____ _ _ _ __ ___ / _ \___ ___ __ __/ /_ / // /_ __, /__ __ / __/__ ___ / __ / _ \/ -_/ \/_ __/ / // / \/ _ / -_/ _/ / _/ / _/ -_/ /_/ /_/\_ /___/_/_/ /_/ \___/_/_/\_,_/___/_/ /_//_/_//___/ _ /___/ _ _ _ ___ ____ ____ / \ / |_ _ / /_/ /__ ___ / /__ _ _ ___ __ / __/ _ \/ _ \ / | // / /_ __/ / _ \/ / _ \/ // / -_/ _/ / _// __ / /_/ / /_/ \/|_|_,_/_/ /_/ /_/ ___/_/\_,_/\_ /___/_/ /_/ /_/ /_/\___,_\ /_/ /___/ By: Legomondo (David Tran) Version: 2.01 (Last Updated: 08/02/02) Game System: Nintendo Gamecube ----------------------------------------------------------------------- TABLE OF CONTENTS 1. Version 2. Storyline 3. Controls 4. Multiplayer 5. Modes 6. Maps 7. Guns/Gadgets/Items 8. Powerups 9. Characters 10. Strategies 11. Link 12. Bonuses 13. Note 14. Thanks =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[1. Version]-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 08/21/02-2.01: Added a new reader's tip. Shortened the ToC. 08/02/02-2.0: Finally reached version 2.0. Anyways, added a reader's tip. 07/13/02-1.9: Another Strategy added. 07/01/02-1.8: Another minor change, about Top Agent for the PS2. 06/23/02-1.7: Minor change to the Frinesi information. 06/20/02-1.6: Email change. 06/11/02-1.5: After looking at FAQs on GameFAQs, I realized that my own Multiplayer FAQ was horribly incomplete. So, I added modifiers and some more options that you choose before beginning a multiplayer game. Also, if you notice, I changed the top, I believe it's called ASCII art or something and added what game system it was for, not that you don't already know. The rest of the updates are minor, and you won't even know a difference, unless you take time to compare it with an older version, but who would do that? 04/25/02-1.4: After spending my time on multiplayer levels with new cheats, I discovered that the golden gun doesn't have an alternate fire. I'm fixing that and deleting the description for the levels except for Escort and Rocket Manor; because anybody could play the levels to get an idea of what it is. Finally, changing the Note section. 04/12/02-1.3: Alright, another big update. This time I've waited until I got a lot of new stuff to add, so: enjoy! New stuff: I'm adding a strategy section for each level, so after the Point(s) of Interest, there will be a strategies specifically for that level, so that people won't have to scroll down. Added two Player's Strategies, a few regular ones, more information on the levels Escort and Manor and a link to another Multiplayer FAQ. Do not send me anymore descriptions about them. Check the Note section on sending me information. 04/09/02-1.2: Wow, a lot of new information, thanks to fireyoshi@mail2world.com. Yeah, thanks to him, I now have information on the Escort and Rocket Manor level. If you want, you can still send more information on those levels, because I'm in dire need of them. I'm also adding a new section called Player's Strategies and a description of the multiplayer levels. Finally, I'm updating the Protect the Flag Mode. 04/07/02-1.1: Fixed the version section so it would show the date. Added what the Gravity Boots did, and added the Armor powerup. Finally, added a new strategy. 04/04/02-1.0: Finished the Multiplayer FAQ. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-[2. Storyline]=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ok, the storyline. Since this game is not based on a movie/book, EA made up its own storyline. So, from the instruction manual: 007: We have received a call for help from our friends across the Pond. CIA agent Zoe Nightshade has been investigating the connection between a Hong Kong-based bio-technology firm, Identicon, and its parent company, Malprave Industries. Nightshade has gone missing, and her investigation is of keen interest to MI6. You must rescue her! Plain and simple, except it has nothing to do with multiplayer. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-[3. Controls]-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Multiplayer- Y- Jump X- Crouch, press and hold to crouch Z- Switch to Alternate Fire for some guns. R- Fire L- Aim B- Use gadget D-Pad UP/DOWN- Switch weapons D-Pad LEFT/RIGHT- Switch gadgets A- Reload Analog Stick- Move C-Stick- Look/Sidestep Start- Pause =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=[4. Multiplayer]-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ah, multiplayer. The place where you put your skills to good use and "frag" your friends into oblivion. You can team up with your friends or bots or go solo where it's every man for himself. Either way, it's very satisfying. At first, there are only four types of multiplayer modes available, but you can unlock more when you earn bonuses from Gold Medals and Platinums. However, some of the maps require two- players, so that means you have to have an extra controller. -------- Choosing -------- After you are done choosing your type of mode of play, you will have five options. They include the Number of Players, Time Limit, Point Limit, Default Settings, and the stage select screen. The number of players determines if you are playing with a buddy or not. Time limit decides the length of time and point limit decides how many points a team needs to win by. The rest of the choices are default settings, where you decide if you want the settings to return to default after each battle, and finally, the level to decide what level you are playing on. After everything has been decided, you move onto a new screen. --------- Modifiers --------- Modifiers change how the battle is played, and vary from low gravity to safe restarts. They will be covered below. One-Shot Only one shot is needed to kill opponents, basically a golden gun mode. Low Gravity The gravity, as it suggests, is lowered so that you can jump higher and fall slower. With this option on, it is impossible to inflict damage by falling off a high building or ledge. Full Arsenal Starts the player with all the weapons available in the game. NOTE: this is an option you must unlock in single-player mode. Safe Restart Starts the player in a safe location after you die, so you won't immediately die. Random Weapons After a weapon is collected, a random weapon takes it place, so you may pick up a new weapon. Persistent Weapons After a weapon is collected, the same weapon reappears, so you can pick up the same weapon, and hole it yourself up. Golden Bullet Only one shot is needed to kill opponents, basically like a golden gun mode and One- Shot. Seems kind of a waste. Speed Increases your speed, default starts you at 100. You can increase this 200. No Fall Damage If you have this on, and fall off from a high building, you won't take damage. ------- AI Bots ------- AI (Artificial Intelligence) Bots act as opponents for you or a teammate to go up against. They have limited actions, so, don't expect some strategic actions like going against a human opponent. However, they have three difficulty levels, so they are great to get used to the world of James Bond. Increase their difficulty as you increase in skill. NOTE: AI Bots are only in the XBox and GCN versions. They are not in the PS2 version. --- HUD --- Your HUD (Heads Up Display) shows your necessary options, like what your gun is, and how much ammo is has. You don't need it on, just to know what your status is, and all that sort of stuff. -------- Powerups -------- Powerups affect the game, by offering their special abilities. They look like shields, and you can have two per game. Check the powerups section to find out more of what each powerup does. ----- Teams ----- Teams allow you to have allies in the game, while facing other teams and their ally(ies). Their are four different team colors, which are blue, gold, green, and red team. Up to three members can be on a team, or have a free-for-all. Teams are best used with human players, rather than AI Bots, as you can plan strategies together, instead of them going solo. ----- Radar ----- Your radar is a valuable tool that helps you against your battle with the enemy. The radar shows where all players are, and how close they are to you. You can tell by using the center dot (you) and judge the distance it is from the other dots (other players). Underneath the radar, are numbers that are in fractions. Currently, I have no idea on what it does, except that it changes. I suspect that it tells you your current team position, but I will clarify that. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[5. Modes]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are four modes, originally, but you can unlock another by getting a Platinum in Precious Cargo. The five modes are listed below. ------------------- 5a. Combat Training ------------------- This is a classic Bond multiplayer mode. Just you, maybe an ally, or more, and an enemy, for you to blast. Combat Training is one of only two modes that allow you to have bots, a change from Goldeneye. This mode has no objectives except to eliminate your opponents, so good luck out there! -------------------- 5b. Protect the Flag -------------------- Just as plain as can be. Protect the flag. I think there is only one flag that's lying on the floor somewhere. Whoever holds it for the desired amount of time wins. To win, you every second you hold the flag for will count for the total time. If you die while carrying the flag, your timer will NOT restart from zero. It will stay the same. --------------------------- 5c. Anti-Terrorist Training --------------------------- Again, I have no information on it as it is another two player or more mode. I assume from the little blurb they show at the selection that you have to diffuse bombs. They just pop up on your radar and you have to diffuse it by pressing the A button, at the same time, defending off your opponents. ------------- 5d. Top Agent ------------- Top Agent is almost exactly like Combat Training, even letting you have AI Bots. This mode starts off with someone as the top agent. The character will appear as silver (you'll know by the gun color) and if you kill the top agent, you will become the top agent. You'll also know by the voice that says it and words that appear on the screen. People who are not the top agent will have to work together to bring him/her down, and will not be able to harm other players, meaning, they can't kill each other. However the top agent can kill anybody. NOTE: I have gotten two emails, and it seems that some of the PS2 versions of the game don't have this option. I don't know why, maybe a defect or something, and I suggest you trade it in for another copy of it, seeing as you save your game onto a memory card. In your guide you said that some PS2 games may be glitched up and don't have top agent. It's not that the games don't have it, but it needs 3 players. (PS2 doesn't have bots) So, the game decides not to show that option unless you have a multitap. (thebluemog@lycos.com) -------------- 5e. Golden Gun -------------- Yet again, another two or more player mode, this is a comeback from Goldeneye. I don't know if there is only one golden gun or one for each player, but one shot from it will kill you. This mode is actually a bonus that you have to unlock by completing Precious Cargo and getting a Platinum Medal. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[6. Maps]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Maps are the areas where you play multiplayer. The game starts you with only eleven, but you can earn an extra one by completing Trouble in Paradise and getting a Platinum Medal. Below, I'll list the maps, the default weapons, default gadgets, default powerups, single or two- players needed, and any point(s) of interest. ----------- 6a. Dungeon ----------- Default Weapons: P2K, FSU4, K57, FRINESI, and D17 Default Gadgets: NONE Default Powerup: POWER Players: ONE Point(s) of Interest: Go to the left hallway, left facing the stairs that are going up, and there should be loose bricks in the wall. If you peer through them, you can see armor that regenerates. To get it, shoot the barrel and the wall should explode. The gates to the three prison cells hold a powerup that may seem inaccessible. To open it, face the stairway or the door at the top, and look to your right. You should see a brick on the wall with a brown bordering it. Press it with the A button and the middle gate should rise. -------- 6b. Town -------- Default Weapons: P2K, K57, MRL 22, SSR4000, UGW, and PHOTON CANNON Default Gadgets: NONE Default Powerup: CLOAK Players: ONE Point(s) of Interest: There are many ways to go around town, but to get an advantage, go to where the Photon Cannon lays. There, you can snipe people with its tracking energy "balls" which can kill players with one shot. You can also jump onto the roof on your left and travel about around half the town on rooftops. The only way you can get across town on the roof and into the balconies of the huge house, is by using the Q-Claw. --------------- 6c. Wine Cellar --------------- Default Weapons: FRINESI, PS100, FSU4, GRENADE LAUNCHER, INGALLS, and UGW Default Gadgets: NONE Default Powerup: HEALING Players: ONE Point(s) of Interest: When you play in this area, you'll notice two brown wheels, one in the room with rubble and one near the top of the steps. Touching one will cause the giant circle to twirl down and squash any opponents and allies in the pit. Jump on it when it is down, and wait for it to go back up. Then jump in a hole in the wall to get the Healing powerup. In the room with the rubble, look up and you should spot a yellow and red can up on the ceiling. Shooting it will explode, but so far, there is no use for it. If you go through a hallway and look up, you should see four gun barrels that will inflict damage on you when you look under. Take the rightmost exit in the rubble room and you should come to an intersection. If you look forward, you should see a hole covered with wooden boards. Take a left and then a right, and then look up to see the barrels. The barrels are posed over a gun. -------------- 6d. Red Sector -------------- Default Weapons: KS7, MRL 22, KA57, D17, FSU4, and GRENADE LAUNCHER Default Gadgets: Q-CLAW Default Powerup: CLOAK Players: ONE Point(s) of Interest: None really. You can put the Q-Claw to good use by holding down the B button to use it to its maximum distance. Find ledges near the wall to surprise unexpected enemies by blasting down fire at them. It'll take them a while to retaliate and you'll have the upper hand. ---------- 6e. Castle ---------- Default Weapons: P2K, UGW, FSU4, MRL 22, PS100, and GRENADE LAUNCHER Default Gadgets: Q-JET Default Powerup: CLOAK Players: ONE Point(s) of Interest: Again, none; at least not that I know of. I guess the only thing worth mentioning is the dead end. On the lower level of the floor, there is a slope that goes to a door. The door won't open, so you can trap your opponents there. Chuck grenades, or blast them with the MRL 22. ------------------- 6f. Cooling Station ------------------- Default Weapons: P2K, KS7, FSU4, D17, UGW, and TRIP MINES Default Gadgets: NONE Default Powerup: POWER Players: ONE Point(s) of Interest: The levels seem so uninspiring now. There is nothing as far as I know of. --------- 6g. Abbey --------- Default Weapons: P2K, PS100, PHOTON CANNON, KA57, GRENADE LAUNCHER, and PROXIMITY MINES Default Gadgets: NONE Default Powerup: BIONICS Players: ONE Point(s) of Interest: The only thing useful are ledges and beams on the wall. Since you don't have the Q-Claw though, they are inaccessible. Turn it on if you want to surprise enemies. ----------- 6h. Arsenal ----------- Default Weapons: Default Gadgets: Default Powerup: Players: ONE Point(s) of Interest: There is nothing here, except, in the intersection room, where you can go underneath, you'll see a lot of pipes. Shooting them will cause steam to escape, but that does nothing. Go find the room with the Frinesi Shotgun. The room next to it should have boxes stacked upon each other. Along a wall in that room, there is a door, that will roll up when you're near it revealing body armor. ---------- 6i. Harbor ---------- Default Weapons: KS7, DETONATOR MINES, PS100, SSR4000, UGW, and GRENADE LAUNCHER Default Gadgets: NONE Default Powerup: POWER Players: ONE Point(s) of Interest: You can climb on top of buildings with the ladders on the side. Try climbing on the big building, where there is a sniper rifle. From up there, you can pick off anyone if you're fast enough. --------------- 6j. Blue Sector --------------- Default Weapons: DEFENDER, PS100, MRL 22, UGW, KA57, AND GRENADE LAUNCHER Default Gadgets: Q-CLAW Default Powerup: BIONICS Players: ONE Point(s) of Interest: Same thing like Red Sector. Nothing except to attach to ledges with the Q-Claw and surprise enemies there. ---------- 6k. Escort ---------- Description: This level is a couple of small houses divided by a large sidewalk and a train track. Occasionally, a train will arrive, drop of a character (VIP, CPU controlled) and that character will just stand, walk, and leave on the next train that comes. If you are supposed to protect it, you get 3 points when it leaves. If you are supposed to kill it, you get three points when it dies. Killing other players gets 1 point. Note: You will die if you are run over by the train and 1 point will be taken off your score. The only weapon available in escort is the SSR4000 (sniper). (fireyoshi@mail2world.com) Two identical buildings, seperated by a lowered train track. If the train hits you, you die. The buildings have stairs that lead to the roofs, and once on the roofs, there is a place to drop down (this will cause you harm unless you set your prefs not to) on the sides. You take turns protecting the VIP (man in brown suit who gets off the train on your side of the tracks) or executing the VIP (gets off on their side). You score +3 points for killing him when its your turn to, or +3 for keeping him from being killed (i.e. he gets back on the train unharmed) and only +1 for killing your oponent. You get -1 for killing yourself (train or otherwise) and -3 for killing your own VIP when its your turn to protect him... You are not scored -3 if opponent takes him out... but he does get the points. (Java Noir) Default Weapons: SSR4000 Default Gadgets: NONE Default Powerup: CLOAK Players: TWO Point(s) of Interest: You can cross the train tracks at the two gates and get to your opponents side. The CLOAK powerup is in the middle of the tracks. (Zonno2) ---------------- 6l. Rocket Manor ---------------- Description: Rocket Manor is a like an arena. It is a circular, flat surface. Along the diameter, there is an underground path. There are three holes: One at each end (a little ways in) and in the dead center. Above the center hole is a little structure with four pillers (think coffee table with four legs). I don't know what weapons are there, but the one you start with is the MRL 22 (rocket). (fireyoshi@mail2world.com) This is just a big open area; running through the middle of it is an underground path with sloping entrances at each end, and a hole in the middle of it (thats where the power up is). On each end of the path there are lower walls where you can get to a ledge (to get more rockets and the only spots for armor). These ledges can be reached by: Default starting position sometimes, aiming your MRL 22 at the ground and fire; it will launch you upwards (taking some damage obviously). If you do this close enough you can aim to land on the ledge, or turn on the Jet/Claw. Other than that this area is meant for an all out brawl with no sniping, just blasting away at each other. A fast and furious level if you ask me. (Java Noir) Default Weapons: MRL 22 Default Gadgets: NONE Default Powerup: BIONICS Players: TWO Point(s) of Interest: I guess the three holes. Fireyoshi@mail2world.com says that the three holes lead to the underground path. If you start out on one of the platforms at the ends of the levels, your opponents can't get up to reach you so it's a good place to shoot from. (Zonno2) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=[7. Guns/Gadgets/Items]=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Guns and gadgets. The main thing that make up James Bond games. In multiplayer, you'll be able to use them both simultaneously, which benefits the player greatly, at least to me. Anyways, I listed the guns in multiplayer below, and some information directly from the game manual. You can skip this part. ------- PISTOLS ------- P2K-Bond's standard pistol, designed to be the next generation of sidearm for the German police, this pistol sports a compact design and smooth single-action firing mechanism. The P2K fires special lightweight 9mm bullets-while not the most powerful rounds in Bond's world, they allow for rapid and precise firing. Range: Short-Range, Medium-Range Alternate Fire: Silenced P2K-A silenced P2K, just like in single-player mode. Windsor Viper-This large, stainless steel pistol delivers a .44 Magnum bullet with tremendous stopping power. The Windsor is limited by a heavy recoil which reduces its rate of fire. Range: Short-Range Alternate Fire: NONE IAC Defender-Developed for the Israeli military, the IAC fires the powerful .44 Magnum round at a steady rate of fire, thanks to a gas-powered blowback systm. It's a powerful weapon, but accuracy suffers. Range: Short-Range Alternate Fire: NONE Golden Gun-This special pistol is given as a reward for exceptional service in your first mission. It has all of the advantages of a standard P2K, except that it's more powerful. However, the gun can take down an opponent in one shot. Range: Short-Range Alternate Fire: NONE --------------- SUBMACHINE GUNS --------------- Koffler & Stock KS7-Developed for German border patrols, the Koffler & Stock KS7 is an inexpensive lightweight machine gun found in great numbers throughtout the world. Its low firepower, poor accuracy, and small clip size make it effective only at close range. Range: Short-Range, Medium-Range Alternate Fire: NONE Ingalls Type 20-Originally designed for urban police use, the Ingalls Type 20 never achieved popularity because of its poor accuracy. It immediately caught on with the criminal underwold, where its lack of finesse was viewed as an advantage rather than a liability. Compared to the KS7, the Ingalls still has a higher rate of fire and a larger clip. Range: Medium-Range Alternate Fire: NONE Calypso P-750-The large-capacity cylindrical magazine gives the Calypso P-750 an unusual look, but it carries more rounds than any other submachine gun. An additional grip gives it greater accuracy than the Ingalls or KS7, and a high rate of fire makes it a formidable weapon. Range: Medium-Range Alternate Fire: NONE Munitions Belgique PS100-Built for the Belgian military, the PS100 features a dorsal magazine that holds more rounds than the Ingalls or the KS7. Its superior rate of fire makes the PS100 the most lethal submachine gun in the world. Range: Medium-Range Alternate Fire: NONE -------------- ASSAULT RIFLES -------------- Kazakovich KA-57-The most recognizable assault rifle in the world, the KA-57 was developed fo the Soviet infantry during the Cold War. It's a sturdy rifle with low stopping power and a slow rate of fire-more accurate than a submachine gun, but lacking in punch of other assault rifles. Range: Medium-Range Alternate Fire: NONE Windsor FSU-4-A version of the US Army's standard-issue assault rifle, the Windsor FSU-4 offers a decent rate of fire and accuracy with the added benefit of a grenade launcher. Range: Medium-Range Alternate Fire: Grenade Launcher-Acts like the weapon grenade launcher. Meyer-Westlicher UGW-While other nations prefered steel and aluminum- alloy weapons, the Austrian Army realized the possibilities of designs based on plastics. The UGW features a good rate of fire and excellent accuracy, aided by a 3x scope. Range: Medium-Range Alternate Fire: NONE Koffler & Stock D17-The revolutionary design from Koffler & Stock may change weapons forever. The D17 fires caseless ammunition which increases the weapon's accuracy. With a high rate of fire and a powerful 4x scope, the D17 ensures considerable firepower on a target with a high degree of accuracy. Range: Medium-Range Alternate Fire: NONE ----- OTHER ----- Frinesi Special 12-Used by police forces around the world, this 12- gauge combat shotgun has limited range but tremendous firepower. Range: Short-Range Alternate Fire: Automatic Shotgun-Fires all the shells without having to even reload once until all shells have been fired. I don't see why anyone wouldn't want to switch to this. Iceman935 says that the Alternate Fire for the Shotgun actually makes the shots less powerful, compared to the standard fire. SWZ SSR4000-A bolt-action rifle, the SSR4000 can deliver powerful rounds accurately and at great distances. A sniper shot from the SSR4000 neutralizes almost any opponent. In addition, the SSR4000 has the power to penetrate armored helicopter glareshields. Range: Long-Range Alternate Fire: Scope-Use the C-Stick to aim with the scope. Pressing up and down on the C-Stick causes it to zoom or retract. Zoom in on distant enemies, but retract the scope when they get closer. MRL-22-This compact, shoulder-launched weapon fires unguided rockets that deliver tremendous firepower. Accurcy is not a premium with the MRL-22 since collateral damage ensures neutralization of any nearby opponents. Range: Long-Range Alternate Fire: Guided Rockets-Just point the crosshairs where ever you want and the rocket will guide itself toward there. If there are any obstacles in the way however, the rocket will explode. It is extremely hard to guide toward specific targets. Grenade Launcher-The Grenade launcher shoots grenades farther and faster. It's an effective weapon for eliminating snipers and players camping in hard to reach areas. Range: Long-Range Alternate Fire: Cluster Grenade-This reminds me of an anti-aircraft gun as the grenade splits into smaller ones and then explode in mid-air. Kind of like flak or something. However, if the grenade directly hits a person, the grenade will immediately split and explode. This weapon is great for players who are clutered together or for a better chance of hitting someone. Most likely, anyone who gets caught, will die. Photon Cannon-The Photon Cannon is an experimental MI6 Training Center weapon. It shoots two diferent types of projectiles. These projectiles are highly destructive energy balls. The primary firing mode shoots a homing projectile that targets players as they move. Range: Long-Range Alternate Fire: 5 unguided energy balls-They are good for a spread effect, and have a better chance of hitting a target. Be careful though, as they will damage you and maybe even kill you if the balls explode too close to you. This is best used in an outdoor environment. ----- MINES ----- Proximity Mines-I'm not sure if mines are weapons or gadgets, because you use them like gadgets. Red mines, that when deployed, activate. Any person friend or foe that comes into range with one of the mines won't likely live through it. Destroy mines by shooting them from far away. Range: Short-Range Alternate Fire: NONE Detonator Mines-Stick these onto walls, and when your opponent comes close enough, detonate them with the Q-Remote. Range: Short-Range Alternage Fire: NONE Trip Mines-Easilty distinguishable by its laser, trip mines have trip lasers, that when cross, detonate the mine. You can trip the laser that's far away from the mine, and only the mine will explode. Range: Short-Range Alternate Fire: NONE ------- GADGETS ------- Q-Claw-A double-coiled filament that can be used to climb up to ledges and balconies. If the filament strikes a suitable surface, it grabs and holds, pulling the holder of the Q-Claw towards that point. Very useful in securing entrance to above-ground areas. Range: Long-Range My Comment: It has an extreme range, and is capable of getting you across the room fast. Q-Remote-Used in multiplayer only when there are detonator mines. Once you set your mines, activate them with the Q-Remote. Range: Long-Range My Comment: Not very useful as you have to cycle through your inventory, and could end up dead. Q-Jet-The Q-Jet can lift an agent into the air to reach elevated platforms or stations. It is a short-burst mechanism, requiring frequent recharges. Distance: Long-Range My Comment: Can keep you in the air for a long time. However, while in the air, and not using the Control Stick in any direction, it will not lift you as high as you would have used the Control Stick. ----- ITEMS ----- Armor-Armor parially restores your health when you've been injured. Powerups-Grants the player certain abilities that last a short time. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-[8. Powerups]-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Powerups give the player special abilities or enhancements, but they only last for a few moments. You can measure how long you have left by a symbol on the upperleft hand corner. Try and find opponents when you use them. Bionics-The player moves faster, shoots Q-Claw faster, and reloads gun faster. Shield-A player absorbs damage instead of taking damage. Cloak-The player becomes transparent. However, you can see the player if you are close enough. Power-I'm guessing this gives the gun more power. Healing-Continually rengerates the player's health until the powerup goes away. Gravity Boots-When you jump, you jump as high as if you had the Q-Jet on. (Omarvizquel1326@aol.com) Armor-Same thing as the Shield, except people actually know you've got Armor because you're covered in gold. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=[9. Characters]=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Characters are people who you can play with in multiplayer. You start off with only ten, but can earn six more by getting platinums on certain levels. Character: Obtain: Bond Start off with him. Jackal Start off with her. Malprave Start off with her. Rig Diver Start off with her. Bloch Start off with him. Griffin Clone Start off with him. Evil Zoe Clone Start off with her. Twin Start off with her. Super Thug Start off with him. Identicon Guard Start off with him. *Stealth Bond* Beat Dangerous Pursuit and get a platinum medal. *Guard* Finish Cold Reception with a platinum medal. *Alpine Guard* Finish Streets of Bucharest with a platinum. *Cyclops Oil Guard* Finish Poseidon with a platinum. *Poseidon Guard* Finish Mediterranean Crisis with a platinum. *Carrier Guard* Finish Evil Summit with a platinum. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=[10. Strategies]-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Every good agent needs strategies, and I've listed some below. Feel free to join in. -In levels where you have the Q-Claw, grapple onto the wall or ceiling and hold the B button to hang there indefinitely. You can blast your opponents from up high, and they'll never know what hit them. However, the AI Bots have some sort of knowledge, whether you are up there are not, so don't hang there for too long. -Use the Q-Jet to break your fall. -When using the MRL-22, aim for the ground to make sure you inflict damage. -Use the C-Stick in conjunction with the Control Stick to move circles around an opponent, making you harder to hit. -By strafing around corners and other indestructable items, you can peek out and shoot at opponents and duck back in without taking damage. -Aiming is crucial to winning the game. Just like in real life, aiming a person's head will cause him to most likely die. However, you may not always have time to aim, so just pull out the big guns and blow him away. In the SSR4000's case though, aiming anywhere will put him down for good. -In the level Castle, you can have an advantage against opponents by Q- Clawing up where there are ledges. Use this as a sniper's nest against Bot and Human players. (LittleJack) -From high areas (rooftops, ledges, etc.) use the Q-Claw onto the ground where you want to land and you will not get hurt. Also you can pinpoint where you want to land, to sneak up on somebody. (Java Noir) -In the Manor, if you have the grapple on, there are ledges up along the wall that you can access from the center part of the level. There is also a dead end where you can pin people at the center part of the level. (Str9996@aol.com) -In multiplayer, you can use the Q-Claw to inflict damage. It doesn't do much damage but it's funny to watch. You can just tap B, but you have to press and hold until it hits. (LittleJack) -Hey, I dont know if it is just my game or not but it disables any controllers with turbo on it not allowing them to be used, this also happens for single player, just something you can add to warn people if they are going to get 2 controllers and might want one with a turbo feature. (Jeff) -Any 1 on 1 game can be won simply by sniping; IF you're good at it. When sniping at a stand still, always take cover and duck unless it hinders your veiw of the target. When moving, try moving backwards to be able to shoot your pursuers. To take down enemy snipers, go in at close range, or take them out at long range by: with a wall between you, aim for them, then strife to the end of the wall an shoot before they can. NEVER walk around with the scope on and always get armor. (fireyoshi@mail2world.com) -I will try my best to explain this: When playing with the Q-Claw on in the castle level, if you look way, and I do mean way, up on the right side (looking out from dead-end hallway and left of that stair case) you can see a ledge in the corner. Q-Claw your way up, but be careful because there is not much ledge to work with, and set up shop for some easy sniping. I massacred some of my buddies from that position. They had no idea were I was. (JT79266@go.com) -I have a very good use for trip mines that I figured out the other day while playing with my friends in the cooling station level (thats the one with sliding doors right?). What I did was open the sliding doors and stood between them and then looked down to place a mine on the ground. When you walk away it should be hidden. This has many uses, 1) they cant see the mine till they open the door and if they are not looking out then they will die. 2) Even if they stop and see it they cant blow it up (unless with something like a gernade launcher) because if they do shoot it, they will be too close to the mine and blow up(because the doors will close if you walk away to shoot it). 3) with 2 mines next to each other, to make it look like jail bars, the door way will be too narrow to walk through and that way you can control where your enmeys are at (or trap them completely). (Tomonkeyistoeror@aol.com) -I'm not sure if you know about this trick, but I'm guessing you don't, as for example, you said in the Town level the only way to get on the rooves of the buildings was using the Q-Claw, but there is another, and in my opinion, easier way to get up there: If you jump, and then at the peak of your jump, use the Q-Jet, you jump a LOT higher, de- fintately high enough to get on the roofs of the Town level or any other high ledge. Such as the one on Abbey which I use a lot: I usually set the weapons so I swap the Rocket Launcher on the level for the SSR4000 and in the biggest hall there is (I think there is only three, its the one without the hole in the floor, or the slightly elevated ledge which has armour on it) if you look up and around you will locate a high ledge, which I'm not sure you can get to with the Q-Claw. I do the Super Q-Jet jump, which I mentioned above, to get up there, and using my sniper rifle, I can easily get in excess of 10 kills before I possibly die (especially if Rocket Launcher/Photon Cannon turned off). Also, there is a slightly higher ledge there as well where you can see up the corridor to the right. And finally, where in your guide you say '...and if you look, you can see the armour power up there...' or words to that sort of meaning, then it depends on which power-ups you turn on; there may actually be Cloak etc. (PhoneixStar@aol.com) -1)When using proximity mines (red ones) one of the best places to set them is to find all the starting locations in a level and run around setting them there. When one of your friends dies, they will come back at a random spot, only to instantly be blown away by a mine. This can repeat multiple times, if you are fast you can keep them dying for quite a while. 2) Remember that the spiper rifle has a laser beam which activates when you are looking through the scope. If this beam gets on the wall or the ground, a red dot will appear, alerting your friends. Try to aim first without the scope, then quickly zoom in and kill them before they know what hits them. Alternativly, if you see one of these dots, run. I find the best way to flee from a sniper is to fire the q-claw somewhere. It yanks you away at high speeds, and if you are lucky you can come around from a different angle and the sniper will never see it coming. 3) On the town map, a great bot sniping place is behind the crates on the arch. This is where the p-cannon usually is. The bots seem to have no clue how to hit you there, so you can pretty much just sit there and wait for one of them to come into your view. (grit288@yahoo.com) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[11. Link]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Alright, this is from AlecTrevelyan006 from the GameFAQs message board. Rather than write the whole thing out, I'm just going to include the link. Thanks to him, you can now check out where the specific location of the golden gun and bullets are. http://www.gameadvice.com/forums/showthread.php?s=&threadid=115199 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-[12. Bonuses]-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= These bonuses you get from the single-player missions affect mulitplayer. Some of them are quite useful, and some are not. You can unlock all of these by getting platinums on all the single player levels. MP Map: Rocket Manor-a new multiplayer map, requires two or more human players. MP Game Mode: Golden Gun-enables the golden gun mode where the player with the golden gun can finish others with one shot. MP Model: Stealth Bond-A new multiplayer character. MP Powerup: Gravity Boots-It's a power up like any other, when you collect it, there is a little timer that shows how much you left, and when you do have it, you can jump much higher and fall much slower. From what I can tell you take no damage if you fall from a very high place with these, since you fall so slow. (Geo) MP Model: Guard-Another playable character. MP Weapon: Viper-the pistol becomes playable in multiplayer. MP Modifier: Full Arsenal-Each player starts with every weapon on the map. MP Model: Cyclops Oil Guard-Yet another character. MP Model: Poseidon Guard-Another character. MP Model: Carrier Guard-Finally, another character. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[13. Note]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This FAQ should not be reproduced, copied, or produced in any way without my consent, nor should it be altered. It should only appear on GameFAQs and only GameFAQs since it keeps on updating. If you want to tell me what some of the things are that I didn't know, or have a multiplayer strategy, a new interest in one of the maps, or see a typo, whatever, email me at: Legomondo@yahoo.com. NOTE: Please, when you're sending me information, try to leave your message board name so I won't have to use your email addresses and don't send me more descriptions of the level Escort and Manor. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[14. Thanks]-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Thanks goes to: -EA for making this game. -GameFAQs for making this possible. -For the people who read this FAQ and make it as helpful as possible. -and Nintendo for making the Gamecube. ======================================================================= Copyright 2002 Legomondo