FAQ Version 2.2, Created 11-22-02 ___ ___ _____ _____ _ _ / |/ | | ____| / ___| | | | | / /| /| | | |__ | | | |_| | / / |__/ | | | __| | | | _ | / / | | | |___ | |___ | | | | /_/ |_| |_____| \_____| |_| |_| ___ _____ _____ ___ _ _ _ _____ / | / ___/ / ___/ / | | | | | | | |_ _| / /| | | |___ | |___ / /| | | | | | | | | | / / | | \___ \ \___ \ / / | | | | | | | | | | / / | | ___| | ___| | / / | | | |_| | | |___ | | /_/ |_| /_____/ /_____/ /_/ |_| \_____/ |_____| |_| MechAssault Mech Database *Written by Version 2 (review_contributor@yahoo.com)* _________________________________________________ 0. Table of Contents - _________________________________________________ I. Explanation II. Version History III. Mech Directory a. Mechs & Variants b. Example c. Mechs IV. Weapons a. Lasers b. Ballistic c. Missiles V. Defensive Weapons _________________________________________________ I. Explanation - _________________________________________________ As of November 23, 2002 this FAQ is intended to be an extensive list of all Mechs available in MechAssault, their weapons, defensive and offensive capabilities, and an explanation of weapons. If information is excluded (as it probably will be) feel free to E-Mail me with the absent information, with full credit given. _________________________________________________ II. Version History - _________________________________________________ Version 2.2: Added notes on Thor, and fixed the Catapult's defensive weapon Version 2.1: Some corrections sent in from Mike Z and Craig Jensen added Version 2.0: Added Example, Number of Weapons, Mech notes, and Variants Version 1.0: Added Defensive Weapons and the rest of the Mechs Version 0.6b: Composed FAQ _________________________________________________ III. Mech Directory - _________________________________________________ a.) There are a total of 21 different Mechs in MechAssault, but half are variants of others. The below chart shows what Mechs are variants of what. MECH VARIANT Atlas Prometheus Catapult Bowman Cougar Puma Elemental *N/A* Mad Cat Timberwolf Owens Hackman Ragnarok Ymir Thor Summoner Uller Kit Fox Uziel Belial Vulture Mad Dog b.) -------------------------------------------------------------------------- Mech Name = Name of Mech Mech Defense = Estimated numerical number; the higher the number, the more damage the Mech can withstand. 1 being the lowest, 10 being the highest Mech Speed = Estimated numerical number; the higher the number, the faster it can run. 1 being the lowest, 10 being the highest Weapons = Offensive weapons. "Weapon Type 3x" means there is 3 of the selected weapon. 4x machines guns do more damage than 2x machine guns because there are 2 more Defensive Weapons = Weapons used to avoid damage -------------------------------------------------------------------------- c.) Mech Name: Atlas Mech Defense (On a scale from 1-10): 10 Mech Speed (On a scale from 1-10): 5 Weapons: Pulse Laser 4x, Autocannon 4x, Javelin Missile 2x Defensive Weapon: AMS Notes: A heavy hitter, the Atlas can go toe to toe with any Mech in the game except a Ragnarok or Ymir and win. However, it's a big target and fast Mechs will take advantage of the Atlas' speed. Mech Name: Belial Mech Defense (On a scale from 1-10): 6 Mech Speed (On a scale from 1-10): 8 Weapons: Pulse Laser 1x, Gauss Rifle 2x, Crossbow Missile 1x Defensive Weapon: Jump Jets Notes: The sniper Mech of MechAssault. Get a good vantage point and get to work with the dual Gauss Rifles. Mech Name: Bowman Mech Defense (On a scale from 1-10): 6 Mech Speed (On a scale from 1-10): 6 Weapons: Pulse Laser 2x, Machine Guns 2x, Warhammer Missile 2x Defensive Weapon: Chaff, Target Jamming Notes: Relatively weak, but given a few power-ups the Bowman will become a nightmare. Fast Mechs are good against Bowmans, because the Warhammer Missile cannot track. Mech Name: Catapult Mech Defense (On a scale from 1-10): 7 Mech Speed (On a scale from 1-10): 7 Weapons: Pulse Laser 4x, Javelin Missile 4x Defensive Weapon: Jump Jets, Target Jamming Notes: An average Mech that relies heavily on its missiles. Mech Name: Cougar Mech Defense (On a scale from 1-10): 5 Mech Speed (On a scale from 1-10): 9 Weapons: Pulse Laser 2x, Autocannon 1x, Javelin Missile 2x Defensive Weapon: Jump Jets Notes: Similar to the Bowman, the Cougar is recommended over it due to its speed and Autocannons. Mech Name: Elemental Mech Defense (On a scale from 1-10): 1 Mech Speed (On a scale from 1-10): 8 Weapons: Pulse Laser, Crossbow Missile 2x Defensive Weapon: Jump Jets Notes: The most pathetic Mech (Power Suit, in reality) in the game. It can be destroyed with 2 PPCs or a few missiles. In a group of 6 or 7, though, an Elemental can be devastating and annoying. Mech Name: Hackman Mech Defense (On a scale from 1-10): 5 Mech Speed (On a scale from 1-10): 10 Weapons: Gauss Rifle 1x, Crossbow Missile 2x Defensive Weapon: Null Signature Notes: A fast mech, but its weapons are dissapointing Mech Name: Kit Fox Mech Defense (On a scale from 1-10): 5 Mech Speed (On a scale from 1-10): 9 Weapons: Pulse Laser 1x, Warhammer Missile 1x Defensive Weapon: Jump Jets, Nullsig Notes: In a battle against heavy/medium Mechs, the Kit Fox is pretty good due to it's speed and Warhammer Missiles, but other fast Mechs will tear it up. Mech Name: Mad Cat Mech Defense (On a scale from 1-10): 7 Mech Speed (On a scale from 1-10): 7 Weapons: PPC 2x, Machine Gun 2x, Javelin Missile 4x Defensive Weapon: Target Jamming Notes: One of the most frequently used Mechs online, and for good cause. The Mad Cat is a heavy hitter, but doesn't substitute speed for punch. Mech Name: Mad Dog Mech Defense (On a scale from 1-10): 6 Mech Speed (On a scale from 1-10): 9 Weapons: Pulse Laser 2x, Autocannon 1x, Crossbow Missile 4x Defensive Weapon: None Notes: Faster than the Mad Cat, players will want to circle enemies while delivering rounds of Crossbow Missiles. Mech Name: Owens Mech Defense (On a scale from 1-10): 5 Mech Speed (On a scale from 1-10): 10 Weapons: Machine Gun 2x, Crossbow Missiles 2x Defensive Weapon: Target Jamming Notes: Very good against Ragnaroks, but not suggested for anything else. It's speed allows it to dodge attacks and chisel away with the Machine Guns. Mech Name: Prometheus Mech Defense (On a scale from 1-10): 9 Mech Speed (On a scale from 1-10): 4 Weapons: Medium Laser 3x, Gauss Rifle 2x, Warhammer Missile 2x Defensive Weapon: AMS Notes: A good, all-around Mech. Unfortunately, none of the weapons track sufficiently. Mech Name: Puma Mech Defense (On a scale from 1-10): 4 Mech Speed (On a scale from 1-10): 9 Weapons: PPC 1x, Machine Gun 2x, Crossbow Missile 2x Defensive Weapon: Jump Jets, Null Signature Notes: A fast Mech good against Ragnaroks and other heavy Mechs by staying behind and hitting them with the Machine Guns. Mech Name: Ragnarok *Beat Story Mode to unlock* Mech Defense (On a scale from 1-10): 9 Mech Speed (On a scale from 1-10): 4 Weapons: Lava Gun 1x, Gauss Rifle 2x, Javelin Missile 4x Defensive Weapon: Shield Notes: Probably the slowest Mech in the game, it's also the strongest. To be good with Ragnarok you have to be good with your Shield. Knock over an enemy with Level 3 Gauss Rifles for an almost guaranteed kill with your Lava Gun. Mech Name: Summoner Mech Defense (On a scale from 1-10): 7 Mech Speed (On a scale from 1-10): 7 Weapons: Pulse Laser 4x, Autocannon 2x, Warhammer Missile 1x Defensive Weapon: Jump Jets Notes: If you can time your Warhammer Missiles right, you'll be in good condition. However, since they don't track, the Summoner is veterans-only. Mech Name: Thor Mech Defense (On a scale from 1-10): 7 Mech Speed (On a scale from 1-10): 8 Weapons: Medium Laser 2x, Machine Gun 4x, Crossbow Missile 2x Defensive Weapon: Jump Jets, Target Jamming Notes: I'm personally not a big fan of the Thor, but I will admit that nothing stands a chance against it's Machine Guns (Its best weapon) up close. With Target Jamming, the ball will definitely be in the Thor player's court when the battle turns to 2x Machine Guns vs the Thor's 4x Mech Name: Timber Wolf Mech Defense (On a scale from 1-10): 7 Mech Speed (On a scale from 1-10): 7 Weapons: Pulse Laser 2x, Gauss Rifle 2x, Crossbow Missile 4x Defensive Weapon: None Notes: A good Mech, but the lack of a Defensive Weapon hurts. Mech Name: Uller Mech Defense (On a scale from 1-10): 5 Mech Speed (On a scale from 1-10): 9 Weapons: Laser 2x, Crossbow Missiles 1x Defensive Weapon: Jump Jets, Chaff Notes: A fast Mech who depends on the accuracy of the pilot to dish out damage Mech Name: Uziel Mech Defense (On a scale from 1-10): 6 Mech Speed (On a scale from 1-10): 8 Weapons: PPC 2x, Machine Gun 1x, Crossbow Missile 1x Defensive Weapon: Jump Jets, AMS Notes: My second favorite Mech. The Jump Jets give it a versatility that, combined with AMS, makes it hard to hit. Good against heavy Mechs like the Atlas, but medium Mechs will be trouble. Mech Name: Vulture Mech Defense (On a scale from 1-10): 6 Mech Speed (On a scale from 1-10): 6 Weapons: Laser 2x, Machine Gun 1x, Javelin Missile 4x Defensive Weapon: None Notes: A Mech with good, strong weapons Mech Name: Ymir *Beat Story Mode to unlock* Mech Defense (On a scale from 1-10): 9 Mech Speed (On a scale from 1-10): 4 Weapons: PPC 2x, Autocannon 4x, Lava Gun 1x Defensive Weapon: Shield Notes: The dual PPCs are the sole reason I prefer Ymir to Ragnarok. Since it's so slow, by the time you get to the battle your PPCs will be ready. _________________________________________________ IV. Weapons - _________________________________________________ Lasers - Pulse Laser: Rapid-fire, weak Laser: Slight tracking, moderate damage PPC: Slight tracking, charged shot, heavy damage Ballistic - Machine Guns: Rapid-fire, more damage closer to target Autocannon: Moderate damage, slow rate of fire Gauss Rifle: Strong, Accurate, very slow rate of fire Missile - Crossbow: Short ranged, tracking Hammer: Heavy damage, large damage radius Javelin: Preferred long-range missiles, tracking _________________________________________________ V. Defensive Weapons - _________________________________________________ Jump Jets: Allow the Mech to fly for a limited amount of time. Null Signature: Makes the Mech invisible. The more heat you build up, the more visible you are. Target Jamming: Jams radar of nearby enemies and takes away their lock-on ability; PPCs and Missiles won't be able to track you. Chaff: Attracts all missiles sent at your Mech for a limited time. Shield: Reduces inflicted damage for 2-3 seconds. _________________________________________________ End of Document