Dynasty Warrior 3 Weapon Customization Codes by Evil R (EvilR99@hotmail.com) 2002/07/03 ********************************** Version History 1.6: Corrected the elemental code error for Blue Dragon in the complete example. 1.5: Corrected the element digit error in examples. 1.4: Corrected the Blue Dragon example error. 1.3: Corrected elemental codes. Added elemental add on effect codes. Added Item mod codes. 1.2: Added the "Exception Rule". 1.1: Added exceptions to the rule, fixed a few digits, add death element alone. Change the inital example from Dragon Spear to Blue Dragon since DSpear is an exception. 1.0: The initial work ********************************** Disclaimer the following codes are used with a GameShark device and a NA copy of DW3. Although most of the codes have been tested, there is always a chance that it might glitch your game. Use them at your own risk. If you wish to use these codes on your site, please contact me for my approval. *********************************** -Table of Contents- I. Introduction II. Basic Weapon codes III. Basic Weapon Attack and hit modification codes IV. Weapon Attribute codes V. Weapon Element codes VI. Complete Examples VII. Item Modification codes VIII. FAQ Contact Information Credits ********************************** I. INTRODUCTION Dynasty Warrior 3 is an incredible battlefield action game by Koei. Although it is a lot fun, there are a few things in the game that need improvement in my eyes. Ever felt that some character's weapon sucks? Or some general's weapon has no element? With a GameShark, these problems can be solved. It can help to add tons of replay value to the game. However, it can also ruin the game by making everyone Lu Bu like characters. It all depends on how you use it. ********************************** II. Basic Weapon codes All codes can only be activated after a save game. Simply start a game, quit and save and the codes will take effect. Master Code (Must always be on code) 0E3C7DF2 1645EBB3 0C0C4C1F F88C8A6B *Note: This code MUST be the first one on your code list. For second/third/fourth basic weapon codes, please visit www.Gameshark.com. Basic first weapon codes: (Contributed by troopermax) 2C298xx5 F8FC???? Where xx determines the weapon and ???? determines that weapon's strength. More on the ???? part of the code in the next section. xx values: 7D Iron Sword 7F Broad Sword 71 Scimitar 73 Spear 75 Halberd 77 Hand Axe 79 Club 7B Twin Sabers 8D Twin Rods 8F Mace 81 War Fan 83 Chakram 85 Battle Axe 87 Bronze Claw 89 Iron Flute 8B Iron Rod 9D Tonfa 9F Double Voulge 91 Staff 93 Nanman Gauntlet 95 Boomerang 97 Twin Fans 99 Bastard Sword 9B Rapier ********************************** III. Weapon Basic Attack and Hit Modification codes xxxxxxxx yyyy???? The "x" and "y" part of the code is the "Basic weapon code" found on Gameshark.com. The ???? part of the code determines your attack and hit value. For example, if you want to change Dragon Spear's AT and Hit to Sky Scorcher's At and Hit: (Dragon Spear's Basic Code) 2C298AD5 F8FC2E2E change it to: 2C298AD5 F8FC "1955" where 1955 is Sky Scorcher's stats. Now you have a Dragon Spear with Sky Scorcher's basic attack and Hit value. ********************************* IV. Weapon Attribute codes xxxxxxSL yyyyNNAA SL: Weapon slots NN: Attribute value AA: Attribute type Let's start with the SL part. For different slots, the "S" digit must always go back 1 digit. The "L" digit must always change to "C". Then from there add 2 digits for each additional slot. Here are 2 examples. Example 1: (Blue Dragon basic code) 2C298AE5 F8FC2D21 2C298A"DC" F8FC2D21 = Slot 1 2C298A"DE" F8FC2D21 = Slot 2 2C298A"E0" F8FC2D21 = Slot 3 2C298A"E2" F8FC2D21 = Slot 4 2C298A"E4" F8FC2D21 = Slot 5 First, the "E" in E5 goes back 1 digit to "D". "5" changes to "C". Then add 2 digits for the next slot. "DC" + 2 digit = "DE". "DE" + 2 digits = "E0". Do the same for 2 more times to get all 5 slots. Example 2: Wrath of Heaven 2C298D15 F8FC1A52 2C298D"0C" F8FC1A52 = Slot 1 2C298D"0E" F8FC1A52 = Slot 2 2C298D"10" F8FC1A52 = Slot 3 2C298D"12" F8FC1A52 = Slot 4 2C298D"14" F8FC1A52 = Slot 5 **EXCEPTIONS: There seems to have exceptions to the rule above. (contributed by troopermax) Exception: Dragon Spear 2C298AD5 F8FC2E2E the first/second slot code are expected to be: 2C298"ACC" F8FC2E2E 2C298"ACE" F8FC2E2E However, that is wrong. The correct code should be: 2C298"9CC" F8FC2E2E = Slot 1 2C298"9CE" F8FC2E2E = Slot 2 2C298"AD0" F8FC2E2E = Slot 3 2C298"AD2" F8FC2E2E = Slot 4 2C298"AD4" F8FC2E2E = Slot 5 *After analyzing another exception (discover by Spenze), I come up with an "Exception rule". If the general rule does not work for your weapon's 1st and 2nd slot, apply the following rule: Instead of changing only the last 2 digits, you must also make sure the 3rd to last digit go back one digit. Take the Dragon Spear for example. Instead of making only the "D" in "D5" -> "C", you must also make the "A" in "AD5" back 1 digit to "9". So the first slot would be "9CC" "9CE" = second slot Only the first TWO slot follow this rule and the rest still follows the general rule. This new rule works for the first 2 slot of any weapon that doesn't follow the general rule. NN values: +01 BD +21 C9 +41 25 +61 31 +81 0D +02 BC +22 C8 +42 24 +62 30 +82 0C +03 BB +23 D7 +43 23 +63 3F +83 0B +04 BA +24 D6 +44 22 +64 3E +84 0A +05 B9 +25 D5 +45 21 +65 3D +85 09 +06 B8 +26 D4 +46 20 +66 3C +86 08 +07 C7 +27 D3 +47 2F +67 3B +87 17 +08 C6 +28 D2 +48 2E +68 3A +88 16 +09 C5 +29 D1 +49 2D +69 30 +89 15 +10 C4 +30 D0 +50 2C +70 38 +90 14 +11 C3 +31 DF +51 2B +71 07 +91 13 +12 C2 +32 DE +52 2A +72 06 +92 12 +13 C1 +33 DD +53 29 +73 05 +93 11 +14 C0 +34 DC +54 28 +74 04 +94 10 +15 CF +35 DB +55 37 +75 03 +95 1F +16 CE +36 DA +56 36 +76 02 +96 1E +17 CD +37 D9 +57 35 +77 01 +97 1D +18 CC +38 D8 +58 34 +78 00 +98 1C +19 CB +39 27 +59 33 +79 0F +99 1B +20 CA +40 26 +60 32 +80 0E AA values: F3 -> HP Gauge F0 -> Musou Gauge F2 -> Attack F5 -> Defense F4 -> Bow Attack F7 -> Bow Defense F6 -> Mounted Attack 09 -> Mounted Defense 0A -> Musou Charge 0B -> Reach 08 -> Luck FE -> Speed F1 -> Jump Still with me? Now you'll have to insert the value and the attribute on your weapon of choice. Examples Blue Dragon 2C298AE5 F8FC2D21 2C298ADC F8FC "32"F3" = Slot 1 +60 HP 2C298ADE F8FC "14"F0" = Slot 2 +90 Musou 2C298AE0 F8FC "38"F4" = Slot 3 +70 Bow Attack 2C298AE2 F8FC "D0"F5" = Slot 4 + 30 Defense 2C298AE4 F8FC "2C"0A" = Slot 5 + 50 Musou Charge Wrath of Heaven 2C298D15 F8FC1A52 2C298D0C F8FC "26"0B" = Slot 1 +40 Reach 2C298D0E F8FC "37"FE" = Slot 2 +55 Speed 2C298D10 F8FC "1B"F1" = Slot 3 +99 Jump 2C298D12 F8FC "3C"F6" = Slot 4 +66 Mounted Attack 2C298D14 F8FC "0F"09" = Slot 5 +79 Mounted Defense *Note on attribute values: The Maximum value for any attribute is 255. If you go over that limit its value will revert to 1. Base stats when max out (without any weapons or items): HP: 105 MP: 105 AT: 155 DEF: 155 Additional values from weapon + items: HP: +150 MP: +150 AT: +100 DEF: +100 Just remember to keep your stats within the 255 limit. ****************************************** V. Weapon Element Codes xxxxxxxA yyyyEEFF First of all, no matter what the basic weapon codes is, the last digit of the first half of the code MUST change to "A". Now EE determines the element of that weapon: C0 -> Fire alone EF -> Fire + Death CA -> Lightning alone AE -> Lightning + Death DA -> Death alone FA -> Non-elemental Fire + Lightning -> ?? (Highly wanted. If anyone can discover this digit, he/she will be rightfully credited.) Now FF determines add on effects of that weapon: (Add on effects are Def x2, Att x2, Fire Arrow, True Musou and the like) 0A -> True Musou 10 -> Fire Arrow FF -> All effects (Def x2, Att x2, Fire Arrow, True Musou, etc) Examples: Blue Dragon 2C298AE5 F8FC2D21 2C298AE"A" F8FC"AE"0A": Lightning + Death Element + True Musou Wrath of Heaven 2C298D15 F8FC1A52 2C298D1"A" F8FC"EF"10": Fire + Death + Fire Arrow *Note: Some characters previously don't have an element also can't activate the elemental attacks even if you gave him/her one. Known characters so far: Pang Tong, Da Qiao, Xu Zhu, Zhang Fei. **************************************** VI. Complete Examples: Blue Drgon 2C298AE5 F8FC2D21 to have this weapon 2C298ADC F8FC "32F3" = Slot 1 +60 HP 2C298ADE F8FC "14F0" = Slot 2 +90 Musou 2C298AE0 F8FC "38F4" = Slot 3 +70 Bow Attack 2C298AE2 F8FC "D0F5" = Slot 4 +30 Defense 2C298AE4 F8FC "2C0A" = Slot 5 +50 Musou Charge 2C298AE"A" F8FC"AE"0A": Lightning + Death Element + True Musou -------------------------------------------------- Wrath of Heaven 2C298D15 F8FC1A52 = to have this weapon 2C298D0C F8FC "260B" = Slot 1 +40 Reach 2C298D0E F8FC "37FE" = Slot 2 +55 Speed 2C298D10 F8FC "1BF1" = Slot 3 +99 Jump 2C298D12 F8FC "3CF6" = Slot 4 +66 Mounted Attack 2C298D14 F8FC "0F09" = Slot 5 +79 Mounted Defense 2C298D1"A" F8FC"EF"10": Fire + Death + Fire Arrow It takes 6 lines of codes for a fully customized weapon. 7 lines if you don't have possession of that weapon yet. *************************************** VII. Item Modification codes Speed Scroll: 2C298697 F8FC ?? FE Wing Boots: 2C298699 F8FC ?? F1 Dragon Amulet: 2C29869B F8FC ?? F0 Peacock Urn: 2C29869D F8FC ?? F3 Tiger Amulet: 2C29869F F8FC ?? F2 Tortoise Amulet: 2C2986A1 F8FC ?? F5 Huang's Bow: 2C2986A3 F8FC ?? F4 Shell Armor: 2C2986A5 F8FC ?? F7 Horned Helm: 2C2986A7 F8FC ?? F6 Cavalry Armor: 2C2986A9 F8FC ?? 09 Seven Star Orb: 2C2986AB F8FC ?? 08 Wind Scroll: 2C2986AD F8FC ?? 0B Elixir: 2C2986AF F8FC ?? 0A Now ?? determines the attribute value you want to increase. Go to section IV for the NN values. *Note: Don't increase the value by too much, and make sure to keep the value of each attribute within 255. *************************************** VIII. Frequently Asked Questions Q: None of the codes are working!! A: Make sure the Master code is on. It must be the First code on your code list. Start a game, quit/save and the codes should work. Q: I am totally confused, help!! A: If you are totally confused, then try enter the code for the 2 examples 1 by 1 to understand them better. If you still don't get it... Q: I enter the codes on weapon X and the game freezes when I try to view/equip it. A: If you entered an attribute codes not listed here, there will be a chance that the game will freeze upon selecting that weapon. To cure this problem, simply input a 5 slot correct attribute code to overwrite what you have previously entered. Q: I enter a +50 Tiger Amulet and now my general don't do any damage! A: If you increase the attribute by too much, that attribute will reset back to 1. Now you can simply enter a +20 tiger amulet code to overwrite your +50 one. *************************************** Contact Information If you have something to contribute or find any errors, feel free to contact me at EvilR99@hotmail.com or you can try your luck on the DW3 message board at GameFAQS.com *************************************** Credit: Koei: For making this wonderful game. guitarman3544: for his starting codes on death element. troopermax: for numerous codes including the first weapon codes, weapon strength codes, weapon slot codes, etc. He is still trying out new codes, but since he is too lazy to put them down into an FAQ, I do his typing part for him. Finding exception of the Dragon Spear. Son of a Titan: For reminding me to add death element alone.