Started Wild Machines Pt. List Version .82 - 01/03/03 - Added more Hints, Started Scoobees Lists Version .88 - 2/12/02 - Hudge Contribution by Tom Kim, Esq. Organization coming... ====================================================================== II. Basic Controls Right Thumbstick: Moving Scoobee Left Thumbstick: Targeting Enemys D-Pad: Select View Right Trigger: Right Arm Weapon Left Trigger: Left Arm Weapon B Button: Right Shoulder Weapon Y Button: Left Shoulder Weapon A Button: Jump/Confirm Selections B Button: Engage Optic Camouflage White Button: Dodge Left Black Button: Dodge Right START Button: Pause/Confirm Selections BACK Button: Go to Previous Menu/Exit ====================================================================== III. Game Modes -Quest Mode- In this mode you follow the storyline where you are in Old Tokyo 2031 battling others. Select Quest Mode and New Game to begin a New Game or select Load Game to load a previously saved game. -Vs Mode- Here you can play against your friends with a possibility of up to 4 people. You can use your saved Scoobees from the Quest Mode in the Vs Mode. -Options- You can change the game settings here. You can change: -Vibrations: Turn controller vibration on/off -Sound Configuration: Change the background music and sound effects -Key Configuration: Change the button configurations on the controller -Default: Returns all options to default settings -Exit: Go back to main screen ====================================================================== IV. Town Map =-=Garage=-= Here you can monitor and record Scoobee information. This is where you do everything for the main quest. You can change equipment (guns, armor, o.c., color, stickers, etc) Hanger=Where you change and install parts. -Ride On: Board Scoobee -Trial: Test our your Scoobee on the practice stage -SV Specifications: Shows current specifications of the Scoobee. 2 Pages -Assemble: Switch modules, dismantle the Scoobee and change various items -Cancel: Exit the menu Select Music=You can pick music to hear while Rumbling. More songs can be purchased at Sonic Amp -Program Edit: Pick and choose the order of songs -Program Set: When finished choosing program number select the songs and Press A to input the song -Play Mode: Play the music you want when Rumbling -Program Name: Name your current program Stock Module = Shows your current modules owned. Next Day = Progress to the next day System = Allows you to save your current game, load a previous game, keep sv for Vs Mode and options Exit = Return to Town Map =-=Club Wired=-= Provides information for rumbling, meeting other Wire Heads. If you visit often you'll meet various people. -Rumbling- Enter into a match. Choose area and confirm drop location. -Training- Pepper will give you a tutorial -Record- View battle records such as kills, longest battle, highest winnings, return rate percentage ect -Schedule- Check Rumbling schedules at locations -Name Entry- Here you can change your registered name -Exit- Return to Town Map =-=Wild Machines=-= You can buy used items. Also a place to sell your unwanted equipment for some spare new yen. They sell chips, modules, and some Scoobees here. -Buy Module- Buy used modules. (Weapons, armor, O.C., color schemes, stickers, ect.) -Buy Chip- Here you can purchase various animal chips with various ablities and upgrade ablility -Buy SV- Purchase various Scoobees -Sell Module- Sell your unwanted unneeded modules -Sell Chip- Sell your unwanted unneeded chip -Exit- Return to Town Map =-=Plus Tech=-= Here you can upgrade all of your modules and improve the performance of your chip. Beware though that most of this stuff is extremely expensive. -Customize- Here you can change your weapons weight, power, and ammo count. Note you can't change it seprately. -Uplift- This is where you improve the performance of your chip ====================================================================== V. Rumbling Schedule Day Shinjuku East Shibuya 409 Tokyo Aqua Line ---------------------------------------------------------------------- 1 Fire Balloons Nightmare Test Tokyo Snow Day Class D Class A First Ranker 0NY 50,000NY 0NY 2 SC For Scoobee Glory Road Big Game Band Free Class Class D Class B 0NY 0NY 10,000NY 3 Fire Balloons Ricky Genry F.O. Moon Dust Class D Class A Class D 0NY 50,000NY 0NY 4 Night Electric 12 Door Lord of the Sea Class D Area Ranker Holy Restricted 0NY 0NY 10,000NY 5 Night Meeting -CLOSED- Nigh and Chic Class C Class D 5,000NY 0NY 6 Body Electric Star Beast Cosmic Casvanova Photon Restricted Class D Class A 10,000NY 0NY 50,000NY 7 Fever Dream Revolt 2031 F.O. Moon Dust Class B Class C Class D 10,000NY 5,000NY 0NY 8 Zero Hour Last Check Pager S Friend Class C Free Class Class A 5,000NY 0NY 50,000NY 9 Mercenaries Double Star Breaking Strain Master Class Class C Area Ranker 10,000NY 5,000NY 0NY 10 After Midnight Black Pint -CLOSED- Class B Open Class (Aeron Restricted) 10,000NY 10,000NY 11 Dark Carnival Glory Road Glitterz Class A Class D Class C 50,000NY 0NY 5,000NY 12 Night Electric Puppet Master Big Game Band Class D Class B Free Class 0NY 10,000NY 0NY 13 Farenheit 451 Star Beast Rendevouz Class A Class D Class C 50,000NY 0NY 5,000NY 14 Rocket Summer Jewelry 1947 High and Chic Area Ranker Class B Class D 0NY 10,000NY 0NY 15 -CLOSED- Sell The Moon Dog Star Master Class Class B 10,000NY 10,000NY 16 Fire Balloons Nightmare Test Tokyo Snow Day Class D Class A First Ranker 0NY 50,000NY 0NY 17 00 For Shoot Glory Road Big Game Band Free Class Class D Class B 0NY 0NY 10,000NY 18 Fire Balloons Ricky-Genry F.O. Moon Dust Class D Class A Class D 0NY 50,000NY 0NY 19 Night Electric 12 Door -CLOSED- Class D Area Ranker 0NY 0NY 20 Night Meeting -CLOSED- High and Chic Class C Class D 5,000NY 0NY 21 -CLOSED- Star Beast Cosmic Casvanova Class D Class A 0NY 50,000NY 22 Fever Dream Revolt 2031 F.O. Moon Dust Class B Class C Class D 10,000NY 5,000NY 0NY 23 Zero Hour Night Queen Pager S Friend Class C Free Class Class A 5,000NY 0NY 50,000NY 24 Ghost in Gear Double Star Breaking Strain Master Class Class C Area Ranker 10,000NY 5,000NY 0NY 25 After Midnigh Last Check -CLOSED- Class B Free Class 10,000NY 0NY 26 Dark Carnival Glory Road Glitterz Class A Class D Class C 50,000NY 0NY 5,000NY 27 Night Electric Puppet Master 2031 Odessey Class D Class B Free Class 0NY 10,000NY 0NY 28 Farenheit 451 Star Beast Rendevouz Class A Class D Class C 50,000NY 0NY 5,000NY 29 Rocket Summer Jewelry 1947 High and Chic Area Ranker Class B Class D 0NY 10NY 0NY 30 -CLOSED- No. of Beast Dog Star Master Class Class B 10,000NY 10,000NY 31 Fire Balloons Nightmare Test Tokyo Snow Day Class D Class A First Ranker 0NY 50NY 0NY 32 SC for Scoobee Glory Road Big Game Band Free Class Class D Class B 0NY 0NY 10,000NY 33 Fire Balloons Ricky-Genry F.O. Moon Dust Class D Class A Class D 0NY 50,000NY 0NY 34 Night Electric 12 Door Passers-By Class D Area Ranker Roller Type Restricted 0NY 0NY 10,000NY 35 Night Meeting -CLOSED- High and Chic Class C Class D 5,000NY 0NY 36 S. O. R Star Beast Cosmic Casvanova Leg Type Restricted Class D Class A 10,000NY 0NY 50,000NY 37 Fever Dream Revolt 2031 F.O. Moon Dust Class B Class C Class D 10,000NY 5,000NY 0NY 38 Zero Hour Last-Check Pager S Friend Class C Free Class Class A 5,000NY 0NY 50,000NY 39 Mercenaries Double Star Breaking Strain Master Class Class C Area Ranker 10,000NY 5,000NY 0NY 40 After Midnight Ringstone -CLOSED- Class B Hove Type Restricted 10,000NY 10,000NY 41 Dark Carnival Glory Road Glitterz Class A Class D Class C 50,000NY 0NY 5,000NY 42 Night Electric Puppet Master Hammer of God Class D Class B Free Class 0NY 10,000NY 0NY 43 Farenheit 451 Star Beast Rendevouz Class A Class D Class C 50,000NY 0NY 5,000NY 44 Rocket Summer Jewelry 1947 High and Chic Area Ranker Class B Class D 0NY 10,000NY 0NY 45 -CLOSED- Sell the Moon Dog Star Master Class Class B 10,000NY 10,000NY 46 Fire Balloons Nightmare Test Tokyo Snow Day Class D Class A First Ranker 0NY 50,000NY 0NY 47 SC for Scoobee Glory Road Big Game Band Free Class Class D Class B 0NY 0NY 10,000NY 48 Fire Balloons Ricky-Gentry F.O. Moon Dust Class D Class A Class D 0NY 50,000NY 0NY 49 Night Electric 12 Door Sayonara 2902 Class D Area Ranker Special Class (No O.C.) 0NY 0NY 5,000NY 50 Night Meeting -CLOSED- High and Chic Class C Class D 5,000NY 0NY 51 Sizzlin Field Star Beast Cosmic Casvanova Special Class Rentals Class D Class A 0NY 0NY 50,000NY 52 Fever Dream Revolt 2031 F.O. Moon Dust Class B Class C Class D 10,000NY 5,000NY 0NY 53 Zero Hour Last Check Pager S Friend Class C Free Class Class A 5,000NY 0NY 50,000NY 54 Ghost in Gear Double Star Breaking Strain Master Class Class C Area Ranker 10,000NY 5,000NY 0NY 55 After Midnight Me and Rat -CLOSED- Class B Special Class Drones Only 10,000NY 0NY 56 Dark Carnival Glory Road Glitterz Class A Class D Class C 50,000NY 0NY 5,000NY 57 Night Electric Puppet Master Hammer of God Class D Class B Free Class 0NY 10,000NY 0NY 58 Farenheit 451 Star Beast Rendevouz Class A Class D Class C 50,000NY 0NY 5,000NY 59 Rocket Summer Jewelry 1947 High and Chic Area Ranker Class B Class D 0NY 10,000NY 0NY 60 -CLOSED- No. of Beasts Dos Star Special Class Class B 10,000NY 5,000NY After Day 60 the game goes back to Day 1 and begins all over again. ============================================================================== VI. Wild Machines Parts List *=*=*Lots More To Come*=*=* All of these modules can be bought at the Wild Machines Module Shop. They are not all available everyday but some on certain days. This is just a list of modules (Not Complete Yet). -------------- |Holy Modules| -------------- Holy Bodys -----------Level-----Weight-----Durability-----Socket Hole-----NY Price----- HL Body Normal 3.950T 15,000 5 $20,000 HL Body Heavy 10 4.211T 16,384 4 $220,000 Holy Legs ----------Lvl------Weight--Capacity--Durability--Speed--Jump Height--NY Price HL2Leg Normal 2.800T 10.600T 3,500 118K/H 19 $1,5000 HL2Roller Normal 2.500T 9.850T 3,000 138K/H 17 $13,500 Holy Arm Weapons ------------Lvl------Weight--Ammo/Enery--Firing--Charge Time--Damage--NY Price Canon/HM10 Normal .600T 546 1 0.0 Sec 220 $44,000 Type-G15/25 Normal .700T 120 4 0.0 Sec 350 $28,000 Pen. Esturk Normal .650T Unlim. 1 0.0 Sec 1450 $174,000 Holy Shoulder Weapons ------------------Lvl------Weight-Ammo/Enery-Firing-Charge Time-Damage-NY Price M-24l/3Aspide Normal .950T 150 3 0.0 Sec 850 $27,820 G24 Slingshot Light 10 .536T 81 1 0.0 Sec 314 $83,390 M-24L/1Aspide Light 10 .733T 64 1 0.0 Sec 838 $42,740 ---------------- |Photon Modules| ---------------- Photon Bodys -----------Level-----Weight-----Durability-----Socket Hole-----NY Price----- PH Body Normal 3.450T 13,000 6 $20,000 PH Body Heavy 10 3.711T 14,307 5 $220,000 PH Body Light 25 2.798T 9,730 7 $520,000 Photon Legs ----------Lvl------Weight--Capacity--Durability--Speed--Jump Height--NY Price PHLeg Normal 2.600T 9.105T 3,000 135K/H 19 $15,000 PH4Leg Normal 2.800T 9.580T 3,500 124K/H 22 $20,000 PH6Leg Normal 3.000T 10.050T 4,000 188K/H 24 $25,000 PHHover Normal 3.100T 9.460T 1,500 174K/H 22 $31,250 Photon Arm Weapons ------------------Lvl------Weight-Ammo/Enery-Firing-Charge Time-Damage-NY Price No.30SV Gun Heavy 20 .736T 77 4 0.0 Sec 800 $560,000 anti-SV Mach.Gun Normal .515T 625 1 0.0 Sec 200 $40,000 No. 30 SV Gun Normal .553T 120 4 0.0 Sec 320 $32,000 No. 29 Knife Normal .400T Unlim. 1 0.0 Sec 1050 $110,250 Photon Shoulder Weapons ------------------Lvl------Weight-Ammo/Enery-Firing-Charge Time-Damage-NY Price SpecialASVM No.28 Normal .900T 198 3 0.0 Sec 765 $25,040 No.27 Bazooka Light 10 .486T 98 1 0.0 Sec 282 $99,300 Sing-Fire ASVM Light 10 .690T 61 1 0.0 Sec 755 $43,280 --------------- |Aeron Modules| --------------- Aeron Bodys -----------Level-----Weight-----Durability-----Socket Hole-----NY Price----- AE Body Normal 4.450T 17,000 5 $20,000 AE Body Heavy 10 4.711T 18,461 4 $220,000 Aeron Legs ----------Lvl------Weight--Capacity--Durability--Speed--Jump Height--NY Price AE2Leg Normal 3.000T 11.750T 4,000 113K/H 19 $15,000 AE2Roller Normal 2.800T 11.500T 3,500 121K/H 17 $13,500 Aeron Arm Weapons ------------------Lvl------Weight-Ammo/Enery-Firing-Charge Time-Damage-NY Price 12.7mm Mach. Gun Normal .730T 495 1 0.0 Sec 240 $48,000 M22 Auto shot Normal .820T 120 4 0.0 Sec 385 $25,670 Aeron Shouler Weapons ------------------Lvl------Weight-Ammo/Enery-Firing-Charge Time-Damage-NY Price OL30 Laser Canon Normal 2.750T 180 1 10.0 Sec 550 $330,000 Auto Grenader Light 10 .633T 65 1 0.0 Sec 345 $79,920 SV-TOM Light 10 .857T 59 1 0.0 Sec 922 $42,310 Scoobee Options -----------Weight-Durability--Use Socket Hole--O.C. Act--O.C. Chrg Tm--NY Price OCGVB .500T 0 2 20.0 Sec 3.4 Sec $29,000 OCGIIIC .200T 0 2 10.0 Sec 2.6 Sec $12,000 Accelerator.007T 0 2 1.3 Sec -0.1 Sec $48,000 Multi Acc .006T 0 1 0.5 Sec -0.1 Sec $24,000 Scoobee Colors Scoobee Stickers ----------------------NY Price ----------------------NY Price Jack Black $400 Viking $100 German Force Snow $500 Fireball $100 Lite White $500 Junction $100 Swedish Arm $750 Walking Doll $100 Dalmation $1,500 KURIN 18 $100 Griot $2,100 Mongol $1,200 Dusty Rose $2,200 Indonesian Navy $1,400 Melon Olive $2,040 Canada $1,400 Chile $1,400 ============================================================================== VII. Ventuno Scoobees *=*=*More To Come*=*=* Basic Layout W/O Stats Model 240H 340G 120E Durability Run Speed Max Speed Jump Height OC Time Weight Weight Capacity Socket Hole Left Arm Right Arm Left Back Right Back NY Price $178,200 $242,000 $127,600 Model 221F 341I 121E Durability Run Speed Max Speed Jump Height OC Time Weight Weight Capacity Socket Hole Left Arm Right Arm Left Back Right Back NY Price $350,350 $212,850 $129,250 Model 241H 921S 220H Durability Run Speed Max Speed Jump Height OC Time Weight Weight Capacity Socket Hole Left Arm Right Arm Left Back Right Back NY Price $180,950 $298,610 $173,800 Model 202H 220F 320G Durability Run Speed Max Speed Jump Height OC Time Weight Weight Capacity Socket Hole Left Arm Right Arm Left Back Right Back NY Price $193,320 $348,700 $237,600 ============================================================================== VIII. KOJIMA Scoobees *=*=*More To Come*=*=* Model 9-38 3-47 8-10 Durability 15,500 14,500 16,000 Run Speed 58.774K/H 73.170K/H 61.033K/H Max Speed 117.548K/H 146.340K/H 122.066K/H Jump Height 15.777 18.971 19.006 OC Time 20.0 Sec 20.0 Sec 20.0 Sec Weight 8.525T 9.260T 7.400T Weight Capacity 8.975T 9.460T 9.105T Socket Hole 6 6 6 Left Arm No.30 AntiSV rifle No.30 AntiSV rifle No.30 AntiSV rifle Right Arm Gauntlet No.30 AntiSV rifle No.30 AntiSV rifle Left Back Single Fire ASVM Triple-Fire ASVM None Equipped Right Back No.27 Bazooka No.27 Bazooka None Equipped NY Price $256,550 $213,050 $129,250 Model 1-30 3-40 5-10 Durability 15,000 Run Speed 64.135K/H Max Speed 128.270K/H Jump Height 14.756 OC Time 20.0 Sec Weight 8.750T Weight Capacity 9.110T Socket Hole 6 Left Arm No.30 AntiSV rifle Right Arm No.30 AntiSV rifle Left Back Single Fire ASVM Right Back No.27 Bazooka NY Price $193,320 $348,700 $237,600 ============================================================================== IX. American Star Scoobees *=*=*More To Come*=*=* Basic Layout W/O Stats Model M6B4 M8H4 M4A2 Durability Run Speed Max Speed Jump Height OC Time Weight Weight Capacity Socket Hole Left Arm Right Arm Left Back Right Back NY Price $170,360 $255,250 $127,600 Model M6B6 M9F8 M5A2 Durability Run Speed Max Speed Jump Height OC Time Weight Weight Capacity Socket Hole Left Arm Right Arm Left Back Right Back NY Price $180,960 $451,450 $129,250 Model M7C4 X7K4 M4A2 Durability Run Speed Max Speed Jump Height OC Time Weight Weight Capacity Socket Hole Left Arm Right Arm Left Back Right Back NY Price $405,810 $327,600 $127,600 Model M7B4 M8H6 M6B2 Durability Run Speed Max Speed Jump Height OC Time Weight Weight Capacity Socket Hole Left Arm Right Arm Left Back Right Back NY Price $178,110 $261,850 $170,960 Model M9H2 Durability Run Speed Max Speed Jump Height OC Time Weight Weight Capacity Socket Hole Left Arm Right Arm Left Back Right Back NY Price $252,500 Model Durability Run Speed Max Speed Jump Height OC Time Weight Weight Capacity Socket Hole Left Arm Right Arm Left Back Right Back NY Price ============================================================================== X. "Chip" List Chip Price Weight -------- ---------- ------ Dog I 65,000NY .25T Dog II 65,000NY .24T Dog III 70,000NY .29T Dog IV 65,000NY .24T Cat I 65,000NY .20T Cat II 65,000NY .20T Cat III 65,000NY .20T Cat IV 65,000NY .20T Rat I 30,000NY .06T Rat II 30,000NY .06T Rabbit I 42,500NY .13T Bird I 52,500NY .14T Bird II 65,000NY .18T Wolf I 80,000NY .36T Wolf II 80,000NY .36T ============================================================================== XI. Musicians List Anonymass -hopeless -Lost Episode -Wrong Place Batangui -NEW WORLD -RACE TOGETHER -RELAXING WIND -S.L.P. ByeByeGames -Nario Sisters -Tekoris COPRI -Thought Blocking DER EISENROST -Sex is nostalgia for sex Dunkirk -Hit Me -Nuisance -On the Roll -Sanctuary -The Sleeper -You Are The One DX CHOCO -DX CHOCO in Egypt -DX CHOCO in Europe -DX CHOCO in USA ELECRIC EEL SHOCK -Rock 'n Role Can Rescue the World Fullscratch -Garbage -Straight Hamaken -Space Transportation -Sports Apes Harpy -Routeee Hideaki Hoskiyama -6TS-04 -6TS-05 Hiroyuki Takei -Brand New All -Floating Island -I can't wait any more itoken -chirp -entertainment -teaspoonful Kazauaki Nagai -Coil -Electric Island -KA. TA. NA -Sweet Noise -Try -Your Pain… Kenji Yamasaki -Border -Incompatibility -Scala -Weathering KIKA -Army Boy KURICORDER QUARTET -Baobab Street -Now, O Now I Need Must Part -Shebeg An Sheemor Kyo Ichinose -Blue Grains -Planetarium LET THERE BE LIGHT -Nexus Mona-Lisa -Awake to Love -Say Hello moshichi -fly Nami Hotatsu -Tribute to the old century NeurOsis -TN01 -TN12 S(Star Here)CREATERS -CHOOSE LEFT WAY -CONTRADICTION SALADABAR -new law -ruluHa Sirou Fukushima -Galaxy Express -Over the hills -Tokyo Bohemian TAE -Love Song -No Name TAKEOMI from PSYCHOGUN -Bad Trance.B -Psycho Acoustics trance crunch -YO NO TU RE ZU RE Voice of Elements -FORCE OF JUNGLE CHARGA-TYPE MIX MIX -MAKING HISTORY -THE PERFECT MOMENT Win A Sheep Free -All IS STUPID -number nine Yuki Suda -After Sunset -in white -Move On ============================================================================== XII. My Review of Phantom Crash The year is 2031 the place is Tokyo, Japan. After massive air pollution problems in Tokyo it is set as the new site for an extreme sport called Rumbling. In the Neglected Areas of Japan people battle to the end to win New Yen a new kind money used in the game and widely throughout the world. You enter into Rumbling as a newbie to become an Area Ranker or top of all the Wire Heads. This game is one of my favorites. You start off building your Scoobee (AKA Mech) from scratch. You can choose from 3 makes of Scoobees or you can purchase the parts separately and piece them together. There are tons of customization features and loads of different combinations for your Scoobee. Controls 9 The controls in the game are simple enough to learn. The left analog stick controls your movement and the right analog stick controls your target. You can have up to 4 weapons on your Scoobee which are fired at will by the Left and Right shoulder buttons and X and Y buttons. The A button is used for jumping. Personally I feel that your jumping maneuverability is terrible and is hard to move where you want to go. You can even turn invisible at will by buying a few upgrades and pressing the B button. Gameplay 9 There is so much to do in this game besides actually rumbling. There are only 3 areas to play in with night and day variations. But there is much more than just Rumbling you can customize your Scoobee heavily which can go on for hours and hours as long as you have the money. Going through all of the customization options takes time and getting your Scoobee set up to your own personal favorite will take some time. Graphics 10 Everything in the game is detailed extremely and looks great. You can find a couple problems with this and that but nothing major. Sometimes under heavy attack by about 3 other Scoobees you can find some slowdown and if you stand in some places the camera will start to jerk slightly. The explosions in the game look good as well as the lighting effects and the slight view of invisible Scoobees kicking up dust. Sound/Music 10 The music in this game can only be compared to the music in the Jet Set Radio series. It is some of the best-unknown stuff you’ll ever hear. I presume that the music comes from Japan although I really have no idea. Also if you have the money you can purchase albums to listen to in the game. You can even arrange your own personal music play list in the order that you want. The explosions and sounds of your Scoobee doing natural stuff sounds great and sounds just how you’d think it should. Replayablity 9 You can play multi-player with up to 4 people, which keeps the game fun. I have put many hours into this game about 25 and I’am not completely done with it yet. For me this game is extremely addictive because it has everything that I like in a great game with great music, mechs, and the anime type style. If you like that sort of stuff this game is definitely for you. Overall 8 This is a great game for the Xbox with an anime type feel to it. There are tons of customization options to do and the multi-player will keep you busy for a long time with a couple of friends. My only major complaint in the game is the large amount of seemingly useless conversations. Anyway with a little trick that is told in the instruction manual you can scream right past them. ============================================================================== XIII. Hints Here are hints from myself and various other people from gamefaqs and other gaming sites. I hope you can find some of them useful. *Hint 1* Contributed By: CafFeENe NEED AN EXTRA 20,000NY or more? The simplist little cheat in the world thats what i give you. If you are running low on cash and need some money but aren't prepared enough to fight heres a tip to get money fast. Simply go into battle into either of the three arenas and destroy obstacles! Sounds silly? Try it! Depending on what level enemies you are with in the arena the more money you get such as: 100 to 1,000NY for D Rank opponents and 1,000 to 110,000NY for Master!! Obstacles Include: Cars (can be blown up TWICE EVEN!) Trucks Vans (CAN BE BLOWN UP TWICE) Barrels Cans Signs (Only in Shinjuku and Aqualine) Buses and Two windows (Shinjuku on the Panasonic building) This tip works best in Shibuya because of the massive amounts of barrels all over the place! There's a barrel pile in nearly every corner of the maze in there too! *Hint 2* There are even more ways to make easy money. All you need to do is purchase a Laser Weapon for your Scoobee and head out to a Class D matchup. You can easily defeat Class D contenders with a Laser to rack up insane amounts of cash. *Hint 3* For an easy and FREE 1000NY each day all you have to do is go to the Town Map screen and spin the right control stick in circles to get 1000NY free. *Hint 4* To skip the long and boring conversations that you've been through before simply pull in on both shoulder buttons and click both of the control sticks to skip the entire conversation. Extremely helpful if you didn't read the manual. *Hint 5* On Day 55 in Shibuya you can play a game with only Drones. You can make millions upon millions of dollars here and you can never die. It's easy money if you camp out at the drop locations to fill up your ammo, energy, and give you some extra cash. *Hint 6* Contributions By: DukeAtreides and Link da zelda fan Unique one of a kind weapons: One that can be bought from Wild Machines AND the 'mech shops, and a rarer one that can only be bought in the 'mech shops on certain days. --Type------Weapon------------Place------------Weapon----------Place------ Aeron Hedgehog (Wild Machines) ATC (Scoobee Shops) Holy Gatling Gun (Wild Machines) L50 Javelin (Scoobee Shops) Photon Sniper Rifle (Wild Machines) Red Lotus (Scoobee Shops) *Hint 7* Contributed By: CoyDog You can kill the yellow dropships in any of the three main arenas (haven't tried it in multiplayer) for 10,000 NY each. It seems like you have to be fairly close to them for the hits to count. I tried various weapons on my Holy and they all seem to work. Lasers and machineguns seem to work the best. Heavy cannons and missiles work as well but you have to be very precise and get a direct hit. There are several good spots to wait for a good shot. In Shinjuku I jumped to the top of the "Ponasoaic" building. A dropship hovers right next to the building to make its drop (easy pickens). All of the dropships pass directly over this building on their way to any of the three drop zones. You can earn a lot of money fairly quickly by sniping them as they fly over. A new dropship will come out almost immediately after the previous one is destroyed. Just be cautious while you're up there. Someone jumped up there with me while I wasn't looking and tried to knock me off the top. You can also jump onto the back of the dropship that hovers next to this building and ride it when it flies off. You may be able to use a melee weapon on it while on its back but I haven't tried it. In Shibuya you can pretty much hit the dropship from anywhere on the surface of the arena as it crosses throught he invisible barrier that surrounds the arena. If you time your shot right the dropship will fall down the hole all the way to the bottom. You can jump on its back and ride it all the way down. Hitting the dropships in this arena is the most dangerous as you leave yourself wide open. I recommend scanning the field frequently for opponents while you wait. In Aqua Line there are several good spots to snipe the dropships. One place is to jump to the roofs above Gate 2. This is probably the easiest spot as the dropship hovers very close and you can use the video screen above the gate as a shield while you wait. Another good spot is on the rooftops that overlook the drop zone near Gate 1. This spot is more dangerous as you're more open to attack. The third place is on the rooftops in the center of the arena close to the edge on the side furthest from the moored ship. You can hit the dropships from here as they pass over for more frequent kills. They're hardest to hit here so I'd go with a weapon that fires rapidly like a laser or machinegun. I haven't had any success bringing down one of the huge gray ships yet. You may be able to hit it while riding on the back of the dropships in Shinjuku as they pass fairly close to it but I haven't tried this yet. *Hint 8* Contributed By: Freqman For 70+ kills enter Shinjuku, the first area, start at Gate 1, and immediately turn left, and get behind the 2 busses for a great hideout. I've used this every time, and always get more than 70 kills *Hint 9* Contributed By: mrku ============================================================================== ------------------ CONTROLLUS MAXIMUS ------------------ A tip on using a controller with Phantom Crash. First, use a controller Type S (which one ought to have anyway, unless one _prefers_ to use a big 'ol black frisbee for a controller). Use the thumbs on the analog sticks and trigger the left arm weapon with the left index finger. Lay the right index finger curled on its side over the B and Y buttons to trigger the shoulder weapons and use the right middle finger to trigger the right arm weapon. Not too uncomfortable, and you can exercise full movement, strafing, and free look while getting off all four weapons at once, plus hitting the jump and optical camouflage when necessary with the tip of the right index finger. Give it a try. Your enemies won't thank you. ------------------- FOR NEWBIE RUMBLERS ------------------- In the beginning of the game, speed is much more important than weight capacity. Particularly when you're inexperienced in combat and don't have a fully customized Scoobee. Some words of advice that even experienced rumblers should take to heart: it is far better to flee to fight another day than to incur a lot of expensive repairs. Hmmmm... This begs for a mini-FAQ on Scoobee upgrades e.g. Which parts to upgrade first, and how to avoid wasting one's hard-earned New Yen. Maybe another day... --------------------------------------- INFINTE NEW YEN FOR THE PATIENT RUMBLER --------------------------------------- The 1,000NY-a-day trick on the town map can be exploited for infinite income without advancing the calendar. All you have to do is: 1) Go to the town map and circle Club Wired for your 1,000NY. 2) Return to Garage->.System and save the game. 3) Go to .Next Day to set off the 'alarm clock.' 4) Immediately go back to .System and load the game you just saved. 5) Return to Club Wired for another 1,000NY. 6) Go back to step 2) and repeat ad nauseum. It seems that the 'alarm clock' resets the free New Yen counter, and the game doesn't seem to care if this happens before or after one saves a game... You can rack up infinite New Yen on a single calendar day, but at only 1000NY a pop, it seems to take a helluva long time. Especially when a good player can average around 3,000,000NY per hour on a drone hunt, or on a C or D class rumble in Shibuya with lots of obstacle destruction. This trick is handy if you're just a little short on a module or upgrade, and you don't want waste a calendar day just for the cash. As far as I know, there is no penalty for using this trick other than the fact that the game logs the total number of saves in your Garage->.Records. But if you have some time to waste and no pride, go for it. ----------------------------------------------------- NICE NEW SCOOBEES -- SPECIAL DAYS FOR SPECIAL WEAPONS ----------------------------------------------------- The Scoobee manufacturers (not Wild Machines) sell new mechs with the special weapons mentioned by DukeAtreides and Link da zelda fan -- Aeron Hedgehog, Holy Gatling Gun, and Photon Sniper Rifle -- on days that are multiples of 6 (e.g. Day 6, 12, 18...60) ---------------------------------------------------- USED SCOOBEES MINI FAQ -- HOT DEALS AT WILD MACHINES ---------------------------------------------------- There are days when Atsurou sells better-than-average used SVs. You can tell a decent SV apart from the standard fare by its name -- designated by TODAY(HL, AR or PH) or OK(HL, AR, or PH) rather than the usually craptacular (HL, AR, or PH)PARTS and NOSURE(HL, AR, or PH) series. The TODAY** series is Atsurou's top-of-the-line. These SVs usually feature customized Modules, special Color jobs, full rare-type weapons load outs, animal-type Chips rather than electrons, and some OCG Options, all at great (for what you're getting) prices. The OK** series is decent, but not as good as the TODAYs. It has customized Modules, special Color jobs, and decent selections of standard- to rare-type weapons at high--but not exorbitant--prices. The **PARTS series is a mixed bag. It sometimes features highly customized Modules, occasional special Color jobs, and occasional customized weapons at (usually) exorbitant prices for the good stuff. My advice is don't bother with the NOSURE** series. It just blows nano-chunks. Once in a very great while, you might find something worth the effort, but the occurrences are rare enough to just say no. The following is a list of days that Wild Machines offers solid buys (for a 'clear' saved game that is the second time through the 60 day cycle). ----------------------- Day*07 - Back Fire Holy ----------------------- SV-NAME TODAYHL CHIP-NAME Cat I TOTAL DURABILITY 18141 RUN SPEED 55.191 km/h MAX SPEED 110.382 km/h JUMP HEIGHT 14.547 m TOTAL O.C TIME 20.0 sec TOTAL WEIGHT 9.594 t WEIGHT CAPACITY 10.151 t SOCKET HOLE 5 PRICE 731,110NY RIGHT ARM WEAPONS: Canon/HM10 LEFT ARM WEAPONS: Type-G15/25 RIGHT BACKPACK WEAPONS: M-24L/1Aspide LEFT BACKPACK WEAPONS: G24 Slingshot LEGS: HL2Roller --------------------------- Day*12 - Saudi Police Aeron --------------------------- SV-NAME TODAYAR CHIP-NAME Wolf I TOTAL DURABILITY 19076 RUN SPEED 39.392 km/h MAX SPEED 78.784 km/h JUMP HEIGHT 9.460 m TOTAL O.C TIME 20.0 sec TOTAL WEIGHT 12.857 t WEIGHT CAPACITY 12.296 t SOCKET HOLE 5 PRICE 987,810NY RIGHT ARM WEAPONS: M25A3*Hedgehog LEFT ARM WEAPONS: A22c7 Drill Arm RIGHT BACKPACK WEAPONS: SV-TOM LEFT BACKPACK WEAPONS: Auto Grenader LEGS: AEHover --------------------------------------- Day*15 and Day*51 - Saudi Police Photon --------------------------------------- SV-NAME OKAYPH CHIP-NAME electron TOTAL DURABILITY 15500 RUN SPEED 58.637 km/h MAX SPEED 117.273 km/h JUMP HEIGHT 15.740 m TOTAL O.C TIME 10.0 sec TOTAL WEIGHT 8.565 t WEIGHT CAPACITY 9.975 t SOCKET HOLE 6 PRICE 256,500NY RIGHT ARM WEAPONS: No.29 Knife LEFT ARM WEAPONS: No.30 anti-SV rifle RIGHT BACKPACK WEAPONS: No.27 Bazooka LEFT BACKPACK WEAPONS: Quadruple-fireASVM LEGS: PH3Roller --------------------------- Day*16 - Shark Teeth Photon --------------------------- SV-NAME PHPARTS CHIP-NAME electron TOTAL DURABILITY 17000 RUN SPEED 49.747 km/h MAX SPEED 99.494 km/h JUMP HEIGHT 22.656 m TOTAL O.C TIME 0.0 sec TOTAL WEIGHT 7.600 t WEIGHT CAPACITY 10.050 t SOCKET HOLE 6 PRICE 123,800NY RIGHT ARM WEAPONS: Not Equip LEFT ARM WEAPONS: Not Equip RIGHT BACKPACK WEAPONS: No.27 Bazooka LEFT BACKPACK WEAPONS: No.27 Bazooka LEGS: PH6Leg -------------------------- Day*20 - Aqua Vanilla Holy -------------------------- SV-NAME TODAYHL CHIP-NAME Cat II TOTAL DURABILITY 18722 RUN SPEED 45.407 km/h MAX SPEED 90.814 km/h JUMP HEIGHT 14.806 m TOTAL O.C TIME 20.0 sec TOTAL WEIGHT 10.687 t WEIGHT CAPACITY 11.088 t SOCKET HOLE 5 PRICE 1,337,300NY RIGHT ARM WEAPONS: M2021Gatling LEFT ARM WEAPONS: Penetrate Staff RIGHT BACKPACK WEAPONS: M-24L/1Aspide LEFT BACKPACK WEAPONS: G24 Slingshot LEGS: HL2Leg ------------------------------ Day*25 - S.Africa Soldier Holy ------------------------------ SV-NAME OKAYHL CHIP-NAME electron TOTAL DURABILITY 18500 RUN SPEED 48.473 km/h MAX SPEED 96.947 km/h JUMP HEIGHT 15.725 m TOTAL O.C TIME 10.0 sec TOTAL WEIGHT 10.000 t WEIGHT CAPACITY 10.600 t SOCKET HOLE 5 PRICE 311,340NY RIGHT ARM WEAPONS: Canon/HM10 LEFT ARM WEAPONS: Penetrate Esturk RIGHT BACKPACK WEAPONS: M-24L/1Aspide LEFT BACKPACK WEAPONS: M-24L/1Aspide LEGS: HL2Leg -------------------------- Day*26 - Pumpkin Nose Holy -------------------------- SV-NAME HLPARTS CHIP-NAME electron TOTAL DURABILITY 19000 RUN SPEED 48.075 km/h MAX SPEED 96.149 km/h JUMP HEIGHT 19.894 m TOTAL O.C TIME 0.0 sec TOTAL WEIGHT 8.090 t WEIGHT CAPACITY 11.150 t SOCKET HOLE 5 PRICE 1,857,800NY RIGHT ARM WEAPONS: Not Equip LEFT ARM WEAPONS: Canon/HM10 RIGHT BACKPACK WEAPONS: Not Equip LEFT BACKPACK WEAPONS: Not Equip LEGS: HL4Leg ---------------------------- Day*28 - Aqua Vanilla Photon ---------------------------- SV-NAME OKAYPH CHIP-NAME electron TOTAL DURABILITY 17000 RUN SPEED 45.086 km/h MAX SPEED 90.172 km/h JUMP HEIGHT 20.533 m TOTAL O.C TIME 10.0 sec TOTAL WEIGHT 9.252 t WEIGHT CAPACITY 10.050 t SOCKET HOLE 6 PRICE 150,660NY RIGHT ARM WEAPONS: No.30 anti-SV rifle LEFT ARM WEAPONS: No.30 SV gun RIGHT BACKPACK WEAPONS: Single-fire ASVM LEFT BACKPACK WEAPONS: Single-fire ASVM LEGS: PH6Leg ---------------------------- Day*33 - Aqua Vanilla Photon ---------------------------- SV-NAME TODAYPH CHIP-NAME Rat I TOTAL DURABILITY 16222 RUN SPEED 53.800 km/h MAX SPEED 107.600 km/h JUMP HEIGHT 16.766 m TOTAL O.C TIME 20.0 sec TOTAL WEIGHT 9.039 t WEIGHT CAPACITY 9.596 t SOCKET HOLE 6 PRICE 762,240NY RIGHT ARM WEAPONS: Anti-SV machine gun LEFT ARM WEAPONS: No.30 SV gun RIGHT BACKPACK WEAPONS: Triple-fireASVM LEFT BACKPACK WEAPONS: No.27 Bazooka LEGS: PH2Leg ----------------------- Day*38 - Deep Pink Holy ----------------------- SV-NAME OKAYHL CHIP-NAME electron TOTAL DURABILITY 19000 RUN SPEED 43.134 km/h MAX SPEED 86.268 km/h JUMP HEIGHT 17.850 m TOTAL O.C TIME 10.0 sec TOTAL WEIGHT 10.050 t WEIGHT CAPACITY 11.150 t SOCKET HOLE 5 PRICE 218,000NY RIGHT ARM WEAPONS: Pistol/HM15 LEFT ARM WEAPONS: Pistol/HM15 RIGHT BACKPACK WEAPONS: 65/14M Canon LEFT BACKPACK WEAPONS: 65/14M Canon LEGS: HL4Leg ------------------------ Day*41 - Back Fire Aeron ------------------------ SV-NAME OKAYAR CHIP-NAME electron TOTAL DURABILITY 21000 RUN SPEED 45.937 km/h MAX SPEED 91.874 km/h JUMP HEIGHT 14.782 m TOTAL O.C TIME 10.0 sec TOTAL WEIGHT 11.270 t WEIGHT CAPACITY 11.750 t SOCKET HOLE 5 PRICE 253,080NY RIGHT ARM WEAPONS: SVAMAW*DragonIII LEFT ARM WEAPONS: 25mm minigun RIGHT BACKPACK WEAPONS: T23E5BIGSHOT LEFT BACKPACK WEAPONS: Not Equip LEGS: AE2Leg ------------------------- Day*46 - Deep Pink Photon ------------------------- SV-NAME TODAYPH CHIP-NAME Rabbit I TOTAL DURABILITY 16722 RUN SPEED 49.390 km/h MAX SPEED 98.778 km/h JUMP HEIGHT 16.652 m TOTAL O.C TIME 20.0 sec TOTAL WEIGHT 9.322 t WEIGHT CAPACITY 10.059 t SOCKET HOLE 6 PRICE 1,467,600NY RIGHT ARM WEAPONS: No.31 Red Lotus LEFT ARM WEAPONS: Gauntlet RIGHT BACKPACK WEAPONS: SpecialASVM no. 28 LEFT BACKPACK WEAPONS: Not Equip LEGS: PH4Leg ------------------- Day*54 - OKAY Aeron ------------------- SV-NAME OKAYAR CHIP-NAME electron TOTAL DURABILITY 21500 RUN SPEED 40.554 km/h MAX SPEED 91.108 km/h JUMP HEIGHT 16.186 m TOTAL O.C TIME 10.0 sec TOTAL WEIGHT 11.460 t WEIGHT CAPACITY 12.330 t SOCKET HOLE 5 PRICE 381,920NY RIGHT ARM WEAPONS: 12.7mm machine gun LEFT ARM WEAPONS: A22c7 Drill Arm RIGHT BACKPACK WEAPONS: SV-TOM LEFT BACKPACK WEAPONS: Auto Grenader LEGS: AE4Leg ------------------------------- Day*59 - S.Africa Soldier Aeron ------------------------------- SV-NAME TODAYAR CHIP-NAME Bird I TOTAL DURABILITY 20641 RUN SPEED 47.350 km/h MAX SPEED 94.700 km/h JUMP HEIGHT 13.069 m TOTAL O.C TIME 20.0 sec TOTAL WEIGHT 11.197 t WEIGHT CAPACITY 11.799 t SOCKET HOLE 5 PRICE 903,140NY RIGHT ARM WEAPONS: SVAMAW*DragonIII LEFT ARM WEAPONS: 12.77mm machine gun RIGHT BACKPACK WEAPONS: T23E5BIGSHOT LEFT BACKPACK WEAPONS: Not Equip LEGS: AR2Roller ---------------------------------------- *** SPECIAL SV MANUFACTURER MINI-FAQ *** ---------------------------------------- Now, onto the best stuff of all. You know those weird Scoobees that are piloted by Area Rankers and high-level Rumble opponents that don't seem to be on sale anywhere? Well, after 'beating' the game by defeating Tokyo First Ranker Yuki/Mona Lisa and Kudryavka on any First Ranker Day, you can save a 'clear' game in the Quest Mode. At this point, Wild Machines starts selling used Scoobees from special manufacturers on certain days. These days tend to fall on prime numbers, but this rule isn't wholly consistent. (I'm only three Rumbles short of a 100% complete game and I'm crossing my fingers--but not holding my breath--that the prime numbered days which don't feature a special manufacturer might hold something even better for the completist.) These special SVs are superb weapons platforms, even in their base (uncustomized) configurations. There are three special manufacturers that each offer their own SV, and each simply rocks. Every one of these beauties comes with a standard weight capacity of 20.000 t and six slots. Also, their weapons load outs are outstanding. They all come fully outfitted with unique arm and back weapons, and higher animal-type, rather than the standard animal or electron chips. A couple caveats to these sweet machines: Strangely, you cannot customize their colors, though you can apply stickers. Also, you'll want to buy two of each, so you can mix and match their weapons and mess with their upgrades. Wild Arms doesn't sell individual modules from these manufacturers, so your only source of spare parts is buying another whole SV and stripping it down for the goodies. My personal favorite is the Charga, 'cause it looks so old-school with its rounded contours and porthole optical lens. Plus, it is downright zippy, and has the most versatile weapons load out. It is even the only SV to feature its own musical theme: Voice of Elements - FORCE OF JUNGLE CHARGA-TYPE MIX. Here are the listed base specs of the special Scoobees. I leave it to the dedicated player to collect them all... ----- SV-NAME CG-F5.6 CHIP-NAME Dog IV TOTAL DURABILITY 25000 RUN SPEED 60.468 km/h MAX SPEED 120.937 km/h JUMP HEIGHT 13.965 m TOTAL O.C TIME 20.0 sec TOTAL WEIGHT 16.753 t WEIGHT CAPACITY 20.000 t SOCKET HOLE 6 PRICE 891,720NY (Found in Wild Machines on Day*1, Day*9, Day*21, Day*45, and Day*57) MANUFACTURER: 'Charga' - Manufacturer's logo is the name enclosed in a white fluted arch. The body comes in powder blue with subtle yellow and white detailing and a smoked glass porthole-type optical lens. BODY: CGBody - The mysterious Charga type body. Many high rankers have this installed. But the manufacturer is unknown. The installed circuits and boards are marked in Russian. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 4.500 t DURABILITY 21000 SOCKET HOLE 6 RIGHT ARM WEAPONS: CG Railgun - Unknown origin. A Charga type arm weapon. Railgun module. Has an internal electron accelerator that fires continuous ammo. Targeting modification possible with aiming system. The high-velocity bullets will damage a target tremendously, overwhelming the opponent. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 1.500 t AMMO/ENERGY 100 FIRING 16 E CHARGE TIME 0.0 sec DAMAGE 350 LEFT ARM WEAPONS: CG Wide-shot - Unknown origin. A Charga type arm weapon. Wide-shot module. Fires multiple small missiles from a compact launcher. Targeting modification possible with aiming system. The bombs burst on contact, and can damage nearby opponents by area effect. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 1.860 t AMMO/ENERGY 300 FIRING 2 E CHARGE TIME 0.0 sec DAMAGE 320 RIGHT BACKPACK WEAPONS: CG Wide Missile - A shoulder weapon for the mysterious Charga type. Wide missile module. Fires multiple heat-seeking missiles. By targeting with the lock-on system, the Chip automatically activates the lock-on, and the fired missile follows the target with its built-in system. If one can patiently designate the lock-on for all missiles, then they will all follow the target automatically. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 1.150 t AMMO/ENERGY 300 FIRING 4 E CHARGE TIME 0.0 sec DAMAGE 950 LEFT BACKPACK WEAPONS: CG Laser Cannon - A shoulder weapon for the mysterious Charga type. Laser cannon module. Emits a steady laser beam by pulling down on the trigger. Targeting modification possible with aiming system. Deals huge damage to an opponent by continuous contact. Cannot be used again after a recharge or when the trigger is separated. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 2.500 t AMMO/ENERGY 300 FIRING 1 E CHARGE TIME 8.0 sec DAMAGE 500 LEG: CG Hover - The leg module for the mysterious Charga type. It has a high load capacity although it is a hovering module. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 4.500 t WEIGHT CAPACITY 20.000 t DURABILITY 4000 BASE SPEED 165 km/h JUMP HEIGHT 22 m OPTION: OCGIIIA x 2 CHIP: Dog IV - A standard square with average <> and <>. Highly loyal, and thus has a relatively high percentage of Repulsion Shield activation. Modeled after Border Collie. Aiming Range Square x 112 y 112 Lock On Range Square x 176 y 176 Mortal Shot 2 % Repulsion Shield 0 % Level 00 FAQ Author's Rating: ***** In my opinion, the Charga has the overall potential to be the best SV in the game. It has the best speed to weight capacity ratio, and lots of slots on which to hang all of your Options, both useful and useless. A fully-loaded Charga with a Level 99 Chip is a fearsome thing to behold. All four weapons do great damage up close and at a range, and the projectile weapons all have generous ammo capacities. HEAVY up the CG Wide-shot to inspire unhealthy amounts of evil laughter. The only drawback is a relatively slow recharge rate on the laser cannon, but by the time you start to notice, everyone around you will already be dead and burning. ----- SV-NAME TR-T3-4 CHIP-NAME DOG III TOTAL DURABILITY 21500 RUN SPEED 50.078 km/h MAX SPEED 100.155 km/h JUMP HEIGHT 12.128 m TOTAL O.C TIME 20.0 sec TOTAL WEIGHT 13.263 t WEIGHT CAPACITY 20.000 t SOCKET HOLE 6 PRICE 631,300NY (Found in Wild Machines on Day*5, Day*17, Day*29, and Day*53) MANUFACTURER: Tolomeo - Manufacturer's logo is the name enclosed in a purple hexagon. The body comes in banana yellow with black and white detailing and two large vertically stacked round purple optical lenses. BODY: TLBody - The mysterious Tolomeo type body. The manufacturing company has long been dissolved, but the model is still valued by many. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 3.800 t DURABILITY 18000 SOCKET HOLE 6 RIGHT ARM WEAPONS: TL Laser - Unknown origin. A Tolomeo type arm weapon. Laser module. Emits a steady laser beam by pulling down on the trigger. Targeting modification possible with aiming system. Deals huge damage to an opponent by continuous contact. Cannot be used again after a recharge or when the trigger is separated. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 2.250 t AMMO/ENERGY 150 FIRING 1 E CHARGE TIME 5.0 sec DAMAGE 450 LEFT ARM WEAPONS: TL44mm Shotgun - Unknown origin. A Tolomeo type arm weapon. Shotgun module. Fires anti-SV 15 gauge shotgun shells. Targeting modification possible with aiming system. The power of each shell is small, but it is possible to hit a close target with multiple shells, increasing hit percentage. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 0.570 t AMMO/ENERGY 300 FIRING 14 E CHARGE TIME 0.0 sec DAMAGE 320 RIGHT BACKPACK WEAPONS: TL6-way Missile - A shoulder weapon for the mysterious Tolomeo type. 6 missiles module. Fires 6 missiles repeatedly. By targeting with the lock-on system, the Chip automatically activates the lock-on, and fired missile follow the target with its built-in system. If one can patiently designate the lock-on for all missiles, then they will all follow the target automatically. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 1.250 t AMMO/ENERGY 360 FIRING 6 E CHARGE TIME 0.0 sec DAMAGE 850 LEFT BACKPACK WEAPONS: TL75mm Cannon - a shoulder weapon for the mysterious Tolomeo type. Cannon module. Fires repeated 30mm shells. Targeting modification possible with the aiming system of a Chip. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 1.100 t AMMO/ENERGY 300 FIRING 1 E CHARGE TIME 0.0 sec DAMAGE 620 LEG: TL4Leg - The 4-leg module for the mysterious Tolomeo type. Not much jumping power for a multi-legged module, but is versatile and can adapt to many situations. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 3.500 t WEIGHT CAPACITY 20.000 t DURABILITY 2500 BASE SPEED 135 km/h JUMP HEIGHT 17 m OPTION: OCGIIIA x 2 CHIP: Dog III - A standard square with average <> and <>. Highly loyal, and thus has a relatively high percentage of Repulsion Shield activation. Modeled after Doberman Pinscher. Aiming Range Square x 112 y 112 Lock On Range Square x 176 y 176 Mortal Shot 2 % Repulsion Shield 0 % Level 00 FAQ Author's Rating: **** Like all of the Special Manufacturer's Scoobees, the Tolomeo TR-T3-4 is a great machine. It's zippy enough, and somewhat resembles an SV version of a yellow Nissan XTERRA -- with a roof-mounted 12.7mm anti-aircraft turret machine gun. The stock Tolomeo arm laser is quite nice, with good power and recharge rates. However, in terms of versatility, its standard weapons load out comes up shortest out of the three. In particular, the shotgun seems to fall under the utility of a melee, rather than a projectile weapon. At any distance short of 'seeing the whites of their optical lenses,' the shotgun is kind of useless. Up close, however, each pull of the trigger will net you between 320-4480 damage. The shoulder-mounted cannon also fires too slowly to draw a bead on fast moving targets. My advice is to swap the cannon out for a second TL6-way Missile, and to HEAVY up everything to improve your damage. Then it's whuppins all around for the big banana. ----- SV-NAME TR-R-45 CHIP-NAME Bird II TOTAL DURABILITY 21500 RUN SPEED 47.606 km/h MAX SPEED 95.212 km/h JUMP HEIGHT 11.529 m TOTAL O.C TIME 20.0 sec TOTAL WEIGHT 14.676 t WEIGHT CAPACITY 20.000 t SOCKET HOLE 6 PRICE 672,870NY (Found in Wild Machines on Day*13, Day*37, and Day*49) MANUFACTURER: Tolomeo R type - Manufacturer's logo is the name next to a large 'R' enclosed in a bright blue oval. The body comes in fire engine red with black and white detailing and two stacked bands of indigo blue optical lenses. BODY: TRBody - The mysterious Tolomeo R type body. It's rumored to be some kind of test product of a now-dissolved Scoobee manufacturing company. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 3.800 t DURABILITY 19000 SOCKET HOLE 6 RIGHT ARM WEAPONS: TR Laser - Unknown origin. A Tolomeo type arm weapon. Laser module. Emits a steady beam by pulling down on the trigger. Targeting modification possible with aiming system. Deals huge damage to an opponent by continuous contact. Cannot be used again after a recharge or when the trigger is separated. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 2.250 t AMMO/ENERGY 150 FIRING 1 E CHARGE TIME 5.0 sec DAMAGE 450 LEFT ARM WEAPONS: TR30mm Gatling - Unknown origin. A Tolomeo type arm weapon. Gatling gun module. Fires high-speed 30mm Gatling shells. Targeting modification possilbe with aiming system. May burden the load capacity with its weight, but excels in both power and speed compared to a machine gun. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 1.750 t AMMO/ENERGY 400 FIRING 3 E CHARGE TIME 0.0 sec DAMAGE 350 RIGHT BACKPACK WEAPONS: TR105mmS Cannon - A shoulder weapon for the mysterious Tolomeo R type. Strong cannon module. Fires 105mm tank shells. It is difficult to handle, but its power is devastating, and creates a huge blast. Targeting modification possible with the aiming system of a Chip. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 1.900 t AMMO/ENERGY 30 FIRING 1 E CHARGE TIME 0.0 sec DAMAGE 3200 LEFT BACKPACK WEAPONS: TR Triple Missile - A shoulder weapon for the mysterious Tolomeo R type. Triple missile module. Fires 3 heat-seeking missiles. By targeting with the lock-on system, the Chip automatically activates the lock-on, and three fired missile follows the target with its built-in system. If one can pati3enly designate the lock-on for all 3 missiles, then they will all follow the target automatically. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 0.800 t AMMO/ENERGY 200 FIRING 3 E CHARGE TIME 0.0 sec DAMAGE 850 LEGS: TRHover - The hover leg module for the mysterious Tolomeo R type. Has high load capacity for a hovering module, and can have some heavy weapons installed. Module Parameter LEVEL NORMAL 0 Lv. WEIGHT 3.500 t WEIGHT CAPACITY 20.000 t DURABILITY 2500 BASE SPEED 135 km/h JUMP HEIGHT 17 m OPTION: OCGIIIA x 2 CHIP: Bird II - Has horizontally long <> and <>. The chance for a Repulsion Shield is incredibly low, and so is the growth rate. However, it has the fastest lock-on speed and data analysis. Modeled after Eagle. Aiming Range Oblong x 192 y 64 Lock On Range Oblong x 287 y 96 Mortal Shot 2 % Repulsion Shield 0 % Level 00 FAQ Author's Rating: ****1/2 The shady labcoats over at Tolomeo did a nice job on the TR-R-45. The R Type has a powerful build, and just looks plain mean with its fire engine red chassis and its indigo slitted optical lenses. It is, however, the slowest of the three heavy hitters -- its top speed of 95.212 km/h feels positively pokey next to the Charga's 120.937 km/h. But I have three words to say: Gatling, gatling, gatling. A HEAVY 99 Lv. TR30mm Gatling will chew anything into little itty bits. Plus, let's not forget that patented Tolomeo arm laser. Good stuff, that. And although slow, the TR105mmS Cannon is a truly thing to behold when it connects. At NORMAL 0 Lv., each shell rips for 3200 damage with generous amounts of splash -- not unlike dropping a swimming pool full of boiling vomit on top of your foes. Fun. ----- So them's my additions to the lot. There may be a couple errors on the names of the Color jobs in the USED SCOOBEES section, but I did my best to be correct... This is my first FAQ-type document, so I hope it's helpful. -Tom Kim, Esq. ============================================================================== XIV. Credits CafFeENe - Hints for Easy Money! DukeAtreides - Help with Unique Weapons! Link da zelda fan - Help with Unique Weapons! CoyDog - Hints for Dropship Money! Freqman - Hint for 70+Kills GameFaqs - Having the best of everything Genki - For the game Manual - Musician List XtremeGundamX - Writing this ==============================================================================