=============================================================== ~+~+~+~+~+ DEAD OR ALIVE 3: ENVIRONMENTAL (STUN) FAQ +~+~+~+~+~ =============================================================== by Christopher Keith ("virtuaPAI") dead_or_alive3x@yahoo.com ENVIRONMENTAL (STUN) faq Dead or Alive 3 (XBoX) Version 1.00 : JULY, 8 2003 By C.KEITH , dead_or_alive3x@yahoo.com This FAQ has been happily provided to the following, and ONLY the following: http://www.gamefaqs.com http://www.dfwgames.com/doa3 ==================================== ~+~+~+~+~+ update history +~+~+~+~+~ ==================================== JULY 2003 - version 1.00 =========================================== ~+~+~+~+~+ copyright information +~+~+~+~+~ =========================================== All information contained in this document Copyright 2003 Christopher Keith. This document may be distributed freely (and ONLY freely) and electronically. If reproduced anywhere in whole or in part, this document may not be used for promotional or profitable purposes. If placed on a webpage or website or any other public domain, this document must be reproduced in its entirety without alteration in any form, unless given written permission by this author Christopher Keith, and this auther only. Any information from this document (whether quoted or not) that is used elsewhere should have this author's name stated clearly in acknowledgment. This document created by Christopher Keith [dead_or_alive3x@yahoo.com] Any print-based, broadcast-based, or electronic-based publishers or publications are expressly forbidden from usage of any information or ideas expressed within this document. Dead Or Alive 3 and characters are (c) Tecmo XBoX are (c) Microsoft Soul Calibur 1&2 and Tekken 4 are (c) Namco Virtua Fighter 4 (c) Sega =========================================== ~+~+~+~+~+ TABLE OF CONTENTS +~+~+~+~+~+~+~ =========================================== -1) Extra damage points (MODIFIERS) -2) Stage description -3) Wall Types and description -4) Stun Descriptions -5) Characters Environmental, Critical, counter blow stun Chart -6) Character High counter Blow Chart -7) Altering Strategies 1) EXTRA DAMAGE POINTS (MODIFIERS): Walls=10 Danger zones =14 Multi tiered environments & cliffs= 40 2) STAGE DESCRIPTIONS DOATEC HK: This is a multi-tiered environment, which is composed of two levels. Level 1: Curved somewhat narrow passage. It has walls, half walls, obstacles and 2 stage breaks. Level 2: (2a) This is a laboratory, and it has an irregular circular shape. There are electrical generators (walls) and basic walls. This area is tight and cramped. (2B) Is the outer street level? It is very spacious and contains walls, and half walls. Environmental dangers/effects: walls, half walls, stage breaks, obstacles, and electrical walls This is a very good stage for all the characters and their unique abilities. The first level in good for those with good knock back potential, and those with running attacks. (2a) Is good for Grapplers and knocbacks, and (2b) is good for everyone. LORELEI: This level is Located in Europe, somewhere in France. This is the largest stage in the game. It is composed of three levels, with walls, half walls and obstacles. It is one of the most beautiful stages in the game. Level 1: The first level has an irregular circular shape, with half walls and 2 different stage breaks. It is medium in size. Level 2: (2a) Has a rectangle shape, sloped and has a wall. It is small in size, with stage breaks (2B) Level has an irregular shape, with half walls, and stage breaks. It is medium in size. Level 3: Is a long (narrow) level with walls, half walls, a dried up well (obstacle), and stage breaks. Some areas are cramped. Level 4: Is a long (narrow) level, with walls, half walls, and sloped terrain? Environmental dangers/effects: stage breaks, walls, obstacles, sloped terrain and cramped corners. Every part of Lorelei is good for a specific character. The long narrow levels are good for running, knocbacks and grappling, the medium sized levels are great for knock backs and running, the small stages are good for grappling characters, and characters with good knock back potential. And the more cramped section of the stages is excellent for characters with knocbacks and grappling TAO: Tao is located in china. Tao is mostly a square like stage, with small wings at the ends, which give it a T like appearance. Tao is a medium sized arena Environmental dangers/effects: walls, half walls, and cramped corners. This stage is pretty basic. The only threat is the walls and the cramped corners. Getting your opponent into those corners are great for grapplers, and those who have good knock back potential. LOST WORLD: The lost world is located in South America's rain forest. This is a multi-tiered level with a never-ending fall. The environments are irregular shaped ovals that vary from small to medium sizes. Environmental dangers/effects: falling off cliffs, walls, obstacles, slippery surfaces This is the easiest stage to get knocked off of, and the Hardest to not get knocked off. This stage requires a lot of environmental awareness, and a lot of strategies. Some of the stages you fall on are composed of shallow pools of water and walls, or obstacles (stone pillars) and walls. This stage is perfect for characters with good knock back potential, and grapplers ICE CAVE: The ice cave is located in the North Pole. This is an irregular shaped level, which is dominated with Ice and water. There are a few patches of dry land further back in the cave. Environmental dangers/effects: walls, half walls obstacles, and slippery surfaces The Ice cave is one of the more dangerous stages in Doa3.This stage is very good for combos, because of its slippery nature and the walls and obstacles. Those with good knock back abilities and running attacks have more of an advantage on this stage. BEACH: This stage is set at a resort in Hawaii. This is a rectangular stage, which is large is size. The environment consists of tree's walls, half walls, slippery surfaces, and undulated terrain. Environmental dangers/effects: Walls, half walls, slippery surfaces, undulated terrain and obstacles. This stage has very nice scenery with deadly environmental effects. Be warned, coconuts can fall from the trees and take 5pts of damage. This stage is very good for characters with good running attacks. FOREST: This stage is located in mid Japan. The forest stage is the most intensive and causes the highest environmental awareness out of all the stages. This stage is huge, cluttered at points and spacious at others. This stage has a rectangular shape. Environmental dangers/effects: walls, half walls, obstacles, slippery surfaces, and undulated terrain This stage is filled to the brim with trees, and undulated terrain. There are walls at the outer rim of the stage, with flowing streams on the two opposite ends. In the middle, there is a clear path that is a walkway through the forest. The safest area in the forest is the walkway, everywhere else you are faced with the trees, walls, undulated terrain and the slippery surfaces. This stage is great for grapplers, those with good knock back potential, and those with great juggling abilities, and overall the forest is great for all fighting styles AZUCHI: This is one of the multi-tiered environments with in doa3. This stage is located in south Japan. This stage is a Japanese castle, and its courtyard. Level 1: The first level has walls, obstacles, and stage breaks and is fairly large in size. It has an octagonal shape to it. Level 2: The second level is a slanted incline with undulated ridges, with half walls that only allow you to corner you opponent against it, and get advantages in the okizeme department. It is very small in size, and has a rectangular shape to it. Level 3: The last level is a courtyard with walls, half walls, and a breakable obstacle, this stage is fairly large in size, and has a square shape. Environmental dangers/effects: Walls, half walls, undulated and sloped terrain, obstacles and stage breaks. The whole environment caters to all the characters within doa3. Knowing your character strength and weaknesses will help you capitalize on each of the three levels. The first level caters more to the characters with good knock back potential and those with running attacks. The second level caters more to the grapplers and characters with knock back potential, while the third is just like the first one. SNOW: This is a stage that is in a snow storm/shower, located in northern Japan. This is a small arena with an irregular rectangle shape. There is undulated terrain, slippery surfaces, walls and obstacles littered through out this stage. Environmental dangers/effects: Walls, half walls, obstacles, undulated terrain, and slippery surfaces This is one of the most dangerous stages in the game. You have a lot of environmental factors to take advantage of, and the stage is fairly small. You are constantly slipping through out this stage. This stage is perfect for grapplers, and characters with knock back potential, and characters who are good in tight spaces. IRON HELL: This stage is oil refinery, set in the Middle East. This is stage has an Octagon/circular shape, which is pretty large in size. It has sloped inclines leading to the walls/electrical walls, which causes the striking range of moves to become closer. Environmental dangers/effects: Walls, electrical walls, and sloped inclines. Like The pancratium, the majority of this stage is filled with electrical walls, with a few areas of basic walls. Unlike the pancratium, the iron hell has sloped inclines that affect the move out come. This stage is good for those who have grappling abilities; good knock back potential, and those with running attacks. PANCRATIUM: This is a stage set in Greece in and near the coliseum. This stage seems to be set directly in the lion pit/ the fighting arena. The Pancratium is a circular shaped arena, which is fairly large in size. There are areas of Undulation around the walls, which have little effect on the move out come. (Well timed combos may be thrown off). Located in Italy. Environmental dangers/effects: Walls, electrical walls, and undulated terrain The majority of this stage is filled with electrical walls, with a few areas of basic walls. The undulated terrain around the walls will have minimal effect on your attacks. This stage is good for those who have good knock back potential, and those with running attacks. AQUA PALACE: This stage is a Marine life Aquarium with different species of marine life swimming around. This is one of the smaller stages in Doa3; there are not a lot of environmental factors affecting the match. This is one of the more basic stages in Doa3. This is a rectangle shaped arena. This stage is located in Australia. Environmental dangers/effects: walls and half walls Because there are two different types of walls, You have to be aware of what moves you are capable of that will cause a wall stun for that particular wall, special okizime factors, wall techs, and wall stuns. This stage is good for those with good knock back potential and Grappling abilities. DANGER ZONE: The danger zone is a square shaped arena with basic and explosive walls. This stage is one of the bigger doa3 stages (very spacious). With no undulated terrain, or multi-tiered environmental factors, The danger Zone is just an all around (basic) good fighting stage. This arena is located in America. Environmental dangers/effects: electric walls, and basic walls Because of its size, getting hit against the wall is not too often, and you have the space to easily Maneuver around within the danger zone. This stage is good for those who have running attacks and good knock back potential. X OCTAGON: The X octagon, Is an octagon shaped Arena, with Electric Bob wired Fences. There is a crowd in the background, cheering you on with every slam against the fence. The size of this arena is medium. This stage is located in America Environmental dangers/effects: electric walls This stage is fairly simple, yet very dangerous. Continuous hits against the fence will chip away your life at a very quick rate. Avoid the fences. This stage is very good for those with good Knock back potential and running attacks. 3)WALL TYPES AND DESCRIPTION -Walls: Any of the various permanent upright constructions used as a barrier or obstruction, Which are obove the characters heads. -10 points damage modifier when your opponent hit the wall directly. -5 points damage modifier when opponent hits the wall at an angle. -Wall stuns: crumple stun, and backwards crumple stun are possible. Wall slump stun(from the sitting position and on the knee position) is possible. -Wall techrolls are possible -Half walls: Any of the various permanent upright constructions used as a barrier or obstruction, which are below, slightly above or at the waist level of the characters. -10 points damage modifier when your opponent hit the wall directly. -5 points damage modifier when opponent hits the wall at an angle. -Wall stuns: crumple stun, and backwards crumple stun are possible. Halfwall stun(head crumple stun) is possible -no Techroll ability -Electrical fences(and or danger zones): Any of the various permanent upright constructions used as a barrier or obstruction, Which are obove the characters heads, and generate explosives/electricity on impact. -20pts damage modifier when the opponent hits the wall directly. -15pts damage modifier when the opponent hits the wall on an angle. -Wall stuns: crumple stun, and backwards crumple stun are possible. Wall slump stun(from the sitting position and on the knee position) is possible. -Wall techrolls are possible -Stage breaks(multi-tiered environments): Any of the various upright constructions used as a barrier or obstruction, Which are above the characters heads, or below, slightly above or at the waist level of the characters. These walls are breakable, And allow players to knock there opponent through the wall for a damage modifier. -40pts damage modifier when opponent is broken through -5pts damage modifier when opponent is hit on an angle(when not broken) -No tech roll ability -No wall stuns Pt.3 Most stuns occur during a critical hit. Poke stuns, wall stuns and limbo stuns are all inescapable, all other stuns are escapable. 4)STUN DESCRIPTIONS -STUNS- -POKE STUN: when ever a character is hit, he/she will snap back to reflect being hit. This is a stun because no attacks can be executed at this time. -FACE STUN: the opponents recoils a bit and hold his/her face, still standing relatively straight. -Extra: None -LIFT STUN: The opponent goes limp and "shrugs" upward. -Extra: -Counter hit- lift stun attacks becomes a launching attacks . -slippery surface- lift stun attacks become slip stun attacks. -CRYING STUN: The opponent leans forward, usually to the side, and holds his/her face like a weaping baby. -Extra: -slippery surface- crying stun attacks become slip stun attacks -STAGGER # 1: The opponent takes a little stumble in the direction you hit them and his/her upper torso flails back. -Extra: -Counter Hit- Stagger # 1 attacks become a fall down side stun. -slippery surface- Stagger # 1 attacks become a Fall down side stun. -STAGGER # 2: The opponent takes a medium stumble in the direction you hit them and his/her upper torso flails back. -Extra: -Counter Hit- Stagger #2 attacks Become a stagger #3 -Slippery surface- stagger #2 attacks Become a slip stun -STAGGER # 3: The opponent takes a big step back and shakes his/her head in confusement -Extra: -slippery surfaces, Stagger # 3 becomes a sit down stun. -STAGGER #4 The opponent takes a stumble backwards. -Extra: -slippery surfaces, stagger 4 becomes a Fall down side stun -STAGGER #5 The opponent takes a jump back and staggers. -Extra: None -LOW STAGGER # 1: the opponent takes a little stumble backwards with the upper torso doubling over. -Extra: None -LOW STAGGER # 2 The opponent staggers left or right with torso doubling over -Extra: None -LIMBO STUN: Opponent bends way over backwards, slowly falling. -Extra: None - STOMACH CRUMPLE STUN: Opponent bends way over forward, slowly falling. -Extra: None -DIZZY STUN: Opponent gets dizzy(opponent becomes disoriented, body quivers like a snake) and falls face forward to the ground. -Extra: None -HEAD CRUMPLE STUN: The head crumple is similar to a stomach crumple, but your opponent head will snap back than fall backwards on his or her back. -FOOT CRUMPLE STUN: A stun that cause your opponent to hold his/her leg and fall to his/her back or the stun will cause your opponent to tip over and fall on his/her face. This is one of the poke stuns on a counter hit or slippery surface. -DOUBLE OVER STUN: The opponent bends over, usually because of a jumping punch, knee or fist to the gut. -Extra: -Counter hit- Double Over Stun attacks become stagger attacks. -slippery surfaces- Double over stun attacks become slip stun attacks. -DOUBLE OVER SHOVE STUN(double over stagger): a more power full double over stun, pushing the victim back in addition to doubling over.(double over stagger is almost Indistinguishable. the only difference is in the speed of which your character staggers back) -CRYING DOUBLE OVER STUN: The opponent doubles over while crying. DEPENDING ON THE CHARACTER YOU USE: -Extra # 1: -counter hit- Crying Double over stun attacks become a sit down stun. (when on slippery surfaces, it becomes a shoved sit down stun) -slippery surfaces-Double over shove stun attacks become a sit down stun. -Extra # 2: -counter hit- crying Double over stun attacks become Double over stuns. -slippery surfaces- Double over shove stun attacks become slip stuns. -DOUBLE OVER LIFT STUNS(or lift double over stun): The opponent is lifted off the ground and doubles over. -Extra: -counter hit- Double over lift attacks, become launching attacks. -PIN DOWN DOUBLE OVER STUNS: the opponent bends way over and is considered a crouching opponent. DEPENDING ON THE CHARACTER YOU USE: -Extra # 1: -Counter hit- Pin down double over stun attacks become knock down attacks. -Extra # 2: -Counter hit- Pin down double over stun attacks become double over stuns attacks. -SIT DOWN STUN # 1: A stun that causes your opponent to sit down than rise again. -Extra: None -SIT DOWN STUN # 2: a stun that causes your opponent to sit down than lay down. -Extra: None -SLIP STUN: A stun that causes your opponent to stagger and slip back or foward. -Extra: None -TRIP STUN- A stun caused by a sweep or any other tripping method. Your opponent will fall in a tripping motion. -Extra: -counter hit- Your opponent will be knocked down. -FALL DOWN SIDE STUN: A stun that will cause your opponent to tip over, and fall to his/her side. -Extra: None -HALF WALL STUN: This is a head crumple similar to a crumple, but your opponent will snap back than fall face down head towards the opponent. -Extra: None -WALL STUN: This a crumple stun that occurs from being hit against the wall. -Extra: none -WALL SLUMP STUN: A stun that causes your opponent to fall against the wall and the floor or your opponent will fall face forward to the wall, and pressing against the wall on his/her knees. -Extra: None -WALL TECHS: Wall techs are done by pressing either up or down. 5)-Characters Environmental, Critical, counter blow stun Chart: AYANE =============== Renjin-ryugaku-sen (P),(P),(P),(K) =============== NORMAL HITS- 3rd hit -crying stun. ON SLIPPERY SURFACE- slip stun. COUNTER BLOW- no change =============== Renjin-Renten (P),(P),(K),(K) =============== NORMAL HITS- 3rd hit-launches ON SLIPPERY SURFACE- the 3rd hit- fall down side stun, 4th hit -launches. COUNTER BLOW- the 3rd hit-a fall down side stun, 4th hit -launches. =============== Renjin- Koeiso (P),(P),f+(P),(P) =============== NORMAL HITS -3rd hit -poke stun, 4th hit -lift stun. ON SLIPPERY SURFACE- 3rd hit -slip stun ,4th hit -launches. COUNTER BLOW- 3rd hit -crying stun, 4th hit -launches =============== Renjin-Ryuoso (P),(P),f+(K),(K) =============== NORMAL HITS- 3rd hit -lift double over stun. ON SLIPPERY SURFACE-no change COUNTER BLOW- no change =============== Renjin- roso (P),(P),f+(K),d+(K) =============== NORMAL HITS-3rd hit -lift double over stun, 4th hit - low stagger#1. SLIPPERY SURFACES- no changes. COUNTER BLOW- No changes =========== Koeiso f+(P),(P) =========== NORMAL HITS- 1st hit -poke stun, 2nd hit- lift stun. ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- launches COUNTER BLOW- 1st hit- crying stun, 2nd hit- launches. ============= Koku-ryugau-sen f,f+(P),(K) ============= NORMAL HITS-1st hit -cry stun, 2nd hit-knockback ON SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit- misses. COUNTER BLOW- No changes ============= RASIN URAJIN b+(P),(K) ============= NORMAL HITS-1st hit-poke stun SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit- launch ============= RASIN HISHU b+(P)--(K)**MUST DELAY BETWEEN THE (P) AND THE (K).** ============= NORMAL HITS-1st hit- poke stun SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit- launch ============= RASIN URACHI b+(P),d+(K) ============= NORMAL HITS- 1st hit-poke stun, 2nd hit- trip stun ON SLIPPERY SURFACE- 1st hit -poke stun, 2nd hit- trip stun COUNTER BLOW- 1st hit -launches ============= RASIN HEIN b+(P)--d+(K) ============= NORMAL HITS- 1st hit- poke stun, 2nd hit- trip stun ON SLIPPERY SURFACE- 1st hit -poke stun, 2nd hit -trip stun COUNTER BLOW- 1st hit- launches ============= JINRAI ROSO f+(K),d+(K) ============= NORMAL HITS- 1st hit -lift double over stun, 2nd hit -low stagger#2 ON SLIPPERY SURFACE-no changes COUNTER BLOW-no changes ============ Fuzan-ryubu d/f+(P),(P) ============ NORMAL HITS-1st hit -is a slip stun, 2nd hit- launches. COUNTER BLOW- 1st hit-stagger#3, 2nd hit- launches ============= Jirai-enjin d/f,d/f+(P),(K) ============= NORMAL HITS-1st hit- poke stun, 2nd hit-low stagger#1. ON SLIPPERY SURFACE- 1st hit-sit down stun#1, 2nd hit- low stagger#1. COUNTER BLOW- 1st hit-sit down stun#1, 2nd hit- low stagger#1 ============== Futen-ryugaku-sen u/f+(P),(P),(P),(K) ============== NORMAL HITS-1st & 2nd hits-stagger #3, 3rd hit-crying stun, 4th hit -knockback ON SLIPPER SURFACE- 1st hit-slip stun, 2nd hit-stagger #1 , 3rd hit -crying stun, 4th hit -knockback COUNTER BLOW- no changes ================ Fujin-renten-kyaku u/f+(P),(K),(K) ================ NORMAL HITS-1st hit-stagger #3,2nd hit -fall down side stun, 3rd hit- launches. ON SLIPPERY SURFACE- 1st hit-slip stun, the 2nd hit- fall down side stun, the 3rd hit- launches. COUNTER BLOW- no changes ================ Yoku-tu d/b+(P) ================ NORMAL HITS- a poke stun ON SLIPPERY SURFACE- a low stagger #2 COUNTER BLOW- low stagger#2 ================ Sajin shu d/b+(P),(K) ================ NORMAL HITS -1st hit-poke stun, 2nd hit-trip stun ON SLIPPER SURFACE- 1st hit-low stagger #2, 2nd hit-knockdown. COUNTER BLOW- 1st hit-low stagger #2, 2nd hit- knock down. ================= Renten-ryugaku-sen (K),(K),(K) ================= NORMAL HITS-1st hit-stagger #4, 2nd hit -launches ON SLIPPERY SURFACE- 1st hit-a fall down side stun, 2nd hit- launches COUNTER BLOW- 1st hit-fall down side stun, 2nd hit- launches =============== Jin rai-ryuso f+(K),(K) =============== NORMAL HITS-1st hit -lift double over stun, 2nd hit- knockback. ON SLIPPERY SURFACE- no changes. COUNTER- BLOW- no changes ============ Soten-kyaku u+(K) ============ NORMAL HITS- lift stun. ON SLIPPERY SURFACE- slip stun. COUNTER BLOW- launches ============== Roso-kyaku d+(FR)+(K) ============== NORMAL HITS-low stagger #1 ON SLIPPERY SURFACE- no changes. COUNTER BLOW- no changes ================ Eiko-Hajin-Genki (P)+(K),(P),(P) ================ NORMAL HITS-1st and 2nd hits- poke stuns, the 3rd hit- stagger #4 ON SLIPPERY SURFACE- 1st hit-a slip stun, 2nd hit -stagger#2 3rd hit -stagger#5. COUNTER BLOW- 1st hit-stagger#2, 2nd hit- stagger#2, 3rd hit-stagger#5 ================ Eiko-fujin-sai (P)+(K),(P),(K) ================ NORMAL HITS-1st and 2nd hits- poke stuns, 3rd hit -knock back ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- stagger#2, 3rd hit -knockdown COUNTER BLOW- 1st & 2nd hits-stagger#2,3rd hit-knock down. ================ Eiko-hajin-sai (P)+(K),(P),u/b+(K) ================ NORMAL HITS-1st and 2nd hits-poke stuns, 3rd hit -launches ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit -stagger#2 3rd hit -launches. COUNTER BLOW- 1st & 2nd hits-stagger#2, 3rd hit- launches ================ Eiko-hajin-shu (P)+(K),(P),d+(K) ================ NORMAL HITS-1st and 2nd hits- poke stuns, 3rd hit -trip stun. ON SLIPPERY SURFACE- the 1st hit- slip stun, 2nd hit- stagger#2 ,3rd hit -knockdown. COUNTER BLOW- 1st & 2nd hits-stagger #2, 3rd hit knockback. ================ Sho ayane b+(FR)+(K) ================ NORMAL HITS-limbo stun or a stomach crumple stun (depending on the stance of both your character and your opponent.) ON SLIPPERY SURFACE- no changeS. COUNTER BLOW- no changes ATTACKS WHILE BACK IS FACING OPPONENT: ============== Rashin-ryugaku (P),(P),(P),(K) ============== NORMAL HITS-3rd hit -crying stun, 4th hit-knockback. ON SLIPPERY SURFACES- 3rd hit -slip stun, 4th hit misses. COUNTER BLOW- no change ================ Rashin-eiko-genki (P),(P),b+(P),(P),(P) ================ NORMAL HITS-1st, 2nd , 3rd, and 4th hits- poke stun, 5th hit-stagger#3. ON SLIPPERY SURFACE- 3rd hit-slip stun, the 4th and 5th hits-stagger #2 COUNTER BLOW-1st & 2nd hits -poke stuns, 3rd, 4th and 5th hits -stagger #2 ================ Rashin-fujin-sai (P),(P),b+(P),(P),(K) ================ NORMAL HITS -3rd, and 4th hits - poke stun , the 5th hit- knockback ON SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- stagger#2 ,5th hit-knockback COUNTER BLOW- 3rd hit- crying stun, 4th hit -stagger #2, 5th hit -knock back ============== Rashin-eiko-sai (P),(P),b+(P),(P),u/b+(K) ================ NORMAL HITS- 3rd, and 4th hits - poke stun , 5th hit- launches. ON SLIPPERY SURFACE- 3rd hit-slip stun, the 4th hit- stagger#2, 5th hit- launches. COUNTER BLOW- 3rd hit -crying stun, 4th hit- stagger #2, 5th hit -launches. ================= Rashin-eiko-shu (P),(P),b+(P),(P),d+(K) ================= NORMAL HITS -3rd, and 4th hits- poke stun ,5th hit-trip stun. ON SLIPPERY SURFACES- 3rd hit-slip stun, 4th hit-stagger#2 5th hit-Knockdown COUNTER BLOW- 3rd hit- crying stun, 4th hit -stagger #2, 5th hit- knock back. ============== Rajin-urachi (P),(P),f+(P),d+(K) ============== NORMAL HITS- 3rd hit-poke stun, 4th hit-trip stun. ON SLIPPERY SURFACE- no changes. COUNTER BLOW- 3rd hit- launches, 4th hit- knockdown. ============== Rajin-Jakuko (P),(P),d+(P) ============== NORMAL HITS- 3rd hit- poke stun ON SLIPPERY SURFACE- 3rd hit-Low stagger #2 COUNTER BLOW- 3rd hit-Low stagger #2 ============== Rajin -sajin-shu (P),(P),d+(P),(K) ============== NORMAL HITS-3rd hit-poke stun, 4th hit-trip stun. ON SLIPPERY SURFACE- 3rd hit-Low stagger #2, 4th hit- knockdown. COUNTER BLOW- 3rd hit-Low stagger #2, 4th hit-knockdown. =============== Zanei-hajin-genki b+(P),(P),(P) =============== NORMAL HITS-1st & 2nd hits -poke stuns, 3rd hit -stagger#4 ON SLIPPERY SURFACE- all the hits - stagger #2. COUNTER BLOW- 1st and 2nd hits -stagger #2, 3rd hit- stagger#5 ============== Zanei-fujin-sai b+(P),(P),(K) =============== NORMAL HITS-1st & 2nd hits -poke stuns, 3rd hit -knockback. ON SLIPPERY SURFACE- 1st and 2nd hits-stagger #2, 3rd hit-knockback attack. COUNTER BLOW- 1st and 2nd hits -stagger #2, 3rd hit-knockback ============== Zaneu-hajin-sai b+(P),(P),u/b+(K) ============== NORMAL HITS-1st and 2nd hits-poke stuns, 3rd hit- launches ON SLIPPERY SURFACE- the 1st and 2nd hits-stagger#2, 3rd hit-launches. COUNTER BLOW- 1st and 2nd hits-stagger#2, 3rd hit- launches. ============== Zanei-hajin-shu b+(P),(P),d+(K) ============== NORMAL HITS-1st and 2nd hits-poke stuns, 3rd hit- trip stun. ON SLIPPERY SURFACE- 1st and 2nd hits-stagger#2, 3rd hit-knockdown. COUNTER BLOW- 1st and 2nd hits-stagger#2, 3rd hit-knockdown. ============== Jakuko-tu d/b+(P) ============== NORMAL HITS-poke stun ON SLIPPERY SURFACE- Low stagger#2. COUNTER BLOW- Low stagger#2. ============== Jakuko-sajin-shu d/b+(P),(K) ============== NORMAL HITS-1st hit-poke stun, 2nd hit-trip stun. ON SLIPPERY SURFACES- 1st hit-Low stagger#2, 2nd hit-knockdown. COUNTER BLOW- 1st hit-Low stagger#2, 2nd hit-knockdown ============== Enshu-sen d+(FR)+(K) ============== NORMAL HITS-trip stun. ON SLIPPERY SURFACE- no changes. COUNTER BLOW- knock down ============= RAJIN URAJIN (P),(P),f+(P),(K) ============= NORMAL HIT- 3rd hit poke stun ON SLIPPERY SURFACE- no changes COUNTER BLOW- 3rd hit launches ============= RAJIN-HISHU (P),(P),f+(P)--(K) ============= NORMAL HIT- 3rd hit poke stun ON SLIPPERY SURFACE- no changes COUNTER BLOW- 3rd hit launches ============== RAJIN HIEN (P),(P),f+(P),d+(K) ============== NORMAL HIT- 3rd hit poke stun, 4th hit trip stun ON SLIPPERY SURFACE- no changes COUNTER BLOW- 3rd hit launches BASS: ============= COMBO HAMMER (P),(P)d+(P) ============= NORMAL HITS- 3rd hit- trip stun ON SLIPPERY SURFACE- no changes COUNTER BLOW- 3rd hit-knock down ============== COMBO KICK RUSH (P),(K),(K) ============== NORMAL HITS- 2nd hit -double over stagger ON SLIPPERY SURFACE- 2nd hit -sit down stun COUNTER BLOW- no changes =============== WILD SWING f+(P),(P) =============== NORMAL HITS- 1st hit -poke stun ON SLIPPERY SURFACE- 1st hit- limbo stun or stomach crumple stun(depending on stance) COUNTER BLOW- 1st hit -limbo stun or stomach crumple(depending on stance) ============== ELBOW RUSH u/f+(P),(P) ============== NORMAL HITS- 1st hit- stagger#2 ON SLIPPERY SURFACE-1st hit- slip stun COUNTER BLOW- no change ============== ELBOW GONG u/f+(P),(K),(P) ============== NORMAL HITS- 1st hit -stagger#2, 2nd hit -lift double over stun. ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- lift double over stun COUNTER BLOW- 1st hit- stagger #2, 2nd hit- knockdown ============== ELBOW HAMMER u/f+(P),(K),d+(P) ============== NORMAL HITS- 1st hit-stagger#2, 2nd hit -lift double over stun, 3rd hit- trip or knock down(depending on your timing) ON SLIPPERY SURFACE- 1st hit -slip stun, 2nd hit- lift double over stun, 3rd hit -trip or knock down(depending on your timing) COUNTER BLOW- 1st hit- stagger #2, 2nd -hit kock down, third hit knock down. ================= ELBOW JUMPING HIGH u/f+(P),(K) ================= NORMAL HITS- 1st hit- stagger #2, 2nd hit- lift double over stun. ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit -lift double over stun. COUNTER BLOW- 1st hit -stagger#2, 2nd hit- knock down. =============== STUN GUN CHOPS b+(P),(P),(P) =============== NORMAL HITS- 1st & 2nd hits - poke stuns ON SLIPPERY SURFACE- 1st hit -slip stun, 2nd hit -stagger#2 COUNTER BLOW- 1st & 2nd hits- stagger#2 ================ POWER GONG d/b+(P),(P) ================ NORMAL HITS- 1st hit- trip stun ON SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit -knock down ================ HELL SCISORS u/b+(P),(P) ================ NORMAL HITS- 1st hit -stagger #3 ON SLIPPERY SURFACE- 1st hit -trip stun COUNTER BLOW- 1st hit -stagger #3 ================== ONE HAND HAMMER u+(P) ================== NORMAL HITS- pin down double over stun ON SLIPPERY SURFACE- pin down double over stun COUNTER BLOW- knock down =============== RISING PALM QCf+(P) =============== NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launcher ============== KNEE HAMMER f+(K),(P) ============== NORMAL HITS- 1st hit -lift double over stun ON SLIPPERY SURFACE- no change COUNTER BLOW- no change =============== KICK RUSH d/f+(K),(K) =============== NORMAL HITS- 1st hit -double over stun ON SLIPPERY SURFACE- 1st hit -sit down stun #1 COUNTER BLOW- 1st hit -sit down stun #1 =========== LEG BREAK d/b+(K) =========== NORMAL HITS- poke stun ON SLIPPERY SURFACE- low stagger #1 COUNTER BLOW- low stagger #1 ============ HELL STAB (P)+(K) ============ NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launches =============== BEAR SCISORS d/f+(P)+(K),(P) =============== NORMAL HITS- 1st hit- dizzy stun ON SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit -launches WHILE BACK FACING OPPONENT ============= TRASS KICK b+(K) ============= NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launches BAYMAN ============ PALM ARROW u/b+(P) ============ NORMAL HIT- crying stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- crying double over stun ================ SMASH UPPERCUT u+(P),(P) ================ NORMAL HIT-1st hit- pin down double over stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit-double over stun ================ TURN LOW JAVELIN d+(F)+(K) ================ NORMAL HIT- trip stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW-knock down ============= SIDE WONDER (F)+(K) ============= NORMAL HIT-stomach crumple stun or limbo stun(depending on stance) ON SLIPPERY SURFACE- no change COUNTER BLOW- no change ================ FIRE BULLET b+(P)+(K) ================ NORMAL HIT- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launches ================ CHARGING BOLT d/b+(P),(P) ================ NORMAL HIT- 1st hit -low stagger#2 ON SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit- knock down ============= BLAST TRASS b+(P),(K) ============= NORMAL HIT-1st hit -stagger #2 ON SLIPPERY SURFACE-st hit- slip stun COUNTER BLOW- no changes ============== BLAST STINGER b+(P)f+(K),(P) ============== NORMAL HIT- 1st hit- stagger#2, 2nd hit -lift double over stun, 3rd hit face stun. ON SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit- lift double over stun, 3rd hit -face stun COUNTER BLOW- no changes ================ BLAST LOW JAVELIN b+(P),d+(K) ================ NORMAL HIT- 1st hit- stagger#2 ON SLIPPERY SURFACE- 1st hit-slip stun COUNTER BLOW- no changes ============== FLAME STINGER f+(K),(P) ============== NORMAL HIT- 1st hit -lift double over stun, 2nd hit-face stun. ON SLIPPERY SURFACE- no changes COUNTER BLOW- no changes =============== UNKNOWN ATTACK d/f+(P) =============== NORMAL HIT- poke stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- lift stun ============== SMASH HOLD d/f+(P) ============== NORMAL HIT- launches ON SLIPPERY SURFACE- no change COUNTER BLOW- no change ============== BULK UPPERCUT Qcf+(P) ============== NORMAL HIT- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launches ============== SIDE EDGE TRASS (P)+(K),(P),(K) ============== NORMAL HIT-1st hit -stagger #2, 2nd hit -stagger #2 ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit -stagger #2 COUNTER BLOW- no changes ================ SIDE EDGE JAVELIN (P)+(K),(P),d,(P) ================ NORMAL HIT-1st hit -stagger #2, 2nd hit- stagger #2 ON SLIPPERY SURFACE- 1st hit -slip stun, 2nd hit- stagger #2 COUNTER BLOW- no changes ================ FLAME KNUCKLE f,f(P) ================ NORMAL HIT- face stagger ON SLIPPERY SURFACE- no changes COUNTER BLOW- no changes ============== SPIKE SOBAT d/b,(K),(K) ============== NORMAL HIT- 1st hit- poke stun ON SLIPPERY SURFACE- st hit-low stagger#1 COUNTER BLOW-1st hit- low stagger#1 ============== SOLID CRASH f,(P),(P),(P) ============== NORMAL HIT- 1st & 2nd hits- poke stuns ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit -crying double over stun COUNTER BLOW- 1st & 2nd hits- crying double over stun ================= CRASH LEG SPIKE f,(P),(P),(K) ================= NORMAL HIT- 1st & 2nd hits- poke stuns, 3rd hit- low stagger#1. ON SLIPPERY SURFACE- 1st hit -slip stun, 2nd hit- crying double over stun, 3rd hit -low stagger #1 COUNTER BLOW- 1st & 2nd hits- crying double over stun, 3rd hit -knock down. ============== STOMACH BREAK f,(P),(K) ============== NORMAL HIT- 1st hit- poke stun, 2nd hit-crying double over stun. ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit -sit down stun#1 COUNTER BLOW- 1st hit -crying double over stun, 2nd hit- sit down stun#1 =============== RUSH SOBAT (P),f,(P),(K) =============== NORMAL HIT- 2nd hit -poke stun ON SLIPPERY SURFACE- 2nd hit- slip stun COUNTER BLOW- 2nd hit- poke or crying double over stun (depends on the timing of the hit) =============== RUSH LEG SPIKE (P),f(P),d,(K) =============== NORMAL HIT- 2nd hit- poke stun, 3rd hit- low stagger #1 ON SLIPPERY SURFACE- 2nd hit- slip stun, 3rd hit- low stagger#1 COUNTER BLOW- 2nd hit- poke stun or crying double over stun (depends on the timing of the hit) ================= COMBO HEEL HAMMER (P),(K),(K) ================= NORMAL HIT- 2nd hit -stagger#1 ON SLIPPERY SURFACE- no changes COUNTER BLOW- no changes ================ KNOCKLE SHOT (P),(P),(P) ================ NORMAL HIT- 3rd hit -face stun ON SLIPPERY SURFACE- no changes COUNTER BLOW- no changes ================ STORM BLAST TRASS (P),(P),b,(P),(K) ================ NORMAL HIT-3rd hit -stagger#2 ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no changes ================= STORM BLAST JAVELIN (P),(P),b,(P),d,(K) ================= NORMAL HIT-3rd hit- stagger#2 ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no changes ============== CHARGING TIGER (P),(P),d,(P),(P) ============== NORMAL HIT- 3rd hit- low stagger#2 ON SLIPPERY SURFACE- no change COUNTER BLOW- 3rd hit- knockdown =============== TRAP HEEL HAMMER (K),(K) =============== NORMAL HIT- 1st hit -stagger#1 ON SLIPPERY SURFACE- 1st hit -fall down side stun COUNTER BLOW- 1st hit- fall down side stun =================== TRAP REVERSE HAMMER (K),(P),(P) =================== NORMAL HIT- 1st hit -stagger#1 ON SLIPPERY SURFACE- 1st hit- fall down side stun COUNTER BLOW- 1st hit- fall down side stun ================= TURN BLADE Qcb,(P) ================= NORMAL HIT- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launches ================= SLIDING KICK f,f,(K) ================= NORMAL HIT- low stagger#1 ON SLIPPERY SURFACE- no changes COUNTER BLOW- no changes ================ DOUBLE SPIKE d,(K),(K) ================ NORMAL HIT- 1st hit -poke stun, 2nd hit- low stagger#1 ON SLIPPERY SURFACE- 1st hit -trip stun, 2nd hit- low stagger#1 COUNTER BLOW-1st hit -trip stun, 2nd hit -low stagger#1 WHILE BACK IS FACING OPPONENT ================= SMASH UPPERCUT (P),(P),(P) ================= NORMAL HIT- 1st hit- stagger#2, 2nd hit- double over stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit -double over stun COUNTER BLOW- no change BRAD WONG ============ TENSHIN-CHU (P),(P),(P) ============ NORMAL HITS- 3rd hit- lift stun ON SLIPPERY SURFACE- 3rd hit- slip stun COUNTER HIT- 3rd hit- launches ============ TESSA (P),(P),d+(K) ============ NORMAL HITS- 3rd hit -stagger #1 ON SLIPPERY SURFACE- no changes COUNTER HIT- no changes ============ KATSUMEN-TAI (P),(K),b ============ NORMAL HITS- 2nd hit- stagger#2 ON SLIPPERY SURFACE- 2nd hit- slip stun COUNTER HIT- 2nd hit -launches ================ SOKUSEN-GETSUGA f+(P),(P) ================ NORMAL HITS- 1st hit -poke stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER HIT- 1st hit -crying double over stun =============== SOKO-SHU-SUIHO f+(P),b+(P) =============== NORMAL HITS- 1st hit- poke stun, 2nd hit- pin down double over stun ON SLIPPERY SURFACE- 1st hit -slip stun, 2nd hit -crying double over stun COUNTER HIT-1st and 2nd hits- crying double over stun ============= SUIHO-CHOGEKI u+(P) ============= NORMAL HITS- pin down double over stun ON SLIPPERY SURFACE- slip stun COUNTER HIT- crying double over stun ============= KOSHU (P)+(K) ============= NORMAL HITS- Face stun ON SLIPPERY SURFACE- no changes COUNTER HIT- no changes ============= REN-CHOWAN d/f+(P),(P) ============= NORMAL HITS- 1st hit- poke stun, 2nd hit- lift stun ON SLIPPERY SURFACE- 1st hit -slip stun, 2nd hit -launch COUNTER HIT- 1st hit -lift stun, 2nd hit -launch. ================== KASENKO YOGEKI b,f+(P),(P),(P) ================== NORMAL HITS- 1st hit- poke stun, 2nd hit- poke stun, 3rd hit -double over stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- crying stun, 3rd hit- crying double over stun COUNTER HIT- 1st and 2nd hits- crying stun, 3rd hit -crying double over stun ================== KASENKO-TANTAI-SON b,f+(P),(P),(K) ================== NORMAL HITS- 1st hit -poke stun, 2nd hit- poke stun, 3rd hit- trip stun ON SLIPPERY SURFACE- 1st hit -slip stun, 2nd hit -crying stun, 3rd hit -knock down COUNTER HIT- 1st and 2nd hits- crying stun, 3rd hit Knockdown ============== GYOIN-CHOWAN b+(P),(P) ============== NORMAL HITS- 2nd- hit lift stun ON SLIPPERY SURFACE- 2nd -hit slip stun COUNTER HIT- 2nd hit- launch ========== SOHAKU f,f+(P),(P) ========== NORMAL HITS- 1st hit -crying double over stun ON SLIPPERY SURFACE- 1st hit -slip stun COUNTER HIT- no changes =========== KYUHO TODA d/f+(P),(P) =========== NORMAL HITS- 1st hit -lift stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER HIT- 1st hit -launch ===================== HONSHIN-JOKAKU-ZENGEKI Qcf+(P) ===================== NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER HIT- launch ============= TAIHO GETSUGA b+(P)+(K) ============= NORMAL HITS- crying Double over stun ON SLIPPERY SURFACE- slip stun COUNTER HIT- knock down =================== KEPPO-HONSHIN-DANTAI d/b+(P),(K) =================== NORMAL HITS- 1st hit- poke stun ON SLIPPERY SURFACE- 1st hit -trip stun COUNTER HIT- 1st hit -trip stun ============ KEPPO SOKUTO hold d/b+(P),(K) ============ NORMAL HITS- 1st hit -poke stun, 2nd hit -low stagger#1 ON SLIPPERY SURFACE- 1st hit- trip stun, 2nd hit- low stagger#1 COUNTER HIT- 1st hit -trip stun, 2nd hit -low stagger#1 =============== REN-SOKUTO hold d/b+(P),(P),(K) =============== NORMAL HITS- 1st hit -poke stun, 2nd hit- poke stun, 3rd hit -low stagger#1 ON SLIPPERY SURFACE- 1st & 2nd hits -trip stun, 3rd hit -low stagger#1 COUNTER HIT- 1st & 2nd hits -trip stuns, 3rd hit -knock down ================= REN-HOSHIN-DANTAI d/b+(P),(P),(K) ================= NORMAL HITS- 1st & 2nd hits- poke stun, SLIPPERY SURFACE- 1st & 2nd hits- trip stun COUNTER HITS- 1st & 2nd hits- trip stun ================ SOKUSEN-GETSUGA u,u+(P) or d,d+(P) ================ NORMAL HITS- limbo stun or stomach crumple (stance dependant) SLIPPERY SURFACE- no changes COUNTER HITS- no changes ============ REN-KOSHUTAI (K),(K),(K) ============ NORMAL HITS- 1st hit-stagger#4, 2nd hit-fall down side stun SLIPPERY SURFACE- 1st & 2nd hits-fall down side stun COUNTER HITS-1st hit-fall down side stun, 2nd hit-stagger#5 ================ REN-SENTAI-ZACHI (K),(K)d+(K) =============== NORMAL HITS- 1st hit-stagger#4, 2nd hit-fall down side stun, 3rd hit-low stagger#1 SLIPPERY SURFACE- 1st & 2nd hits-fall down side stun, 3rd hit-knockdown COUNTER HITS-1st hit-fall down side stun, 2nd hit-stagger#5, 3rd hit-knockdown ============ BANSO hold d/b+(K),d ============ NORMAL HITS- poke stun SLIPPERY SURFACE- trip stun COUNTER HITS- trip stun ========== RENSO TAI d/b+(K),(K),d =========== NORMAL HITS- 1st & 2nd hits-poke stun SLIPPERY SURFACE-1st & 2nd hits- trip stun COUNTER HITS- 1st & 2nd hits- trip stun ================= RENKAN-BOKKO hold d/b+(K),(K),(K),d ================= NORMAL HITS- 1st & 2nd hits- poke stun, 3rd hit-trip stun SLIPPERY SURFACE- 1st & 2nd hits-trip stun, 3rd hit- knockdown COUNTER HITS-1st & 2nd hits-trip stun, 3rd hit- knockdown ================ REN-KOHONTAI hold d/b+(K),(K),(K) ================ NORMAL HITS- 1st hit- poke stun, 2nd hit- lift stun SLIPPERY SURFACE- 1st hit- trip stun, 2nd hit- launch COUNTER HITS- 1st hit- trip stun, 2nd hit- launch ================== ZANTEKI, SENPU-KYAKU hold d/f+(K),(K),d ================== NORMAL HITS- 1st hit-lift stun SLIPPERY SURFACE- 1st hit-slip stun COUNTER HITS-1st hit- launch ==================== ZANTEKI, REN-CHOWAN hold d/f+(K),(P),(P) NORMAL HITS- 1st & 2nd hits-lift stun SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit-lift stun COUNTER HITS- 1st hit launch ================== KOCHO, SOTEKI-KOHON hold,d/f, d/f,(K),(K) ================== NORMAL HITS- 1st hit-lift stun SLIPPERY SURFACE- 1st hit-slip stun COUNTER HITS- 1st hit-launch =================== KOCHO, SOTEKI-BOKKO hold d/f, d/f+(K),d+(K) =================== NORMAL HITS- 1st hit- lift stun, 2nd hit- low stagger#1 SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit-lowstagger#1 COUNTER HITS- 1st hit launches ============ SENPU-ZENKU f+(K),(K) ============ NORMAL HITS- 1st hit-crying double over stun SLIPPERY SURFACE- 1st hit-slip stun COUNTER HITS- 1st hit-knock down ========== HOHO-SOHI u+(K) ========== NORMAL HITS- stagger #4 SLIPPERY SURFACE- no change COUNTER HITS- launch ================== TANTAI, SENPU-KYAKU hold d+(K),(K),d ================== NORMAL HITS- 1st hit-poke stun, 2nd hit trip stun SLIPPERY SURFACE- 1st hit-foot crumple, 2nd hit knock down COUNTER HITS- 1st hit-foot crumple, 2nd hit knock down ========== KOSEN-TAI d+(K),(K) ========== NORMAL HITS- 1st hit-poke stun SLIPPERY SURFACE- 1st hit foot crumple COUNTER HITS- 1st hit foot crumple ==================== TANTAI,SHOSHI-SUITEKI d+(K),(P) ==================== NORMAL HITS- 1st hit-poke stun, 2nd hit-face stun SLIPPERY SURFACE- 1st hit-foot crumple, 2nd hit-face stun COUNTER HITS- 1st hit-foot crumple, 2nd hit-face stun ===================== KOSOTA d+(FR)+(K) or d+(FR)+(K),d ===================== NORMAL HITS- trip stun SLIPPERY SURFACE- no changes COUNTER HITS- knock down ============ SENTAI-ZACHI f,f+(K) ============ NORMAL HITS- low stagger#1 SLIPPERY SURFACE- no changes COUNTER HITS- no changes ============ YAKUHO-CHODA hold u/f+(P),(P) ============ NORMAL HITS- 1st hit-lift stun SLIPPERY SURFACE- 1st hit-slip stun COUNTER HITS- 1st hit- launches BACK FACING ATTACKS ============= RENKAN-YOGEKI (P),(P),f+(P),(P) ============= NORMAL HITS- 3rd hit- stagger#3 SLIPPERY SURFACE- 3rd hit slip stun COUNTER HITS- no changes =============== RENKAN-KASO (P),(P),f+(P),d+(P) =============== NORMAL HITS- 3rd hit- stagger#3 SLIPPERY SURFACE- 3rd hit slip stun COUNTER HITS- no changes ==================== RENGEKI, HOSHIN-DANTAI (P),(P),d+(K) ==================== NORMAL HITS- 3rd hit- low stagger#1 SLIPPERY SURFACE- no changes COUNTER HITS- no changes ================ GETSUGA-KOHSUTAI (P),(K) ================ NORMAL HITS- 2nd hit-lift stun SLIPPERY SURFACE- 2nd hit-slip stun COUNTER HITS- 2nd hit-launches ============= RENSEN-SOGEKI d+(P),(P) ============= NORMAL HITS- 1st hit-poke stun SLIPPERY SURFACE- 1st hit- limbo stun or stomach crumple stun(stance dependant) COUNTER HITS- 1st hit- limbo stun or stomach crumple stun(stance dependant) ============= HAISEI-SUKUTO d+(P),(K) ============= NORMAL HITS- 1st hit-poke stun SLIPPERY SURFACE- 1st hit- low stagger#2 COUNTER HITS- 1st hit- low stagger#2 ==================== HAISEI, HONSHIN-DANTAI d+(P),d+(K) ==================== NORMAL HITS- 1st hit-poke stun, 2nd hit- low stagger#1 SLIPPERY SURFACE- 1st hit- low stagger#2, 2nd hit- low stagger#1 COUNTER HITS- low stagger#2, 2nd hit- low stagger#1 =========== ZENKON HON f+(K),b =========== NORMAL HITS- crying double over stun SLIPPERY SURFACE- no changes COUNTER HITS- no changes =========== KOKON HON f+(K),f =========== NORMAL HITS- crying double over stun SLIPPERY SURFACE- no changes COUNTER HITS- no changes ============ KOKON-URON f+(K),f+(K) ============ NORMAL HITS- 1st hit-crying double over stun SLIPPERY SURFACE- no changes COUNTER HITS- no changes ============ KOKON-BOKKO f+(K),d+(K) ============ NORMAL HITS- 1st hit- double over stun, 2nd hit- low stagger#1 SLIPPERY SURFACE- no changes COUNTER HITS- no changes ============= HAISEI-SOHAKU f,f+(P),(P) ============= NORMAL HITS- crying double over stun SLIPPERY SURFACE- slip stun COUNTER HITS- no changes ============= SHOSHI-SUITEKI (P)+(K) ============= NORMAL HITS- face stun SLIPPERY SURFACE- no changes COUNTER HITS- no changes ============= TOHON-KISHIN (FR)+(K) ============= NORMAL HITS- lift stun or launch (distance dependant) SLIPPERY SURFACE- slip stun or launch (distance dependant) COUNTER HITS- launch ATTACKS WHILE IN DOKURITSU-HO' STANCE ============== TEMPO-ZENTEKI b+(K) ============== NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER HITS-launch ================= DOKURITSU-KOSOTAI d+(K) ================= NORMAL HITS- trip stun SLIPPERY SURFACE- no changes COUNTER HITS- knock down ATTACKS WHILE LYING DOWN- LEGS TOWARDS OPPONENT ============== RIGYO-ZENKU (FR)+(K) ============== NORMAL HITS- low stagger#1 SLIPPERY SURFACE- no changes COUNTER HITS- no changes ============== FUKUSHIN-HAITAI (K) ============== NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER HITS- launch HEAD TOWARDS OPPONENT ================ URON-KOCHU (K) ================ NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER HITS- launch =========== RIGYOEN (FR)+(K) =========== NORMAL HITS-low stagger#1 SLIPPERY SURFACE- no changes COUNTER HITS- no changes CHRISTIE =============== JAKEI-RENBU (P),(P),(P),(P),(P) =============== NORMAL HITS- 3rd hit-crying stun, 4th hit- crying double over stun, 5th hit-crying stun SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- crying double over stun, 5th hit-crying stun COUNTER HITS- no change ================== REN,KEPPO-SOSHU (P),(P),(P),(P),d+(P) ================== NORMAL HITS- 3rd hit-crying stun, 4th hit- crying double over stun SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- crying double over stun COUNTER HITS- no change ================== REN, DOKUJA-MONRO (P),(P),d+(P),(P) ================== NORMAL HITS- 3rd hit-low stagger#2, 4th hit-lift stun SLIPPERY SURFACE- 3rd hit-trip stun, 4th hit-lift stun COUNTER HITS- 3rd hit-trip stun, 4th hit-lift stun ============== JAKEI,REN-KOSEN (P),(K),(K),(K) ============== NORMAL HITS- 2nd hit-stagger#1, 3rd hit-fall down side stun SLIPPERY SURFACE- 2nd and 3rd hits- fall down side stun COUNTER HITS- no changes ============== JAKEI, REN-KOSO (P),(K),(K)d+(K) ============== NORMAL HITS- 2nd hit-stagger#1, 3rd hit-fall down side stun SLIPPERY SURFACE- 2nd and 3rd hits- fall down side stun COUNTER HITS- no changes ================== REN, RENSO-TAI (P),(P),(HOLD)d+(K),(K) ================== NORMAL HITS- 3rd hit-low stagger#2 SLIPPERY SURFACE- no changes COUNTER HITS- no changes =============== RENTOTSU-RASEN (P),(P),d+(K),f+(K) =============== NORMAL HITS- 3rd hit-low stagger#2 SLIPPERY SURFACE- no changes COUNTER HITS- no changes ============= REN,YAKUHO-SOHI (P),(P),d+(K),(K) ============= NORMAL HITS- 3rd hit- low stagger#2, 3th hit-limbo stun or stomach crumple stun(stance dependant) SLIPPERY SURFACE- no changes COUNTER HITS- no changes ============== REN, SOJA-DAKO f+(P),(P),(P),(P) ============== NORMAL HITS-1st hit- poke stun, 2nd hit- crying stun, 3rd hit-double over stun SLIPPERY SURFACE- 1st and 2nd hits-crying stun, 3rd hit crying double over stun COUNTER HITS- 1st and 2nd hits-crying stun, 3rd hit double over stun ============== DOKUJA-HANGEKI f,f+(P),(P) ============== NORMAL HITS- 1st hit-poke stun, 2nd hit-stagger#3 SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit-stagger#3 COUNTER HITS- 1st hit- crying double over stun, 2nd hit stagger#3 ============== DOKUJA-KOSATAI b+(P),(K),(P) ============== NORMAL HITS- 1st hit-poke stun SLIPPERY SURFACE- 1st hit-slip stun COUNTER HITS- 1st hit-stagger#2 ================ DOKUJA, KASO-TAI b+(P),d+(K) ================ NORMAL HITS- 1st hit-poke stun, 2nd hit-trip stun SLIPPERY SURFACE- 1st hit-slip stun COUNTER HITS- 1st hit-stagger#2 =================== DOKUJA,SHO-HENTOTSU d/f+(P),(P) =================== NORMAL HITS- 1st hit- poke stun, 2nd hit-crying double over stun SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- crying double over stun COUNTER HITS- 1st hit-lift stun, 2nd hit-crying double over stun ============ DOKUJA-KOTO d/f,d/f+(P) ============ NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER HITS- launch ================== DOKURITSU, SEN-JAKEI u/f+(P) ================== NORMAL HITS- face stun SLIPPERY SURFACE- no changes COUNTER HITS- no changes ============== DOKUJA-JINSHOKU b+(P) ============== NORMAL HITS- poke stun SLIPPERY SURFACE- slip stun COUNTER HITS- stagger#2 ============== DOKUJA-KOSHU hold d/f+(P) ============== NORMAL HITS- poke stun SLIPPERY SURFACE- slip stun COUNTER HITS- lift stun ============= KEPPO-TOKYAKU d/b+(P),(K) ============= NORMAL HITS- 1st hit-poke stun, 2nd hit-lift stun SLIPPERY SURFACE- 1st hit-trip stun, 2nd hit- launch COUNTER HITS- 1st hit-trip stun, 2nd hit- launch ============= SOJA-DAKO b,f+(P),(P) ============= NORMAL HITS- 1st hit-crying double over stun SLIPPERY SURFACE- 1st hit- slip stun COUNTER HITS- no changes ================ KAISHIN, JAKO-SHIN QCB+(P) ================ NORMAL HITS- face stun SLIPPERY SURFACE- no changes COUNTER HITS- no changes =========== REN-KOSEN (K),(K),(K) =========== NORMAL HITS-1st hit- stagger#1, 2nd hit-fall down side stun SLIPPERY SURFACE- 1st hit- Fall down side stun, 2nd hit- fall down side stun COUNTER HITS- 1st hit-fall down side stun, 2nd hit- stagger#3 ============ REN-KOSO (K),(K),d+(K) ============ NORMAL HITS-1st hit- stagger#1, 2nd hit-fall down side stun SLIPPERY SURFACE- 1st hit- Fall down side stun, 2nd hit- fall down side stun COUNTER HITS- 1st hit-fall down side stun, 2nd hit- stagger#3 ============= ZENTEKI-SENPU b+(K),(K) ============= NORMAL HITS- 1st hit- lift stun SLIPPERY SURFACE- 1st hit-slip stun COUNTER HITS- no changes =============== ZENTEKI-DOKUJA b+(K),d+(K),(P),(P) =============== NORMAL HITS- 1st hit- lift stun, 2nd hit-low stagger#1, 3rd hit-crying stun SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- low stagger#1, 3rd hit-crying stun. COUNTER HITS- 1st hit-lift stun, 2nd hit-low stagger#1, 3rd hit- double over stagger ========== NIKI-KYAKU u/f+(K) ========== NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER HITS- launch =========== TEISHITSU-TO f+(K) =========== NORMAL HITS- lift double over stun SLIPPERY SURFACE- no changes COUNTER HITS- no changes ================ DOKUJA-SHUSSUI (HOLD)d/f+(K),(P),(P) ================ NORMAL HITS- 1st hit- low stagger#1, 2nd hit- crying stun, 3rd hit- face stun SLIPPERY SURFACE- no changes COUNTER HITS- no changes ============ SOKUSHU-TAI u+(K) ============ NORMAL HITS- lift stun SLIPPERY SURFACE- launch COUNTER HITS- launch ============ YAKUHO-SOHI d/f+(FR)+(K) ============ NORMAL HITS- limbo stun or stomach crumple stun(stance dependant) SLIPPERY SURFACE- no changes COUNTER HITS- no changes =========== KASO-RENGEKI d/b+(K),(P) =========== NORMAL HITS- 1st & 2nd HITS- poke stun SLIPPERY SURFACE- 1st hit- low stagger#1, 2nd hit- sit down stun#2 COUNTER HITS- 1st hit- low stagger#1, 2nd hit- sit down stun#2 ============ SOJA-SHUGAN (P)+(K) ============ NORMAL HITS- face stun SLIPPERY SURFACE- no changes COUNTER HITS- no changes ========== SAN-TO-JA f+(P)+(K) ========== NORMAL HITS- 1st and 2nd hits- poke stun, 3rd hit- crying stun SLIPPERY SURFACE- 1st and 2nd hits- poke stun, 3rd hit- slip stun COUNTER HITS- no changes ============= ZENTEN-DOKUJA d/f+(P)+(K),(P) ============= NORMAL HITS- 1st hit-crying double over stun SLIPPERY SURFACE- 1st hit-slip stun COUNTER HITS- no changes ============= KOSHU-TAI b+(FR)+(K) ============= NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER HITS- launch ================= ZENSO-YAKUHO-SOHI d+(FR)+(K),(K) ================= NORMAL HITS- 1st hit-low stagger#2, 2nd hit-limbo stun or stomach crumple stun(stance dependant) SLIPPERY SURFACE- no changes COUNTER HITS- no changes =============== DOKUJA-RASEN d+(FR)+(K),f+(K) =============== NORMAL HITS- 1st hit-stagger#2 SLIPPERY SURFACE- no changes COUNTER HITS- no changes ============ REN-SOTAI d+(FR)+(K),(K) ============ NORMAL HITS- 1st hit-low stagger#2, 2nd hit-trip stun SLIPPERY SURFACE- no change COUNTER HITS- no change ============== JAKEI-SOTOTSU d+(P)+(K),(P),(P) ============== NORMAL HITS- 1st hit-lift stun, 2nd hit- crying double over stun SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit-crying double over stun COUNTER HITS- launch ================= JASHU-RENSO-GEKISO d+(P)+(K),(P),(K),(P) ================= NORMAL HITS- 1st hit- lift stun, 2nd hit-stagger#2 SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit-stagger#2 COUNTER HITS- launch ================== JASHU-RENGEKI-SASSO d+(P)+(K),(P),(K),d+(P) ================== NORMAL HITS- 1st hit- lift stun, 2nd hit- stagger#2 SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit- stagger#2 COUNTER HITS- launch BACK FACING ATTACKS ================== DOKUJA-REN-SENSHO hold d+(P),(P) ================== NORMAL HITS- 1st hit-poke stun, 2nd hit-lift stun SLIPPERY SURFACE-1st hit-slip stun, 2nd hit-launch COUNTER HITS- 1st hit-crying stun, 2nd hit-launch ============= HAISEI-DOKUJA d+(P),(P) ============= NORMAL HITS- 1st hit-poke stun, 2nd hit-lift stun SLIPPERY SURFACE-1st hit-slip stun, 2nd hit-launch COUNTER HITS- 1st hit-crying stun, 2nd hit-launch ============== DOKUJA-SHINYO (P)+(K) ============== NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER HITS- launch EIN ========== TSUBAUCHI f+(P) ========== NORMAL HITS- face stun ON SLIPPERY SURFACE- no change COUNTER BLOW- no change ====== KAIDA u+(P) ====== NORMAL HITS- pin down double over stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- crying stun ============= REN-KENGYU (P),(P),f+(P),(P) ============= NORMAL HITS- 3rd hit-poke stun, 4th hit-crying stun ON SLIPPERY SURFACE- 3rd hit-slip stun, 4th hit-crying stun COUNTER BLOW- 3rd hit-stagger#2, 4th hit-crying stun ============= MUSHO (P),(P),f+(P),(K) ============= NORMAL HITS- 3rd hit-poke stun ON SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- 3rd hit-stagger#2 ============== RAKUSHO (P),(P),f+(P),d+(K) ============== NORMAL HITS- 3rd hit-poke stun, 4th hit-trip stun ON SLIPPERY SURFACE- 3rd hit-slip stun, 4th hit-knockdown COUNTER BLOW- 3rd hit-stagger#2, 4th hit-knockdown ============== REN-ZUKI,RENGERI (P),(P),(K),(K) ============== NORMAL HITS- 3rd hit-stagger#1 ON SLIPPERY SURFACE- 3rd hit-fall down side stun COUNTER BLOW- 3rd hit-fall down side stun ================= SUZAKU (P),(P),hold d+(K),(K) ================= NORMAL HITS- 3rd hit-poke stun, 4th hit-trip stun ON SLIPPERY SURFACE- 3rd hit-foot crumple, 4th hit-knockdown COUNTER BLOW- 3rd hit-foot crumple, 4th hit-knockdown ============== RYUBI (P),(P),d+(K),(K) ============== NORMAL HITS- - 3rd hit-poke stun ON SLIPPERY SURFACE-3rd hit-foot crumple COUNTER BLOW- 3rd hit-foot crumple ============= TSUKI, REN_GERI (P),(K),(K) ============= NORMAL HITS- 2nd hit-stagger#1 ON SLIPPERY SURFACE- 2nd hit-fall down side stun COUNTER BLOW- 2nd hit-fall down side stun ========= KENGYU f,f+(P),(P) ========= NORMAL HITS- 1st hit-poke stun, 2nd hit-crying stun ON SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit- crying stun COUNTER BLOW- 1st hit- stagger#2, 2nd hit- crying stun ================ KAGITE, YOKO-GERI f,f+(P),(K) ================ NORMAL HITS- 1st hit- poke stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit stagger#2 ================= KAGITE,SUIMEN-GERI f,f+(P),d+(K) ================= NORMAL HITS- 1st hit- poke stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit stagger#2 ============= TENGAI b+(P),d+(K),(P) ============= NORMAL HITS- 1st & 2nd hits-poke stun, 3rd hit- lift stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- low stagger#1 COUNTER BLOW- 1st hit- stagger#2, 2nd hit-low stagger#2 ========== SHEIN b+(P),(P),(P) ========== NORMAL HITS- 1st & 2nd hits- poke stun ON SLIPPERY SURFACE- 1st hit-slip sun, 2nd hit-stagger#2 COUNTER BLOW- 1st & 2nd hits-stagger#2 ============ FUMON b+(P),(P),d+(K) ============ NORMAL HITS- 1st & 2nd hits- poke stun, 3rd hit- trip stun ON SLIPPERY SURFACE- 1st hit-slip sun, 2nd hit-stagger#2, 3rd hit- knockdown COUNTER BLOW- 1st & 2nd hits-stagger#2, 3rd hit- knockdown ================== MAWASHI, USHIRO-GERI (K),(K) ================== NORMAL HITS- 1st hit- stagger#1 ON SLIPPERY SURFACE- 1st hit- fall down side stun COUNTER BLOW- 1st hit- fall down side stun ================== NOBURI, MIWASHI-GERI (K) ================== NORMAL HITS- stagger#2 ON SLIPPERY SURFACE- fall down side stun COUNTER BLOW- fall down side stun ============== KAKATO-OTOSHI u+(K) ============== NORMAL HITS- Pin down double over side stun ON SLIPPERY SURFACE- no changes COUNTER BLOW- knockdown ============ KORIN b+(FR)+(K) ============ NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER BLOW- launch ========== GYOSHO (P)+(K),f+(P) ========== NORMAL HITS- crying double over stun SLIPPERY SURFACE- slip stun COUNTER BLOW- no change ============= ONIBA (HOLD)f+(K),(K) ============= NORMAL HITS- 1st hit- double over lift stun SLIPPERY SURFACE- no changes COUNTER BLOW- no changes =========== RESSEI f+(K),(K),(K) =========== NORMAL HITS- 1st hit- stagger#4 SLIPPERY SURFACE- no changes COUNTER BLOW- 1st hit launches =========== TEN-RO f+(K),(K),f+(K) =========== NORMAL HITS- 1st hit- stagger#4 SLIPPERY SURFACE- no changes COUNTER BLOW- 1st hit launches ========== GINRO d/b+(K),(K) ========== NORMAL HITS- 1st hit- poke stun, 2nd hit-pin down double over stun SLIPPERY SURFACE- 1st hit- low stagger#1, 2nd hit-knock down COUNTER BLOW- 1st hit- low stagger#1, 2nd hit-knock down =========== HAMON d/b+(K),(P) =========== NORMAL HITS- 1st hit- poke stun, 2nd hit-lift stun SLIPPERY SURFACE- 1st hit- low stagger#1, 2nd hit-launch COUNTER BLOW- 1st hit- low stagger#1, 2nd hit- launch ============= RAIGYU d/b+(K),f+(P),(P) ============= NORMAL HITS- 1st & 2nd hits- poke stun, 3rd hit- face stun SLIPPERY SURFACE- 1st hit- low stagger#1, 2nd hit-stagger#2, 3rd hit-face stun COUNTER BLOW- 1st hit- low stagger#1, 2nd hit-stagger#2, 3rd hit-face stun ============== TENRAI d/b+(K), f+(P),(K) ============== NORMAL HITS- 1st & 2nd hits- poke stun SLIPPERY SURFACE- 1st hit- low stagger#1, 2nd hit-stagger#2 COUNTER BLOW- 1st hit- low stagger#1, 2nd hit-stagger#2 =============== KAIRAI d/b+(K),f+(P),d+(K) =============== NORMAL HITS- 1st & 2nd hits- poke stun, 3rd hit- trip stun SLIPPERY SURFACE- 1st hit- low stagger#1, 2nd hit-stagger#2, 3rd hit-knock down COUNTER BLOW- 1st hit- low stagger#1, 2nd hit-stagger#2, 3rd hit-knock down =========== HYOBI d+(K),(K) =========== NORMAL HITS-1st hit- poke stun, 2nd hit- trip stun SLIPPERY SURFACE- 1st hit- foot crumple, 2nd hit-knock down COUNTER BLOW- 1st hit- foot crumple, 2nd hit-knock down ========= SHORIN u/f+(K).(K) ========= NORMAL HITS- 1st hit- lift stun SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- launch =========== TENRIN d/f+(K),(K),(K) =========== NORMAL HITS- 1st hit- double over stagger SLIPPERY SURFACE- 1st hit- sit down stun#1 COUNTER BLOW- 1st hit- sit down stun#1 GENFU ========== TO-SHO u+(P) ========== NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launch ============ RENSUI-TANPA (P),(P),(P) ============ NORMAL HITS- 3rd hit- crying double over stun ON SLIPPERY SURFACE- 3rd hit-slip stun COUNTER BLOW- no changes ============ HAKUJA-RENSUI (P),(P),d+(P) ============ NORMAL HITS- 3rd hit-poke stun ON SLIPPERY SURFACE- 3rd hit- sit down stun#2 COUNTER BLOW- 3rd hit- sit down stun#2 =============== RENSUI-ZENSO-TAI (P),(P),d+(K) =============== NORMAL HITS- 3rd hit- trip stun ON SLIPPERY SURFACE- no changes COUNTER BLOW- 3rd hit- knockdown ================ TANHO, KOSONZAN d/f+(P),(P) ================ NORMAL HITS- 1st hit-poke stun, 2nd hit-pin down double over stun ON SLIPPERY SURFACE- 1st hit- slip stun. 2nd hit-crying stun COUNTER BLOW- 1st hit-lift stun, 2nd hit- crying stun ========= KOHOTO u/f+(P) ========= NORMAL HITS- stagger #3 ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no change ====================== BANCHU,TANHO,KOSONOZAN f+(P),(P),(P) ====================== NORMAL HITS- 1st hit- poke stun, 2nd hit- poke stun, 3rd hit- pin down double over stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit-lift stun, 3rd hit- knockdown COUNTER BLOW- 1st hit-crying stun, 2nd hit-lift stun, 3rd hit-knockdown =============== BAN-HO-YOKEI f+(P),(P),(P)+(K) =============== NORMAL HITS- 1st hit- poke stun, 2nd hit- poke stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit-lift stun COUNTER BLOW- 1st hit-crying stun, 2nd hit-lift stun ============= KAIHO, YOSOKU b+(P),(P) ============= NORMAL HITS- poke stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- crying stun =============== KAIHO,SOSU,SOHA b+(P),f+(P),(P) =============== NORMAL HITS- 1st hit-poke stun, 2nd hit-crying double over stun ON SLIPPERY SURFACE- 1st hit-slip stun,2nd-crying double over stun COUNTER BLOW- 1st hit- crying stun, 2nd hit-crying double over stun =========== CHORYO (HOLD)d/f+(P) =========== NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no changes ==================== TANPA f,f+(P), or while running(P) ==================== NORMAL HITS- crying double over stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no changes ========== KOSONZAN d/f,d/f+(P) ========== NORMAL HITS- pin down double over stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- crying stun =========== SEN-SHIPPO QCf+(FR),(P) =========== NORMAL HITS- crying double over stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- knockback =========== OSHU-KOSOHA QCf+(P),(P) =========== NORMAL HITS- 1st hit-dizzy stun ON SLIPPERY SURFACE- no changes COUNTER BLOW- no changes ========= KOBOKUHA QCb+(P) ========= NORMAL HITS- Dizzy stun ON SLIPPERY SURFACE- no change COUNTER BLOW- knockback ============ HAKUJA-HONSUI d/b+(P) ============ NORMAL HITS- poke stun ON SLIPPERY SURFACE- sit down stun#2 COUNTER BLOW- sit down stun#2 ============ JATOSHIN (P)+(K),(P),(P) ============ NORMAL HITS- 1st hit crying stun, 2nd hit-face stun ON SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit-face stun COUNTER BLOW- no changes ============= RYUKEI-KAKUO (P)+(K),f+(P) ============= NORMAL HITS- 1st hit-crying stun ON SLIPPERY SURFACE- 1st hit-slip stun COUNTER BLOW- no changes =========== YUHO-CHORYO d/f+(P)+(K) =========== NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launch ============ TOHA d/b+(P)+(K) ============ NORMAL HITS- stagger#3 ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no change =========== SENRYU-HA d/f+(K),(P),(P) =========== NORMAL HITS- 1st hit- crying double ovber stun, 2nd hit-crying stun ON SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit-crying stun COUNTER BLOW- 1st hit crying stun, 2nd hit- crying double over stun ============== KEITA,HAN-SENPU (HOLD)f+(K),(K) ============== NORMAL HITS- 1st hit-lift double over stun ON SLIPPERY SURFACE- no changes COUNTER BLOW- no changes ============== SHICHISUN,UGYU d/b+(K),(P) ============== NORMAL HITS- 1st hit-poke stun ON SLIPPERY SURFACE- low stagger#2 COUNTER BLOW- low stagger#2 ================== SHICHISUN,ZENSO-TAI (HOLD)d/b+(K),(K) ================== NORMAL HITS- 1st hit-poke stun, 2nd hit-trip stun ON SLIPPERY SURFACE- 1st hit-slip stun. 2nd hit-knockdown COUNTER BLOW- 1st hit-poke stun, 2nd hit-knockdown ========= HAN-SEPU u+(K) ========= NORMAL HITS- Stagger#2 ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launch =============== SENPU-ZENSO-TAI u/f+(K),(K) =============== NORMAL HITS-1st hit-stagger#2, 2nd hit-knockdown ON SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit-knockdown COUNTER BLOW- 1st hit stagger#5, 2nd hit-knockdown ============= SKUNTAN-KYAKU f+(K) ============= NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launch =========== SOHI-KYAKU (FR)+(K) =========== NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launch HAYATE ========= ARA ONI f,f+(P) ========= NORMAL HITS-Crying stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no changes =========== ONI-KAIRETSU f,f+(P),(P) =========== NORMAL HITS-1st hit-Crying stun ON SLIPPERY SURFACE- 1st hit-slip stun COUNTER BLOW- no changes ========== ONI-KAGE f,f+(P),d+(K) ========== NORMAL HITS-1st hit-Crying stun ON SLIPPERY SURFACE-1st hit- slip stun COUNTER BLOW- no changes =============== RENZUKI-KARETSU (P),(P),(P),(P) =============== NORMAL HITS-3rd hit-Crying stun ON SLIPPERY SURFACE- 3rd hit-slip stun COUNTER BLOW- no changes =============== RENZUKI-MIZUKAGE (P),(P),(P),d+(K) =============== NORMAL HITS-3rd hit-Crying stun ON SLIPPERY SURFACE- 3rd hit-slip stun COUNTER BLOW- no changes ================ RENZUKI-GETSURIN (P),(P),f+(P),(K) ================ NORMAL HITS-3rd hit-Crying stun ON SLIPPERY SURFACE- 3rd hit-slip stun COUNTER BLOW- 3rd hit-crying stun ============= RENZUKI-CHIRYU (P),(P),d+(P) ============= NORMAL HITS- 3rd hit-poke stun ON SLIPPERY SURFACE- 3rd hit- low stagger#2 COUNTER BLOW- 3rd hit-low stagger#2 ================== CHIRYU-MIZUKAGE (P),(P),(HOLD)d+(P),(K) ================== NORMAL HITS- 3rd hit-poke stun ON SLIPPERY SURFACE- 3rd hit- low stagger#2 COUNTER BLOW- 3rd hit-low stagger#2 ============== RENZUKI-HAMON (P),(P),d+(K),(P) ============== NORMAL HITS- 3rd hit-poke stun ON SLIPPERY SURFACE- 3rd hit- low stagger#1 COUNTER BLOW- 3rd hit-low stagger#1 ================= RENZUKI-RETSUKAGE (P),(P),d+(K),(K) ================= NORMAL HITS- 3rd hit-poke stun ON SLIPPERY SURFACE- 3rd hit- low stagger#1 COUNTER BLOW- 3rd hit-low stagger#1 ========== REPPU-GERI (P),(K),(K) ========== NORMAL HITS- 2nd hit-stagger#4 ON SLIPPERY SURFACE- 2nd hit-fall down side stun COUNTER BLOW- 2nd hit-fall down side stun ============ SEN-GETSURIN f+(P),(K) ============ NORMAL HITS- 1st hit-poke stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit-crying stun ============== MUGEN-RENTO (HOLD)d/f+(P),(P) ============== NORMAL HITS- 1st hit-lift stun ON SLIPPERY SURFACE- 1st hit-slip stun COUNTER BLOW- NORMAL HITS- 1st hit-launch ========= KIRI-KAGE d.f+(P),(K) ======== NORMAL HITS- 1st hit-lift stun ON SLIPPERY SURFACE- 1st hit-slip stun COUNTER BLOW- NORMAL HITS- 1st hit-launch ======== ZANSHIN u+(P),(P) ======== NORMAL HITS- 1st hit- face stun ON SLIPPERY SURFACE- no change COUNTER BLOW- no change ========== AMA-AOGI b+(P) ========== NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launch ============= HEKIKU-TENSHO b,b+(P),(P) ============= NORMAL HITS- 1st hit-lift stun ON SLIPPERY SURFACE- 1st hit-slip stun COUNTER BLOW- no change ============ SHO-HATOTSU u/f+(P) ============ NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launch ========= AOKAJE b,b+(P),(K) ========= NORMAL HITS- 1st hit-lift stun ON SLIPPERY SURFACE- 1st hit-slip stun COUNTER BLOW- no change ============ CHIRYU-HA (HOLD)d/b+(P) ============ NORMAL HITS- poke stun ON SLIPPERY SURFACE- low stagger#2 COUNTER BLOW- low stagger#2 ============== CHIRYU-SHU (HOLD)d/b+(P),(K) ============== NORMAL HITS- 1st hit-poke stun, 2nd hit-trip stun ON SLIPPERY SURFACE- 1st hit-low stagger#2, 2nd hit- knockdown COUNTER BLOW- 1st hit-low stagger#2, 2nd hit- knockdown ================= MAWASHI,USHIROGERI (K),(K) ================= NORMAL HITS- 1st hit- stagger#1 ON SLIPPERY SURFACE- 1st hit- fall down side stun COUNTER BLOW-1st hit- fall down side stun =============== SHORIN (HOLD)u/f+(K),(K) =============== NORMAL HITS- 1st hit lift stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- launch ========== SHIRAN AMI b+(K),(K) ========== NORMAL HITS- 1st hit- stagger#4 ON SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit launch ============== HAMON (HOLD)d/b+(K),(P) ============== NORMAL HITS- 1st hit- poke stun, 2nd hit- lift stun ON SLIPPERY SURFACE-1st hit- low stagger#1, 2nd hit-launch COUNTER BLOW- 1st hit- low stagger#1, 2nd hit launch ========== RETSUKAGE d/f+(K),(K) ========== NORMAL HITS- 1st hit- poke stun, 2nd hit- trip stun ON SLIPPERY SURFACE-1st hit- low stagger#1, 2nd hit-knockdown COUNTER BLOW- 1st hit- low stagger#1, 2nd hit knockdown ========== KASANE-ATE b+(P)+(K) ========== NORMAL HITS- dizzy stun ON SLIPPERY SURFACE- no change COUNTER BLOW- no change =========== MIZUKAJE d/f+(FR)+(K) =========== NORMAL HITS- Trip stun ON SLIPPERY SURFACE- no change COUNTER BLOW- knockdown HELENA ====================== GEIMAN-IHAI-KATAKU-SHO f,f+(P),(K),(P) ====================== NORMAL HITS- 1st hit-lift stun, 2nd hit-crying stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit-crying stun COUNTER BLOW- 1st hit launch ================ RENKAN-KASUI-SHO (P),(P),(P) ================ NORMAL HITS- 2nd hit- crying stun ON SLIPPERY SURFACE- 2nd hit-slip stun COUNTER BLOW- no change =============== RENKAN-KOSEN-TAI (P),(P),(K) =============== NORMAL HITS- 2nd hit- crying stun ON SLIPPERY SURFACE- 2nd hit-slip stun COUNTER BLOW- no change ================ RENKAN-SEN-KYAKU (P),(P)d+(K) ================ NORMAL HITS- 2nd hit-crying stun, 3rd hit-low stagger#1 ON SLIPPERY SURFACE- 2nd hit- slip stun, 3rd hit- low stagger#1 COUNTER BLOW- no change ============== TANHEKI-HAISEI (P),(P),b ============== NORMAL HITS- 2nd hit-crying stun ON SLIPPERY SURFACE- 2nd hit- slip stun COUNTER BLOW- no change ================== HEKIRO-KASUI-SHO (HOLD)(P),(P),b+(P),(P) ================== NORMAL HITS- 2nd hit-crying stun, 3rd hit-crying stun ON SLIPPERY SURFACE- 2nd hit- slip stun, 3rd hit-crying stun COUNTER BLOW- no change ================== SENSHO-REKKAI-KYAKU (P),(K),(K),(K) ================== NORMAL HITS- 2nd hit- stagger#1, 3rd hit-crying stun ON SLIPPERY SURFACE- 2nd hit slip stun, 3rd hit- crying stun COUNTER BLOW- no change ================== TEISHITSU-JOHAI-SHO u+(P) ================== NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launch ================ RYOIN-KOSHU-TAI u/b+(P),(K),(K) ================ NORMAL HITS- 1st hit lift stun, 2nd hit-foot crumple ON SLIPPERY SURFACE- 1st hit -slip stun, 2nd hit- foot crumple COUNTER BLOW- no change ================ DOKURITSU-KAHEKI d/f+(P),(P) ================ NORMAL HITS- 1st hit-poke stun, 2nd hit- lift stun ON SLIPPERY SURFACE- 1st hit- crying stun, 2nd hit- lift stun COUNTER BLOW- 1st hit crying stun, 2nd hit- lift stun ================= TENSHIN-KASUI-SHO b+(P),(P),(P) ================= NORMAL HITS- 1st & 2nd hits- poke stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit-crying stun COUNTER BLOW- 1st & snd hits-crying stun ================= TANHEKI-KASUI-SHO u/f+(P),(P) ================= NORMAL HITS- 1st hit- crying stun ON SLIPPERY SURFACE- 1st hit-slip stun COUNTER BLOW- no change ================= TANHEKI-KOSEN-TAI u/f+(P),(K) ================= NORMAL HITS- 1st hit- crying stun ON SLIPPERY SURFACE- 1st hit-slip stun COUNTER BLOW- no change ================ TANHEKI-SEN-KYAKU u/f+(P),d+(K) ================ NORMAL HITS- 1st hit- crying stun, 2nd hit-low stagger#1 ON SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit- low stagger#1 COUNTER BLOW- no change =============== SAHO-SOHEKI-SHO b,b+(P),(P),(P) =============== NORMAL HITS- 1st & 2nd hits- poke stun ON SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit- stagger#2 COUNTER BLOW- 1st & 2nd hits- stagger #2 =============== RENKAN-HOTO-KEN b,b+(P),(P),d+(P) =============== NORMAL HITS- 1st, 2nd & 3rd hits- poke stun ON SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit- stagger#2, 3rd hit- trip stun COUNTER BLOW- 1st & 2nd hits- stagger #2, 3rd hit- trip stun ============ KASETSU-SHO f+(P),(P) ============ NORMAL HITS- 1st hit- poke stun, 2nd hit- crying stun ON SLIPPERY SURFACE- 1st hit- limbo stun or stomach crumple stun(stance dependant), 2nd hit- knockdown COUNTER BLOW- 1st hit- limbo stun or stomach crumple stun(stance dependant), 2nd hit- knockdown =========== SENPO-TOKEN d/b+(P) =========== NORMAL HITS- poke stun ON SLIPPERY SURFACE- trip stun COUNTER BLOW- trip stun ============ SOHEKI-SHO (P)+(K),(P) ============ NORMAL HITS- 1st- lift stun ON SLIPPERY SURFACE- 1st -slip stun COUNTER BLOW- 1st-launch =========== REKKAI-KYAKU (K),(K),(K) =========== NORMAL HITS- 1st hit- stagger#1, 2nd hit-crying stun ON SLIPPERY SURFACE- 1st hit-fall down side stun, 2nd hit- crying double over stun COUNTER BLOW- 1st hit-fall down side stun, 2nd hit- crying double over stun ====================== SHIN-KYAKU-KASEN,KAYAKU f+(K),(K) ====================== NORMAL HITS- 1st hit- lift double over stun, 2nd hit- low stagger#1 ON SLIPPERY SURFACE- no changes COUNTER BLOW- 1st hit- launch =================== SHIN-KYAKU-RYOIN-SHO f+(K),(P) =================== NORMAL HITS- 1st hit- lift double over stun, 2nd hit- lift stun ON SLIPPERY SURFACE- no changes COUNTER BLOW- 1st hit- launch ========= RIGO-TAI b+(K),(K) ========= NORMAL HITS- 1st hit- stagger#2 ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- launch =============== SHASHU-KI-KYAKU u+(K) =============== NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launch ============ HOKEN-SOTO f,f+(K),(P),(P) ============ NORMAL HITS- 1st & 2nd hits- poke stun ON SLIPPERY SURFACE- 1st hit- low stagger#1, 2nd hit- low stagger#2 COUNTER BLOW- 1st hit- low stagger#1, 2nd hit- low stagger#2 ============ SENTEN-SOTO d/b+(K),(P) ============ NORMAL HITS- 1st hit- poke stun ON SLIPPERY SURFACE- 1st hit- low stagger#1 COUNTER BLOW- 1st hit- low stagger#1 ================ SENTEN-KOSHU-TAI d+(K),(K) ================ NORMAL HITS- 1st hit- poke stun, 2nd hit- lift stun ON SLIPPERY SURFACE- 1st hit- foot crumple, 2nd hit- launch COUNTER BLOW- 1st hit- foot crumple, 2nd hit- launch ================ BOKUHO-SEN-KYAKU d+(FR)+(K) ================ NORMAL HITS- poke stun ON SLIPPERY SURFACE- low stagger#1 COUNTER BLOW- low stagger#1 ============== CHODA-KARAN (HOLD)d/f+(P),(P) ============== NORMAL HITS- 1st hit- lift stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- launch ============== RINPI-RYOKASEI b+(P)+(K) ============== NORMAL HITS- poke stun ON SLIPPERY SURFACE- no change COUNTER BLOW- knockdown ================= ZENHEKI-SOHEKI-SHO QCb+(P),(P) ================= NORMAL HITS- 1st hit- pin down double over stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- crying stun =============== ZANHEKI-KOSO-TAI QCb+(P),(K) =============== NORMAL HITS- 1st hit- pin down double over stun,2nd hit- trip stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- knockdown COUNTER BLOW- 1st hit- crying stun, 2nd hit- knockdown BACK FACING ATTACKS ================= RENKAN-KASETSU-SHO (P),(P),(P),(P) ================= NORMAL HITS- 3rd hit- poke stun, 4th hit- crying stun ON SLIPPERY SURFACE- 3rd hit- limbo stun or stomach crumple stun(stance dependant), 4th hit- knockdown COUNTER BLOW- 3rd hit- limbo stun or stomach crumple stun(stance dependant), 4th hit- knockdown ====================== RENKAN-TENSHIN-KASUI-SHO (P),(P),b+(P),(P),(P) ====================== NORMAL HITS- 3rd & 4th hit- poke stun ON SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit-crying stun COUNTER BLOW- 3rd & 4th hit- crying stun =================== HAISEN-REN-SETSUGEKI (P),(P),d+(P) =================== NORMAL HITS- 3rd hit- poke stun ON SLIPPERY SURFACE- no change COUNTER BLOW- 3rd hit- knockdown ================= KASHIN-KASEN-KYAKU f+(K),(K) ================= NORMAL HITS- 1st hit- lift double over stun, 2nd hit- low stagger#1 ON SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit- launch ================ KAISHIN-RYOIN-SHO f+(K),(P) ================ NORMAL HITS- 1st hit- lift double over stun, 2nd hit- lift stun ON SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit- launch ========= KOSO-TAI f,f+(K) ========= NORMAL HITS- trip stun ON SLIPPERY SURFACE- no change COUNTER BLOW- knockdown IN BOKUHO STANCE ================== HAN-MAHO-RENKAN-SHO (P),(P),(P) ================== NORMAL HITS- 3rd hit- crying stun ON SLIPPERY SURFACE- 3rd hit slip stun COUNTER BLOW- no change =============== SENSHO-KOSO-TAI (P),(P),d+(K) =============== NORMAL HITS- 3rd hit- trip stun ON SLIPPERY SURFACE- no change COUNTER BLOW- 3rd hit-knockdown ============ KYODA-SHOKEN f+(P),(P),(P) ============ NORMAL HITS- 1st & 2nd hits-poke stun, 3rd hit-Crying stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- lift stun, 3rd hit- crying stun COUNTER BLOW-1st hit- crying stun, 2nd hit- lift stun, 3rd hit-crying stun ============ REKEN-KIKYAKU f+(P),(P),(K) ============ NORMAL HITS- 1st & 2nd hits-poke stun, 3rd hit-lift stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- lift stun, 3rd hit- launches COUNTER BLOW-1st hit- crying stun, 2nd hit- lift stun, 3rd hit-launches ================== HAISEI-KASSEN-KYAKU b+(P),(K),(K) ================== NORMAL HITS-1st hit- poke stun, 2nd hit- lift double over stun, 3rd hit- low stagger#1 ON SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit-launches COUNTER BLOW- 1st hit- crying stun, 2nd hit- launches =============== HAISEI-RYOIN-SHO b+(P),(K),(P) =============== NORMAL HITS-1st hit- poke stun, 2nd hit- lift double over stun, 3rd hit- lift stun ON SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit-launches COUNTER BLOW- 1st hit- crying stun, 2nd hit- launches ================ BANCHU-SEN-KYAKU d+(K),(K) ================ NORMAL HITS- 1st hit- lift double over stun, 2nd hit- low stagger#1 ON SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit- launches ============= KASEI-TOKYAKU (K) ============= NORMAL HITS- lift stun ON SLIPPERY SURFACE-slip stun COUNTER BLOW- launch ============ KASEI-KIKYAKU f+(K) ============ NORMAL HITS- lift stun ON SLIPPERY SURFACE-slip stun COUNTER BLOW- launch ========== ZENSO-TAI d+(FR)+(K) ========== NORMAL HITS- Trip stun ON SLIPPERY SURFACE- no change COUNTER BLOW- knockdown HITOMI ========== TSUBAUCHI u+(P) ========== NORMAL HITS- face stun ON SLIPPERY SURFACE- no change COUNTER BLOW- no change ============ MONOTE-ZUKI f+(P)+(K) ============ NORMAL HITS- Dizzy stun ON SLIPPERY SURFACE- no change COUNTER BLOW- no change =========== SHOTEI-DA f+(P),(P),(P) =========== NORMAL HITS- 1st and 2nh hit- poke stun, 3rd hit- crying stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit-stagger#3, 3rd hit-crying stun COUNTER BLOW- 1st hit- crying stun, 2nd hit- stagger#3, 3rd hit-crying stun. ============ KAMUI f+(P),(P),f+(P) ============ NORMAL HITS- 1st and 2nh hit- poke stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit-stagger#3, COUNTER BLOW- 1st hit- crying stun, 2nd hit- stagger#3 ============ ENPI, GYOSHO u/b+(P),(P),(P) ============ NORMAL HITS- 1st hit-stagger#1, 2nd hit-crying stun ON SLIPPERY SURFACE- 1st hit- fall down side stun, 2nd hit-crying stun COUNTER BLOW- 1st hit- fall down side stun, 2nd hit-crying stun. ======================= ENPI,MAWASHI-KAKATO-NAGI u/b+(P),(P),(K) ======================= NORMAL HITS- 1st hit-stagger#1, 2nd hit-crying stun ON SLIPPERY SURFACE- 1st hit- fall down side stun, 2nd hit-crying stun COUNTER BLOW- 1st hit- fall down side stun, 2nd hit-crying stun. ============= ENPI,HENKA,GERI u/b+(P),(K),(K) ============= NORMAL HITS- 1st hit-stagger#1, 2nd hit-lift double over stun, 3rd hit- stagger#2 ON SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit-stagger#1, 2nd hit-lift double over stun, 3rd hit- stagger#5 ============== ENPI,KACTO,NAGI u/b+(P),(K),d+(K) ============== NORMAL HITS- 1st hit-stagger#1, 2nd hit-lift double over stun ON SLIPPERY SURFACE- no change COUNTER BLOW- no change ============ KAMA-GAESHI u/f+(P),(K),(K) ============ NORMAL HITS- 1st hit- lift stun ON SLIPPERY SURFACE- 1st hit- slip stun stun COUNTER BLOW- no change ============= REN-KENGYU (P),(P),f+(P),(P) ============= NORMAL HITS- 3rd hit- poke stun, 4th hit- crying stun ON SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- crying stun COUNTER BLOW- 3rd hit- stagger#2, 4th hit- crying stun ============= MUSHO (P),(P),f+(P),(K) ============= NORMAL HITS-3rd hit- poke stun ON SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- 3rd hit- stagger#1 =============== SHINONOME (P),(P),f+(P),d+(K) =============== NORMAL HITS- 3rd hit- poke stun, 4th hit- trip stun ON SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- knockdown COUNTER BLOW- 3rd hit- stagger#2, 4th hit- knockdown ============= SUZAKU (P),(P),(HOLD)d+(K),(K) ============= NORMAL HITS- 3rd hit- poke stun, 4th hit- trip stun ON SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- knockdown COUNTER BLOW- 3rd hit- stagger#2, 4th hit- knockdown ============= RYUBI (P),(P),d+(K),(K) ============= NORMAL HITS- 3rd hit- poke stun ON SLIPPERY SURFACE- 3rd hit- foot crumple COUNTER BLOW- 3rd hit- foot crumple ============= HAKAGE,GYOSHO (P),f+(P),(P),(P) ============= NORMAL HITS- 2nd hit-stagger#1, 3rd hit- crying stun ON SLIPPERY SURFACE- 2nd hit- fall down side stun, 3rd hit- crying stun COUNTER BLOW- no change ================= HAKAGE,KAKATO-NAGI (P),f+(P),(P),(K) ================= NORMAL HITS- 2nd hit-stagger#1, 3rd hit- crying stun ON SLIPPERY SURFACE- 2nd hit- fall down side stun, 3rd hit- crying stun COUNTER BLOW- no change ============= TSUKI-REN-GERI (P),(K),(K) ============= NORMAL HITS- 2nd hit- stagger#1 ON SLIPPERY SURFACE- 2nd hit- fall down side stun COUNTER BLOW- 2nd hit- fall down side stun =========== REN-TENRO f,f+(P),(P),(P) =========== NORMAL HITS- 1st- poke stun, 2nd hit- crying stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- no change =============== KAGITE,YOKO-GERI f,f+(P),(K) =============== NORMAL HITS- 1st hit- poke stun ON SLIPPERY SURFACES- 1st hit- slip stun COUNTER BLOW- stagger#2 ================ KAGITE,KAKATO-NAGI f,f+(P),d+(K) ================ NORMAL HITS- 1st hit- poke stun, 2nd hit- trip stun ON SLIPPERY SURFACES- 1st hit- slip stun,2nd hit- knockdown COUNTER BLOW- 1st hit- poke stun, 2nd hit- knockdown ========== TENGAI b+(P),(K),(P) ========== NORMAL HITS- 1st and 2nd hits- poke stun, 3rd- hit lift stun ON SLIPPERY SURFACES- 1st hit- slip stun, 2nd hit- low stagger#1, 3rd hit- launch COUNTER BLOW- 1st hit- stagger#2, 2nd hit- low stagger#1, 3rd hit- launch ========== SHIEN b+(P),(P),(P) ========== NORMAL HITS- 1st and 2nd hits- poke stun ON SLIPPERY SURFACES- 1st hit- slip stun, 2nd hit- stagger#2 COUNTER BLOW- 1st & 2nd hit- stagger#2 ========= KUNPA b+(P),(P)(K) ========= NORMAL HITS- 1st and 2nd hits- poke stun, 3rd hit- trip stun ON SLIPPERY SURFACES- 1st hit- slip stun, 2nd hit- low stagger#1, 3rd hit- knockdown COUNTER BLOW- 1st hit- stagger#2, 2nd hit- low stagger#1, 3rd hit- knockdown ========= TENRO d/f, d/f+(P) ========== NORMAL HITS- lift stun ON SLIPPERY SURFACES- slip stun COUNTER BLOW- launch =============== KASANGI u,u+(P), or d,d+(P) =============== NORMAL HITS- lift stun ON SLIPPERY SURFACES- slip stun COUNTER BLOW- launch =============== AKATOKI-YAMI u,u+(K), or d,d+(K) =============== NORMAL HITS- trip stun ON SLIPPERY SURFACES- no change COUNTER BLOW- knockdown ================== MAWASHI, USHIRO-GERI (K),(K) ================== NORMAL HITS- 1st hit- stagger#1 ON SLIPPERY SURFACES- 1st hit- fall down side stun COUNTER BLOW- 1st hit- fall down side stun ================ MAWASHI-YOKOGERI (K),d+(K) ================ NORMAL HITS- 1st hit- stagger#1, 2nd hit- crying double over stun ON SLIPPERY SURFACES- 1st hit- fall down side stun,2nd hit- crying double over stun COUNTER BLOW- 1st hit- fall down side stun,2nd hit- crying double over stun ========= HANGETSU b+(K) ========= NORMAL HITS- stagger#2 ON SLIPPERY SURFACES- slip stun COUNTER BLOW- stagger#3 =========== ZANGETSU f,f+(K),(K),(K) =========== NORMAL HITS- 1st hit- crying double over stun, 2nd hit- stagger#3 ON SLIPPERY SURFACES- 1st hit- slip stun, 2nd hit- stagger#3 COUNTER BLOW- 1st hit- crying double over stun, 2nd hit-knockdown ============= KAKATO-OTOSHI u+(K) ============= NORMAL HITS- pin down double over stun ON SLIPPERY SURFACES- no change COUNTER BLOW- knockdown =========== KAKATO-NAGI d+(FR)+(K) =========== NORMAL HITS- trip stun ON SLIPPERY SURFACES- no change COUNTER BLOW- knockdown ========== KORIN b+(FR)+(K) ========== NORMAL HITS- lift stun ON SLIPPERY SURFACES- slip stun COUNTER BLOW- launch ========= GYOSHO (P)+(K),(P) ========= NORMAL HITS- 1st hit- crying double over stun ON SLIPPERY SURFACES- 1st hit- slip stun COUNTER BLOW- no change =================== MAWASHI-KAKATO-NAGI (P)+(K),(K) =================== NORMAL HITS- 1st hit- crying double over stun ON SLIPPERY SURFACES- 1st hit- slip stun COUNTER BLOW- no change ================== HIZA-ATE-HENKA-GERI f+(K),(K) ================== NORMAL HITS- 1st hit- double over lift stun, 2nd hit- stagger#2 ON SLIPPERY SURFACES- no changes COUNTER BLOW- 1st hit- double over lift stun, 2nd hit- stagger#5 ================== HIZA-ATE-KAKATO-NAGI f+(K),d+(K) ================== NORMAL HITS- 1st hit- double over lift stun ON SLIPPERY SURFACES- no change COUNTER BLOW- no change ================ RESSEI (HOLD)f+(K),(K),(K) ================ NORMAL HITS-1st-stagger#4 ON SLIPPERY SURFACE- no change COUNTER BLOW-1st hit- launch ================= TEN-RO (HOLD)f+(K),(K),f+(K) ================= NORMAL HITS-1st-stagger#4 ON SLIPPERY SURFACE- no change COUNTER BLOW-1st hit- launch ========= GINRO d/b+(K),(K) ========= NORMAL HITS- 1st hit- poke stun, 2nd hit- pin down double over stun ON SLIPPERY SURFACE- 1st hit- low stagger#1, 2nd hit- knockdown COUNTER BLOW- 1st hit- low stagger#1, 2nd hit- Knockdown ========= HAMON d/b+(K),(P) ========= NORMAL HITS- 1st hit- poke stun, 2nd hit- lift stun ON SLIPPERY SURFACE- 1st hit- low stagger#1, 2nd hit- launch COUNTER BLOW- 1st hit- low stagger#1, 2nd hit- launch ============= RAIGYU d/b+(K),f+(P),(P) ============= NORMAL HITS- 1st and 2nd hits- poke stun, 3rd hit- crying stun ON SLIPPERY SURFACE- 1st hit- low stagger#1, 2nd hit- stagger#2, 3rd hit- crying stun COUNTER BLOW- 1st hit- low stagger#1, 2nd hit- stagger#2, 3rd hit- crying stun ============= TENRAI d/b+(K),f+(P),(K) ============= NORMAL HITS- 1st and 2nd hits- poke stun ON SLIPPERY SURFACE- 1st hit- low stagger#1, 2nd hit- stagger#2 COUNTER BLOW- 1st hit- low stagger#1, 2nd hit- stagger#2 ================ KAIRAI d/b+(K),f+(P),d+(K) ================ NORMAL HITS- 1st and 2nd hits- poke stun, 3rd hit- trip stun ON SLIPPERY SURFACE- 1st hit- low stagger#1, 2nd hit- stagger#2, 3rd hit- knockdown COUNTER BLOW- 1st hit- low stagger#1, 2nd hit- stagger#2, 3rd hit- knockdown ============ GENGETSU (HOLD)d+(K),(K) ============ NORMAL HITS- 1st hit- poke stun, 2nd hit- trip stun ON SLIPPERY SURFACE- 1st hit- foot crumple, 2nd hit- knockdown COUNTER BLOW- 1st hit- foot crumple, 2nd hit- knockdown ======== HYOBI d+(K),(K) ======== NORMAL HITS- 1st hit- poke stun, 2nd hit- crying double over stun ON SLIPPERY SURFACE- 1st hit- foot crumple, 2nd hit- crying double over stun COUNTER BLOW- 1st hit- foot crumple, 2nd hit- crying double over stun ======== SHORIN u/f+(K),(K) ======== NORMAL HITS- 1st hit- lift stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- launch =============== MAWASHI-REN-ZUKI d/f+(K),(P) =============== NORMAL HITS- 1st hit- poke stun ON SLIPPERY SURFACE- 1st hit-sit down stun #1 COUNTER BLOW- 1st hit-sit down stun #1 =========== RENFUJIN d/f+(K),(P),(P) =========== NORMAL HITS- 1st hit- poke stun ON SLIPPERY SURFACE- 1st hit-sit down stun #1 COUNTER BLOW- 1st hit-sit down stun #1 ================ REN-KENGYO d/f+(K),(P),f+(P),(P) ================ NORMAL HITS- 1st, 2nd & 3rd hits- poke stun ON SLIPPERY SURFACE- 1st hit-sit down stun #1, 2nd hit- stagger#3, 3rd hit- stagger#2 COUNTER BLOW- 1st hit-sit down stun #1, 3rd hit- stagger#2 ================ MUSHO d/f+(K),(P),f+(P),(K) ================ NORMAL HITS- 1st, 2nd & 3rd hits- poke stun ON SLIPPERY SURFACE- 1st hit-sit down stun #1, 2nd hit- stagger#3, 3rd hit- stagger#2 COUNTER BLOW- 1st hit-sit down stun #1, 3rd hit- stagger#2 ================== SHINOME d/f+(K),(P),f+(P),d+(K) ================== NORMAL HITS- 1st, 2nd & 3rd hits- poke stun, 4th hit- trip stun ON SLIPPERY SURFACE- 1st hit-sit down stun #1, 2nd hit- stagger#3, 3rd hit- stagger#2, 4th hit- knockdown COUNTER BLOW- 1st hit-sit down stun #1, 3rd hit- stagger#2, 4th hit- knockdown ================== (REN-ZUKI,HARAI-GERI) d/f+(K),(P),(K) ================== NORMAL HITS- 1st, 2nd hits- poke stun ON SLIPPERY SURFACE- 1st hit-sit down stun #1, 2nd hit- stagger#3(must be near a wall) COUNTER BLOW- 1st hit-sit down stun #1 ===================== (SUZAKU) d/f+(K),(P),(HOLD)d+(K),(K) ===================== NORMAL HITS- 1st, 2nd and 3rd hits- poke stun, 4th hit- trip stun ON SLIPPERY SURFACE- 1st hit-sit down stun #1, 2nd hit- stagger#3, 3rd hit- foot crumple, 4th hit- knockdown COUNTER BLOW- 1st hit-sit down stun #1,2nd hit whiffs, 3rd hit- foot crumple, 4th hit- knockdown ================ (RYUBI) d/f+(K),(P),d+(K),(K) ================ NORMAL HITS- 1st, 2nd & 3rd hits- poke stun ON SLIPPERY SURFACE- 1st hit-sit down stun #1, 2nd hit- stagger#3, 3rd hit- foot crumple, 4th hit- knockdown COUNTER BLOW- 1st hit-sit down stun #1,2nd hit- whiffs, 3rd hit- foot crumple ============ NAMI-GASHIRA d/f+(K),(K),(K) ============ NORMAL HITS- 1st hit- poke stun, 2nd hit- stagger#2, 3rd hit-fall down side stun ON SLIPPERY SURFACE- 1st hit- sit down stun, 2nd hit whiffs, 3rd hit- fall down side stun.(only works when you delay the timing of the string) COUNTER BLOW- 1st hit- sit down stun, 2nd hit whiffs, 3rd hit- fall down side stun.(only works when you delay the timing of the string) BACK FACING ATTACKS ================= KAESHI-HIJI-GYOSHO d+(P),(P) ================= NORMAL HITS- 1st hit- crying double over stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- no change JANN LEE ============ UPPER KNUCKLE u/f+(P) ============ NORMAL HITS- poke stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- stagger#3 =========== UPPER BLOW u+(P),(P) =========== NORMAL HITS- 1st hit- poke stun, 2nd hit- lift stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- launch COUNTER BLOW- 1st hit- stagger#2, 2nd hit- launch ================ HIGH SHIN-KNEE KICK u/b+(K) ================ NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launch ================ DOUBLE UPPER KICK u/f+(K),(K) ================ NORMAL HITS- 1st hit- lift stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- launch ============ SEKKAN CHOP b+(P) ============ NORMAL HITS- crying stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no change ========= SWAN JAB u/b+(P) ========= NORMAL HITS- stagger#3 ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no change ============ JAB,HIGH KICK (P),(K) ============ NORMAL HITS- 2nd hit- stagger#4 ON SLIPPERY SURFACE- no change COUNTER BLOW- no change ============= SONIC SPIN KICK (P),f+(P).(K) ============= NORMAL HITS- 2nd hit- stagger#2 ON SLIPPERY SURFACE-2nd hit- slip stun COUNTER BLOW- no change ================= SONIC LOW SPIN KICK (P),(HOLD)f+(P),(K) ================= NORMAL HITS- 2nd hit- stagger#2 ON SLIPPERY SURFACE- 2nd hit- slip stun COUNTER BLOW- no change ============= SONIC UPPERCUT (P),d+(P),(P) ============= NORMAL HITS- 2nd hit poke stun, 3rd hit- poke stun ON SLIPPERY SURFACE- 2nd hit- slip stun, 3rd hit- lift stun COUNTER BLOW-2nd hit- poke stun or crying double over stun(depends on how long the attack is delayed) ================== COMBO LOW SPIN KICK (P),(HOLD),d+(P),(K) ================== NORMAL HITS- 2nd hit- poke stun, 3rd hit - trip stun ON SLIPPERY SURFACE- 2nd hit- slip stun, 3rd hit- knockdown COUNTER BLOW- 2nd hit- poke stun or crying double over stun(depends on how long the attack is delayed) ================ SONIC STEP MIDDLE (P),d+(P),(K) ================ NORMAL HITS- 2nd hit- poke stun ON SLIPPERY SURFACE- 2nd hit- slip stun COUNTER BLOW- 2nd hit- poke stun, or crying double over stun(depends on how long the attack is delayed) ============= DRAGON SLICER (P),(P),(P),d+(K) ============= NORMAL HITS- 4th hit- trip stun ON SLIPPERY SURFACE- no change COUNTER BLOW- 4th hit- knockdown ===================== COMBO KNUCKLE UPPERCUT (P),(P),f+(P) ===================== NORMAL HITS- 3rd hit- poke stun ON SLIPPERY SURFACE- no change COUNTER BLOW- 3rd hit- launch ============= DRAGON FIST (P),(P),b+(P),(P) ============= NORMAL HITS- 3rd hit- crying stun ON SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- no change ============= DRAGON STORM (P),(P),d+(K),(K) ============= NORMAL HITS- 3rd hit- poke stun ON SLIPPERY SURFACE- 3rd hit- low stagger#1 COUNTER BLOW- 3rd hit- low stagger#1 ==================== COMBO THRUST LOW SPIN (P),(P),(HOLD),d+(K),(K) ==================== NORMAL HITS- 3rd hit- poke stun, 4th hit- trip stun ON SLIPPERY SURFACE- 3rd hit- low stagger#1, 4th hit- knockdown COUNTER BLOW- 3rd hit- lowstagger#1, 4th hit - knockdown ============= BODY UPPERCUT f+(P),(P) ============= NORMAL HITS- 1st & 2nd hits- poke stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- lift stun COUNTER BLOW- 1st hit- crying double over stun, 2nd hit- lift stun. =============== BODY STEP MIDDLE f+(P),(K) =============== NORMAL HITS- 1st hit- poke stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- crying double over stun ================ BODY LOW SPIN KICK f+(P),d+(K) ================ NORMAL HITS- 1st hit- poke stun, 2nd hit- trip stun ON SLIPPERY SURFACE- 1st hit- crying double over stun, 2nd hit- knockdwon COUNTER BLOW- 1st hit- crying double over stun, 2nd hit- knockdown ============= FLASH SPIN KICK f,f+(P),(K) ============= NORMAL HITS- 1st hit- stagger#2 ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- No change ================= FLASH LOW SPIN KICK f,f+(P),d+(K) ================= NORMAL HITS- 1st hit - stagger#2 ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW-No change ================= LOW DRAGON HAMMER d/b+(P) ================= NORMAL HITS- poke stun ON SLIPPERY SURFACE- no change COUNTER BLOW- knockdown ============= DRAGON HAMMER b,f+(P) ============= NORMAL HITS- crying double over stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no change =============== DOUBLE HOOK KICK b+(K),(K) =============== NORMAL HITS- 1st hit- poke stun, 2nd hit- stagger#2 ON SLIPPERY SURFACE-1st hit- slip stun, 2nd hit- stagger#2 COUNTER BLOW- 1st hit- crying stun, 2nd hit-stagger#5 =============== THRUST SPIKE KICK d+(K),(K) =============== NORMAL HITS- 1st hit- poke stun ON SLIPPERY SURFACE- 1st hit- low stagger#1 COUNTER BLOW- 1st hit- low stagger#1 ============== THRUST SPIN KICK (HOLD)d+(K),(K) ============== NORMAL HITS- 1st hit- poke stun, 2nd hit- trip stun ON SLIPPERY SURFACE- 1st hit- low stagger#1, 2nd hit- knockdown COUNTER BLOW- 1st hit- low stagger#1, 2nd hit- knockdown ============== SIDE MASTER KICK d/f+(K),(K) ============== NORMAL HITS- 1st hit- crying double over stun ON SLIPPERY SURFACE- 1st hit- sit down stun#1 COUNTER BLOW- 1st hit- sit down stun#1 ============== DRAGON STRIKE (HOLD)d/f+(K),(P) ============== NORMAL HITS- 1st hit- crying double over stun ON SLIPPERY SURFACE-1st hit- sit down stun#1 COUNTER BLOW- 1st hit- sit down stun#1 ============= SIDE BACK KICK d/f+(K),b+(K) ============= NORMAL HITS- 1st and 2nd hits- crying double over stun ON SLIPPERY SURFACE- 1st hit- sit down stun#1, 2nd hit-crying double over stun COUNTER BLOW- 1st hit- sit down stun#1, 2nd hit-crying double over stun ============= SNAP SPIN KICK (HOLD)f+(K),(K) ============= NORMAL HITS- 1st hit- poke stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- lift stun ============== SNAP SPIKE KICK f+(K),(HOLD)b+(K) ============== NORMAL HITS- 1st hit- poke stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- lift stun ============== DRAGON LOW KICK (HOLD)d/b+(K) ============== NORMAL HITS- trip stun ON SLIPPERY SURFACE- no change COUNTER BLOW- knockdown ============== LOW SPIN KICK (HOLD)d+(FR)+(K) ============== NORMAL HITS- trip stun ON SLIPPERY SURFACE- knockdown COUNTER BLOW- knockdown ========== FLASH TURN b,b+(P) ========== NORMAL HITS- stagger#2 ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no change =========== TRIPPLE HIGH (K),(K),(K) =========== NORMAL HITS- 1st hit-stagger#4 ON SLIPPERY SURFACE- 1st hit-fall down side stun COUNTER BLOW- 1st hit- fall down side stun =============== DRAGON STEP HIGH f+(FR)+(K) =============== NORMAL HITS- fall down side stun ON SLIPPERY SURFACE- no change COUNTER BLOW- knockback =============== DRAGON SWEEP u,u+(K), or d,d+(K) =============== NORMAL HITS-trip stun ON SLIPPERY SURFACE- no change COUNTER BLOW- knockdown KASUMI =========== HIRYU-KYAKU u+(K) =========== NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER BLOW- launch =========== FUTENJIN u+(P) =========== NORMAL HITS- stagger#3 SLIPPERY SURFACE- slip stun COUNTER BLOW- no change =================== RENZUKI-HAKURO-KYAKU (P),(P),(K),(K) =================== NORMAL HITS-3rd hit-stagger#3 SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- no change ================ RENZUKI-HAKUROSEN (P),(P),(K),d+(K) ================ NORMAL HITS-3rd hit-stagger#3 SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- no change =============== REN-KAIO-SENTOSU (P),(P),(P),(P) =============== NORMAL HITS- 3rd hit- poks stun, 4th hit-crying double over stun SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- crying double over stun COUNTER BLOW-3rd hit- lift stun, 4th hit- crying double over stun ============ REN-KAIO-ENBU (P),(P),(P),(K) =========== NORMAL HITS- 3rd hit- poke stun SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- 3rd hit- lift stun ============= RENKO-REKKUGA (P),(P),f+(P),(P) ============= NORMAL HITS- 3rd hit- poke stun SLIPPERY SURFACE- 3rd hit-slip stun COUNTER BLOW- 3rd hit- poke stun or crying stun.(depends on the timing of the string) =============== RENKO-RISHU-ZAN (P),(P),f+(P),(K),(K) =============== NORMAL HITS- 3rd hit- poks stun, 4th hit- double over stun SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- crying double over stun COUNTER BLOW-3rd hit- poke stun or crying stun(depends on the timimg of the string, 4th hit- crying double over stun ================= RENKO-KYOSHU-ZAN (P),(P),f+(P),(K),d+(K) ================= NORMAL HITS- 3rd hit- poks stun, 4th hit- double over stun, 5th hit- trip stun SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- crying double over stun, 5th hit- knockdown COUNTER BLOW-3rd hit- poke stun or crying stun(depends on the timing of the string), 4th hit- crying double over stun, 5th hit- knockdown ================== RENKO-GENRAKU-KYAKU (P),(P),f+(P),d+(K) ================== NORMAL HITS- 3rd hit- poke stun, 4th hit-trip stun SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- knockdown COUNTER BLOW- 3rd hit- poke stun or crying stun(depends on the timing of the string), 4th hit-knockdown ================= RENKO-TENSHU-KYAKU (P),(P),f+(P),f+(K) ================= NORMAL HITS- 3rd hit- poke stun SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- 3rd hit- poke stun or crying stun(depends on the timimg of the string). =================== REN-ENGETSU (P),(P),(HOLD)f+(K),(K) =================== NORMAL HITS- 3rd hit- double over lift stun SLIPPERY SURFACE- no change COUNTER BLOW- 3rd hit-launch ============= REN-ENBU (P),(P),f+(K),(K) ============= NORMAL HITS- 3rd hit- double over lift stun SLIPPERY SURFACE- no change COUNTER BLOW-3rd hit- launch ============== REN-GETSURO (P),(P),f+(K),d+(K) ============== NORMAL HITS- 3rd hit- double over lift stun SLIPPERY SURFACE- no change COUNTER BLOW- 3rd hit- launch ============== RENZUKI-FUKASEN (P),(P),d+(K) ============== NORMAL HITS- 3rd hit- trip stun SLIPPERY SURFACE- no change COUNTER BLOW- 3rd hit- knockdown ================= TENJIN,RENGO-KYAKU (P),(K),(K),(K) ================= NORMAL HITS- 2nd hit- stagger#1 SLIPPERY SURFACE- no change COUNTER BLOW- 2nd hit- launch ================= TENJIN,RENJIN-KYAKU (P),(K),d/f+(P) ================= NORMAL HITS- 2nd hit- stagger#1 SLIPPERY SURFACE- no change COUNTER BLOW- 2nd hit- launch ================= TENJIN,RENCHI-KYAKU (P),(K),d+(K) ================= NORMAL HITS- 2nd hit-stagger#1 SLIPPERY SURFACE- no change COUNTER BLOW- 2nd hit- launch ============= SENKO-REKKUGA f+(P),(P) ============= NORMAL HITS- 1st hit- poke stun SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- crying stun =============== SENKO-RISHU-ZAN f+(P),(K),(K) =============== NORMAL HITS- 1st hit- poke stun, 2nd hit- double over stun SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- crying double over stun COUNTER BLOW- 1st hit- crying stun, 2nd hit- crying double over stun ================ SENKO-KYOSHU-ZAN f+(P),(K),d+(K) ================ NORMAL HITS- 1st hit- poke stun, 2nd hit- double over stun, 3rd hit-trip stun SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit-crying double over stun, 3rd hit- konockdown COUNTER BLOW- 1st hit- crying stun, 2nd hit- crying double over stun, 3rd hit- knockdown ================== SENKO-TENSHU-KYAKU f+(P),f+(K) ================== NORMAL HITS- 1st hit- poke stun SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- crying stun ================== SENKO-GENRAKU-KYAKU f+(P),d+(K) ================== NORMAL HITS- 1st hit- poke stun, 2nd hit-poke stun SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- knockdown COUNTER BLOW- 1st hit- poke stun, 2nd hit- knockdown ============== KAIO-SENTOTSU d/f,(P),(P) ============== NORMAL HITS- 1st hit- poke stun, 2nd hit- crying double over stun SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- crying double over stun COUNTER BLOW- 1st hit- lift stun, 2nd hit- crying dowble over stun ========= KAIO-ENBU d/f+(P),(K) ========= NORMAL HITS- 1st hit- poke stun, 2nd hit- trip stun SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- knockdown COUNTER BLOW- 1st hit- lift stun, 2nd hit- knock down ================= KAIO-GENRAKU-KYAKU d/f+(P),(K) ================= NORMAL HITS- 1st hit- poke stun SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- lift stun =========== RENGO-KYAKU (K),(K),(K) =========== NORMAL HITS- 1st hit- stagger#1 SLIPPERY SURFACE- 1st hit- fall down side stun COUNTER BLOW- 1st hit- fall down side stun =========== RENJIN-KYAKU (K),d/f+(K) =========== NORMAL HITS- 1st hit- stagger#1 SLIPPERY SURFACE- 1st hit- fall down side stun COUNTER BLOW- 1st hit- fall down side stun ============ RENCHI-KYAKU (K),d+(K) ============ NORMAL HITS- 1st hit- stagger#1 SLIPPERY SURFACE- 1st hit- fall down side stun COUNTER BLOW- 1st hit- fall down side stun =================== MUEI-HANGETSU-KYAKU f,f+(P),(K) =================== NORMAL HITS- 1st hit- poke stun SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- liftstun ================ MUEI-CHISHU-KYAKU f,f+(P),d+(K) ================ NORMAL HITS- 1st hit- poke stun, 2nd hit-trip stun SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- knockdown COUNTER BLOW- 1st hit- lift stun, 2nd hit- knockdown ============= ENGETSU-SHU f+(K),(K) ============= NORMAL HITS- 1st hit- double over lift stun SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit- launch ============ ENBU-SHU (HOLD)f+(K),(K) ============ NORMAL HITS- 1st hit- double over lift stun SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit- launch =========== GETSURO-SHU f+(K),d+(K) =========== NORMAL HITS- 1st hit- double over lift stun SLIPPERY SURFACE- no change COUNTER BLOW-1st hit- launch ================== ROGA f,f+(K) or while running ================== NORMAL HITS- trip stun SLIPPERY SURFACE- no change COUNTER BLOW- knockdown ============ TSUMJI (P)+(K) ============ NORMAL HITS- face stun SLIPPERY SURFACE- no change COUNTER BLOW- no change ============== SHITSURO-KYAKU QCf+(K),d+(K) ============== NORMAL HITS- (IF 1st attack whiffs), 2nd hit- trip stun SLIPPERY SURFACE- 2nd hit-knockdown COUNTER BLOW- 2nd hit-knockdown ============= FUKASEN d/b+(K) ============= NORMAL HITS- trip stun SLIPPERY SURFACE- no change COUNTER BLOW- knockdown ============== SEN,KASUMI-GERI d+(FR)+(K) ============== NORMAL HITS- lift stun SLIPPERY SURFACE- no change COUNTER BLOW- launch ============= MUGEN-TO d/f,d/f+(P) ============= NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER BLOW- launch ============= HAKURO-KYAKU (FR)+(K),(K) ============= NORMAL HITS- 1st hit- stagger#3 SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- no change ============= HAKUROSEN (FR)+(K),d+(K) ============= NORMAL HITS- 1st hit- stagger#3 SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- no change =========== MAI-OGI d/f,d/f+(K) =========== NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER BLOW- launch LEI FANG ***NOTE*** Lei Fangs Mid punch, d/f+(P) can be strung together with any of her punch combos. ========== MID PUNCH d/f+(P) ========== NORMAL HITS- poke stun SLIPPERY SURFACE- slip stun COUNTER BLOW- Lift stun ======== ZENSHO u/f+(P) ======== NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER BLOW- no change ============ SHAHI-CHUGEKI u+(P) ============ NORMAL HITS- stagger#3 SLIPPERY SURFACE- slip stun COUNTER BLOW- no change ============ SANREN-KYAKU u/f+(K),(K),(K) ============ NORMAL HITS- 1st hit- lift stun SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- launch ========== SOFU-KANJI f,b+(P) ========== NORMAL HITS- head crumple SLIPPERY SURFACE- no change COUNTER BLOW- no change ======= TESSA d,d+(K) ======= NORMAL HITS- low stagger#1 SLIPPERY SURFACE- no change COUNTER BLOW- no change ==================== CHOSHITSU-HOSHIN-GEKI f+(P),(K),(P) ==================== NORMAL HITS- 1st hit- poke stun, 2nd hit- double over lift stun SLIPPERY SURFACE- 1st hit-slip stun, 2nd hit- launch COUNTER BLOW- 1st hit- crying stun, 2nd hit- launch ========== ENSHU-SUI b,b+(P) ========== NORMAL HITS- stagger#3 SLIPPERY SURFACE- slip stun COUNTER BLOW- no change =================== HOTO-SUISAIN,ZENSHO b+(P),(P) =================== NORMAL HITS- 1st hit- poke stun, 2nd hit- lift stun SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- lift stun COUNTER BLOW- 1st hit- stagger#3, 2nd hit- lift stun ============== JOHO-SHICHI-SEI d/b+(P),(P) ============== NORMAL HITS- 1st hit- poke stun, 2nd hit- crying double over stun SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- crying double over stun COUNTER BLOW- 1st hit- crying stun, 2nd hit- crying double over stun ========= SHO-KINDA QCf+(P) ========= NORMAL HITS- crying double over stun SLIPPERY SURFACE- slip stun COUNTER BLOW- double over shove stun ========= HOTO-SHU QCb+(P) ========= NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER BLOW- launch =================== GEKICHI-SANNEN-KYAKU d/f,d/f+(P),(K),(K),(K) =================== NORMAL HITS- 1st hit- poke stun, 2nd hit- lift stun SLIPPERY SURFACE- 1st hit- sit down stun#1, 2nd hit- launch COUNTER BLOW- 1st hit- sit down stun#1, 2nd hit- launch ================== GEKICHI-HAISETSU-KO d/f,d/f+(P)(P) ================== NORMAL HITS- 1st hit-poke stun SLIPPERY SURFACE- 1st hit- sit down stun#1 COUNTER BLOW- 1st hit- sit down stun#1 ==================== SOKUTAN-KYAKU f+(K), or while running (K) ==================== NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER BLOW- launch =================== HAIKYAKU,SENPU-KYAKU u+(K),(K) =================== NORMAL HITS- 1st hit- stagger#2, 2nd hit- pin down double over stun SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit-knockdown COUNTER BLOW- 1st hit- launch =========== FUJIN-KYAKU d/b+(K) =========== NORMAL HITS- poke stun SLIPPERY SURFACE- low stagger#2 COUNTER BLOW- low stagger#2 ============== FUJIN-TESSA (HOLD)d/b+(K),(K) ============== NORMAL HITS- 1st hit- poke stun, 2nd hit- low stagger#2 SLIPPERY SURFACE- 1st hit- low stagger#2, 2nd hit- low stagger#1 COUNTER BLOW- 1st hit- low stagger#2, 2nd hit- low stagger#1 ================== TOKYAKU,HAISETSU-KO d/f+(K),(P) ================== NORMAL HITS- 1st hit- double over stagger SLIPPERY SURFACE- 1st hit- sit down stun#1 COUNTER BLOW- 1st hit- sit down stun #1 ========== HOKO-KISAN f+(P)+K) ========== NORMAL HITS- stagger#3 SLIPPERY SURFACE- slip stun COUNTER BLOW- no change ============== HONSHIN-TANBEN u/b+(P) ============== NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER BLOW- no change =============== RENKAN-SHO-KINDA (P),(P),(P) =============== NORMAL HITS- 3rd hit- crying double over stun SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- 3rd hit- double over shove stun ============= RENKAN-SOAN (P),(P),f+(P),(P) ============= NORMAL HITS- 3rd hit- poke stun SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- 3rd hit- crying stun ===================== RENKAN-KINKEI-DOKURITSU (P),(P),f+(P),(K) ===================== NORMAL HITS- 3rd hit- poke stun SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- 3rd hit- crying stun ============= RENKAN-ZENSHO (P),(P),b+(P),(P) ============= NORMAL HITS- 3rd hit- poke stun, 4th hit- lift stun SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- lift stun COUNTER BLOW- 3rd hit- stagger#3, 4th hit- lift stun =============== RENKAN-HOTO-SHU (P),(P),d+(P) =============== NORMAL HITS- 3rd hit- lift stun SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- 3rd hit- launch ================== RENKAN-RENSHU-KYAKU (P),(P),(K),(K) ================== NORMAL HITS- 3rd hit- stagger#4 SLIPPERY SURFACE- 3rd hit- fall down side stun COUNTER BLOW- 3rd hit- fall down side stun ================ RENKAN-SENKYU-TAI (P),(P),(K),d+(K) ================ NORMAL HITS- 3rd hit- stagger#4 SLIPPERY SURFACE- 3rd hit- fall down side stun COUNTER BLOW- 3rd hit- fall down side stun ================= RENKAN-SENPU-KYAKU (P),(P),f+(K),(K) ================= NORMAL HITS- 3rd hit- stagger#2, 4th hit- pin down double over stun SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- knockdown COUNTER BLOW- 3rd hit- launch ============ RENKAN-TESSA (P),(P),d+(K) ============ NORMAL HITS- 3rd hit- low stagger#1 SLIPPERY SURFACE- no change COUNTER BLOW- no change ============ SEIRYU-SOAN (P),d/f+(P),(P) ============ NORMAL HITS- 2nd hit- poke stun SLIPPERY SURFACE- 2nd hit- slip stun COUNTER BLOW- 2nd hit- poke stun, or crying double over stun(delay dependent) ================== SEIRYU-HAISETSU-KO (P),d/f+(P),(P)+(K) ================== NORMAL HITS- 2nd hit- poke stun SLIPPERY SURFACE- 2nd hit- slip stun COUNTER BLOW- 2nd hit- poke stun, or crying double over stun(delay dependent) ============= RENSHU-KYAKU (K),(K) ============= NORMAL HITS- 1st hit- stagger#4 SLIPPERY SURFACE- 1st hit- fall down side stun COUNTER BLOW- 1st hit- fall down side stun =================== SHU-KYAKU-SENKYU-TAI (K),d+(K) =================== NORMAL HITS- 1st hit- stagger#4 SLIPPERY SURFACE- 1st hit- fall down side stun COUNTER BLOW- 1st hit- fall down side stun ============== HAKKAKU-KYOSHU b+(P)+(K) ============== NORMAL HITS- stagger#3 SLIPPERY SURFACE- slip stun COUNTER BLOW- no change =========== SENPU-KYAKU (FR)+(K) =========== NORMAL HITS- pin down double over stun SLIPPERY SURFACE- no change COUNTER BLOW- knockdown LEON =========== RUSH SOBAT (P),f+(P),(K) =========== NORMAL HITS- 2nd hit- poke stun, 3rd hit- double over stagger SLIPPERY SURFACE- 2nd hit- slip stun, 3rd hit- crying double over stun COUNTER BLOW- 2nd & 3rd hits- crying double over stagger ============= RUSH LEG SPIKE (P),f+(P),d+(K) ============= NORMAL HITS- 2nd hit- poke stun, 3rd hit- low stagger#1 SLIPPERY SURFACE- 2nd hit- slip stun, 3rd hit- low stagger#1 COUNTER BLOW- 2nd hit- crying double over stun, 3rd hit- low stagger#1 ============ JAB, HIGH KICK (P),(K) ============ NORMAL HITS- 2nd hit- stagger#1 SLIPPERY SURFACE- no change COUNTER BLOW- no change ================ STORM UPPERCUT (P),(P),d/b+(P) ================ NORMAL HITS- 3rd hit- lift stun SLIPPERY SURFACE- no change COUNTER BLOW- 3rd hit launch ========= FIST BOMB u/b+(P) ========= NORMAL HITS- crying stun SLIPPERY SURFACE- slip stun COUNTER BLOW- double over shove stun =================== SMASH GIANT UPPERCUT U+(P),(P),(P) =================== NORMAL HITS- 1st hit- pin down double over stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- double over stun =========== BLAST TRASS b+(P),(K) =========== NORMAL HITS- 1st hit- stagger#2 SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- no change =============== BLAST DRIVE KNEE b+(P),f+(K) =============== NORMAL HITS- 1st hit- stagger#2, 2nd hit- double over lift stun SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- double over lift stun COUNTER BLOW- 1st hit- stagger#2, 2nd hit- launch ========== PIERCE FIST d/f+(P),(P) ========== NORMAL HITS- 1st hit- poke stun SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- lift stun =========== FLAME FIST f,f+(P),(P),(P) =========== NORMAL HITS- 1st hit- face stun, 2nd hit- lift stun SLIPPERY SURFACE- no change COUNTER BLOW- no change =========== CROSS SLASH d/f,d/f+(P) =========== NORMAL HITS- poke stun SLIPPERY SURFACE- slip stun COUNTER BLOW- launch ============== GIANT UPPERCUT Qcb+(P) ============== NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER BLOW- launch ============ SOLID CRUSH f+(P),(P),(P) ============ NORMAL HITS- 1st & 2nd hits- poke stun SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- crying double over stun COUNTER BLOW-1st & 2nd hits-crying double over stun ============== CRUSH LEG SPIKE f+(P),(P),(K) ============== NORMAL HITS- 1st & 2nd hits- poke stun, 3rd hit-low stagger#1 SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- crying double over stun, 3rd hit-low stagger#1 COUNTER BLOW-1st & 2nd hits-crying double over stun, 3rd hit- knockdown ============= STOMACH BREAK f+(P),(K) ============= NORMAL HITS- 1st hit- poke stun, 2nd hit- double over stagger SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- sit down stun#1 COUNTER BLOW- 1st hit- crying double over stun, 2nd hit- sit down stun#1 =========== TRASS KICK (K) =========== NORMAL HITS- stagger#1 SLIPPERY SURFACE- fall down side stun COUNTER BLOW- fall down side stun ========== LEG SPIKE d/b+(K) ========== NORMAL HITS- poke stun SLIPPERY SURFACE- low stagger#1 COUNTER BLOW- low stagger#1 ======== KNEE LIFT f+(K) ======== NORMAL HITS- double over lift stun SLIPPERY SURFACE- no change COUNTER BLOW- no change ============ DOUBLE SPIKE d+(K),(K) ============ NORMAL HITS- 1st hit- poke stun, 2nd hit- low stagger#1 SLIPPERY SURFACE- 1st hit- trip stun, 2nd hit- low stagger#1 COUNTER BLOW- 1st hit- trip stun, 2nd hit- low stagger#1 ============================= SCIMITAR LOCK HEEL f,f+(K),(K) OR WHILE RUNNING (K),(K) ============================= NORMAL HITS- 1st hit- poke stun SLIPPERY SURFACE- 1st hit- foot crumple COUNTER BLOW- 1st hit- foot crumple =============== TRAP HEEL HAMMER (K),(K) =============== NORMAL HITS- 1st hit- stagger#1 SLIPPERY SURFACE- 1st hit- fall down side stun COUNTER BLOW- 1st hit- fall down side stun ================== TRAP REVERSE HAMMER (K),(P),(P) ================== NORMAL HITS- 1st hit- stagger#1 SLIPPERY SURFACE- 1st hit- fall down side stun COUNTER BLOW- 1st hit- fall down side stun ======== HEAD BUT (P)+(K) ======== NORMAL HITS- Dizzy stun SLIPPERY SURFACE- no change COUNTER BLOW- knockback ==================== REVERSE DOUBLE HAMMER b+(P)+(K),(P) ==================== NORMAL HITS- 1st hit- pin down double over stun, 2nd hit- lift stun SLIPPERY SURFACE- 1st hit- pin down double over stun, 2nd hit- slip stun COUNTER BLOW- 1st hit- knockdown =========== BODY SOBAT (FR)+(K) =========== NORMAL HITS- double over stun SLIPPERY SURFACE- slip stun COUNTER BLOW- no change =============== TURN LOW JAVELIN d+(FR)+(K) =============== NORMAL HITS- trip stun SLIPPERY SURFACE- no change COUNTER BLOW- knockdown RYU HAYABUSA ============= REN-JAKI-BARAI (P),(P),(P),(P) ============= NORMAL HITS- 3rd hit- double over stagger SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- 3rd hit- crying double over stun ============== KUSEN-ZAN-GEKI (P),(P),b+(P),(P) ============== NORMAL HITS- 3rd hit- poke stun SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- 3rd hit- stagger#2 =============== REN-YAMI-BARAI (P),(P),b+(P),d+(P) =============== NORMAL HITS- 3rd hit- poke stun, 4th hit- trip stun SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- knockdown COUNTER BLOW- 3rd hit- stagger#2, 4th hit- knockdown ============== MEKKI-TATSUMAKI (P),(P),b+(P),(K) ============== NORMAL HITS- 3rd hit- poke stun SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- 3rd hit- stagger#2 ============== JINPU-REN-KYAKU (P),(P),d+(K) ============== NORMAL HITS- 3rd hit- low stagger#1 SLIPPERY SURFACE- no change COUNTER BLOW- no change ========== HATO-GERI (P),(K),(K) ========== NORMAL HITS- 2nd hit- stagger#4 SLIPPERY SURFACE- 2nd hit- fall down side stun COUNTER BLOW- 2nd hit- fall down side stun ============= HATOSU-RENSHO f+(P),(K),(K) ============= NORMAL HITS- 1st hit- poke stun SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- crying stun ========= AMATSUKI U+(P) ========= NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER BLOW- launch ========== KUSHIN GEKI b+(P),(P) ========== NORMAL HITS- 1st hit- poke stun SLIPPERY SURFACE-1st hit- slip stun COUNTER BLOW- 1st hit- stagger#2 ========== YAMI-BARAI b+(P),d+(P) ========== NORMAL HITS- 1st hit- poke stun, 2nd hit- trip stun SLIPPERY SURFACE- 1st hit- trip stun, 2nd hit- knockdown COUNTER BLOW- 1st hit- stagger#2, 2nd hit- knockdown ============= HAYO-NAGI-GERI b+(P),(K) ============= NORMAL HITS- 1st hit- poke stun SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- stagger#2 ========== AKKI-BARAI u/b+(P),(P) ========== NORMAL HITS- 1st hit- double over stagger SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- crying double over stun ============ SHINSO-ZUKI d/f+(P),(P),(P) ============ NORMAL HITS- 1st hit- poke stun, 2nd hit- face stun, 3rd hit- crying double over stun SLIPPERY SURFACE- 1st hit- lift stun, 2nd hit- face stun, 3rd hit- double over stagger COUNTER BLOW- 1st hit- lift stun, 2nd hit- face stun, 3rd hit- double over stagger ========== CHISEN-TO d/b+(P) ========== NORMAL HITS- poke stun SLIPPERY SURFACE- low stagger#2 COUNTER BLOW- low stagger#2 ============ CHISEN-KYAKU d/b+(P),(K) ============ NORMAL HITS- 1st & 2nd hit- poke stun SLIPPERY SURFACE- 1st hit- low stagger#2, 2nd hit- knockdown COUNTER BLOW-1st hit- low stagger#2, 2nd hit- knockdown ========== JAKI-BARAI (K),(P) ========== NORMAL HITS- 1st hit- stagger32 SLIPPERY SURFACE- 1st hit- fall down side stun COUNTER BLOW- 1st hit- fall down side stun ============= HAZUMI-GURUMA (K),(K) ============= NORMAL HITS- 1st hit- stagger32 SLIPPERY SURFACE- 1st hit- fall down side stun COUNTER BLOW- 1st hit- fall down side stun =============== URA-CHISO-KYAKU d/f+(K),(K) =============== NORMAL HITS- 1st hit- double over stagger, 2nd hit- poke stun SLIPPERY SURFACE- 1st hit- sit down stun#1, 2nd hit - knockdown COUNTER BLOW- 1st hit- sit down stun#1, 2nd hit- knockdown ================== CHISO-SHORYU-KYAKU d/b+(K),(K) ================== NORMAL HITS- 1st hit- poke stun, 2nd hit- lift stun SLIPPERY SURFACE- 1st hit- poke stun, 2nd hit- slip stun COUNTER BLOW- 1st hit- knockdown ============== JINPU-GENKI (HOLD)d/f+(K),(K) ============== NORMAL HITS- 1st hit- poke stun, 2nd hit- low stagger#1 SLIPPERY SURFACE- 1st hit- poke stun, 2nd hit- low stagger#1 COUNTER BLOW- 1st hit- knockdown ============== CHISO-REN-KYAKU d/f+(K),d/f+(K) ============== NORMAL HITS- 1st & 2nd hits- poke stun SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit- knockdown ==================== JINPU-REN-GEKI d/b+(K),(HOLD)d/b+(K),(K) ==================== NORMAL HITS- 1st & 2nd hits- poke stun, 3rd hit- low stagger#2 SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit- knockdown ================ RIEI-SHUSEN-KYAKU f,b+(K) ================ NORMAL HITS- low stagger#1 SLIPPERY SURFACE- no change COUNTER BLOW- no change ============================== SHORYU-KYAKU b+(K) (WHILE RISING FROM A CROUCH) ============================== NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER BLOW- launch ========== SOKU-RENTO (P)+(K),(P) ========== NORMAL HITS- 1st hit- stagger#2, 2nd hit- crying stun SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- crying stun COUNTER BLOW- no change ============== TENMA-MEDIO-HA f+(P)+(K) ============== NORMAL HITS- lift stun SLIPPERY SURFACE- slip stun COUNTER BLOW- launch =========== JINPU-KYAKU d+(FR)+(K) =========== NORMAL HITS- low stagger#3 SLIPPERY SURFACE- no change COUNTER BLOW- no change WHILE IN HAND STAND POSITION ================ KOTEN-SOKUTO-GERI d+(K) ================ NORMAL HITS- double over stagger SLIPPERY SURFACE- sit down stun#1 COUNTER BLOW- sit down stun#1 ========= MUSO-GARI (FR)+(K) ========= NORMAL HITS- trip stun SLIPPERY SURFACE- no change COUNTER BLOW- knockdown TINA =========== JAB HIGH KICK (P),(K) =========== NORMAL HITS- 2nd hit- stagger#1 ON SLIPPERY SURFACE- no change COUNTER BLOW- no change ================= MACHINE GUN MIDDLE (P),(P),(K) ================= NORMAL HITS- 3rd hit- double over stagger ON SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- 3rd hit- crying double over stun ===================== MACHINE GUN ELBOW KNEE (P),(P),(P),(K) ===================== NORMAL HITS- 3rd hit- stagger#3 ON SLIPPERY SURFACE- 3rd hit-slip stun COUNTER BLOW- no change ============== KNUCKLE ARROW u/b+(P) ============== NORMAL HITS- stagger#3 ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no change ============ BLAZING CHOP u+(P) ============ NORMAL HITS- pin down double over stun ON SLIPPERY SURFACE- no change COUNTER BLOW- knockdown ============== BACK ELBOW KNEE u/f+(P),(K) ============== NORMAL HITS- 1st hit- stagger#3 ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- no change ============ TRIPPLE ELBOW u/f+(P),(P),(P) ============ NORMAL HITS- 1st and 2nd hits- stagger#3 ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- stagger#3 COUNTER BLOW- 1st hit- stagger#3, 2nd hit- knockdown ============= DOUBLE HAMMER b+(P) ============= NORMAL HITS- pin down double over stun ON SLIPPERY SURFACE- no change COUNTER BLOW- knockdown =============== LOW SPIN KNUCKLE d/b+(P) =============== NORMAL HITS- poke stun ON SLIPPERY SURFACE- trip stun COUNTER BLOW- trip stun ============= INFINITY COMBO f+(P),(P),(P) ============= NORMAL HITS- 1st & 2nd hits-poke stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- crying stun COUNTER BLOW- 1st & 2nd hits- crying stun ============== ULTIMATE COMBO f+(P),(P),(K) ============== NORMAL HITS- 1st & 2nd hits-poke stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- crying stun COUNTER BLOW- 1st & 2nd hits- crying stun ================= SPIN KNUCKLE COMBO f+(P),(P),d+(P) ================= NORMAL HITS- 1st, 2nd, 3rd hits- poke stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- crying stun, 3rd hit- trip stun COUNTER BLOW- 1st & 2nd hits- crying stun, 3rd hit- knockdown ============== LOW DROP COMBO f+(P),(P),d+(K) ============== NORMAL HITS- 1st, 2nd hits- poke stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- crying stun COUNTER BLOW- 1st & 2nd hits- crying stun ============= TURN UPPERCUT b,b+(P) ============= NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launch =============== TRIPPLE UPPERCUT f,f+(P),(P),(P) =============== NORMAL HITS- 1st hit- poke stun, 2nd hit- lift stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- lift stun COUNTER BLOW- 1st & 2nd hits lift stun ============== COMBO DROP KICK f,f+(P),(P),(K) ============== NORMAL HITS- 1st hit- poke stun, 2nd hit- lift stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- lift stun COUNTER BLOW- 1st & 2nd hits lift stun ============== VERTICLE HAMMER (HOLD)d/f+(P),(P) ============== NORMAL HITS- 1st hit- poke stun, 2nd hit- pin down double over stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- knockdown COUNTER BLOW- 1st hit- lift stun, 2nd hit- knockdown ============= ANKLE SPIN KICK (K),(K) ============= NORMAL HITS- 1st hit- Stagger#1 ON SLIPPERY SURFACE- 1st hit- fall down side stun COUNTER BLOW- 1st hit- fall down side stun ================ DOUBLE MIDDLE KICK d/f+(K),(K) ================ NORMAL HITS- 1st hit- double over stagger, 2nd hit- crying double over stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- crying double over stun COUNTER BLOW- 1st hit- crying double over stun, 2nd hit- double over stagger ========= STEP KICK u/f+(K) ========= NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no change ============ ROLLING SOBAT b+(K) ============ NORMAL HITS- crying double over stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no change ============= SUBMARINE KICK (HOLD)d+(K),(K) ============= NORMAL HITS- 1st & 2nd hits- poke stun ON SLIPPERY SURFACE- 1st hit- fall down side stun, 2nd hit- trip stun COUNTER BLOW-1st hit- fall down side stun, 2nd hit- trip stun ================ DOUBLE SUBMARINE (HOLD) d+(K),(K),(K) ================ NORMAL HITS- 1st & 2nd hits- poke stun, 3rd hit- trip stun ON SLIPPERY SURFACE- 1st hit- fall down side stun, 2nd hit- trip stun, 3rd hit- knockdown COUNTER BLOW-1st hit- fall down side stun, 2nd hit- trip stun, 3rd hit- knockdown ========== CRASH KNEE d/f,d/f+(K) ========== NORMAL HITS- double over lift stun ON SLIPPERY SURFACE- no change COUNTER BLOW- no change ======== LEG CUT d/b+(K) ======== NORMAL HITS- trip stun ON SLIPPERY SURFACE- no change COUNTER BLOW- knockdown =============== ARROW KICK WHILE RUNNING (K) =============== NORMAL HITS- double over lift stun ON SLIPPERY SURFACE- no change COUNTER BLOW- no change WHILE BACK IS FACING OPPONENT ============== HARLEM SIDE KICK (FR)+(K) ============== NORMAL HITS- stagger#3 ON SLIPPERY SURFACE- slip stun COUNTER BLOW- knockdown ZACK ========== HELL NEEDLE U+P ========== NORMAL HITS- pin down double over stun ON SLIPPERY SURFACE- no change COUNTER BLOW- knockdown ============= STRIKE KNUCKLE b+(P),(P) ============= NORMAL HITS- 1st hit- stagger#2, 2nd hit- crying double over stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- crying double over stun COUNTER BLOW- 1st hit- stagger#2, 2nd hit- double over stun ================= FAKE STRIKE KNUCKLE b+(P),(K) ================= NORMAL HITS-1st hit- stagger#2 ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- no change ============================= ELBOW RUSH f,f+(P),(P) OR WHILE RUNNING (P),(P) ============================= NORMAL HITS-1st hit- lift stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- no change ============ DEVIL'S ELBOW d/f,d/f+(P),(P) ============ NORMAL HITS-1st hit- lift stun, 2nd hit- stagger#3 ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- stagger#3 COUNTER BLOW- 1st hit- launch ============= TRIPPLE IMPACT QCf+(P),(P),(P) ============= NORMAL HITS- 1st hit- stagger#3, 2nd hit- lift stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- lift stun COUNTER BLOW- 1st hit- stagger#3, 2nd hit- launch ================ SPINNING HEEL KICK QCF+(P),(K) ================ NORMAL HITS- 1st hit- stagger#3, 2nd hit- stomach crumple or limbo stun(stance dependant) ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- stomach crumple or limbo stun(stance dependant) COUNTER BLOW- 1st hit- stagger#3, 2nd hit- Knockback ============= DOUBLE ELBOW f+(P),(P) ============= NORMAL HITS- 1st hit- poke stun ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- 1st hit- crying stun =============== INFERNO RUSH f+(P),(K),(K),(K),(K) =============== NORMAL HITS- 1st, 2nd, 3 & 4 hits- poke stun, 5th hit- limbo stun or stomach crumple(stance dependant) ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd, 3rd & 4th hits- double over stun, 5th hit- limbo stun or stomach crumple(stance dependant) COUNTER BLOW- 1st hit- crying stun, 2nd, 3rd & 4th hits- double over stun, 5th hit- limbo stun or stomach crumple(stance dependant ================= INFERNO SHIFT f+(P),(K),(K),(K),d+(K) ================= NORMAL HITS- 1st-4th hits- poke stun, 5th hit- trip stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd-4th hits- double over stun, 5th hit- knockdown or trip stun(stance dependant COUNTER BLOW- 1st hit- crying stun, 2nd-4th hits- double over stun, 5th hit- knockdown ============== RISING HEEL KICK u/f+(K) ============== NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launch =============== REVERSE HEEL KICK u+(K) =============== NORMAL HITS- stagger#3 ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launch ===================== HALF SPIN ROLLING ELBOW b+(K),(P) ===================== NORMAL HITS- 1st hit- poke stun ON SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit- launch ================ HALF SPIN HEEL KICK b+(K),(P) ================ NORMAL HITS- 1st hit- poke stun, 2nd hit- limbo stun or stomach crumple(stance dependant) ON SLIPPERY SURFACE- no change COUNTER BLOW- 1st hit- launch ============ GATLING KNEE f+(K),(K) ============ NORMAL HITS- 1st hit- double over lift stun ON SLIPPERY SURFACE- no change COUNTER BLOW- no change ============= TUMBLING HEEL b,b+(K) ============= NORMAL HITS- 1st hit- double over stagger ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- no change ============ ZACK CYCLONE QCf+(K),(K) ============ NORMAL HITS- 1st hit- stagger#3 ON SLIPPERY SURFACE- 1st hit- slip stun COUNTER BLOW- no change =============== SLIDE BODY ELBOW u,u+(P) or d,d+(P) =============== NORMAL HITS- crying double over stun or backstagger(?) ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no change =============== SLIDE SPIN KICK u,u+(K), or d,d+(K) =============== NORMAL HITS- trip stun ON SLIPPERY SURFACE- no change COUNTER BLOW-knockdown =========== SWAY BLOW u/b+(P) =========== NORMAL HITS- stagger#3 ON SLIPPERY SURFACE- slip stun COUNTER BLOW- no change ============== BOOST RUSH (P),(K),(K),(K),(K) ============== NORMAL HITS- 1st hit- poke stun, 2nd hit- stagger#1 ON SLIPPERY SURFACE-1st hit- poke stun, 2nd hit- fall down side stun COUNTER BLOW- no change ============= MOBIUS RUSH (P),(P),(P),(K) ============= NORMAL HITS- 3rd hit- Stagger#3, 4th hit- limbo stun or stomach crumple(stance dependant) ON SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- limbo stun or stomach crumple(stance dependant) COUNTER BLOW-3rd hit- Stagger#3, 4th hit- knockdown ================ MAD BEAST (P),(P),(K),(K),(K),(K) ================ NORMAL HITS-1st hit- 5th hit- poke stun, 6th hit- limbo stun or stomach crumple (stance dependant) ON SLIPPERY SURFACE- 1st and 2nd hit- poke stun, 3rd hit- slip stun, 4th & 5th hit- double over stun, 6th hit- limbo stun, or stomach crumple(stance dependant) COUNTER BLOW-1st & 2nd hit- poke stun, 3rd- 5th hits- double over stun, 6th hit- limbo stun or stomach crumple(stance dependant) =================== BEAST SHIFT (P),(P),(K),(K),(K),d+(K) =================== NORMAL HITS-1st hit- 5th hit- poke stun, 6th hit- trip stun ON SLIPPERY SURFACE- 1st and 2nd hit- poke stun, 3rd hit- slip stun, 4th & 5th hit- double over stun, 6th hit- knockdown COUNTER BLOW-1st & 2nd hit- poke stun, 3rd- 5th hits- double over stun, 6th hit- knockdown ============== VULCAN LOW KICK (P),(P),d+(K) ============== NORMAL HITS- 3rd hit- poke stun ON SLIPPERY SURFACE- 3rd hit- foot crumple COUNTER BLOW- 3rd hit- foot crumple ======================== MAD HOUND (P),(P),(HOLD)d+(K),(K),(K),(K) ======================== NORMAL HITS- 3rd-5th hits- poke stun, 6th hit- trip stun ON SLIPPERY SURFACE- 3rd-5th hits-foot crumple, 6th hit- knockdown COUNTER BLOW- 3rd-5th hits- foot crumple- 6th hit- knockdown =========================== HOUND SHIFT (P),(P),(HOLD),d+(K),(K),(K),d/f+(K) =========================== NORMAL HITS- 3rd-5th hits- poke stun ON SLIPPERY SURFACE- 3rd-5th hits-foot crumple COUNTER BLOW- 3rd-5th hits- foot crumple =============== VULCAN CYCLONE (P),(P)f+(K),(K) =============== NORMAL HITS- 3rd hit- stagger#3 ON SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- no change ============= GENOCIDE RUSH (P),(P),f+(P),(K) ============= NORMAL HITS-3rd hit- poke stun ON SLIPPERY SURFACE- 3rd hit- slip stun COUNTER BLOW- 3rd hit- crying stun ============== DEVIL'S TORNADO (P),(P),f+(P),d+(K) ============== NORMAL HITS-3rd hit- poke stun,4th hit- trip stun ON SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- knockdown COUNTER BLOW- 3rd hit- crying stun, 4th hit- knockdown ============= DEVIL's RUSH (P),(P),f+(P),(P) ============= NORMAL HITS-3rd hit- poke stun, 4th hit- lift stun ON SLIPPERY SURFACE- 3rd hit- slip stun, 4th hit- launch COUNTER BLOW- 3rd hit- crying stun, 4th hit- launch ============= HEAVEN SMASH d/f+(P),(P),(P) ============= NORMAL HITS- 1st hit- poke stun, 2nd hit- pin down double over stun ON SLIPPERY SURFACE- 1st hit- slip stun, 2nd hit- knockdown COUNTER BLOW- 1st hit- lift stun, 2nd hit- knockdown ============= MEPHITSO RUSH (K),(K),(K),(K) ============= NORMAL HITS- 1st hit- stagger#1 ON SLIPPERY SURFACE- 1st hit- fall down side stun COUNTER BLOW- 1st hit- fall down side stun ====================== DEMON RUSH (HOLD)d/f+(K),(K),(K),(K),(K) ====================== NORMAL HITS-1st- 4th hits- poke stun, 5th hit- limbo stun or stomach crumple(stance dependant) ON SLIPPERY SURFACE- 1st hit slip stun, 2nd -4th hits-double over stun, 5th hit- limbo stun or stomach crumple(stance dependant) COUNTER BLOW- 1st- 4th hits- double over stun, 5th hit- limbo stun or stomach crumple(stance dependant) ======================== DEMON SHIFT (HOLD)d/f+(K),(K),(K),(K),d+(K) ======================== NORMAL HITS-1st- 4th hits- poke stun, 5th hit- trip stun ON SLIPPERY SURFACE- 1st hit slip stun, 2nd -4th hits-double over stun, 5th hit- knockdown COUNTER BLOW- 1st- 4th hits- double over stun, 5th hit- knockdown ===================== BELIAL RUSH (HOLD)d+(K),(K),(K),(K),(K) ===================== NORMAL HITS-1st- 4th hits- poke stun, 5th hit- trip stun ON SLIPPERY SURFACE- 1st hit slip stun, 2nd -4th hits-foot crumple, 5th hit- knockdown COUNTER BLOW- 1st- 4th hits- foot crumple, 5th hit- knockdown ======================= BELIAL SHIFT (HOLD)d+(K),(K),(K),(K),f+(K) ======================= NORMAL HITS-1st- 4th hits- poke stun ON SLIPPERY SURFACE- 1st hit slip stun, 2nd -4th hits-foot crumple COUNTER BLOW- 1st- 4th hits- foot crumple =================== TRICKY BEAST d+(K),(P),(K),(K),(K),(K) =================== NORMAL HITS- 1st- 5th hits- poke stun, 6th hit- limbo stun or stomach crumple(stance dependant) ON SLIPPERY SURFACE-1st hit- foot crumple, 2nd hit-stagger#3, 3rd hit-5th hits- double over stun, 6th hit- limbo stun or stomach crumple(stance dependant) COUNTER BLOW-1st hit- foot crumple, 2nd hit-stagger#3, 3rd hit-5th hits- double over stun, 6th hit- limbo stun or stomach crumple(stance dependant) ================== FURY BEAST d+(K),(P),(K),(K),d+(K) ================== NORMAL HITS- 1st-5th hits- poke stun, 6th hit- trip stun ON SLIPPERY SURFACE- 1st hit- foot crumple, 2nd hit- stagger#3, 3rd -5th hits- double over stun, 6th hit- knockdown COUNTER BLOW-1st hit- foot crumple, 2nd hit- stagger#3, 3rd -5th hits- double over stun, 6th hit- knockdown ============= TRICKY LOW KICK d+(K),(P),d+(K) ============= NORMAL HITS- 1st hit- 3rd hit- poke stun ON SLIPPERY SURFACE- 1st hit- foot crumple, 2nd hit- stagger#3, 3rd hit- foot crumple COUNTER BLOW-1st hit- foot crumple, 2nd hit- stagger#3, 3rd hit- foot crumple ==================== TRICKY HOUND d+(K),(P),d+(K),(K),(K),(K) ==================== NORMAL HITS-1st hit- 5th hit- poke stun, 6th hit- trip stun ON SLIPPERY SURFACE-1st hit- foot crumple, 2nd hit- stagger#3, 3rd hit-5th hit- foot crumple, 6th hit- knockdown COUNTER BLOW-1st hit- foot crumple, 2nd hit- stagger#3, 3rd hit-5th hit- foot crumple, 6th hit- knockdown ============================= FURY HOUND d+(K),(P),(HOLD)d+(K),(K),(K),d/f+(K) ============================= NORMAL HITS-1st hit- 5th hit- poke stun ON SLIPPERY SURFACE-1st hit- foot crumple, 2nd hit- stagger#3, 3rd hit-5th hit- foot crumple COUNTER BLOW-1st hit- foot crumple, 2nd hit- stagger#3, 3rd hit-5th hit- foot crumple ============= MOBIUS RUSH 2 d+(K),(P),(P),(K) ============= NORMAL HITS-1st & 2nd hit- poke stun, 3rd hit- stagger#3, 4th hit- limbo stun or stomach crumple(stance dependant) ON SLIPPERY SURFACE- 1st hit- foot crumple, 2nd & 3rd hit- stagger#3, 4th hit- knockdown COUNTER BLOW-1st hit- foot crumple, 2nd & 3rd hit- stagger#3, 4th hit- knockdown ================ VULCAN CYCLONE 2 d+(K),(P),f+(K),(K) ================ NORMAL HITS-1st hit & 2nd hits- poke stun, 3rd hit- stagger#3 ON SLIPPERY SURFACE- 1st hit- foot crumple, 2nd hit- 3rd hit-stagger#3 COUNTER BLOW-1st hit- foot crumple, 2nd hit- 3rd hit-stagger#3 ============= VULCAN KNEE 2 d+(K),(P),u+(K) ============= NORMAL HITS- 1st & 2nd hit- poke stun ON SLIPPERY SURFACE- 1st hit- foot crumple, 2nd hit- stagger#3 COUNTER BLOW-1st hit- foot crumple, 2nd hit- stagger#3 =============== GENOCIDE RUSH 2 d+(K),(P),f+(P),(K) =============== NORMAL HITS- 1st,2nd & 3rd hits- poke stun ON SLIPPERY SURFACE- 1st hit- foot crumple, 2nd hit- Stagger#3, 3rd hit- crying stun COUNTER BLOW-1st hit- foot crumple, 2nd hit- Stagger#3, 3rd hit- crying stun ================ DEVIL'S TORNADO 2 d+(K),(P),f+(P),d+(K) ================ NORMAL HITS- 1st,2nd & 3rd hits- poke stun, 4th hit- trip stun ON SLIPPERY SURFACE- 1st hit- foot crumple, 2nd hit- Stagger#3, 3rd hit- crying stun,4th hit- knockdown COUNTER BLOW-1st hit- foot crumple, 2nd hit- Stagger#3, 3rd hit- crying stun, 4th hit- knockdown =============== DEVIL'S RUSH 2 d+(K),(P),f+(P),(P) =============== NORMAL HITS- 1st,2nd & 3rd hits- poke stun, 4th hit- lift stun ON SLIPPERY SURFACE- 1st hit- foot crumple, 2nd hit- Stagger#3, 3rd hit- crying stun, 4th hit- lift stun COUNTER BLOW-1st hit- foot crumple, 2nd hit- Stagger#3, 3rd hit- crying stun, 4th hit- lift stun =========== VULCAN FAKE d+(K),(P),b =========== NORMAL HITS- 1st,2nd hits- poke stun ON SLIPPERY SURFACE- 1st hit- foot crumple, 2nd hit- Stagger#3 COUNTER BLOW-1st hit- foot crumple, 2nd hit- Stagger#3 ============= FAKE BAZOOKA d+(K),(P),b+(P) ============= NORMAL HITS- 1st,2nd hits- poke stun ON SLIPPERY SURFACE- 1st hit- foot crumple, 2nd hit- Stagger#3 COUNTER BLOW-1st hit- foot crumple, 2nd hit- Stagger#3 ============== FAKE SPIN HEEL 2 d+(K),(P),b+(K) ============== NORMAL HITS- 1st,2nd hits- poke stun, 3rd hit- limbo stun or stomach crumple(stance dependant) ON SLIPPERY SURFACE- 1st hit- foot crumple, 2nd hit- Stagger#3, 3rd hit- limbo stun or stomach crumple(stance dependant) COUNTER BLOW-1st hit- foot crumple, 2nd hit- Stagger#3,3rd hit- limbo stun or stomach crumple(stance dependant) ============ ZACK TORNADO d+(FR)+(K) ============ NORMAL HITS- trip stun ON SLIPPERY SURFACE- no change COUNTER BLOW- knockdown ============= DUCKING SMASH d+(P)+(K),(P) ============= NORMAL HITS- lift stun ON SLIPPERY SURFACE- slip stun COUNTER BLOW- launch 6)-Character High counter Blow Chart: AYANE ================ RENJIN-RYUGAKUSEN (P),(P),(P),(K) ================ HC-1st & 2nd hits- stagger#3, 3rd hit- crying stun ============ RENJIN-RENTIN (P),(P),)K),(K) ============ HC-1st & 2nd hits- stagger#3, 3rd hit- fall down side stun ============ RENJIN-KOEISO (P),(P),f+(P),(P) ============ HC-1st & 2nd hits- stagger#3, 3rd hit- crying stun ============= RENJIN-RYUSO (P),(P),f+(K),(K) ============= HC-1st & 2nd hits- stagger#3, 3rd hit- lift double over stun ============== RENJIN-ROSO (P),(P),f+(K),d+(K) ============== HC-1st & 2nd hits- stagger#3, 3rd hit- lift double over stun, 4th hit- low stagger#1 =========== HAJIN-KYAKU (P),(K) =========== HC- 1st hit- stagger#3 ======== KOEISO f+(P),(P) ======== HC- 1st hit- crying stun, 2nd hit- launch ================== KOKU-RYUGAU-SEN f,f+(P),(K) or WHILE RUNNING (P),(K) ================== HC-1st hit- crying stun =========== FUZAN-RYUBI d/f+(P),(P) =========== HC- 1st hit- Stagger#3, 2nd hit- launch =========== JINRAI-ENJIN d/f,d/f+(P),(K) =========== HC- 1st hit- sit down stun#2, 2nd hit- low stagger#1 =========== RASIN-URAJIN b+(P),(K) =========== HC- 1st hit- launches ============= RASIN-HISHU b+(P)(DELAY)(K) ============= HC- 1st hit- launches ============ RASIN-URACHI b+(P),d+(K) ============ HC- 1st hit- launches =============== RASIN-HEIN b+(P),(DELAY)d+(K) =============== HC- 1st hit- launches ================ FUTEN-RYUGAKU-SEN u/f+(P),(P),(P),(K) ================ HC- 1st & 2nd hits- stagger#3, 3rd hit- crying stun ================= FUJIN-RENTEN-KYAKU u/f+(P),(K),(K) ================= HC- 1st hit- stagger#3, 2nd hit- fall down side stun ======== YOKO-TO d/b+(P) ======== HC- stagger#2 ============== SAJIN-SHU (HOLD)d/b+(P),(K) ============== HC- 1st hit- stagger#2, 2nd hit- knockdown ================= RENTEN-RYUGAKU-SEN (K),(K),(K) ================= HC-1st hit- fall down side stun =========== JINRAI-RYUSO f+(K),(K) =========== HC-lift double over stun =========== JINRAI-ROSO f+(K),d+(K) =========== HC-1st hit- lift double over stun, 2nd hit- low stagger#1 =========== SOTEN-KYAKU u+(K) =========== HC- launch ========= GINKA-SEN b,f+(K) ========= HC- lift double over stun ========== ROSO-KYAKU d+(FR)+(K) ========== HC- low stagger#1 ============= EIKO-HAJIN-GEKI (P)+(K),(P),(P) ============= HC-1st, 2nd, 3rd hits- stagger#2 ============= EIKO-FUJIN-SAI (P)+(K),(P),(K) ============= HC- 1st & 2nd hits- stagger#2 =============== EIKO-HAJIN-SAI (P)+(K),(P),u/b+(K) =============== HC- 1st & 2nd hits- stagger#2 =============== EIKO-HAJIN-SHU (P)+(K),(P),d+(K) =============== HC- 1st & 2nd hits- stagger#2 ========= SHO-AYANE b+(FR)+(K) ========= HC- limbo stun, or stomach crumple(stance dependant) BASS =========== COMBO-GONG (P),(P),(P) =========== HC- 1st & 2nd hits- stagger#3 ============== COMBO HIGH KICK (P),(P),(K) ============== HC- 1st & 2nd hits- stagger#3 ============= COMBO HAMMER (P),(P),d+(P) ============= HC- 1st & 2nd hits- stagger#3, 3rd hit- knockdown ============== COMBO KICK RUSH (P),(K),(K) ============== HC- 1st hit- stagger#3, 2nd hit- sit down stun#2 ========== WILD SWING f+(P),(P) ========== HC- 1st hit- limbo stun or stomach crumple(stance dependant) ========== ELBOW RUSH u/f+(P),(P) ========== HC- 1st hit- stagger#2 =========== ELBOW GONG u/f+(P),(K),(P) =========== HC- 1st hit- stagger#2, 2nd hit- lift double over stun ============= ELBOW HAMMER u/f+(P),(K),d+(P) ============= HC- 1st hit- stagger#2, 2nd hit- lift double over stun ================= ELBOW JUMPING HIGH (HOLD)u/f+(P),(K) ================= HC- 1st hit- stagger#2 ============= STUN GUN CHOP b+(P),(P),(P) ============= HC- 1st & 2nd hits- stagger#2 =========== POWER GONG d/b+(P),(P) =========== HC- 1st hit- knockdown ============= HELL SCISSORS u/b+(P),(P) ============= HC- 1st hit- stagger#3, 2nd hit- dizzy stun =============== ONE HAND HAMMER u+(P) =============== HC- knockdown ========== RISING PALM QCf+(P) ========== HC- launch =========== KNEE HAMMER f+(K),(P) =========== HC- 1st hit- double over lift stun ========= KICK RUSH d/f+(K),(K) ========= 1st hit- sit down stun#1 ======== LEG BREAK d/b+(K) ======== HC- low stagger#1 ========= HELL STAB (P)+(K) ========= HC- launch ============ BEAR SCISSORS d/f+(P)+(K),(P) ============ HC- 1st hit- launch WHILE BACK FACING OPPONENT ========= TRASS KICK b+(K) ========= HC- launches BAYMAN ========== PALM ARROW u/b+(P) ========== HC- double over shove stun ============== SMASH UPPER CUT u+(P),(P) ============== HC- 1st hit- double over stun =============== TURN LOW JAVELIN d+(FR)+(K) =============== HC- knockdown =========== SIDE WINDER (FR)+(K) =========== HC- limbo stun or stomach crumple ========== FIRE BULLET b+(P)+(K) ========== HC- launch ============ CHARGING BOLT d/b+(P),(P) ============ HC-1st hit- knockdown =========== BLAST TRASS b+(P),(K) =========== HC-1st hit- stagger#2 ============= BLAST STINGER b+(P),f+(K),(P) ============= HC-1st hit- stagger#2, 2nd hit- double over lift stun, 3rd hit- face stun ================ BLAST LOW JAVELIN b+(P),d+(K) ================ HC- 1st hit- stagger#2 ============ FLAME STINGER f+(K),(P) ============ Hc- 1st hit- double over lift stun, 2nd hit face stun ====== SMASH d/f+(P) ====== HC- lift stun ============ BULK UPPERCUT QCf+(P) ============ HC- launch ============== SIDE EDGE TRASS (P)+(K),(P),(K) ============== HC- 1st & 2nd hits- stagger#2 =============== SIDE EDGE JAVELIN (P)+(K),(P),d+(K) =============== HC- 1st & 2nd hits- stagger#2 ============= FLAME KNUCKLE f,f+(P) ============= HC- face stun ========== SPIKE SOBAT d/b+(K),(K) ========== HC- 1st hit- low stagger#1 =========== SOLID CRUSH f+(P),(P),(P) =========== HC- 1st & 2nd hits- crying double over stun ============== CRASH LEG SPIKE f+(P),(P),(K) ============== HC- 1st & 2nd hits- crying double over stun, 3rd hit- low stagger#1 ============= STOMACH BREAK f+(P),(K) ============= HC- 1st hit- crying double over stun, 2nd hit- sit down stun#1 =========== RUSH SOBAT (P),f+(P),(K) =========== HC- 1st hit- stagger#3, 2nd hit- crying double over stun ============= RUSH LEG SPIKE (P),f+(P),d+(P) ============= HC- 1st hit- stagger#3, 2nd hit- crying double over stun, 3rd hit- low stagger#1 ================= COMBO HEEL HAMMER (P),(K),(K) ================= HC- 1st hit- stagger#3, 2nd hit- launch ============ KNUCKLE SHOT (P),(P),(P) ============ HC- 1st & 2nd hits- stagger#3, 3rd hit- face stun =========== STORM SOBAT (P),(P),(K) =========== HC- 1st & 2nd hits- stagger#3 ================ STORM BASS TRASS (P),(P),b+(P),(K) ================ HC- 1st & 2nd hits- stagger#3, 3rd hit- stagger#2 ================= STORM BASS JAVELIN (P),(P),b+(P),d+(K) ================= HC- 1st & 2nd hits- stagger#3, 3rd hit- stagger#2 ============== CHARGING TIGER (P),(P),d+(P),(P) ============== HC- 1st & 2nd hits- stagger#3, 3rd hit- knockdown =============== TRAP HEEL HAMMER (K),(K) =============== HC- 1st hit- fall down side stun ================== TRAP REVERSE HAMMER (K),(P),(P) ================== HC- 1st hit- fall down side stun ========== TURN BLADE QCb+(P) ========== HC- launch ================ SLIDING KICK f,f+(K) or WHILE RUNNING (K) ================ HC- low stagger#1 ============ DOUBLE SPIKE d+(K),(K) ============ HC-1st hit- trip stun, 2nd hit- low stagger#1 WHILE BACK FACING OPPONENT ============== SMASH UPPERCUT (P),(P),(P) ============== HC- !st hit- stagger#2, 2nd hit- double over stun BRAD WONG =========== TENSHIN-CHU (P),(P),(P) =========== HC- 1st & 2nd hits- stagger#3, 3rd hit- launch ========== REN SENPU (P),(P),(K),d ========== HC- 1st & 2nd hits- stagger#3 ============= REN-DOKURITSU (P),(P),f ============ HC- 1st & 2nd hits- stagger#3 ============= TENSHIN-SENPU (P),(P),b ============= HC- 1st & 2nd hits- stagger#3 ============ REN-TOSHIN (P),(P),d/b+(K) ============ HC- 1st & 2nd hits- stagger#3 =========== TESSA (P),(P),d+(K) =========== HC- 1st & 2nd hits- stagger#3, 3rd hit- low stagger#1 ============ KATSUMEN-TAI (P),(K),b ============ HC- 1st hit- stagger#3, 2nd hit- launch =============== SOKUSEN-GETSUGA f+(P),(P) =============== HC- 1st hit- crying double over stun ============== SOKO-SHU-SUIHO f+(P),b+(P) ============== HC- 1st & 2nd- crying double over stun ============= SUIHO-CHOGEKI u+(P) ============= HC-1st- crying double over stun ======== KOKOSHU (P)+(K) ======== HC- face stun =========== REN CHOWAN d/f+(P),(P) =========== HC-1st hit- lift stun, 2nd hit- launch ============= KOSENKO,YOGEKI b,f+(P),(P),(P) ============= HC- 1st & 2nd hits- crying stun, 3rd hit- crying double over stun ================= KASENKO,TANTAI-SON b,f+(P),(P),(K) ================ HC- 1st & 2nd hits- crying stun, 3rd hit- knockdown ============= GYOIN-CHOWAN b+(P),(P) ============= HC- launch ======== SOHA KU f,f+(P),(P) ======== HC- 1st hit- crying double over stun ============== KYUHO-TODA (HOLD) d/f+(P),(P) ============== HC- 1st hit- lift stun ===================== HONSHIN-JOKAKU-ZENGEKI QCf+(P) ===================== HC- lift stun ============= TAIHO-GETSUGA b+(P)+(K) ============= HC-1st hit- crying double over stun ============ KEPPO SOKUTO d/b+(P),(K) ============ HC- 1st hit- trip stun =================== KEPPO-HONSHIN-DANTAI (HOLD)d/b+(P),(K) =================== HC- 1st hit- trip stun ============ REN-SOKUTO d/b+(P),(P),(K) ============ HC- 1st & 2nd hits- trip stun ================= REN-HONSHIN-DANTAI (HOLD)d/b+(P),(P),(K) ================= HC- 1st & 2nd hits- trip stun, 3rd hit- low stagger#1 =============== SOKUSEN-GETSUGA u,u+(P), or d,d +(P) =============== HC- limbo stun or stomach crumple ============ REN-KOSHUTAI (K),(K),(K) ============ HC- 1st & 2nd hits- fall down side stun =============== REN-SENTAI-ZACHI (K),(K),d+(K) =============== HC- 1st & 2nd hits- fall down side stun ========= BANSO-TAI d/b+(K),d ========= HC- trip stun ========== RENSO-TAI d/b+(K),(K),d ========== HC- 1st hit- trip stun, 2nd hit- launch ============= ZENSO-TAI (HOLD)d/b+(K),(K),(K),d ============= HC- 1st hit- trip stun, 2nd hit- trip stun, 3rd hit- knockdown ============ REN-KOHONTAI d/b+(K),(K),(K) ============ HC- 1st hit- trip stun, 2nd hit- launch ============== RENKAN-BOKKO d/b+(K),(K),d+(K) ============== HC- 1st hit- trip stun, 2nd hit- launch ================== ZENTEKI,SENPU-KYAKU d/f+(K),(K),d ================== HC- 1st hit- launch ================= ZENTEKI,REN-CHOWAN d/f+(K),(P),(P) ================= HC- 1st hit- launch ================== KOCHO-SOTEKI,KOHON d/f,d/f+(K),(K) ================== HC- 1st hit- launch ================= KOCHO-SOTEKI,BOKKO d/f,d/f+(K),d+(K) ================= HC- 1st hit- launch ============ SENPU,ZENKU f+(K),(K) ============ HC- 1st hit- knockdown ========== HOHO-SOHI u+(K) ========== HC- launch ================== TANTAI, SENPU-KYAKU d+(K),(K),d ================== HC- 1st hit- foot crumple ============= KOSEN-TAI (HOLD)d+(K),(K) ============= HC- 1st hit- foot crumple, 2d hit- knockdown =================== TANTAI,SHOSHI-SUITEKI d+(K),(P) =================== HC- 1st hit- foot crumple, 2nd hit- face stun ========= KOSOTAI d+(FR)+(K) ========= HC- knockdown =========== SENTAI-ZACHI f,f+(K) =========== HC- low stagger#1 ============= YAKUHO-CHODA u/f+(P),(P) ============= HC- 1st hit- launch ATTACKS WHILE BACK IS FACING OPPONENT ============= KOSHU-GETSUGA (P),(P),(P) ============= HC- 1st & 2nd hits- stagger#3 ============= RENKAN-YOGEKI (P),(P),f+(P),(P) ============= HC- 1st, 2nd & 3rd hits- stagger#3 ============== RENKAN-KASO (P),(P),f+(P),d+(P) ============== HC- 1st, 2nd & 3rd hits- stagger#3 ==================== RENGEKI,HONSHIN-DANTAI (P),(P),d+(K) ==================== HC- 1st & 2nd hits- stagger#3, 3rd hit- low stagger#1 ================ GETSUGA, KOHSUTAI (P),(K) ================ HC- 1st - stagger#3, 2nd- launch ============ RENSEN-SOGEKI d+(P),(P) ============ HC- 1st hit- limbo stun or stomach crumple(stance dependant) ============= HAISEI-SOKUTO (HOLD)d+(P),(K) ============= HC- 1st hit- low stagger#2 ================== HAISEI-HOSHIN-DANTAI d+(P),d+(K) ================== HC- 1st hit- low stagger#2, 2nd hit- low stagger#1 ========== ZENKON-HON f+(K),b ========== HC- crying double over stun ========== KOKON-HON f+(K),f ========== HC- crying double over stun =========== KOKON,URON f+(K),f+(K) =========== HC- 1st hit- crying double over stun ============ KOKON,BOKKO f+(K),d/f+(K) ========== HC- 1st hit-crying double over stun, 2nd low stagger#1 ============ HAISEI-SOHAKU f,f+(P),(P) ============ HC- crying double over stun ============= SHOSHI-SUITEKI (P)+(K) ============= HC- face stun ============ TOHON-KISHIN f+(K) ============ HC- lift stun or launch(distance dependant) ATTACKS WHILE IN DOKURITSO-HO STANCE ================= DOKURITSU-KOSOTAI d+(K) ================= HC- knockdown ATTACKS WHILE LYING DOWN -LEGS TOWARDS OPPONENT- ============ RIGYO,GETSUGA (P) ============ HC- stagger#3 ============== FUKUSHIN-HAITAI (K) ============== HC- launch ============== FUKUSHIN-BOKKO (FR)+(K) ============== HC- low stagger#1 -HEAD TOWARDS OPPONENT- ===================== KOKON, GYOSHIN-GETSUGA (P) ===================== HC- stagger#3 =========== URON-KOCHU (K) =========== HC- launch ========== RIGYOEN (FR)+(K) ========== CHRISTIE ============== JAKEI-RENBU (P),(P),(P),(P),(P) ============== HC- 1st & 2nd hits- stagger#3, 3rd hit- crying stun, 4th hit- crying double over stun, 5th hit- crying stun ================ REN-KEPPO-SOSHU (P),(P),(P),(P),d+(P) ================ HC- 1st & 2nd hits- stagger#3, 3rd hit- crying stun, 4th hit- crying double over stun ================ REN-DOKUJA-MONRO (P),(P),d+(P),(P) ================ HC- 1st & 2nd hits- stagger#3, 3rd hit- crying stun, 4th hit- lift stun ============== JAKEI,REN-KOSEN (P),(K),(K),(K) ============== HC- 1st hit- stagger#3, 2nd & 3rd hit- fall down side stun ============= JAKEI,REN-KOSO (P),(K),(K),d+(K) ============= HC- 1st hit- stagger#3, 2nd & 3rd hit- fall down side stun =============== RENTOTSU-RENSEN (P),(P),(K),(K) =============== HC- 1st & 2nd hits- stagger#3 =================== REN-YAKUHO-SOHI (HOLD)(P),(P),d+(K),(K) =================== HC- 1st & 2nd hits- stagger#3,3rd hit- low stagger#2 =============== RENTOTSU-RASEN (P),(P),d+(K),f+(K) =============== HC- 1st & 2nd hits- stagger#3, 3rd hit- low stagger#3 ============= REN-RENSO-TAI (P),(P),d+(K),(K) ============= HC- 1st & 2nd hits- stagger#3, 3rd hit- low stagger#3, 4th hit- limbo stun or stomach crumple(stance dependant) ============= REN-SOJA-DAKO f+(P),(P),(P),(P) ============= HC- 1st & 2nd hits- crying stun, 3rd hit- crying double over stun ============= DOKUJA-HANGEKI f,f+(P),(P) ============= HC- 1st hit- crying double over stun, 2nd hit- stagger#3 ============= DOKUJA-TSUIFA b+(P),(K),(P) ============= HC- 1st hit- stagger#2 =============== DOKUJA-KOSO-TAI b+(P),d+(K) =============== HC- 1st hit- stagger#2, 2nd hit- knockdown =================== DOKUJA-SHO-HENTOTSU d/f+(P),(P) =================== HC-1st hit- lift stun, 2nd hit- double over shove stun ============ DOKUJA-KOSHU (HOLD)d/f+(P) ============ HC- lift stun =============== KEPPO-TOKYAKAKU d/b+(P),(K) =============== HC-1st hit- trip stun ========= SOJA-DAKO b,f+(P),(P) ========= HC- 1st hit- crying double over stun =============== KAISHIN-JAKO-SHU QCb+(P) =============== HC- face stun ========= REN-KOSEN (K),(K),(K) ========= HC- 1st & 2nd hits- fall down side stun ========== REN-KOSO (K),(K),d+(K) ========== HC- 1st & 2nd hits- fall down side stun ============ ZENTEKI-SENPU b+(K),(K) ============ HC- 1st hit- lift stun ============== ZENTEKI-DOKUJA b+(P),d+(K),(P),(P) =============== HC- 1st hit- lift stun, 2nd hit- low stagger#1, 3rd hit crying stun ========= NIKI-KYAKU u/f+(K) ========= HC- launch =========== TEISHITSU-TO f+(K) =========== HC- double over lift stun ================ DOKUJA-SHUSSUI (HOLD)d/f+(K),(P),(P) ================ HC- 1st hit- low stagger#1, 2nd hit- crying stun, 3rd hit- face stun =========== SOKUSHU-TAI u+(K) =========== HC- launch =========== YAKUHO-SOHI d/f+(FR)+(K) =========== HC- limbo stun or stomach crumple(stance dependant) =========== KASO-RENGEKI d/b+(K),(P) =========== HC- 1st hit- low stagger#1, 2nd hit- sit down stun#2 =========== SOJA-SHUGAN (P)+(K) =========== HC- face stun ========== SAN-TO-JA f+(P)+(K) ========== HC- crying stun ============= ZENTEN-DOKUJA d/f+(P)+(K),(P) ============= HC- 1st hit- crying double over stun ========= KOSHU-TAI b+(FR)+(K) ========= HC- launch ================= ZENSO-YAKUHO-SOHI d+(FR)+(K),(K) ================= HC- 1st hit- low stagger#3, 2nd hit- limbo stun or stomach crumple(stance dependant) ============= DOKUJA-RASEN d+(FR)+(K),f+(K) ============= HC- 1st hit- low stagger#2 ============ REN-SOTAI d+(FR)+(K),(K) ============ HC- 1st hit- low stagger#2 ============= JAKEI-SOTOTSU d+(P)+(K),(P),(P) ============= HC- 1st hit- launch ================= JASHU-RENSO-GEKISO d+(P)+(K),(P),(K),(P) ================= HC- 1st hit- launch ================== JASHU-RENGEKI-SASSO d+(P)+(K),(P),(K),d+(P) ================== HC- 1st hit- launch WHILE BACK IS FACING OPPONENT ================= DOKUJA-REN-SENSHO d+(P),(P) ================= HC- 1st hit- crying stun, 2nd hit- launch ============= HAISE-DOKUJA (HOLD)d+(P),(P) ============= HC- 1st hit- trip stun, 2nd hit- lift stun ============= DOKUJA-SHINYO (P)+(K) ============= HC- launch EIN ========= TSUBAUCHI f+(P) ========= HC- face stun ====== KAIDA u+(P) ====== HC- crying double over stun ======== REN-FUJIN (P),(P),(P) ======== HC- 1st hit & 2nd hit- stagger#3 ============ REN-KENGYU (P),(P),f+(P),(P) ============ HC- 1st & 2nd- stagger#3, 3rd hit- stagger#2, 4th hit- crying double over stun ============= MUSHO (P),(P),f+(P),(K) ============= HC- 1st & 2nd- stagger#3, 3rd hit- stagger#2 ============== RAKUSHO (P),(P),f+(P),d+(K) ============== HC- 1st & 2nd- stagger#3, 3rd hit- stagger#2, 4th hit- knockdown =============== REN-ZUKI,REN GERI (P),(P),(K),(K) =============== HC- 1st & 2nd- stagger#3, 3rd hit- fall down side stun ============= SUZAKU (P),(P),d+(K),(K) ============= HC- 1st & 2nd- stagger#3, 3rd hit- foot crumple ================== RYUBI (P),(P),(HOLD)d+(K),(K) ================== HC- 1st & 2nd- stagger#3, 3rd hit- foot crumple, 4th hit- knockdown ============= TSUKI,REN-GERI (P),(K),(K) ============= HC-1st hit- stagger#3, 2nd hit- fall down side stun ========= KENGYU f,f+(P),(P) ========= HC- 1st hit- stagger#2, 2nd hit- crying double over stun =============== KAGITE,YOKO-GERI f,f+(P),(K) =============== HC- 1st hit- stagger#2 ================ KAGITE,SUIMEN-GERI f,f+(P),d+(K) ================ HC- 1st hit- stagger#2, 2nd hit- knockdown ============ TENGAI b+(P),d+(K),(P) ============ HC- 1st hit- stagger#2, 2nd hit- low stagger#1, 3rd hit- launch ========== SHIEN b+(P),(P),(P) ========== HC- 1st & 2nd hits- stagger#2 ============ FUMON b+(P),(P),d+(K) ============ HC- 1st & 2nd hit- stagger#2, 3rd hit- knockdown ================== MAWASHI,USHIRO-GERI (K),(K) ================== HC- 1st hit- fall down side stun ================== NOBORI-MAWASHI-GERI (K) ================== HC- fall down side stun ========= KORIN b+(FR)+(K) ========= HC- launch ========= GYOSHO (P)+(K),(P) ========= HC- 1st hit- crying double over stun ============ ONIBA (HOLD)f+(K),(K) ============ HC- 1st hit- double over lift stun ========== RESSEI f+(K),(K),(K) ========== HC- 1st hit- launch =========== TEN-RO f+(K),(K),f+(K) =========== HC- 1st hit- launch ========= GINRO d/b+(K),(K) ========= HC- 1st hit- low stagger#2, 2nd hit- knockdown ========= HAMON d/b+(K),(P) ========= HC- 1st hit- low stagger#1, 2nd hit- launch ============= RAIGYU d/b+(K),f+(P),(P) ============= HC- 1st hit- Low stagger#1, 2nd hit- stagger#2, 3rd hit- crying double over stun ============= TENRAI d/b+(K),f+(P),(K) ============= HC- 1st hit- low stagger#1, 2nd hit- stagger#2 ======= HYOBI d+(K),(K) ======= HC- 1st hit- trip stun, 2nd hit- knockdown ======== SHOUIN u/f+(K),(K) ======== HC- 1st hit- launch =========== TENRIN d/f+(K),(K),(K) =========== HC- 1st hit- sit down stun#1 GENFU ======= TO-SHO U+(P) ======= HC- launch =========== RENSUI-TANPA (P),(P),(P) =========== HC- 1st & 2nd hits- stagger#3, 3rd hit- double over stagger ============= HAKUJA-RENSUI (P),(P),d+(P) ============= HC- 1st & 2nd hits- stagger#3, 3rd hit- sit down stun#2 =============== RENSUI-ZENSO-TAI (P),(P),d+(K) =============== HC- 1st & 2nd hits- stagger#3, 3rd hit- knockdown =============== TANHO,KOSONZAN d/f+(P),(P) =============== HC- 1st hit- lift stun, 2nd hit- crying double over stun ======= KOHOTO u/f+(P) ======= HC- stagger#3 ===================== BANCHU,TANHO,KOSONZAN f+(P),(P),(P) ===================== HC- 1st hit- crying stun, 2nd hit- lift stun, 3rd hit- knockdown ============= BAN-HO-YOKEI f+(P),(P),(P)+(K) ============= HC- 1st hit- crying stun, 2nd hit- lift stun ============ KAIHO,YOSOKU b+(P),(P) ============ HC- 1st hit- crying stun =============== KAIHO,SOSUI,SOHA b+(P),f+(P),(P) =============== HC- 1st hit- crying stun, 2nd hit- double over stagger =========== CHORYO (HOLD)d/f+(P) =========== HC- launch =============== TAMPA f,f+(P) or WHILE RUNNING (P) =============== HC- double over stun ========= KOSONZAN d/f,d/f+(P) ========= HC- crying double over stun =========== GEN-SHIPPO QCf+(FR)+(P) =========== HC- knockback =========== OSHU-KOSOHA QCf+(P),(P) ============ HC- 1st hit- dizzy stun ========= KOBOKUHA QCb+(P) ========= HC- knockback ============= HAKUJA-HONSUI d/b+(P) ============= HC- sit down stun#2 =========== JATOSHIN (P)+(K),(P),(P) =========== HC- 1st hit- crying double over stun, 2nd hit- face stun =========== RYUKEI-KAKUO (P)+(K),f+(P) =========== HC- 1st hit- crying double over stun ============ YUHO-CHORYO d/f+(P)+(K) ============ HC- launch ========= TOHA d/b+(P)+(K) ========= HC-stagger#3 =========== SENRYU-HA d/f+(K),(P),(P) =========== HC- 1st & 2nd hits- crying double over stun =============== KEITAI,HAN-SENPU (HOLD),f+(K),(K) =============== HC- 1st hit- double over lift stun ============= SHICHISUN,UGYU d/b+(K),(P) ============= HC- 1st hit- low stagger#1 =================== SCHICHISUN,ZENSO-TAI d/b+(K),(K) =================== HC- 1st hit- low stagger#1, 2nd hit- knockdown ========== HAN-SENPU u+(K) ========== HC- launch ================== SENPU-ZENSO-TAI u/f+(K),(K) or WHILE RUNNING (K),(K) =================== HC- 1st hit- stagger#2 ============== SOKUTAN-KYAKU f+(K) ============== HC- launch =========== SOHI-KYAKU (FR)+(K) =========== HC- launch ========= ZENSO-TAI d+(FR)+(K) ========= HC- knockdown HAYATE ======== ARA-ONI f,f+(P) ======== HC- crying double over stun =========== ONI-KAIRETSU f,f+(P),(P) =========== HC- 1st hit-crying double over stun ======== ONI-KAGE f,f+(P),(K) ======== HC- 1st hit-crying double over stun =============== RENZUKI-KAIRETSU (P),(P),(P),(P) =============== HC- 1st & 2nd hits- stagger#3, 3rd hit- crying double over stun =============== RENZUKI-MIZUKAGE (P),(P),(P),d+(K) =============== HC- 1st & 2nd hits- stagger#3, 3rd hit- crying double over stun =============== RENZUKI-GETSURIN (P),(P),f+(P),(K) =============== HC- 1st & 2nd hits- stagger#3, 3rd hit- crying stun ================ RENZUKI-JUJI-KYAKU (P),(P),(K),(K) ================ HC- 1st & 2nd hits- stagger#3 ============== RENZUKI-CHIRYU (P),(P),d+(P) ============== HC- 1st & 2nd hits- stagger#3, 3rd hit- low stagger#2 ============== CHIRYU-MIZUKAGE (P),(P),d+(P),(K) ============== HC- 1st & 2nd hits- stagger#3, 3rd hit- low stagger#2, 4th hit- knockdown ============= RENZUKI-HAMON (P),(P),d+(K),(P) ============= HC- 1st & 2nd hits- stagger#3, 3rd hit- low stagger#1, 4th hit- launch ================ RENZUKI-RETSUKAGE (P),(P),d+(K),(K) ================ HC- 1st & 2nd hits- stagger#3, 3rd hit- low stagger#1, 4th hit- knockdown ========= REPPU-GERI (P),(K),(K) ========= HC- 1st hit- stagger#3, 2nd hit- fall down side stun ============ SEN-GETSURIN f+(P),(K) ============ HC- 1st hit- crying stun ============ MUGEN-RENTO d/f+(P),(P) ============ HC- 1st hit- launch ========= KIRI-KAGE d,f+(P),(K) ========= HC- 1st hit- launch ======= ZANSHIN u+(P),(P) ======= HC- 1st hit- face stun ========= AMA-AOGI b+(P) ========= HC- 1st hit- launch ============== HEKKIKU-TENSHO b,b+(P),(P) ============== HC- 1st hit- lift stun =========== AOKAGE b,b+(P),d+(K) =========== HC- 1st hit- lift stun ============ SHO-HATOTSU u/f+(P) ============ HC- launch ========= CHIRYU-HA d/b+(P) ========= HC- 1st hit- low stagger#2 ========== CHIRYO-SHU d/b+(P),(K) ========== HC- 1st hit- low stagger#2, 2nd hit- knockdown ================== MAWASHI,USHIRO-GERI (K),(K) ================== HC- 1st hit- fall down side stun ========= SHORIN u/f+(K),(K) ========= HC- 1st hit- launch ========= SHIRANAMI b+(K),(K) ========= HC- 1st hit- launch ========= SHIHAKU b,b+(K),(K) ========= Hc- 1st hit- launch ========= HAMON d/b+(K),(P) ========= HC- 1st hit- low stagger#1, 2nd hit- launch ========= RETSUKAGE d/b+(K),(K) ========= HC- 1st hit- low stagger#1, 2nd hit- knockdown ========== KASANE-ATE b+(P)+(K) ========== HC- dizzy stun ========= MIZUKAGE d+(FR)+(K) ========= HC- knockdown HELENA ==================== GEIMAN-IHAI-KATAKU-SHO f,f+(P),(K),(P) ==================== HC- 1st hit- launch =============== RENKAN-KASUI-SHO (P),(P),(P) =============== HC- 1st hit- stagger#3, 2nd hit- crying double over stun ============== REKAN-KOSEN-TAI (P),(P),(K) ============== HC- 1st hit- stagger#3, 2nd hit- crying double over stun =============== RENKAN-SEN-KYAKU (P),(P),d+(K) =============== HC- 1st hit- stagger#3, 2nd hit- crying double over stun, 3rd hit- low stagger#1 ============= TANHEKI-HAISEI (P),(P),b ============= HC- 1st hit- stagger#3, 2nd hit- crying double over stun =============== HEKIRO-KASUI-SHO (P),(P),b+(P),(P) =============== HC- 1st hit- stagger#3, 2nd & 3rd hits- crying double over stun ================== SENSHO-REKKAI-KYAKU (P),(K),(K),(K) ================== HC- 1st hit- stagger#3, 2nd hit- fall down side stun, 3rd hit- crying stun ================== TEISHITSU-JOHAI-SHO u+(P) ================== HC- launch ============== RYOIN-KOSHU-TAI u/b+(P),(K),(K) ============== HC- 1st hit- lift stun, 2nd hit- foot crumple =============== DOKURITSU-KAHEKI d/f+(P),(P) =============== HC- 1st hit- crying double over stun, 2nd hit- lift stun ================ TENSHIN-KASUI-SHO b+(P),(P),(P) ================ HC- 1st & 2nd hits- crying stun ================ TANHEKI-KASUI-SHO u/f+(P),(P) ================ HC- 1st hit- crying double over stun ================= TANHEKI- KOSEN-TAI u/f+(P),(K) ================= HC- 1st hit- crying double over stun ================ TANHEKI-SEN-KYAKU u/f+(P),d+(K) ================ HC- 1st hit- cryiing double over stun, 2nd hit- low stagger#1 =============== SAHO-SOHEKI-SHO b,b+(P),(P),(P) =============== HC- 1st & 2nd hit- stagger#2 =============== RENKAN-HOTO-KEN b,b+(P),(P),d+(P) =============== HC- 1st & 2nd hit- stagger#2, 3rd hit- trip stun =========== KASETSU-SHO f+(P),(P) =========== HC- 1st hit- limbo stun or stomach crumple(stance dependant) ============ SENPO-TOKEN d/b+(P) ============ HC- trip stun =========== SOHEKI- SHO (P)+(K),(P) =========== HC- 1st hit- launch ============ REKKAI-KYAKU (K),(K),(K) ============ HC- 1st hit- fall down side stun, 2nd hit- crying stun ===================== SHIN-KYAKU-KASEN-KYAKU f+(K),(K) ===================== HC- 1st hit- launch =================== SHIN-KYAKU-RYOIN,SHO f+(K),(P) =================== HC- 1st hit- launch ======== RIGO-TAI b+(K),(K) ======== HC- 1st hit- launch =============== SHOSHU-KI-KYAKU u+(K) =============== HC- launch =============== TOKU-KASO-KYAKU f,f+(K) =============== HC- low stagger#1 ===================== HOKEN-SOTO f,f+(K),(P),(P) or WHILE RUNNING (K),(P),(P) ===================== HC- 1st hit- low stagger#1, 2nd hit- low stagger#2 ============ SENTEN-KYAKU d/b+(K) ============ HC- low stagger#1 =========== SENTEN-SOTO d/b+(K),(P) =========== HC- 1st hit- low stagger#1 ================ SENTEN-KOSHU-TAI d+(K),(K) ================ HC- 1st hit- foot crumple, 2nd hit- launch ================ BOKUHO-SEN-KYAKU d+(FR)+(K) ================ HC- low stagger#1 ============ CHODA-KARAN d/f+(P),(P) ============ HC- 1st hit- launch ========== URYU-BANDA QCf+(P) ========== HC- crying double over stun ============ RINPI-RYOKASEI b+(P)+(K) ============ HC-knockdown ================= ZENHEKI-SOHEKI-SHO QCb+(P),(P) ================= HC- 1st hit- crying double over stun =============== ZENHEKI-KOSO-TAI QCb+(P),(K) =============== HC- crying double over stun ATTACKS WHILE BACK IS FACING OPPONENT ================== RENKAN-KASETSU-SHO (P),(P),(P),(P) ================== HC-1st & 2nd hit- stagger#3, 3rd hit- limbo stun or stomach crumple(stance dependant) ====================== RENKAN-TENSHIN-KASUI-SHO (P),(P),b+(P),(P),(P) ====================== HC-1st & 2nd hit- stagger#3, 3rd & $th hits- face stun =================== HAISEN-REN-SETSUGEKI (P),(P),d+(P) =================== HC-1st & 2nd hit- stagger#3, 3rd hit- knockdown ================== KAISHIN-KASEN-KYAKU f+(K),(K) ================== HC- launch ================ KAISHIN-RYOIN-SHO f+(K) ================ 1st hit- launch ========= KOSO-TAI f,f+(K) ========= HC- knockdown ATTACKS WHILE IN 'BOKKO' STANCE =================== HAN-MAHO-RENKAN-SHO (P),(P),(P) =================== HC- 1st & 2nd hit- stagger#3, 3rd hit- crying double over stun ================ SENSHO-NIKI-KYAKU (P),(P),(K) ================ HC- 1st & 2nd hit- stagger#3 =============== SENSHO-KOSO-TAI (P),(P),d+(K) =============== HC- 1st & 2nd hit- stagger#3, 3rd hit- knockdown ============= KYODA-SHOKEN f+(P),(P),(P) ============= HC- 1st hit- crying double over stun, 2nd hit- lift stun, 3rd hit-crying double over stun ============= RENKEN-KIKYAKU f+(P),(P),(K) ============= HC- 1st hit- crying double over stun, 2nd hit- lift stun, 3rd hit-launch ================== HAISEI-KASSEN-KYAKU b+(P),(K),(K) ================== HC- 1st hit- crying, 2nd hit- launch =============== HAISEI-RYOIN-SHO b+(P),(K),(P) =============== HC- 1st hit- crying, 2nd hit- launch ================ BANCHU-SEN-KYAKU d+(K),(K) ================ HC- 1st hit- launch ============= KASEI-TOKYAKU f,f+(P) ============= HC- launch ============ KASEI-KIKYAKU f+(K) ============ HC- launch ========= ZENSO-TAI d+(FR)+(K) ========= HC- knockdown HITOMI ========== TSUBAUCHI u+(P) ========== HC- face stun ========== MEIOTE-ZUKI f+(P)+(K) ========== HC- 1st hit- dizzy stun ========== SHOTEI-DA f+(P),(P),(P) ========== HC- 1st hit- crying stun ============ KAMUI f+(P),(P),f+(P) ============ HC- 1st hit- crying stun, 2nd hit- stagger#3 ============ ENPI,GYOSHO u/b+(P),(P),(P) ============ HC- 1st hit- fall down side stun, 2nd hit- crying double over stun ======================= ENPI,MAWASHI-KAKATO-NAGI u/b+(P),(P),(K) ======================= HC- 1st hit- fall down side stun, 2nd hit- crying double over stun ============= ENPI,HENKA-GERI u/b+(P),(K),(K) ============= HC- 1st hit- fall down side stun, 2nd hit- double over lift stun, 3rd hit- stagger#2 =============== ENPI,KAKATO-NAGI u/b+(P),(K),d+(K) =============== HC- 1st hit- fall down side stun, 2nd hit- double over lift stun =========== KAMA-GAESHI u/f+(P),(K),(K) =========== HC- 1st hit- lift stun ======== REN-FUJIN (P),(P),(P) ======== HC- 1st & 2nd hits- stagger#3 ============= REN-KENGYU (P),(P),f+(P),(P) ============= HC- 1st & 2nd hits- stagger#3, 3rd hit- stagger#2, 4th hit- crying double over stun ============ MUSHO (P),(P),f+(P),(K) ============ HC- 1st & 2nd hits- stagger#3, 3rd hit- stagger#2 ============== SHINONOME (P),(P),f+(P),d+(K) ============== HC- 1st & 2nd hits- stagger#3, 3rd hit- stagger#2, 4th hit- knockdown ================= REN-ZUKI,HARAI-GERI (P),(P),(K) ================= HC- 1st & 2nd hits- stagger#3 ============= SUZAKU (P),(P),d+(K),(K) ============= HC- 1st & 2nd hits- stagger#3, 3rd hit- foot crumple ================== RYUBI (P),(P)(HOLD)d+(K),(K) ================== HC- 1st & 2nd hits- stagger#3, 3rd hit- foot crumple, 4th hit- knockdown ============== HAKAGE,GYOSHO (P),f+(P),(P),(P) ============== HC- 1st hit- stagger#3, 2nd hit- fall down side stun, 3rd hit- crying double over stun ================= HAKAGE,KAKATO-NAGI (P),f+(P),(P),(K) ================= HC- 1st hit- stagger#3, 2nd hit- fall down side stun, 3rd hit- crying double over stun ============= TSUKI,REN-GERI (P),(K),(K) ============= HC- 1st hit- stagger#3, 2nd hit- fall down side stun =========== REN-TENRO f,f+(P),(P),(P) =========== HC- 1st hit- stagger#2, 2nd hit- crying double over stun =============== KAGITE,YOKO-GERI f,f+(P),(K) =============== HC- 1st hit- stagger#2 ================= KAGITE,KAKATO-NAGI f,f+(P),d+(K) ================= HC- 1st hit- stagger#2, 2nd hit- knockdown ========== TENGAI b+(P),(K),(P) ========== HC- 1st hit- stagger#2, 2nd hit- low stagger#1, 3rd hit- launch ============ SHIEN b+(P),(P),(P) ============ HC- 1st & 2nd hits- stagger#2 =========== KUNPU b+(P),(P),(K) =========== HC- 1st & 2nd hits- stagger#2, 3rd hit- knockdown ========= TENRO d/f,d/f+(P) ========= HC- launch ============== KUSANAGI u,u+(P) or d,d+(P) ============== HC- launch =============== AKATOKI-YAMI u,u+(K), or d,d+(K) =============== HC- knockdown ================== MAWASHI,USHIRO-GERI (K),(K) ================== HC- 1st hit- fall down side stun ================= MAWASHI,YOKO-GERI (K),d+(K) ================= HC- 1st hit- fall down side stun, 2nd hit- double over stagger ======== HANGETSU b+(K) ======== HC- stagger#3 =========== ZANGETSU f,f+(K),(K),(K) =========== HC- 1st hit- double over stagger, 2nd hit- stagger#3 ============= KAKATO-OTOSHI u+(K) ============= HC- knockdown =========== KAKATO-NAGI d+(FR)+(K) =========== HC- knockdown ========== SHINGETSU u+(FR)+(K) ========== HC- launch ========= GYOSHO (P)+(K),(P) ========= HC- 1st hit- crying double over stun =================== MAWASHI-KAKATO-NAGI (P)+(K),(K) =================== HC- crying double over stun ================== HIZA-ATE-HENKA-GERI f+(K),(K) ================== HC- 1st hit- double over lift stun, 2nd hit- stagger#2 =================== HIZA-ATE-KAKATO-NAGI f+(K),d+(K) =================== HC- 1st hit- double over stagger ================ RESSEI (HOLD)f+(K),(K),(K) ================ HC- 1st hit- launch ================= TEN-RO (HOLD)f+(K),(K),f+(K) ================= HC- 1st hit- launch ========= GINRO d/b+(K),(K) ========= HC- 1st hit- low stagger#1, 2nd hit- knockdown ========= HAMON d/b+(K),(P) ========= HC- 1st hit- low stagger#1, 2nd hit- launch ============= RAIGYU d/b+(K),f+(P),(P) ============= HC- 1st hit- low stagger#1, 2nd hit-stagger#2, 3rd hit-crying double over stun ============= TEN-RAI d/b+(K),f+(P),(K) ============= HC- 1st hit- low stagger#1, 2nd hit- stagger#2 ==================== KAIRAI d/b+(K),f+(P),d+(K) ==================== HC- 1st hit- low stagger#1, 2nd hit- stagger#2, 3rd hit- knockdown ========= GENGETSU d+(K),(K) ========= HC- 1st hit- foot crumple, 2nd hit- double over stagger ============= HYOBI (HOLD)d+(K),(K) ============= HC- 1st hit- foot crumple, 2nd hit- knockdown ========= SHORIN u/f+(K),(K) ========= HC- 1st hit- launch ================ MAWASHI-REN-ZUKI d/f+(K),(P) ================ HC- 1st hit- sit down stun#1, 2nd hit- stagger#3(If connects) ============ {REN-FUJIN} d/f+(K),(P),(P) ============ HC- 1st hit- sit down stun#1, 2nd hit- stagger#3(If connects) ================ {REN-KENGYU} d/f+(K),(P),f+(P),(P) ================ HC- 1st hit- sit down stun#1, 2nd hit- stagger#3(If connects) 3rd hit- stagger#3(if connects), 4th hit- crying double over stun ================ {MUSHO} d/f+(K),(P),f+(P),(K) ================ HC- 1st hit- sit down stun#1, 2nd hit- stagger#3(If connects) 3rd hit- stagger#3(if connects) ================== {SHINONOME} d/f+(K),(P),f+(P),d+(K) ================== HC- 1st hit- sit down stun#1, 2nd hit- stagger#3(If connects) 3rd hit- stagger#3(if connects), 4th hit- knockdown =================== {REN-ZUKI,HARAI-GERI} d/f+(K),(P),(K) =================== HC- 1st hit- sit down stun#1, 2nd hit- stagger#3(If connects) ================ {SUZAKU} d/f+(K),(P),d+(K),(K) ================ HC- 1st hit- sit down stun#1, 2nd hit- stagger#3(If connects) 3rd hit- foot crumple ===================== {RYUBI} d/f+(K),(P),(HOLD)d+(K),(K) ===================== HC- 1st hit- sit down stun#1, 2nd hit- stagger#3(If connects) 3rd hit- foot crumple, 4th hit- knockdown ============ NAMI-GASHIRA d/f+(K),(K),(K) ============ HC- 1st hit- sit down stun#1, 2nd hit- whiffs, 3rd hit- fall down side stun ================ KAESHI-HIJI,GYOSHO d+(P),(P) ================ HC- 1st hit- crying double over stun JANN LEE ============ UPPER KNUCKLE u/f+(P) ============ HC- stagger#3 =========== UPPER BLOW u+(P),(P) =========== HC- 1st hit- stagger#2, 2nd hit- launch ================ HIGH SHIN KNEE KICK u/b+(K) ================ HC- launch ================ DOUBLE UPPER KICK u/f+(K),(K) ================ HC- 1st hit- launch =========== SEKKAN CHOP b+(P) =========== HC- crying stun ======== SWAY JAB u/b+(P) ======== HC- stagger#3 ============ JAB, HIGH KICK (P),(K) ============ HC- 1st hit- stagger#3, 2nd hit- launch ============= SONIC SPIN KICK (P),f+(P),(K) ============= HC- 1st hit- stagger#3, 2nd hit- stagger#2 ================== SONICK LOW SPIN KICK (P),f+(P),d+(K) ================== HC- 1st hit- stagger#3. 2nd hit- stagger#2 ============== SONIC UPPERCUT (P),d+(P),(P) ============== HC- 1st hit- stagger#3, 2nd hit- crying double over stun, 3rd hit- lift stun ================ SONIC STEP MIDDLE (P),d+(P),(K) ================ HC- 1st hit- stagger#3. 2nd hit- crying double over stun ================= COMBO LOW SPIN KICK (P),(HOLD)d+(P),(K) ================= HC- 1st hit- stagger#3, 2nd hit- crying double over stun, 3rd hit- knockdown ============== DRAGON,CANNON (P),(P),(P),(P) ============== HC- 1st, 2nd & 3rd hits- stagger#3 ============ DRAGON RUSH (P),(P),(P),(K) ============ HC- 1st, 2nd & 3rd hits- stagger#3 ============= DRAGON SLICER (P),(P),(P),d+(K) ============= HC- 1st, 2nd & 3rd hits- stagger#3, 4th hit- knockdown ===================== COMBO KNUCKLE UPPERCUT (P),(P),f+(P) ===================== HC- 1st & 2nd hits- stagger#3, 3rd hit- launch ============= DRAGON FIST (P),(P),b+(P),(P) ============= HC- 1st & 2nd hits- stagger#3, 3rd hit- crying stun ============== COMBO HIGH KICK (P),(P),(K) ============== HC- 1st & 2nd hits- stagger#3 ============= DRAGON STORM (P),(P),d+(K),(K) ============= HC- 1st & 2nd hits- stagger#3, 3rd hit- low stagger#1 ==================== COMBO THRUST LOW SPIN (P),(P),(HOLD),d+(K),(K) ==================== HC- 1st & 2nd hits- stagger#3, 3rd hit- low stagger#1, 4th hit- knockdown ============= BODY UPPERCUT f+(P),(P) ============= HC- 1st hit- crying double over stun, 2nd hit- lift stun =============== BODY STEP MIDDLE f+(P),(K) =============== HC- 1st hit- crying double over stun ================ BODY LOW SPIN KICK f+(P),d+(K) ================ HC- 1st hit- crying double over stun, 2nd hit- knockdown ============= FLASH SPIN KICK f,f+(P),(K) ============= HC- 1st hit- stagger#2 ================= FLASH LOW SPIN KICK f,f+(P),d+(K) ================= HC- 1st hit- stagger#2 ================= LOW DRAGON HAMMER d/b+(P) ================= HC- knockdown ============== DRAGON HAMMER b,f+(P) ============== HC- crying double over stun ================ SHIN KNEE HIGH KICK (FR)+(K) ================ HC- limbo stun or stomach crumple =============== DOUBLE HOOK KICK b+(K),(K) =============== HC- 1st hit- crying stun, 2nd hit- stagger#2 ================ THRUST SPIKE KICK d+(K),(K) ================ HC- 1st hit- low stagger#1 =============== THRUST SPIN KICK (HOLD)d+(K),(K) =============== HC- 1st hit- low stagger#1, 2nd hit- knockdown =============== SIDE MASTER KICK d/f+(K),(K) =============== HC- 1st hit- sit down stun#1 ============ DRAGON SPIKE d/f+(K),(P) ============ HC- 1st hit- sit down stun#1 ============= SIDE BACK KICK d/f+(K),b+(K) ============= HC- 1st hit- sit down stun#1, 2nd hit- double over stun ============= SNAP SPIN KICK f+(K),(K) ============= HC- 1st hit- lift stun ============== SNAP SPIKE KICK f+(K),b+(K) ============== HC- 1st hit- lift stun ============== DRAGON LOW KICK d/b+(K) ============== HC- knockdown ============ LOW SPIN KICK d+(FR)+(K) ============ HC- knockdown ========== FLASH TURN b.b+(P) ========== HC- stagger#2 =========== TRIPPLE HIGH (K),(K),(K) =========== Hc- 1st hit- fall down side stun =============== DRAGON SWEEP u,u+(K), or d,d+(K) =============== HC- 1st hit- fall down side stun KASUMI =========== HIRYU-KYAKU u+(K) =========== HC- launch =========== FUTENJIN u+(P) =========== HC- stagger#3 =================== RENZUKI-HAKURO-KYAKU (P),(P),(K),(K) =================== HC- 1st, 2nd & 3rd hits-stagger#3 ================ RENZUKI-HAKUROSEN (P),(P),(K),d+(K) ================ HC- 1st, 2nd & 3rd hits-stagger#3 =============== REN-KAIO-SENTOSU (P),(P),(P),(P) =============== HC- 1st & 2nd hits- stagger#3, 3rd hit- lift stun, 4th hit- crying double over stun ============ REN-KAIO-ENBU (P),(P),(P),(K) =========== HC- 1st & 2nd hits- stagger#3, 3rd hit- lift stun ============ REN-GETSUSAI (P),(P),u/b+(K) ============ HC- 1st & 2nd hits- stagger#3 ============= RENKO-REKKUGA (P),(P),f+(P),(P) ============= HC- 1st & 2nd hits- stagger#3, 3rd hit- crying stun =============== RENKO-RISHU-ZAN (P),(P),f+(P),(K),(K) =============== HC- 1st & 2nd hits- stagger#3, 3rd hit- crying stun, 4th hit- crying double over stun ================= RENKO-KYOSHU-ZAN (P),(P),f+(P),(K),d+(K) ================= HC- 1st & 2nd hits- stagger#3, 3rd hit- crying stun, 4th hit- crying double over stun, 5th hit- knockdown ================== RENKO-GENRAKU-KYAKU (P),(P),f+(P),d+(K) ================== HC- 1st & 2nd hits- stagger#3, 3rd hit- crying stun, 4th hit-knockdown ================= RENKO-TENSHU-KYAKU (P),(P),f+(P),f+(K) ================= HC- 1st & 2nd hits- stagger#3, 3rd hit- crying stun ================== RENKO-GENRAKU-KYAKU (P),(P),f+(P),d+(K) ================== HC- 1st & 2nd hits- stagger#3, 3rd hit- crying stun, 4th hit- knockdown =================== REN-ENGETSU (P),(P),f+(K),(K) =================== HC- 1st & 2nd hits- stagger#3, 3rd hit- launch ============= REN-ENBU (P),(P),(HOLD)f+(K),(K) ============= HC- 1st & 2nd hits- stagger#3, 3rd hit- launch ============== REN-GETSURO (P),(P),f+(K),d+(K) ============== HC- 1st & 2nd hits- stagger#3, 3rd hit-launch ============== RENZUKI-FUKASEN (P),(P),d+(K) ============== HC- 1st & 2nd hits- stagger#3, 3rd hit- knockdown ================= TENJIN,RENGO-KYAKU (P),(K),(K),(K) ================= HC- 1st hit- stagger#3, 2nd hit- launch ================= TENJIN,RENJIN-KYAKU (P),(K),d/f+(P) ================= HC- 1st hit- stagger#3, 2nd hit- launch ================= TENJIN,RENCHI-KYAKU (P),(K),d+(K) ================= HC- 1st hit- stagger#3, 2nd hit- launch ============= SENKO-REKKUGA f+(P),(P) ============= HC- 1st hit- crying stun =============== SENKO-RISHU-ZAN f+(P),(K),(K) =============== HC- 1st hit- crying stun, 2nd hit- crying double over stun ================ SENKO-KYOSHU-ZAN f+(P),(K),d+(K) ================ HC- 1st hit- crying stun, 2nd hit- crying double over stun, 3rd hit- knockdown ================== SENKO-TENSHU-KYAKU f+(P),f+(K) ================== HC-1st hit- crying stun ================== SENKO-GENRAKU-KYAKU f+(P),d+(K) ================== HC- 1st hit- crying stun, 2nd hit- knockdown ============== KAIO-SENTOTSU d/f,(P),(P) ============== HC- 1st hit- lift stun, 2nd hit- crying dowble over stun ========= KAIO-ENBU d/f+(P),(K) ========= HC- 1st hit- lift stun ================= KAIO-GENRAKU-KYAKU (HOLD)d/f+(P),(K) ================= HC- 1st hit- lift stun =========== RENGO-KYAKU (K),(K),(K) =========== HC- 1st hit- fall down side stun =========== RENJIN-KYAKU (K),d/f+(K) =========== HC- 1st hit- fall down side stun ============ RENCHI-KYAKU (K),d+(K) ============ HC- 1st hit- fall down side stun ================== MUEI-HANGETSU-KYAKU f,f+(P),(K) ================== HC- 1st hit- lift stun ================ MUEI-CHISHU-KYAKU f,f+(P),d+(K) ================ HC- 1st hit- lift stun, 2nd hit- knockdown ============ ENGETSU-SHU f+(K),(K) ============ HC- 1st hit- launch ============ ENBU-SHU (HOLD)f+(K),(K) ============ HC- 1st hit- launch =========== GETSURO-SHU f+(K),d+(K) =========== HC- 1st hit- launch =============== ROGA f,f+(K) or WHILE RUNNING (K) =============== HC- knockdown ======== TSUMUJI (P)+(K) ======== HC- face stun ======= FUKASEN d/b+(K) ======= HC- knockdown ============= SEN,KASUMI,GERI d+(FR)+(K) ============= HC- launch ========= MUGEN-TO d/f,d/f+(P) ========= HC- launch ============ HAKURO-KYAKU (FR)+(K),(K) ============ HC- 1st hit- stagger#3 =========== HAKUROSEN (FR)+(K),D+(K) =========== HC- 1st hit- stagger#3 ========= MAI-OGI d/f,d/f+(K) ========= HC- launch WHILE BACK IS FACING OPPONENT ========== URA-RENTEN (K),(K) ========== HC- 1st hit- fall down side stun LEI FANG ========== MID PUNCH d/f+(P) ========== HC- lift stun ======= ZENSHO u/f+(P) ======= HC- lift stun ============ SHAHI-CHUGEKI u+(P) ============ HC- stagger#3 ============ SANREN-KYAKU u/f+(K),(K),(K) ============ HC- 1st hit- launch ========== SOFU-KANJI f,b+(P) ========== HC- Head crumple ====== TESSA d,d+(K) ====== HC- low stagger#1 ==================== CHOSHITSU-HOSHIN-GEKI f+(P),(K),(P) ==================== HC- 1st hit- crying stun, 2nd hit- launch ========== ENSHU-SUI b,b+(P) ========== HC- stagger#3 =================== HOTO-SUISAIN,ZENSHO b+(P),(P) =================== HC- 1st hit- stagger#3, 2nd hit- lift stun ============== JOHO-SHICHI-SEI d/b+(P),(P) ============== HC- crying stun, 2nd hit- crying double over stun ========= SHO-KINDA QCf+(P) ========= HC- double over shove stun ========= HOTO-SHU QCb+(P) ========= HC- launch =================== GEKICHI-SANNEN-KYAKU d/f,d/f+(P),(K),(K),(K) =================== HC- 1st hit- sit down stun#2, 2nd hit- launch ================== GEKICHI-HAISETSU-KO d/f,d/f+(P),(P) ================== NORMAL HITS- poke stun SLIPPERY SURFACE- sit down stun31 COUNTER BLOW- sit down stun#1 ==================== SOKUTAN-KYAKU f+(K), or while running (K) ==================== HC- launch =================== HAIKYAKU,SENPU-KYAKU u+(K),(K) =================== HC- 1st hit- launch =========== FUJIN-KYAKU d/b+(K) =========== HC- low stagger#2 ============== FUJIN-TESSA (HOLD)d/b+(K),(K) ============== HC- 1st hit- low stagger#2, 2nd hit- low stagger#1 ================== TOKYAKU,HAISETSU-KO d/f+(K),(P) ================== HC- 1st hit- sit down stun #1 ========== HOKO-KISAN f+(P)+K) ========== HC- stagger#3 ============== HONSHIN-TANBEN u/b+(P) ============== HC- lift stun =============== RENKAN-SHO-KINDA (P),(P),(P) =============== HC-1st & 2nd hits- stagger#3, 3rd hit- double over shove stun ============= RENKAN-SOAN (P),(P),f+(P),(P) ============= HC-1st & 2nd hits- stagger#3, 3rd hit- crying stun ===================== RENKAN-KINKEI-DOKURITSU (P),(P),f+(P),(K) ===================== HC- 1st & 2nd hits- stagger#3,3rd hit- crying stun ============= RENKAN-ZENSHO (P),(P),b+(P),(P) ============= HC- 1st & 2nd hits- stagger#3, 3rd hit- stagger#3, 4th hit- lift stun =============== RENKAN-HOTO-SHU (P),(P),d+(P) =============== HC- 1st & 2nd hits- stagger#3, 3rd hit- launch ================== RENKAN-RENSHU-KYAKU (P),(P),(K),(K) ================== HC- 1st & 2nd hits- stagger#3, 3rd hit- fall down side stun ================ RENKAN-SENKYU-TAI (P),(P),(K),d+(K) ================ HC-1st & 2nd hits- stagger#3, 3rd hit- fall down side stun ================= RENKAN-SENPU-KYAKU (P),(P),f+(K),(K) ================= HC-1st & 2nd hits- stagger#3, 3rd hit- launch ============ RENKAN-TESSA (P),(P),d+(K) ============ HC-1st & 2nd hits- stagger#3, 3rd hit- low stagger#1 ============ SEIRYU-SOAN (P),d/f+(P),(P) ============ HC- 1st hit- stagger#3, 2nd hit- poke stun, or crying double over stun ================== SEIRYU-HAISETSU-KO (P),d/f+(P),(P)+(K) ================== HC- 1st hit- stagger#3, 2nd hit- crying double over stun ==================== TANBEN,SENKYU-REN-TAI (P),(K),(K),(K) ==================== HC- 1st hit- stagger#3 ============= RENSHU-KYAKU (K),(K) ============= HC- 1st hit- fall down side stun =================== SHU-KYAKU-SENKYU-TAI (K),d+(K) =================== HC- 1st hit- fall down side stun ============== HAKKAKU-KYOSHU b+(P)+(K) ============== HC- stagger#3 =========== SENPU-KYAKU (FR)+(K) =========== HC- knockdown LEON =========== RUSH SOBAT (P),f+(P),(K) =========== HC-1st hit- stagger#3, 2nd & 3rd hits- crying double over stagger ============= RUSH LEG SPIKE (P),f+(P),d+(K) ============= HC- 1st hit- stagger#3, 2nd hit- crying double over stun, 3rd hit- low stagger#1 ============ JAB, HIGH KICK (P),(K) ============ HC-1st hit- stagger#3, 2nd hit- launch =========== STORM HOOK (P),(P),(P) =========== HC-1st & 2nd hits- stagger#3 ============= STORM HAMMER (P),(P),b+(P) ============= HC-1st & 2nd hits- stagger#3 ================ STORM UPPERCUT (P),(P),d/b+(P) ================ HC- 1st & 2nd hits- stagger#3, 3rd hit launch ============== RUSH TOMAHAWK (P),(P),(K) ============== HC-1st & 2nd hits- stagger#3 ========= FIST BOMB u/b+(P) ========= HC- double over shove stun =================== SMASH GIANT UPPERCUT U+(P),(P),(P) =================== HC- 1st hit- double over stun =========== BLAST TRASS b+(P),(K) =========== HC- 1st hit- stagger#2 =============== BLAST DRIVE KNEE b+(P),f+(K) =============== HC- 1st hit- stagger#2, 2nd hit- double over lift stun ========== PIERCE FIST d/f+(P),(P) ========== HC- 1st hit- lift stun =========== FLAME FIST f,f+(P),(P),(P) =========== HC- 1st hit- face stun, 2nd hit- lift stun =========== CROSS SLASH d/f,d/f+(P) =========== HC- launch ============== GIANT UPPERCUT Qcb+(P) ============== HC- launch ============ SOLID CRUSH f+(P),(P),(P) ============ HC-1st & 2nd hits-crying double over stun ============== CRUSH LEG SPIKE f+(P),(P),(K) ============== HC-1st & 2nd hits-crying double over stun, 3rd hit- low stagger#1 ============= STOMACH BREAK f+(P),(K) ============= HC- 1st hit- crying double over stun, 2nd hit- sit down stun#1 =========== TRASS KICK (K) =========== HC- fall down side stun ========== LEG SPIKE d/b+(K) ========== HC- low stagger#1 ======== KNEE LIFT f+(K) ======== HC- double over lift stun ============ DOUBLE SPIKE d+(K),(K) ============ HC- 1st hit- trip stun, 2nd hit- low stagger#1 ============================= SCIMITAR LOCK HEEL f,f+(K),(K) OR WHILE RUNNING (K),(K) ============================= HC- 1st hit- foot crumple =============== TRAP HEEL HAMMER (K),(K) =============== HC- 1st hit- fall down side stun ================== TRAP REVERSE HAMMER (K),(P),(P) ================== HC- 1st hit- fall down side stun ======== HEAD BUTT (P)+(K) ======== HC- knockback ==================== REVERSE DOUBLE HAMMER b+(P)+(K),(P) ==================== HC- 1st hit- knockdown =========== BODY SOBAT (FR)+(K) =========== HC- crying double over stun =============== TURN LOW JAVELIN d+(FR)+(K) =============== - knockdown RYU HAYABUSA ============= REN-JAKI-BARAI (P),(P),(P),(P) ============= HC-1st & 2nd hits- stagger#3, 3rd hit- crying double over stun ============== KUSEN-ZAN-GEKI (P),(P),b+(P),(P) ============== HC-1st & 2nd hits- stagger#3, 3rd hit- stagger#2 =============== REN-YAMI-BARAI (P),(P),b+(P),d+(P) =============== HC-1st & 2nd hits- stagger#3, 3rd hit- stagger#2, 4th hit- knockdown ============== MEKKI-TATSUMAKI (P),(P),b+(P),(K) ============== HC-1st & 2nd hits- stagger#3, 3rd hit- stagger#2 ============== REN-YAMI-BARAI (P),(P),b+(P),d+(P) ============== HC-1st & 2nd hits- stagger#3, 3rd hit- stagger#2, 4th hit- knockdown ============== JINPU-REN-KYAKU (P),(P),d+(K) ============== HC-1st & 2nd hits- stagger#3, 3rd hit- low stagger#1 ========== HATO-GERI (P),(K),(K) ========== HC-1st hit- stagger#3, 2nd hit- fall down side stun ============= HATOSU-RENSHO f+(P),(K),(K) ============= HC- 1st hit- crying stun ========= AMATSUKI U+(P) ========= HC- launch ========== KUSHIN GEKI b+(P),(P) ========== HC- 1st hit- stagger#2 ========== YAMI-BARAI b+(P),d+(P) ========== HC- 1st hit- stagger#2, 2nd hit- knockdown ============= HAYO-NAGI-GERI b+(P),(K) ============= HC- 1st hit- stagger#2 ========== AKKI-BARAI u/b+(P),(P) ========== HC- 1st hit- crying double over stun ============ SHINSO-ZUKI d/f+(P),(P),(P) ============ HC- 1st hit- lift stun, 2nd hit- face stun, 3rd hit- crying double over stun ========== CHISEN-TO d/b+(P) ========== HC- low stagger#2 ============ CHISEN-KYAKU d/b+(P),(K) ============ HC-1st hit- low stagger#2, 2nd hit- knockdown ========== JAKI-BARAI (K),(P) ========== HC- 1st hit- fall down side stun ============= HAZUMI-GURUMA (K),(K) ============= HC- 1st hit- fall down side stun =============== URA-CHISO-KYAKU d/f+(K),(K) =============== HC- 1st hit- sit down stun#1, 2nd hit- knockdown ================== CHISO-SHORYU-KYAKU d/b+(K),(K) ================== HC- 1st hit- knockdown ============== JINPU-GENKI (HOLD)d/f+(K),(K) ============== HC- 1st hit- knockdown ============== CHISO-REN-KYAKU d/f+(K),d/f+(K) ============== HC- 1st hit- knockdown ==================== JINPU-REN-GEKI d/b+(K),(HOLD)d/b+(K),(K) ==================== HC- 1st hit- knockdown ================ RIEI-SHUSEN-KYAKU f,b+(K) ================ HC- low stagger#2 ============================== SHORYU-KYAKU b+(K) (WHILE RISING FROM A CROUCH) ============================== HC- launch ========== SOKU-RENTO (P)+(K),(P) ========== HC- 1st hit- stagger#2, 2nd hit- crying stun ============== TENMA-MEDIO-HA f+(P)+(K) ============== HC- launch =========== JINPU-KYAKU d+(FR)+(K) =========== HC- low stagger#2 WHILE IN HAND STAND POSITION ================ KOTEN-SOKUTO-GERI d+(K) ================ HC- sit down stun#1 ========= MUSO-GARI (FR)+(K) ========= HC- knockdown TINA =========== JAB HIGH KICK (P),(K) =========== HC- 1st hit- stagger#3, 2nd hit- launch ================= MACHINE GUN MIDDLE (P),(P),(K) ================= HC- 1st & 2nd hit- stagger#3, 3rd hit- crying double over stun ===================== MACHINE GUN ELBOW KNEE (P),(P),(P),(K) ===================== HC- 1st, 2nd & 3rd hits- stagger#3 ============== KNUCKLE ARROW u/b+(P) ============== HC- stagger#3 ============ BLAZING CHOP u+(P) ============ HC- knockdown ============== BACK ELBOW KNEE u/f+(P),(K) ============== HC- 1st hit- stagger#3 ============ TRIPPLE ELBOW u/f+(P),(P),(P) ============ HC- 1st and 2nd hits- stagger#3 ============= DOUBLE HAMMER b+(P) ============= HC- knockdown =============== LOW SPIN KNUCKLE d/b+(P) =============== HC- trip stun ============= INFINITY COMBO f+(P),(P),(P) ============= HC- 1st & 2nd hits- crying stun ============== ULTIMATE COMBO f+(P),(P),(K) ============== HC- 1st & 2nd hits- crying stun ================= SPIN KNUCKLE COMBO f+(P),(P),d+(P) ================= HC- 1st & 2nd hits- crying stun, 3rd hit- trip stun ============== LOW DROP COMBO f+(P),(P),d+(K) ============== HC- 1st & 2nd hits- crying stun ============= TURN UPPERCUT b,b+(P) ============= HC- launch =============== TRIPPLE UPPERCUT f,f+(P),(P),(P) =============== HC- 1st & 2nd hits lift stun ============== COMBO DROP KICK f,f+(P),(P),(K) ============== HC- 1st & 2nd hits lift stun ============== VERTICLE HAMMER (HOLD)d/f+(P),(P) ============== HC- 1st hit- lift stun, 2nd hit- knockdown ============= ANKLE SPIN KICK (K),(K) ============= HC- 1st hit- fall down side stun ================ DOUBLE MIDDLE KICK d/f+(K),(K) ================ HC- 1st & 2nd hit- crying double over stun ========= STEP KICK u/f+(K) ========= HC- launch ============ ROLLING SOBAT b+(K) ============ HC- crying double over stun ============= SUBMARINE KICK (HOLD)d+(K),(K) ============= HC-1st hit- fall down side stun, 2nd hit- trip stun ================ DOUBLE SUBMARINE (HOLD) d+(K),(K),(K) ================ HC-1st hit- foot crumple, 2nd hit- trip stun, 3rd hit- knockdown ========== CRASH KNEE d/f,d/f+(K) ========== HC- double over lift stun ======== LEG CUT d/b+(K) ======== HC- knockdown =============== ARROW KICK WHILE RUNNING (K) =============== HC- double over lift stun WHILE BACK IS FACING OPPONENT ============== HARLEM SIDE KICK (FR)+(K) ============== HC-knockdown ZACK ========== HELL NEEDLE U+P ========== HC- knockdown ============= STRIKE KNUCKLE b+(P),(P) ============= HC- 1st hit- stagger#2, 2nd hit- crying double over stun ================= FAKE STRIKE KNUCKLE b+(P),(K) ================= HC- 1st hit- stagger#2 ============================= ELBOW RUSH f,f+(P),(P) OR WHILE RUNNING (P),(P) ============================= HC- 1st hit- lift stun ============ DEVIL'S ELBOW d/f,d/f+(P),(P) ============ HC-1st hit- lift stun, 2nd hit- knockback ============= TRIPPLE IMPACT QCf+(P),(P),(P) ============= HC- 1st hit- stagger#3, 2nd hit- lift stun ================ SPINNING HEEL KICK QCF+(P),(K) ================ HC- 1st hit- stagger#3, 2nd hit- stomach crumple or limbo stun(stance dependant) ============= DOUBLE ELBOW f+(P),(P) ============= HC- 1st hit- stagger#3 =============== INFERNO RUSH f+(P),(K),(K),(K),(K) =============== HC- 1st hit- stagger#3, 2nd, 3rd & 4th hits- double over stun, 5th hit- limbo stun or stomach crumple(stance dependant ================= INFERNO SHIFT f+(P),(K),(K),(K),d+(K) ================= HC- 1st hit- stagger#3, 2nd, 3rd & 4th hits- double over stun, 5th hit- knockdown ============== RISING HEEL KICK u/f+(K) ============== HC- launch =============== REVERSE HEEL KICK u+(K) =============== HC- launch ===================== HALF SPIN ROLLING ELBOW b+(K),(P) ===================== HC- 1st hit- launch ================ HALF SPIN HEEL KICK b+(K),(K) ================ HC- 1st hit- launch ============ GATLING KNEE f+(K),(K) ============ HC- 1st hit- double over lift stun ============= TUMBLING HEEL b,b+(K) ============= HC- 1st hit- double over stagger ============ ZACK CYCLONE QCf+(K),(K) ============ HC- knockback =============== SLIDE BODY ELBOW u,u+(P) or d,d+(P) =============== NORMAL HITS- crying double over stun or backstagger(?) =============== SLIDE SPIN KICK u,u+(K), or d,d+(K) =============== HC-knockdown =========== SWAY BLOW u/b+(P) =========== HC- stagger#3 ============== BOOST RUSH (P),(K),(K),(K),(K) ============== HC- 1st hit- stagger#3, 2nd hit- fall down side stun ============= MOBIUS RUSH (P),(P),(P),(K) ============= HC- 1st, 2nd & 3rd hits- Stagger#3, 4th hit- limbo stun or stomach crumple(stance dependant) ================ MAD BEAST (P),(P),(K),(K),(K),(K) ================ HC-1st & 2nd hit- stagger#3, 3rd- 5th hits- double over stun, 6th hit- limbo stun or stomach crumple(stance dependant) =================== BEAST SHIFT (P),(P),(K),(K),(K),d+(K) =================== HC-1st & 2nd hit- stagger#3, 3rd- 5th hits- double over stun, 6th hit- knockdown ============== VULCAN LOW KICK (P),(P),d+(K) ============== HC-1st & 2nd hits- stagger#3, 3rd hit- foot crumple ======================== MAD HOUND (P),(P),(HOLD)d+(K),(K),(K),(K) ======================== HC-1st & 2nd hits- stagger#3, 3rd-5th hits- foot crumple- 6th hit- knockdown =========================== HOUND SHIFT (P),(P),(HOLD),d+(K),(K),(K),d/f+(K) =========================== HC-1st & 2nd hits- stagger#3, 3rd-5th hits- foot crumple =============== VULCAN KNEE KICK (P),(P),u+(P) =============== HC-1st & 2nd hits- stagger#3, =============== VULCAN CYCLONE (P),(P)f+(K),(K) =============== HC-1st, 2nd & 3rd hits- stagger#3 ============= GENOCIDE RUSH (P),(P),f+(P),(K) ============= HC-1st & 2nd hits- stagger#3, 3rd hit- crying stun ============== DEVIL'S TORNADO (P),(P),f+(P),d+(K) ============== HC-1st & 2nd hits- stagger#3, 3rd hit- crying stun, 4th hit- knockdown ============= DEVIL's RUSH (P),(P),f+(P),(P) ============= HC-1st & 2nd hits- stagger#3, 3rd hit- crying stun, 4th hit- launch ============ FAKE BAZOOKA (P),(P),b+(P) ============ HC-1st & 2nd hits- stagger#3 ================= FAKE SPINNINHG HEEL (P),(P),b+(K) ================= HC-1st & 2nd hits- stagger#3, 3rd hit- limbo stun or stomach crumple(stance dependant) ============= HEAVEN SMASH d/f+(P),(P),(P) ============= HC-1st hit- lift stun, 2nd hit- knockdown ============= MEPHITSO RUSH (K),(K),(K),(K) ============= HC- 1st hit- fall down side stun ====================== DEMON RUSH (HOLD)d/f+(K),(K),(K),(K),(K) ====================== HC- 1st- 4th hits- double over stun, 5th hit- limbo stun or stomach crumple(stance dependant) ======================== DEMON SHIFT (HOLD)d/f+(K),(K),(K),(K),d+(K) ======================== HC- 1st- 4th hits- double over stun, 5th hit- knockdown ===================== BELIAL RUSH (HOLD)d+(K),(K),(K),(K),(K) ===================== HC- 1st- 4th hits- foot crumple, 5th hit- knockdown ======================= BELIAL SHIFT (HOLD)d+(K),(K),(K),(K),f+(K) ======================= HC- 1st- 4th hits- foot crumple =================== TRICKY BEAST d+(K),(P),(K),(K),(K),(K) =================== HC-1st hit- foot crumple, 2nd hit-stagger#3, 3rd hit-5th hits- double over stun, 6th hit- limbo stun or stomach crumple(stance dependant) ================== FURY BEAST d+(K),(P),(K),(K),d+(K) ================== HC-1st hit- foot crumple, 2nd hit- stagger#3, 3rd -5th hits- double over stun, 6th hit- knockdown ============= TRICKY LOW KICK d+(K),(P),d+(K) ============= HC-1st hit- foot crumple, 2nd hit- stagger#3, 3rd hit- foot crumple ==================== TRICKY HOUND d+(K),(P),d+(K),(K),(K),(K) ==================== HC-1st hit- foot crumple, 2nd hit- stagger#3, 3rd hit-5th hit- foot crumple, 6th hit- knockdown ============================= FURY HOUND d+(K),(P),(HOLD)d+(K),(K),(K),d/f+(K) ============================= HC-1st hit- foot crumple, 2nd hit- stagger#3, 3rd hit-5th hit- foot crumple ============= MOBIUS RUSH 2 d+(K),(P),(P),(K) ============= HC-1st hit- foot crumple, 2nd & 3rd hit- stagger#3, 4th hit- limbo stun or stomach crumple(stance dependant) ================ VULCAN CYCLONE 2 d+(K),(P),f+(K),(K) ================ HC-1st hit- foot crumple, 2nd hit- 3rd hit-stagger#3 ============= VULCAN KNEE 2 d+(K),(P),u+(K) ============= HC-1st hit- foot crumple, 2nd hit- stagger#3 =============== GENOCIDE RUSH 2 d+(K),(P),f+(P),(K) =============== HC-1st hit- foot crumple, 2nd hit- Stagger#3, 3rd hit- crying stun ================ DEVIL'S TORNADO 2 d+(K),(P),f+(P),d+(K) ================ HC-1st hit- foot crumple, 2nd hit- Stagger#3, 3rd hit- crying stun, 4th hit- knockdown =============== DEVIL'S RUSH 2 d+(K),(P),f+(P),(P) =============== HC-1st hit- foot crumple, 2nd hit- Stagger#3, 3rd hit- crying stun, 4th hit- launch =========== VULCAN FAKE d+(K),(P),b =========== HC-1st hit- foot crumple, 2nd hit- Stagger#3 ============= FAKE BAZOOKA d+(K),(P),b+(P) ============= HC-1st hit- foot crumple, 2nd hit- Stagger#3 ============== FAKE SPIN HEEL 2 d+(K),(P),b+(K) ============== HC-1st hit- foot crumple, 2nd hit- Stagger#3,3rd hit- limbo stun or stomach crumple(stance dependant) ============ ZACK TORNADO d+(FR)+(K) ============ HC- knockdown ============= DUCKING SMASH d+(P)+(K),(P) ============= HC- launch 7)ALTERING STRATEGIES: AYANE Changing your strings depending on your stuns is very important. Doing Ayane's Koku- ryugaku-sen attack {f,f+(P),(K)} on the ground, would allow you to connect all the hits, but on slippery surfaces, The 2nd attack Whiffs. Because of this, You have to change the last attack in that string, to take advantage of the change in the stun. You can start off with f,f+(P), THAN FREE-CANCEL in the(P),(P)f,(K),(K). The whole combo will look like this in its entirety: f,f+(P),(FR),(P),(P),f+(K),(K). Altering your previous string to take advantage of the environmental properties, allows you to take advantage on an attack you would have normally whiffed. BASS Bass's Wild swing {f+(P),(P) } on normal hits will produce a poke stun. On a counter hit, it becomes a limbo stun. Now you have a backturned advantage...and a free combo at your disposal -On a counter blow, simply press f+(P), (drop the other (P) in the string), and add d/f+(P), d/f,d/f+(P),(P),(K). The whole will look like this in its entirety: On a counter hit- f+(P),d/f+(P),d/f,d/f+(P),(P),(K) BAYMAN The first hit in Bayman's Charging bolt { d/b+(P),(P) }on normal hits it will produce a poke stun.On a counter hit, it becomes a knockdown attack. Since the 2nd hit in the string will now whiff, you can drop the last hit, and add d+(P)+(FR) for a ground throw, d+(K) for a ground hit, or u+(P)+(K) for a pounce attack. BRAD WONG The 3rd hit in Brad wong's Kasenko,tantai-son {(b,f+(P),(P),(K)} on normal hits will produce a trip stun. On a counter hit or slippery surface, it will become a knockdown attack. To change this, you can do the first two hits{ b,f+(P),(P) } then press (FR) to clear the buffer, than press u/b+(K),(K). It will look like this in its entirety: b/f+(P),(P),(FR),u/b+(K),(K). CHRISTIE The 1st hit in Christie's Jashu-renso-gekiso {d+(P)+(K),(P),(K),(P) } on normal hits will produce a lift stun, but on counter hits it will launch. To take advantage of this, you can do the first hit to launch {d+(P)+(K),(P) } then press (FR) to reset the buffer and press (P),(K),(K),d+(K). It will look like this in its entirety: d+(P)+(K),(P),(FR),(P),(K),(K),d+(K) EIN Ein's Kakato-otoshi {u+(K) } on normal hits will produce the pin down double over stun. On counter hits, it produces a knockdown. When this occurs, you can follow up with a down attack d+(P), or a pounce attack u+(P)+(K) GEN FU Gen Fu's Han-sepu {u+(K) } on normal hits will produce a stagger#2, but on counter hits it becomes a launcher. This adds a juggle factor into this move, and many follow ups can be made. The launch can be followed up with f+(P),(P),(P)+(K). This is how it will look in its entirety: -on counter blow-u+(K),f+(P),(P),(P)+(K) HAYATE Hayate's Ama ogi {b+(P) } on a normal hit will produce a lift stun, but on a counter hit will launch. The launch can be followed up by (P),(P),d+(K),(K). It will look like this in its entirety: -on counter hit- b+(P),(P),(P),d+(K),(K) HELENA The 1st hit in Helena's Geiman-Ihai-Kataku {f,f+(P),(K),(P) } on normal hits will produce a lift stun, but on a counter blow it becomes a launching attack. You can use the same follow up as a juggle instead. HITOMI The 3rd hit in Hitomi's Tengai {b+(P),(K),(P) } on a normal hit will produce a lift stun, but on a counter hit will become a launching attack. You can follow up the launch with d/b+(K),f+(P),(K). It will look like this in its entiretry: b+(P),(K),(P),d/b+(K),f+(P),(K) JANN LEE The 3rd hit in Jann Lee's Combo low spin kick { (P),(HOLD)d+(P),(K) } on a normal hit will produce a trip stun, but on slippery surfaces, it becomes a knockdown attack. when this happens, you can follow up with a pounce attack- u+(P)+(K) or u+(P)+(K)+(G) KASUMI Kasumi's Roga {f,f+(K) } on normal hits will produce a trip stun, but on a countet hit, it will become a knockdown attack. You can take advantage of this with a down attack d+(P), or a pounce attack u+(P)+(K). LEI FANG The 2nd hit in Lei fang's Haikyaku,senpu-kyaku {u+(K),(K) } on normal hits will produce a pin down double over stun. On slippery surfaces, that that 2nd hit becomes a knockdown attack. you can follow up with a down attack d+K or a pounce attack u+(P)+(K). LEON Leon's Turn low javelin {d+(FR)+(K) } on normal hits will produce a trip stun. On counter hits, the same attack becomes a knockdown attack. You can follow up with a ground throw d+(P)+(FR), a pounce attack u+(P)+(K) or a down attack d+(K). RYU HAYABUSA Ryu's Tenma-medio-ha {f+(P)+(K) } on normal hits will produce a lift stun. On counter hits, the Tenma-medio-ha becomes a launching attack. you can follow up with d/b+(P)+(K),u+(P)+(K). It will look like this in ite entirety: f+(P)+(K),d/b+(P)+(K),u+(P)+(K) TINA Tina's Blazing chop on normal hits will produce a pin down double over stun. On counter hits, it will become a knockdown. You can follow up with a ground throw d+(PP+(FR) or a down attack d+(P). ZACK The 4th hit in Zack's Mobius rush on normal hits will produce a limbo stun/ stomach crumple(stance dependant). On counter hits, the attack will become a knock down attack. you can follow up either with a down attack d+(K), or a pounce u+(P)+(K)