CAPCOM FIGHTING JAM/CAPCOM FIGHTING EVOLUTION SHORT MOVELIST Ver 1.2 Arcade, Playstation 2, and X-Box (coming soon) Copyright 2004 Shiki Dan shikidan(at)hotmail(dot)com All Credit goes to Arcadia Magazine. I will make no profit from this list, and nor should anyone but Arcadia. *Ver 1.2 11/23/04: Fixed typos, added system info, boss movelists* *Ver 1.21 2/02/05: Added Felicia and Pyron missing specials, fixed some typos...wow!* UB, U, UF= Up-Back, Up, Up-Forward B, n, F= Back, neutral, Forward DB, D, DF= Down-Back, Down, Down-Forward P, LP/MP/HP/2P/PPP= Punch, Light/Medium/Hard/Any 2/All 3 punches K, LK/MK/HK/2K/KKK= Kick, Light/Medium/Hard/Any 2/All 3 Kicks QCF= Quarter Circle Forward (D, DF, F) QCB= Quarter Circle Back (D, DB, B) DP= Dragon Punch motion (F, D, DF) RDP= Reverse Dragon Punch motion (B, D, DB) HCF= Half Circle Forward (B, DB, D, DF, F) HCB= Half Circle Back (F, DF, D, DB, B) 360/720= Rotate Pad/Joystick 1 full circle/2 full circles ch.= Charge/Hold in direction for 1 second PPP.../KKK...=Tap P/K repeatedly (air)= Can also be done in mid-air/while jumping = Can be done ONLY in mid-air/while jumping *=Super Move (need 1-3 levels of super meter) --Throws can done by pressing (F/n/B+LP+LK) --Pursuit Attacks are done after knocking down by pressing (U+K) --EX Moves are done by performing special moves with 2P/2K --Original/Custom Combos are activated by (HP+HK) --Level Ups are done by pressing (MP+MK) with 1 gem --Ultimate Guard is done by pressing (HP+HK) --Leap Attacks are done by pressing (MP+MK) --High Jumps are done by tapping (D,U) --Rolling can be done by pressing (MP+MK) --Ingrid, Darkstalkers, Warzard, and SF3 characters can dash with (F,F/B,B) --When getting up after sweeps, Ingrid/DS/RE characters can bounce away (F/B) --Before hitting the ground after sweeps, Alpha characters can recover with(3P) --Before hitting the ground after sweeps, SF3 characters can Quick Stand (D) --Alpha Characters can Alpha Counter when blocking (B,DB,D+P/K) --Warzard Characters can Counter during Ultimate Guard (B,DB,D+P/K) --Ingrid can Counter when blocking (B/F+MP+MK) --Felicia, Demitri, and Jedah can Guard Cancel(GC) with certain specials *NOTE* By holding LK and MK from the time the Versus Screen appears to when the round begins you can start the match with your secondary character. <**>Only Ryu and Akuma's Hadoukens, and Guile's Sonic Booms can be airblocked ------------------------------------------------------------------------------- STREET FIGHTER 2 (1991): Deal High Damage, Attacks cannot be airblocked<**> ------------------------------------------------------------------------------- RYU: | GUILE: | ZANGIEF: | M.BISON/VEGA: QCF+P | ch.B,F+P | PPP | ch.B,F+P HCF+P | ch.D,U+K | KKK | ch.B,F+K DP+P | | DP+P | ch.D,U+K,P QCB+K(air) | | 360+P | ch.D,U+P,P | | 360+K | DP/RDP+2P/2K | | | DP+P | | | *QCFx2+P | *ch.B,F,B,F+K | *720+P | *ch.B,F,B,F+K *QCFx2+K | *ch.DB,DF,DB,UF+K | *QCFx2+K | *ch.B,F,B,F+P +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DARKSTALKERS/VAMPIRE (1993): Air Block, EX Moves, Pursuit Attacks, Chain Combos +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DEMITRI: | FELICIA: | ANAKARIS: | JEDAH: QCF+P(air) | QCF+P,P | D,D+P/K(air) | QCF+P(air) DP+P(GC) | QCF+K | QCF+P | DP+P(GC) QCB+K(air) | DP+P | QCF+P | QCB+P 360+P | RDP+K(GC) | B,F+P | HCB+K,(P) | HCB+K | | | (Pursuit)D,D+P | | | DP+Taunt | | | D,D+2K | | | | | *D,F,DF+2P | *(Pursuit)U+2K | *(Level 2)HCF+2K | *D,D+2P *D,F,DF+2K | *HCB,F+2P | *MK,LP,D,LK,MP(air) *HCF+2K,K *LP,MP,F,MK,MK | *HCB,F+2K | *(Pursuit)U+2K | *(Pursuit)U+2K *(Pursuit)U+2K | | | =============================================================================== STREET FIGHTER ALPHA/ZERO (1995): Air Block, Original/Custom Combos =============================================================================== SAKURA: | ROSE: | GUY: | KARIN: QCF+P/PPP... | HCF+P | QCF+P,P | QCF+P then (dir.+P/K) DP+P | QCF+K | QCF+K,K | 360+K QCB+K | DP+P | QCB+P | DP+P DP+K,P,P,P | QCB+P | QCB+K | DP+K QCF+K | | LP,MP,HP,HK | RDP+P,P | | | QCB+P/K | | | QCF,UF+K | | | | | | *QCFx2+P | *QCFx2+P | *QCFx2+P | *QCFx2+P *QCFx2+K |* QCBx2+P | *QCFx2+K | *QCFx2+K *QCBx2+K | | | ****************************************************************************** WARZARD(1996): Air Block, Ultimate Guard, Level Up, Pursuit Attacks, High Jump ****************************************************************************** LEO: | KENJI/MUKURO: | HYDRON/NOOL: | HAUZER: QCF+P,2P/2K | QCF+P | HCF+P | QCF+P DP+P | DP+K | HCF+K | QCF+K 360+P | QCB+K | DP+K(air) | ch.D,U+K | HCB+P | HCB+P/K | | HCF+K,P | D,D+P | | | | *QCFx2+P | *QCFx2+P | *QCFx2+P | *QCFx2+K *(Level 2)720+P | *(Level 2)QCFx2+K | *(Level 2)QCBx2+K | *(Level 2)QCFx2+P | *(Level 3)QCBx2+P | | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STREET FIGHTER 3 (1997): Parrying/Blocking, Leap Attacks, EX Moves, High Jump ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ALEX: | CHUNLI: | YUN: | URIEN: QCF+P | KKK... | QCF+P | QCF+P ch.B,F+K | HCF+P | DP+P | ch.B,F+K ch.D,U+K | ch.D,U+K | DP+K | ch.D,U+P DP+K | HCB+K | QCB+P | ch.D,U+K HCB+P | HP,HP | HCB+K | F+MP,F+HP D+LK,D+MK/HK | | MP,HP,B+HP | LP,MP | | LP,LK,MP | | | | *360+P | *QCFx2+P | *QCFx2+P | *QCFx2+K *QCFx2+P | *QCFx2+K | *QCBx2+P | *QCFx2+P *QCBx2+P | | | *QCBx2+P/2P ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CAPCOM FIGHTING EVOLUTION/JAM (2004): Air Blocking, Rolling, High Jump ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ INGRID: QCF+P QCF+K DP+K QCB+P/K QCB+K *QCFx2+P *(Level 2)QCBx2+K *(Level 3)QCBx2+P !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! SUB-BOSS (Darkstalkers): Air Block, EX Moves, Pursuit Attacks, Chain Combos !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! PYRON: QCF+P DP+P RDP+P/K(air) QCB+K U,UF,F+P HCB+P *(Pursuit)U+2K *DP+2K(air) *HCF+2P/2K (can hold 2P/2K) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! FINAL BOSS (SF2): Air Block, Parrying, Chain Combos, Super Cancels, Rolling.. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! SHIN AKUMA/GOUKI: QCF+P(air) DP+P QCB+K(air) DP/RDP+2P/2K D,D+2P/2K D+MK *QCFx2+P *QCFx2+P *HCBx2+P *LP,LP,F,LK,HP *HCBx2+K *** END ***