999999999 999999999 999999999 99:::::::::99 99:::::::::99 99:::::::::99 99:::::::::::::99 99:::::::::::::99 99:::::::::::::99 9::::::99999::::::9 9::::::99999::::::9 9::::::99999::::::9 9:::::9 9:::::9 9:::::9 9:::::9 9:::::9 9:::::9 9:::::9 9:::::9 9:::::9 9:::::9 9:::::9 9:::::9 9:::::99999::::::9 9:::::99999::::::9 9:::::99999::::::9 99::::::::::::::9 99::::::::::::::9 99::::::::::::::9 99999::::::::9 99999::::::::9 99999::::::::9 9::::::9 9::::::9 9::::::9 9::::::9 9::::::9 9::::::9 9::::::9 9::::::9 9::::::9 9::::::9 9::::::9 9::::::9 9::::::9 9::::::9 9::::::9 9::::::9 9::::::9 9::::::9 99999999 99999999 99999999 N I N E H O U R S - N I N E P E R S O N S - N I N E D O O R S _______________________________________________________________________________ D E M O W A L K T H R O U G H / F A Q _______________________________________________________________________________ Platform: DS Written by threetimes Developer: Chunsoft October 7th 2010 Publisher: Aksys Games (US) Demo Release: September 2010 (online) _______________________________________________________________________________ 999 From somewhere far away, Junpei could hear the sound of metal squeaking. He felt his stomach tighten. There were a thousand things the sound could have been, but none of the things he could think of were good. In an attempt to distract himself, Junpei looked around the room once more. Set in the wall directly in front of him was a slightly dirty iron door. The first thing Junpei noticed about the door was the number roughly emblazoned across it. On the surface of the door, in red paint, someone had written... 5 999 ------------------------------------------------------------------------------- TABLE OF CONTENTS ................................................ SEARCH CODE ------------------------------------------------------------------------------- I. Introduction .................................................... *INTRO II. Game Information ................................................ *INFO III. Demo Walkthrough ................................................ *WALK IV. Credits and Acknowledgements .................................... *CREDIT V. Legal Bit And Contact ........................................... *LEGAL =============================================================================== I. I N T R O D U C T I O N ............................................*INTRO =============================================================================== This walkthrough is for the demo of 999. It is only available online and is playable on a virtual DS. Go to: http://www.aksysgames.com/999/pages/demo. Please note that this FAQ does not cover the actual game, which has not yet been released in English, (although in fact this is the very first puzzle of the Japanese release). =============================================================================== II. G A M E I N F O R M A T I O N ................................... *INFO =============================================================================== ----------------- 1. Game Structure ----------------- According to the Official Website the game consists of three parts: * Escape The demo consists of an "Escape" scenario. Escape scenarios: examine surroundings to find hints and items to help you escape from a room or set of rooms. * Minigames There is a minigame in the demo. Minigames: solve a puzzle or complete a game to escape. This might involve combining items or using a calculator to arrive at a solution. * Novel There is also a story aspect to the game which the demo introduces. Novel: read the narrative, including dialogue, to progress the story and gather information to inform choices. ------------- 2. Characters ------------- In an interview with Kotaro Uchikoshi, the director of the game, he explained that since the number 9 plays a vital role in the storyline, he set the characters using the concept of "Enneagrams" as a base. According to the Enneagram of Personalities, mankind can be classified into the following 9 groups and the characters from the game represent these groups. 1-The Reformer 2-The Helper 3-The Achiever 4-The Individualist 5-The Investigator 6-The Loyalist 7-The Enthusiast 8-The Challenger 9-The Peacemaker Of these nine characters, only one of them (Junpei), features in the demo. 1. Ace A tall, grave older man with a streak of gray in his hair, he is often the voice of calm reason when events descend into chaos. 2. Snake A young man with a princely demeanor, he is an unending fount of information, but tends to only reveal it when there is no other option. 3. Santa Little more than a punk with silver hair and a bad attitude at first glance, this clever guy keeps pushing forward and doesn't like dealing with indecisiveness. 4. Clover Prone to rapid swings of emotion, this pink haired girl doesn't hesitate to speak her mind or put people in their place. 5. Junpei After this college kid wakes up to find he's been transported to a strange location, he takes it upon himself to figure out all the cryptic clues and to save everyone trapped with him. 6. Clover A delicate girl with a connection to Junpei, she's always helpful and works hard to make sure no one gets left behind. 7. Seven A large, bumbling mountain of a man, his appearance and behavior hide an intelligent mind well-equipped for solving problems. 8. Lotus A self-serving, barely-dressed woman with unknown skills and knowledge, she does whatever she can to find her way out. 9. 9th Man A fidgety, jumpy man from the start, he knows more than he's letting on. =============================================================================== III. W A L K T H R O U G H ................................. *WALK =============================================================================== * You are free to search the room in any order you like, but this sequence is the most efficient way through. --------------- 1. Introduction --------------- Load the demo from the website and watch the introduction on the top screen of the virtual DS. (You can skip it using the command on the bottom screen.) Then, press START. Watch a short scene and click through some dialogue using your mouse on the bottom screen. You're introduced to Junpei (who is 21) and Akane, an old school friend, and then given a quick tour of the room. After the scenes are finished your task is to find a way to unlock the door and escape from the room. *Searching during an escape* Touch the bottom screen to move. Areas you can investigate turn yellow when touched. Touching some areas (on the bottom screen) will reveal an item or some hints. Touching some areas has no reaction so you know there is nothing of interest to find. *Triangle Icon* Click on the triangle at the right, left or bottom of the screen to change the viewing angle. If you are close up to something you can touch the bottom triangle to move away. *Bird's Eye View* To see where you are, touch the X on the camera icon and that will show you which direction you're facing. Your position appears as a blue icon on an overhead map of the room that appears on the top screen *File Screen* Any notes or documents you find will show up here. To open the file screen touch *File* R on the bottom screen. When at the file screen simply touch a file to select one, or press the directional button. *Search* Touch "Search" R to display a file on the top screen. After reading all these instructions you'll be ready to move and can use the icons on the lower screen as instructed. Click "FILE" and there are 4 files of instructions. Click *Search* to read each one. ESCAPE TIPS 1 - Search ESCAPE TIPS 2 - Items ESCAPE TIPS 3 - Combining Items ESCAPE TIPS 4 - Minigames L Back (at the top left corner of the screen) returns to the main screen. ---------------------- 2. Searching the Basin ---------------------- ITEMS: Picture Frame Note from Bulletin Board You are facing a screen showing a washbasin and the porthole with water gushing through. Check the basin and you'll get a close up of it. Touch the small rectangle on the shelf (you'll get more instructions about items) and touch it again to obtain [PICTURE FRAME]. You'll get a close up view of this item and touch Search to receive more information about it. The back is held with some screws and you're going to need something to remove these. There's nothing in the basin or on the towel at the right of it, but touch the board above the shelf to obtain [NOTE FROM BULLETIN BOARD]. Search this to discover more about it: there are four symbols, two in blue and two in red, but it won't mean much just yet. Return to the main screen and click the bottom triangle to back away from the basin. You should be back at the starting position now. You can go right or left, but click right to see a view of a bunk and a stove. ---------------------- 3. Searching the Stove ---------------------- ITEMS: Small Key (Blue) Screwdriver USE : Screwdriver with Picture Frame (Combine) GET : Picture Touch the pot on top of the stove to get a close up. Touch it again and touch the lid to open it and retrieve a [SMALL KEY (BLUE)]. Search the key to be told that it's blue and that maybe it's to be used for something blue. Go back (Press the L on the Back button) and then press the bottom triangle so you can view the stove. Touch the door of the stove and it opens. Inside you'll find a [SCREWDRIVER]. On the close up of the Screwdriver, touch the COMBINE Command and then both the screwdriver and the picture frame and you'll receive the [PICTURE] that was inside the frame. Touch it to turn it around and you'll see various symbols on the back. Search these for more information about them, and you'll see that they give numerical values to the symbols on the Note from the Bulletin Board. (You'll get more instructions on combining items.) You'll notice that items you no longer need, or have used for a specific purpose, will disappear, and the screwdriver and frame are no longer in your item inventory. Go back to the main view and touch the right triangle so you're facing the door. ------------------------------ 4. Searching the "Empty" Bunks ------------------------------ ITEMS: Memo from Bed Turn so you're facing the exit door and search the bunks to the right. Touch the lowest one and then touch the pillow to move it out the way and this reveals [MEMO FROM BED]. This is similar to the Note from the Bulletin Board. There is nothing on the middle bunk and you cannot reach the top bunk. ----------------------- 5. Searching the Mirror ----------------------- ITEMS: Small Key (Red) While facing the exit door with the bunks at either side of you, touch the area between the left bunk and the door with the red 5 on it. This gets you close to a grey looking door. Touch it and it opens to reveal a mirror. Touch the reflection and you obtain the [SMALL KEY (RED)] ----------------------------------------------------- 6. Searching the Bunks and Opening the Blue Briefcase ----------------------------------------------------- ITEMS: Blue Briefcase USE : Small Key (Blue) Picture Note from Bulletin Board Memo from Bed GET : File (Digital Root), Stack of Blue Keycards. There's nothing to find on the middle bunk, but the lower one has a [BLUE BRIEFCASE], and now you have everything you need to open it. You'll see an item at the lower left corner of the bottom screen. Touch it to scroll through all the items in your possession until you get to the blue key. Touch the lock and the blue key will automatically go inside it. Touch one of the numbers on the briefcase and you'll see instructions telling you to enter four numbers and then touch the key. You need both the memo, the note and the picture to be able to work out the code. (Go back to the item menu screen to find out if you don't already know the code.) Look at the back of the picture and use the codes to match with the symbols on the two memos. Start with the Memo from the bed and then the Note from bulletin board, and you only need the shapes with a blue outline or solid blue colour. CODE |\ 1 - | \ 6 (Solid shape) |__\ ____ 2 - | / 7 (Solid shape) | / |/ ___ 3 - \ | 8 (Solid shape) \ | \| /| 4 - / | 9 (Solid shape) /__| _____ 5. | | 0 (Solid shape) |___| Open the case by touching it again (after getting the message that it's unlocked) and touch the red [FILE]. Now you'll get an explanation about how to find the digital root of a series of numbers. It's not complicated! Add all numbers in a sequence together and if you get a number with more than one digit, add those digits together. Keep adding digits until you have just one number. Akane gives you an example: to find the digital root of 678 add 6, 7, and 8 which equals 21. Add 2 + 1 and the digital root is 3. (This information is added to the File Menu so you can read it again.) You will also find something else on the file: a [STACK OF BLUE KEYCARDS]. (You can see where this is going...). SOLUTION TO BLUE BRIEFCASE 0 2 6 3 ----------------------------------------------------- 7. Searching the Closet and Opening the Red Briefcase ----------------------------------------------------- ITEMS: Red Briefcase USE : Small Key (Red) Picture Note from Bulletin Board Memo from Bed GET : Stack of Red Keycards. Starting from the bunks with the blue briefcase, touch the white folding door to the left of the stove. When you're close to the white folding doors touch them again to open the cupboard. Inside is a shelf with a [RED BRIEFCASE]. When you touch it again you'll see that it is locked and that it has a combination dial with four numbers that must be used. The rest of the closet has nothing of interest. Do the same thing as for the blue briefcase and bring up the the red key on the screen and the touch the lock to place it in the lock. Use the codes to discover the red numbers. Start with the Note from the bulletin board to get the first two numbers and then the Memo for the second two. Open the briefcase and you'll find a [STACK OF RED KEYCARDS]. SOLUTION TO RED BRIEFCASE 7 4 8 5 ------------------- 9. Opening the Door ------------------- ITEMS: None USE : Stack of Red Keycards Stack of Blue Keycards Touch the device at the right side of the exit door and touch it again to get some more information. You'll automatically attempt to use the keycards but this doesn't work. Use both sets of keycards on the device and then Akane will come up with the solution. There's something about the [5] written on the door and the instructions about how to find the digital root. Now you'll get more instructions on screen. Touch 3 of the cards and the top screen will show the digital root of the cards you select. You'll see the six cards on the bottom screen and all you need to do is choose three that will give you the digital root of 5. In other words, you need to pick three numbers that add up to 14. (You can place them in any order.) Then, touch the device and it will switch on, unlocking the door. The cards are: RED : 1, 2, 3 BLUE: 6, 7, 8 SOLUTION TO KEY CARDS Choose 7 + 1 + 6 --------------- 10. End of Demo --------------- Touch the triangle at the bottom of the screen to back away from the switch, and you're facing the door. Touch it to end the demo. =============================================================================== IV. C R E D I T S A N D A C K N O W L E D G M E N T S............... *CREDIT =============================================================================== Thanks to Aksys for making this demo available to a western audience and for the additional details taken from the official website for the game. Thanks to SBAllen for adding a new feature to GameFAQs that meant I found this game by seeing other "games you may like" when looking at the Theresia board. Thanks to Saikyo Mog, and I'll get around to Slayers eventually. ^_^ =============================================================================== V. L E G A L B I T A N D C O N T A C T ............................. *LEGAL =============================================================================== Legal Bit This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than GameFAQs.com or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ is copyrighted by threetimes on October 7th 2010. Contact I think I've found everything but if you want to contact me about this FAQ then you're welcome to do so. Emails must be titled: 999 DEMO WALKTHROUGH and can be sent to me at: threetimes.ajh (@) googlemail (dot) com