______ __ / ____/________ _____ ____/ / / / __/ ___/ __ `/ __ \/ __ / / /_/ / / / /_/ / / / / /_/ / \____/_/ \__,_/_/ /_/\__,_/ ________ ______ /_ __/ /_ ___ / __/ /_ / / / __ \/ _ \/ /_/ __/ / / / / / / __/ __/ /_ /_/ /_/ /_/\___/_/ \__/ ___ __ / | __ __/ /_____ / /| |/ / / / __/ __ \ / ___ / /_/ / /_/ /_/ / /_/ |_\__,_/\__/\____/ _____ |__ / /_ < ___/ / /____/ _ __ | | / /__ ____ _____ ____ ____ _____ | | /| / / _ \/ __ `/ __ \/ __ \/ __ \/ ___/ | |/ |/ / __/ /_/ / /_/ / /_/ / / / (__ ) |__/|__/\___/\__,_/ .___/\____/_/ /_/____/ /_/ This FAQ and all of its content is copyright 2002 by Simon Elliott (Psy). This FAQ may not be copied or altered in any way without obtaining my permission first. This FAQ may only be put on web pages with Psy'z explicit permission. Author: Simon Elliott E-mail: Psycopsy@hotmail.com GameFAQ's Name: Psy First Version Date: Jan 27, 2003 Jan 27 - Hello, you might remember seeing this guide on GameFAQs before, but due to my banning I asked it to be taken down and it was, but im back with a new name, so here I am again. Same guide as last time. Table Of Contents: 1. Introduction. 2. Unarmed. 3. BaseBallBat. 4. Colt45. 5. Uzi. 6. Shotgun. 7. Grenade. 8. Molotov. 9. RocketLauncher. 10. FlameThrower. 11. AK47. 12. M16. 13. SniperRifle. 14. Detonator. 15. Where To find These Weapons. 16. How Else To Get These Weapons. 17. Where To Buy Weapons. 18. Table Of Ammo. 19. How To Lose Your Weapons. 20. Which Gangs Have Which Weapons??? 21. Fun Things To Do With Weapons + Good Sniping Places 22. Other Things To Do With Weapons 1. The great thing about GTAIII other than the game play, life span, graphics and so on is the weapons, there are 12 normal and one special weapon to make a mess of the city and paint the walls red. If it wasn’t for the weapons this would be like Driver 2, don’t get me wrong, Driver 2 was a great game but it does not even come close to GTAIII. This would also be just another car game if it wasn’t for the little beauties. OK, most of the stats for the weapons you will see here make no sense at all, and I have no idea what they mean but here are some of the ones I have worked out. WEAPON NAME: name of weapon (duh!!!) FIRE TYPE: Swing (MELEE), hit what you aim at (INSTANT_HIT), fly through the air until it hits something (PROJECTILE) or effects whats in the area around it (AREA EFFECT). RANGE: how far the weapon can fire. AMMOUNT OF AMMO: how much ammo is in 1 clip. FIRING RATE: the smaller the number the quicker it fires. RELOAD: the smaller the number the quicker it reloads. DAMAGE: how much damage is done in one shot. LIFE SPAN: how long the effect lasts, E.G MOLOTOV = LONG TIME. SPREAD: how far the effect goes from the point of impact.. 2. Weapon Name: Unarmed Fire Type: MELEE Range: 2.8 Firing Rate:750 Reload: 300 Amount Of Ammo: 1000 Damage: 8 Speed: -1.0 Radius: 0.5 Life Span: -1.0 Spread: -1.0 Fire Offset Vector: 0.1/ 0.65/ 0.3 animation to play: FIGHTppunch animation to play: KICK_floor animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 12 point in animation 2 where weapon is fired: 12 model id: -1 3. Weapon Name: BaseballBat Fire Type: MELEE Range: 1.5 Firing Rate: 750 Reload: 300 Amount Of Ammo: 1000 Damage: 21 Speed: -1.0 Radius: 0.8 Life Span: -1.0 Spread: -1.0 Fire Offset Vector: 0.1/ 0.8/ 0.30 animation to play: WEAPON_bat_h animation to play: WEAPON_bat_v animation loop start: 5 animation loop end: 20 point in animation where weapon is fired: 14 point in animation 2 where weapon is fired: 11 model id: 172 4. Weapon Name: Colt45 Fire Type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 350 Amount Of Ammo: 12 Damage: 25 Speed: -1.0 Radius: -1.0 Life Span: -1.0 Spread: -1.0 Fire Offset Vector: 0.30/ 0.0/ 0.09 animation to play: WEAPON_hgun_body animation to play: RBLOCK_Cshoot animation loop start: 8 animation loop end: 15 point in animation where weapon is fired: 9 point in animation 2 where weapon is fired: 9 model id: 173 5. Weapon Name: Uzi Fire Type: INSTANT_HIT Range: 30.0 Firing Rate: 250 Reload: 500 Amount Of Ammo: 25 Damage: 20 Speed: -1.0 Radius: -1.0 Life Span: -1.0 Spread: -1.0 Fire Offset Vector: 0.30/ -0.05/ 0.11 animation to play: WEAPON_hgun_body animation to play: null animation loop start: 8 animation loop end: 11 point in animation where weapon is fired: 9 point in animation 2 where weapon is fired: 9 model id: 178 6. Weapon Name: Shotgun Fire Type: INSTANT_HIT Range: 15.0 Firing Rate: 250 Reload: 750 Amount Of Ammo: 1000 Damage: 100 Speed: -1.0 Radius: -1.0 Life Span: -1.0 Spread: -1.0 Fire Offset Vector: 1.02/ -0.10/ 0.13 animation to play: WEAPON_pump animation to play: null animation loop start: 7 animation loop end: 43 point in animation where weapon is fired: 12 point in animation 2 where weapon is fired: 0 model id: 176 7. Weapon Name: Grenade Fire Type: PROJECTILE Range: 30.0 Firing Rate: 100 Reload: 1 Amount Of Ammo: 1 Damage: 75 Speed: 0.25 Radius: -1.0 Life Span: 800.0 Spread: 1.0 Fire Offset Vector: 0.0/ 0.0/ 0.0 animation to play: WEAPON_start_throw animation to play: WEAPON_throw animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 99 point in animation 2 where weapon is fired: 10 model id: 170 8. Weapon Name: Molotov Fire Type: PROJECTILE Range: 25.0 Firing Rate: 100 Reload: 1 Amount Of Ammo: 1 Damage: 75 Speed: 0.25 Radius: -1.0 Life Span: 2000.0 Spread: 5.0 Fire Offset Vector: 0.0/ 0.0/ 0.0 animation to play: WEAPON_start_throw animation to play: WEAPON_throw animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 99 point in animation 2 where weapon is fired: 10 model id: 174 9. Weapon Name: RocketLauncher Fire Type: PROJECTILE Range: 15.0 Firing Rate: 100 Reload: 1200 Amount Of Ammo: 1 Damage: 75 Speed: 2.0 Radius: -1.0 Life Span: 1000.0 Spread: 1.0 Fire Offset Vector: 0.42/ 0.0/ 0.05 animation to play: WEAPON_sniper animation to play: null animation loop start: 0 animation loop end: 99 point in animation where weapon is fired: 14 point in animation 2 where weapon is fired: 0 model id: 175 10. Weapon Name: FlameThrower Fire Type: AREA_EFFECT Range: 5.1 Firing Rate: 100 Reload: 100 Amount Of Ammo: 500 Damage: 25 Speed: 0.65 Radius: 0.075 Life Span: 1000.0 Spread: 3.0 Fire Offset Vector: 0.82/ 0.0/ 0.13 animation to play: WEAPON_pump animation to play: null animation loop start: 6 animation loop end: 7 point in animation where weapon is fired: 7 point in animation 2 where weapon is fired: 0 model id: 181 11. Weapon Name: AK47 Fire Type: INSTANT_HIT Range: 75.0 Firing Rate: 1 Reload: 1000 Amount Of Ammo: 30 Damage: 19 Speed: -1.0 Radius: -1.0 Life Span: -1.0 Spread: -1.0 Fire Offset Vector: 0.63/ -0.04/ 0.10 animation to play: WEAPON_AK_body animation to play: null animation loop start: 12 animation loop end: 14 point in animation where weapon is fired: 12 point in animation 2 where weapon is fired: 0 model id: 171 12. Weapon Name: M16 Fire Type: INSTANT_HIT Range: 75.0 Firing Rate: 1 Reload: 1000 Amount Of Ammo: 60 Damage: 52 Speed: -1.0 Radius: -1.0 Life Span: -1.0 Spread: -1.0 Fire Offset Vector: 0.83/ -0.06/ 0.14 animation to play: WEAPON_AK_body animation to play: null animation loop start: 12 animation loop end: 13 point in animation where weapon is fired: 12 point in animation 2 where weapon is fired: 0 model id: 180 13. Weapon Name: SniperRifle Fire Type: INSTANT_HIT Range: 100.0 Firing Rate: 500 Reload: 1401 Amount Of Ammo: 1 Damage: 125 Speed: -0.1 Radius: -0.1 Life Span: -0.1 Spread: -0.1 Fire Offset Vector: 0.0/ 0.66/ 0.05 animation to play: WEAPON_sniper animation to play: null animation loop start: 0 animation loop end: 10 point in animation where weapon is fired: 3 point in animation 2 where weapon is fired: 0 model id: 177 14. Weapon Name: Detonator Fire Type: PROJECTILE Range: 25.0 Firing Rate: 100 Reload: 1 Amount Of Ammo: 1 Damage: 0 Speed: 2.0 Radius: -1.0 Life Span: 2000.0 Spread: 5.0 Fire Offset Vector: 0.0/ 0.0/ 0.13 animation to play: bomber animation to play: null animation loop start: 0 animation loop end: 10 point in animation where weapon is fired: 3 point in animation 2 where weapon is fired: 0 model id: 182 This FAQ and all of its content is copyright 2002 by Psy (Simon Elliott) (Psycopsy@hotmail.com). Just put it here because fools will only think there’s one copyright warning, then they’ll be screwed when they don’t find this one. 15. Wanna know where to find these weapons on the three islands, well here’s where. On All Islands a Shotgun will be gained for each police car you get into. Most of the gangs drop weapons but depending on what mission you are on this can change so I have decided not to include this yet. Also you get a certain weapon and infinite ammo when you do a rampage but these are not here, check the Rampage guide. Portland: Unarmed: Hmm, if you cant find this your seriously messed up. BaseBallBat: Outside Hideout Colt45: On little ledge off the right hand side of the Callahan Bridge. Uzi: On top of sawmill in Trenton, alley way in ST. Marks, near Marcos Bistro, end of path near car crusher. Shotgun: Around the side of El Burro park, On top of garage in ST. Marks, must go across rooftop garden to get it. Ak47: On top of Liberty City Pharmaceuticals in Trenton, around the back of place in ST. Marks where a Mafia car is parked. FlameThrower: Jump off El Train Tracks onto the roof of Head Radio. Molotovs: Tramp tunnel connecting 8 balls to supa save. (credit to digital druggie). Staunton Island: Unarmed: Hmm, if you cant find this your seriously messed up. BaseBallBat: Outside hideout Shotgun: Next to statue in Belleville Park, on a ledge near the water along from the church. AK47: Construction site, Church. SniperRifle: On rooftop accessible by jumping off the corner of Staunton - SSV Bridge. Molotovs: From the hospital head up the stairs and enter the Liberty Campus, they are on the left. M16: In The projects, must go up stairs and down ramp. ShoreSide Vale: Unarmed: Hmm, if you cant find this your seriously messed up. BaseBallBat: Outside Hideout Shotgun: Little platform at water level next to the dam. AK47: Around the side of punk noodles. M16: One of the Swank houses, first hut on lower dam. SniperRifle: Grassy section at the lower part of the dam. FlameThrower: Underneath SSV Bridge. 16. Some other ways of getting weapons are: Cheat: All Weapons: R2,R2, L1,R2,Left,Down,Right,up,Left,Down,Right,up Get all 100 hidden packages, there are 33 in Portland, 36 in Staunton Island and 31 in Shoreside Vale, each time you get 10 you will get a pager telling you a weapon has been delivered to the hideout. These are: 10: Colt45 20: Uzi 30: Grenades 40: Shotgun 50: * Not Weapon* Armour 60: Molotov’s 70: AK47 80: SniperRifle 90: M16 100: RocketLauncher The only way to get the FlameThrower is to complete 20 Fire-fighter missions on each island (that’s 60 in total). Thanks to S Kalb for correcting me. 17. Also the other places you can get weapons are the Ammu-Nation stores, which are found all over the 3 islands, the army surplus store and the police station shop. Portland: Ammu-Nation - up and left from subway entrance. Price: Colt45: $250 Uzi: $800 Staunton Island: Ammu-Nation - from bridge turn right and go down the first street on the right. Price: AK47: $3000 SniperRifle: $10000 Grenades: $2000 Uzi: $800 Army Surplus Store - right of stadium towards water. Price: RocketLauncher: $25000 M16: $5000 Shotgun: $1500 ShoreSide Vale: Police Station - next to hospital. Price: Molotov: $2000 FlameThrower: $25000 18. OK so you wanna know how much ammo you get if you buy a weapon, cheat to get one find one or get one from your hideout (all packages) this table will help. Weapon Name | Buy It | Find It | Cheat For It | Hideout It ------------------------------------------------------------- Colt45 | 50 | 50 | 50 | 90 Uzi | 125 | 50 | 100 | 250 Shotgun | 25 | 10 | 20 | 50 Grenade | 5 | CANT | 5 | 50 Molotov | 5 | 10 | 5 | 50 RocketLauncher | 5 | CANT | 5 | 50 FlameThrower | 25 | 30 | 25 | 200 AK47 | 150 | 120 | 200 | 300 M16 | 300 | 60 | 200 | 600 SniperRifle | 5 | 15 | 5 | 50 Detonator | 1 | CANT | CANT | CANT 19. There are a number of ways to lose your weapons, I will only cover the ones not in missions. Run out of ammo: Obviously when you run out of ammo for a specific weapon it disappears. Busted: When you are arrested you will lose all of your weapons except unarmed, Duh. Wasted: When you die you lose all of your weapons except unarmed, Duh. 20. Which Gangs Have Which Weapons??? Diablos - Bat, Pistol. To get them to use their Pistol you must stand up on a car so you are higher than them and then get them mad.(Credit to Viktorious and s kalb for pointing this out). Mafia - Shotgun, Pistol Triads - Bat, Pistol Yardies - Pistol, Bat Yakuza - Pistol, Uzi Red Jacks - Pistol, Uzi Cartel - Uzi, AK47, Pistol (Credit to SandshrewRules) Purple Nines - Uzi, Pistol (Credit to OgreMartin) Police- Pistol Swat Team- Uzi, Pistol FBI- Pistol, AK47 Army- Grenades, Pistol, M-16 21. Fun Things To Do + Good Sniping Places In Liberty City there are lots of ways to kill people but there are lots of fun things to do with weapons as well. for a start you can: blow up cars blow up the gas tanks at the gas station smash glass you can blow the cone off the statue outside the airport with a rocket launcher Shoot surroundings like bins and dumpsters blow down fences with the rocket launcher or grenades blow up red barrels Some of the other good things you can do are sniping. there are a number of good place where you can snipe people here are a few of the best. ********************************************************************* FOR SOME OF THESE PLACES YOU WILL HAVE TO USE THE JUMPING CARS CODE TO GET THERE. IF YOU ENTER THE SLOW-MO CODE 2 TIMES AS WELL YOU JUMP MUCH HIGHER AND IT IS EASIER TO GET TO PLACES LIKE THIS. ********************************************************************* *****FULL CREDIT TO WHEELCHAIR HOMIE***** Portland -Roof of Hospital -Ledge above doorway in Diablo parking lot -Gas station in Harwood -Lugui's and surrounding buildings -Bithc N Dogfood factory, flamethrower shoots through walls -Punk Noodles in Chinatown -XXXMags -Supersave -Gas Station roof -Easy Autos roof -Atop warehouse at the Docks -Roof of Liberty Medical building -Roof of sawmill -Inside Belly Up Fish Factory -Ledge directly above entrance to Porter Tunnel Staunton Island -Awning of building, go to SI from Portland on Callahan Bridge, first building on right, has bushes and steps next to it -Pedestrian Bridge -Kenji's Casino roof -Hospital roof -Roof above parking garage in the Projects -Amco Building roof -Internet Cafe, across from Ray's lockup near Callahan Bridge -Island in pond in Belleville Park -Between basketball court fence & wall in Belleville Park -Roof of Uncle BJ's Deli, both buildings -Construction site, snipe from buildings -"Balcony" across the street from construction site & near University -Army Surplus store -Parking Garage roof -Ledge where Pay N Spray is Shoreside Vale -Helicopter pad & surrounding buildings in Airport -Underneath broken wooden bridge, snipe across water- cops dive into water -Cartel Mansion, flamethrower through walls, snipe from garage roof -Roofs of "sawnk houses" or the "pink houses" -Ledge across the street and above Pay N Spray -Pay N Spray roof -Police Station roof -Warehouse roof behind hospital -Import/Export roof -Roof of any garage around hideout- the small 3 car garages like the main character's own garage -Warehouse roof, where Rampage for destroy 13 vehicles is-Turtle Head Storage? *****FULL CREDIT TO WHEELCHAIR HOMIE***** 22. Other Things To Do With Weapons There are more than enough things to do with weapons in the game without cheating but if you must the fun cheats to put on would be the peds have weapons code. I'm not sure but i think this code is permanent and will Fuck up your save game so dont save with it on. All Peds Have Weapons: R2, R1, Triangle, X, L2, L1, Up, Down Increased Gore Code- no confirmation. Lets you shoot limbs and heads off. Square, L1, O, Down, L1, R1, Triangle, Right, L1, X If ya wanna contat me do it on the email below. This FAQ and all of its content is copyright 2002 by Simon Elliott (Psy) (Psycopsy@hotmail.com). This FAQ may not be copied or altered in any way without obtaining my permission first.