=============================================================================== _ _ | | | | | | ___ __ _ ___ _ __ __| |___ | | / _ \/ _` |/ _ \ '_ \ / _` / __| | |___| __/ (_| | __/ | | | (_| \__ \ \_____/\___|\__, |\___|_| |_|\__,_|___/ __/ | |___/ __ / _| ___ | |_ / _ \| _| | (_) | | \___/|_| _ _ _ _ _ | | | | | | | (_) | | | |_ __ ___ ___| |_| |_ _ __ __ _ | |/\| | '__/ _ \/ __| __| | | '_ \ / _` | \ /\ / | | __/\__ \ |_| | | | | | (_| | \/ \/|_| \___||___/\__|_|_|_| |_|\__, | __/ | |___/ ---------------------- General FAQ ---------------------- Author: Barry Willemsen =============================================================================== o----------------------o \ I. Table of Contents \ o----------------------o I ..... Table of Contents II ..... Legal Stuff & Contact Info III ..... Version History IV ..... General Info V ..... Game Types VI ..... Career VII ..... Wrestling VIII ..... Wrestler List IX ..... Create A Legend X ..... Move & Combo List XI ..... Credits =============================================================================== o--------------------------------o \ II. Legal Stuff & Contact Info \ o--------------------------------o =-=-=-=-=-=-=-=-= 1. Legal Stuff =-=-=-=-=-=-=-=-= This section is very boring, but it needs to be there for people who want to display this FAQ in public. So only for those people, please read the following text: All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2004 Barry Willemsen In other words, just mail me for permission before placing this FAQ or pieces of it on your site. You can find my e-mail adress in the Contact Info section below. =-=-=-=-=-=-=-=-= 2. Contact Info =-=-=-=-=-=-=-=-= If you discover a major error in this FAQ, would like to submit a strategy that isn't included in here, or have a question about the game that isn't answered in this FAQ, you can e-mail me at the following adress: TheoW7@cs.com Of course, there are some restrictions on e-mailing me: - Don't send me SPAM - Make sure the subject line is recognizable. Weird topics will not be read and deleted immediately. - E-mails with questions that are answered (or soon will be) in the FAQ will not be replied to. - Don't ask for cheats or any other strategies: all tactics I know are in this FAQ - If you have negative things to say about this FAQ you can always send them to me, as long as the mails remain polite and have a normal topic. I'll rewrite some parts of the FAQ if I have to, and credit the one who has located the error in the Credits section. Original strategies will be gladly accepted. They will be put in the FAQ with the next update, with proper credit given to the one who mailed it. E-mails without a specific name (nick or real) will be credit by the first part of the e-mail address. For example, "TheoW7@cs.com" would be credited as TheoW7. Just remember that e-mails probably won't be replied to the first day afterwards. I still have lots of things to do for myself and I won't be able to read my mail every day. =============================================================================== o----------------------o \ III. Version History \ o----------------------o Version 1.0 - Posted on April 17th, 2004 Very first version. And I completed it at once! Yes, this FAQ is complete already and I won't update unless people ask me for new sections or I get some new ideas myself... =============================================================================== o------------------o \ IV. General Info \ o------------------o =-=-=-=-=-=-=-= 1. The Author =-=-=-=-=-=-=-= This is only my second FAQ and not so comprehensive as my last one. This guide was translated from Dutch so it won't be without any grammar/spelling errors or half-Dutch words. I try to avoid making a lot of them, but an error-free text is never guaranteed. This guide contains info on the game "Legends of Wrestling" for XBox, and it may very well spoil some secrets of the game. Thus, be warned. I cannot say this is a real walkthrough but it has some hints and tips that can help people to win fights more easily. =-=-=-=-=-=-= 2. The Game =-=-=-=-=-=-= Legends of Wrestling is a game by Acclaim Entertainment, a game that makes us long back to the times of old. No "The Rock", no "Y2J" or "Ultimo Dragon", but the real wrestling stars like Hulk Hogan, Jimmy "Superfly" Snuka, Bret "Hitman" Hart, and many more. With these, you can play all kinds of matches, ranging from normal matches to rings filled with eight wrestlers! You can also start a career with one of those wrestlers or... take your own self-made wrestler to the top! This game has dozens of options to create your own professional wrestler. For all the game types, see the next section. =-=-=-=-=-= 3. Cheats =-=-=-=-=-= The only cheat currently known in Legends of Wrestling is the code to unlock all of the wrestlers instead of unlocking them all separately. In the Main Menu, press: UP; UP; DOWN; DOWN; LEFT; RIGHT; LEFT; RIGHT; Y; Y; X =============================================================================== o---------------o \ V. Game Types \ o---------------o =-=-=-=-=-=-=-= 1. Exhibition =-=-=-=-=-=-=-= An exhibition is a fight for fun. You can choose one of the many game types and quickly step into the ring with the wrestler of your choice. The type of arena can be selected as well. You may even choose one of the wrestlers to act as a referee throughout the fight, or play as one yourself! The following types of wrestling are available: Versus ------- Play a normal one-on-one match, against the computer or another player. Once this is selected, a screen is viewed in which you may choose control of one of the two teams, or the referee. Next, select the participating wrestlers and step into the ring. 3 Way Dance ------------ Time for a bit of backstabbing, then. This is exactly the same type as versus only this time with three wrestlers, meaning that you can secretly grab hold of a weapon while the other two are beating each other up. You can select all the wrestlers and the referee, then get ready for a fight. 4 Way Dance ------------ Whoa, the ring is getting a bit full with all these wrestlers fighting each other at one time. Be ready to be ganged upon by your opponents, and may the most mean wrestler win the match. Again, select all the wrestlers and eventually the referee, and step into the ring. Tag Team --------- In the Tag Team mode, you can select two wrestlers to be one one team. Then, they battle another team. The camera might get a bit irritating in these kinds of fight, but that doesn't decrease the fun rate. You can ask partners for help in this mode by pressing Down on the Directional Pad. What do you think will happen when four tag teams do this at one time? :) You can choose to play with two, three or four teams at once. Arena ------ Select the arena of your choice here, nothing special really. You can choose the following rings: - Pacific - Northeast - Midwest - Southeast - Southwest - International Center - World - Iguana Hotel & Casino - Backlot - Acevedo Beach Resort - Faber Gymnasium - America Dome =-=-=-=-=-= 2. Career =-=-=-=-=-= Choose a wrestler, existing or your own, and lead him through dozens of fights making him the Heavyweight Champion of the World. All aspects of the Career Mode are handled in the "Career" section (VI). =-=-=-=-=-= 3. Create =-=-=-=-=-= This is the mode for creating your own legends of wrestling. Choose to create a male or a female by selecting the appropriate option. You can use "legend" to view and edit the already existing legends. "Edit" is for already created or edit legends which are on your XBox's hard disk. See the "Create A Legend" section for more information (IX). =-=-=-=-=-=-=-= 4. Tournament =-=-=-=-=-=-=-= This is a tournament with multiple participating wrestlers. There are several options to choose from when playing a tournament, the game modes stated below: Versus ------- All wrestlers are on their own, you can choose how many will participate in the tournament. The battles take place like normal versus battles, and the wrestler with the most points in the end is the winner. When there are equal amounts of points for two wrestlers, those two will participate in a final match: the winner is also victorious in the tournament. Tag Team --------- Works in exactly the same way as Versus, but now with tag teams. You can choose how many teams will participate and how many rounds you would like to have against each team. The team with the most points at the end of the tournament wins. Teams with equal amounts of points will compete in a final match that decides the outcome of the tournament. Tag Belt --------- This is just a Tag Team tournament with preset conditions. There are six teams, which all compete for the tag team title in three rounds against every other team. =-=-=-=-=-=-= 5. Options =-=-=-=-=-=-= In this screen, you can change the game's default options to your likings. Most of the options are self-explanatory, but there are a few that need some extra clarification. "Save" and "Load" can be used to save current options or load previously saved options. You can turn the managers that accompany the wrestlers during the game ON or OFF. Disabling the entrances wrestlers make is also an option. The setting TKO determines if you can win by knocking your opponent out. If disabled, the only way to win is through a pinfall or submission. With the "playlists" you can change the music in the game to any music you currently have on your XBox hard disk. =============================================================================== o------------o \ VI. Career \ o------------o The Career mode is a special mode in which you can take one of the already existing wrestlers, or one you created yourself, to the top in a dazzling lot of fights. You must gain popularity in each region, challenge each territory's champion to win the belt, then defend it against another wrestler. During a Career, you get help from one of the two available managers in the game, depending on the matter if your character is LOVED or HATED. If he is LOVED, you get "The Mouth of the South" Jimmy Hart as a manager. If your wrestler is hated, you get "Captain" Lou Albano. This is important as you will unlock your used manager to wrestle with once you complete the career. Here's a list of which wrestlers are LOVED and which are HATED. ------------------------------------------------------------- LOVED | HATED --------------------------------|---------------------------- Hulk Hogan | The Iron Sheik Jimmy "Superfly" Snuka | Mr. Fuji Road Warrior Hawk | Don Muraco Road Warrior Animal | Nikolai Volkoff Bret "Hitman" Hart | Ted DiBiase Terry Funk | King Kong Bundy Jerry "The King" Lawler | One Man Gang George "The Animal" Steele | Greg "The Hammer" Valentine "Mr. USA" Tony Atlas | Harley Race Ricky "The Dragon" Steamboat | "Superstar" Billy Graham Tito Santana | "Hot Stuff" Eddie Gilbert Koko B. Ware | Ivan Koloff Ricky Morton | The Sheik Robert Gibson | Sabu "Flyin'" Brian Pillman | "Captain" Lou Albano Rick Martel | Ivan Putski | "Cowboy" Bob Orton | Kerry Von Erich | Fritz Von Erich | Kevin Von Erich | Michael Von Erich | David Von Erich | Dory Funk Jr. | Rob Van Dam | "Mouth of the South" Jimmy Hart | ------------------------------------------------------------- Once you have chosen the wrestler you wish to enter a career with, a screen is viewed showing the map of the USA, divided into five different regions. Each region has a champion with the belt of that territory. You need to get all of those belts from all of the champions. The following regions are available: --------------------------------------- REGION CHAMPION --------------------------------------- Pacific => Bret "Hitman" Hart Midwest => Hulk Hogan Southwest => Road Warrior Hawk Southeast => "Flyin'" Brian Pillman Northeast => "Superstar" Billy Graham --------------------------------------- It doesn't really matter in which region you start, it is the same story each time: gather enough popularity to challenge the champion, win the belt and defend it once against another wrestler. Popularity ----------- You'll have to be popular amongst the crowd to challenge the champion, and to do this you'll have to make your matches as exiting as possible. To see how exciting your match is, you can watch the big "Match Excitement" meter in the top of the screen. The more exciting the match, the more popularity you will gain. There are several ways to increase the excitement meter. You'll know when you've increased excitement once you see a red icon in the left of the screen with some text in it. Each one will increase the meter by a specific amount. Notice that once you have won several belts, the meter will fill up slower than when you just began wrestling as a rookie. The ways to fill up the meter: ----------------------------------------------------------------------------- Extreme Damage => Often gained through combos. To get it, simply make a move or a combo that saps a lot of damage, like the following combo: "Chin Crusher >> Kick to Groin". ----------------------------------------------------------------------------- High Spot Bonus => I'm not exactly sure about this, but I think you get this once you hit an opponent at a sensitive spot, like his head, groin, or weak joint. Could anyone confirm that? ----------------------------------------------------------------------------- Bloody Match => Watch out! This can only be obtained when the "Blood" option is set ON in the Options Menu. Hit your opponent with a few hard blows on the face and he will start to bleed, giving you this bonus. ----------------------------------------------------------------------------- Move Variety => Obtained once you make about twelve different moves. Reversals don't count as different moves. ----------------------------------------------------------------------------- Reversal Bonus => Given when you make three reversals. Might be hard on the easy difficulty because enemies won't counter you often, but shouldn't be a problem from Mid Card on. ----------------------------------------------------------------------------- Combo Bonus => Gained by pulling off combos (press the right button in time during some moves). Three will give you the bonus. ----------------------------------------------------------------------------- Ref Bump => Easy to get, and the crowd loves it. Just run into the ref to hit him to the ground and you'll have this one. ----------------------------------------------------------------------------- Weapon Attack => Just grab hold of a weapon or other object to beat up your opponent with and hit once. ----------------------------------------------------------------------------- Finisher => Every wrestler in the game has one (check the Wrestler List section to see them). Just pull them off once your Finisher meter is blinking and you'll get this. ----------------------------------------------------------------------------- 2-on-1 Move => Only available for 3 or 4 Way Dances. It's hard to get and you need to be lucky. When you grapple an opponent at exactly the same time as another wrestler you'll make a 2-on-1 Move, obtaining the bonus. ----------------------------------------------------------------------------- BreakUp Pinfall => Just stomp one of two wrestlers who are pinning or or Submission hurting each other to get it. Only for 3 or 4 Way Dances. ----------------------------------------------------------------------------- Knockout => The crowd loves it when somebody gets knocked out of consciousness. Keep hammering your opponent until far beyond his red bar and you will knock him out. ----------------------------------------------------------------------------- Frequent Tags => When you change wrestlers a lot in Tag Matches, you can get this bonus. Watch out, however, it won't work if you just keep tagging each other without hurting opponents with the new wrestler first. ----------------------------------------------------------------------------- Cheating => Only available in Tag matches, you can get this bonus by knocking down the ref while your partner's in the ring. If you succeed, your partner can stay in longer, gaining you this bonus. ----------------------------------------------------------------------------- Victory => You get this after the match, and only if you win it. It will give you an extra boost in match excitement ----------------------------------------------------------------------------- Domination => In matches with more than two wrestlers, you can get this by dominating all opponents, thus disposing of everybody as efficient as possible and without taking major damage. ----------------------------------------------------------------------------- Overall High => In 3 or 4 Way Dances/Tag Team you can get this. It means Damage inflicting a lot of damage with each move you make, so no simple strikes. ----------------------------------------------------------------------------- I might have forgotten a few of them, but I'm sure most are listed above. Of course, there are also things that can decrease the match excitement, thus lowering your popularity increase. These have to be avoided. They are: ----------------------------------------------------------------------------- Repetitive Moves => During the match, you may get this because of repeatedly using the same move, like five of the same strikes right after each other. Mix up your moves to avoid it. ----------------------------------------------------------------------------- Minimal Combos => After the match, this can lower your excitement, any time you didn't get the Combo Bonus in a fight. So, make sure that you get it each time and you won't have to worry. ----------------------------------------------------------------------------- Stalling => In 3 or 4 Way Dances, you should be fighting all the time, only grabbing a brief pause when you need a nice weapon. If you don't do this, you will get this negative reaction from the crowd. ----------------------------------------------------------------------------- Neglected Tag => This can only happen after a Tag Team match. Gained when Partner you haven't given your partner a chance to fight. Just tag your partner once, let him fight a minute and tag back. ----------------------------------------------------------------------------- Defeat => Just like you get positive reactions from the crowd if you emerge victorious from a fight, so will a defeat affect your match excitement, only now in a negative way. ----------------------------------------------------------------------------- That's about it for popularity. At the end of each match, your exitement meter is viewed and while it is emptied the popularity meter on the right side of the screen increases. Once you've collected 100% Popularity, you get a shot at beating the champion of the region. The Gym -------- At certain points in your career your manager will point out you'll have to go to the gym to train. That's not an insult, it's only good for you. When playing a normal wrestler, you cannot improve your attributes or abilities, but you can get new moves with move keys. If you are playing a self-made legend, the fun's just about to start. Even though they start out far more weak than the normal wrestlers, they'll be about 33% more powerful at the end of the career. That's because you can actually spend the attribute and ability points you unlock throughout the career in the Create-A-Legend screen. Belts ------ A fight against the champion is always one-on-one. Champions are usually a bit tougher than the normal fights you had in the region but not by much. To emerge victorious, you'll have to control your wrestling skills. When you beat a champion, you gain the belt of the current territory. Of course, you are not the only one longing to hold the belt. So when you have won it, you will have to defend it once against another wrestler in a new belt match. Only this time you're the champion. Losing means losing the belt, so don't let that happen. The belt system works like this: ----------------------------------------------------------------------------- Pacific Belt Midwest Belt Southwest Belt Northeast Belt Southeast Belt | | | | | |______________|______________|_______________|_______________| | | USA Belt | | International Belt ----------------------------------------------------------------------------- Once you have collected each territory's belt, they will be united into a single USA Belt. You'll have to defend this one some more times than the normal belts. Thereafter, you are allowed to participate in the International Heavyweight Championship. You will have to gather popularity throughout the world and then face the current Heavyweight Champion: Rob Van Dam. If you win it, you'll have to defend it on several occasions again. When you're finally done, you'll get some info on the wrestler you have taken to the top, or you get congratulations on making one of your own CAL's a legend of wrestling. Completing careers with some wrestlers will unlock new wrestlers for you to use. =============================================================================== o----------------o \ VII. Wrestling \ o----------------o =-=-=-=-=-=-= 1. Controls =-=-=-=-=-=-= Here are the buttons and their functions that you will use in this game. ---------------- Left Thumbstick ---------------- Menu => Nothing. Ring => Used to move your wrestler around and in which direction you want to whip your opponent. Tie-Up => Move around with your opponent. ---------------- Directional Pad ---------------- Menu => Used to highlight different options. Ring => UP - Pick up a weapon LEFT/RIGHT - Distract the referee with your manager DOWN - Call upon a Tag partner to step into the ring --------- X Button --------- Menu => Nothing. Ring => Executes one of your hit moves depending on which direction the Left Thumbstick is currently in. Only makes contact when you are near an opponent. Hit opponent with a weapon. Stomps your opponent on the ground. Tie-Up => Puts your opponent in Vertical Suplex position when in front or in Gutwrench position from behind. --------- Y Button --------- Menu => Nothing. Ring => Executes one of your ready moves depending on which direction the Left Thumbstick is currently in. Only hits when you are near an opponent. Do your special weapon attack. Grabs a lying opponent depending on which bodypart you're standing at. Tie-up => Put your opponent in Scoop Slam position when in front or in the Samoan Drop position from behind. --------- B Button --------- Menu => Cancel current option and return to the previous screen. Ring => Grapples your opponent into a tie-up when close. Throws a weapon toward your opponent. Makes your wrestler lift up your opponent that's on the ground. Tie-Up => Put your opponent in Head Between Legs position when in front or in Full Nelson position from behind. --------- A Button --------- Menu => Select the highlighted option or confirm a message. Ring => Used to combo some moves into a pinfall and to escape opponent's moves by pressing A when the combo meter is in the green area. When you are holding a weapon, A will make you drop it. When facing a Tag partner and holding the Left Thumbstick toward him, you will change wrestlers. Pins a lying opponent. Tie-Up => Put your opponent in Belly To Belly position when in front or holds him from behind. ------------- White Button ------------- Menu => Select a referee in the Wrestler Selection screen. Ring => Step in or out of the ring when near the edge. Light presses will make your wrestler stand on the very edge of the ring, outside of the ropes. Tie-Up => Throws your opponent away, breaking up the Tie-Up. ------------- Black Button ------------- Menu => Select a referee in the Wrestler Selection screen. Ring => Run in the direction determined by the way you move the Left Thumbstick. Tie-Up => Whips your opponent into the ropes in the direction you hold the Left Thumbstick. Can also be used outside of the ring to whip your opponent into the fencing. ------------- Left Trigger ------------- Menu => Nothing. Ring => Change the position of your opponent. When he's bent over, L will put him up straight again. On the ground,you can change him from belly to back and vice-versa. Tie-Up => Turn your opponent around, so you can change a Front Tie-Up into a Behind Tie-Up. -------------- Right Trigger -------------- Menu => Nothing. Ring => In matches with more than one opponent, this will make you shift your attention to another wrestler. If you're holding an opponent in a pin or submission, Right Trigger will break it up. Tie-Up => Breaks the current Tie-Up. ----------------- Right Thumbstick ----------------- Menu => Nothing Ring => Execute your finisher once you are in the needed position and your finisher-meter is full (blinking). Also used to let go of a pin, to get a Knockout, for example. =-=-=-=-=-=-= 2. Brawling =-=-=-=-=-=-= When the match first begins, all wrestlers are on opposite sides of the ring, and you'll need to get to them and blow them away with punches, kicks and throw moves first. The brawling moves are very simple: - Execute a punch or a kick with the X Button. Normal X is a simple strikes, moving the Left Thumbstick LEFT or RIGHT together with X results in a medium strike and finally moving the LThumbstick UP or DOWN together with X results in a strong strike. These differ per wrestler. - Up close you can use one of your Ready Moves with the Y button. Those are throw moves that you can use without grappling your opponent first, and are often very comboable. These can be used in combination with the Left Thumbstick as well, resulting a three different moves per wrestler. Not all characters have three Ready Moves. - Press X, Y, or B while running and your wrestler will execute his Running Move, like a Clothesline. You can also try to intercept a running opponent with X, Y, or B by using your anti-running strike. =-=-=-=-=-=-=-=-=-= 3. Grappling & ISP =-=-=-=-=-=-=-=-=-= Once wrestlers are close to each other, they can grapple each other with the B Button. The one who was first to grapple also gets the first opportunity to make a move. The moves in Legends of Wrestling are defined by the ISP, or long the Intermediate Start Position. Sounds difficult, is simple. When you've grappled your opponent you can take him into different positions to make a move from. You can do four ISP's in front and three in a behind grapple (I don't count holding your opponent as an ISP). To make things a bit more clear: <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> |-----> X -- Vertical Suplex --> X/Y/B/A | | |-----> Y -- Scoop Slam --> X/Y/B/A | Front Grapple ====| |-----> B -- Head Between Legs --> X/Y/B/A | | |-----> A -- Belly To Belly --> X/Y/B/A <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> |-----> X -- Gutwrench --> X/Y/B/A | | |-----> Y -- Samoan Drop --> X/Y/B/A | Behind Grapple ===| |-----> B -- Full Nelson --> X/Y/B/A | | |-----> A -- Hold Opponent <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> The button pressed once in the ISP position determines which move your wrestler will make. For example, when you have an opponent in the Head Between Legs position and he cannot counter you, pressing X or nothing might mean doing a Sit-Out Powerbomb, while pressing Y makes him execute an Underhook Piledriver. You can do more things once you've grappled your opponent. Pressing the WHITE button throws your opponent to the ground, breaking up the Tie-Up. You can also break the grapple with the Right Trigger. Finally, you can whip your opponent into the ropes or fencing with the BLACK button. You can hold the Left Thumbstick into the specific direction you want to whip your opponent in. =-=-=-=-=-=-=-=-=-=-= 4. Ground Fighting =-=-=-=-=-=-=-=-=-=-= Of course, wrestler do not remain standing the entire match. Half of it will take place on the ground when you or your opponent is knocked down. You have several options with ground fighting: - Pressing the X Button stomps your opponent while he's on the ground, decreasing his health. - Pressing the Y Button gives you several options. Doing it while standing at your opponents head while he's on his back will give you a Choke ISP, doing it at his belly gives you the Mount ISP and at his legs makes you put yourself in the Hold Legs ISP. From these, you can then order specific moves to be executed. This only applies for opponents who lie on their backs. - When opponents are on their belly, you can use the Y Button to order wrestler-specific moves, but you won't get an ISP. - Pressing the B Button makes your wrestler lift the opponent up, so he's standing again. Perfect when he's dizzy and you need to do a finisher that requires a grapple quickly. - Pressing the A Button will pin the opponent. If the opposition is weak enough, you may be able to hold them down for three seconds, winning the match. - When other wrestlers are in a submission or a pinfall you can kick them out of it with the X Button. If that doesn't work, try shifting your attention to the second opponent on the ground. The one that is doing the pin or submission should be your target. =-=-=-=-=-=-=-=-=-=-=-= 5. Combos & Reversals =-=-=-=-=-=-=-=-=-=-=-= Two of the keys to winning a game in Legends of Wrestling are combos and reversals. They are done in exactly the same way, although they don't have the same effect. Combos ------- A lot of moves can be chained together into a combo. To see them all, look at the "Moves & Combo List" section (X). These can cause extreme damage to your opponent or immediately pin him after a succesful throw. As you might have noticed, combos are key to winning games. To succesfully execute a combo, you'll have to use a move that can be comboed into something else. To practice, you might want to start with an easier move to combo. A good one would be a Falling Chokeslam (Ready Move). Once you start it, a bar appears under your health and finisher meter. I'll call this the Combo Bar for now. It consists of a red part, a green part, and a cursor that moves from left to right. To combo a move, you'll have to press one of the buttons that is viewed near that bar when the cursor moves through the green area. The speed and amount of green area differs per move. With the Falling Chokeslam, you'll have to press the A Button or the X Button in time to succesfully combo the move. Usually, A means pinning an opponent directly after a move. X means that you get into a Ground position (Choke, Mount, or Hold Legs) to beat your opponent up further. Reversals ---------- To prevent needless damage done to you from an opponent's grapple, you can make use of Reversals. Every grapple move can be reversed into your or your opponent's favor. The trick is to keep up reversing moves until the opponent misses a reversal. The move will be yours. Like with combos, you'll have to stop the cursor with the A button while it's in the green area of the Combo Bar. The more reversals you make in one grapple, the harder this gets. The green area will become smaller and the cursor will move faster. Here's a list with reversals that you can use to see which position you will be in when you have reversed a specific move. ------------------------------------------------- REVERSED NEW POSITION ------------------------------------------------- Vertical Suplex Tie-Up Scoop Slam Gutwrench Head Between Legs Normal Belly To Belly Normal Gutwrench Gutwrench Samoan Drop Normal Full Nelson Normal Whip Whip Opponent ------------------------------------------------- Reversing moves can increase your chances of winning by much. It also helps getting the "Domination" excitement increase in 3 or 4 Way Dances. Whoever makes the reversal may then execute the next ISP attack when you're still grappling each other. =-=-=-=-=-=-=-=-=-=-=-=-=-= 6. Turnbuckles & Planchas =-=-=-=-=-=-=-=-=-=-=-=-=-= These are high-risk moves that can only be done by specific wrestlers. They often do huge amounts of damage, but if you miss you will hurt yourself, so remember that. Turnbuckles ------------ When your opponent stands or lies near a corner of the ring, some wrestlers can go for a turnbuckle attack. It works best on dizzied opponents, because normal opponents will just run out of the way, making you hurt yourself. To execute a turnbuckle attack, put your wrestler in the corner you wish and press X, Y, or B while holding the Left Thumbstick toward the turnbuckle. If done right, your wrestler should climb it and fire a deadly attack on your opponent. Note that not all wrestlers can do these kinds of attacks. Aprons ------- Aprons are slightly more easy to do as Turnbuckles, IMO. Executing an apron means your wrestler will jump of the ropes to hurt your opponent in all kinds of ways. They can hit an opponent while he's standing as well as on the ground. You can still hurt yourself if you miss, though. To do an Apron, make sure your opponent is somewhere near the ropes. Then stand near the ropes yourself. Press X, Y, or B to execute an apron and blow your opponent away. You can also, while on the edge of the ring, press Y to make your wrestler fire himself into the ring with a well-timed kick or lariat. Note that not all wrestlers can do these kinds of attacks. =-=-=-=-=-= 7. Weapons =-=-=-=-=-= There are always some nice objects you can find under the ring... chairs, metal plates, thrash cans, etc. Try using it to knock your opponent down, and you might find yourself doing an enormous amount of damage. To pick up a weapon, press UP while near one. If there aren't any in or out of the ring, you can stand outside near the ring and press UP on the Directional Pad. Your character will grab a new weapon from under the ring. You can attack with weapons in several ways. - Pressing X will make your character to do a simple strike with his weapon, knocking the opponent down and doing damage. You can only do four attacks in a row before the weapon dissipates into thin air. - Pressing B will throw the weapon towards your opponent. It can be evaded, but is very useful for stopping running enemies. - Pressing Y will use the wrestler-specific weapon attack. These are special attacks that a wrestler can do with some types of weapons. For example, Terry Funk has the Triple Can Hit, and he can execute it while near an opponent with the Y Button. However, using Y with an other weapon like a sword won't have any effect. - Pressing A makes your wrestler drop the weapon he's currently holding. Notice that once you're hit, your weapon will fall to the ground and you'll have to pick it up again. You can only do a normal strike four times in a row, but you can do Special Attacks as much as you want. After each special, the weapon will fall to the floor as well. =-=-=-=-=-=-= 8. Finishers =-=-=-=-=-=-= Whenever the Finisher Meter (the purple meter around your health bar) is blinking, you have a limited of time wherein you can use your Finisher. This is kind of that wrestler's "Ultra Signature Move", the moves they got famous with and which do a heck a lot of damage. Think of Hulk Hogan's Running Leg Drop or the Hitman's Sharpshooter. Look at the "Wrestler List" section (VIII) to see each wrestler's finisher. To pull a finisher off, your meter HAS to be blinking. You only have limited time, so do it as fast as you can. The best chance you have is when your opponent is dizzy: other wrestlers will get dizzy quite quickly when your meter is blinking so it won't be much of a problem. Then get the opponent into the right ISP or position. For Bret "Hitman" Hart's Sharpshooter, for example, you'll have to be in the Hold Legs ISP to pull it off. Once the needed position is acquired, just move around the Right Thumbstick to do a Finisher. Finishers in the game are fairly powerful and in career mode help build up Match Excitement. =-=-=-=-=-=-=-=-=-= 9. Tips on Battles =-=-=-=-=-=-=-=-=-= - In one-on-one battles, the computer will often run at your corner from the start. This is perfect to do an anti-running attack for some cheap early damage. - If your opponent has a weapon, running into him to knock it away is a good way to disarm him. - Do not underestimate the power of Finishers. They can easily do three times as much damage as a normal attack. Pull one off whenever your meter is full. - Play as mean as you can and without mercy. Hit them everywhere you can. Do not show them mercy, for you will receive none yourself. - In order to keep a pin or a submission going, you have to press X as fast as you can. This increases the chance of a win by pinfall and maximizes the damage from a submission. - Whenever you are dizzy, tap X quickly to recover in less time. - With the WHITE Button, you can throw an opponent into the ropes, so he hangs there for a while (only when he's dizzy). Press Y while near him to make your wrestler execute a nice lariat, sending your opponent flying over the ropes out of the ring. You can follow this up closely with an Apron. The same applies for throwing opponents into corners. - Hit opponents as they get up from the floor. They won't have a chance to reverse your strike. Drop Kick is a good move for this. - Players on the edge of the ring (outside of the ropes), like a tag partner of an opponent, can be knocked off with your Strong Strike (X+UP/DOWN) or by grabbing them with B. Then you can use X to do a Brainbuster to the inside/ outside of the ring; Y to do a wrestler-specific move; and B to do a funny face-to-rope knockback. - When an opponent is dizzy in a corner, press B while near him to put him on the turnbuckle. You can get the Tree of Woe in just about exactly the same way. When near a turnbuckle, grapple your opponent and turn them around with the left trigge, then smash them into the turnbuckle. They'll have to be dizzy now. When near him, press B again to put him into the Tree of Woe. - To let go of a pin or submission, simply pull the Right Trigger. =============================================================================== o---------------------o \ VIII. Wrestler List \ o---------------------o AUTHOR's NOTE: --------------- Please use the CTRL+F function to find your wrestler quickly. They are placed here in order of appearance in the Wrestler Selection screen. =-=-=-=-=-= Hulk Hogan =-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Hulk Hogan Strength - 5/5 Brawling (3) NICKNAME: None Recovery - 2/5 Grappling (1) HOMETOWN: Venice Beach, CA Mat Skills - 1/5 Charging (1) CROWD: Loved Toughness - 3/5 MANAGER: None Speed - 2/5 HEIGHT: 6'8" Charisma - 5/5 WEIGHT: 300 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Right Jab Ready Strike (X)+LEFT/RIGHT ==> Chop Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Gorilla Press Slam Ready Move (Y)+LEFT/RIGHT ==> Hip Toss Ready Move (Y)+UP/DOWN ==> Sidewalk Slam ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Vertical Suplex Vertical Suplex (Y) ==> Vertical Suplex Vertical Suplex (B) ==> LOCKED Scoop Slam (X) ==> Scoop Slam Scoop Slam (Y) ==> Shoulder Breaker Scoop Slam (B) ==> LOCKED Head Between Legs (X) ==> Power Bomb Head Between Legs (Y) ==> Sit Out Pile Driver Head Between Legs (B) ==> LOCKED Belly to Belly (X) ==> Bear Hug Belly to Belly (Y) ==> Push Suplex Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Side Slam Behind Move (Y)+LEFT/RIGHT ==> Atomic Drop Gutwrench (X) ==> High Angle Back Drop Gutwrench (Y) ==> Electric Chair Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Mummy Driver Samoan Drop (Y) ==> Chest Breaker Samoan Drop (B) ==> LOCKED Full Nelson (X) ==> Russian Leg Sweep Full Nelson (Y) ==> Sleeper Submission Full Nelson (B) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Butterfly Suplex Bent Over Front (Y)+LEFT/RIGHT ==> Impact DDT Bent Over Behind (Y) ==> Pumphandle Slam Bent Over Behind (Y)+LEFT/RIGHT ==> Rack ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Romero Chinlock Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> Rear Chin Lock Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> Choke Punch Ground Back HLegs (X) ==> Kick to Groin Ground Back HLegs (Y) ==> Figure Four Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Climb TB and Pummel Corner FI (Y)+LEFT/RIGHT ==> Choke With Boot Corner Facing Out (Y) ==> Rake Eyes Sit Turnbuckle (Y) ==> Belly to Belly Superplex Sit Corner (Y) ==> Corner Power Bomb Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Ground (X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way ----------------------------------------------------------------------------- Opponent Running (X) ==> Big Boot Opponent Running (Y) ==> Power Slam ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Clothesline Running Opp Ground (X/Y/B) ==> Fist Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Hulk Pose Entrance (Y) ==> Hulk Listen Entrance (B) ==> Hulk Flex Entrance (A) ==> Hulk Pump Flex ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= The Hulkster is definitely one of the strongest characters in the game, though he lacks a lot in the speed and especially the mat skills area. This means that you will have to rely on ready moves most of the time to do damage. However, his high Charisma rating makes that you can go for grapple moves as well in the later game when you have acquired lots of bonuses already. Otherwise, try not to be grappled a lot, because Hogan's reversal and combo abilities really aren't anything to brag about. FINISHER: Running Leg Drop Your opponent should be down on belly or back. Run towards him and move the Right Thumbstick at the right time to hit with your finisher. (BLACK button + LThumb in direction of opponent on ground; RThumb) =-=-=-=-=-=-=-=-=-=-=-= Jimmy "Superfly" Snuka =-=-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Jimmy Snuka Strength - 3/5 Brawling (1) NICKNAME: "Superfly" Recovery - 3/5 High Risk (3) HOMETOWN: The Fiji Islands Mat Skills - 2/5 Grappling (1) CROWD: Loved Toughness - 4/5 MANAGER: None Speed - 3/5 HEIGHT: 6'0" Charisma - 3/5 WEIGHT: 260 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Front Kick to Gut Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut Ready Strike (X)+UP/DOWN ==> Drop Kick Ready Move (Y) ==> Headbutt Ready Move (Y)+LEFT/RIGHT ==> Enziguri Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Vertical Chest Break Vertical Suplex (Y) ==> Corkscrew Suplex Scoop Slam (X) ==> Scoop Slam Scoop Slam (Y) ==> Fall Forward Scoop Head Between Legs (X) ==> Fall Back Pile Driver Belly to Belly (X) ==> Northern Lights ----------------------------------------------------------------------------- Behind Move (Y) ==> Back Slide Behind Move (Y)+LEFT/RIGHT ==> Cobra Slam Gutwrench (X) ==> Tiger Suplex Gutwrench (Y) ==> Victory Roll Pin Samoan Drop (X) ==> Samoan Drop Samoan Drop (Y) ==> Chest Breaker Full Nelson (X) ==> Crossface Wing Full Nelson (Y) ==> Dragon Sleeper ----------------------------------------------------------------------------- Bent Over Front (Y) ==> DDT Bent Over Front (Y)+LEFT/RIGHT ==> Gutwrench Suplex Bent Over Behind (Y) ==> Stretch Plum ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Drop Kick to Face Ground Belly Side (Y) ==> La Magistral Pin Ground Belly Feet (Y) ==> Surfboard Ground Back Choke (X) ==> Drop Kick to Head Ground Back Choke (Y) ==> Scissored Arm Bar Ground Back Mount (B) ==> Fuji Arm Bar Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Ankle Stretch Ground Back HLegs (Y) ==> Single Leg Crab Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Big Double Chop Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Neckbreaker Sit Turnbuckle (Y) ==> Superplex Sit Corner (Y) ==> Stand on Chest Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Crossbody Turnbuckle Ready Opponent (X) ==> Shoulder Block Turnbuckle Ready Opponent (Y) ==> LOCKED Turnbuckle Dizzy Ground (X) ==> Senton Bomb TB Outside Dizzy Standing (X) ==> LOCKED TB Outside Dizzy on Ground(X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Sunset Flip Tieup on Apron (Y) ==> Sunset Flip SB Standing (Y) ==> SB Lariat SB Ground (Y) ==> SB Splash SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Senton ----------------------------------------------------------------------------- Opponent Running (X) ==> Drop Kick Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Flying Forearm Running Opp Ground (X/Y/B) ==> Rolling Senton Running Opp Corner (X/Y/B) ==> Monkey Flip Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Opp Outside (X) ==> Senton Plancha Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Snuka Hand Pose Entrance (Y) ==> Snuka Knee Pose Entrance (B) ==> Snuka Right Hand Up Entrance (A) ==> Slap Hands Right ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= The Superfly is pretty much an all-rounded wrestler, with mat skills being his worst attribute. Thus, you should prevent grappling a lot, even though he has ability for it. His affinity for planchas and turnbuckles should be used whenever you have the chance. Make that nick, "Superfly", true, and you should be able to inflict major damage on your opponents. Thereby, he's pretty tough, so he can take quite a few plancha misses. Running strikes are pretty normal for him too. FINISHER: Superfly Leap Your opponent should be down near a turnbuckle and dizzy. Move Snuka near the turnbuckle and move the Left Thumbstick towards it while rotating the Right Thumbstick. He should climb and do the Superfly Leap, his finisher. (RThumb+LThumb in direction of turnbuckle) =-=-=-=-=-=-=-=-= Road Warrior Hawk =-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Hawk Strength - 4/5 Brawling (2) NICKNAME: Road Warrior Recovery - 2/5 High Risk (1) HOMETOWN: Chicago, IL Mat Skills - 2/5 Grappling (1) CROWD: Loved Toughness - 4/5 Cheating (1) MANAGER: Road Warrior Animal Speed - 3/5 HEIGHT: 6'3" Charisma - 3/5 WEIGHT: 275 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike Ready Strike (X)+UP/DOWN ==> Big Left Punch Ready Move (Y) ==> Gorilla Press Slam Ready Move (Y)+LEFT/RIGHT ==> Chin Crusher Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Corkscrew Suplex Vertical Suplex (Y) ==> Snap Suplex Vertical Suplex (B) ==> Rolling Suplex Scoop Slam (X) ==> Fall Forward Scoop Scoop Slam (Y) ==> Side Neck Buster Head Between Legs (X) ==> Fall Forward Power Bomb Head Between Legs (Y) ==> Cradle Pile Driver Head Between Legs (B) ==> LOCKED Belly to Belly (X) ==> Over Head Belly to Belly Belly to Belly (Y) ==> Northern Lights Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> DDT Slam Behind Move (Y)+LEFT/RIGHT ==> Reverse DDT Gutwrench (X) ==> Belly to Back Power Bomb Gutwrench (Y) ==> 360 Belly to Back Samoan Drop (X) ==> Death Valley Driver Samoan Drop (Y) ==> Twirling Samoan Full Nelson (X) ==> Full Nelson Sit Out Full Nelson (Y) ==> Front Russian Sweep ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Impact DDT Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex Bent Over Behind (Y) ==> Reversed Fireman Carry Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Seated Chinlock Ground Belly Side (Y) ==> Rings Ground Belly Feet (Y) ==> Romero Chinlock Ground Back Choke (X) ==> Surfboard Stretch Ground Back Mount (B) ==> Head Shot Combo Ground Back HLegs (X) ==> Figure Four ----------------------------------------------------------------------------- Corner FI (Y) ==> Diamond Dust Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Neckbreaker Sit Turnbuckle (Y) ==> Belly to Belly Superplex Sit Corner (Y) ==> Corner Power Bomb Tree of Woe (Y) ==> Stand on Nuts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Shoulderblock Turnbuckle Ready Opponent (X) ==> Double Axe Handle Turnbuckle Dizzy Ground (X) ==> Kamikaze Headbutt TB Outside Dizzy Standing (X) ==> Double Axe Handle ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way SB Standing (Y) ==> LOCKED SB Ground (Y) ==> LOCKED SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Standing Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Big Boot Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Shoulderblock Running Opp Ground (X/Y/B) ==> Fist Drop Running Opp Corner (X/Y/B) ==> Angled Splash Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Opp Outside (X) ==> Clear Plancha Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Animal Fists Entrance (Y) ==> What A Rush Entrance (B) ==> Walk One Fist Up Entrance (A) ==> Slap Hands Left ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair ============================================================================= This is one of the Road Warriors, Hawk being the most athletic one. He's an all rounded wrestler as well, though he should be careful in grappling opponents who have better mat skills than him. He has a good strength and toughness, and his good ability for Brawling make him a good character when it comes to taking and dealing hits. He has a pretty good combo ability (Chin Crusher) and he's able to surprise some enemies with Aprons or Turnbuckles as well. FINISHER: Jumping Lariat Your opponent should be dizzy and standing near a turnbuckle. Move Hawk towards the turnbuckle so he stands right in front of it. Then put the Left Thumbstick in the turnbuckle's direction and rotate the Right Thumbstick. (RThumb+LThumb in direction of turnbuckle) =-=-=-=-=-=-=-=-=-= Road Warrior Animal =-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Animal Strength - 5/5 Brawling (2) NICKNAME: Road Warrior Recovery - 3/5 Grappling (2) HOMETOWN: Chicago, IL Mat Skills - 2/5 Cheating (1) CROWD: Loved Toughness - 4/5 MANAGER: Road Warrior Hawk Speed - 2/5 HEIGHT: 6'1" Charisma - 2/5 WEIGHT: 295 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Gut Shot Ready Strike (X)+LEFT/RIGHT ==> Right Jab Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Gorilla Press Slam Ready Move (Y)+LEFT/RIGHT ==> Hip Toss Ready Move (Y)+UP/DOWN ==> Headbutt ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Powerslam Vertical Suplex (Y) ==> Hanging Brainbuster Vertical Suplex (B) ==> Front Suplex Vertical Suplex (A) ==> LOCKED Scoop Slam (X) ==> Shoulder Breaker Scoop Slam (Y) ==> Scoop Slam Scoop Slam (B) ==> Fall Forward Slam Scoop Slam (A) ==> LOCKED Head Between Legs (X) ==> Shoulder Power Bomb Head Between Legs (Y) ==> Fall Forward Power Bomb Head Between Legs (B) ==> Sit Out Power Bomb Head Between Legs (A) ==> LOCKED Belly to Belly (X) ==> Spinning Belly to Belly Belly to Belly (Y) ==> Bear Hug Slam Belly to Belly (B) ==> Bear Hug Belly to Belly (A) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Side Slam Behind Move (Y)+LEFT/RIGHT ==> LOCKED Gutwrench (X) ==> Reverse Power Bomb Gutwrench (Y) ==> High Angle Back Drop Gutwrench (B) ==> Release German Samoan Drop (X) ==> Death Valley Driver Samoan Drop (Y) ==> Chest Breaker Samoan Drop (B) ==> LOCKED Full Nelson (X) ==> Full Nelson Sit Out Full Nelson (Y) ==> Sleeper Submission Full Nelson (B) ==> Katahajime Plex ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Gutwrench Power Bomb Bent Over Front (Y)+LEFT/RIGHT ==> Gutwrench Suplex Bent Over Behind (Y) ==> Pumphandle Slam ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Romero Chinlock Ground Back Choke (X) ==> Rear Chin Lock Ground Back Mount (B) ==> Two Elbows Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Running Power Slam Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Turn Post Slam Sit Turnbuckle (Y) ==> Press Slam Sit Corner (Y) ==> Corner Power Bomb Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Ready Opponent (X) ==> Double Axe Handle Turnbuckle Dizzy Ground (X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver ----------------------------------------------------------------------------- Opponent Running (X) ==> Spine Buster Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Clothesline Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Arm Flex Wave Entrance (Y) ==> Animal Fists Entrance (B) ==> Slap Hands Right Entrance (A) ==> Slap Hands Left ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= The second and last one of the Road Warriors. Animal is not as fast as Hawk, nor does he equal him in charisma. However, Animal's strength his huge and his toughness a force to be reckoned with. Even though he has low mat skills, I recommend grappling often with Animal. In grapples lie his many combo abilities which he should use to the max. He's also good for dealing punches to your opponent. FINISHER: Powerslam First, make sure your opponent is running toward you. You could whip him into the ropes for this or just take a distance so he is running to you by himself. Just keep moving the Right Thumbstick to do the Finisher. (Opp Running; move RThumb) =-=-=-=-=-=-=-=-=-= Bret "Hitman" Hart =-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Bret Hart Strength - 3/5 Technical (3) NICKNAME: "Hitman" Recovery - 2/5 Pinning (1) HOMETOWN: Calgary, Alberta, Canada Mat Skills - 5/5 Grappling (1) CROWD: Loved Toughness - 3/5 MANAGER: None Speed - 2/5 HEIGHT: 5'11" Charisma - 3/5 WEIGHT: 235 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Front Kick to Gut Ready Strike (X)+LEFT/RIGHT ==> Chop Ready Strike (X)+UP/DOWN ==> Drop Kick Ready Move (Y) ==> Enziguri Ready Move (Y)+LEFT/RIGHT ==> Headbutt Ready Move (Y)+UP/DOWN ==> Small Package ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Snap Suplex Vertical Suplex (Y) ==> Fisherman Suplex Scoop Slam (X) ==> Shoulder Breaker Scoop Slam (Y) ==> Fall Forward Scoop Head Between Legs (X) ==> Fall Back Pile Driver Head Between Legs (Y) ==> Sit Out Power Bomb Belly to Belly (X) ==> Northern Lights ----------------------------------------------------------------------------- Behind Move (Y) ==> Low Blow Behind Move (Y)+LEFT/RIGHT ==> School Boy Pin Gutwrench (X) ==> German Suplex Gutwrench (Y) ==> Tiger Suplex Samoan Drop (X) ==> Samoan Drop Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Sleeper Submission Full Nelson (Y) ==> Russian Leg Sweep ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Spinning Neck Break Bent Over Front (Y)+LEFT/RIGHT ==> Double Arm DDT Bent Over Behind (Y) ==> Back Breaker ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Drop Kick to Face Ground Belly Side (Y) ==> La Magistral Pin Ground Belly Feet (Y) ==> Inverted STF Ground Back Choke (X) ==> Spinal Tap Ground Back Choke (Y) ==> Dragon Lock Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Fuji Arm Bar Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Headbutt to Groin Ground Back HLegs (Y) ==> Kick to Groin Ground Back HLegs (B) ==> Figure Four ----------------------------------------------------------------------------- Corner FI (Y) ==> Tornado DDT Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Choke Sit Turnbuckle (Y) ==> Superplex Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Standing Drop Kick ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Crossbody Turnbuckle Ready Opponent (X) ==> Drop Kick Turnbuckle Ready Opponent (Y) ==> LOCKED Turnbuckle Dizzy Ground (X) ==> 2nd Rope Elbow Turnbuckle Dizzy Ground (Y) ==> LOCKED TB Outside Dizzy Standing (X) ==> Crossbody TB Outside Dizzy on Ground(X) ==> Splash ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Sunset Flip SB Floor Ground (Y) ==> LOCKED Standing Plancha ==> LOCKED ----------------------------------------------------------------------------- Opponent Running (X) ==> Back Body Drop Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Flying Forearm Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Opp Outside (X) ==> LOCKED Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Bret Hart Pose Entrance (Y) ==> Arms Out Entrance (B) ==> Slap Hands Right Entrance (A) ==> Slap Hands Left ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Russian Leg Sweep ============================================================================= "The best there was, the best there is, and the best there will ever be"... well not in this game. The Hitman is pretty all-rounded, but his supreme attribute is definitely mat skills. Unfortunately, his moves don't maximize his efficiency when it comes to combos. He has no combo ability in his ready moves, and too little in his tie-up throws for one with his skills. On the other hand, he has good submission abilities which, together with his Technical ability, should be used often. FINISHER: Sharpshooter Your opponent should be down on his back. Now, move to his feet and press Y, so you get into the Hold Legs ISP. Move the Right Thumbstick to execute the finisher, the Sharpshooter submission. (Ground Back Y at feet; RThumb) =-=-=-=-=-=-=-= The Iron Sheik =-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: The Iron Sheik Strength - 3/5 Brawling (1) NICKNAME: None Recovery - 3/5 Technical (1) HOMETOWN: Tebran, Iran Mat Skills - 3/5 Grd Fighting (1) CROWD: Hated Toughness - 4/5 Cheating (2) MANAGER: Nikolai Volkoff Speed - 2/5 HEIGHT: 6'0" Charisma - 3/5 WEIGHT: 275 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Gut Shot Ready Strike (X)+LEFT/RIGHT ==> Chop Ready Strike (X)+UP/DOWN ==> Tornado Punch Ready Move (Y) ==> Hip Toss Ready Move (Y)+LEFT/RIGHT ==> Hair Grab Takeover Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Front Suplex Vertical Suplex (Y) ==> Vertical Chest Break Vertical Suplex (B) ==> Seated Front Suplex Vertical Suplex (A) ==> LOCKED Scoop Slam (X) ==> Power Driver Scoop Slam (Y) ==> Shoulder Breaker Scoop Slam (B) ==> Fall Forward Scoop Scoop Slam (A) ==> LOCKED Head Between Legs (X) ==> Power Bomb Head Between Legs (Y) ==> Sit Out Powerbomb Head Between Legs (B) ==> Fall Back Pile Driver Head Between Legs (A) ==> LOCKED Belly to Belly (X) ==> Belly to Belly Suplex Belly to Belly (Y) ==> Spinning Belly to Belly Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Atomic Drop Behind Move (Y)+LEFT/RIGHT ==> Low Blow Gutwrench (X) ==> Belly to Back Power Bomb Gutwrench (Y) ==> Belly to Back Suplex Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Mummy Driver Samoan Drop (Y) ==> Fireman Toss Full Nelson (X) ==> Full Nelson Slam Full Nelson (Y) ==> Russian Leg Sweep ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Double Arm DDT Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor Bent Over Behind (Y) ==> Cobra Twist Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> Spinal Tap Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> Reverse Figure Four Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> Kick to Groin Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Lean In Choke Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Rake Eyes Sit Turnbuckle (Y) ==> Belly to Belly Superplex Sit Corner (Y) ==> Stand on Chest Tree of Woe (Y) ==> Elbow to Nuts ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way ----------------------------------------------------------------------------- Opponent Running (X) ==> Flapjack Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Shoulder Tackle Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Stop And Taunt Fans Entrance (Y) ==> Flex One Up Entrance (B) ==> Point At Ring Entrance (A) ==> Look At Fans ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= Well, the Iron Sheik is just about as all-rounded as it gets, with only a small lack in speed and an above average toughness. You could go any way you want with him, but I recommend cheating the ref often to beat up your opponent. He has a nice combo ability in his tie-ups, although he doesn't possess combos in ready moves. Seeing his abilities, beating down your opponent and then use damaging moves like Kick to Groin might also work well. FINISHER: Camel Clutch This one needs an opponent on the floor, on his belly. Stand by his head and move the Right Thumbstick to execute the Camel Clutch. (Ground Belly at head; RThumb) =-=-=-=-= Mr. Fuji =-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Mr. Fuji Strength - 2/5 Hardcore (2) NICKNAME: None Recovery - 3/5 Cheating (3) HOMETOWN: Osaka, Japan Mat Skills - 3/5 CROWD: Hated Toughness - 2/5 MANAGER: None Speed - 4/5 HEIGHT: 6'0" Charisma - 4/5 WEIGHT: 290 lbs STANCE: Normal UNLOCK: Win "Tag Belt" Tournament ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike Ready Strike (X)+UP/DOWN ==> Roundhouse Kick Ready Move (Y) ==> Hip Toss Ready Move (Y)+LEFT/RIGHT ==> Small Package Ready Move (Y)+UP/DOWN ==> Hair Grab Takeover ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Brainbuster Vertical Suplex (Y) ==> Rolling Suplex Scoop Slam (X) ==> Seated Driver Scoop Slam (Y) ==> Fire Thunder Driver Head Between Legs (X) ==> Cradle Pile Driver Head Between Legs (Y) ==> Underhook Pile Driver Belly to Belly (X) ==> Inverted Pile Driver Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> School Boy Pin Behind Move (Y)+LEFT/RIGHT ==> Low Blow Gutwrench (X) ==> Electric Chair Gutwrench (Y) ==> Rolling German Samoan Drop (X) ==> Elevated Ace Crusher Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Head Arm Choke Full Nelson (Y) ==> Katahajime ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Kamikaze Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor Bent Over Behind (Y) ==> Octopus Hold Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Seated Chinlock Ground Belly Side (Y) ==> Crossface Ground Belly Feet (Y) ==> Ankle Lock Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> Claw Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Fuji Arm Bar Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> Kick to Groin Ground Back HLegs (B) ==> Texas Clover Leaf ----------------------------------------------------------------------------- Corner FI (Y) ==> Lean In Choke Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Rake Eyes Sit Turnbuckle (Y) ==> Bulldog Sit Corner (Y) ==> Drop Kick to Nuts Tree of Woe (Y) ==> Stand on Nuts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Crossbody Turnbuckle Ready Opponent (X) ==> Missile Drop Kick Turnbuckle Dizzy Ground (X) ==> Kamikaze Headbutt Turnbuckle Dizzy Ground (Y) ==> LOCKED TB Outside Dizzy Standing (X) ==> Crossbody TB Outside Dizzy on Ground(X) ==> Splash ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way SB Floor Standing (Y) ==> LOCKED ----------------------------------------------------------------------------- Opponent Running (X) ==> Drop Toe Hold Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Running Cross Body Running Opp Ground (X/Y/B) ==> Running Senton Running Opp Corner (X/Y/B) ==> Flying Butt Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Point At Ring Entrance (Y) ==> Arm Flex Wave Entrance (B) ==> Threaten Crowd Entrance (A) ==> Stop And Taunt Fans ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Duck Cane Swing ============================================================================= Mr. Fuji here is one of the wrestlers you'll have to unlock. To do this, beat the "Tag Belt" Tournament with any character. This character is focused mostly on cheating and weapon attacks, so use them often. One thing you absolutely shouldn't do is brawling, because this former manager can't take or deal hits very well. He needs some practise to get used to, especially because of his little combo abilities. When you wrestle with him a lot, however, he can be a lot of fun. FINISHER: Banzai Drop Your opponent should be on the ground and dizzy, inside the ring, and near a turnbuckle. Move Mr. Fuji near the Turnbuckle and while holding the Left Thumbstick in the direction of the turnbuckle, move the Right Thumbstick to execute a Banzai Drop. (RThumb+LThumb in direction of turnbuckle) =-=-=-=-=-= Terry Funk =-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Terry Funk Strength - 3/5 Brawling (2) NICKNAME: None Recovery - 3/5 High Risk (1) HOMETOWN: Amarillo, TX Mat Skills - 2/5 Hardcore (2) CROWD: Loved Toughness - 5/5 MANAGER: Dory Funk Jr. Speed - 2/5 HEIGHT: 6'1" Charisma - 3/5 WEIGHT: 245 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Sidewalk Slam Ready Move (Y)+LEFT/RIGHT ==> Headbutt Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Brainbuster Vertical Suplex (Y) ==> Rolling Suplex Scoop Slam (X) ==> Shoulder Breaker Scoop Slam (Y) ==> Side Neck Buster Head Between Legs (X) ==> Fall Back Pile Driver Head Between Legs (Y) ==> LOCKED Belly to Belly (X) ==> Inverted Pile Driver Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> School Boy Pin Behind Move (Y)+LEFT/RIGHT ==> Side Slam Gutwrench (X) ==> Reverse Power Bomb Plex Gutwrench (Y) ==> LOCKED Samoan Drop (X) ==> Twirling Samoan Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Doujimi Submission Full Nelson (Y) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> DDT Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex Bent Over Behind (Y) ==> Bulldog Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back HLegs (X) ==> Kick to Groin Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Crossbody Turnbuckle Ready Opponent (X) ==> Shoulder Block Turnbuckle Dizzy Ground (X) ==> Moonsault TB Outside Dizzy Standing (X) ==> Crossbody TB Outside Dizzy on Ground(X) ==> Senton Bomb ----------------------------------------------------------------------------- Corner FI (Y) ==> Big Double Chop Corner FI (Y)+LEFT/RIGHT ==> Punch Combo Corner Facing Out (Y) ==> Rake Eyes Sit Turnbuckle (Y) ==> Bulldog Sit Corner (Y) ==> Drop Kick to Nuts Tree of Woe (Y) ==> Punch Combo ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver SB Standing (Y) ==> SB Lariat SB Ground (Y) ==> Leg Drop SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Knee to Face Opponent Running (Y) ==> Hooked Clothesline ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Vertical Body Splash Running Opp Ground (X/Y/B) ==> Running Stomp Running Opp Corner (X/Y/B) ==> Back Elbow Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Opp Outside (X) ==> Running Plancha Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Basic Wave Entrance (Y) ==> Two Fists Up Entrance (B) ==> Hand on Hips Entrance (A) ==> Walk One Fist Up ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= The Funkster is tough... very tough. And since he has a good brawling ability it should be obvious what to do with him. Deal hits and take them. Because of his maxed out toughness you can also do some grappling, although his mat skills certainly aren't the best. His combo ability is minimal. Fortunately, he can do aprons or turnbuckles. Terry Funk should grab weapons a lot. FINISHER: Spinning Toe Hold Your opponent has to be down on his back. Press Y at his feets to get into the Hold Legs ISP, and then move the Right Thumbstick to do the Spinning Toe Hold. (Ground Back Y at feet; RThumb) =-=-=-=-=-= Don Muraco =-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Don Muraco Strength - 5/5 Brawling (2) NICKNAME: None Recovery - 3/5 Grappling (3) HOMETOWN: Sunset Beach, HI Mat Skills - 2/5 CROWD: Hated Toughness - 4/5 MANAGER: Lou Albano Speed - 3/5 HEIGHT: 6'3" Charisma - 3/5 WEIGHT: 270 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Gut Shot Ready Strike (X)+LEFT/RIGHT ==> Right Jab Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Gorilla Press Slam Ready Move (Y)+LEFT/RIGHT ==> Falling Choke Slam Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Vertical Suplex Vertical Suplex (Y) ==> Hanging Brainbuster Vertical Suplex (B) ==> Hanging Powerslam Vertical Suplex (A) ==> LOCKED Scoop Slam (X) ==> Twirl Forward Slam Scoop Slam (Y) ==> Fall Forward Slam Scoop Slam (B) ==> Fall Away Slam Scoop Slam (A) ==> LOCKED Head Between Legs (X) ==> Shoulder Power Bomb Head Between Legs (Y) ==> Sit Out Power Bomb Head Between Legs (B) ==> Sit Out Pile Driver Head Between Legs (A) ==> LOCKED Belly to Belly (X) ==> Inverted Pile Driver Belly to Belly (Y) ==> Fly Swatter Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Atomic Drop Behind Move (Y)+LEFT/RIGHT ==> Reverse Suplex Gutwrench (X) ==> Rolling German Gutwrench (Y) ==> Fall Back Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Falling Reverse DDT Samoan Drop (Y) ==> Mummy Driver Full Nelson (X) ==> Katahajime Plex Full Nelson (Y) ==> Full Nelson Slam ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Gutwrench Power Bomb Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex Bent Over Behind (Y) ==> Rack Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Camel Clutch Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Romero Chinlock Ground Back Choke (X) ==> Surfboard Stretch Ground Back Choke (Y) ==> Blatant Choke Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> Choke Punch Ground Back HLegs (X) ==> Elevated Crab Ground Back HLegs (Y) ==> Fist to Groin Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Big Double Chop Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Splash Mountain Power Bomb Sit Turnbuckle (Y) ==> Press Slam Sit Corner (Y) ==> Corner Power Bomb Tree of Woe (Y) ==> Elbow to Nuts ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver ----------------------------------------------------------------------------- Opponent Running (X) ==> Power Slam Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Clothesline Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Avalanche Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Stop And Taunt Fans Entrance (Y) ==> Pound Chest Entrance (B) ==> Arm Flex Wave Entrance (A) ==> Threaten Crowd ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Duck Cane Swing ============================================================================= Don Muraco is very much an old-fashioned wrestler: brawling and grappling instead of weapons, aprons, or turnbuckles. Taking and dealing hits with him is very effective, and so is grappling, although his mat skills aren't really the best. He has a very-easy-to-combo move in his repertoire, the Falling Chokeslam. Otherwise, his combo abilities are average. Stick close to your opponent and keep brawling and grappling. FINISHER: Muraco Hammer This finisher must be done from the Belly to Belly ISP. To get this, move to your opponent and grapple him with B. Then press A to get the ISP. Next, move the Right Thumbstick to execute the Muraco Hammer. (Near opponent B; A; RThumb) =-=-=-=-=-=-=-=-=-=-=-= Jerry "The King" Lawler =-=-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Jerry Lawler Strength - 3/5 Brawling (2) NICKNAME: "The King" Recovery - 2/5 Grappling (2) HOMETOWN: Memphis, TN Mat Skills - 3/5 Cheating (1) CROWD: Loved Toughness - 3/5 MANAGER: None Speed - 3/5 HEIGHT: 6'0" Charisma - 4/5 WEIGHT: 235 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Gut Shot Ready Strike (X)+LEFT/RIGHT ==> Right Jab Ready Strike (X)+UP/DOWN ==> Big Left Punch Ready Move (Y) ==> Sidewalk Slam Ready Move (Y)+LEFT/RIGHT ==> Small Package Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Snap Suplex Vertical Suplex (Y) ==> Seated Front Suplex Scoop Slam (X) ==> Shoulder Breaker Scoop Slam (Y) ==> Side Neck Buster Head Between Legs (X) ==> Power Bomb Head Between Legs (Y) ==> Fall Forward Power Bomb Belly to Belly (X) ==> Belly to Belly Suplex Belly to Belly (Y) ==> Spinning Belly to Belly ----------------------------------------------------------------------------- Behind Move (Y) ==> School Boy Pin Behind Move (Y)+LEFT/RIGHT ==> Low Blow Gutwrench (X) ==> German Suplex Gutwrench (Y) ==> Belly to Back Suplex Samoan Drop (X) ==> Face Drop Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Russian Leg Sweep Full Nelson (Y) ==> Katahajime ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Impact DDT Bent Over Front (Y)+LEFT/RIGHT ==> Gutwrench Suplex Bent Over Behind (Y) ==> Bulldog Bent Over Behind (Y)+LEFT/RIGHT ==> Back Breaker ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back HLegs (X) ==> Figure Four Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Climb TB and Pummel Corner FI (Y)+LEFT/RIGHT ==> Big Double Chop Corner Facing Out (Y) ==> Turn Post Slam Sit Turnbuckle (Y) ==> Bulldog Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Double Axe Handle Turnbuckle Ready Opponent (X) ==> Double Axe Handle Turnbuckle Dizzy Ground (X) ==> Leaping Elbow TB Outside Dizzy Standing (X) ==> LOCKED TB Outside Dizzy on Ground(X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver SB Standing (Y) ==> LOCKED SB Ground (Y) ==> LOCKED SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Standing Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Back Body Drop Opponent Running (Y) ==> Spine Buster ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Shoulderblock Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Opp Outside (X) ==> Running Plancha Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Flex One Up Entrance (Y) ==> Basic Wave Entrance (B) ==> Walk One Fist Up Entrance (A) ==> Arms Out ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= Another all-rounded wrestler, Jerry Lawler has a small lack in recovery and a small surplus in charisma. That means that you should get the crowd behind you to improve your stats further. He has good abilities for brawling or grappling, so you can deal damage very well. Only make sure not to get hit a lot, because recovery is The King's weak point. Cheating mostly works well in Tag Matches to call to partners more often. FINISHER: Fall Back Pile Driver To do this finisher, first get your opponent caught up in a grapple, then press B to get to the Head Between Legs ISP. After that, move the Right Thumbstick to get The King's Fall Back Pile Driver. (Near opponent B; B; RThumb) =-=-=-=-=-=-=-=-=-=-=-=-=-= George "The Animal" Steele =-=-=-=-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: George Steele Strength - 3/5 Brawling (2) NICKNAME: "The Animal" Recovery - 3/5 Hardcore (2) HOMETOWN: Detroit, MI Mat Skills - 2/5 Cheating (1) CROWD: Loved Toughness - 4/5 MANAGER: None Speed - 2/5 HEIGHT: 6'1" Charisma - 4/5 WEIGHT: 290 lbs STANCE: George Steele ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Double Fist Punch Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Hair Grab Takeover Ready Move (Y)+LEFT/RIGHT ==> Sidewalk Slam Ready Move (Y)+UP/DOWN ==> Sit Out Choke Slam ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Vertical Suplex Vertical Suplex (Y) ==> Corkscrew Suplex Vertical Suplex (B) ==> LOCKED Scoop Slam (X) ==> Side Neck Buster Scoop Slam (Y) ==> Seated Driver Scoop Slam (B) ==> LOCKED Head Between Legs (X) ==> Sit Out Facebuster Head Between Legs (Y) ==> Sit Out Pile Driver Head Between Legs (B) ==> LOCKED Belly to Belly (X) ==> Bear Hug Slam Belly to Belly (Y) ==> Inverted Pile Driver Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Atomic Drop Behind Move (Y)+LEFT/RIGHT ==> School Boy Pin Gutwrench (X) ==> Belly to Back Slam Gutwrench (Y) ==> Belly to Back Suplex Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Chest Breaker Samoan Drop (Y) ==> Face Drop Samoan Drop (B) ==> LOCKED Full Nelson (X) ==> Full Nelson Sit Out Full Nelson (Y) ==> Reverse Facebuster Full Nelson (B) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Double Arm DDT Bent Over Front (Y)+LEFT/RIGHT ==> DDT Bent Over Behind (Y) ==> Stretch Plum Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Diving Headbutt Ground Belly Side (Y) ==> Rings Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Spinal Tap Ground Back Choke (Y) ==> Claw Ground Back Choke (B) ==> LOCKED Ground Back Mount (X) ==> Head Shot Combo Ground Back Mount (Y) ==> Two Elbows Ground Back HLegs (X) ==> Kick to Groin Ground Back HLegs (Y) ==> Ankle Stretch Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Big Double Chop Corner FI (Y)+LEFT/RIGHT ==> Punch Combo Corner Facing Out (Y) ==> Rake Eyes Sit Turnbuckle (Y) ==> Belly to Belly Superplex Sit Corner (Y) ==> Stand on Chest Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Ready Opponent (X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way ----------------------------------------------------------------------------- Opponent Running (X) ==> Flapjack Opponent Running (Y) ==> Back Body Drop ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Shoulder Tackle Running Opp Ground (X/Y/B) ==> Running Stomp Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Basic Wave Entrance (Y) ==> Steele Hoot Entrance (B) ==> Steele Look Around Entrance (A) ==> Look At Fans ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair ============================================================================= Our Animal here has is own unique stance... Wow. Anyway, he ain't bad in the ring. I actually found him one of the most fun wrestlers to use. He's all about brawling, with weapons or without them. His good combo abilities in his tie-ups are worth the loss in mat skills. He can also combo one of his ready moves, the Sit Out Chokeslam. Keep dealing hits and grab weapons when you can and you should be able to win most fights fairly quickly. FINISHER: Flying Hammerlock For this, you need the Full Nelson ISP. Get in a behind grapple, or do a front grapple and press the Left Trigger to turn him around. To get to the Full Nelson, press B another time. Next, move the Right Thumbstick to execute the submission. (Behind opponent B; B; RThumb) OR (Near opponent B; L; B; RThumb) =-=-=-=-=-=-=-=-=-=-= "Mr. USA" Tony Atlas =-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Tony Atlas Strength - 5/5 Brawling (1) NICKNAME: "Mr. USA" Recovery - 2/5 High Risk (1) HOMETOWN: Roanoke, VA Mat Skills - 2/5 Corner (1) CROWD: Loved Toughness - 4/5 Grappling (1) MANAGER: None Speed - 4/5 Charging (1) HEIGHT: 6'2" Charisma - 2/5 WEIGHT: 255 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Punch to Head Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike Ready Strike (X)+UP/DOWN ==> Drop Kick Ready Move (Y) ==> Headbutt Ready Move (Y)+LEFT/RIGHT ==> Hip Toss Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Vertical Suplex Vertical Suplex (Y) ==> Hanging Brainbuster Scoop Slam (X) ==> Twirl Forward Slam Scoop Slam (Y) ==> Fire Thunder Driver Head Between Legs (X) ==> Sit Out Power Bomb Head Between Legs (Y) ==> Underhook Pile Driver Belly to Belly (X) ==> Over Head Belly to Belly Belly to Belly (Y) ==> Head Arm Suplex ----------------------------------------------------------------------------- Behind Move (Y) ==> Reverse DDT Behind Move (Y)+LEFT/RIGHT ==> Abstretch Gutwrench (X) ==> Rolling German Gutwrench (Y) ==> Electric Chair Samoan Drop (X) ==> Mummy Driver Samoan Drop (Y) ==> Chest Breaker Full Nelson (X) ==> Full Nelson Slam Full Nelson (Y) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Impact DDT Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor Bent Over Behind (Y) ==> Back Breaker Bent Over Behind (Y)+LEFT/RIGHT ==> Rack ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Drop Kick to Face Ground Belly Side (Y) ==> Crossface Ground Belly Feet (Y) ==> Inverted STF Ground Back Choke (X) ==> Scissored Arm Bar Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back HLegs (X) ==> Ankle Stretch Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Tornado DDT Corner FI (Y)+LEFT/RIGHT ==> Running Power Slam Corner Facing Out (Y) ==> Splash Mountain Power Bomb Sit Turnbuckle (Y) ==> Press Slam Sit Corner (Y) ==> Corner Power Bomb Tree of Woe (Y) ==> Punch Combo ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Missile Drop Kick Turnbuckle Ready Opponent (X) ==> Drop Kick Turnbuckle Dizzy Ground (X) ==> Reverse Splash TB Outside Dizzy Standing (X) ==> LOCKED TB Outside Dizzy on Ground(X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Choke Slam Tieup on Apron (Y) ==> Choke Slam SB Standing (Y) ==> LOCKED SB Ground (Y) ==> LOCKED SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Standing Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Power Slam Opponent Running (Y) ==> Back Body Drop ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Wrap Around DDT Running Opp Ground (X/Y/B) ==> Front Elbow Drop Running Opp Corner (X/Y/B) ==> Angled Splash Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Opp Outside (X) ==> Running Plancha Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Flex One Up Entrance (Y) ==> Flex Up Entrance (B) ==> Slap Hands Left Entrance (A) ==> Slap Hands Right ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= Tony Atlas is a brawling-focused wrestler. He can take hits and can deal them as well because of his good toughness and strength. His abilities range from brawling to corners, but in not one of his ability he is truly exceptional. No weapons with this guy, just plain knocking down and eventually a turnbuckle or an apron. He doesn't have a lot of combo abilities, but seeing his mat skills this doesn't really matter. Brawl, brawl, brawl... FINISHER: Gorilla Press Slam This is a normal ready move, so just get in front of your opponent and close enough to make contact with the throw. Move the Right Thumbstick to do the Gorilla Press Slam. (Near opponent RThumb) =-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ricky "The Dragon" Steamboat =-=-=-=-=-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Ricky Steamboat Strength - 2/5 Technical (2) NICKNAME: "The Dragon" Recovery - 2/5 High Risk (1) HOMETOWN: Honolulu, HI Mat Skills - 4/5 Grappling (1) CROWD: Loved Toughness - 3/5 Charging (1) MANAGER: None Speed - 4/5 HEIGHT: 5'10" Charisma - 3/5 WEIGHT: 235 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Side Round House Ready Strike (X)+UP/DOWN ==> Roundhouse Kick Ready Move (Y) ==> Enziguri Ready Move (Y)+LEFT/RIGHT ==> Double Roundhouse Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Vertical Suplex Vertical Suplex (Y) ==> Front Suplex Scoop Slam (X) ==> Scoop Slam Scoop Slam (Y) ==> Seated Driver Head Between Legs (X) ==> Underhook Pile Driver Belly to Belly (X) ==> Northern Lights ----------------------------------------------------------------------------- Behind Move (Y) ==> Layout Reverse DDT Behind Move (Y)+LEFT/RIGHT ==> School Boy Pin Gutwrench (X) ==> Victory Roll Pin Gutwrench (Y) ==> Tiger Suplex Samoan Drop (X) ==> Face Drop Samoan Drop (Y) ==> Elevated Ace Crusher Full Nelson (X) ==> Dragon Sleeper Full Nelson (Y) ==> Sleeping Neck Break ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Facebuster Bent Over Front (Y)+LEFT/RIGHT ==> Spinning DDT Bent Over Behind (Y) ==> Octopus Hold ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Drop Kick to Face Ground Belly Side (Y) ==> La Magistral Pin Ground Belly Feet (Y) ==> Inverted STF Ground Back Choke (X) ==> Dragon Lock Ground Back Choke (Y) ==> Scissored Arm Bar Ground Back Mount (B) ==> Fuji Arm Bar Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Figure Four Ground Back HLegs (Y) ==> Elevated Crab Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Kick Combo Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Turn Post Slam Sit Turnbuckle (Y) ==> Hurricanrana Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Jumping Lariat Turnbuckle Ready Opponent (X) ==> Missile Drop Kick Turnbuckle Ready Opponent (Y) ==> LOCKED Turnbuckle Dizzy Ground (X) ==> Leaping Elbow TB Outside Dizzy Standing (X) ==> LOCKED TB Outside Dizzy on Ground(X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Sunset Flip Tieup on Apron (Y) ==> Sunset Flip SB Standing (Y) ==> Flip Over Lariat SB Ground (Y) ==> Flip Over Leg Drop SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Fujiwara Arm Bar Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Sunset Flip Running Opp Ground (X/Y/B) ==> Front Elbow Drop Running Opp Corner (X/Y/B) ==> Monkey Flip Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Opp Outside (X) ==> Clear Plancha Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Steamboat Finger Entrance (Y) ==> Look At Fans Entrance (B) ==> Slap Hands Left Entrance (A) ==> Slap Hands Right ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= The Dragon should definitely be handled as a High Flyer. That means making use of turnbuckles and aprons often. His speed should ease this up a bit, and so will it help evading hits. You'll need to avoid to trade hits with this one or you will be KO in no-time. His submission abilities are pretty good and have high priority when your opponents are on the ground. Unfortunately, Steamboat's combo ability is pretty much miserable when it comes to dealing damage, and that when we finally have someone with good mat skills... perhaps Acclaim made a mistake here. FINISHER: Crossbody Your opponent should be dizzy, but still standing up right near a turnbuckle. Hold the Left Thumbstick in the direction of the post and move the Right Thumbstick to do a Crossbody. (RThumb+LThumb in direction of turnbuckle) =-=-=-=-=-=-=-= Nikolai Volkoff =-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Nikolai Volkoff Strength - 4/5 Brawling (2) NICKNAME: None Recovery - 3/5 Corner (1) HOMETOWN: Moscow, Russia Mat Skills - 2/5 Grappling (1) CROWD: Hated Toughness - 4/5 Cheating (1) MANAGER: The Iron Sheik Speed - 3/5 HEIGHT: 6'5" Charisma - 2/5 WEIGHT: 310 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Hip Toss Ready Move (Y)+LEFT/RIGHT ==> One Hand Choke Slam Ready Move (Y)+UP/DOWN ==> Sit Out Choke Slam ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Fisherman Suplex Vertical Suplex (Y) ==> Hanging Brainbuster Vertical Suplex (B) ==> LOCKED Scoop Slam (X) ==> Twirl Forward Slam Scoop Slam (Y) ==> Fire Thunder Driver Scoop Slam (B) ==> LOCKED Head Between Legs (X) ==> Sit Out Power Bomb Head Between Legs (Y) ==> Shoulder Power Bomb Head Between Legs (B) ==> LOCKED Belly to Belly (X) ==> Bear Hug Belly to Belly (Y) ==> Head Arm Suplex Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Low Blow Behind Move (Y)+LEFT/RIGHT ==> Abstretch Gutwrench (X) ==> High Angle Back Drop Gutwrench (Y) ==> Rolling German Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Samoan Power Bomb Samoan Drop (Y) ==> Elevated Ace Crusher Samoan Drop (B) ==> LOCKED Full Nelson (X) ==> Russian Leg Sweep Full Nelson (Y) ==> Front Russian Sweep Full Nelson (B) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Double Arm DDT Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex Bent Over Behind (Y) ==> Cobra Twist Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Bow and Arrow Ground Belly Feet (Y) ==> STF Submission Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> Rear Chin Lock Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> Reverse Figure Four Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> Kick to Groin Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Big Double Chop Corner FI (Y)+LEFT/RIGHT ==> Running Power Slam Corner Facing Out (Y) ==> Choke Sit Turnbuckle (Y) ==> Superplex Sit Corner (Y) ==> Stand on Chest Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Ready Opponent (X) ==> NONE ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver ----------------------------------------------------------------------------- Opponent Running (X) ==> Impact Spinebuster Opponent Running (Y) ==> Power Slam ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Clothesline Running Opp Ground (X/Y/B) ==> Fist Drop Running Opp Corner (X/Y/B) ==> Avalanche Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Two Fists Up Entrance (Y) ==> Flex Up Entrance (B) ==> Threaten Crowd Entrance (A) ==> Point At Ring ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= The all-time partner of the Iron Sheik, Nikolai Volkoff, can best beat his opponents to the ground with ready strikes. He does possess a combo ability in his ready moves (Sit Out Chokeslam) and an amount of them in his tie-up moves, but his mat skills simply can't cope with this. That doesn't mean you should never grapple, because he has ability for it. This isn't the best character in the game but should still be able to win if you only brawl enough. FINISHER: Back Breaker This one's pretty hard to do in time. You can best do it when your opponent has a long recovery time. First, make sure he's bent over. If not, make him bend over by using Chop. Then get behind him and move the Right Thumbstick to execute the Back Breaker. (Behind bent over opponent RThumb) =-=-=-=-=-= Ted DiBiase =-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Ted DiBiase Strength - 2/5 Brawling (1) NICKNAME: None Recovery - 3/5 Technical (2) HOMETOWN: Omaha, NE Mat Skills - 3/5 Cheating (2) CROWD: Hated Toughness - 3/5 MANAGER: None Speed - 3/5 HEIGHT: 6'3" Charisma - 4/5 WEIGHT: 245 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Front Kick to Gut Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Neck Breaker Ready Move (Y)+LEFT/RIGHT ==> Enziguri Ready Move (Y)+UP/DOWN ==> One Arm Slam ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Fisherman Suplex Vertical Suplex (Y) ==> Seated Front Suplex Scoop Slam (X) ==> Fall Away Slam Scoop Slam (Y) ==> Fall Forward Slam Head Between Legs (X) ==> Fall Back Pile Driver Head Between Legs (Y) ==> Fall Forward Power Bomb Belly to Belly (X) ==> Northern Lights Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Cobra Slam Behind Move (Y)+LEFT/RIGHT ==> Reverse DDT Gutwrench (X) ==> Belly to Back Suplex Gutwrench (Y) ==> High Angle Back Drop Samoan Drop (X) ==> Death Valley Driver Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Russian Leg Sweep Full Nelson (Y) ==> Full Nelson Slam ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Spinning Neck Break Bent Over Front (Y)+LEFT/RIGHT ==> DDT Bent Over Behind (Y) ==> Cobra Twist Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> La Magistral Pin Ground Belly Feet (Y) ==> Romero Chinlock Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> Scissored Arm Bar Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Two Elbows Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> Figure Four Ground Back HLegs (B) ==> Boston Crab ----------------------------------------------------------------------------- Corner FI (Y) ==> Punch Combo Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Choke Sit Turnbuckle (Y) ==> Superplex Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Elbow to Nuts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> DDT Turnbuckle Ready Opponent (X) ==> Shoulder Block Turnbuckle Dizzy Ground (X) ==> Leaping Elbow Turnbuckle Dizzy Ground (Y) ==> LOCKED TB Outside Dizzy Standing (X) ==> Double Axe Handle TB Outside Dizzy on Ground(X) ==> Splash ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED ----------------------------------------------------------------------------- Opponent Running (X) ==> Back Body Drop Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> vertical Body Splash Running Opp Ground (X/Y/B) ==> Fist Drop Running Opp Corner (X/Y/B) ==> Angled Splash Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Million Dollar Pose Entrance (Y) ==> Threaten Crowd Entrance (B) ==> Stop And Taunt Fans Entrance (A) ==> Hand on Hips ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair ============================================================================= Again an all-rounded wrestler, Ted DiBiase's main objective should be to get the crowd cheering him on. When this happens, he can go and make mince-meat out of any who stand in his way because of his high charisma rating. Futher, a submission from time to time would be wise. Brawling shouldn't be done to often even though he has a little ability for it. His strength isn't high enough to deal some real damage. FINISHER: DiBiase Dream It's actually a Head Arm Choke, so you'll need a Full Nelson ISP. Get behind an opponent and grapple him, then press B to get into the needed position. Or you can grapple him normally, then pull the Left Trigger to turn him around and then press B to get to Full Nelson. When in the ISP, move the Right Thumbstick to do the DiBiase Dream. (Behind opponent B; B; RThumb) OR (Near opponent B; L; B; RThumb) =-=-=-=-=-=-= Tito Santana =-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Tito Santana Strength - 2/5 Technical (1) NICKNAME: None Recovery - 4/5 High Risk (2) HOMETOWN: Tecula, Mexico Mat Skills - 3/5 Grappling (1) CROWD: Loved Toughness - 3/5 Charging (1) MANAGER: None Speed - 3/5 HEIGHT: 6'3" Charisma - 3/5 WEIGHT: 245 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Shin Kick Ready Strike (X)+LEFT/RIGHT ==> Calf Kick Ready Strike (X)+UP/DOWN ==> Drop Kick Ready Move (Y) ==> Firemans Carry Ready Move (Y)+LEFT/RIGHT ==> Stinger Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Snap Suplex Vertical Suplex (Y) ==> Vertical Crusher Scoop Slam (X) ==> Scoop Slam Scoop Slam (Y) ==> Seated Driver Head Between Legs (X) ==> Sit Out Pile Driver Belly to Belly (X) ==> Northern Lights ----------------------------------------------------------------------------- Behind Move (Y) ==> Bulldog Behind Move (Y)+LEFT/RIGHT ==> Abstretch Gutwrench (X) ==> Tiger Suplex Gutwrench (Y) ==> Victory Roll Pin Samoan Drop (X) ==> Samoan Drop Samoan Drop (Y) ==> Fireman Toss Full Nelson (X) ==> Full Nelson Sweep Full Nelson (Y) ==> Dragon Suplex ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Spinning DDT Bent Over Front (Y)+LEFT/RIGHT ==> Kamikaze Bent Over Behind (Y) ==> Octopus Hold ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Drop Kick to Face Ground Belly Side (Y) ==> La Magistral Pin Ground Belly Feet (Y) ==> Surfboard Ground Back Choke (X) ==> Surfboard Stretch Ground Back Choke (Y) ==> Flip Over Neck Whip Ground Back Mount (B) ==> American Figure Four Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Spinning Toe Hold Ground Back HLegs (Y) ==> Boston Crab Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Tornado Crusher Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Turn Post Slam Sit Turnbuckle (Y) ==> Hurricanrana Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Slice Turnbuckle Ready Opponent (X) ==> Jumping Lariat Turnbuckle Ready Opponent (Y) ==> LOCKED Turnbuckle Dizzy Ground (X) ==> Leg Drop TB Outside Dizzy Standing (X) ==> LOCKED TB Outside Dizzy on Ground(X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Sunset Flip SB Standing (Y) ==> SB Lariat SB Ground (Y) ==> SB Splash SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Back Body Drop Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Sunset Flip Running Opp Ground (X/Y/B) ==> Running Elbow Drop Running Opp Corner (X/Y/B) ==> Monkey Flip Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Opp Outside (X) ==> Clear Plancha Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Basic Wave Entrance (Y) ==> Hand On Hips Entrance (B) ==> Slap Hands Left Entrance (A) ==> Slap Hands Right ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= Tito Santana is again an almost perfectly all-rounded wrestler. I think he would be a nice beginner's character if he didn't rely so much on high-risk moves. You're gonna be using them a lot with this Mexican, turnbuckles in the ring and aprons outside. You can basically go anywhere with this guy, just look at his abilities to see which moves should be common throughout your game: risky moves first, then submissions, grapples, and charges. FINISHER: Flying Forearm To do Tito Santana's finisher, you have to be running towards an opponent who is standing, then move the Right Thumbstick when you are near enough. (BLACK button + LThumb in direction of opponent; RThumb) =-=-=-=-=-=-=-= King Kong Bundy =-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: King Kong Bundy Strength - 5/5 Brawling (2) NICKNAME: None Recovery - 3/5 Pinning (1) HOMETOWN: Atlantic City, NJ Mat Skills - 1/5 Corner (1) CROWD: Hated Toughness - 5/5 Cheating (1) MANAGER: None Speed - 2/5 HEIGHT: 6'4" Charisma - 2/5 WEIGHT: 445 lbs STANCE: Fat UNLOCK: Win the Southeast Territory Belt ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike Ready Strike (X)+UP/DOWN ==> Big Left Punch Ready Move (Y) ==> Sit Out Choke Slam Ready Move (Y)+LEFT/RIGHT ==> Inverted Stinger Ready Move (Y)+UP/DOWN ==> One Arm Slam ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Vertical Suplex Vertical Suplex (Y) ==> Fisherman Buster Vertical Suplex (B) ==> LOCKED Scoop Slam (X) ==> Twirl Forward Slam Scoop Slam (Y) ==> Fire Thunder Driver Scoop Slam (B) ==> LOCKED Head Between Legs (X) ==> Cradle Pile Driver Head Between Legs (Y) ==> Elevated Powerbomb Head Between Legs (B) ==> LOCKED Belly to Belly (X) ==> Bear Hug Belly to Belly (Y) ==> Bear Hug Slam Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Low Blow Behind Move (Y)+LEFT/RIGHT ==> DDT Slam Gutwrench (X) ==> Release German Gutwrench (Y) ==> 360 Belly to Back Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Samoan Drop Samoan Drop (Y) ==> Chest Breaker Samoan Drop (B) ==> LOCKED Full Nelson (X) ==> Sleeper Submission Full Nelson (Y) ==> Full Nelson Sit Out Full Nelson (B) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Forward Face Buster Bent Over Front (Y)+LEFT/RIGHT ==> Rocker Dropper Bent Over Behind (Y) ==> Back Breaker Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Bow and Arrow Ground Belly Feet (Y) ==> Romero Chinlock Ground Back Choke (X) ==> Claw Ground Back Choke (Y) ==> Blatant Choke Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> Choke Punch Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> Boston Crab Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Running Power Slam Corner FI (Y)+LEFT/RIGHT ==> Butt Thrust Corner Facing Out (Y) ==> Splash Mountain Power Bomb Sit Turnbuckle (Y) ==> Belly to Belly Superplex Sit Corner (Y) ==> Corner Power Bomb Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Ground (X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver ----------------------------------------------------------------------------- Opponent Running (X) ==> Time Bomb Opponent Running (Y) ==> Hooked Clothesline ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Spear Running Opp Ground (X/Y/B) ==> Running Splash Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Threaten Crowd Entrance (Y) ==> Arm Flex Wave Entrance (B) ==> Pound Chest Entrance (A) ==> Stop And Taunt Fans ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= Oh man, it's King Kong! This guy's huge! His strength and toughness are really gigantic, and with his ability for brawling he is probably the best character to trade hits. Thereby, he has a tremendous combo ability in his moves. He has very bad mat skills, however. Well, you can't have everything. In my opinion, King Kong Bundy his one of the best wrestlers in the game. FINISHER: Avalanche Okay, this might be hard to pull off in time. First, get your opponent dizzied while he hangs in the corner (not sits). Take a few steps back and run at him, then move the Right Thumbstick to execute the Avalanche. (BLACK button + LThumb in direction of corner; RThumb) =-=-=-=-=-=-= Koko B. Ware =-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Koko B. Ware Strength - 3/5 Brawling (1) NICKNAME: None Recovery - 3/5 Techincal (1) HOMETOWN: Union City, TN Mat Skills - 3/5 High Risk (1) CROWD: Loved Toughness - 3/5 Grappling (1) MANAGER: None Speed - 3/5 Charging (1) HEIGHT: 5'8" Charisma - 3/5 WEIGHT: 240 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Shin Kick Ready Strike (X)+LEFT/RIGHT ==> Right Jab Ready Strike (X)+UP/DOWN ==> Jumping Spin Kick Ready Move (Y) ==> Hip Toss Ready Move (Y)+LEFT/RIGHT ==> Headbutt Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Vertical Crusher Vertical Suplex (Y) ==> Corkscrew Suplex Vertical Suplex (B) ==> Hanging Vertical Suplex Scoop Slam (X) ==> Scoop Slam Scoop Slam (Y) ==> Seated Driver Head Between Legs (X) ==> Fall Forward Power Bomb Head Between Legs (Y) ==> Sit Out Pile Driver Head Between Legs (B) ==> LOCKED Belly to Belly (X) ==> Push Suplex Belly to Belly (Y) ==> Northern Lights Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Back Slide Behind Move (Y)+LEFT/RIGHT ==> Bulldog Gutwrench (X) ==> German Suplex Gutwrench (Y) ==> Victory Roll Pin Samoan Drop (X) ==> Samoan Drop Samoan Drop (Y) ==> Death Valley Driver Full Nelson (X) ==> Sleeping Neck Break Full Nelson (Y) ==> Dragon Sleeper ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Spinning Neck Break Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor Bent Over Behind (Y) ==> Reverse Fireman Carry Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Seated Chinlock Ground Belly Side (Y) ==> La Magistral Pin Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Flip Over Neck Whip Ground Back Mount (B) ==> Two Elbows Ground Back HLegs (X) ==> Boston Crab ----------------------------------------------------------------------------- Corner FI (Y) ==> Butt Thrust Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Turn Post Slam Sit Turnbuckle (Y) ==> Bulldog Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Slice Turnbuckle Ready Opponent (X) ==> Drop Kick Turnbuckle Dizzy Ground (X) ==> Moonsault TB Outside Dizzy Standing (X) ==> Slice ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Sunset Flip Tieup on Apron (Y) ==> Sunset Flip SB Standing (Y) ==> LOCKED SB Ground (Y) ==> LOCKED SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Drop Kick Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Running Cross Body Running Opp Ground (X/Y/B) ==> Running Senton Running Opp Corner (X/Y/B) ==> Flying Butt Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Opp Outside (X) ==> Senton Plancha Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Point At Ring Entrance (Y) ==> Flap Wings Entrance (B) ==> Slap Hands Left Entrance (A) ==> Slap Hands Right ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= Well, can it get any more all-rounded than Koko? I don't think so. Anyway, this makes him a good character to learn the game with for a beginner, average attributes, widespread abilities and average combo ability. He isn't really good in anything, nor does he have any bad skills. Thereby, a lot of people like to use him because of his funny appeals, especially Flap Wings. FINISHER: Bird Buster It's actually a Hanging Brainbuster, so you need to get into the Vertical Suplex ISP before doing this. Grapple your opponent normally with B, next press X, and finally move the Right Thumbstick to execute the Bird Buster. (Near opponent B; X; RThumb) =-=-=-=-=-=-= One Man Gang =-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: One Man Gang Strength - 4/5 Brawling (3) NICKNAME: None Recovery - 3/5 Hardcore (1) HOMETOWN: Chicago, IL Mat Skills - 2/5 Cheating (1) CROWD: Hated Toughness - 4/5 MANAGER: None Speed - 2/5 HEIGHT: 6'10" Charisma - 3/5 WEIGHT: 350 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Punch to Head Ready Strike (X)+LEFT/RIGHT ==> Big Left Punch Ready Strike (X)+UP/DOWN ==> Tornado Punch Ready Move (Y) ==> Gorilla Press Slam Ready Move (Y)+LEFT/RIGHT ==> Firemans Carry Ready Move (Y)+UP/DOWN ==> Stinger ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Brainbuster Vertical Suplex (Y) ==> Rolling Suplex Vertical Suplex (B) ==> LOCKED Scoop Slam (X) ==> Seated Driver Scoop Slam (Y) ==> Twirl Forward Slam Scoop Slam (B) ==> LOCKED Head Between Legs (X) ==> Underhook Pile Driver Head Between Legs (Y) ==> Elevated Powerbomb Head Between Legs (B) ==> LOCKED Belly to Belly (X) ==> Spinning Belly to Belly Belly to Belly (Y) ==> Head Arm Suplex Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> DDT Slam Behind Move (Y)+LEFT/RIGHT ==> Reverse Suplex Gutwrench (X) ==> Electric Chair Gutwrench (Y) ==> Belly to Back Power Bomb Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Mummy Driver Samoan Drop (Y) ==> Samoan Powerbomb Samoan Drop (B) ==> LOCKED Full Nelson (X) ==> Full Nelson Slam Full Nelson (Y) ==> Katahajime Plex Full Nelson (B) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Butterfly Suplex Bent Over Front (Y)+LEFT/RIGHT ==> Forward Face Buster Bent Over Behind (Y) ==> Pumphandle Power Slam Bent Over Behind (Y)+LEFT/RIGHT ==> Rack ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Bow and Arrow Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Surfboard Stretch Ground Back Choke (Y) ==> Blatant Choke Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> Two Elbows Ground Back HLegs (X) ==> Ankle Stretch Ground Back HLegs (Y) ==> Kick to Groin Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Punch Combo Corner FI (Y)+LEFT/RIGHT ==> Choke With Boot Corner Facing Out (Y) ==> Choke Sit Turnbuckle (Y) ==> Belly to Belly Superplex Sit Corner (Y) ==> Stand on Chest Tree of Woe (Y) ==> Elbow to Nuts ----------------------------------------------------------------------------- Turnbuckle Ready Opponent (X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Choke Slam Tieup on Apron (Y) ==> Choke Slam ----------------------------------------------------------------------------- Opponent Running (X) ==> Flapjack Opponent Running (Y) ==> Tilt-A-Whirl ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Clothesline Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Avalanche Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> One Man Gang Taunt Entrance (Y) ==> Threaten Crowd Entrance (B) ==> Walk One Fist Up Entrance (A) ==> Stop And Taunt Fans ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= The biggest available wrestler in the game, One Man Gang is very proficient in terms of brawling and weapon attacks. I think he's a fine character once you get used to him. His ability to combo is sufficient for someone with his kind of mat skills. The best strategy with him is to keep hammering down opponents and grab weapons often. Of course, you'll have to do all kinds of grapples and ready moves to avoid repetitive moves. FINISHER: 747 Splash Your opponent should be down on belly or back. Run towards him and move the Right Thumbstick at the right time to hit with your finisher. (BLACK button + LThumb in direction of opponent on ground; RThumb) =-=-=-=-=-=-=-=-=-=-=-=-=-= Greg "The Hammer" Valentine =-=-=-=-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Greg Valentine Strength - 3/5 Brawling (1) NICKNAME: "The Hammer" Recovery - 3/5 Technical (2) HOMETOWN: Seattle, WA Mat Skills - 4/5 Grappling (1) CROWD: Hated Toughness - 3/5 Cheating (1) MANAGER: None Speed - 3/5 HEIGHT: 6'0" Charisma - 2/5 WEIGHT: 255 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Front Kick to Gut Ready Strike (X)+LEFT/RIGHT ==> Chop Ready Strike (X)+UP/DOWN ==> Big Left Punch Ready Move (Y) ==> Inverted Stinger Ready Move (Y)+LEFT/RIGHT ==> Neck Breaker Ready Move (Y)+UP/DOWN ==> Small Package ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Vertical Chest Break Vertical Suplex (Y) ==> Fisherman Buster Scoop Slam (X) ==> Fall Forward Scoop Scoop Slam (Y) ==> Power Driver Head Between Legs (X) ==> Power Bomb Head Between Legs (Y) ==> Fall Back Pile Driver Belly to Belly (X) ==> Spinning Belly to Belly Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Low Blow Behind Move (Y)+LEFT/RIGHT ==> DDT Slam Gutwrench (X) ==> Fall Back Gutwrench (Y) ==> Belly to Back Suplex Samoan Drop (X) ==> Samoan Powerbomb Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Sleeper Submission Full Nelson (Y) ==> Dragon Suplex ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Impact DDT Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor Bent Over Behind (Y) ==> Octopus Hold Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Seated Chinlock Ground Belly Side (Y) ==> La Magistral Pin Ground Belly Feet (Y) ==> Ankle Lock Ground Back Choke (X) ==> Surfboard Stretch Ground Back Choke (Y) ==> Blatant Choke Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Two Elbows Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> Headbutt to Groin Ground Back HLegs (B) ==> Single Leg Crab ----------------------------------------------------------------------------- Corner FI (Y) ==> Diamond Dust Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Turn Post Slam Sit Turnbuckle (Y) ==> Superplex Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Elbow to Nuts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Jumping Lariat Turnbuckle Ready Opponent (X) ==> Double Axe Handle Turnbuckle Dizzy Ground (X) ==> 2nd Rope Elbow TB Outside Dizzy Standing (X) ==> Double Axe Handle TB Outside Dizzy on Ground(X) ==> Leg Drop ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED ----------------------------------------------------------------------------- Opponent Running (X) ==> Hooked Clothesline Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Running Cross Body Running Opp Ground (X/Y/B) ==> Running Elbow Drop Running Opp Corner (X/Y/B) ==> Back Elbow Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Valentine Loose Arm Entrance (Y) ==> Two Fists Up Entrance (B) ==> Walk One Fist Up Entrance (A) ==> Look At Fans ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= I guess Valentine doesn't really mean love here... Anyway, "The Hammer" has mat skills as his top attribute. He also has combos to make this more efficient, but not enough in my opinion. Worst fact is that he doesn't have any combos in his ready moves. Try to mix up moves like brawling, grappling, and ready moves, and maybe even some turnbuckles, to keep the match exciting. And now that you have a character with good mat skills, I suggest you use them well. FINISHER: Figure Four For this finisher, you need the Hold Legs ISP. To get this, make sure you opponent is on the ground, on his back. Stand at his feet and press the Y button to get the ISP. Then move the Right Thumbstick to execute the Figure Four Leg Lock. (Ground Back Y at feet; RThumb) =-=-=-=-=-= Harley Race =-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Harley Race Strength - 3/5 Brawling (2) NICKNAME: None Recovery - 3/5 Grappling (2) HOMETOWN: Kansas City, KS Mat Skills - 3/5 Cheating (1) CROWD: Hated Toughness - 5/5 MANAGER: None Speed - 2/5 HEIGHT: 6'1" Charisma - 2/5 WEIGHT: 270 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Right Jab Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Firemans Carry Ready Move (Y)+LEFT/RIGHT ==> Stinger Ready Move (Y)+UP/DOWN ==> Headbutt ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Vertical Suplex Vertical Suplex (Y) ==> Front Suplex Scoop Slam (X) ==> Scoop Slam Scoop Slam (Y) ==> Fall Forward Scoop Head Between Legs (X) ==> Power Bomb Head Between Legs (Y) ==> Fall Back Pile Driver Belly to Belly (X) ==> Bear Hug Slam Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Atomic Drop Behind Move (Y)+LEFT/RIGHT ==> Cobra Slam Gutwrench (X) ==> Belly to Back Suplex Gutwrench (Y) ==> German Suplex Samoan Drop (X) ==> Leaping Ace Crusher Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Sleeper Submission Full Nelson (Y) ==> Full Nelson Slam Full Nelson (B) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Rocker Dropper Bent Over Front (Y)+LEFT/RIGHT ==> Double Arm DDT Bent Over Behind (Y) ==> Back Breaker Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Diving Headbutt Ground Belly Side (Y) ==> Bow and Arrow Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> Straight Jacket Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Choke Punch Ground Back Mount (Y) ==> Two Elbows Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> Kick to Groin Ground Back HLegs (B) ==> Spinning Toe Hold ----------------------------------------------------------------------------- Corner FI (Y) ==> Lean In Choke Corner FI (Y)+LEFT/RIGHT ==> Climb TB and Pummel Corner Facing Out (Y) ==> Choke Sit Turnbuckle (Y) ==> Bulldog Sit Corner (Y) ==> Stand on Chest Tree of Woe (Y) ==> Stand on Nuts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> LOCKED Turnbuckle Ready Opponent (X) ==> Double Axe Handle Turnbuckle Dizzy Ground (X) ==> LOCKED TB Outside Dizzy Standing (X) ==> LOCKED TB Outside Dizzy on Ground(X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Choke Slam Tieup on Apron (Y) ==> Choke Slam ----------------------------------------------------------------------------- Opponent Running (X) ==> Knee to Face Opponent Running (Y) ==> Spine Buster ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Vertical Body Splash Running Opp Ground (X/Y/B) ==> Fist Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Stop And Taunt Fans Entrance (Y) ==> Threaten Crowd Entrance (B) ==> Walk One Fist Up Entrance (A) ==> Point At Ring ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= This guy has a giant toughness and a nice strength, so trading hits with most opponents is an effective strategy. This is shown even more by his ability for brawling. Also grapple your opponent once in a while: he has ability for it, the combos he can make aren't bad and your mat skills are sufficient to keep you out of danger. FINISHER: Cradle Suplex AKA Fisherman Suplex. So, get into Vertical Suplex ISP first. Just grapple your opponent from the front and press X to get it. Next, move the Right Thumbstick to do the Cradle Suplex. (Near opponent B; X; RThumb) =-=-=-=-=-=-= Dynamite Kid =-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Dynamite Kid Strength - 3/5 Technical (1) NICKNAME: None Recovery - 3/5 High Risk (2) HOMETOWN: Manchester, England Mat Skills - 3/5 Corner (1) CROWD: Loved Toughness - 3/5 Grappling (1) MANAGER: None Speed - 4/5 HEIGHT: 5'9" Charisma - 2/5 WEIGHT: 225 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Calf Kick Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut Ready Strike (X)+UP/DOWN ==> Drop Kick Ready Move (Y) ==> Headbutt Ready Move (Y)+LEFT/RIGHT ==> Sit Out Choke Slam Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Snap Suplex Scoop Slam (X) ==> Power Driver Head Between Legs (X) ==> Sit Out Power Bomb Head Between Legs (Y) ==> Sit Out Pile Driver Belly to Belly (X) ==> Neck Drop Belly to Belly (Y) ==> Over Head Belly to Belly ----------------------------------------------------------------------------- Behind Move (Y) ==> Layout Reverse DDT Behind Move (Y)+LEFT/RIGHT ==> Bulldog Gutwrench (X) ==> German Suplex Gutwrench (Y) ==> Victory Roll Pin Samoan Drop (X) ==> Face Drop Samoan Drop (Y) ==> Leaping Ace Crusher Full Nelson (X) ==> Full Nelson Sit Out Full Nelson (Y) ==> Dragon Sleeper ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Spinning DDT Bent Over Front (Y)+LEFT/RIGHT ==> Double Arm DDT Bent Over Behind (Y) ==> Reverse Fireman Carry ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Diving Headbutt Ground Belly Side (Y) ==> Bow and Arrow Ground Belly Feet (Y) ==> Surfboard Ground Back Choke (X) ==> Scissored Arm Bar Ground Back Choke (Y) ==> Flip Over Neck Whip Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Boston Crab Ground Back HLegs (Y) ==> Single Leg Crab Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Running Power Slam Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Neckbreaker Sit Turnbuckle (Y) ==> Superplex Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Punch Combo ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Shoulder Block Turnbuckle Ready Opponent (X) ==> Missile Drop Kick Turnbuckle Ready Opponent (Y) ==> LOCKED Turnbuckle Dizzy Ground (X) ==> Leg Drop TB Outside Dizzy Standing (X) ==> LOCKED TB Outside Dizzy on Ground(X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Sunset Flip Tieup on Apron (Y) ==> Sunset Flip SB Standing (Y) ==> SB Drop Kick SB Ground (Y) ==> SB Leg Drop SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Senton ----------------------------------------------------------------------------- Opponent Running (X) ==> Spine Buster Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Clothesline Running Opp Ground (X/Y/B) ==> Running Stomp Running Opp Corner (X/Y/B) ==> Back Elbow Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Opp Outside (X) ==> Senton Plancha Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Basic Wave Entrance (Y) ==> Look At Fans Entrance (B) ==> Pump 2 Hands Entrance (A) ==> Hand On Hips ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Duck Cane Swing ============================================================================= Well, you can expect a lot of flying when this crazy English guy sets foot into the ring (no insult intended). He relies a lot on aprons and turnbuckles and that might make him a bit of a difficult wrestler to start the game with as a beginner. However, if you like to do turnbuckles and other risky moves anyway, this is your man no doubt. Another thing you should use a lot with him is the usage of submissions. FINISHER: Flying Headbutt For this turnbuckle finisher, your opponent has to be near a corner of the ring and on the ground, dizzied. Move Dynamite Kid near the turnbuckle and move the Right Thumbstick while holding the Left Thumbstick in the direction of the turnbuckle. (RThumb+LThumb in direction of turnbuckle) =-=-=-=-=-=-= Ricky Morton =-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Ricky Morton Strength - 2/5 High Risk (3) NICKNAME: None Recovery - 3/5 Cheating (1) HOMETOWN: Nashville, TN Mat Skills - 3/5 Charging (1) CROWD: Loved Toughness - 3/5 MANAGER: Robert Gibson Speed - 4/5 HEIGHT: 5'11" Charisma - 3/5 WEIGHT: 215 lbs STANCE: Normal UNLOCK: Win the "Tag Team" tournament ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Shin Kick Ready Strike (X)+LEFT/RIGHT ==> Side Round House Ready Strike (X)+UP/DOWN ==> Super Kick Ready Move (Y) ==> Firemans Carry Ready Move (Y)+LEFT/RIGHT ==> Stinger Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Corkscrew Suplex Vertical Suplex (Y) ==> LOCKED Scoop Slam (X) ==> Fall Forward Scoop Scoop Slam (Y) ==> LOCKED Head Between Legs (X) ==> Fall Back Pile Driver Belly to Belly (X) ==> Spinning Belly to Belly ----------------------------------------------------------------------------- Behind Move (Y) ==> Abstretch Behind Move (Y)+LEFT/RIGHT ==> Bulldog Gutwrench (X) ==> Belly to Back Power Bomb Gutwrench (Y) ==> LOCKED Samoan Drop (X) ==> Fireman Toss Full Nelson (X) ==> Front Russian Sweep Full Nelson (Y) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Kamikaze Bent Over Front (Y)+LEFT/RIGHT ==> Double Arm DDT Bent Over Behind (Y) ==> Bulldog Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Diving Headbutt Ground Belly Side (Y) ==> Crossface Ground Belly Feet (Y) ==> Surfboard Ground Back Choke (X) ==> Claw Ground Back Mount (B) ==> Head Shot Combo Ground Back HLegs (X) ==> Texas Clover Leaf ----------------------------------------------------------------------------- Corner FI (Y) ==> Tonado DDT Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Neckbreaker Sit Turnbuckle (Y) ==> Bulldog Sit Corner (Y) ==> Drop Kick to Nuts Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Hurricanrana Turnbuckle Ready Opponent (X) ==> Jumping Lariat Turnbuckle Ready Opponent (Y) ==> Drop Kick Turnbuckle Ready Opponent (B) ==> LOCKED Turnbuckle Dizzy Ground (X) ==> Splash Turnbuckle Dizzy Ground (Y) ==> Leaping Elbow TB Outside Dizzy Standing (X) ==> Missile Drop Kick TB Outside Dizzy on Ground(X) ==> Splash ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Sunset Flip Tieup on Apron (Y) ==> Sunset Flip SB Standing (Y) ==> SB Drop Kick SB Ground (Y) ==> Flip Over Senton SB Floor Standing (Y) ==> Crossbody SB Floor Ground (Y) ==> Falling Back Elbow Standing Plancha (X) ==> Standing Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Tilt-A-Whirl Slam ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Wrap Around DDT Running Opp Ground (X/Y/B) ==> Running Stomp Running Opp Corner (X/Y/B) ==> Angled Splash Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Opp Outside (X) ==> Clear Plancha Running Opp Outside (Y) ==> LOCKED Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> R&R Express Combo Entrance (Y) ==> Double Howdy Entrance (B) ==> Slap Hands Left Entrance (A) ==> Pump 1 Hand ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= A member of the Rock & Roll Express, Ricky Morton relies a lot on high-risk moves, as you can see in his abilities. Charging should be done more than usually, although there shouldn't be more charges than aprons or turnbuckles. Combine him with Robert Gibson in a Tag Team fight and you will have one of the best matches ever. His combo ability is fairly good as well, and because of his mat skills you can grapple your opponent every now and then. FINISHER: Crossbody Your opponent should be dizzy near a turnbuckle, but still standing up right. Move Ricky Morton toward the turnbuckle and, while holding the Left Thumbstick in the direction of that turnbuckle, move the Right Thumbstick. (RThumb+LThumb in direction of turnbuckle) =-=-=-=-=-=-= Robert Gibson =-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Robert Gibson Strength - 3/5 Brawling (1) NICKNAME: None Recovery - 3/5 High Risk (3) HOMETOWN: Pensacola, FL Mat Skills - 3/5 Cheating (1) CROWD: Loved Toughness - 2/5 MANAGER: Ricky Morton Speed - 4/5 HEIGHT: 6'0" Charisma - 3/5 WEIGHT: 230 lbs STANCE: Normal UNLOCK: Win the "Tag Team" tournament ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Punch to Head Ready Strike (X)+LEFT/RIGHT ==> Drop Kick Ready Strike (X)+UP/DOWN ==> Side Round House Ready Move (Y) ==> Hip Toss Ready Move (Y)+LEFT/RIGHT ==> Inverted Stinger Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Snap Suplex Vertical Suplex (Y) ==> LOCKED Scoop Slam (X) ==> Fall Forward Slam Head Between Legs (X) ==> Sit Out Power Bomb Belly to Belly (X) ==> Belly to Belly Suplex ----------------------------------------------------------------------------- Behind Move (Y) ==> Atomic Drop Behind Move (Y)+LEFT/RIGHT ==> LOCKED Gutwrench (X) ==> Victory Roll Pin Gutwrench (Y) ==> LOCKED Samoan Drop (X) ==> Samoan Drop Full Nelson (X) ==> Sleeper Submission Full Nelson (Y) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Impact DDT Bent Over Front (Y)+LEFT/RIGHT ==> Spinning DDT Bent Over Behind (Y) ==> Octopus Hold Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Crossface Ground Belly Feet (Y) ==> STF Submission Ground Back Choke (X) ==> Flip Over Neck Whip Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> American Figure Four Ground Back HLegs (X) ==> Ankle Stretch ----------------------------------------------------------------------------- Corner FI (Y) ==> Kick Combo Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Turn Post Slam Sit Turnbuckle (Y) ==> Bulldog Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Punch Combo ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Crossbody Turnbuckle Dizzy Standing (Y) ==> Hurricanrana Turnbuckle Ready Opponent (X) ==> Double Axe Handle Turnbuckle Ready Opponent (Y) ==> Jumping Lariat Turnbuckle Ready Opponent (B) ==> LOCKED Turnbuckle Dizzy Ground (X) ==> Splash Turnbuckle Dizzy Ground (Y) ==> Kamikaze Headbutt TB Outside Dizzy Standing (X) ==> Crossbody TB Outside Dizzy on Ground(X) ==> Splash ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Sunset Flip SB Standing (Y) ==> SB Drop Kick SB Ground (Y) ==> SB Leg Drop SB Floor Standing (Y) ==> SB Dropkick SB Floor Ground (Y) ==> Leaping Elbow Standing Plancha (X) ==> Standing Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Drop Kick ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Sunset Flip Running Opp Ground (X/Y/B) ==> Rolling Senton Running Opp Corner (X/Y/B) ==> Back Elbow Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Opp Outside (X) ==> Clear Plancha Running Opp Outside (Y) ==> LOCKED Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> R&R Express Combo Entrance (Y) ==> Double Howdy Entrance (B) ==> Pump 1 Hand Entrance (A) ==> Pump 2 Hands ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair ============================================================================= The second member of the Rock & Roll Express, Robert Gibson is only slightly different from Ricky Morton. While you would have to do a lot of running with Morton, you can do some brawling with Gibson if you wish. Nonetheless, the two have in common that a lot of aprons and spectacular moves are needed to return from a match victorious. FINISHER: Drop Kick I don't know for sure if this is true, but I think they want you to do this move when your opponent is dizzy, not ready. Anyway, make sure your opponent is dizzy but still standing (not bent). Get Robert Gibson to the turnbuckle and, while holding the Left Thumbstick in the direction of the turnbuckle, move the Right Thumbstick to execute the finisher. (RThumb+LThumb in direction of turnbuckle) =-=-=-=-=-=-=-=-=-=-=-= "Flyin'" Brian Pillman =-=-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Brian Pillman Strength - 2/5 Brawling (1) NICKNAME: "Flyin'" Recovery - 3/5 Technical (1) HOMETOWN: Cincinnati, OH Mat Skills - 3/5 High Risk (3) CROWD: Loved Toughness - 3/5 MANAGER: None Speed - 4/5 HEIGHT: 6'0" Charisma - 3/5 WEIGHT: 225 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Side Round House Ready Strike (X)+UP/DOWN ==> Super Kick Ready Move (Y) ==> Reverse Leg Sweep Ready Move (Y)+LEFT/RIGHT ==> Stinger Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Seated Front Suplex Vertical Suplex (Y) ==> LOCKED Scoop Slam (X) ==> Side Neck Buster Head Between Legs (X) ==> Cradle Pile Driver Belly to Belly (X) ==> Inverted Pile Driver ----------------------------------------------------------------------------- Behind Move (Y) ==> Layout Reverse DDT Behind Move (Y)+LEFT/RIGHT ==> LOCKED Gutwrench (X) ==> Victory Roll Pin Gutwrench (Y) ==> LOCKED Samoan Drop (X) ==> Fireman Toss Full Nelson (X) ==> Crossface Wing ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Facebuster Bent Over Front (Y)+LEFT/RIGHT ==> Spinning DDT Bent Over Behind (Y) ==> Bulldog Bent Over Behind (Y)+LEFT/RIGHT ==> Reverse Fireman Carry ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Drop Kick to Head Ground Belly Side (Y) ==> La Magistral Pin Ground Belly Feet (Y) ==> STF Submission Ground Back Choke (X) ==> Drop Kick to Head Ground Back Mount (B) ==> American Figure Four Ground Back HLegs (X) ==> Single Leg Crab Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Tornado Crusher Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Rake Eyes Sit Turnbuckle (Y) ==> Hurricanrana Sit Corner (Y) ==> Drop Kick to Nuts Tree of Woe (Y) ==> Stand on Nuts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Hurricanrana Turnbuckle Dizzy Standing (Y) ==> Slash Turnbuckle Ready Opponent (X) ==> Missile Drop Kick Turnbuckle Ready Opponent (Y) ==> Spinning Wheel Kick Turnbuckle Ready Opponent (B) ==> LOCKED Turnbuckle Dizzy Ground (X) ==> Reverse Splash Turnbuckle Dizzy Ground (Y) ==> Shooting Star Press TB Outside Dizzy Standing (X) ==> Crossbody TB Outside Dizzy on Ground(X) ==> Leaping Elbow ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Sunset Flip Tieup on Apron (Y) ==> Sunset Flip SB Standing (Y) ==> SB Drop Kick SB Ground (Y) ==> Flip Over Senton SB Floor Standing (Y) ==> SB Clothesline SB Floor Ground (Y) ==> Asai Moonsault Standing Plancha (X) ==> Top Rope Plancha Standing Plancha (Y) ==> LOCKED ----------------------------------------------------------------------------- Opponent Running (X) ==> Time Bomb ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Sunset Flip Running Opp Ground (X/Y/B) ==> Running Senton Running Opp Corner (X/Y/B) ==> Monkey Flip Running Opp Corn Sit (X/Y/B) ==> Bronco Buster Running Opp Outside (X) ==> Clear Plancha Running Opp Outside (Y) ==> LOCKED Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Two Fists Up Entrance (Y) ==> Arms Out Entrance (B) ==> Slap Hands Left Entrance (A) ==> Slap Hands Right ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= Well, he ain't called "Flyin'" for nothing. That's right, we have another high flyer on our hands here, as well as the champion of the "Southeast" region. If you ever wanted an agile wrestler, this is your man. He doesn't possess too much strength but there is one thing he does have: speed. And that's just what he needs to get all those aprons and turnbuckles out in time, for some extreme damage. FINISHER: Air Pillman The only apron finisher in the game. To get it, make sure you can hit your opponent with an apron INTO the ring. Make him dizzy first to get a guaranteed hit. Move to the edge of the ring (outside of the ropes) and move the Right Thumbstick when you can hit your opponent. (Apron into ring RThumb) =-=-=-=-=-=-=-=-=-=-=-=-= "Superstar" Billy Graham =-=-=-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Billy Graham Strength - 5/5 Brawling (2) NICKNAME: "Superstar" Recovery - 3/5 Grappling (3) HOMETOWN: Paradise Valley, AZ Mat Skills - 2/5 CROWD: Hated Toughness - 4/5 MANAGER: None Speed - 1/5 HEIGHT: 6'4" Charisma - 3/5 WEIGHT: 275 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Big Left Punch Ready Strike (X)+UP/DOWN ==> Tornado Punch Ready Move (Y) ==> Gorilla Press Slam Ready Move (Y)+LEFT/RIGHT ==> One Hand Choke Slam Ready Move (Y)+UP/DOWN ==> One Arm Slam ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Fisherman Buster Vertical Suplex (Y) ==> Fisherman Suplex Vertical Suplex (B) ==> Hanging Vertical Suplex Vertical Suplex (A) ==> LOCKED Scoop Slam (X) ==> Power Driver Scoop Slam (Y) ==> Fall Away Slam Scoop Slam (B) ==> Twirl Forward Slam Scoop Slam (A) ==> LOCKED Head Between Legs (X) ==> Hooked Facebuster Head Between Legs (Y) ==> Cradle Pile Driver Head Between Legs (B) ==> Underhook Piledriver Head Between Legs (A) ==> LOCKED Belly to Belly (X) ==> Fly Swatter Belly to Belly (Y) ==> Over Head Belly to Belly Belly to Belly (B) ==> Inverted Pile Driver Belly to Belly (A) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> DDT Slam Behind Move (Y)+LEFT/RIGHT ==> Reverse Suplex Gutwrench (X) ==> Belly to Back Slam Gutwrench (Y) ==> Reverse Power Bomb Plex Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Chest Breaker Samoan Drop (Y) ==> Mummy Driver Samoan Drop (B) ==> LOCKED Full Nelson (X) ==> Full Nelson Slam Full Nelson (Y) ==> Doujimi Submission Full Nelson (B) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Gutwrench Power Bomb Bent Over Front (Y)+LEFT/RIGHT ==> Forward Face Buster Bent Over Behind (Y) ==> Rack ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Straight Jacket Ground Belly Side (Y) ==> Crossface Ground Belly Feet (Y) ==> Ankle Lock Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> Surfboard Stretch Ground Back Mount (B) ==> Choke Punch Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Kick to Groin Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Choke With Boot Corner FI (Y)+LEFT/RIGHT ==> Climb TB and Pummel Corner Facing Out (Y) ==> Splash Mountain Power Bomb Sit Turnbuckle (Y) ==> Belly to Belly Superplex Sit Corner (Y) ==> Stand on Chest Tree of Woe (Y) ==> Punch Combo ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Choke Slam Tieup on Apron (Y) ==> Choke Slam ----------------------------------------------------------------------------- Opponent Running (X) ==> Hooked Clothesline Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Spear Running Opp Ground (X/Y/B) ==> Running Elbow Drop Running Opp Corner (X/Y/B) ==> Angled Splash Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Stop And Taunt Fans Entrance (Y) ==> Flex Up Entrance (B) ==> Flex One Up Entrance (A) ==> Threaten Crowd ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= It's time for some good old-fashioned grappling with the Superstar. His huge strength and toughness, together with his brawling ability, are proof that trading hits with your opponent is a nice tactic with this one. Just don't let the match get boring. His real power lies in his grappling abilities and combos within them. Even with those low mat skills, you should be able to perform quite a few in each match. FINISHER: Bear Hug To do this finisher submission, you need the Belly to Belly ISP. Get it by first grappling your opponent by pressing B while near him. Next, press A to get into the ISP, and finally move the Right Thumbstick to execute the Bear Hug. (Near opponent B; A; RThumb) =-=-=-=-=-=-=-=-=-=-=-=-= "Hot Stuff" Eddie Gilbert =-=-=-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Eddie Gilbert Strength - 2/5 Brawling (2) NICKNAME: "Hot Stuff" Recovery - 3/5 Grd Fighting (1) HOMETOWN: Lexington, TN Mat Skills - 3/5 Corner (1) CROWD: Hated Toughness - 4/5 Cheating (1) MANAGER: None Speed - 3/5 HEIGHT: 5'10" Charisma - 3/5 WEIGHT: 220 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike Ready Strike (X)+UP/DOWN ==> Super Kick Ready Move (Y) ==> Headbutt Ready Move (Y)+LEFT/RIGHT ==> Small Package Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Snap Suplex Vertical Suplex (Y) ==> Fisherman Buster Scoop Slam (X) ==> Scoop Slam Scoop Slam (Y) ==> Shoulder Breaker Head Between Legs (X) ==> Sit Out Pile Driver Head Between Legs (Y) ==> LOCKED Belly to Belly (X) ==> Belly to Belly Suplex Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Low Blow Behind Move (Y)+LEFT/RIGHT ==> Abstretch Gutwrench (X) ==> High Angle Back Drop Gutwrench (Y) ==> LOCKED Samoan Drop (X) ==> Samoan Drop Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Head Arm Choke Full Nelson (Y) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Impact DDT Bent Over Front (Y)+LEFT/RIGHT ==> Rocker Dropper Bent Over Behind (Y) ==> Stretch Plum Bent Over Behind (Y)+LEFT/RIGHT ==> Bulldog ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Diving Headbutt Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Ankle Lock Ground Back Choke (X) ==> Flip Over Neck Whip Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> Choke Punch Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Big Double Chop Corner FI (Y)+LEFT/RIGHT ==> Lean In Choke Corner Facing Out (Y) ==> Choke Sit Turnbuckle (Y) ==> Bulldog Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Stand on Nuts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> DDT Turnbuckle Ready Opponent (X) ==> Shoulder Block Turnbuckle Dizzy Ground (X) ==> Reverse Splash TB Outside Dizzy Standing (X) ==> Double Axe Handle TB Outside Dizzy on Ground(X) ==> Leg Drop ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way SB Standing (Y) ==> SB Drop Kick SB Ground (Y) ==> SB Splash SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Fujiwara Arm Bar Opponent Running (Y) ==> Spine Buster ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Wrap Around DDT Running Opp Ground (X/Y/B) ==> Front Elbow Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Opp Outside (X) ==> Clear Plancha Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Threaten Crowd Entrance (Y) ==> Arms Out Entrance (B) ==> Flex Up Entrance (A) ==> Stop And Taunt Fans ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Duck Cane Swing ============================================================================= Yet another all-rounded wrestler, Hot Stuff is a character with which you can do everything you want. His above average brawling ability is good, but his low strength might make this a bit unattractive. I don't think you'll use the corner attacks a lot, but ground fighting is pretty good, even though he has only a few ground attacks. He also has some good combo abilities, but only in his tie-up moves. FINISHER: Figure Four For this finisher, you need the Hold Legs ISP. To get this, make sure you opponent is on the ground, on his back. Stand at his feet and press the Y button to get the ISP. Then move the Right Thumbstick to execute the Figure Four Leg Lock. (Ground Back Y at feet; RThumb) =-=-=-=-=-= Rick Martel =-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Rick Martel Strength - 3/5 Brawling (1) NICKNAME: None Recovery - 3/5 Technical (1) HOMETOWN: Montreal, Canada Mat Skills - 3/5 High Risk (1) CROWD: Loved Toughness - 3/5 Grappling (2) MANAGER: None Speed - 3/5 HEIGHT: 5'11" Charisma - 3/5 WEIGHT: 235 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Punch to Head Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut Ready Strike (X)+UP/DOWN ==> Big Left Punch Ready Move (Y) ==> Hip Toss Ready Move (Y)+LEFT/RIGHT ==> Inverted Stinger Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Snap Suplex Vertical Suplex (Y) ==> Seated Front Suplex Scoop Slam (X) ==> Shoulder Breaker Head Between Legs (X) ==> Sit Out Pile Driver Head Between Legs (Y) ==> Sit Out Power Bomb Belly to Belly (X) ==> Northern Lights ----------------------------------------------------------------------------- Behind Move (Y) ==> Abstretch Behind Move (Y)+LEFT/RIGHT ==> Cobra Slam Gutwrench (X) ==> German Suplex Gutwrench (Y) ==> Belly to Back Suplex Samoan Drop (X) ==> Samoan Powerbomb Samoan Drop (Y) ==> Falling Reverse DDT Full Nelson (X) ==> Sleeper Submission Full Nelson (Y) ==> Reverse Facebuster ----------------------------------------------------------------------------- Bent Over Front (Y) ==> DDT Bent Over Front (Y)+LEFT/RIGHT ==> Kamikaze Bent Over Behind (Y) ==> Bulldog ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Straight Jacket Ground Belly Side (Y) ==> Crossface Ground Belly Feet (Y) ==> Surfboard Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> Straight Jacket Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> Kick to Groin Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Lean In Choke Corner FI (Y)+LEFT/RIGHT ==> Diamond Dust Corner Facing Out (Y) ==> Choke Sit Turnbuckle (Y) ==> Press Slam Sit Corner (Y) ==> Stand on Chest Tree of Woe (Y) ==> Elbow to Nuts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Missile Drop Kick Turnbuckle Ready Opponent (X) ==> Double Axe Handle Turnbuckle Ready Opponent (Y) ==> LOCKED Turnbuckle Dizzy Ground (X) ==> Reverse Splash TB Outside Dizzy Standing (X) ==> LOCKED TB Outside Dizzy on Ground(X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Sunset Flip Tieup on Apron (Y) ==> Sunset Flip SB Standing (Y) ==> LOCKED SB Ground (Y) ==> LOCKED SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Senton ----------------------------------------------------------------------------- Opponent Running (X) ==> Drop Kick Opponent Running (Y) ==> Tilt-A-Whirl Slam ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Flying Forearm Running Opp Ground (X/Y/B) ==> Running Senton Running Opp Corner (X/Y/B) ==> Back Elbow Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Opp Outside (X) ==> Senton Plancha Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Martel Model Pose Entrance (Y) ==> Arm Flex Wave Entrance (B) ==> Slap Hands Left Entrance (A) ==> Arms Out ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= One of the most all-rounded wrestlers in the game. Koko is still the better one for beginners, though, because of his spread abilities. Martel has a more advanced grappling ability. Use this a lot together with his combo abilities for tie-ups. He has some aprons on his disposal, as well as turnbuckles, so just use those once in a while to keep your matches exciting. FINISHER: Boston Crab For this finisher, you need the Hold Legs ISP. To get this, make sure you opponent is on the ground, on his back. Stand at his feet and press the Y button to get the ISP. Then move the Right Thumbstick to execute the Boston Crab. (Ground Back Y at feet; RThumb) =-=-=-=-=-= Ivan Koloff =-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Ivan Koloff Strength - 4/5 Brawling (2) NICKNAME: None Recovery - 3/5 Grappling (2) HOMETOWN: Moscow, Russia Mat Skills - 3/5 Cheating (1) CROWD: Hated Toughness - 4/5 MANAGER: None Speed - 2/5 HEIGHT: 6'0" Charisma - 2/5 WEIGHT: 300 lbs STANCE: Normal UNLOCK: Win the VS tournament ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Double Fist Punch Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Neck Breaker Ready Move (Y)+LEFT/RIGHT ==> Sidewalk Slam Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Brainbuster Vertical Suplex (Y) ==> Fisherman Suplex Vertical Suplex (B) ==> Fisherman Buster Vertical Suplex (A) ==> LOCKED Scoop Slam (X) ==> Side Neck Buster Scoop Slam (Y) ==> Power Driver Scoop Slam (B) ==> LOCKED Head Between Legs (X) ==> Fall Back Pile Driver Head Between Legs (Y) ==> Sit Out Pile Driver Head Between Legs (B) ==> LOCKED Belly to Belly (X) ==> Push Suplex Belly to Belly (Y) ==> Bear Hug Slam Belly to Belly (B) ==> Fly Swatter Belly to Belly (A) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Side Slam Behind Move (Y)+LEFT/RIGHT ==> Reverse Suplex Gutwrench (X) ==> German Suplex Gutwrench (Y) ==> High Angle Back Drop Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Samoan Drop Samoan Drop (Y) ==> Twirling Samoan Full Nelson (X) ==> Sleeping Neck Break Full Nelson (Y) ==> Russian Leg Sweep ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Gutwrench Suplex Bent Over Front (Y)+LEFT/RIGHT ==> Kamikaze Bent Over Behind (Y) ==> Back Breaker Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Seated Chinlock Ground Belly Side (Y) ==> Bow and Arrow Ground Belly Feet (Y) ==> Surfboard Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> Rear Chin Lock Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> Choke Punch Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> Kick to Groin Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Punch Combo Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Neckbreaker Sit Turnbuckle (Y) ==> Superplex Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Punch Combo ----------------------------------------------------------------------------- Turnbuckle Ready Opponent (X) ==> Double Axe Handle ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Choke Slam Tieup on Apron (Y) ==> Choke Slam ----------------------------------------------------------------------------- Opponent Running (X) ==> Hooked Clothesline Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Clothesline Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Stop And Taunt Fans Entrance (Y) ==> Threaten Crowd Entrance (B) ==> Two Fists Up Entrance (A) ==> Point At Ring ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= Somehow, this guy always makes me think of Zangief from the Street Fighter series... Anyway, Ivan Koloff is definitely a brawling-based wrestler, having remarkable strength and toughness while lacking in the speed and charisma area. He also has an ability for brawling. The other good thing with him is grappling: he has some combos to use in those tie-ups. His mat skills aren't bad at all, so I suggest using a lot of them. FINISHER: Inverted Back Breaker This can be hard to get before time runs out. First, you need to get your opponent bent over, and dizzy. You can do this with Koloff's Double Fist Punch. Move near him and move the Right Thumbstick while in front of him to do the finisher. (Front bent over opponent RThumb) =-=-=-=-=-= Ivan Putski =-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Ivan Putski Strength - 5/5 Brawling (2) NICKNAME: None Recovery - 2/5 Grappling (3) HOMETOWN: Krakow, Poland Mat Skills - 3/5 CROWD: Loved Toughness - 4/5 MANAGER: None Speed - 2/5 HEIGHT: 5'10" Charisma - 2/5 WEIGHT: 245 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Gut Shot Ready Strike (X)+LEFT/RIGHT ==> Right Jab Ready Strike (X)+UP/DOWN ==> Big Left Punch Ready Move (Y) ==> Gorilla Press Slam Ready Move (Y)+LEFT/RIGHT ==> Divine Hammer Ready Move (Y)+UP/DOWN ==> Sidewalk Slam ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Powerslam Vertical Suplex (Y) ==> Hanging Vertical Suplex Vertical Suplex (B) ==> LOCKED Scoop Slam (X) ==> Twirl Forward Slam Scoop Slam (Y) ==> Shoulder Breaker Scoop Slam (B) ==> LOCKED Head Between Legs (X) ==> Elevated Power Bomb Head Between Legs (Y) ==> Cradle Pile Driver Head Between Legs (B) ==> Sit Out Power Bomb Head Between Legs (A) ==> LOCKED Belly to Belly (X) ==> Bear Hug Belly to Belly (Y) ==> Fly Swatter Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Side Slam Behind Move (Y)+LEFT/RIGHT ==> LOCKED Gutwrench (X) ==> Release German Gutwrench (Y) ==> Electric Chair Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Mummy Driver Samoan Drop (Y) ==> Chest Breaker Samoan Drop (B) ==> LOCKED Full Nelson (X) ==> Full Nelson Slam Full Nelson (Y) ==> Full Nelson Sit Out Full Nelson (B) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Forward Face Buster Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex Bent Over Behind (Y) ==> Back Breaker Bent Over Behind (Y)+LEFT/RIGHT ==> Rack ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Rear Chin Lock Ground Back Choke (Y) ==> Spinal Tap Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> Choke Punch Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> Boston Crab Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Climb TB and Pummel Corner FI (Y)+LEFT/RIGHT ==> Running Power Slam Corner Facing Out (Y) ==> Splash Mountain Power Bomb Sit Turnbuckle (Y) ==> Press Slam Sit Corner (Y) ==> Corner Power Bomb Tree of Woe (Y) ==> Punch Combo ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Choke Slam Tieup on Apron (Y) ==> Choke Slam ----------------------------------------------------------------------------- Opponent Running (X) ==> Power Slam Opponent Running (Y) ==> Spine Buster ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Shoulder Tackle Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Flex Up Entrance (Y) ==> Flex One Up Entrance (B) ==> Slap Hands Left Entrance (A) ==> Slap Hands Right ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Duck Cane Swing ============================================================================= Another brawling-oriented character, Ivan Putski has a huge strength and pretty good toughness. His best ability is grappling your opponent, which you should do very often. However, I think Putski doesn't possess enough combos to make his grappling ability of better use. I don't like to play him, but don't let this comment refrain you from trying. FINISHER: Polish Hammer To do Ivan Putski's finisher, you have to be running towards an opponent who is standing, then move the Right Thumbstick when you are near enough. (BLACK button + LThumb in direction of opponent; RThumb) =-=-=-=-=-=-=-=-=-= "Cowboy" Bob Orton =-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Bob Orton Strength - 3/5 Brawling (1) NICKNAME: "Cowboy" Recovery - 4/5 Technical (1) HOMETOWN: Kansas City, MO Mat Skills - 3/5 Grd Fighting (1) CROWD: Loved Toughness - 4/5 Grappling (1) MANAGER: Mr. Fuji Speed - 2/5 Cheating (1) HEIGHT: 6'3" Charisma - 2/5 WEIGHT: 270 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Calf Kick Ready Strike (X)+LEFT/RIGHT ==> Chop Ready Strike (X)+UP/DOWN ==> Big Left Punch Ready Move (Y) ==> Enziguri Ready Move (Y)+LEFT/RIGHT ==> Small Package Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Front Suplex Vertical Suplex (Y) ==> Seated Front Suplex Scoop Slam (X) ==> Scoop Slam Scoop Slam (Y) ==> Shoulder Breaker Head Between Legs (X) ==> Sit Out Pile Driver Head Between Legs (Y) ==> Fall Forward Power Bomb Head Between Legs (B) ==> LOCKED Belly to Belly (X) ==> Northern Lights Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Abstretch Behind Move (Y)+LEFT/RIGHT ==> Reverse DDT Gutwrench (X) ==> High Angle Back Drop Gutwrench (Y) ==> German Suplex Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Fireman Toss Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Sleeping Neck Break Full Nelson (Y) ==> Front Russian Sweep Full Nelson (B) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Swingding Sitout Bent Over Front (Y)+LEFT/RIGHT ==> Impact DDT Bent Over Behind (Y) ==> Bulldog Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Straight Jacket Ground Belly Side (Y) ==> La Magistral Pin Ground Belly Feet (Y) ==> STF Submission Ground Back Choke (X) ==> Scissored Arm Bar Ground Back Choke (Y) ==> Flip Over Neck Whip Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> Fuji Arm Bar Ground Back HLegs (X) ==> Figure Four Ground Back HLegs (Y) ==> Fist to Groin Ground Back HLegs (B) ==> Texas Clover Leaf ----------------------------------------------------------------------------- Corner FI (Y) ==> Big Double Chop Corner FI (Y)+LEFT/RIGHT ==> Lean In Choke Corner Facing Out (Y) ==> Turn Post Slam Sit Turnbuckle (Y) ==> Bulldog Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> STand on Nuts ----------------------------------------------------------------------------- Turnbuckle Ready Opponent (X) ==> Shoulder Block Turnbuckle Ready Opponent (Y) ==> LOCKED Turnbuckle Dizzy Ground (X) ==> Leaping Elbow TB Outside Dizzy on Ground(X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way Standing Plancha (X) ==> LOCKED ----------------------------------------------------------------------------- Opponent Running (X) ==> Drop Toe Hold Opponent Running (Y) ==> Fujiwara Arm Bar ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Flying Back Elbow Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Back Elbow Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Stop And Taunt Fans Entrance (Y) ==> Arm Flex Wave Entrance (B) ==> Walk One Fist Up Entrance (A) ==> Threaten Crowd ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Duck Cane Swing ============================================================================= * I'm a poor, lonesome cowboy, and a long way from home*... Oops, wrong guy. As this is a cowboy, you might have thought he possesses a lot of aprons and flyer moves. Wrong. He mainly focuses on his combo moves for tie-ups to get real damage in. His abilities are just as spread as Koko B. Ware's. As you can see, you'll have to mix moves up: brawling and using submissions and combos are your ticket to victory. FINISHER: Superplex A finisher where you need your opponent to sit on the turnbuckle. So, throw him into a corner with the white button so he hangs there. Then move near him and press B to set him on the turnbuckle. Finally, move the Right Thumbstick to do the Superplex. (Opponent hangs in corner B; RThumb) =-=-=-=-= The Sheik =-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: The Sheik Strength - 3/5 Brawling (1) NICKNAME: None Recovery - 3/5 Grd Fighting (1) HOMETOWN: The Syrian Desert Mat Skills - 2/5 Hardcore (1) CROWD: Hated Toughness - 5/5 Cheating (2) MANAGER: Sabu Speed - 2/5 HEIGHT: 6'0" Charisma - 3/5 WEIGHT: 250 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Gut Shot Ready Strike (X)+LEFT/RIGHT ==> Chop Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Sidewalk Slam Ready Move (Y)+LEFT/RIGHT ==> Hip Toss Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Vertical Suplex Vertical Suplex (Y) ==> Hanging Powerslam Scoop Slam (X) ==> Fall Forward Scoop Scoop Slam (Y) ==> Fall Forward Slam Head Between Legs (X) ==> Fall Back Pile Driver Head Between Legs (Y) ==> LOCKED Belly to Belly (X) ==> Inverted Pile Driver Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Atomic Drop Behind Move (Y)+LEFT/RIGHT ==> Low Blow Gutwrench (X) ==> 360 Belly to Back Gutwrench (Y) ==> LOCKED Samoan Drop (X) ==> Leaping Ace Crusher Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Sleeper Submission Full Nelson (Y) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Gutwrench Suplex Bent Over Front (Y)+LEFT/RIGHT ==> Impact DDT Bent Over Behind (Y) ==> Cobra Twist Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Bow and Arrow Ground Belly Feet (Y) ==> Ankle Lock Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> Choke Punch Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Choke With Boot Corner FI (Y)+LEFT/RIGHT ==> Big Double Chop Corner Facing Out (Y) ==> Rake Eyes Sit Turnbuckle (Y) ==> Belly to Belly Superplex Sit Corner (Y) ==> Stand on Chest Tree of Woe (Y) ==> Stand on Nuts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Crossbody Turnbuckle Ready Opponent (X) ==> Double Axe Handle Turnbuckle Dizzy Ground (X) ==> Reverse Splash TB Outside Dizzy Standing (X) ==> Double Axe Handle TB Outside Dizzy on Ground(X) ==> Splash ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way SB Standing (Y) ==> SB Shoulder Block SB Ground (Y) ==> Leg Drop SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Standing Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Flapjack Opponent Running (Y) ==> Back Body Drop ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Clothesline Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Opp Outside (X) ==> Running Plancha Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Point Up Entrance (Y) ==> Threaten Crowd Entrance (B) ==> Sop And Taunt Fans Entrance (A) ==> Point At Ring ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= This one is a lot like The Iron Sheik, both having the same finisher and both being hated by the crowd. Only, The Sheik is a bit more athletic than his Iron pal, being able to make use of aprons and turnbuckles. Brawling with The Sheik is a good idea: you don't have to be afraid of close combat with him because of the ridiculous high toughness he has. And make sure to cheat, this wrestler's specialty. FINISHER: Camel Clutch This one needs an opponent on the floor, on his belly. Stand by his head and move the Right Thumbstick to execute the Camel Clutch. (Ground Belly at head; RThumb) =-=-=-=-=-=-=-= Kerry Von Erich =-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Kerry Von Erich Strength - 4/5 Brawling (2) NICKNAME: None Recovery - 2/5 High Risk (1) HOMETOWN: Denton, TX Mat Skills - 2/5 Grappling (1) CROWD: Loved Toughness - 4/5 Charging (1) MANAGER: Fritz Von Erich Speed - 3/5 Kevin Von Erich Charisma - 3/5 Michael Von Erich David Von Erich HEIGHT: 6'2" WEIGHT: 245 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Drop Kick Ready Strike (X)+UP/DOWN ==> Tornado Punch Ready Move (Y) ==> Hip Toss Ready Move (Y)+LEFT/RIGHT ==> Enziguri Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Front Suplex Vertical Suplex (Y) ==> Snap Suplex Scoop Slam (X) ==> Scoop Slam Scoop Slam (Y) ==> Shoulder Breaker Head Between Legs (X) ==> Fall Back Pile Driver Head Between Legs (Y) ==> LOCKED Belly to Belly (X) ==> Over Head Belly to Belly Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Abstretch Behind Move (Y)+LEFT/RIGHT ==> Layout Reverse DDT Gutwrench (X) ==> Release German Gutwrench (Y) ==> LOCKED Samoan Drop (X) ==> Twirling Samoan Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Sleeper Submission Full Nelson (Y) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> DDT Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex Bent Over Behind (Y) ==> Stretch Plum Bent Over Behind (Y)+LEFT/RIGHT ==> Bulldog ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Seated Chinlock Ground Belly Side (Y) ==> Bow and Arrow Ground Belly Feet (Y) ==> Romero Chinlock Ground Back Choke (X) ==> Dragon Lock Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> American Figure Four Ground Back HLegs (X) ==> Elevated Crab Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> SB Crossbody Corner FI (Y)+LEFT/RIGHT ==> Tornado DDT Corner Facing Out (Y) ==> Splash Mountain Power Bomb Sit Turnbuckle (Y) ==> Press Slam Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Punch Combo ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Drop Kick Turnbuckle Ready Opponent (X) ==> Missile Drop Kick Turnbuckle Dizzy Ground (X) ==> Splash TB Outside Dizzy Standing (X) ==> Double Axe Handle TB Outside Dizzy on Ground(X) ==> Leaping Elbow ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver SB Standing (Y) ==> SB Drop Kick SB Ground (Y) ==> SB Leg Drop SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Moonsault ----------------------------------------------------------------------------- Opponent Running (X) ==> Fujiwara Arm Bar Opponent Running (Y) ==> Tilt-A-Whirl Slam ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Flying Forearm Running Opp Ground (X/Y/B) ==> Rolling Senton Running Opp Corner (X/Y/B) ==> Monkey Flip Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Opp Outside (X) ==> Clear Plancha Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Basic Wave Entrance (Y) ==> Arm Flex Wave Entrance (B) ==> Slap Hands Left Entrance (A) ==> Slap Hands Right ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= One of the many Von Erichs, Kerry Von Erich is more brawling-specialized than his brethren. Sure, he has a few tricks up his sleeve like a nice Moonsault apron and can do good damage when running, but his strength and toughness are really focused on brawl damage. He doesn't have too much combos, but seeing his mat skills this isn't that bad. FINISHER: The Claw This is a normal ready move, so just move towards your opponent and move the Right Thumbstick in front of him. (Near opponent RThumb) =-=-=-=-=-=-=-= Fritz Von Erich =-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Fritz Von Erich Strength - 4/5 Brawling (1) NICKNAME: None Recovery - 3/5 Technical (1) HOMETOWN: Denton, TX Mat Skills - 2/5 Grd Fighting (1) CROWD: Loved Toughness - 4/5 Pinning (1) MANAGER: Kerry Von Erich Speed - 3/5 Corner (1) Kevin Von Erich Charisma - 2/5 Michael Von Erich David Von Erich HEIGHT: 6'4" WEIGHT: 260 lbs STANCE: Normal UNLOCK: Complete Career Mode with Kerry Von Erich ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Double Fist Punch Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Falling Neckbreaker Ready Move (Y)+LEFT/RIGHT ==> One Hand Choke Slam Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Front Suplex Vertical Suplex (Y) ==> Hanging Vertical Suplex Vertical Suplex (B) ==> Rolling Suplex Vertical Suplex (A) ==> LOCKED Scoop Slam (X) ==> Power Driver Scoop Slam (Y) ==> Twirl Forward Slam Scoop Slam (B) ==> Seated Driver Scoop Slam (A) ==> LOCKED Head Between Legs (X) ==> Fall Back Pile Driver Head Between Legs (Y) ==> Fall Forward Power Bomb Head Between Legs (B) ==> Sit Out Facebuster Head Between Legs (A) ==> LOCKED Belly to Belly (X) ==> Bear Hug Slam Belly to Belly (Y) ==> Over Head Belly to Belly Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Side Slam Behind Move (Y)+LEFT/RIGHT ==> Reverse Suplex Gutwrench (X) ==> Fall Back Gutwrench (Y) ==> Rolling German Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Death Valley Driver Samoan Drop (Y) ==> Twirling Samoan Full Nelson (X) ==> Katahajime Full Nelson (Y) ==> Front Russian Sweep ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Gutwrench Suplex Bent Over Front (Y)+LEFT/RIGHT ==> Double Arm DDT Bent Over Behind (Y) ==> Rack Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Straight Jacket Ground Belly Side (Y) ==> Bow and Arrow Ground Belly Feet (Y) ==> Surfboard Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> Dragon Lock Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> Fuji Arm Bar Ground Back HLegs (X) ==> Kick to Groin Ground Back HLegs (Y) ==> Fist to Groin Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Lean In Choke Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Splash Mountain Power Bomb Sit Turnbuckle (Y) ==> Press Slam Sit Corner (Y) ==> Stand on Chest Tree of Woe (Y) ==> Elbow to Nuts ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver ----------------------------------------------------------------------------- Opponent Running (X) ==> Spine Buster Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Clothesline Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Flying Butt Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Basic Wave Entrance (Y) ==> Hand On Hips Entrance (B) ==> Walk One Fist Up Entrance (A) ==> Look At Fans ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Russian Leg Sweep ============================================================================= The second member of the big, happy family, Fritz Von Erich is a definite grappler. He has good combo ability on his moves, but little mat skills to actually execute them. Thereby, some of his abilities are useless most of the time, only helpful in certain situations which don't occur that much during a fight. FINISHER: The Claw This is a normal ready move, so just move towards your opponent and move the Right Thumbstick in front of him. (Near opponent RThumb) =-=-=-=-=-=-=-= Kevin Von Erich =-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Kevin Von Erich Strength - 3/5 Brawling (2) NICKNAME: None Recovery - 3/5 High Risk (1) HOMETOWN: Denton, TX Mat Skills - 3/5 Grappling (1) CROWD: Loved Toughness - 3/5 Charging (1) MANAGER: Kerry Von Erich Speed - 3/5 Fritz Von Erich Charisma - 3/5 Michael Von Erich David Von Erich HEIGHT: 6'2" WEIGHT: 245 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Drop Kick Ready Strike (X)+UP/DOWN ==> Roundhouse Kick Ready Move (Y) ==> Small Package Ready Move (Y)+LEFT/RIGHT ==> Ace Crusher Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Vertical Crusher Vertical Suplex (Y) ==> Snap Suplex Scoop Slam (X) ==> Twirl Forward Slam Scoop Slam (Y) ==> Shoulder Breaker Head Between Legs (X) ==> Hooked Facebuster Head Between Legs (Y) ==> LOCKED Belly to Belly (X) ==> Neck Drop Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Reverse Suplex Behind Move (Y)+LEFT/RIGHT ==> Cobra Slam Gutwrench (X) ==> Belly to Back Suplex Gutwrench (Y) ==> LOCKED Samoan Drop (X) ==> Leaping Ace Crusher Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Sleeper Submission Full Nelson (Y) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Double Arm DDT Bent Over Front (Y)+LEFT/RIGHT ==> Kamikaze Bent Over Behind (Y) ==> Octopus Hold Bent Over Behind (Y)+LEFT/RIGHT ==> Bulldog ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Seated Chinlock Ground Belly Side (Y) ==> Bow and Arrow Ground Belly Feet (Y) ==> Romero Chinlock Ground Back Choke (X) ==> Dragon Lock Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> American Figure Four Ground Back HLegs (X) ==> Ankle Stretch Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Climb TB and Pummel Corner FI (Y)+LEFT/RIGHT ==> Kick Combo Corner Facing Out (Y) ==> Neckbreaker Sit Turnbuckle (Y) ==> Hurricanrana Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Drop Kick Turnbuckle Ready Opponent (X) ==> Missile Drop Kick Turnbuckle Dizzy Ground (X) ==> Leaping Elbow TB Outside Dizzy Standing (X) ==> Double Axe Handle TB Outside Dizzy on Ground(X) ==> Leaping Elbow ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver SB Standing (Y) ==> SB Wheel Kick SB Ground (Y) ==> SB Senton SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Moonsault ----------------------------------------------------------------------------- Opponent Running (X) ==> Fujiwara Arm Bar Opponent Running (Y) ==> Time Bomb ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Wrap Around DDT Running Opp Ground (X/Y/B) ==> Rolling Senton Running Opp Corner (X/Y/B) ==> Monkey Flip Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Opp Outside (X) ==> Clear Plancha Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Double Howdy Entrance (Y) ==> Basic Wave Entrance (B) ==> Walk One Fist Up Entrance (A) ==> Slap Hands Right ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= And here we have no. 3! This Von Erich, named Kevin, is all-rounded. Therefore, there aren't any real strategies with this guy. Let's have a look at his abilities for some more tactics... Hmm, brawling's pretty good. Use this a lot, but make sure to mix it up with the rest of his good moves: aprons, charges, grapples, and turnbuckles. Combo ability is far too little, but you can still pull a few off, especially from the Scoop Slam ISP. FINISHER: The Claw This is a normal ready move, so just move towards your opponent and move the Right Thumbstick in front of him. (Near opponent RThumb) =-=-=-=-=-=-=-=-= Michael Von Erich =-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Michael Von Erich Strength - 3/5 Brawling (1) NICKNAME: None Recovery - 3/5 Technical (1) HOMETOWN: Denton, TX Mat Skills - 3/5 High Risk (1) CROWD: Loved Toughness - 3/5 Grappling (2) MANAGER: Kerry Von Erich Speed - 3/5 Fritz Von Erich Charisma - 3/5 Kevin Von Erich David Von Erich HEIGHT: 5'11" WEIGHT: 210 lbs STANCE: Normal UNLOCK: Complete Career Mode with Kevin Von Erich ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Side Round House Ready Strike (X)+UP/DOWN ==> Drop Kick Ready Move (Y) ==> Hip Toss Ready Move (Y)+LEFT/RIGHT ==> Firemans Carry Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Front Suplex Vertical Suplex (Y) ==> Vertical Suplex Scoop Slam (X) ==> Scoop Slam Scoop Slam (Y) ==> Fall Forward Scoop Head Between Legs (X) ==> Power Bomb Head Between Legs (Y) ==> LOCKED Belly to Belly (X) ==> Belly to Belly Suplex Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Back Slide Behind Move (Y)+LEFT/RIGHT ==> Layout Reverse DDT Gutwrench (X) ==> Victory Roll Pin Gutwrench (Y) ==> LOCKED Samoan Drop (X) ==> Face Drop Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Sleeper Submission Full Nelson (Y) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Swingding Sitout Bent Over Front (Y)+LEFT/RIGHT ==> Facebuster Bent Over Behind (Y) ==> Cobra Twist Bent Over Behind (Y)+LEFT/RIGHT ==> Bulldog ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Seated Chinlock Ground Belly Side (Y) ==> Bow and Arrow Ground Belly Feet (Y) ==> Romero Chinlock Ground Back Choke (X) ==> Flip Over Neck Whip Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> Reverse Figure Four Ground Back HLegs (X) ==> Ankle Stretch Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Tornado Crusher Corner FI (Y)+LEFT/RIGHT ==> Tornado DDT Corner Facing Out (Y) ==> Turn Post Slam Sit Turnbuckle (Y) ==> Bulldog Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Punch Combo ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Drop Kick Turnbuckle Ready Opponent (X) ==> Missile Drop Kick Turnbuckle Dizzy Ground (X) ==> Leaping Elbow TB Outside Dizzy Standing (X) ==> Double Axe Handle TB Outside Dizzy on Ground(X) ==> Leaping Elbow ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver SB Standing (Y) ==> SB Drop Kick SB Ground (Y) ==> SB Splash SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Moonsault ----------------------------------------------------------------------------- Opponent Running (X) ==> Fujiwara Arm Bar Opponent Running (Y) ==> Tilt-A-Whirl ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Flying Forearm Running Opp Ground (X/Y/B) ==> Rolling Senton Running Opp Corner (X/Y/B) ==> Monkey Flip Running Opp Corn Sit (X/Y/B) ==> Bronco Buster Running Opp Outside (X) ==> Clear Plancha Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Two Fists Up Entrance (Y) ==> Basic Wave Entrance (B) ==> Walk One Fist Up Entrance (A) ==> Slap Hands Left ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair ============================================================================= Yep, it's time for numero quatro... First of all, could it be that Michael and Kevin Von Erich are twins? They have exactly the same attributes, and are both all-rounded. Their only difference lies in their abilities (and moves). While Kevin should brawl more, Michael should look for grapples most of the time. He has a great combo ability you should make full use of. Four down, one to go! FINISHER: The Claw This is a normal ready move, so just move towards your opponent and move the Right Thumbstick in front of him. (Near opponent RThumb) =-=-=-=-=-=-=-= David Von Erich =-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: David Von Erich Strength - 3/5 Brawling (1) NICKNAME: None Recovery - 3/5 Grd Fighting (1) HOMETOWN: Denton, TX Mat Skills - 3/5 Pinning (1) CROWD: Loved Toughness - 3/5 Grappling (2) MANAGER: Kerry Von Erich Speed - 3/5 Fritz Von Erich Charisma - 3/5 Kevin Von Erich Michael Von Erich HEIGHT: 6'6" WEIGHT: 280 lbs STANCE: Normal UNLOCK: Complete Career Mode with Kevin Von Erich ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Shin Kick Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut Ready Strike (X)+UP/DOWN ==> Side Round House Ready Move (Y) ==> Firemans Carry Ready Move (Y)+LEFT/RIGHT ==> Sit Out Choke Slam Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Corkscrew Suplex Vertical Suplex (Y) ==> Rolling Suplex Scoop Slam (X) ==> Twirl Forward Slam Scoop Slam (Y) ==> Seated Driver Head Between Legs (X) ==> Sit Out Pile Driver Head Between Legs (Y) ==> LOCKED Belly to Belly (X) ==> Head Arm Suplex Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Cobra Slam Behind Move (Y)+LEFT/RIGHT ==> Atomic Drop Gutwrench (X) ==> 360 Belly to Back Gutwrench (Y) ==> LOCKED Samoan Drop (X) ==> Smoan Powerbomb Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Sleeper Submission Full Nelson (Y) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> DDT Bent Over Front (Y)+LEFT/RIGHT ==> Kamikaze Bent Over Behind (Y) ==> Pumphandle Slam Bent Over Behind (Y)+LEFT/RIGHT ==> Octopus Hold ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Diving Headbutt Ground Belly Side (Y) ==> Bow and Arrow Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Spinal Tap Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> Fuji Arm Bar Ground Back HLegs (X) ==> Boston Crab Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Climb TB and Pummel Corner FI (Y)+LEFT/RIGHT ==> Diamond Dust Corner Facing Out (Y) ==> Turn Post Slam Sit Turnbuckle (Y) ==> Belly to Belly Superplex Sit Corner (Y) ==> Corner Power Bomb Tree of Woe (Y) ==> Punch Combo ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Slice Turnbuckle Ready Opponent (X) ==> Drop Kick Turnbuckle Dizzy Ground (X) ==> Senton Bomb TB Outside Dizzy Standing (X) ==> Drop Kick TB Outside Dizzy on Ground(X) ==> Leaping Elbow ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Choke Slam Tieup on Apron (Y) ==> Choke Slam SB Standing (Y) ==> SB Lariat SB Ground (Y) ==> Flip Over Leg Drop SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Standing Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Flapjack Opponent Running (Y) ==> Tilt-A-Whirl ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Knee to Face Running Opp Ground (X/Y/B) ==> Fist Drop Running Opp Corner (X/Y/B) ==> Rolling Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Opp Outside (X) ==> Running Plancha Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Double Howdy Entrance (Y) ==> Two Fists Up Entrance (B) ==> Slap Hands Left Entrance (A) ==> Slap Hands Right ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= Finally! That's the last of 'em... What the... triplets!?! Another all-rounded wrestler, just like Kevin and Michael? Well, at least his abilities are a little different. David has to make use of the same strategy as Michael: get in there and grapple a lot for some damage. Use combos to their fulles potential. Other things you should use are normal ready strikes and ground attacks like Spinal Tap. And well, well. Look at his finisher: The Claw (what a surprise). FINISHER: The Claw This is a normal ready move, so just move towards your opponent and move the Right Thumbstick in front of him. (Near opponent RThumb) =-=-=-=-=-=-= Dory Funk Jr. =-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Dory Funk Jr. Strength - 3/5 Brawling (2) NICKNAME: None Recovery - 3/5 Technical (1) HOMETOWN: Amarillo, TX Mat Skills - 3/5 High Risk (1) CROWD: Loved Toughness - 3/5 Hardcore (1) MANAGER: Terry Funk Speed - 3/5 HEIGHT: 6'2" Charisma - 3/5 WEIGHT: 240 lbs STANCE: Normal UNLOCK: Complete Career Mode with Terry Funk ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Punch to Head Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut Ready Strike (X)+UP/DOWN ==> Super Kick Ready Move (Y) ==> Enziguri Ready Move (Y)+LEFT/RIGHT ==> Falling Neckbreaker Ready Move (Y)+UP/DOWN ==> Hip Toss ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Snap Suplex Vertical Suplex (Y) ==> Front Suplex Scoop Slam (X) ==> Scoop Slam Scoop Slam (Y) ==> Fall Forward Scoop Head Between Legs (X) ==> Power Bomb Head Between Legs (Y) ==> Fall Back Pile Driver Belly to Belly (X) ==> Belly to Belly Suplex Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Reverse DDT Behind Move (Y)+LEFT/RIGHT ==> School Boy Pin Gutwrench (X) ==> Victory Roll Pin Gutwrench (Y) ==> Release German Samoan Drop (X) ==> Samoan Drop Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Reverse Facebuster Full Nelson (Y) ==> Russian Leg Sweep ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Impact DDT Bent Over Front (Y)+LEFT/RIGHT ==> Spinning Neck Break Bent Over Behind (Y) ==> Cobra Twist Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Drop Kick to Face Ground Belly Side (Y) ==> Crossface Ground Belly Feet (Y) ==> STF Submission Ground Back Choke (X) ==> Flip Over Neck Whip Ground Back Choke (Y) ==> Straight Jacket Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> American Figure Four Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Figure Four Ground Back HLegs (Y) ==> Single Leg Crab Ground Back HLegs (B) ==> Texas Clover Leaf ----------------------------------------------------------------------------- Corner FI (Y) ==> Climb TB and Pummel Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Choke Sit Turnbuckle (Y) ==> Bulldog Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Crossbody Turnbuckle Ready Opponent (X) ==> Drop Kick Turnbuckle Dizzy Ground (X) ==> Moonsault Turnbuckle Dizzy Ground (Y) ==> LOCKED TB Outside Dizzy Standing (X) ==> Double Axe Handle TB Outside Dizzy on Ground(X) ==> Splash ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED ----------------------------------------------------------------------------- Opponent Running (X) ==> Drop Toe Hold Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Flying Forearm Running Opp Ground (X/Y/B) ==> Front Elbow Drop Running Opp Corner (X/Y/B) ==> Flying Butt Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Two Fists Up Entrance (Y) ==> Hand On Hips Entrance (B) ==> Slap Hands Left Entrance (A) ==> Slap Hands Right ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= Terry Funk's brother, Dory Funk Jr. is one of the wrestlers you'll have to unlock. He uses more brawling techniques than his brother, but is less good at risky moves. He does have a lot of submissions, which you should use very often, as well as weapon attacks. All of these make Dory Funk Jr. a fun-to-play all-rounded wrestler. FINISHER: Spinning Toe Hold Your opponent has to be down on his back. Press Y at his feets to get into the Hold Legs ISP, and then move the Right Thumbstick to do the Spinning Toe Hold. (Ground Back Y at feet; RThumb) =-=-=-=-=-= Rob Van Dam =-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Rob Van Dam Strength - 2/5 Technical (1) NICKNAME: None Recovery - 3/5 High Risk (3) HOMETOWN: Battle Creek, MI Mat Skills - 2/5 Hardcore (1) CROWD: Loved Toughness - 4/5 MANAGER: None Speed - 4/5 HEIGHT: 6'0" Charisma - 3/5 WEIGHT: 235 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Calf Kick Ready Strike (X)+LEFT/RIGHT ==> Side Round House Ready Strike (X)+UP/DOWN ==> Super Kick Ready Move (Y) ==> Double Roundhouse Ready Move (Y)+LEFT/RIGHT ==> LOCKED Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Fisherman Buster Vertical Suplex (Y) ==> Rolling Suplex Scoop Slam (X) ==> Power Driver Scoop Slam (Y) ==> Fall Away Slam Head Between Legs (X) ==> Underhook Piledriver Head Between Legs (Y) ==> Cradle Pile Driver Belly to Belly (X) ==> Northern Lights Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Cobra Slam Behind Move (Y)+LEFT/RIGHT ==> Low Blow Gutwrench (X) ==> Rolling German Gutwrench (Y) ==> Victory Roll Pin Samoan Drop (X) ==> Elevated Ace Crusher Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Dragon Suplex ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Spinning DDT Bent Over Front (Y)+LEFT/RIGHT ==> DDT Bent Over Behind (Y) ==> Reverse Fireman Carry Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Drop Kick to Face Ground Belly Side (Y) ==> La Magistral Pin Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Drop Kick to Head Ground Back Mount (B) ==> Fuji Arm Bar Ground Back HLegs (X) ==> Boston Crab ----------------------------------------------------------------------------- Corner FI (Y) ==> Kick Combo Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Neckbreaker Sit Turnbuckle (Y) ==> Hurricanrana Sit Corner (Y) ==> Drop Kick to Nuts Tree of Woe (Y) ==> Stand on Nuts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Corkscrew Lariat Turnbuckle Ready Opponent (X) ==> Missile Drop Kick Turnbuckle Ready Opponent (Y) ==> Spinning Wheel Kick Turnbuckle Dizzy Ground (X) ==> Split Leg Moonsault Turnbuckle Dizzy Ground (Y) ==> LOCKED TB Outside Dizzy Standing (X) ==> Jump Hurricanrana TB Outside Dizzy on Ground(X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Sunset Flip Tieup on Apron (Y) ==> Sunset Flip SB Standing (Y) ==> SB Wheel Kick SB Ground (Y) ==> Flip Over Senton SB Floor Standing (Y) ==> SB Dropkick SB Floor Ground (Y) ==> Asai Moonsault Standing Plancha (X) ==> Top Rope Moonsault ----------------------------------------------------------------------------- Opponent Running (X) ==> Drop Kick Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> High Leg Clothesline Running Opp Ground (X/Y/B) ==> Rolling Thunder Running Opp Corner (X/Y/B) ==> Rolling Splash Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Opp Outside (X) ==> Clear Plancha Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> RVD Entrance (Y) ==> RVD Single Entrance (B) ==> Arms Out Entrance (A) ==> Slap Hands Left ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Van Daminator ============================================================================= I think Mr. Monday Night here has one of the nicest looking move lists of all wrestlers. It possesses most of the most appealing moves, but it actually doesn't have a lot of combo ability. It still remains very much fun to play with RVD because of his good looking appeals and moves like the 5 Star Frog Splash and Van Daminator. As you can see in his abilities he needs a lot of aprons and turnbuckles. Happy harcore times! FINISHER: 5 Star Frog Splash Your opponent should be on the ground and dizzy, inside the ring, and near a turnbuckle. Move Rob Van Dam near the Turnbuckle and while holding the Left Thumbstick in the direction of the turnbuckle, move the Right Thumbstick to execute a 5 Star Frog Splash. (RThumb+LThumb in direction of turnbuckle) =-=-= Sabu =-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Sabu Strength - 2/5 High Risk (3) NICKNAME: None Recovery - 4/5 Hardcore (2) HOMETOWN: Bombay, India Mat Skills - 2/5 CROWD: Hated Toughness - 5/5 MANAGER: The Sheik Speed - 3/5 HEIGHT: 6'0" Charisma - 2/5 WEIGHT: 220 lbs STANCE: Normal UNLOCK: Complete Career Mode with The Sheik ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Shin Kick Ready Strike (X)+LEFT/RIGHT ==> Drop Kick Ready Strike (X)+UP/DOWN ==> Jumping Spin Kick Ready Move (Y) ==> Reverse Leg Sweep Ready Move (Y)+LEFT/RIGHT ==> Enziguri Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Snap Suplex Vertical Suplex (Y) ==> Fisherman Suplex Scoop Slam (X) ==> Shoulder Breaker Scoop Slam (Y) ==> LOCKED Head Between Legs (X) ==> Underhook Pile Driver Belly to Belly (X) ==> Head Arm Suplex ----------------------------------------------------------------------------- Behind Move (Y) ==> Reverse DDT Behind Move (Y)+LEFT/RIGHT ==> Layout Reverse DDT Gutwrench (X) ==> Tiger Suplex Gutwrench (Y) ==> LOCKED Samoan Drop (X) ==> Face Drop Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Reverse Facebuster Full Nelson (Y) ==> Dragon Sleeper ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Spinning Neck Break Bent Over Front (Y)+LEFT/RIGHT ==> Kamikaze Bent Over Behind (Y) ==> Bulldog ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Seated Chinlock Ground Belly Side (Y) ==> La Magistral Pin Ground Belly Feet (Y) ==> Inverted STF Ground Back Choke (X) ==> Drop Kick to Head Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> American Figure Four Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Kick to Groin Ground Back HLegs (Y) ==> Elevated Crab Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> SB Crossbody Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Rake Eyes Sit Turnbuckle (Y) ==> Hurricanrana Sit Corner (Y) ==> Drop Kick to Nuts Tree of Woe (Y) ==> Punch Combo ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Flip Over DDT Turnbuckle Ready Opponent (X) ==> Missile Drop Kick Turnbuckle Ready Opponent (Y) ==> LOCKED Turnbuckle Dizzy Ground (X) ==> Moonsault TB Outside Dizzy Standing (X) ==> Crossbody TB Outside Dizzy on Ground(X) ==> Leg Drop ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Sunset Flip Tieup on Apron (Y) ==> Sunset Flip SB Standing (Y) ==> SB Drop Kick SB Ground (Y) ==> Flip Over Leg Drop SB Floor Standing (Y) ==> SB Dropkick SB Floor Ground (Y) ==> Corkscrew Standing Plancha (X) ==> Top Rope Senton ----------------------------------------------------------------------------- Opponent Running (X) ==> Tilt-A-Whirl Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Running Wheel Kick Running Opp Ground (X/Y/B) ==> Double Leg Drop Running Opp Corner (X/Y/B) ==> Monkey Flip Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Opp Outside (X) ==> Senton Plancha Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Sabu Point Entrance (Y) ==> Hand On Hips Entrance (B) ==> Look At Fans Entrance (A) ==> Point At Ring ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= Sabu should be handled in about the same way as RVD, although he is much more durable. I can even say he IS the most durable wrestler in the game, with very high recovery and toughness. Use a lot of aprons and turnbuckles with this guy to do massive damage to your opponent, even with your low strength. Of course, occasionally grabbing weapons is always a good idea when playing with hardcore wrestlers. Combo ability is average. FINISHER: Camel Clutch This one needs an opponent on the floor, on his belly. Stand by his head and move the Right Thumbstick to execute the Camel Clutch. (Ground Belly at head; RThumb) =-=-=-=-=-=-=-=-=-=-= "Captain" Lou Albano =-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Lou Albano Strength - 2/5 Brawling (2) NICKNAME: "Captain" Recovery - 5/5 Cheating (3) HOMETOWN: Carmel, NY Mat Skills - 2/5 CROWD: Hated Toughness - 2/5 MANAGER: None Speed - 2/5 HEIGHT: 5'9" Charisma - 5/5 WEIGHT: 230 lbs STANCE: Normal UNLOCK: Complete Career Mode with a HATED wrestler ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Double Fist Punch Ready Strike (X)+LEFT/RIGHT ==> Right Jab Ready Strike (X)+UP/DOWN ==> Big Left Punch Ready Move (Y) ==> Inverted Stinger Ready Move (Y)+LEFT/RIGHT ==> Sidewalk Slam Ready Move (Y)+UP/DOWN ==> Divine Hammer ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Powerslam Vertical Suplex (Y) ==> Front Suplex Vertical Suplex (B) ==> LOCKED Scoop Slam (X) ==> Seated Driver Scoop Slam (Y) ==> Fire Thunder Driver Scoop Slam (B) ==> LOCKED Head Between Legs (X) ==> Cradle Pile Driver Head Between Legs (Y) ==> Fall Forward Power Bomb Head Between Legs (B) ==> LOCKED Belly to Belly (X) ==> Bear Hug Slam Belly to Belly (Y) ==> Fly Swatter Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Low Blow Behind Move (Y)+LEFT/RIGHT ==> Cobra Slam Gutwrench (X) ==> Belly to Back Power Bomb Gutwrench (Y) ==> Rolling German Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Chest Breaker Samoan Drop (Y) ==> Falling Reverse DDT Samoan Drop (B) ==> LOCKED Full Nelson (X) ==> Doujimi Submission Full Nelson (Y) ==> Crossface Wing Full Nelson (B) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Rocker Dropper Bent Over Front (Y)+LEFT/RIGHT ==> Inverted Back Breaker Bent Over Behind (Y) ==> Rack Bent Over Behind (Y)+LEFT/RIGHT ==> Stretch Plum ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Surfboard Stretch Ground Back Choke (Y) ==> Blatant Choke Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Choke Punch Ground Back Mount (Y) ==> Two Elbows Ground Back HLegs (X) ==> Headbutt to Groin Ground Back HLegs (Y) ==> Kick to Groin Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Big Double Chop Corner FI (Y)+LEFT/RIGHT ==> Punch Combo Corner Facing Out (Y) ==> Rake Eyes Sit Turnbuckle (Y) ==> Superplex Sit Corner (Y) ==> The Insult Tree of Woe (Y) ==> Elbow to Nuts ----------------------------------------------------------------------------- Turnbuckle Ready Opponent (X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Choke Slam Tieup on Apron (Y) ==> Choke Slam ----------------------------------------------------------------------------- Opponent Running (X) ==> Flapjack Opponent Running (Y) ==> Impact Spinebuster ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Vertical Body Splash Running Opp Ground (X/Y/B) ==> Bionic Elbow Running Opp Corner (X/Y/B) ==> Avalanche Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Stop And Taunt Fans Entrance (Y) ==> Arm Flex Wave Entrance (B) ==> Flex Up Entrance (A) ==> Threaten Crowd ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair ============================================================================= Hmm, I don't like this wrestler. Not at all. Sure, he has some funny moves at his disposal like The Insult and Bionic Elbow, but that doesn't directly make him a good wrestler. With this guy, you'll have to get the crowd behind you. If you succeed, that will result in an enormous boost in other stats and will win you the match. If you fail, which is more likely because his other low stats make it hard to get the crowd cheering him on, it can get very hard. And don't forget to cheat a lot: that's what the Captain is for. FINISHER: Seated Front Suplex It's a brainbuster kind of move, so you will need to get into the Vertical Suplex ISP before doing this. Grapple your opponent normally with B, next press X, and finally move the Right Thumbstick to execute the Seated Front Suplex. (Near opponent B; X; RThumb) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Mouth of the South" Jimmy Hart =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Jimmy Hart Strength - 1/5 Grd Fighting (2) NICKNAME: "Mouth of the South" Recovery - 4/5 Cheating (3) HOMETOWN: Memphis, TN Mat Skills - 1/5 CROWD: Loved Toughness - 2/5 MANAGER: None Speed - 5/5 HEIGHT: 5'10" Charisma - 5/5 WEIGHT: 170 lbs STANCE: Normal UNLOCK: Complete Career Mode with a LOVED wrestler ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Shin Kick Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut Ready Strike (X)+UP/DOWN ==> Tornado Punch Ready Move (Y) ==> Neck Breaker Ready Move (Y)+LEFT/RIGHT ==> Falling Choke Slam Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Snap Suplex Vertical Suplex (Y) ==> Fisherman Buster Scoop Slam (X) ==> Fall Away Slam Scoop Slam (Y) ==> Twirl Forward Slam Head Between Legs (X) ==> Elevated Powerbomb Head Between Legs (Y) ==> LOCKED Belly to Belly (X) ==> Head Arm Suplex Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> DDT Slam Behind Move (Y)+LEFT/RIGHT ==> Reverse Suplex Gutwrench (X) ==> Tiger Suplex Gutwrench (Y) ==> LOCKED Samoan Drop (X) ==> Samoan Powerbomb Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Katahajime Plex Full Nelson (Y) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Inverted Back Breaker Bent Over Front (Y)+LEFT/RIGHT ==> Forward Face Buster Bent Over Behind (Y) ==> Reverse Fireman Carry Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Straight Jacket Ground Belly Side (Y) ==> Crossface Ground Belly Feet (Y) ==> Romero Chinlock Ground Back Choke (X) ==> Dragon Lock Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back HLegs (X) ==> Elevated Crab Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Tornado Crusher Corner FI (Y)+LEFT/RIGHT ==> Big Double Chop Corner Facing Out (Y) ==> Turn Post Slam Sit Turnbuckle (Y) ==> Hurricanrana Sit Corner (Y) ==> Drop Kick to Nuts Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Flip Over DDT Turnbuckle Ready Opponent (X) ==> Shoulder Block Turnbuckle Dizzy Ground (X) ==> Shooting Star Press TB Outside Dizzy Standing (X) ==> Missile Drop Kick TB Outside Dizzy on Ground(X) ==> Shooting Star Press ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver SB Standing (Y) ==> Flip Over Lariat SB Ground (Y) ==> Flip Over Senton SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Moonsault ----------------------------------------------------------------------------- Opponent Running (X) ==> Power Slam Opponent Running (Y) ==> Time Bomb ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Spear Running Opp Ground (X/Y/B) ==> Double Leg Drop Running Opp Corner (X/Y/B) ==> Rolling Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Opp Outside (X) ==> Clear Plancha Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Basic Wave Entrance (Y) ==> Talk Into Megaphone Entrance (B) ==> Pump 1 Hand Entrance (A) ==> Double Howdy ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= The same story as Lou Albano. Nice looking moves, but no wrestling ability! The difference with the Captain is that this guy has to rely on his speed to get some cheap hits in, and do some aprons and turnbuckles. I find it strange that he has a good ability for Ground Fighting, but there aren't a lot of those moves in his repertoire. Same strategy as the bad guy: get the crowd behind you and cheat your opponents to death... FINISHER: Hartliner This is a normal ready move, so just move towards your opponent and move the Right Thumbstick in front of him. It's the Reverse Leg Sweep. (Near opponent RThumb) =============================================================================== o---------------------o \ IX. Create A Legend \ o---------------------o This is a section wherein I will describe the basics of the CAL (Create A Legend) option. It's not very long, nor detailed, so if you're looking for a guide dedicated to only this feature of the game, I suggest moving on and find some others on the web. I'm sure there are a few around. =-=-=-=-=-=-=-=-=-= 1. What are CALs? =-=-=-=-=-=-=-=-=-= CALs are wrestlers you create yourself. You can change just about everything until it matches your personal taste. Ever tried to create a King Kong Bundy like figure with the ability to do a Superfly Leap on your poor opponent? With this option, you can. Your XBox hard drive can only save up to 15 CALs. After that, you'll have to buy a memory card... Darn commercial thinking people. Anyway, to go to the CAL screen, just select "Create" from the main menu. You will then get several options to choose from: Male => Start a new male wrestler Female => Start a new female wrestler Legend => Edit one of the game's original wrestlers Edit => Edit a previously saved wrestler Choose the one you like... =-=-=-=-=-=-=-=-=-=-=-=-= 2. Creating Your Legend =-=-=-=-=-=-=-=-=-=-=-=-= Once you've chosen one, a screen is viewed with a wrestler in the middle of it. You can rotate him by pressing LEFT or RIGHT on the D-Pad. In the left part of the screen, you see numerous options to edit your wrestler. These are them all: ----------- Appearance ----------- Change the appearance of your wrestler. Would you like him to be clad in gothic-like black leather, or you just want a sumo wrestler with nothing more than a band? Your choice. You can also edit the size of every body part. Body Type, Head, Upper Body, Lower Body, and Entrance Gear are all edited separately. To access other options for a certain body part, press the Left or the Right Trigger. You can now see options to place tattoos and logos or modify the bodypart's size and hair. Notice that you can move tattoos and logos around your wrestlers body with the Right Thumbstick. This goes very slow, however. Entrance Gear is optional. Those are the things your wrestler wears when he walks toward the ring. He won't wear things like glasses or warm-up suits while fighting. -------- Profile -------- Here you can choose your new wrestler's name(s), entrance music, manager and crowd reaction. In the names screen, you can select a front and a surname, a nickname, and the name that is viewed above your health bar while wrestling (short name). You can also make a hometown or choose one from the list by pressing X. This can also be done with most other names. Finally, select a good name for your finisher. The entrance music can be chosen from the game's playlist or one of your own. Choosing managers for your wrestler is optional, but helpful when you cheat a lot. The crowd reaction decides if your wrestler is LOVED or HATED, thus deciding which manager you get during career mode. --------- Move Set --------- In this screen, you can edit all of your wrestlers move. And heck, there are a lot of them. To see a full list of moves and their combo abilities, check the next section (X). First of all, you'll have to choose from a new list, to edit a list, or to copy a legend's list. Usually, you will choose a new list when first creating a new legend. Once you've chosen New, you get the opportunity to decide the fighting style of your wrestler. You can choose four different styles: -------------------------------------------------------------------------- High Flyer ==> Has little grappling moves, but is a master at turnbuckles and aprons. Needs a High Risk ability. Scientific ==> Has normal grappling moves, but is especially good at executing joint-breaking submissions. Definitely has to have a Technical ability. Grappler ==> Has very little to no flying attacks, but does massive damage through a lot of his grapples. Has to have a good Grappling ability, and maybe Brawling for close-combat. All-Around ==> Has everything normal. Not good at anything, but not bad either. Can have any ability you wish. -------------------------------------------------------------------------- After that, it's editing time. There are so many categories I won't list them all. I'll direct you to the "Move & Combo List" for that again. You can assign a finisher to your new wrestler by highlighting the desired move (it could be anything) and pressing the X button. ----------- Attributes ----------- Adjust the different attributes of your character in this part of the CAL screen. The next info was taken from the Legends of Wrestling Manual: -------------------------------------------------------------------------- STRENGTH => Increases the amount of damage you can do against opponents. RECOVERY => Decreases the amount of time you need for recovering from the opponent's blows. MAT SKILLS => Increases your combo and reversal efficiency. Makes the green area in the combo bar larger. TOUGHNESS => Decreases the amount of damage your opponents can inflict on you. SPEED => Increases the actual speed of your moves. CHARISMA => Enhances the crowd's reaction on your matches: if you have the crowd behind you, you'll receive a small bonus in every other attribute than charisma. -------------------------------------------------------------------------- ---------- Abilities ---------- Choosing the right abilities for your wrestler is important to keep your legend in the race for the championship. Moves you have ability for do some extra damage. There are three levels of ability: the highest level also has the highest damage bonus. You'll need to adjust your abilities to your wrestler's fighting style. A High Flyer, for example, needs a lot of High Risk ability to make his moves worth the while. The abilities are: -------------------------------------------------------------------------- BRAWLING => Striking moves damage increase. TECHNICAL => Submission moves damage increase. HIGH RISK => Aprons and turnbuckles damage increase. GROUND FIGHTING => Ground moves (not submissions) damage increase. PINNING => Easier to pin opponents or to escape from a pin. CORNER => All corner moves (inc. Tree of Woe) damage increase. GRAPPLING => Grappling moves damage increase. HARDCORE => Weapon moves damage increase. CHEATING => Increases the amount of cheating for you/your partner. CHARGING => Running moves damage increase. -------------------------------------------------------------------------- Make sure to choose the ones that suit your wrestler best. ----- Size ----- Increase or decrease the length and weight of your wrestler. Doesn't have any kind of impact on gameplay, only on his appearance. ---------- Hard Disk ---------- Used to save, load or delete a wrestler. =-=-=-=-=-=-=-=-= Careers with CALs =-=-=-=-=-=-=-=-= Playing a career with a custom wrestler is a little different from a normal career. When doing it with a CAL, you will have a disadvantage in the early stages of the game, because the wrestlers you face are far more powerful than you. However, in the late game, you get the advantage over them. You see, CALs have the ability to actually use their newly received attribute and ability points in the CAL screen. So if you keep it up, you can have an immensely strong wrestler in the end! =============================================================================== o----------------------o \ X. Move & Combo List \ o----------------------o In this section, I will list all the moves available for you to use in the Legends of Wrestling. Included are the combo abilities. =-=-= Ready =-=-= ----------------------------------------------------------------------------- Simple Strike Button New Position ----------------------------------------------------------------------------- Gut Shot ==> NO COMBOS ==> N/A Right Jab ==> NO COMBOS ==> N/A Chop ==> NO COMBOS ==> N/A Shin Kick ==> NO COMBOS ==> N/A Calf Kick ==> NO COMBOS ==> N/A Front Kick to Gut ==> NO COMBOS ==> N/A Punch to Head ==> NO COMBOS ==> N/A Double Fist Punch ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Medium Strike Button New Position ----------------------------------------------------------------------------- Open Palm Strike ==> NO COMBOS ==> N/A Right Jab ==> NO COMBOS ==> N/A Chop ==> NO COMBOS ==> N/A Lean In Upper Cut ==> NO COMBOS ==> N/A Side Round House ==> NO COMBOS ==> N/A Drop Kick ==> NO COMBOS ==> N/A Calf Kick ==> NO COMBOS ==> N/A Big Left Punch ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Strong Strike Button New Position ----------------------------------------------------------------------------- Big Punch to Head ==> NO COMBOS ==> N/A Side Round House ==> NO COMBOS ==> N/A Tornado Punch ==> NO COMBOS ==> N/A Jumping Spin Kick ==> NO COMBOS ==> N/A Roundhouse Kick ==> NO COMBOS ==> N/A Drop Kick ==> NO COMBOS ==> N/A Super Kick ==> NO COMBOS ==> N/A Big Left Punch ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Ready Moves Button New Position ----------------------------------------------------------------------------- Firemans Carry ==> (X) ==> Ground Back Choke ISP Chin Crusher ==> (X) ==> Ground Back Hold Legs ISP Hip Toss ==> NO COMBOS ==> N/A Sidewalk Slam ==> NO COMBOS ==> N/A One Hand Choke Slam ==> NO COMBOS ==> N/A Divine Hammer ==> (X) ==> Ground Back Hold Legs ISP => (A) ==> Pin Sit Out Choke Slam ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Inverted Stinger ==> NO COMBOS ==> N/A Enziguri ==> NO COMBOS ==> N/A Small Package ==> NO COMBOS ==> N/A Stinger ==> NO COMBOS ==> N/A Ace Crusher ==> NO COMBOS ==> N/A Hair Grab Takeover ==> NO COMBOS ==> N/A One Arm Slam ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Reverse Leg Sweep ==> NO COMBOS ==> N/A Gorilla Press Slam ==> NO COMBOS ==> N/A Neck Breaker ==> NO COMBOS ==> N/A Falling Chokeslam ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Double Roundhouse ==> NO COMBOS ==> N/A Falling Neckbreaker ==> (X) ==> Ground Back Choke ISP The Claw ==> NO COMBOS ==> N/A Headbutt ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- =-=-=-= Tie-up =-=-=-= ----------------------------------------------------------------------------- Vertical Suplex Button New Position ----------------------------------------------------------------------------- Vertical Suplex ==> (A) ==> Pin Hanging Vertical Suplex==> (A) ==> Pin Hanging Powerslam ==> NO COMBOS ==> N/A Corkscrew Suplex ==> (X) ==> Ground Back Choke ISP => (A) ==> Pin Front Suplex ==> NO COMBOS ==> N/A Snap Suplex ==> (X) ==> Ground Back Choke ISP => (A) ==> Pin Fisherman Buster ==> (A) ==> Pin Rolling Suplex ==> NO COMBOS ==> N/A Fisherman Suplex ==> (A) ==> Pin Vertical Chest Break ==> NO COMBOS ==> N/A Vertical Crusher ==> NO COMBOS ==> N/A Hanging Brainbuster ==> (A) ==> Pin Seated Front Suplex ==> (A) ==> Pin ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Scoop Slam Button New Position ----------------------------------------------------------------------------- Scoop Slam ==> (X) ==> Ground Back Choke ISP Power Driver ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Shoulder Breaker ==> (X) ==> Ground Back Choke ISP Fall Forward Slam ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Fall Away Slam ==> NO COMBOS ==> N/A Fall Forward Scoop ==> (X) ==> Ground Back Choke ISP Twirl Forward Slam ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Fire Thunder Driver ==> (X) ==> Ground Back Choke ISP => (A) ==> Pin Side Neck Buster ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Seated Driver ==> (A) ==> Pin ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Head Between Legs Button New Position ----------------------------------------------------------------------------- Power Bomb ==> (X) ==> Ground Back Hold Legs ISP => (A) ==> Pin Sit Out Power Bomb ==> (A) ==> Pin Hooked Facebuster ==> NO COMBOS ==> N/A Sit Out Pile Driver ==> NO COMBOS ==> N/A Shoulder Power Bomb ==> NO COMBOS ==> N/A Fall Back Pile Driver ==> NO COMBOS ==> N/A Fall Forward Power Bomb==> (X) ==> Ground Back Hold Legs ISP => (A) ==> Pin Elevated Powerbomb ==> NO COMBOS ==> N/A Cradle Pile Driver ==> NO COMBOS ==> N/A Underhook Piledriver ==> NO COMBOS ==> N/A Sit Out Facebuster ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Belly to Belly Button New Position ----------------------------------------------------------------------------- Overhead Belly Belly ==> NO COMBOS ==> N/A Spinning Belly Belly ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Head Arm Suplex ==> NO COMBOS ==> N/A Push Suplex ==> (X) ==> Ground Back Hold Legs ISP Northern Lights ==> (A) ==> Pin Fly Swatter ==> (X) ==> Ground Back Hold Legs ISP Spinning Piledriver ==> (X) ==> Ground Back Choke ISP => (A) ==> Pin Belly Belly Suplex ==> NO COMBOS ==> N/A Bear Hug ==> NO COMBOS ==> N/A Bear Hug Slam ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Inverted Pile Driver ==> NO COMBOS ==> N/A Neck Drop ==> (A) ==> Pin Reverse Tiger Suplex ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- =-=-=-= Behind =-=-=-= ----------------------------------------------------------------------------- Behind Moves Button New Position ----------------------------------------------------------------------------- Reverse DDT ==> NO COMBOS ==> N/A Reverse Suplex ==> NO COMBOS ==> N/A Cobra Slam ==> NO COMBOS ==> N/A Bulldog ==> NO COMBOS ==> N/A School Boy Pin ==> NO COMBOS ==> N/A Atomic Drop ==> NO COMBOS ==> N/A Abstretch ==> NO COMBOS ==> N/A Low Blow ==> NO COMBOS ==> N/A Side Slam ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Layout Reverse DDT ==> (X) ==> Ground Back Choke ISP => (A) ==> Pin DDT Slam ==> (X) ==> Ground Back Choke ISP => (A) ==> Pin Back Slide ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Gutwrench Button New Position ----------------------------------------------------------------------------- Reverse Power Bomb ==> NO COMBOS ==> N/A German Suplex ==> (A) ==> Pin High Angle Back ==> (A) ==> Pin 360 Belly Back ==> (A) ==> Pin Tiger Suplex ==> NO COMBOS ==> N/A Release German ==> NO COMBOS ==> N/A Fall Back ==> NO COMBOS ==> N/A Electric Chair ==> NO COMBOS ==> N/A Reverse PBomb Plex ==> NO COMBOS ==> N/A Victory Roll Pin ==> NO COMBOS ==> N/A Belly Back Suplex ==> NO COMBOS ==> N/A Belly Back Slam ==> NO COMBOS ==> N/A Belly Back Power Bomb ==> (X) ==> Ground Back Hold Legs ISP => (A) ==> Pin Rolling German ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Samoan Drop Button New Position ----------------------------------------------------------------------------- Samoan Drop ==> (A) ==> Pin Death Valley Driver ==> (A) ==> Pin Mummy Driver ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Leaping Ace Crusher ==> NO COMBOS ==> N/A Samoan Powerbomb ==> (A) ==> Pin Falling Reverse DDT ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Fireman Toss ==> NO COMBOS ==> N/A Face Drop ==> NO COMBOS ==> N/A Elevated Ace Crusher ==> NO COMBOS ==> N/A Chest Breaker ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Twirling Samoan ==> (A) ==> Pin ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Full Nelson Button New Position ----------------------------------------------------------------------------- Full Nelson Sit Out ==> (X) ==> Ground Back Mount ISP Sleeping Neck Break ==> (X) ==> Ground Back Choke ISP Full Nelson Slam ==> NO COMBOS ==> N/A Sleeper Submission ==> NO COMBOS ==> N/A Russian Leg Sweep ==> (X) ==> Ground Back Mount ISP Crossface Wing ==> NO COMBOS ==> N/A Katahajime ==> NO COMBOS ==> N/A Head Arm Choke ==> NO COMBOS ==> N/A Reverse Facebuster ==> (A) ==> Pin Doujimi Submission ==> NO COMBOS ==> N/A Front Russian Sweep ==> NO COMBOS ==> N/A Dragon Sleeper ==> NO COMBOS ==> N/A Full Nelson Sweep ==> NO COMBOS ==> N/A Dragon Suplex ==> NO COMBOS ==> N/A Katahajime Plex ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- =-=-=-=-= Bent Over =-=-=-=-= ----------------------------------------------------------------------------- Bent Over Front Button New Position ----------------------------------------------------------------------------- Impact DDT ==> NO COMBOS ==> N/A Forward Face Buster ==> NO COMBOS ==> N/A Rocker Dropper ==> NO COMBOS ==> N/A Double Arm DDT ==> NO COMBOS ==> N/A DDT ==> NO COMBOS ==> N/A Gutwrench Suplex ==> (X) ==> Ground Back Choke ISP Inverted Back Breaker ==> NO COMBOS ==> N/A Facebuster ==> NO COMBOS ==> N/A Kamikaze ==> NO COMBOS ==> N/A Spinning Neck Break ==> (X) ==> Ground Back Choke ISP Swingding Sitout ==> NO COMBOS ==> N/A Spinning DDT ==> NO COMBOS ==> N/A Butterfly Suplex ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Gutwrench Power Bomb ==> (A) ==> Pin Guillotine Scissor ==> NO COMBOS ==> Pin ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Bent Over Behind Button New Position ----------------------------------------------------------------------------- Bulldog ==> NO COMBOS ==> N/A Back Breaker ==> NO COMBOS ==> N/A Octopus Hold ==> NO COMBOS ==> N/A Pumphandle Slam ==> (A) ==> Pin Pumphandle Power Slam ==> (A) ==> Pin Stretch Plum ==> NO COMBOS ==> N/A Cobra Twist ==> NO COMBOS ==> N/A Rack ==> NO COMBOS ==> N/A Reverse Fireman Carry ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- =-=-=-= Ground =-=-=-= ----------------------------------------------------------------------------- Ground Belly at Head Button New Position ----------------------------------------------------------------------------- Crossface Punches ==> NO COMBOS ==> N/A Straight Jacket ==> NO COMBOS ==> N/A Drop Kick to Face ==> (X) ==> Ground Back Hold Legs ISP Camel Clutch ==> NO COMBOS ==> N/A Diving Headbutt ==> NO COMBOS ==> N/A Seated Chinlock ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Ground Belly at Side Button New Position ----------------------------------------------------------------------------- Crossface ==> NO COMBOS ==> N/A Oklahoma Roll ==> NO COMBOS ==> N/A Rings ==> NO COMBOS ==> N/A Bow and Arrow ==> NO COMBOS ==> N/A La Magistral Pin ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Ground Belly at Feet Button New Position ----------------------------------------------------------------------------- Surfboard ==> NO COMBOS ==> N/A Inverted STF ==> NO COMBOS ==> N/A Romero Chinlock ==> NO COMBOS ==> N/A Ankle Lock ==> NO COMBOS ==> N/A Dragon Cross ==> NO COMBOS ==> N/A STF Submission ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ============================================================================= ----------------------------------------------------------------------------- Ground Back Choke Button New Position ----------------------------------------------------------------------------- Drop Kick to Head ==> NO COMBOS ==> N/A Spinal Tap ==> NO COMBOS ==> N/A Rear Chin Lock ==> NO COMBOS ==> N/A Surfboard Stretch ==> NO COMBOS ==> N/A Straight Jacket ==> NO COMBOS ==> N/A Dragon Lock ==> NO COMBOS ==> N/A Scissored Arm Bar ==> NO COMBOS ==> N/A Claw ==> NO COMBOS ==> N/A Blatant Choke ==> (X) ==> Ground Back Mount ISP Flip Over Neck Whip ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Ground Back Mount Button New Position ----------------------------------------------------------------------------- Head Shot Combo ==> NO COMBOS ==> N/A Choke Punch ==> NO COMBOS ==> N/A Two Elbows ==> NO COMBOS ==> N/A American Figure Four ==> NO COMBOS ==> N/A Fuji Arm Bar ==> NO COMBOS ==> N/A Reverse Figure Four ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Ground Back Hold Legs Button New Position ----------------------------------------------------------------------------- Fist to Groin ==> NO COMBOS ==> N/A Figure Four ==> NO COMBOS ==> N/A Spinning Toe Hold ==> NO COMBOS ==> N/A Headbutt to Groin ==> NO COMBOS ==> N/A Sharpshooter ==> NO COMBOS ==> N/A Ankle Stretch ==> NO COMBOS ==> N/A Boston Crab ==> NO COMBOS ==> N/A Elevated Crab ==> NO COMBOS ==> N/A Single Leg Crab ==> NO COMBOS ==> N/A Kick to Groin ==> NO COMBOS ==> N/A Texas Clover Leaf ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- =-=-=-= Corner =-=-=-= ----------------------------------------------------------------------------- Corner Facing In Button New Position ----------------------------------------------------------------------------- Butt Thrust ==> NO COMBOS ==> N/A Tornado Crusher ==> NO COMBOS ==> N/A Kick Combo ==> NO COMBOS ==> N/A Diamond Dust ==> NO COMBOS ==> N/A Tornado DDT ==> NO COMBOS ==> N/A Punch Combo ==> NO COMBOS ==> N/A Big Double Chop ==> NO COMBOS ==> N/A Lean In Choke ==> NO COMBOS ==> N/A Running Power Slam ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin SB Crossbody ==> NO COMBOS ==> N/A Climb TB and Pummel ==> NO COMBOS ==> N/A Choke With Boot ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Corner Facing Out Button New Position ----------------------------------------------------------------------------- Neckbreaker ==> NO COMBOS ==> N/A Splash Mtn Power Bomb ==> NO COMBOS ==> N/A Turn Post Slam ==> NO COMBOS ==> N/A Choke ==> NO COMBOS ==> N/A Rake Eyes ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Sit on Turnbuckle Button New Position ----------------------------------------------------------------------------- Hurricanrana ==> NO COMBOS ==> N/A Belly Belly Superplex ==> NO COMBOS ==> N/A Superplex ==> NO COMBOS ==> N/A Press Slam ==> NO COMBOS ==> N/A Bulldog ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Sit in Corner Button New Position ----------------------------------------------------------------------------- Corner Power Bomb ==> NO COMBOS ==> N/A Drop Kick to Nuts ==> NO COMBOS ==> N/A Stand on Chest ==> NO COMBOS ==> N/A Slingshot ==> NO COMBOS ==> N/A The Insult ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Tree of Woe Button New Position ----------------------------------------------------------------------------- Shoulder Thrusts ==> NO COMBOS ==> N/A Elbow to Nuts ==> NO COMBOS ==> N/A Stand on Nuts ==> NO COMBOS ==> N/A Standing Drop Kick ==> NO COMBOS ==> N/A Punch Combo ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- =-=-=-=-=-= Turnbuckle =-=-=-=-=-= ----------------------------------------------------------------------------- Opponent Dizzy Standing Button New Position ----------------------------------------------------------------------------- Flip Over DDT ==> NO COMBOS ==> N/A Crossbody ==> (A) ==> Pin Slice ==> NO COMBOS ==> N/A Corkscrew Lariat ==> NO COMBOS ==> N/A Hurricanrana ==> NO COMBOS ==> N/A Jump Hurricanrana ==> NO COMBOS ==> N/A Missile Drop Kick ==> NO COMBOS ==> N/A Drop Kick ==> NO COMBOS ==> N/A Shoulder Block ==> NO COMBOS ==> N/A Spinning Wheel Kick ==> NO COMBOS ==> N/A Double Axe Handle ==> NO COMBOS ==> N/A Jumping Lariat ==> NO COMBOS ==> N/A DDT ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Ready Opponent Standing Button New Position ----------------------------------------------------------------------------- Missile Drop Kick ==> NO COMBOS ==> N/A Drop Kick ==> NO COMBOS ==> N/A Shoulder Block ==> NO COMBOS ==> N/A Spinning Wheel Kick ==> NO COMBOS ==> N/A Double Axe Handle ==> NO COMBOS ==> N/A Jumping Lariat ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Opponent Dizzy Ground Button New Position ----------------------------------------------------------------------------- Splash ==> (A) ==> Pin Moonsault ==> (A) ==> Pin Split Leg Moonsault ==> (A) ==> Pin 5 Star Frog Splash ==> (A) ==> Pin Leaping Elbow ==> NO COMBOS ==> N/A Senton Bomb ==> NO COMBOS ==> N/A Banzai Drop ==> (A) ==> Pin Kamikaze Headbutt ==> NO COMBOS ==> N/A Big Splash ==> (A) ==> Pin Reverse Splash ==> (A) ==> Pin 450 Splash ==> (A) ==> Pin Shooting Star Press ==> (A) ==> Pin Superfly Leap ==> (A) ==> Pin 2nd Rope Elbow ==> (A) ==> Pin Leg Drop ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Outside Dizzy Standing Button New Position ----------------------------------------------------------------------------- Crossbody ==> (A) ==> Pin Slice ==> NO COMBOS ==> N/A Hurricanrana ==> NO COMBOS ==> N/A Jump Hurricanrana ==> NO COMBOS ==> N/A Missile Drop Kick ==> NO COMBOS ==> N/A Drop Kick ==> NO COMBOS ==> N/A Shoulder Block ==> NO COMBOS ==> N/A Spinning wheel Kick ==> NO COMBOS ==> N/A Double Axe Handle ==> NO COMBOS ==> N/A Jumping Lariat ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Outside Dizzy Ground Button New Position ----------------------------------------------------------------------------- Splash ==> NO COMBOS ==> N/A Moonsault ==> NO COMBOS ==> N/A 5 Star Frog Splash ==> NO COMBOS ==> N/A Leaping Elbow ==> NO COMBOS ==> N/A Senton Bomb ==> NO COMBOS ==> N/A Kamikaze Headbutt ==> NO COMBOS ==> N/A Big Splash ==> NO COMBOS ==> N/A 450 Splash ==> NO COMBOS ==> N/A Shooting Star Press ==> NO COMBOS ==> N/A Superfly Leap ==> NO COMBOS ==> N/A Leg Drop ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- =-=-= Apron =-=-= ----------------------------------------------------------------------------- Tieup In Ring Button New Position ----------------------------------------------------------------------------- Bring In Hard Way ==> NO COMBOS ==> N/A Sunset Flip ==> NO COMBOS ==> N/A Pile Driver ==> NO COMBOS ==> N/A Choke Slam ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Tieup On Apron Button New Position ----------------------------------------------------------------------------- Bring Out Hard Way ==> NO COMBOS ==> N/A Sunset Flip ==> NO COMBOS ==> N/A Pile Driver ==> NO COMBOS ==> N/A Choke Slam ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SB Standing Button New Position ----------------------------------------------------------------------------- SB Drop Kick ==> NO COMBOS ==> N/A SB Shoulder Block ==> NO COMBOS ==> N/A SB Wheel Kick ==> NO COMBOS ==> N/A Flip Over Lariat ==> NO COMBOS ==> N/A SB Lariat ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SB Ground Button New Position ----------------------------------------------------------------------------- SB Leg Drop ==> NO COMBOS ==> N/A SB Splash ==> NO COMBOS ==> N/A SB Senton ==> NO COMBOS ==> N/A Leg Drop ==> NO COMBOS ==> N/A Flip Over Leg Drop ==> NO COMBOS ==> N/A Flip Over Senton ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SB Standing Floor Button New Position ----------------------------------------------------------------------------- Double Axe Handle ==> NO COMBOS ==> N/A SB Clothesline ==> NO COMBOS ==> N/A SB Drop Kick ==> NO COMBOS ==> N/A Crossbody ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- SB Ground Floor Button New Position ----------------------------------------------------------------------------- Corkscrew ==> NO COMBOS ==> N/A Splash ==> NO COMBOS ==> N/A Leg Drop ==> NO COMBOS ==> N/A Leaping Elbow ==> NO COMBOS ==> N/A Falling Back Elbow ==> NO COMBOS ==> N/A Asai Moonsault ==> NO COMBOS ==> N/A Turning Splash ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Standing Plancha Button New Position ----------------------------------------------------------------------------- Standing Plancha ==> NO COMBOS ==> N/A Top Rope Plancha ==> NO COMBOS ==> N/A Top Rope Senton ==> NO COMBOS ==> N/A Top Rope Moonsault ==> NO COMBOS ==> N/A Shooting Star Plancha ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- =-=-=-=-=-=-=-=-= Opponent Running =-=-=-=-=-=-=-=-= ----------------------------------------------------------------------------- Opponent Running Button New Position ----------------------------------------------------------------------------- Hooked Clothesline ==> NO COMBOS ==> N/A Power Slam ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Drop Toe Hold ==> NO COMBOS ==> N/A Tilt-A-Whirl ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Back Body Drop ==> NO COMBOS ==> N/A Flapjack ==> NO COMBOS ==> N/A Fujiwara Arm Bar ==> NO COMBOS ==> N/A Spine Buster ==> (X) ==> Ground Back Hold Legs ISP => (A) ==> Pin Tilt-A-Whirl Slam ==> NO COMBOS ==> N/A Drop Kick ==> NO COMBOS ==> N/A Impact Spinebuster ==> NO COMBOS ==> N/A Knee to Face ==> NO COMBOS ==> N/A Time Bomb ==> (X) ==> Ground Back Mount ISP Big Boot ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- =-=-=-= Running =-=-=-= ----------------------------------------------------------------------------- Opponent Standing Button New Position ----------------------------------------------------------------------------- Wrap Around DDT ==> NO COMBOS ==> N/A Vertical Body Splash ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin Sunset Flip ==> NO COMBOS ==> N/A Flying Back Elbow ==> NO COMBOS ==> N/A Clothesline ==> NO COMBOS ==> N/A Shoulder Tackle ==> NO COMBOS ==> N/A Spear ==> (X) ==> Ground Back Mount ISP => (A) ==> Pin High Leg Clothesline ==> NO COMBOS ==> N/A Flying Forearm ==> NO COMBOS ==> N/A Shoulderblock ==> NO COMBOS ==> N/A Running Cross Body ==> (A) ==> Pin Running Wheel Kick ==> NO COMBOS ==> N/A Knee to Face ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Opponent on Ground Button New Position ----------------------------------------------------------------------------- Running Splash ==> NO COMBOS ==> N/A Running Elbow Drop ==> NO COMBOS ==> N/A Running Leg Drop ==> NO COMBOS ==> N/A Running Senton ==> NO COMBOS ==> N/A Fist Drop ==> NO COMBOS ==> N/A Knee Drop ==> NO COMBOS ==> N/A Front Elbow Drop ==> NO COMBOS ==> N/A Bionic Elbow ==> NO COMBOS ==> N/A Running Stomp ==> NO COMBOS ==> N/A Rolling Senton ==> NO COMBOS ==> N/A Rolling Thunder ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Opponent in Corner Button New Position ----------------------------------------------------------------------------- Shoulderblock ==> NO COMBOS ==> N/A Monkey Flip ==> NO COMBOS ==> N/A Running Clothesline ==> NO COMBOS ==> N/A Flying Butt ==> NO COMBOS ==> N/A Avalanche ==> NO COMBOS ==> N/A Angled Splash ==> NO COMBOS ==> N/A Back Elbow ==> NO COMBOS ==> N/A Rolling Clothesline ==> NO COMBOS ==> N/A Rolling Splash ==> NO COMBOS ==> N/A Knee Lift ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Opponent Sit in Corner Button New Position ----------------------------------------------------------------------------- Running Drop Kick ==> NO COMBOS ==> N/A Bronco Buster ==> NO COMBOS ==> N/A Shoulderblock ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Opponent Outside Button New Position ----------------------------------------------------------------------------- Clear Plancha ==> NO COMBOS ==> N/A Senton Plancha ==> NO COMBOS ==> N/A Running Plancha ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Opponent Tree of Woe Button New Position ----------------------------------------------------------------------------- Running Drop Kick ==> NO COMBOS ==> N/A Flying Back Elbow ==> NO COMBOS ==> N/A Shoulderblock ==> NO COMBOS ==> N/A ----------------------------------------------------------------------------- NOTE: For the next moves, I won't list any combos. There aren't any. =-=-=-=-= Entrance =-=-=-=-= ----------------------------------------------------------------------------- Entrance Suits ----------------------------------------------------------------------------- Stop And Taunt Fans ==> Hated wrestlers Female Bounce ==> Female wrestlers Hulk Pose ==> Loved wrestlers Hulk Flex ==> Loved wrestlers Hulk Listen ==> Loved wrestlers Hulk Pump Flex ==> Loved wrestlers Basic Wave ==> Loved wrestlers Double Howdy ==> Loved wrestlers Snuka Right Hand Up ==> All Snuka Knee Pose ==> Loved wrestlers Snuka Hand Pose ==> Loved wrestlers One Fist Up ==> All Flex One Up ==> Male wrestlers Flex Up ==> Male wrestlers Pump 2 Hands ==> All Pump 1 Hand ==> All Arms Out ==> All Hand On Hips ==> All Two Fists Up ==> Male wrestlers Look At Fans ==> All Walk One Fist Up ==> All Arm Flex Wave ==> Hated wrestlers Threaten Crowd ==> Hated wrestlers Pound Chest ==> Hated wrestlers Steele Hoot ==> Wrestlers with "Steele" stance Steele Look Around ==> Wrestlers with "Steele" stance RVD ==> Male wrestlers RVD Single ==> Male wrestlers Point Up ==> All Wave Flag ==> All who have a flag Point At Ring ==> All Slap Hands Left ==> All Slap Hands Right ==> All Flap Wings ==> High Flyers What A Rush ==> Loved wrestlers Talk Into Megaphone ==> All who have a megaphone Blow Kisses ==> Female wrestlers Grind ==> Female wrestlers Jazz Dance ==> Female wrestlers Animal Fists ==> Male wrestlers Bounce Wave ==> Female wrestlers Million Dollar Pose ==> Male wrestlers One Man Gang Taunt ==> Male wrestlers Martel Model Pose ==> Loved wrestlers Steamboat Finger ==> All Valentine Loose Arm ==> Male wrestlers Bret Hart Pose ==> Male wrestlers Sabu Point ==> All R&R Express Combo ==> R&R Express members ----------------------------------------------------------------------------- =-=-=-= Stance =-=-=-= ----------------------------------------------------------------------------- Stance ----------------------------------------------------------------------------- Normal Fat Female High Energy Bruiser George Steele ----------------------------------------------------------------------------- =-=-=-=-=-=-= Weapon Attack =-=-=-=-=-=-= ----------------------------------------------------------------------------- Weapon Attack ----------------------------------------------------------------------------- Double Chair Shot Double Chair Triple Can Hit Russian Leg Sweep Duck Cane Swing Van Daminator ----------------------------------------------------------------------------- That's about it for the move & combo list and with that the end of the FAQ. I can only hope it was helpful to all readers. BWillemsen "Doubt is our mind's labyrinth" =============================================================================== o-------------o \ XI. Credits \ o-------------o For their help creating this FAQ, I'd like to thank: - Acclaim Entertainment, for creating an exciting wrestling game with all the heroes of old. - You, for reading this FAQ. - Myself, for taking the time to write this FAQ.