Fatal Frame - Based on a True Story (English version of Project Zero) Fatal Frame - Based on a True Story [PS2] Ghost List FAQ / Strategy / Information Version 2.0 (May 13th, 2002) Unpublished work (c) 2002 by Matt Newmark Contact: nucon@mindspring.com (Gamefaqs ID: NuConcept) Fatal Frame - Based on a True Story (c) 2002 Tecmo Inc. PS2 is a registered trademark of Sony Corporation. ================= TABLE OF CONTENTS ================= 1. Introduction and Description 2. Ghost List 2-1. Complete Ghost List 2-2. Ghost List - Hatred Spirits 2-3. Ghost List - Ground-Tied Spirits 2-4. Ghost List - Seal Spirits 2-5. Ghost List - Floating Spirits 2-6. Special (Cutscene) Ghost Stats 3. Revision History 4. Credit 5. Legal ============================================================================== 1. INTRODUCTION AND DESCRIPTION ============================================================================== Fatal Frame is a Ghost story and thus this FAQ will detail all things related to ghosts in this world. ============================================================================== 2. Ghosts ============================================================================== Fatal Frame is a Ghost story. Thus, there is a lot of information about the ghosts that inhabit the Himuro Mansion. In this FAQ I will attempt to give you all the information you will ever need to become an expert on the subject. Completing the ghost list is probably the one thing all players will want to achieve most, because it is a matter of just finding every ghost, and it unlocks one of the top abilities. ============================================================================== 2-1. Complete Ghost List ============================================================================== This is the Ghost list as displayed in the game (available once you complete normal difficulty). I have decided to list it here completely before going into detail because when I go into detail I list the ghosts in their proper order, there are a few places in the ghost list that do not follow this. Bound Man, Bound Man, Female Head, Man w/ LongArms, Broken Neck, Editor's, Assistant’s, Novelist's, Floating Woman, Wandering Man, Crawling Girl, Boy Hiding, Girl in Well, LongHair Woman, Wandering Monk, Blinded, Woman Hanging, Folklorist's, Floating Face, People Killed, People Killed, People Killed, Shrine Maiden, HeadlessPriest, HeadlessPriest, HeadlessPriest, HeadlessPriest, Family Master, Kirie, RopeHallWayMan, ManLookingDown, ManAtPartition, Man On A Beam, Bro's Shadow, Hallway Man, Man at Screen, Wandering Man, DeadMan's Body, Man at window, Man in Closet, Standing Man, Man Behind, Woman atMirror, WanderingWoman, Girl Pointing, Woman on Porch, Woman inAtrium, Woman Turning, WomanWhoJumps, Man Turning, Woman atCorner, Woman Hanging, Blinded Woman, Female Head, Man inBackyard, Girl Pleading, Standing Man, Crucified Man, Child on Porch, KidRunningAway, KidRunningAway, Bro's Shadow, Hanged Woman, Observatory Man, Girl Under Porch, Man Before Door, Girl Pointing, Kid Hiding, Man in Study, ManBeforeStudy, Observatory Man, Hall Wanderer, Man in Hall, Man in Atrium, TurningMaskMan, Girl in White, Child Behind, Angry Man, Woman inKimono, Woman in Pain, Monk Into Dark, Girl Turning, Warped Man, Monk OutOfDark, Tormented Ones, Burned Man, Evil Woman, Talking Ghosts, LongHair Woman, Man at Bottom, Six Vengeance, Ogata, Hirasaka, Takamine, Blind Demon, Yae, Munakata, Family Master, Kirie's Love, Truth Binder, Burdened Man, Seductress, Woman Pulled In, Child Onlooker, VengeanceInWall, Vengeance, Girl Hiding, Crushed Woman ============================================================================== 2-2. Ghost List (Hatred Spirits) ============================================================================== Hatred Spirits -------------- These ghosts have been turned evil by the Malice. They roam the mansion trying to spread the pain and suffering that they themselves experience. In this revision I will simply be listing the Hatred Spirits with minimal information. In the next revision I will fill in the missing information. As for completing the Ghost list, it is virtually impossible to complete the game without capturing all of these spirits. *The "night" field lists the first night a ghost may appear. Generally all ghosts can appear in subsequent nights. *If there is a specific location listed it speaks to the place where the spirit will always be located. *Life is the base life of a randomly encountered ghost of this type. When you encounter ghosts after a cutscene they often have more life than they would normally. *Damage is Listed as a % of total life a ghost can remove in normal difficulty. GHOSTS DO 2X DAMAGE IN NIGHTMARE. *Difficulties are ranked as a relative 1-10 scale. *Score potential is a measure of how easy it is to score big on a ghost, my top score is in (x,xxx). I filled in all the fields for Bound Man as a preview of what is to come in future revisions. ----- Terms ----- Phasing - Ghost goes from visible to invisible as it moves Teleport - Ghost teleports, generally listed with direction ------ Ghosts ------ Bound Man --------- Night: Intro Location: Fireplace Life: 150 Damage: Rush(12.5%) Frequency: Random Movement: Straight ahead, Backstep, Sidestep (Phasing) Movement Speed: Slow Special Attacks: N/A Attack Speed: slow Film: Type-14 Strategy: Keep him in your sights, backing away until you have full charge, then move towards, capture on a Zero. Difficulty: Core: 1 Close: 1 Zero: 1 Overall: 1 Score Potential: Maximum (9,999) Female Head ----------- Night: 1 Location: Stairway Life: 150 Damage: Rush(25%) Frequency: Random Movement: Circles Movement Speed: Fast Special Attacks: N/A Attack Speed: Fast Film: Type-14 Strategy: This ghost is very fast and makes keeping your distance very difficult. So I recommend you stand your ground. At 150 life she is not very resilient. If need be snap nonperfect photos. Difficulty: Core: 3 Close: 2 Zero: 4 Overall: 4 Score Potential: Very High (9,000) Man w/ Long Arms ---------------- Night: 1 Location: Walkway (Night 2 - Stairway) Life: 250 Damage: Duck/Grab(40%) Frequency: Random Movement: Crawl Ahead Movement Speed: Medium Special Attacks: N/A Attack Speed: Fast Film: Type-14 Strategy: Ghost has a very long reach. Just open up the distance and power up when he is about to reach/grapple for you he will duck down low and to the left. Often this makes for a missed shot when your capture area is small. So be ready for the quick movements. Difficulty: Core: 4 Close: 3 Zero: 2 Overall: 4 Score Potential: High (8,000) Broken Neck ----------- Night: 1 Location: Cherry Atrium Life: 300 Damage: Rush(33%) Frequency: Random Movement: Float Ahead(Protected) Float Ahead(Exposed) Movement Speed: Slow Special Attacks: N/A Attack Speed: Fast Film: Type-14 Strategy: Difficulty: Core: 2 Close: 2 Zero: 2 Overall: 3 Score Potential: High (8,250) Editor's -------- Night: 1 Location: Kimono Room Life: Damage: Frequency: Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-14 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: Assistant’s ------------ Night: 1 Location: Fish Tank Room Life: Damage: Frequency: Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-14 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: Novelist's ---------- Night: 1 Location: Narukami Shrine Life: Damage: Frequency: Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-14 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: Floating Woman -------------- Night: Location: Life: Damage: Frequency: Movement: Movement Speed: Special Attacks: Attack Speed: Film: Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: Wandering Man ------------- Night: Location: Life: Damage: Frequency: Movement: Movement Speed: Special Attacks: Attack Speed: Film: Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: Crawling Girl ------------- Night: 1 Location: Doll Room Life: Damage: Frequency: Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-14 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: Boy Hiding ---------- Night: 2 Location: Fireplace Life: Damage: Frequency: Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-74 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: Girl In Well ------------ Night: 2 Location: Backyard Life: Damage: Frequency: Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-74 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: Longhair Woman -------------- Night: Location: Life: Damage: Frequency: Movement: Movement Speed: Special Attacks: Attack Speed: Film: Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: Wandering Monk -------------- Night: 3 Location: Random Life: Damage: Frequency: Random Movement: Fly, Phase, Random Teleport Movement Speed: FAST Special Attacks: Energy Balls, Spinning Kick, Charge Attack Speed: FAST Film: Type-90 Strategy: GET CHASE ASAP :) (heh, real strat coming 2.0) Difficulty: Core: 6 Close: 5 Zero: 6 Overall: 10 Score Potential: Low (8,674) Blinded ------- Night: 2 Location: Cherry Atrium, Demon Mouth, Mask Room, Staircase Life: 450 Damage: Rush(50%) Grab(50%) Frequency: Random Movement: Blindly Stumble, Teleport Behind Movement Speed: Very Slow Special Attacks: Blindness(Extremely rare) Weakness: Blinded will occasionaly reach out to thin air, giving you a Zero moment. Attack Speed: Very Fast Film: Type-37 Strategy: Blinded CAN NOT SEE. Do not MOVE, period. I used to try to power up to full then move to make her Rush. With the kind of damage a blinded can do it is best to just go to camera mode and stop moving. If she performs her teleport behind and is right on top of you, do not panic, do not move. Charge your camera to full and wait for her moment of weakness. If you snap a non-zero shot of a blinded she WILL rush you, so be ready to snap a quick shot. Blinded will perform teleport behind 100% of the time after a Zero shot, so hit the 180 button. Difficulty: Core: 6 Close: 5 Zero: 3 Overall: 6 Score Potential: High (7,500) Woman Hanging ------------- Night: 2 Location: Cherry Atrium Life: Damage: Frequency: Movement: Movement Speed: Special Attacks: Attack Speed: Film: Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: Folklorist's ------------ Night: 2 Location: Buddha Room, Demon Mouth Life: Damage: Frequency: Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-37 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: Floating Face ------------- Night: 3 Location: Corridor Life: Damage: Frequency: Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-37 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: PeopleKilled ------------ Night: 3 Location: Banned Path Life: Damage: Frequency: Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-37 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: Shrine Maiden ------------- Night: 3 Location: (Final Night - Rope Altar) Life: Damage: Frequency: Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-14 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: HeadlessPriest #1 ----------------- Night: 3 Location: Square Garden Life: Damage: Frequency: Unique Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-74 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: HeadlessPriest #2 ----------------- Night: 3 Location: Abyss Life: Damage: Frequency: Unique Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-90 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: HeadlessPriest #3 ----------------- Night: 3 Location: Backyard Life: Damage: Frequency: Unique Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-90 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: HeadlessPriest #4 ----------------- Night: 3 Location: Cherry Atrium Life: Damage: Frequency: Unique Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-90 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: Family Master ------------- Night: 3 Location: Buddha Room, Grand Hall Life: Damage: Frequency: Twice Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-37 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: Kirie ----- Night: Final Location: Hell Gate Life: Damage: 100%, instant (Can be saved by stone mirror) Frequency: Unique Movement: Slow Approach, Phasing, Teleport Movement Speed: Slow Special Attacks: Earthquake, Rush (Instant Kill) Attack Speed: Film: Type-74 Strategy: Keep away, charge up, blast her. Kirie is one of the easier ghosts to deal with overall. It is later in Battle Mode when trying to get S-Rank that she becomes difficult. Capturing her spirit is never a problem. Difficulty: Core: 4 Close: 10 Zero: 1 Overall: 3 Score Potential: Medium (7,824) ============================================================================== 2-3. Ghost List (Ground-Tied Spirits) ============================================================================== Ground-Tied Spirits ------------------- These spirits suffered and end so gruesome that they have been tied to the location of their deaths, forever cursed to relive the experience. These spirits are generally easy to find and non-offensive. Most of them are worth a nice amount of Spirit Points. So do them a favor and release them from their pain on this plane while also gaining valuable points to upgrade your camera with. You will hear static whenever one of these ghosts is near. When you are pointing at it your radar will shine bright blue. They are listed in the order that you should find them. This part deviates from the in-game ghost list. I've listed the ghosts with location and score. Intro ===== Child Behind: Score(500) Location: Entrance, to the right of the giant door Angry Man: Score(500) Location: Fireplace, room next to clock, above books Night 1 ======= Woman in Kimono: Score(1500) Location: Kimono Room, in the corner Woman in Pain: Score(750) Location: Cherry Atrium, left corner (facing abyss) Monk Into Dark: Score(1000) Location: Fish Tank Room, Ceiling Girl Turning: Score(750) Location: Backyard, behind well Warped Man: Score(1250) Location: Forest Path, right side trees Night 2 ======= Monk OutOfDark: Score(1250) Location: Stairway, view from 2F railing Tormented Ones: Score(2500) Location: Narukami Shrine, mirror Burned Man: Score(1250) Location: Abyss, back of alley Evil Woman: Score(1750) Location: Grand Hall, in a nook Talking Ghosts: Score(2000) Location: Hidden Passage, Ceiling Night 3 ======= Munakata: Score(3000) Location: Banned Path, near demon mouth Yae: Score(3000) Location: Cherry Atrium, tree Hirasaka: Score(3000) Location: Abyss, water wheel Takamine: Score(3000) Location: Narukami Shrine Ogata: Score(3000) Location: Library, closet Blind Demon: Score(3000) Location: Blinding Room Family Master: Score(3000) Location: Grand Hall, over blood Final Night =========== LongHairWoman: Score(3000) Location: Attic, ceiling Truth Binder: Score(108) Location: Buddha Room, altar Kirie's Love: Score(4000) Location: Abyss, 1st stone part of dock, over water Burdened Man: Score(1213) Location: Abyss, farthest point out, over water Six Vengeance: Score(4000) Location: Rope Altar Man at Bottom: Score(4000) Location: Hell Bridge ============================================================================== 2-4. Ghost List (Seal Spirits) ============================================================================== Seal Spirits ------------ These spirits are Ground-Tied spirits that are in some way tied to a door in the Himuro mansion. Capturing these spirits will unlock a door. It is literally impossible to complete the game without having captured all the Seal Spirits. So I will simply list their location, score, and which door the spirit opens. Night 1 ======= Seductress: Location(Storehouse) Unlock(Burial Room) Score(500) Woman Pulled in: Location(Abyss) Unlock(Doll Room) Score(500) Child Onlooker: Location(Doll Room) Unlock(Stairway) Score(500) Night 2 ======= Vengeance in Wall: Location(Stairway) Unlock(Fish Tank Room) Score(750) Vengeance: Location(Rope Hallway) Unlock(Lamp Hallway) Score(750) Girl Hiding: Location(Walkway) Unlock(Koto Room) Score(750) Night 3 ======= Crushed Woman: Location(Rubble Room) Unlock(Burial Room) Score(1000) ============================================================================== 2-5. Ghost List (Floating Spirits) ============================================================================== Floating Spirits ---------------- These spirits are echoes of the past. In some cases visions of death, in some others visions of people going about their daily lives. These spirits will aid Miku by showing hey how to proceed. They often offer messages from the grave as well as the occasional item. These spirits make up the "meat" of the ghost list. It is very possible to complete the game having missed many of these. Often you will find that you need to revert to a previous save in order to capture these ghosts. It is this section of the ghost list that requires the most skill to complete. Score varies on Floating Spirits, depending on how fast and how cleanly you capture the spirit. Most of the ghosts will just have their name, location, code, and approximate score. Those ghosts that require "special" attention to capture will have that information listed. **NOTE** These ghosts must be captured in the order that I have listed them here. If you go too far in certain sections, the floating spirit will not appear. I have listed that information where I know it to be applicable. But if you follow the list you should be fine. CODES ----- (F) FAST - Ghost is fast moving or only appears for a moment (VF) VERY FAST - Ghost is fast moving AND only appears for a moment (O) OBSTRUCTED - Ghost appears behind obstructions, must be shot precisely (N) NOVIEW - Camera does not automatically focus on the ghost's location (E) EASY - Camera automatically moves to ghost, ghost is slow, can't miss it Intro ===== RopeHallWayMan(E): Score(200) Location: Rope Hallway, near mirror ManLookingDown(E): Score(250) Location: Fireplace, 2F railing Night 1 ======= ManAtPartition(E): Score(550) Location: Entrance, near save point NOTE: Ghost cannot be captured until the 2nd go through the game ManOnABeam(NE): Score(200) Location: Rope Hallway, ceiling near mirror NOTE: After cutscene, activate camera, do a 180, look up. Bro's Shadow(OE): Score(600) Location: Fireplace, staircase Hallway Man(NF): Score(800) Location: Fireplace, 2F near broken staircase NOTE: If ghost does not appear, go click on 2F door and try again Man at Screen(F): Score(1650) Location: Fireplace, 1F near screen Wandering Man(E): Score(275) Location: Library DeadMan’s Body(NF): Score(1000) Location: Library, in closet NOTE: Difficult ghost to capture, after cutscene, go to camera mode, go down and right with the focus and snap. Very short capture time. Man At Window(O): Score(400) Location: Kimono Room, near window NOTE: Another hard ghost to capture you must capture him through the spaces in the kimonos. Find a clean shot to the middle of the room before activating, then get there fast when the time comes. Man in Closet(E): Score(400) Location: Lamp Hallway, closet Standing Man(F): Score(800) Location: Library, doorway (as it opens) Man Behind(F): Score(1175) Location: Kimono room, 180 behind after cutscene Woman at Mirror(E): Score(250) Location: Walkway/2F, at mirror Wandering Woman(E): Score(200) Location: Burial Room Girl Pointing(E): Score(300) Location: Storehouse Woman on Porch(E): Score(200) Location: Cherry Atrium Woman in Atrium(E): Score(300) Location: Cherry Atrium Woman Turning(OE): Score(300) Location: Doll Room NOTE: After opening door, go camera, sidestep left, she comes into view. Woman Who Jumps(NF): Score(500) Location: Cherry Atrium NOTE: After leaving Doll Room for the first time, as you come around the corner to the Atrium, she will leap from above. I recommend going to the corner, entering camera mode, facing the Atrium. Sidestep to the right until you leave camera mode, re-enter camera mode and snap the shot as soon as possible. Man Turning(E): Score(200) Location: Stairway, at mirror Woman at Corner(E): Score(200) Location: Stairway, past Buddha room door NOTE: This section of the ghost list requires precise movements in order to capture the next 3 ghosts. After Woman at Corner, go to the Fish Tank Room, defeat the ghost, capture Monk Into Dark, then go to the locations specified for the next 3 ghosts, in order. Woman Hanging(E): Score(300) Location: Cherry Atrium, tree branch Blinded Woman(E): Score(1600) Location: Rubble Room, near puzzle door Female Head(FE): Score(1000) Location: Stairway, rolling down staircase Man in Backyard(E): Score(300) Location: Backyard Girl Pleading(NF): Score(1600) Location: Backyard, 3F Window NOTE: After capturing Man in Backyard, enter camera mode, turn around and look up so that you can see the 3F window. Do a 180, leave camera mode, walk forward until the ghost is activated, go camera mode, do a 180, look up, snap ghost. Do it fast you don't get long. You can save the game before this ghost if you are worried. Standing Man(E): Score(250) Location: Forest Path, under Shinto gate Crucified Man(NF): Score(700) Location: Narukami shrine, ceiling NOTE: After cutscene, go camera, do 180, look up, snap shot. Night 2 ======= Child on Porch(VF): Score(1300) Location: Cherry Atrium, outside doll room KidRunningAway(VFO): Score(1000) Location: Stairway, past stairs NOTE: This is perhaps the hardest ghost in the game to capture, it may require many attempts. Best thing I can say is to run a little bit past the edge of the stairs into the hall, maybe .25 seconds longer than ghost appearance, go camera and snap as fast as you can. This ghost has caused a lot of people a lot of problems. KidRunningAway(F): Score(600) Location: Fish Tank Room Bro's Shadow(O): Score() Location: Corridor, corner near demon mouth Hanged Woman(E): Score(700) Location: Cherry Atrium, tree branch Observatory Man(N): Score(450) Location: Cherry Atrium, 2F Balcony NOTE: When ghost is activated, go camera, look up, snap. Girl Under Porch(F): Score() Location: Cherry Atrium, porch to right of steps Man Before Door(E): Score(450) Location: Demon Mouth Girl Pointing(E): Score(400) Location: Burial Room Kid Hiding(FO): Score() Location: Kimono Room NOTE: Ghost must be captured through the holes in the kimonos. Get a good aim at the leftmost space, sidestep right till ghost is activated, then go back to camera mode and snap a shot through that hole when he gets there. Man in Study(E): Score() Location: Tatami Room Man Before Study(E): Score(400) Location: Tatami Room Observatory Man(E): Score(200) Location: Tatami Room Hall Wanderer(E): Score(300) Location: Hidden Passage Man in Hall(E): Score(400) Location: Hidden Passage Night 3 ======= Man in Atrium(E): Score(1000) Location: Burial Room TurningMaskMan(E): Score() Location: Cherry Atrium, near stairway door NOTE: Important to get this spirit from the Atrium side. If you activate him by going through he stairway door into the atrium, he will be uncapturable. Final Night =========== Girl in White(E): Score(1500) Location: Dungeon ============================================================================== 2-6. Special (Cutscene) Ghost Statistics ============================================================================== Some of the random ghosts are mini-versions of the real thing. I have listed below those ghosts that come at a specific time tha trepresent the actual ghost of the person who has died. You can generally tell when you have faced one of the unique spirits because of the blue flame that comes to your camera after the battle. When you recieve a blue flame it means you have cleared that ghost off the ghost list. Ogata (Editor's) ---------------- Night: 1 Location: Kimono Room (After Photo/Key) Life: 300 Damage: Grapple/Rush(25%) Frequency: Unique Movement: Walk Movement Speed: Special Attacks: N/A Attack Speed: Medium Film: Type-14 Strategy: Just keep him in front of you and you will be fine. Difficulty: Core: 2 Close: 1 Zero: 2 Overall: 2 Score Potential: 9,999 Hirasaka (Assistant's) ---------------------- Night: 1 Location: Backyard Life: 450 Damage: Rush(40%) Frequency: Unique Movement: Flying(Circling), Phase(Sideways), Teleport Behind Movement Speed: Medium Special Attacks: Daze Attack Speed: Special Weakness: She will bow her head and laugh a few times Film: Type-37 Strategy: Try to keep your distance, look for the weakness. If she does a rush then snap a photo, regardless of power, to knock her off balance Difficulty: Core: 4 Close: 3 Zero: 3 Overall: 3 Score Potential: 7,300 Takamine (Novelist's) --------------------- Night: 1 Location: Nakumari Shrine Life: 650 Damage: 33% Frequency: Unique Movement: Flying(circling), Phase(sideways), Teleport Anywhere Movement Speed: Fast Special Attacks: Smash Down, Blind, Grapple Attack Speed: Fast Film: Type-37 Strategy: Keep your distance with him, keep him in your sights as he whirls around you. If he begins to get close, be ready. If he is about to Smash Down he will raise his hands over his head. This is the time in which you snap your shot. If he is about to blind, he will bow and grab his head, screaming. This is the time to snap the shot. If he gets too close he will grapple. Difficulty: Core: 4 Close: 4 Zero: 6 Overall: 6 Score Potential: Ryozo Munakata (Folklorist) --------------------------- Night: 2 Location: Demon Mouth Life: 800 Damage: Rush/Grapple(45%) Frequency: Unique Movement: Flying(side to side, circling), Teleport Anywhere Movement Speed: Fast Special Attacks: ? Attack Speed: Fast Film: Type-74 Strategy: Paralyze is a big help, this fight is extremely difficult due to its location. There is no retreating through the door you just came through, you simply have to fight him on the ledge. Running around to the far side is often helpful, Ryozo is far easier to fight if you can see him. When he is in those walls he is very difficult to deal with. Difficulty: Core: 5 Close: 5 Zero: 6 Overall: 7 Score Potential: High(8,500) Yae Munakata (Hanging Woman) ---------------------------- Night: 2 Location: Cherry Atrium Life: Damage: Frequency: Unique Movement: Movement Speed: Special Attacks: Attack Speed: Film: Type-37 Strategy: Difficulty: Core: Close: Zero: Overall: Score Potential: ============================================================================== 3. Revision History ============================================================================== Version 1.0 (March 28th, 2002) - Initial Version Version 2.0 (May 13th, 2002) - Battle Mode and Camera placed in own FAQs Ghost information enhanced ============================================================================== 4. Credit ============================================================================== I'd like to thank JKNVDW(gamefaqs.com message boards) for his help with the ghost list. I'd also like to thank TECMO for putting out such a great title and gamefaqs.com for giving me a place to provide this information. ============================================================================== 5. Legal Disclaimer ============================================================================== This document is for private and personal use only. It can only be reproduced electronically in its original form, as long as this disclaimer and the above copyright notice appear in full. This document is NOT to be used for profitable/promotional purposes without the express written consent of the author; this includes selling, given as a gift, being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc.