__ __ __ ___ _ ____ \ \/ /_____ / |/ /__ ____ ___ ____ _____(_)__ _____ ____ / __/ \ / ___(_) / /|_/ / _ \/ __ `__ \/ __ \/ ___/ / _ \/ ___/ / __ \/ /_ / (__ ) / / / / __/ / / / / / /_/ / / / / __(__ ) / /_/ / __/ /_/____(_) /_/ /_/\___/_/ /_/ /_/\____/_/ /_/\___/____/ \____/_/ ______ __ __ / ____/__ / /_______ / /_____ _ / / / _ \/ / ___/ _ \/ __/ __ `/ / /___/ __/ / /__/ __/ /_/ /_/ / \____/\___/_/\___/\___/\__/\__,_/ Walkthrough by Fragrant Elephant Version 1.0 January 17, 2014 =============================================================================== I. Introduction................................................[INTR] II. Combat.......................................................[COMB] III. Walkthrough..................................................[WALK] IV. Additional Subquests........................................[ADDI] IV. Exchanging, Refining, and Reinforcing........................[EXCH] V. Credits and Contact..........................................[CRED] =============================================================================== INTRODUCTION [INTR] =============================================================================== Ys: Memories of Celceta is a PS Vita game released in Japan in 2012. It comes on the heels of 2010's Ys Seven for the PSP. As with all Ys adventures, the main protagonist is fiery-haired swordsman Adol Christin. In this outing, Adol has lost his memories and must travel into the dangerous and mysterious Great Forest to get them back. As with all Ys games, Memories of Celceta moves along at a fast clip, and offers some diversions apart from the main narrative. =============================================================================== COMBAT [COMB] =============================================================================== Ys: Memories of Celceta uses a real-time combat system. Each character earns special attacks as he or she levels up, which can be set to button combinations. Special attacks can be beefed up to level 3, based on frequency of use. Each character also gets an EXTRA skill that can be activated by the L button once the bar on the lower right of the screen fills up. Later in the game, the Hero's Ring accessory changes the EXTRA skill to something more powerful. Like in Ys Seven, the player can switch between characters on the field. This becomes necessary when facing enemies that are weak to certain types of weapons, which are: 1. Slash: swords and halberds 2. Smash: gloves and maces 3. Pierce: knives and spears Players can also learn two useful tricks: Flash Guard and Flash Move. Both require a good sense of timing, as you must block or jump just as the enemy's blow comes. Flash Move has the added bonus of causing enemies to slow down for a limited time. Meanwhile, the Flash Bracelet accessory restores HP after a successful Flash Guard. =============================================================================== WALKTHROUGH [WAL] =============================================================================== The story begins with Adol stumbling around in a town, which turns out to be... ********** * CASNAN * ********** After the end of the cut scenes, Duren will introduce Adol (and the player) to some of the basics of the game. Follow all of Duren's suggestions to move the story forward. Then head to the mines, to the southwest. After the scenes, go inside the mine. The left is a dead end. Go right past the monolith and into the mine proper. Duren will give a combat tutorial here. His "Smash" weapon is effective against the enemies with exoskeletons, while Adol's "Slash" is good against slime-type monsters. Follow the path deeper into the mine. Remember to hit the large rocks that also show up on your minimap on the upper right of the screen. They will yield coal, which is a core ingredient for refining metals. The locked gate can be opened after you use Duren's "Pick Lock" ability on the treasure chest to the northeast. Go inside and follow the path until you reach the second monolith. Save your game and go inside to find a boss. > Boss: Aldovoss, the Awakening Armored Beast > Level 3, HP 1240, EXP 123, no weakness Dodge and strike is one strategy here. Use your characters' EXTRA skill as soon as it becomes available to remove a good chunk of boss HP. After the fight, go into the room with the statue. Then warp back using the monolith. Governor General Griselda will meet you outside the mine and bring you to her office to ask you to map the Great Forest. There are four subquests available in Casnan right now. More will be added to the board as the plot progresses (see ADDI), but for now, here's what's up: 1) To Milk a Fabros Client: Mucho, inn Reward: 1,000G Tip: Head toward the marked flag on the Beast Plains map. Walk slowly up behind the fabros and press the action button to milk it. Return to Mucho for your reward. 2) Honey Potions Client: Soldier Wallace, government building cafeteria Reward: Bitter Potion x 3 Tip: Exchange the Brittle Bones he gives for Sturdy Bones and sell for 300G, then buy the potions. 3) Purchasing Iron Ore Client: Goldsmith, weapon shop basement Reward: 5,000G Tip: Mine rocks in the Casnan mine or the Beast Plains for 20 iron ores. 4) Bear on the Plains Client: Luluca, inn Reward: 2,000G Tip: Head toward the marked flag on the Beast Plains. Be sure to level up before trying to defeat the Langritz, which is level 8 and has 633 HP. **************** * BEAST PLAINS * **************** Your objective is the Forest of Dawn, to the northwest. If you talked to Mucho and Luluca, there will be flags marking the location of the fabros and the Langritz. See above for tips in completing those quests. When you're ready, head past the monolith. There will be a cut scene involving a sapling. Afterwards, go into the forest proper. ****************** * FOREST OF DAWN * ****************** In the forest, check the map often to see the locations of memory lights. Head towards them whenever they show up. Touch the monolith nearby. You can explore the areas to the left and the right, but they will eventually lead to dead ends. Be careful of the Bozuonga to the right -- it's level 18 with 2370 HP. The way forward, for now, is north. Make sure to check out the Waterfall Cave, marked on the map. Leave and go east and north again for another monolith. The north of this area has a lot of plants and rocks if you want to collect materials. Your objective is to the west. Keep heading in that direction until you see another monolith. At this point, your map should be showing two options: the river to the west, and the Great Tree nearby. We're going to the Great Tree first. From the forest exit, head east into the Forest Labyrinth. The trick here is to look for white flowers near the exit. After the scene, head east past the statue. Then go north twice, then south. You should see the statue again. Head east out of the labyrinth. You'll make camp here. Head east to return to the Forest of Dawn. Go right and push the log to connect to the previous area. Then follow the path to take the southwestern exit. ***************** * GIDONA CRATER * ***************** The Great Tree towers in the background. Head toward the monolith to the north. Before you head east into Comodo, exit north. You will be back in the Forest of Dawn Stream. Lower the drawbridge to connect to the previous area. Now exit south into Gidona Crater. This time, go right at the monolith. ********** * COMODO * ********** After the scene, choose to sneak out. Walk slowly so the patrols don't catch you. When you go all the way up to the spot with the memory light, touch it for a flashback where Adol can talk to all the villagers. Another scene will follow. You have to go to the Ancient Burrow, which you can get to through the southwestern exit once you leave the village. Follow the path until you reach the monolith. ****************** * ANCIENT BURROW * ****************** Karna will now join the party. Her weapon has "Pierce" properties. After the fight and the scene, go to the easternmost part of the first area to reveal Karna's skill. Exit north once she opens up a path. Follow the path in the next area. Here, you will see three exits marked on the minimap where the tiny enemies emerge. Ignore them for now and go east toward the next area. Have Duren use his skill to open up the locked chest near the exit. You will need three of these slate fragments to complete this dungeon. In the next area, go to the southeastern ledge so Karna can throw her knife. Now exit by going north and east. Follow the path, past the unreachable chest on the left, and go to the ledge to the northwest. ONLY HIT THE FIRST TWO TARGETS. The third target will land on the treasure chest! If you do this by mistake, just exit and enter the area again. Now touch the monolith and save. > Boss: Melldrabie, the Purgatorial Hornet > Level 14, HP 6140, EXP 2200, no weakness Karna is a good lead character here, since she can strike from a distance and seems to have greater speed than Adol or Duren. Watch out for its dive attack. After defeating the boss, go into the next area to receive the Dwarf Bracelet. Now you can access the tiny areas. Go into the nearby tunnel and exit south. You're back in the room where you found the first fragment. Make sure you turn back to normal size because your defense is not up to snuff as a dwarf! Shrink again and head into the tunnel to the left of where you just came from. Ignore the exit to the south; it just leads back to the room you just exited. Go north into a big-person area and fight off the monsters so you can shrink again and go into the western tunnel for a chest containing the second slate fragment. Remember: Duren can open locked chests! Return to the main area and go north to mine rocks. Your final destination is to the east. In this area, go all the way and exit to the right for the chest you passed earlier on your way to the monolith. Have Karna open a path to the previous area if you want. You now have three fragments. Go back into the tunnel and go north this time. Touch the monolith and use the Vita's touch screen to arrange the pieces properly. Now save and prepare for another fight with a grandly-named boss. > Boss: Glucarius, the Great Squilla of Extermination > Level 16, HP 6140, EXP 4190, no weakness Keep pounding at this boss and save your EXTRA attack until it does its ultimate move: rolling up into a ball and slamming into everything. Dodge until it smacks into a wall and gets dizzy, and then lay into its head. Unleash the attack you've been storing. Rinse and repeat. After the scene, return to Comodo. You will lose Karna, but get a chance to do three subquests: 1) Sword Training Client: Lindsay, top level Reward: 2,000G Tip: Adol will have to fight Duren. 2) A Fresh Meal Client: Edea, standing near the deer by the chief's house Reward: 2,500G Tip: You should have 10 Fresh Leaves by now. If not, exchange for Rotting Leaves. 3) The Monkey King Client: Agent Theresa, community center Reward: 3,000G Tip: Head toward the marked flag at the Gidona Crater. Leveling up helps, as does flash guard or leaping away every time it brings down its fists. You can now return to Casnan by going north to the Great Forest and teleporting to the Forest of Dawn entrance, then using the Beast Plains monolith to return to the city. Governor General Griselda will give you cash, which is always welcome in this game. If you choose to continue to the river marked on the map, exit Comodo and go north to the stream. Lower the bridge if you haven't already, and exit west. ************** * MISTY PEAK * ************** The trick in this area is to keep heading downhill. One of the explorers will say as much later. First, head east downhill, then east downhill again. In the next area, the downhill path is to the south. Now go west, past the rock, and continue down the path. Here, go immediately down the hill, then go left. This area has a monolith. Go past it to make camp. ********************* * ALGON RIVER BASIN * ********************* Follow the path toward the monolith to the north. To the right of the monolith is a good area for leveling up, if you want. Otherwise, continue north into the next village. ********** * SELRAY * ********** Same deal with Comodo: a bad incident for which Adol is blamed, followed by an investigation around the village, and then it's off to a dungeon. You will have Ozma in your party, whose spear has a "Pierce" type attack, like Karna's knives. Head south to the Spardas' lair. *********************** * SACRED BEASTS' LAIR * *********************** Your object here is to make your way into the depths of the structure by using Ozma's wall-piercing skill to flood certain areas. The northern room contains treasure chests, including one with a slate fragment required to complete the dungeon. Go back to the main area. This time, go into the western room. Both the north and south have water-filled areas where Ozma can pierce the wall. Do so for both areas. In both cases, you will end up back in the main area. Now swim over to the northeastern set of stairs and climb up to the monolith. Save and prepare for a boss fight. > Boss: Volnake, Serpent of the Rapids > Level 13, HP 10200, EXP 1772, no weakness This fight shouldn't be too hard. Watch out for its water spray attacks. When you defeat it, go north into the next room for your prize: the Hydra Scales, which allow you to go underwater. Return to the main area and collect the treasure chests at the bottom. Now swim over to the eastern room. Go north and pierce the wall to reach an area with a chest. Go back into the room and this time go south. Swim into the tunnel and go north to another area. This area has a Y-intersection. The left path leads to a chest. The right path leads to a locked chest with a piece of the puzzle inside. Have Duren open it. Go back the way you came. Now swim south and go up the stairs. Cross the bridge to reach another area. Go into the water and have Ozma destroy the rocks until he creates a bridge that your characters can cross over. Follow the path to the northeastern exit. Go into the water and choose the left path for the final fragment. Backtrack and go east and north. Follow the path up to the final monolith. The path to the right leads to an area where you can have Ozma hit a pillar to connect to the previous floor. Solve the puzzle and swim to the next area. There will be a scene before the boss fight. > Boss: Angoraboras, the Gluttonous Tyrant > Level 16, HP 4190, EXP 3455, no weakness You will be on a strip of land. The boss likes to jump across the island. Attack it when it comes to a stop or when it makes itself dizzy from leaping around. Your target is the round thing dangling from its forehead. After the scene, you will return to Selray. Ozma will separate from the party, but you now have access to Selray's subquests: 1) Shopkeeper for a Day Client: Ray, village entrance Reward: Recommended Goods Set Tip: Just remember his directions about discounts. 2) Seeking Moisturizer Client: Bonnie, southwest bridge Reward: 2,500G Tip: If you don't have 10 Clear Liquids, exchange them for Filthy Liquids. 3) A Swarm of Black Client: Agent Bertha, community center Reward: 3,000G Tip: The Jade Cave is two exits east and north of the town. Level up first by going against the Crocles. The enemies inside the Jade Cave aren't too tough, but be careful not to be swarmed in the main area. 4) Super Weapon Test Client: Syriu, blacksmith Reward: Weapon of choice Tip: I went for the sword and only equipped it when I had to fight the Rangoas, which are in the western part of the Forest of Dawn. Next stop: Casnan. ********** * CASNAN * ********** There will be two subquests that must be completed to move the story forward: 1) Challenge! Clients: Evan and Lyle, town square Reward: Gold ore x 5 Tip: Lyle gives hints. The gold ores look like small yellow chunks. They are in: i) the left of the bar, ii) the sink in the mine chief's house, iii) the stable, iv) the back alley, and v) a tent in front of the government building. During the search, Adol will be prompted to ask certain characters about the tower or the Primeval Lands. Ask away! 2) Miners Wanted Client: Wagner, mine Reward: variable Tip: Start with the closest rocks and go clockwise. I got eight gold pieces. After a scene, you will be reunited with Karna. There will other cut scenes. Now head back to Selray. Ozma will join you, too. Go north of Selray and solve the puzzle to get into the Underground Ruin. Adol's notebook contains the hint for the puzzle. ********************* * UNDERGROUND RUINS * ********************* After the scene, go past the statue into the next area. Go west and then south for a chest. Go up and down into the water, through the tunnel. To the right is a treasure chest. Now go left to go through another tunnel and up some stairs. Go all the way left and then down for a chest and a locked chest. Exit west. Use your Dwarf Bracelet to get to the next area. At the split, go up and right. In the next room, go up the stairs and follow the path to a chest. Now backtrack, shrink, and go left this time. Go down the stairs on the right and follow the path to get to the exit. Shrink and head west to the next area. There's another locked chest here -- go south and then east. There's another chest to the west. Backtrack and take the upper left exit. Touch the monolith and prepare to battle a boss. > Boss: Elvaron, the Blue Cavalier > Level 16, HP 6600, EXP 7094, no weakness This boss may take a little longer because you have to attack its legs first. Otherwise, attack and dodge should work. Go up the stairs after the battle. There will be a scene when you get to the other side. **************** * PLATEAU PATH * **************** Touch the monolith and follow the path up. In the next area, go right to an area with a memory light. Backtrack and go north, across the rope bridge. Touch the monolith and go into the town. ************ * HIGHLAND * ************ After the scenes, go out through the window between the fireplace and the altar. Go left and follow the girl up the stairs. After the scenes, Calilica will guide you around town. You need to talk to the following people: Simon & Betty - In the southeasternmost house Werner - Inside the pink building, by the bar Dario - In the house to the left of the mayor's Timali & Philemon - In the orange building to the west Lisa & Mariana - Chapel If you would like to activate an optional subquest, go behind the stables in the southeast for a scene. See [ADDI] for Mishi details. The group will decide on some grave robbing, so head back to the graveyard near the Underground Ruins. Go back to the mayor. After another decision, leave Highland through the northern exit. ********************** * SANCTUARY APPROACH * ********************** Go past the monolith and the currently-impassable left exit. Go north to the next area. The north contains a chest, and all the way east is a memory light. Backtrack and go to the next area. Follow the path to the monolith and your next campsite. When you go north, you will be struck by lightning. Once Calilica joins you, she can energize the devices that protect you from lightning. Zigzag to activate the three in the first area, and the four in the next area. Touch the monolith and enter the tower. *********************** * TOWER OF PROVIDENCE * *********************** There are enemies here that look like treasure chests, so be careful. The goal here is to use Calilica's skill to move deeper into the tower. The first device is to the northwest. It will create a bridge leading to the eastern side. Here, go to the rightmost area and use the Dwarf Bracelet to get the chest. Backtrack and go left up the ramp into the next area. This floor has Calilica energizing devices to move the floor so you can proceed. The southwestern area has a chest. Go to the central area and energize the device. Go to the newly opened path, energizing the devices along the way. Remember to go back for the chest you passed. When you're done, go right and up the ramp into the next area. The premise is the same for this floor: energize the devices until you can go around the room clockwise and up the ramp. The next floor has a monolith and a waiting boss. > Boss: Krell-Emecia, Guardian of the Storms > Level 24, HP 5220, EXP 10611, no weakness This boss is accompanied by Zandabal (HP 258), small sphere-shaped artifacts, and Litonileah (HP 1470), stationary artifacts with a magnetic force field. Destroy them to deactivate the main bad guy. When you defeat the boss, you receive the Gale Shoes, which allow you to run at high speeds and up walls. Use it when you're in the next area, dodging attacks along the way. At the next floor, energize the device to raise the platform, and use the Gale Shoes to run on the newly raised platforms. They will fall behind you. Stop in the middle path and step on the first tile to fall through to a raised platform with a chest. Jump down and go right to use the elevator to go back up. This time, run at full speed to get to the other side. There's a chest to the northeast. The exit is up the ramp, near the center of the room. On this floor, energizing the device on the right opens a challenge: run through the swinging maces and reach the chest before the gates close. When you're done, backtrack and activate the device to the east to lower the gates so you can go up the ramp to the top floor. Touch the monolith and go right to grab the contents of a chest before facing the boss. > Boss: Krell-Emecia, Guardian of the Storms > Level 28, HP 8510, EXP 15905, no weakness Destroy its arms before going in for the kill. When you defeat it, you will finally meet Eldeel. After the scene, you will return to Highland. Fight off the masked men and watch the next scenes. When you regain control, talk to the mayor. He will give you the Golden Wings, which let you travel unrestricted between monoliths! You can now return to any place you've previously visited. I recommend going back to Casnan to report to Governor General Griselda and get some cash. Or, you can try your hand at the subquests in Highland: 1) Unleashing Artifacts Client: Philemon, Philemon's Workshop Reward: Dwarf Bracelet+ Tip: You should have one emerald and one topaz by now. Refine if necessary. 2) Purchasing Silver Client: Oona, item shop Reward: 10,000G Tip: Refine 3 Silver Ingots at Casnan using coal and silver ore. 3) Wayward Guardians Client: Mariana, chapel Reward: 5,000G Tip: The guardians are in the area near the tower. Be careful not to get surrounded. Next stop: the Ashen Forest. ****************** * TABLE MOUNTAIN * ****************** Warp to the entrance of the Tower of Providence. Exit west. Follow the path all the way down and to the ledge to have Karna open up a path back to Sanctuary Approach. Exit left. The path makes a wide split here, but they both lead to the same place. Grab a treasure chest at the southernmost point and exit right. Here, you can choose to go up at the split for a locked chest. The monolith and the exit are to the south. Make camp. To the west is the Ashen Forest, which you currently can't explore. From camp, exit south and descend to the base of the mountain. *********************** * SUBTERRANEAN FOREST * *********************** Follow the path. Ignore the first exit you encounter and forge ahead until you see another exit leading north. ********* * DANAN * ********* After the scene, you can go around talking to the villagers. Go to the elder's house, which shows up as purple on the map, on the third floor. There will be another scene and you will fight a boss. > Boss: Sol-Galba, the White Galbalan > Level 29, HP 7110, EXP 21909, no weakness Nothing special here -- just attack and dodge, attack and dodge. After the scene, you can now complete Danan subquests: 1) Secret Synthesis Client: Yami, lab Reward: Elixirs Tip: You should have everything at this point. If not, check the monster manual for their item drops. 2) Good Luck Charm Client: Mikuri, second floor landing Reward: Tablets Tip: Give her the Silver Axe if you want the 100% on the subquests. You can have another one crafted. 3) Twilight Flowers Client: Greta, library Reward: 10,000G Tip: Head to the marked location in the Subterranean Forest. An easy fight. Now to the Ashen Forest! **************** * ASHEN FOREST * **************** Frieda will join you. She has "Slash"-type attacks, like Adol. Watch for memory lights in this forest. Leave Danan and go right and up through the exit you passed earlier. Touch the monolith to and proceed to the forest entrance. After the scene, have Frieda create a path past the miasma. Go east and then south for a chest. Now backtrack and take the north exit. Here, a chest awaits to the northwest. The middle-north exit is blocked for now, so have Frieda seal the fissure to exit east. This will allow you to connect to your last camp. Now go all the way back to the area with the first chest, and exit west this time. There's another chest in the north, in the curvy area, if you want it. The exit in this area is to the west, but the north and south sections offer plenty of materials and some treasure. Remember this next area for a later subquest. The south has large roots off the ground, and there's a floating black ball here. When you go north, Frieda can open a path either to the left or the right. To the left is a chest and a strange tree-looking thing. To the right is the exit. Here, you can make a camp if you go to the westernmost exit, but cannot pass through the Forest of Spores yet. The other two exits lead to the same area, but the northern one offers a tantalizing view of an ancient temple in the distance. Anyway, when you reach the very large marsh area, head for the exit to the far east. Touch the monolith and fight your way up to the barred Frog's Inn. To open the gate, place rocks on the scale nearby. Go inside and fight a boss. > Boss: Ribbi-Roi, Master of the Grotto > Level 35, HP 8560, EXP 29985, no weakness Kill the small frogs first and then focus on Ribbi-Roi. He should go down easy, especially if you've been gaining mad EXP by defeating Modagra-Slefs in the marshes. Your prize is the Beast King's Claws, which let you tear down those tall white barriers. Practice outside the Frog's Inn to reach a chest on a western ledge. Now backtrack to the large marsh area. If you go south, you can connect to a previous section of the Ashen Forest. Take either the north or southwestern exit to reach the area where you can exit west to make camp. ******************** * FOREST OF SPORES * ******************** Leave the base camp and touch the monolith. Follow the path to the southern exit, knocking down the barriers on the way to grab chests. The next exit is north and requires the Beast King's Claws. Touch the monolith and prepare for a boss battle. > Boss: Mustrum, the Deformed Nightmare > Level 37, HP 12700, EXP 89803, no weakness There are giant mushrooms called Polestol surrounding the arena. Destroy them before focusing on Mustrum. In the next area, use the Beast King's Claws to reach the chest to the northeast. Go past it and exit further north and east. *********************** * COLONIA BATTLEFIELD * *********************** If you go north and go past into the next area, you will reach another monolith and an impassable door. Back in the first Colonia Battlefield area, head east for the monolith and the exit. ****************************** * ELDUKE, THE RUINED CAPITAL * ****************************** After the scene, head up the steps where there aren't any soldiers. Go down the stairs after the other scene. When Karna senses something, follow the narrow, twisty path into the Roo's Nest. ************** * ROO'S NEST * ************** The Grand Roo in the back is the only one who speaks human, but the merchant near the entrance will sell and exchange materials despite the language barrier. There are great weapons and armor stocked here, and a new selection for material exchanges. After the conversation with the Grand Roo, go back to the temple grounds. Up and right is a treasure chest with the Sacred Beast's Collar. Now you can talk to the Roos. Exit to the east of the temple. Remember to go south past the path to the Roo's Nest to open up a bridge connecting to the Ashen Forest. ******************** * ELDUKE OUTSKIRTS * ******************** You must go to Mt. Vesuvio and Lake Tolmes. Let's tackle the mountain first. Head north and touch the monolith before exiting. *************************** * MT. VESUVIO: SNOWY PEAK * *************************** Follow the path. You can plow through the snow barriers with your unleashed Gale Boots or Beast King Claws. Go up the ledge midway up on the left so Karna can open up a path. Go up into the cave. Proceed until you reach a point where Frieda can seal two fissures. Seal the right one first so you can get blown up to the left ledge and grab a treasure chest. Then seal the left fissure to go up the right ledge. A small exit to the left leads to a spot outside where there's a chest at the midpoint. Return to the cave. You will slide down to the bottom. You can fall off to the right side to mine a rock. Otherwise, head out the lower left exit at the bottom of the slide for a chest. Go back inside and approach the northern exit for a scene. Fight off the Masked Division soldiers and leave the cave. Go up the mountain, watching for the big snowballs hurled by the Avabish. There's a chest at the northeasternmost point. Backtrack to a ledge to have Karna use her skill. Use the new path to enter another cave. Head toward the monolith to the north. Save and prepare for a boss fight. > Boss: Bami, the Enchanting Magician > Level 43, HP 18100, EXP 51290, no weakness You should be fine if you've leveled up enough and mastered Flash Move and/or Flash Guard. She surrounds herself with Mesarabadi, bat-looking creatures with 663 HP. They're weak against Pierce. Get rid of them first and then keep hitting Bami with special attacks and EXTRAs you build up. Watch out for her area lightning attacks. After the scene, go back to the Roo's Nest. The other half of the Moon Mask is to the northeast. From Elduke Outskirts, take the southwest exit. The path splits in this next area, but they both lead to the same northeastern exit. The Lake Tolmes Ruins are now in view. Grab the treasure chest to the left of the path leading to the ruins. After the scene, touch the monolith and enter. ********************* * LAKE TOLMES RUINS * ********************* Go left and climb the stairs to the top. Go south for a chest. Now exit north. Use the stairs to the left to go down into the water. There's a chest to the south of the platform you were on. Go up, past where there's water gushing through a crack in the wall, and all the way to the right. Climb the stairs and exit south. You are now back in the main room, but on the highest eastern floor. Go all the way south and west for a chest. Then use the right exit that you passed on the way. Have Adol touch the memory light. At the second circular platform, go down into the water and head west for a chest, and then north for a locked chest. Take the northwestern exit to reach three chests underwater. Backtrack and swim in the canal to go out the middle west exit. Make your way up to the north and have Calilica energize the device to flood the room. You can now go down the ramps near the center of the area to grab an underwater treasure chest. Swim down and to the west to where the wall was cracked (and now collapsed). Swim up to the ramp to exit northwest. Go into the water and grab the chest to the north. Now swim south and climb out of the water to go to the eastern exit for a chest. Go back inside and leave through the southern exit. Go north for a chest. Backtrack and go up the stairs and north to energize another device. You can now reach the treasure chest at the lowest floor on the right, if you want. After the scene, make your way up the ramps, touch the monolith, and prepare for a boss fight. > Boss: Gadis, the Sadistic Beast Tamer > Level 43, HP 21700, EXP 51290, no weakness Gadis is joined by Dagbanthers (HP 804) in this fight. Kill them quickly when they appear and then dodge to avoid Gadis' attempts to grab you, shoot you with rockets, and jump on you. He has a lot of HP so be patient and use healing items aplenty. His worst attack is a sweeping fire beam that decimates HP! This is absolutely the time to use that Flash Move. After the scene, head back to the Roo's Nest. Remnos will have you talk to the Roda Tree/Grand Roo, who will give you Artifact Sword Emeraude for finishing off "living weapons" in the artifact laboratory. Only Adol can do the final blow. If you've been to Colonial Battlefield, warp to the monolith there. Otherwise, make your way there from the Forest of Spores or Elduke. *********************** * COLONIA BATTLEFIELD * *********************** Use Gazock's services if needed, then go and defeat the guardian at the entrance. The northeastern exit leads to a dead end for now, so go down to the hexagonal area and take the eastern exit. Remember to switch to Adol to defeat the living weapons planted in the ground. Exit north up the stairs. Head south for a scene. You will now have an auto-healing NPC! Make sure she's always at least within sight of the party. Continue south to get to the next area. Use the Dwarf Bracelet to reach a place where you can go around and go down some stairs for a chest and a locked chest. Backtrack to where you first put on the Dwarf Bracelet and make your way west and north to the next set of stairs. There's a locked chest in the upper right corner near the stairs. Follow the path to exit east. Now go north. Go up and west for the monolith. There's a chest up and to the left, past the first living weapon. Grab the contents and follow the path to the southwest exit. There are two exits in this room. Take the north one to go down some stairs to a room with three chests. Backtrack and wind your way toward the stairs at the eastern exit. Use the Dwarf Bracelet to shrink and enter a tunnel. Go left at the split for a place with a locked chest. Return to the split and go straight down this time. At the split with the living weapon, go right to reach a room with a chest and a locked chest. Backtrack and go north to head down a set of stairs. Follow the path through the mirror image of the first area you entered in this dungeon. Exit north to a room where you can connect to the previous area by stepping on a floor button to the southeast. Go north and up the stairs. Cross the bridge to the monolith. A boss awaits. > Boss: Sol-Galba, the Muddled Galbalan > Level 47, HP 10700, EXP 60771, no weakness Not really a tough boss. It has a limited area attack and the usual stomp/ shockwave move. Lay into it when it falls forward. After the extended scene, warp back to the Roo's Nest so you can go into the Temple of the Sun. This is also a great time to report to Governor General Griselda in Casnan for cash and, if you have most of the map completed, the Aeolus Urn, which pulls gold and materials to you after you defeat enemies. You can also warp to the towns to complete additional subquests. Check out the [ADDI] section below for the full list. When you're ready, go up the steps to the Temple of the Sun. There will be a scene outside and a scene inside. Afterwards, a requisite boss fight. > Boss: Eldeel, the Black-Winged God > Level 48, HP 27700, EXP 65459, no weakness He flies around a lot and has some limited area attacks, but otherwise he isn't a tough boss. There will be a scene, and the final dungeon will be revealed. ****************************** * IRIS, THE WORLD OF RECORDS * ****************************** This place has three areas: bronze, silver, and gold. Go to the center, touch the monolith, and go left to enter the Bronze Area. This is a floor-moving puzzle level. Go up and right to step on the first glowing floor panel. Cross to the other side. There will be a choice of two panels. Step on the southern one. Use the new bridge to get to the locked chest to the right. There's another chest to the south. Backtrack and step on the northern panel this time. Go north and step on the panel. Now step on the panel right in front of you and cross over to the western part of the level. Grab the chest to the north, and proceed down through the curving path for another puzzle. Use the Dwarf Bracelet to get through, and read the sign at the other end to raise your hand and deactivate it. Continue north and step on the panel. Go up and left to step on another one. Then go south a short way for another panel. Walk south some more and step on the panel on the right. This will open a path to a golden chest. Backtrack and go all the way left for a chest. Step on the nearby floor panel. Cross over straight ahead, then go left and down to the panel. Go all the way up for a locked chest. Go south and cross the brown bridge to step on the panel that is second from the top. Go up and right to avoid the glowing floor panel on the left. Run right and read the sign that tells you to use the Beast King's Claws. Do so. Enter the left mirror and head southwest for a chest. Backtrack and enter the mirror to the north. Go up and left, heading north for a chest. Make your way back and go through the portal you passed earlier for another chest. Backtrack and head east. Go through the southeastern portal and head south for a chest. There's a locked chest to the northeast. Return through the portal and go northeast. Go past the portal and follow the path all the way for a chest. Go back to the previous portal and go through. Go up and head southwest at the split for a locked chest and two chests. Backtrack and go north for another golden chest. Now you can go up to touch the monolith and fight the boss. > Boss: Girguzalm, the Bronze Colossus > Level 53, HP 33000, EXP 39674, no weakness Hopefully you have enough EXP by now that this is a breeze. Next: Iris' Silver Area. This is an elements-based puzzle level. Go all the way to the right, past the circular area, for a golden chest with the Wind Crest. Now go back to the roundabout and choose to use it. Go north and let the wind carry you up. Go up the ramps until you get to a spot where the wind can carry you up a ledge on the left. Go all the way left for a locked chest. Return to the control area and hold up the Wind Crest again. Walk down for a chest to the southeast with the Rain Crest. Return to the control panel and hold up the Rain Crest. Go up northwest and swim through the pool, making sure to grab the contents of the submerged golden chest on the way. Follow the path and go right at the split for a golden chest and a locked chest. Backtrack and head northwest to another control panel. Hold up the Wind Crest so you can go on the northern ledge using the wind for a golden chest with the Sun Crest. Back at the panel, use the Sun Crest to melt the ice on the southwest path. Make your way up, grab the chest on the way, and continue up the ramps to get to the northeastern spot that has two chests. Head southwest and use the Wind Crest on the control panel. Take short trips northeast, northwest, and northeast again to go up on a ledge with another golden chest. Return to the control panel and use the Rain Crest. Go up the southeast ramp and swim through the pool to get to the upper level. Go right and use the elevator to descend to the previous area. At the control panel to the right, use the Sun Crest. Return via elevator and use the Gale Boots to run north and straight up the wall. Open the final golden chest, touch the monolith, and fight the level's boss. > Boss: Zerivutz, the Silver Colossus > Level 53, HP 33000, EXP 39674, no weakness Same as before; just use your tried-and-true techniques. Next: Iris' Gold Area This level requires rotating three circles to create paths toward control panels. You have to match the glowing lines to the hexagon shapes to proceed. I'm mostly going to describe how to get to the control panels. Don't do anything yet; go up the default path and head right and down for a chest. Now return to the panel. You can reach the panel to the right, near the middle, by rotating the middle circle to connect the yellow hexagon right in front of you to the one at the four o'clock position. The last connection uses the innermost circle to connect the yellow hexagon to the blue one with another control panel. When you reach the spot, go into the mirror for a mini-battle. This will unlock a seal in the center. Now turn the middle circle to connect yourself to the northern yellow hexagon. The outermost circle should be connecting the two hexagons to your right. Follow this path and go through the mirror for another fight. Exit and use this control panel to connect the two o'clock hexagon to the twelve o'clock using the center circle. Use the innermost circle to connect to the ten o'clock. Follow this path to a chest. Return to the control. Have the second circle connect the two o'clock hexagon to the stairs to the north, above the twelve o'clock hexagon. There is another control panel here. Have the center circle connect to the ten o'clock, and the outer circle to the next control panel, at the very left. Go through the mirror to fight and remove the third seal. Back at the control panel, connect the outer circle to the ten o'clock, and the center circle to the final control panel. Go through the mirror and fight to break the final seal. To make your way back to the stairs, use the control panel to backtrack to the panel on your left. Have the center circle connect to the ten o'clock, and the outermost circle to the leftmost panel. Use the outermost circle to connect to the ten o'clock, and the center circle to link back to the stairs. Go up the steps, claim the contents of the golden chest, touch the monolith, and fight the final mini-boss. > Boss: Bulaghoul, the Golden Colossus > Level 53, HP 33000, EXP 39674, no weakness Same strategy: give it all you've got. Warp back to the crossroads. You can now use the teleporter at the center to go to the Central Area. Grab the golden chest behind you. Make your way north to the monolith. This is it! > Boss: Akasha-Glyph, the False God of Causality > Level 53, HP 70600, EXP 97823, no weakness This battle will take a while because of his high HP, and the fact that he has multiple attack supports. They all look like columns, and they will try to crush your party as Akasha-Glyph attacks simultaneously. There are red Kut-Shells (5370 HP, weak against Slash), yellow Blo-Shells (5370 HP, weak against Smash), and green Shu-Shells (5370 HP, weak against Pierce). Forberis are blue all over and only have 938 HP. Basically, keep running around, dodging, and attacking when you have the chance. Store up EXTRA attacks as much as possible for the main body. Use your healing and/or resurrection items as needed. There will be extended scenes after the battle. Run out of the Temple of the Sun. Scene after scene will follow. Just go with it, and fight your way up. Don't try to kill everything; just get yourself to the top! Another fight awaits at the peak. > Boss: Phantom-Gruda, the Hollow Specter > Level 56, HP 7220, EXP 131891, no weakness Sure, his HP is low, but you're on your own. This is the final battle, so use up all your items if you have to. When you're done, you will have completed the game! =============================================================================== ADDITIONAL SUBQUESTS [ADDI] =============================================================================== After you get the Golden Wings from the mayor of Highland, you can warp to previously visited towns for additional subquests. If something listed below does not appear on the designated notice board, then you likely need to have the story move forward some more. ********** * CASNAN * ********** 1) Hungover Pikkard Client: Lucir, beside the stable Reward: 10,000G Tip: Give it a Catholicon. 2) The Ultimate Purifier Client: Mucho, inn Reward: 20,000G Tip: You should already have a Roda Leaf by this time. If not, it can be traded for Fresh Leaves at the Roo's Nest. 3) Fruit Bat in the Dark Client: Luluca Review: 25,000G Tip: Warp to the Casnan Mine Depths. Be careful not to get pushed out when fighting in the enclosed space. ********** * COMODO * ********** 1) Crafting Materials Client: Saisen, artisan's shop Reward: New accessory Tip: You should have 3 Indestructible Shells by now. If not, can be exchanged for Sturdy Shells at Selrey. 2) The Runaway Chick Client: Pippi, shaman's house Reward: Gold ore x 3 Tip: It will be nearby, on the left side of the map. If you miss it, it will go down one level and to the right. 3) The Naughty Chick Client: Pippi, shaman's house Reward: Gold ore x 9 Tip: It's a small yellow chick. First it will hide between crates to the left of Pippi's house. Then it will run up two levels and hide under a flame-lamp outside the chief's house. Its final hiding place is under a bench to the right of Pippi's house. 4) Crafting Materials 2 Client: Saisen, artisan's shop Reward: New accessory + unlocked stronger accessories Tip: If you don't have a Bizarre Hide, they can be farmed from monsters in the Forest of Spores, or exchanged for Sturdy Hides at Danan. 5) Crafting Materials 3 Client: Saisen, artisan's shop Reward: New accessory + unlocked stronger accessories Tip: If you don't have a Titanic Bone, they can be farmed from monsters in Colonia Battlefield, Mt. Vesuvio, and Lake Tolmes, or exchanged for Sturdy Bones at the Roo's Nest. 6) The Tyrannical Frogs Client: Agent Theresa, community center Reward: 15,000G Tip: Go to the very back of Waterfall Cave in the Forest of Dawn. Easy fight. 7) The Wandering Chick Client: Pippi, shaman's house Reward: Gold ore x 18 Tip: This is a brown chicken. Exit the village. From the monument, head south. It's near a treasure chest on the left side. Next, it will go to southernmost point, past the two exits. Then it will go north of the treasure chest. ********** * SELRAY * ********** 1) Hyper Weapon Test Client: Syriu, blacksmith Reward: Weapon of choice Tip: I chose the knives and equipped only when necessary to fight the Crocles near the Jade Cave. 2) Mega Weapon Test Client: Syriu, blacksmith Reward: Weapon of choice Tip: I chose the halberd. You should be leveled up and equipped enough to face down the giant plant things in the swamp areas of the Ashen Forest. I had to use an Azure Scale Charm so Frieda can fight. 3) A Swarm of Scarlet Client: Agent Bertha, community center Reward: 15,000G Tip: Return to the Jade Cave for more spiders. 4) Happy Present Client: Rilche, north of the square Reward: Accessory Tip: Give her three of the same flowers. I gave her three Celcetan Flowers and she gave me a Celcetan Wreath. 5) Legendary Weapon Test Client: Syriu, blacksmith Reward: Weapon of choice Tip: The Sun Stone is in a treasure chest in the Colonia Artifact Library. There's another one in the eastern portion of the Forest of Dawn, blocked by rocks. The Beast King's Claws will help here. ************ * HIGHLAND * ************ 1) Signature Collector Client: Ethan, architect's house Reward: Celcetan Flower x 2 Tip: Talk to Quincy (Casnan item shop), Ursula (Danan, outside the chief's house), and Zara (the tickle kid in the Selray community center). 2) Cries from the Abyss Client: Cordelia, town entrance Reward: 25,000G Tip: Return to the boss fight area in the Underground Ruins for an easy fight. >>> BONUS: MISHI <<< There is also an optional, hidden subquest here. While Calilica is showing you around town, go to the stables in the southeast. Go towards the back of the building to see a mysterious creature. Later on, you can find it at: i) Selray: On a little strip of land on the river to the southwest. ii) Casnan: On the balcony with the view of the Great Forest. iii) Comodo: In the shed to the left of the village gate. iv) Danan: Up the first set of stairs, hidden behind the left pillar. Then go to Roo's Nest and use the Sacred Beast's Collar to speak to it. Your reward is a bunch of minerals. ********* * DANAN * ********* 1) Rabbit Hunting Client: Explorer Pigeon, item shop Reward: 25,000G Tip: She's at the Frog's Inn. Next, find her in your campsite near the Forest of Spores. 2) Resentful Spirit Client: Sydow, library, left side up the stairs Reward: 20,000G Tip: Head to the marker in the Ashen Forest. Now go to the southeastern part of the area. Wait until nightfall to equip the Bloodstained Magatama. Slowly lure the gray ball floating near the trees toward the marker and the strange tree-looking object. Fight the possessed knight.
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EXCHANGING, REFINING, AND REINFORCING                                    [EXCH]
===============================================================================

This section is intended to provide general tips for exchanging, refining, and
reinforcing, as these can help enormously throughout the game. I suggest
equipping the Silver Axe as soon as you find it, as it increases the drop rate
of rare items. 

Each village has a person doing the exchanges, and another to do the
reinforcing and refining. Materials exchanged and reinforced depend on the
location. Paltheos has a Shop/Reinforcing Guide on GameFAQS if you want to
check it out.

It's a good idea to exchange crap materials at every opportunity, e.g. Rotten
Leaves for Fresh Leaves, Filthy Liquids for Clear Liquid, or Cracked Shell for
Sturdy Shell. Exchanging is free.

Refining requires coal, as well as ores and stones. It costs money to refine
your materials, but you can use it to earn some money back. For instance,
refining coal and gold ore into gold ingots costs 1,200G but you can sell it
for 3,000G, which gets you back more than what you spent. 

Finally, reinforcing weapons and armor with different minerals, plant, and
animal materials changes their stats. For weapons, minerals offer additional
attack points, but many plant and beast materials will add properties that
inflict status effects to attacks. My favorite materials are Fierce Beast
Claws, Titanic Bone, Poisonous Organ, and Sturdy Shell. The Libra Flowers
are pretty decent, too.

For armor, I recommend choosing materials that increase the healing stat, so
that characters regain HP while moving around. Protection against common
statuses like paralysis is a close second priority.

Be careful while reinforcing, though -- it costs quite a bit, and you may want
to save up money to buy newer weapons and armor.

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CREDITS & CONTACT                                                        [CRED]
===============================================================================

Thanks to the Ys: Memories of Celceta Japanese Wiki  for helping me find Mishi!

Please write to me at fragrantelephant@icloud.com if you see any mistakes on
this guide, or have questions or comments.

This guide is intended for GameFAQs. (c)Fragrant Elephant, 2014.