<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Conkers: Live and Reloaded FAQ/Walkthrough <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Version...........3.1 Last updated......14th January 06 Author............Samuel Hill (C Duke) ****************************************************************************** * [!] WARNING [!] * * * * DUE TO THE CONTENT OF THE GAME THIS GUIDE MAY NOT BE SUITABLE * * FOR UNDER 18s OR ANYONE WHO FINDS SWEARING OR HUMOR INTOLLERABLE * * * ****************************************************************************** NOTE:: I'm afraid I am no longer replying to E-mails about Conker, I have not played the game for so long and no longer have access to check things in the game. ============================================================================== Table of Contents ============================================================================== [1] Introduction ----[1a] Game and Guide -----[1b] Quick Searching [2] Overview ----[2a] Prologue -----[2b] Characters ------[2c] Controls -------[2d] Generic Tips [3] Chapter Walkthrough ----[3a] Hungover -----[3b] Windy ------[3c] Barn Boys -------[3d] Windy once more --------[3e] Bats Tower ---------[3f] Windy again ----------[3g] Sloprano -----------[3h] Uga Buga ------------[3i] Windy visit the fourth -------------[3j] Spooky --------------[3k] It's War ---------------[3l] Heist [4] Cash Locations [5] Extras ----[5a] The Great Mighty Poo Song (uncut) ------[5b] The issue of Censorship -------[5c] Easter Eggs --------[5d] n64 and Xbox differences [6] Closure ----[6a] Contact Me -----[6b] Mail Bag ------[6c] Legal Information -------[6d] Version History --------[6e] Closing ---------[6f] Credits ============================================================================== [1] Introduction ============================================================================== [1a] Game and Guide ------------------------------------------------------------------------------ Sorry about the long wait for this huge update. It won't dissapoint (I hope). First off I would like to thank the hundreds of people who email me with stuff and to those contributers. Conker's Bad Fur day was Rare's last title on the N64 and was declared an instant classic. It combinded platforming, shooting and down right crude humor to shock the players. It is an excellent game and I am glad they remade it as I never had a chance to play it first time round and now, I can. This walkthrough will cover the entire single player mode and some extras. I will not be writing any form of multiplayer guide as I don't have Xbox Live and I do not play very often. The guide will be nice and simple. If you need more detail about a certain section please tell me and I will reply quickly and flesh out this guide some more. This guide is written in English as I am English. You should REALISE that this means there is less Zs as I am not writing in American English. Just keep that in mind before you send in any errors in my spelling or grammer. Anyway, moving on... ------------------------------------------------------------------------------ [1b] Quick Search ------------------------------------------------------------------------------ Do you just need help on a certain chapter or sub-chapter? Do you want help without spoiling the future parts of the game? Use the quick search! For a less specific quick search press CTRL + F and search the code within the square brackets. For example: Search for the section "[9z] Super Helpful section" (STEP 1) Press CTRL + F (STEP 2) Type in the code, in this case "[9z]" (without the quotation marks) If you want to search for a certain sub-chapter like "Super Cool Sub-chapter" press CTRL + F and type in "Super Cool Sub-chapter". Oh and by the way, the Super Cool Sub-chapter doesn't exist and neither does the Super Helpful section. However I believe that you will find every section reasonably helpful. ============================================================================== [2] Overview ============================================================================== [2a] The Prologue ------------------------------------------------------------------------------ Story.... yeah well -- Conker does not exactly follow the most precise and easy to follow structure. Basically, to sum it up: Conker gets drunk at the Cock and Plucker with some strangers he met that were going to war. Suddenly he feels overwhelmed with the drink and decides to head back home in a sorry state. However he hasn't quite got all his senses with him so he sort of goes the wrong way and ends up passing out in a field far away from home. The story then jumps around in an incredibly random manner, so play on to find out about the bizzare plot yourself involving Panthers, aliens, big piles of poo and a war. ------------------------------------------------------------------------------ [2b] Characters ------------------------------------------------------------------------------ Conker: The beer and money loving red squirrel. Likes to get tanked every night with random people. He is probably the nicest character in the game as he only swears a few times and he helps many people. This game is all about his bad fur day. Berri: Conker's girlfriend is not seen much in the story and their relationship is not to good either, even from the start. Conker does not say much about her but all we know is that she is the only one person he really cares about in the entire game. Birdy: A scarecrow who likes drink and smells. He gives Conker a bit of help in drunken conversations they have when Conker is still hung over. Gregg: Gregg the grim reaper is a weird fellow and quite misleading. He's very short and really hates cats and undead. Conker bumps into this not very scary fellow twice throughout the game. Panther King: The fabled panther king is only seen as a story in Conker's world but he's real and he's hunting down Conker to turn him into a new table leg. He loves milk as well. Franky; This hopping pitchfork sees Conkers as his best friend in the world. He is very helpful against hay but that's about it, what a loser. Rodent: This little grey squirrel is one of Conker's old pals and they meet again during the war. He is fairly useless and annoying just like everyone else Conker meets. Tediz: These evil nazi boys are prepared to tear any squirrel limb from limb. Teach them a lesson and make stuffing fly. ------------------------------------------------------------------------------ [2c] Controls ------------------------------------------------------------------------------ There are several controls to learn but everything is simple so no worries. Basic controls ************** Move around: Left stick Look around: Right stick Weapons: Press B to equip and press R trigger to swing Jump: A button Crouch: R Trigger Advanced controls ***************** Context action: Press B on a context pad (B PAD) or when a lightbulb appears Spring Jump: Hold R Trigger then press A to spring high in the air Tail Spin: In the middle of a jump press and hold A to hover with your tail Super Jump: Spring Jump and then at the peak of the jump tail spin c-c-c-c-combo: With a weapon out... Tap R, PAUSE, R, R, R (the pause is short) Skip Cutscene: Just tap the L trigger during a cutscene you've already watched ------------------------------------------------------------------------------ [2d] Generic Tactics ------------------------------------------------------------------------------ <-> In doubt super jump across a gap to be on the safe side <-> Look out for any subtle clues the game gives you <-> Bosses almost always need to be defeated using something in the area <-> Always take time to adjust the camera for a jump <-> Make sure you are careful when jumping, Conker is hurt badly by falls <-> Use the combo whenever possible, it kills enemies very quickly <-> Choclate respawns after 30 seconds so look out for it during tense battles ============================================================================== [3] Single Player ============================================================================== [3a] Hungover ------------------------------------------------------------------------------ Scaredy Birdy ************* Conker will wake up complaining, moody and drunk. He sure is right. IT IS "one of those days". Walk him over to the scare crow. To initate a rather drunken conversation. Afterwards go behind him and step on the B PAD and follow his instructions. This will give Birdy a beer. Go over to the other B PAD and use it to take Conker's "Feel Good" drink. You will then have a bit more freedom. Jump into the water and swim over to the waterfall making sure to climb onto the rock in the centre before falling down. You then must jump over to the log ahead and follow the path until you reach a door. Pass it and then jump your way upwards till you reach a bridge with a huge gargoyle on it. Pull the lever by the way you came up by grabbing it (spring jump) and pressing B. This will open the door. Make your way back to the door and head through. Pan Handler *********** Try chasing the key around for a while and Conker will decide to get a weapon. With frying pan in hand you can now battle those Green Imps. Run up to them and try out a combo (R, pause, R, R). The pause need only be short. After this the key will be released, knock it down and pick up the key and shove it in the lock to be able to leave. Climb back up the platforms up to where the gargoyle is and walk upto him and hit him with the frying pan to start the Gargoyle's desmise. Gargoyle ******** Climb up onto the rock the gargoyle was crushed by and then tail spin to the B PAD. The rock will be removed and then you can head through the tunnel to the next area. ------------------------------------------------------------------------------ [3b] Windy ------------------------------------------------------------------------------ Mrs Bee ******* Head down the slope and to your right to find Mrs Bee. You will need to get back her hive for some cash. Go the other way to the wasps (left from the sign post) and follow the path round killing the green imp on the way. Grab the hive and run as fast as possible back to Mrs Bee. To get your first $100! Go over the bridge and over to the B PAD on the ground. Buy the instruction booklet and then use your slingshot to kill the dung bettles on the logs. There are 4 of them and they each take 2 shots. But no worries you don't need to be incredibly accurate. Climb up towards the door you opened and head through it to reach barn boys. ------------------------------------------------------------------------------ [3c] Barn Boys ------------------------------------------------------------------------------ Marvin ****** Cross over the river and turn right up the slope. Here you will see a mouse running about scaring the er... "pink block". You will need to feed the mouse chesse to get rid of him. Go back down the slope and go round the other route. Go underneath the thwomp-esque blocks and you will reach Burt's cheese farm. Go in and knock down one of the pieces of cheese and take it all the way back to Marvin. You cannot jump and if you get hurt or fall any distance the piece of cheese will be mashed. So head past the thwomp-esque blocks by keeping to the sides and timing to go when they are heading towards you. You will need to repeat the process twice more and then Marvin will explode. Problem solved. [NOTE] Yeah I know, very random stuff is going on and you are scared... it happens to the best of us though, you know. Those random moments. Rareware has a lot of random moments and this game is a collection of them so just remember kids; Don't do drugs. [/NOTE] Climb on top of the pink block via the small block and spring jump onto the pipes on the wall. Work your way up onto the roof of the barn and press the switch to open the door. Make sure you also grab the $100 on the barn roof. Now drop off the roof at the end with the money on and head left to find the barn entrance. Head inside... Mad Pitchfork ************* On entry you will notice 8 jumping pieces of hay. They are key to the next fight. Walk over to the right to find the pitchfork. [BOSS: Franky] Pitchfork Franky has one attack, jab (amazing huh). He will draw back and then pelt forwards to jab you. The idea is to make the pitchfork jab and destroy every piece of hay until he becomes weary. To do this stand by the hay and when he gets close super jump for as long as possible until he jabs and destroys the hay. As soon as he destroys the last bundle of hay he will complain of being too tierd and kill himself (Ha! didn't expect that did you?) so head outside the barn now. Sunny Days ********** On exit king Bee will address you and tell you of a big busted babe, Conker is naturally interested but slightly confused. You must go over to the sunflower now. Head past the Twycross jumping wooden crate and follow the cliff walk round to the sunflower. She will tell you that you have a very tickly tail. You will now have to find 5 sets of bees. Here are the bee sets that you need to gather. (1) Head back to the twycross wooden crate for the first set. (2) Go past the king bee and barn entrance and into burt's farm for the second set. (3) Go out of Burt's farm and drop down behind the barn and head over to the trash for the third set. (4) Go back on top of the barn by climbing the pink block and pipes for the forth set. (5) Go back to the entrance to this world by passing over the very shallow part of the stream for the fifth set. Then go up the slope to the sunflower. Do not fall in the deep water at any stage or all the bees you have will fly away. Once the flower has been err.... Pollunated then bounce on her breasts to reach the wad of cash in the cliff side. Another $100! Barry + Co. *********** From the sunflower go round the cliff until you reach the twycross wooden crate. Wait till it gets to the barn window and then spring jump inside. A couple of bats will decide to pick on you now. All you have to is get along the rafters to the B PAD. You can either spin tail jump to each large platform or balance along the small rafters pressing B when a bat comes near. I don't do the latter because it can be risky so it's best to just jump across to the large platforms. When you reach the B PAD start throwing the knives at the hanging pitchfork to make it fall. Jump down after him, watch the movie and then jump onto the pitchfork. Buff You ******** [BOSS: Haybot] To beat this boss you must be on the pitchfork. Pogo your way over to it and press B to jab it. This will set him on fire, to avoid being hit keep moving and attack him from behind. If you are hit runaway and jump on the pitchfork again. After 3 successful jabs he will be defeated.... kinda. Haybot Wars *********** [BOSS: Haybot] After the cutscenes it will be clear he is not done for yet. Now he's slightly tricker. Jump on the pitchfork and pogo away from him and to the nearest of the three huge pipes and wait there. When he fires Suzie Missiles jump at the last minute to avoid them and they will hit the pipe. You must then draw him near to the water flow and he will be zapped. Now follow his spinning body to the centre and stand by him. When the button is next to you jump up and press B when the light bulb comes on. Repeat this twice more with each of the other pipes and he will be defeated. Frying Tonight ************** Now you will need to escape. Swim over to the pipe with exit signs next to it (it's the pipe the camera focuses on) and go behind it, jump onto the ladder and climb up and go over to the B PAD. Now you will need to throw knives and some hanging wires to stop you getting fryed. There are 3 wires by you and you will need to throw a knife at the place where they hang from (where the wire has no insulation). 2 are at about the same height as you and one is slightly below you. As soon as those three are sorted swim over to the ladder that is touching the water now (across the room). Climb it and jump onto the pipe to find another B PAD. There are 2 wires by you and 1 across the room now. Throw the knives at them and then the rushing is over. Let the water rise and when it stops find the exit and swim over. You will now be back in the barn, jump onto the turtle's Stone and he will spring you into the air next to $100. You can now exit the barn from here. Slam Dunk ********* Climb up the ladder and past the first platform. Be careful of the wasp, look before you head upwards. Then get off at the second platform. Kill the imp with a combo and start climbing the next ladder. There are two more wasps to pass before you reach the top so look where you are going. Once at the top run off the end and tail spin until you get the lightbulb to appear then press B to slam dunk and open the iron gate. You now need to carefully make your way down. Climb up the ladder and go round the rim of the bucket clockwise until you reach another ladder. Climb down that and go along the barn roofs until you reach the place where the money was earlier, drop down there and then fall off into the river and go through the iron gates to the tunnel where there are some ceramic dolls and another wad of hard earned cash is waiting for you. $100! You can now exit this area and head back to Windy, you are done here. ------------------------------------------------------------------------------ [3d] Windy once more ------------------------------------------------------------------------------ Poo Cabin ********* Go right now and through the arch into the "pooey" area and head straight into the now open poo cabin. Have a chat with the scoucer bettle and then use the B PAD in here to start a little platforming section. Go down the corridor and when you reach the large room with the hole in the centre jump onto the rope and climb up to find another rope. Jump onto that and keep climbing to reach another platform. Wait till the imp is out of the way and then jump onto the platform and carefully dispose of the him. Now go against the wall and jump onto the next rope hanging by the wall. Then jump off this to reach a sloped path leading out of this weird cabin. Pruned ****** Now for a strange puzzle. Just take note that choclate is scattered on the outer rim of this pen so if you need it avoid going onto the island, instead swim round the river of poo. Right first thing first, from the entrance do a complete U-Turn to your left and you will see some falling poo. You will need to climb up the roof from where they are falling. So use spring jump and time it well so you don't get hit, once you finally get to the top there is a huge tap. Jump on and start running in the same direction of the arrow to release prune juice. Yeehaw ****** [BOSS: BIG BOY THE BULL] Now jump back down into the river of brown and walk onto the island. See that target? You need the bull to hit it. Do this by standing next to it and spring jump to avoid him. For an extra tip keep the camera on him at all times. This will release a cow (I bet you can see where this is going). Now there is a large wall with a target on. Walk over and get the bull to charge into it in the same fashion. He will get stuck, now jump onto him and you will ride the bull. This is tough and quite hectic so try keeeping control. You will need to charge at the cow munching. Do this by pressing B but if you miss you will fall off and hurt yourself so be careful. Once the cow has cronic diahorrea then you will need to ram the cow with the bull again (if you take to long you may have to use the target wall again). This will cause the cow to...err...explode. After this another small target will appear to release another cow. Repeat the process I just explained with the next two cows and everything will be done. Good luck. Sewage Sucks ************ Jump down the drain the bull fell into and you will be back in the cabin but now it's flooded. Head through the tunnel into the next room and use the B PAD to gain confidence in the water, now you can swim properly underwater, albeit, it's a bit difficult. Submerge and swim down the sloped passage to the main room. Swim past the bull and in this corridor come up next to the second barrel pillar type thing. You can now reach that money you heard earlier. Another wad of $100 for Conker! Submerge again and carry on down the corridor and up through the small hole back into the cabin room, now exit into windy. Great Balls of Poo I ******************** Go over to your treasured poo and beat the crap out of those green imps who dare touch it! Now roll the poo down this ravine type area all the way off into the lake where it strictly says no pooballs. Now jump down onto the platform with the poo imp and press B on that nail type B PAD. Well done you have just made it a hell of alot easier too access Bat tower. Swim across the lake to the entrance making sure to avoid the huge whirlpool. ------------------------------------------------------------------------------ [3e] Cats Tower ------------------------------------------------------------------------------ Mrs Catfish *********** Have a chat with these weird creatures and then swim down the lovely and peaceful river. Go past the waterfall and you will encounter the dog fish. Avoid it and dive underwater until you find a small passage. Go through it and you will eventually come out at the base of the tower. Talk to the abusive cog. Barry's Mate ************ You will now need to scale the tower all the way to the top. First off step on the lift and beat up the imp at the top, you will now need to carefully walk across a log. If a bat comes too close then just press B to fry it. Beat up another imp and then climb up the rope. This structure continues for a while until you reach the top. Don't pull the lever you see yet, instead climb the rope to your left and then tail spin your way around the very top of the tower to find another wad of $100. Head back to the lever, pull it and then carefully make your way down. Cog's Revenge ************* Once at the bottom you will now need to grab 3 cogs and fix them to the system. The cogs always run in circles, the best thing to do is to run the opposite way and when they start to slide and try and avoid then whack them. The first cog is in the same room so just grab it and put it on. The second cog is through the grate you opened by pulling the lever, go into the water and through the grate. Avoid the black imps and you will find the second cog, grab it and swim back. The third cog is a bit further, from the second cog room go through the passage with the imp in and the cog is running around here, knock it down and take it all the way back. Once everything is ready start running on the big stone in the middle in the right direction shown until the cutscene shows. The Combination *************** You can now exit the area by the water passage and go back outside where the dog will be tied down. Swim back up the dock to speak to the cat fish ladies again. You will need to guide them to the vault. Be careful to avoid the imps yourself but the cat fish will not take damage. They will open the vault so step inside for your cash... Blast Doors *********** Well it's not that simple. Go up to the B PAD to get out your catapult. You will need to enter the symbols behind the cog in a certain order. Up, Down, Right, Left. With precise aiming at the markings wait for the opening to come round and pre-emp the cog and fire early. Once the code is in the trapdoor will open and you can go swimming with the fishes too. Cling's Lair ************ Jump on the floating B PAD and put on your torch hat. Dive underwater and work your way all the way to the bottom. Keep to the sides to avoid the cling and if you are low on air then pop into one of the lighted cages for more air. Go through the green lighted tunnel at the bottom. In this next room go back up to the top for more light and a breather and dive back in. You now need to go through the blue lighted tunnel and then swim up to the top in the next room and pull the lever there. This will open up a new route. Go back under and take the green lighted tunnel here into the next room. Then take another green lighted tunnel to the next room. Swim upwards here through the new route making sure to get some air and swim all the way to the top of it. Get out at the top and drop through the pipe here, few that was a long trip. Pisstastic ********** Hehe, time for some fun. Beat up the imp in the tunnel and run to the end for a cutscene. Hmm... a problem I see, burning imps hurt. So what do you do? From where you start turn round and press B under that huge beer barrel to get Conker absolutly pissed. Stagger back into the boiler room and when the imps come near you press B to start pissing everywhere, once you've douced them they will die and if you run out of whizz just go back and get tanked again. [NOTE] Rareware does not endorse pissing on random people even if they are on fire. [/NOTE] Brass Monkeys ************* [BOSS: Big-Bollocked Boiler] Now you will have to fight a boiler. Get the boiler's attention and run up to any of the elevated corners of the room. When the boiler tries to burn you with fire make sure you are standing on the yellow pad and then spring jump and grab onto the lever to cover the boiler with poo. While it is still trying to recover run over to it and press B by it's bollocks. Ouch. Repeat this process for the other 3 corners of the room. Once defeated try to ignore the imps and roll one ball onto the sensitive pad by the exit door and roll the other ball down the passage that you open with the sensitive pad, then chase after your cash of only $10. How cheap is that! Now exit the vault. Bullfish's Revenge ****************** After a cutscene swim past the bullfish as fast as you can, it will chase you down and it's a pain to get rid of. In order to avoid it you must make sure it eats all of the catfish on the way and then you will escape. Make sure you take the inside of the second corner and tail spin over the fish to be sure. Once it crashes climb on it's back and jump up to the wads of $300. You are done here so leave through the doorway. ------------------------------------------------------------------------------ [3f] Windy (again!) ------------------------------------------------------------------------------ Great Balls of Poo II ********************* Swim past the whirlpool and make your way back to the poo cabin. Find another ball of shit and roll it around to the other side of the poo cabin, you now need to roll it up that slope and over that arch. Keep rolling the poo up this mountain stopping to avoid those troublesome scouser dung beattles. The poo will destroy the giant beattle and allow you to roll poo all the way to the top. Go back to the cabin and roll a poo ball all the way up the mountain via the lower path. At the top attempt to spring jump onto the poo ball and onto the mountain but do not worry too much if you get the money on top or not. Roll the poo ball into the mountain and then work your way down and go through the entrance that has now be cleared into the mountain (near the cabin). ------------------------------------------------------------------------------ [3g] Sloprano ------------------------------------------------------------------------------ Corn off the Cob **************** Watch the cutscenes and you will now need to throw 3 pieces of sweetcorn into that big bowl of poo in the centre. The first corn will be stopped by the hand so grab it and throw it in. The second piece is on the next platform so go right from the ledge and tail spin over the gap watching out for the shadow of falling poo balls. There is another piece of sweet corn on this circle so knock it out (watch out for the hand and throw it in). Now follow the path round to the next circle (poo balls again) and the final sweet corn will be here. Knock it out, grab it and throw it into that pit once more. You will now fight the great Mighty Poo! Sweet Melody ************ [BOSS: Great Mighty Poo] This guy isn't too difficult but it's just a long battle. Keep in the circle area and run around to avoid his tish. When he stops throwing and starts to sing run over to the B PAD and throw toilet roll into his mouth. After that the pad will be covered so run back to the next circle and keep running. He will start to sing again so throw toilet roll in twice. After this the speed will pick up so run to the next circle as fast as you can and throw toilet roll in twice more. This will make him shatter the seal that stopped you from reaching the cash. Go all the way back towards the third circle making sure to avoid his tish and grab the $100 and pull the flusher to finish off that piece of shit. U-Bend Blues ************ Run over to the third circle and jump into the pit from where that thing came from making sure to land on one of the platforms. Then go through the doorway in the pit that opened. You will now be in the U-Bend, jump down and into the water and start swimming until you reach 3 rotating blades. Touch any of these blades and Conker will be in 2 halves so be careful. The best way is to go through the top right and move diagonally up and left. Repeat this for each of the blades and then surface at the other end and head through the small passage. You will come to another pipe. Climb up the rope above the blade until you reach a ledge going round the edge. Jump on timely to avoid the blades and keep running. You will need to tail spin as Conker cannot run fast enough so be careful. Climb up the ladder and you'll be in a new area. The Bluff ********* Cross the bridge and watch Conker fool the weasels. After the cutscene you'll be facing a fortress run over to it and head round to your right making sure to tail spin to avoid any Raptors trying to eat you. Head through the doorway in the wall. Go round the outside again to the other side and through another doorway and you'll be on top of the castle. Grab the $100 jumping around and then climb on top of the stone head. Press B three times on top and you will fall through the castle and into the next chapter. ------------------------------------------------------------------------------ [3h] Uga Buga ------------------------------------------------------------------------------ Drunken Gits ************ Jump on top of the head once more and press B on top to open up the arch then go over to the rock solid bar and to your left one of the stone like creatures will be rolled up. Roll him back to the archway via the sides to avoid being hit and roll him through the arch, this will break down the wall and allow you to reach the sacrificing area. In this room all you have to do is work your way over to the doorway on the right. Go down the right slope and keep to the right until you reach the back of the room, head through the doorway here. Sacrifice ********* Follow the walkway tail spinning over any cavemen on the way until you reach the egg. Jump on to the turtle's rock and you will be flipped up to the egg. Press B here. Let the dino follow you and go down the sloped walkway to continue, the dino will eat any cavemen, lead him back to the sacrificing room and head to the big stone and press B on the B PAD to get out the sling shot. Shoot the big UP ARROw on the ceiling above one of the slopes behind the stone and then put the dino on to the stone and he will stay there. Then shoot the down arrow to sacrifice the poor thing. This will open up the route into the Dino god's mouth. Phlegm ****** Sadly you cannot climb into the mouth yet because it's too... err... slimey. Jump on the turtle's stone and you'll be flipped onto it's head. Grab the $100 here and then walk back to it's nostrils. Go into each one and press B to clear that horrible mucus on it's tounge then climb into the dino's mouth. In here run past the swinging... thing and go right. You will then pass one more of these swinging things and then exit here, on this walkway Conker will find a disguise to fool the cavemen. Walk all the way back through the dino and then come out of the Dino's mouth. Worship ******* Lead all the cavemen back to the rock solid bar to get yourself into the bar. Rock Solid ********** Run down the slope and over to the bar on the otherside and roll the rock behind the bar all the way up the slope again and onto the button there. This will open the doorway in the centre. Go back to the bar and get Conker pissed, now piss on one of the rock guys closest to the open door and keep pissing on him until he rolls through the passage. Now go to the centre of the bar and take the feel good drink to allow Conker to move a bit better. Run over to the slope and use the spring jump several times to get on to the highest ledge (follow the arrows). Now carefully roll the rock that you got here along the ledge (time it to avoid the women dancers) until you get him onto another switch. This opens up the other two doorways. To get back down there is a ledge under the second women dancer so jump onto that and then to floor level. Get Conker pissed again and pee the closest rock guy through one of the doorways to open up the cage that Berri has been dancing in all this time. Berri will pass you but for now go and get that money in the cage. To get in climb up top again and fall onto that ledge under the second women up there. Then tailspin into the cage, afterwards make Conker run over to the exit of this stupid place. Bomb Run ******** Conker's got a bomb and it's ticking down from 1:30, run as fast as you can to the dino god's mouth but make sure you don't get hit or fall any distance. Once you are inside make sure you go LEFT otherwise you will get stuck and also don't get hit by any of the swinging things, get out the other end and keep running until the cutscene starts. You will now need to escape, do this by jumping across the sinking rocks that are infront of you to your right. Once out of the room you'll be on the next chapter. Mugged ****** Argh, curses this hoverboard race can be tough. Go over the bridge and in the tunnel to reach the board. You have to race round the course knocking down each of the cave men. Press forward to accelerate, A to jump and B to swing your bat to vanquish your foe. I can only suggest that you learn the course making sure to jump at the ledges and take your prefered routes. Make sure to slow down at the dinosaur crossings as if you hit it you will die and have to restart the race. Once two of the three cave men have been knocked out then the track will change at the end to another route (it will be a tighter turn just before the jutting ledge where you started). Once he is beaten it will change back again. You will then need to jump at the end of that little ledge to reach the next area and grab some more cash. Raptor Food *********** After the cutscene run over to the two bold cavemen by the huge door. the raptor will now be released so run for your life! Head to the centre of the arena and press B if the raptor is a slight distance way. If luck is on your side the dino will be hypnotised. You now have to run around the arena eating the cavemen around by pressing B. Pressing B while running will make you lunge and usually doesn't grab a caveman it just makes them go flying. Pressing B while going slow will cause you to bite almost always grabbing a caveman. When you have a caveman in your mouth press B while still to eat it. You can kill caveman by eating them or nipping them and causing them to fall in the lava (quite easy and helpful). Once you have eaten enough they will send out the infantry, the first set are clubbers so just dive in there and to spread them out, eat a few and run away. Repeat this until they are all dead and you will now have to deal with spear throwers. They are slightly tougher but keep running around and get them after they have thrown there spears. Once this set is done you will have to fight a mixture so use the same tactic until they are all dead. If you get hit too much you will fall off the dino and you will need to hypnotise it again so be careful! Buga the nut ************ [BOSS: Buga the nut] This guy is massive! His attacks include using his club to squash you and an attack where he stomps the ground and sends out a wave you have to jump over. What I do is stay mid-range jumping his stomp wave and as soon as he raises his club run towards his crotch and hit B. While he's still recovering run around the back at hit B when the bulb appears. Repeat this twice more to reveal Buga's big... or should I say, little secret. After the raptor is gone run over to the platforms at the edge and climb up to reach the big babe and after the cutscene follow the cash. You will now be on a cliff walk, follow it round killing all the imps on the way, grab the $100 and then jump into the U-Bend again. Don't swim this time, instead just get out and head through the passage back to Sloprano. Here just jump down the bowl to reappear in the poo cabin. ------------------------------------------------------------------------------ [3i] Windy visit the fourth ------------------------------------------------------------------------------ Wasps' Revenge ************** Head back down the path towards Mrs Bee and you will see that the wasps have stolen the hive again. Run to the wasp hive and go inside and quickly run to the centre killing the imps on the way. Jump into the hive gun and give the wasps hell in your killing machine (use the radar for help). Once you have killed enough Mrs Bee will tell you to grab it and run so get out and carry the hive all the way back to Mrs Bee's place. This will earn you a lucious $400. Hopefully you will now have over $2100. If you have missed some check Cash locations. If you have got enough proceed. Mr Barrel ********* Climb up the centre hill (with the worms on it) avoiding those annoying worms by using tail spin to go around the edge or just timing. Once you get to the top deal with the barrel and climb on for a ride. Now control it all the way down the hill and you will open a new route at the end of the stream. Once Conker has recovered head through there. ------------------------------------------------------------------------------ [3j] Spooky ------------------------------------------------------------------------------ Mr Death ******** Yes it's him again (assuming you died, if you haven't I bow in respect of your godlyness) follow the passageway killing those damn ceramic babies until you reach outside. Then swim over to Gregg, after your little talk carry on up the path until you see a demon head below. Jump down into the blood and swim in. Jump onto the lever and pull it to open the door and follow the route round back to Gregg again to recieve the shotgun, carry on up the path and through the door you opened. You will now have to fight several undead with the shotgun so start firing for their heads. Hold the trigger to make a laser appear for better aiming. Go through the doorway at the end of the graveyard. You will now be faced with a twisting path, on your way up these annoying skeleton worms will appear and try to throw you off so tread slowly and take them out on the way. Near the top you will face two in a row (after the last bend) and the second one can take you by suprise so be extra careful! When you reach the top head inside the castle. Count Batula ************ Err... Conker is now a bat and you will need to feed the count several villagers. To do this fly around the place until Conker get's a sonar reading then try to poo on the villagers to knock them over, if you knock one down Conker will squeal so go down and grab the villager and carry them back to the grinder. Once you have fed the count enough he will fall into the grinder himself and Conker will change back. Zombies ******* To escape Conker has to find 3 keys for the door, this bit is a pain so be careful and take your time so you don't have to do it more than once. From the grinder room go round the ledges to your left until you reach a doorway leading above the dining room. Shoot the two zombies up here and then carefully walk along the suspended walkways to the first key (shoot the bats with the B PAD if you're a wuss). Carry it all the way back through to the other side of the grinder room and go through the doorway to the libary, go round the edge and down the stairs avoiding the zombies then head through the carpeted hall by the stairs. You will eventually reach the landing area where there are tonnes of zombies, pass them all and put the key into the door. One down. Feel free to kill the zombies here and when you are done head through the other carpeted hall by the huge staircase. You will eventually reach the outside garden, now find your way to the centre of this small maze to find the second key, carry it all the way back the same way and put it in the door. Thanks goes to Travis for a slightly better way for this section! The last key is very high up so be careful. Climb up the huge staircase and go left at the top and through the doorway to where the grinder room. Go round the edge of the room again and go up the ladder near the doorway to the dining room. At the top look to your left and you will see a lever jump over to it and pull it to open a secret route then head back to the landing. From the bottom of the stairs take a U-turn left and head to the back of the room and through the hidden passage. The key is here so grab it, take the secret route back and put it in the door. Good work! Mr Barrel ********* Mr. Barrel is sitting in the huge hall by the stairs so jump on him and roll out the door, roll all the way down the twisted path, through the graveyard and into the blood river. When in the river go right and upstream, you will see another exit you couldn't reach earlier, roll mr.barrel up here and he will break. Go through the doorway here to arrive back at the first area of the game and to find another $100. Jump into the pit and then work your way out of the training area back to windy. ------------------------------------------------------------------------------ [3k] It's War ------------------------------------------------------------------------------ It's War ******** Run around towards the wasp hive but this time head through the door that is now open behind the barbed wire. Power's Off *********** Go over to the pier and jump over to the beach on your right. Pull the lever to turn the power back on. Now climb back up and go back over to the pier. Push the small crate on the rails in the same direction of the arrows on the floor until it is covering the wooden plank and then go up the slope to the bathroom door and press B. TNT *** You will need to get two TNT guys to each side of the plane wreck. Taking the clockwise route first push the TNT guy down the slope to the crate and then start pushing him left past all the jumping and falling crates until he needs to have a rest by the plane. Then swim back to the pier and press B on the pad and shoot him with the slingshot. Then head back to the loo. Repeat the slope bit and then push him to the right and follow the other route round. There are mines here so you have to keep on the grey curvy path that is just visable. When he needs a rest at the end head to the pier and shoot him. Now the plane is out the way let's start the assault! Jump down to the boat and talk to the sarge. The Assault *********** Watch the very original not ripped off introduction to the shooting section. You will now need to run up the beach. Run to the green flare and protection and then run the red flare and protection. While the Tediz are reloading run up the beach and to the next protection and keep repeating this until you reach the protection by the huge door. When the tediz are reloading again run up to the door. Sole Survivor ************* Let the massacre begin press B to get your gun out and shoot all those Tediz. Once the bastards are dead shoot the locked door to get inside and fight past some more Tediz. In this room all the Tediz hide but you can quickly run round and kill them all. Keep reloading though when you have cover, oh and do not get to close otherwise they will stab you. Once you've killed them all then the door will open to reveal lasers. Crawl under them and then avoid the next set by going right then left. Turn the corner with your gun ready to kill more tediz. When you reach the next laser set kill all the tediz behind it and then begin to tail spin, when you start to lower quickly go through the lasers. Watch out for the Tediz that come from the ceiling here and keep going, killing more and more ambushing Tediz until you reach the lift. Once past that you will be near the casualty department. Use tail spin to get past the lasers here and get past quick because alot of Tediz appear for extra trouble. Turn the corner and you will face another problem. The flame thrower stops and starts so wait till he's finished or super jump over the flame. Run past but be careful as there are plenty of them about. Carry on down the corridor killing more and more hiding Tediz on the way and turn the corner passing some easy lasers to pass and more tediz. Keep going and tail spin over the floor lasers. When you reach the final set of lasers just do a brave small jump and head into.... Casualty Dept ************* Kill all these knife-wielding-weirdos by running around and firing (yes some great advice there) and once they are done you will release the horror. Kill this... thing by keeping far away and behind cover as he can throw multiple needles. Once he is down go over to the squirrel in the chair and save him. [NOTE] Yeah, I know you can't save him. It's vindictave and evil but I still laughed. If you have a number for a psychologist who can help me with it tell them to call me on 011.... [/NOTE] Open the door with the other lever and then head into this corridor. Head towards the door at the end and you will be attacked by many Tediz so run back to the gun turret and take them all out. They come from both directions so watch it! Once they are all gone go over the door and exit. Saving Private Rodent ********************* Kill the slaughtering Tediz making sure to kill the stick grenade thrower first. Once they are all dead Conker is reunited with and old friend. Afterwards carry on down the path. Thanks goes to J Wuff for a good strategy for this next section. You must slowly walk down this route making sure Rodent follows you down the path. You will have to avoid the bombs yourself but they are easy to spot because they cause a large shadow. When a spider mine appears Rodent will say "get behind me Conker" so hide behind him and to be on the safe side keep off the ground and the mine will not hurt you. Repeat this and at the end of this wiggly path is a huge metal door. Jump into the water and swim to the buoy. Use the B PAD and fire a rocket at each of the huge bolts on the door, after this take out the remaining Tediz and make your way to the next area. Chemical Warfare **************** Jump in the tank and fire at the radioactive symbol to open it. Jump out the tank again and head inside. This walkway is small and there are mines on it so what do you do? Jump across the gap to lure the mine towards you and then jump back across letting him fall into the radioactive waste, repeat this for the other mines until you reach the lever. Pull it and then run as fast as you can back to the exit before you drown in the green stuff. The Tower ********* Oh not this part... Climb into the tank and head towards the huge tower. You will need to shoot each one of the tower's four legs but the problem is to do this you will need to go all the way round the small walkway with bridges in a tank. First off drive to the first bridge and wait until the tower's turret and torch is looking away. Get out the tank and super jump to cross the gap and land on the bridge, press B to lower it then quickly jump back into the tank. Head over the bridge and shoot the first leg and kill the Tediz here then drive to the next bridge. Repeat this process being extra careful on the last leg and when the tower is destroyed get out the tank and cross over to where the tower was. Drop down here to the next part. Little Girl *********** There is a little girl trapped here and submarines all around. Run over to the highlighted B PAD near the edge of the platform to use the rocket launcher, if the submarine fires a missle move away and wait for it to land and then use the B PAD again and shoot the sub quickly. You will need to repeat this on different platforms against an increasing number of subs, but don't worry it's not hard at all when you get the hang of it. Once you are finished head back to the centre. The Experiment ************** [BOSS: The Experiment OR Huge-blind-teddy-with-massi...] Quickly run away from the hideous thing and get in the tank, it will arm itself with huge guns but DON'T MOVE. Just quickly fire a round at each of the guns and it will be stunned. Once it's guns are gone shoot the little girl and the thing will panic. When it turns round shoot the red spot on the back of it to hurt it. Repeat this for the other two pairs of weapons it carrys and this boss is beaten. Simple-pimple. [NOTE] Simpe-pimple is a silly saying we have here (where I live in England). It seems to be that you can rhyme any word you want with another word and it will sound "cuter" and "more interesting". Okee-dokee? [/NOTE] Countdown ********* Sing with me now! It's the final countdown! Duh-de-duh-duh. de-de-d-d-duh. Duh-de-duh-duh. de-de-d-d-d-d. It's the final countdown! - Europe, The Final Countdown You now have 4:30 minutes to escape this horrible place. Drop down the newly made hole and then tail spin diagonally left through the first set of lasers. For the second set climb on the box and tail spin over them. For the third set tail spin diagonally right through the lasers. For the fourth set climb over the box and then carefully tail spin but wait a while before going through the lasers. You then have to kill a couple of Tediz. For the fifth set climb onto the edge of the box and then crawl past the lasers (very difficult). Do the same for the sixth set but just be even more cautious as there is another laser afterwards. For the last set of lasers just crawl under them. You will then fight a load of Tediz in this room again with a rocket launcher so stay hidden while you prepare to fire the next rocket. Once they are all dead run through the door and to outside. This bit is a royal pain in the arse. You will need to go down the beach while avoiding Tediz with RPGs! You will need to kill the RPG Tediz otherwise they will kill you so here are their positions and the route to take. Go right down the beach and a Teddy will appear to your right by the wall, take him out, go round the barbed wire and there is another teddy. From the gap in the wire go straight down the beach and kill another Teddy. When you reach more wire go left and more Tediz will appear infront of you and one will appear to the left of you. Once they are all dead head to the landers and it's over. Peace at last ************* Watch the cutscene then climb up the steps and leave the war area. ------------------------------------------------------------------------------ [3l] Heist ------------------------------------------------------------------------------ The Windmill's Dead ******************* Head to the top of the windmill hill (the one with the worms) and drop inside and through the doorway to reach the bank. Talk to the weasel and you will meet Berri again! After the cutscenes head inside the bank... Enter the Vertex **************** Hehe... this is fun. All you need to do is kill enough Weasels and the lasers will be deactivated just keep on firing. Oh and the green pads near the pillars. Well press B on them to do something very awesome. Enjoy yourself! Once you leave you will enter the vault. All you have to do is beat up the cash and grab it until Conker is a millionaire! After some sad cutscenes pull down on the lever under the throne and then run over to the suit that has just been unveiled. The Vault ********* [BOSS: Heinrich] There is a key tactic to the final boss. First thing is that he has several attacks but the usual ones are tail swipe which you jump to avoid and bite which you crouch to avoid. Go up to him and try to get a few hits on him to knock him down. Then go behind him and grab his tail. You will now need to swing him round (by using the Left stick) and throw him out the air lock like in Super Mario. Make sure he is not clawing at the floor when you throw him however. Sadly he manages to get back in and he's much harder to hit. Stand in front of him dodging his tail swipes and when he does the bite crouch and he will stun himself. While he is recovering punch him up and grab his tail again to throw him out. Repeat this once more and then enjoy the ending cutscene. what a brilliant game but a sad ending... ============================================================================== [4] Cash locations ============================================================================== Missed some cash that you need? Well here are all the locations of the wads of money that Conker loves SO much! Hungover ******** <-> No cash here matey Windy ***** <-> Get the hive back for Mrs Bee and you will earn $100. <-> Once you can roll poo get a ball of it to the top and do a spring jump on top of it and then on to the top of the mountain for $100. This can be an arse to do but don't worry you, if you get all the other cash you won't need this. <-> When Poo cabin gets flooded head inside and near in the corridor leading to the dry part of the cabin go to the top and you will find some cash in a dry alcove. Another $100. <-> Infront of the wasp hive spring jump into the opening to the left of the main entrance, go through it and you will appear in the right cove. Spin tail into the opening above the door and go through to appear in a cove near the back where a wad of $100 lays. <-> Save Mrs Bee's hive again near the end for some more cash, $400 in total. Barn Boys ********* <-> On top of the barn roof which you get to by getting the pink block off Jack. This wad is worth $100 <-> Once the sunflower shows her big bazookas jump on them and spring up for a wad of $100. <-> Inside the part of the barn by the window is another $100. To reach this you must beat haybot. <-> In the tunnel that has iron gates blocking access. To remove the gates you need to anvil the big bucket in slam dunk. This wad is $100. Bats Tower ********** <-> Climb to the very top of the tower and go around the edge of the castle to enjoy the view and earn yourself $100. <-> Once you beat the boiler with big nuts, go into the next room and get yourself a measily $10. <-> Once the catfish have been eaten and the bulldog fish crashes climb on top of it and reach for another wads of $300. Sloprano ******** <-> In the room with the flusher that you use to sink the mighty poo with is a wad of $100. Uga Buga ******** <-> On top of the temple statue is a wad of $100 <-> After the sacrifice use the turtle's stone to flip up onto the dino God's head for another $100. <-> Once Berri is free from her cage jump onto the platform near it and tail spin into the cage for a wad of $100. <-> Once you reveal Buga's secret exit the arena and follow the ledge that goes round for a wad of $100. Spooky ****** <-> After you roll all the way down on Mr.Barrel roll into the lake of blood and go upstream to an area unreachable before and head through the tunnel to reach another $100 hidden behind a grate in the training area. It's War ******** <-> No cash to grab here my fair feathered fellow! Heist ***** <-> At the end of this chapter in the vault is loads of cash which brings your total to 1 million dollars!!! He sure is gonna get tanked tonight. If you are still having problems finding all this cash make sure to revisit all the areas listed with cash and press start. It will show you how many cash wads you have and haven't got in that area. ============================================================================== [5] Extras ============================================================================== [5a] The Great Mighty Poo Song (uncut) ------------------------------------------------------------------------------ Well I had enough requests for this so here it is in all it's glory, the original uncut version of THE song. I am the Great Mighty Poo, and I'm going to throw my shit at you. A huge supply of tish, come from my chocolate star fish. How about some scat you little twat. Do you really think you'll survive in here? You don't seem to know which creek you're in. Sweet Corn in the only thing that makes it through my rear, how do think I keep this lovely grin? [Have some more caviar] Now I'm really getting rather mad, you're like a niggly, tickly, shitty little tag nut. When I've knocked you out with all my bab, I'm going to take your head and ram it up my butt! Conker: Your butt? Poo: My butt! Conker: Your butt? Poo: Yes right my butt! Conker: Ew! Poo: My butt! Conker: Ew! Poo: MY BUTT! If Rareware release this in the charts with a few remixes it's a number one hit for sure. *HINT* *HINT* ------------------------------------------------------------------------------ [5b] The issue of Censorship ------------------------------------------------------------------------------ I've heard loads about this, complaints, queries and many arguments. Does it really effect the game that much having censoring in the middle of THE song? I don't know, but it is odd that the BBFC and ESRB are tight on swearing in video games compared to films. It is also odd that games are still allowed to have such graphic violence and horror. Rareware has not said whether they were forced to censor more yet but we will find out soon enough after the conker team interrigation on their site. I expect that it was a bit of forcing but also it is to make the game funnier. I burst out laughing the way they censored squeaking bats. It was so ludricous that they did that it was funny. It is quite possible they just built on what people said they found funny in the original. Oh well we will find out soon, send me your thoughts and ideas. ------------------------------------------------------------------------------ [5d] Easter Eggs ------------------------------------------------------------------------------ There are plenty of little extras in the game including throw backs to previous titles and just oddities. Please send in any that you find and that are not included here. Banjo's Demise ************** In the pub menu move to options and notice that Banjo's head is above the fireplace... poor old bear. What happened next ****************** In the pub menu and select GAME 3 when no game is in progress in that slot and you will see Cooper, the star of Grabbed by the Ghoulies, puking into the toilet bowl. So that's where they found shelter afterwards! Cock and Plucker **************** After the credits there is a cutscene where Conker returns to the Cock and Plucker so make sure that you don't skip the credits or turn off your Xbox. Frying Pan's Return ******************* When you return to the training area after the chapter Spooky you will have the frying pan as your weapon for a short while. Thanks goes to Matt Baumann. Secret Tail *********** In the area Barn Boys head to the cheese farm and climb up and get round to the back wall by jumping, at the wall and the peak of your jump you will get a light bulb so hit B and become an anvil to create a hole in the wall to reveal a tail worth 10 extra lives (you must have died at least once for it to appear). Thanks goes to Mark Clyde. ------------------------------------------------------------------------------ [5e] n64 and Xbox differences ------------------------------------------------------------------------------ <-> Conker wears no gloves on the Xbox. He does however wear shorts. <-> Every voice has been re-recorded (is this completely true?) <-> There is less blood in the Xbox version <-> The cheese farm is actually cheese this time round <-> The tickely bees are in different positions <-> The sunflower has a very subtle bra in the Xbox version <-> After the haybot the escape route is easier and shorter <-> Swearing has been bleeped out more in the xbox version <-> Use to be able to reach the bottom of the waterfall now you can't reach it <-> Changed Gargoyle scene in Hungover chapter <-> Bat used as a weapon instead of a frying pan <-> Imps now are much more frequent <-> Undead dolls walk around in the Xbox version <-> Less corn to throw at the Mighty Poo in the xbox version <-> Rock Solid bar puzzle is slightly different and shorter on the Xbox <-> Bomb Run on the Xbox is much easier <-> Many more Zombies in the Spooky chapter <-> Conker's Van Helsing costume in Spooky is only on the xbox version <-> Electric eel power up section is missing in the remake <-> The weasel boss' gang wear similar clothing rather than different colours <-> More characters in the caveman club on the Xbox <-> Conker now only carries one strum instead of two in the It's War chapter <-> As you enter the Casualty Dept there is the old version of a Ted in a tube <-> In "bluff" you could see the crap flying everywhere from the weasel on n64 <-> The two landers have the words "P3NI5" and "MING3" on them <-> More squirrels at the beggining of saving private Rodent on xbox <-> The machine gun after the Casualty Department is not manned on the xbox <-> There are more lasers on the xbox version of the final coutdown <-> Berri takes ages to die rather than her quick death on the n64 <-> The Xbox multiplayer is completely different from the n64 <-> There are new and different game over screens on the Xbox <-> The ending movie is different because Conker chooses different weapons <-> Password input is not available on the Xbox version ============================================================================== [6] Closure ============================================================================== [6a] Contact Me ------------------------------------------------------------------------------ So far I have responded and recieved a total of 347 E-mails about this game but I am sad now to say I can no longer reply to the as I do not have access to the game. ------------------------------------------------------------------------------ [6b] Mail Bag ------------------------------------------------------------------------------ Got any questions, about anything. Well preferably about conker but y'know. Q - You are so sexy, how come? (from the entire female population) A - It's just how God created me, heck I'm just liked up there. That is how I look stunningly sexy. <><><> Q - I checked your FAQ/Walkthrough and you didn't have the multiplayer section. (Melanie Habibi) A - I realise this and I am still debating with the idea. If I start playing the multiplayer more often then I will add it. <><><> Q - When do I get the guns?/GUNZ I NEED GUNZ!!!! (many, many people) A - Well the first two thirds of the single player is mainly platforming but the last third is shooting. It's all good though and if you need your fill of guns RIGHT NOW then check out the multiplayer, it's all shooting. <><><> Q - When I'm doing the catfish thing, after I've got the cogs, roped down dogshark thing-- I went back to get the lady catfishes and they follow me. but they won't go across to the vault. They stop part way there and will not go any further. Do you know what I missed or do you think somehow I stumbled into a glitch? I never had this problem with the N64 version so I don't know what to do now! (Pamela Dean) A - Well, I got plenty of answers to this question now, the best one being Ian's, all you need to do is clear the Xbox Cache by playing a new game for a little while. Then load up Conker's again. Oh and just in case that doesn't work try out the other suggestions: The thing is to stay in the centre of the river and make sure that all the catfish are following you and none of them get stuck. When the fish stop at a sort of invisible wall if the cutscene doesn't trigger just keep passing over the boundary to initiate the cutscene. Cheers guys. (Ian, John W and Nick R) <><><> Q - How do you get promoted on multiplayer? I kill hundreds of enemy, but im still the same rank! (Brandon Villarreal) A - I'm afraid, medals, permenant upgrades, extra grenades and all the rest are only accessable when you play over Xbox Live. This means that people like you and me can't get this stuff by beating Dumbots. Sorry about that old chap. <><><> Q - Man how old are you? lol you sound like a person of my age, 14. (Anon) A - Well I am 17 and I probably do write a bit "kiddy" but the reason I do this is because I like to keep the FAQ entertaining and easy to read. <><><> Q - Why doesn't the xbox version of conker have all the original multiplayer games that were in the N64 version? (Carrie) A - I really am not sure, I expect that it's because they only wanted the multiplayer to be fully Xbox live and they felt they couldn't do this with the old multiplayer modes. Oh well. It's a shame as I never got to play them. <><><> Q - Why did RareWare do a remake of Conker's BFD? I love the old and new game, but i still wanna know why... (Sean) A - Hmm... I'm not sure. I expect it is because many people (like myself) didn't have a chance to experience it as it was so late in the n64s lifespan. It is also one of the biggest sellers for Rareware. More light will be given on the subject when they answer the questions on their site. <><><> Q - Have you got XboxLive (many people) A - No, I haven't and I doubt I will get it until I get the Xbox360. I will, of course continue writing FAQs and I will publish my Live details then. (Yay, another form of communication and way to help!) <><><> Q - How do I save, everytime I get a gameover I get sent back to Gargoyle, am I doing something wrong? (Chris Kap) A - the game AUTOSAVES so just get a game over or quit by pausing and quiting. Make sure you start a game by going to GAME 1, 2 or 3 not just selecting chapters. <><><> Q - How do I play with 2 players? (Coolman68) A - Simple, just go to multiplayer and select Dumbots, then select Coop or Versus mode. <><><> Q - I'm stuck on the hoverboard mission, I've seen the cutscene I walked towards the thing and jumped on the hover board and did a couple of laps but I cant find any cave men, I guess the race doesnt start or something, glitch maybe? (Wuilman Moran) A - Hmm... glitch, maybe. I've had a few messages about this but I expect it's just because you are going to slow. Go as fast as possible and you should find the cavemen after a single lap. <><><> Q - I read your guide and im sorry if it is in there and I just missed it but I was wondering how if at all I can get to the screen where I can enter in cheats. It was in the original and any site I go to says that its the same cheats for the xbox version but they dont say how to get to it and I can't seem to find it. (Jon) A - I'm afraid there isn't a cheat screen on this version and there are no cheats either. Whoever said the same codes work is obviously telling porkies. <><><> Q - How come Potty Mouth does not work in single player. (Too many) A - Potty Mouth is only available for the multiplayer mode. You can change it in the extras menu. ------------------------------------------------------------------------------ [6c] Legal Information ------------------------------------------------------------------------------ This document is copyright Samuel Hill (C Duke) 2005 This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you want permission then contact me. >> This guide may only be posted on these 2 sites << (1) http://www.gamefaqs.com (2) http://stuckgamer.com If you see it anywhere else please tell me and if I find it anywhere else I will begin a killing spree starting with any pets you may have, then your friends, then your family and then YOU! I am not affiliated with Rareware so all that stuff I said about them torturing me and forcing me to write this guide and perform sexual acts is a house of lies, LIES I TELL YOU! Oh apparently I never mentioned this before now... oh dear. Please don't tell anyone. >_> ------------------------------------------------------------------------------ [6d] Version History ------------------------------------------------------------------------------ v3.1 (14th January 06) ********************** + Added more Q&A + Discontinued the Mailbag v3.0 (28th October 05) ********************** + Q&A Updated + Added a few more Easter Eggs + An odd few alterations + Glitch update v2.6 (18th August 05) ********************* + Questions... Answers... + Added a few easter eggs + Added a load of n64/Xbox changes + Updated the credits + Minor adjustments in the guide v2.5 (21st July 05) ******************* + Guess what? I answered more questions + Minor cosmetic and content amendments + Added more n64/Xbox changes + Updated the Credits v2.3 (16th July 05) ******************* + Reworked the entire walkthrough + Added new contributed suggestions + Changed the look slightly + Answered some more questions + Cancelled entire multiplayer section (may come back) + Added more extra sections + Updated the legal infomation + Updated the Credits v1.4 (28th June 05) ******************* + Answered more questions (including glitch) + Updated Credits + Added Story Overview section + Made a few alterations v1.2 (27th June 05) ******************* + Finished the Single Player Walkthrough + Answered some questions v0.6 (24th June 05) ******************* + Planned new sections + Completed a few more chapters of the walkthrough + Added the Great Mighty Poo Song V0.3 (23rd June 05) ******************* + Completed the walkthrough of the first few chapters + Completed the cash locations section ------------------------------------------------------------------------------ [6e] Closing ------------------------------------------------------------------------------ So this may actually be the final update... unless I get a significant amount of things to add or any really good suggestions. I have enjoyed working on this guide and I hope it will be useful in the future. Now it is time to wait for the Xbox 360 and all the godly games coming out for that, here are some titles that I am looking forward to and most likely be writing guides for... Xbox360 ******* PERFECT DARK ZERO KAMEO PGR3 I will keep writing FAQs for GameFAQs and hopefully a new site called StuckGamer. I really suggest people take a look at this site as it offers a brilliant alternative for those people who don't like reading. Check it out. <-> http://stuckgamer.com (NO www.) Other Links: <-> www.rareware.com <-> www.conker.com <-> www.xbox.com ------------------------------------------------------------------------------ [6f] Credits ------------------------------------------------------------------------------ Samuel Hill | Author and main contributer of the FAQ Stuck Gamer staff | Hosting my FAQ and providing a new way to help GameFAQs Community | Helped me many times and provided ammusment J Wuff | Some tips about Saving Private Rodent Travis Burgess | Suggested an easier way to get the last key Ian/J Walsh/N Rol | Solved the Catfish glitch (Thanks to all helping emails) W Riner | Pointed out the cutscene after the credits Matt Baumann | For the frying pan easter egg Mark Clyde | For the Secret Tail easter egg Anthony Mogannam | Suggested the extra section of differences Rareware | Created so many brilliant games and will continue to... Contributers of n64/Xbox Changes: Josh Smith, PuN1Sh3R1121, Rolyin, Syco Link, Ian Scott (LOADS!), Blake (EVEN MORE!), Ryan, Christopher Frink ============================================================================== "In battle it doesn't matter who is right, it matters who is left."