_______ . _ ' / ___ ____ | ___ ___. .___ ___ ___/ | .' ` ( | / ` .' ` / \ / ` / | | |----' `--. | | | | | | ' | | ,' | / `.___, \___.' /\__ `.__/| `---| / `.__/| `___,' \___/ ` *If you enjoyed this guide, please consider recommending it at the top!* :) ----------------------------------------------------------------------------- Teslagrad FAQ/Walkthrough Version 1.0 (10/19/14) Written by Andrew Testa Email Address: andrew.c.testa@gmail.com ----------------------------------------------------------------------------- This document is Copyright (c) 2014 Andrew Testa. All Rights Reserved. _.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._ /-----------------------------------------------------------------\ < ------- T A B L E O F C O N T E N T S ------- > \-----------------------------------------------------------------/ ¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯ 1. What's New?................................................[100] 2. Introduction...............................................[200] 3. Basics.....................................................[300] 4. Walkthrough................................................[400] 4.1 - The Rooftops......................................[401] 4.2 - To the Furnace!...................................[402] 4.3 - To the Bird!......................................[403] 4.4 - To the Human!.....................................[404] 4.5 - To the Orb!.......................................[405] 4.6 - To the Grand Finale...............................[406] 5. Scrolls List and Locations.................................[500] 6. Bosses.....................................................[600] 7. Credits....................................................[700] 8. Contact Information........................................[800] 9. Legal Disclaimer...........................................[900] Quick Navigation: Use Control+F and type the code in the [brackets] to ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ quickly find what you're looking for! :) ============================================================================= ----------------------------------------------------------------------------- 1. What's New? [100] ----------------------------------------------------------------------------- ============================================================================= Version 1.0 (10/19/14): Walkthrough completed and all 36 scrolls covered! :) ============================================================================= ----------------------------------------------------------------------------- 2. Introduction [200] ----------------------------------------------------------------------------- ============================================================================= Welcome to my strategy guide for Teslagrad! In this guide, you'll find a complete, beginning-to-end walkthrough to guide you through the entire game. In the walkthrough, I direct you to the scrolls while leading you to bosses. I also have a section all about scrolls -- specifically, how to find them. If you get all 36, you get a secret ending! I hope you enjoy your stay in Tesla Tower a little more with this guide. :) =---=---=---=---=----= =-- About the Game --= =---=---=---=---=----= Teslagrad is a puzzle platformer game developed by Rain Games. It has been released on the Wii U and the PC. Overall, the game has received very positive reviews, with an 83 for the Wii U release and a 77 for the PC release. Teslagrad is a very fun game; each screen is essentially another puzzle waiting to be solved. The game's art is very similar to Braid, the highly regarded puzzle platformer game that was released in 2008. Overall, Teslagrad is a very good game -- probably better than its MetaCritic score -- and is well worth a blind buy. =---=---=---=---=---=---=---=---=----= =-- But why a guide for Teslagrad? --= =---=---=---=---=---=---=---=---=----= Because this game has no guides whatsoever! And also because of the puzzle nature of the game, it can be tough to advance in an area without some hints. I really fell in love with this game when I played it. The simple gameplay mechanic of magnets and charges is really fun. I do suggest trying to do stuff on your own before consulting this walkthrough as it is more fun to do the puzzles without any outside help. ============================================================================= ----------------------------------------------------------------------------- 3. Basics [300] ----------------------------------------------------------------------------- ============================================================================= Teslagrad is a game of magnets, charges, and jumping. The core mechanic is simple -- use the charged magnets to reach areas that you otherwise wouldn't be able to reach by just normal jumping. In addition, you receive four key gameplay "powers" on your quest: the Magnet Glove, the Blink Boots, the Magnetic Cloak, and the Teslastaff. ============ == Powers == ============ Magnet Glove ------------ You can use this glove to punch magnets and change their charge. This is basically what you'll be doing throughout the game to get past areas. You can punch magnets both red and blue. Blink Boots ----------- The Blink Boots are really cool! They allow you to teleport forward a short distance. This may not seem like much, but you are able to "blink through" stuff, like cages and even enemies. Finally, if you jump-blink, you can get to areas that were otherwise unreachable. Magnetic Cloak -------------- The Magnetic Cloak allows you to "charge" the boy. This is very useful when you're using magnetic fields as you don't need to "find" a charge anymore; rather, you can charge yourself. Teslastaff ---------- Your first item that can hurt enemies is given late in the game. The staff fires a charge at enemies. You can also use it to break certain objects and charge magnets. ============= == Enemies == ============= In addition to your powers, there are three "basic" enemies in Teslagrad. Only one -- the Grue -- can straight up kill you. The other two are used as a gameplay mechanic. Grue ---- It's the black shadowy creature. It can eat you right up if you get too close. You can blink through it or simply jump over it. Volt Walker ----------- These small robots all have charges. Basically, in the beginning, you can use them to attract or repel magnets, or also to gain a charge. They can also unintentionally kill you if they charge you while in a magnetic field and you are thrown into an electricity barrier. Iron Louse ---------- This creature is basically harmless, but you can "charge" it. Charging it will help you get to unreachable areas. ================================ == Objects in the Environment == ================================ There are several objects in the environment that you can interact with to solve puzzles in the area. In addition, some objects are just plain deadly! Electricity ----------- There is electricity throughout the tower, as well as electricity barriers. If you touch them, you're dead! After you get the Blinking Boots, you can blink through the vertical electricity barriers. Lava ---- As you might have guessed, if you touch lava, you're gone. You can blink through pouring lava. Magnetic Fields --------------- These come in red and blue varieties. You will be using them throughout the game to repel or attract yourself to different parts of the screen. ============================================================================= ----------------------------------------------------------------------------- 4. Walkthrough [400] ----------------------------------------------------------------------------- ============================================================================= This section contains a complete walkthrough for Teslagrad. It's separated by major event. I considered separating it by screen, because screens are actually given names when you reload a game, but I felt it would make the walkthrough way too broken up. This walkthrough covers most of the scrolls in the beginning, but after 20, I begin to just direct you to bosses. This is because you only need at least fifteen scrolls to get to the final boss. However, if you get all 36 scrolls, you get a "special ending." For those last few scrolls, I have outlined how to get them in the "Scrolls List and Locations" section of this guide. And in addition, scrolls are also a good way to see where you're at in section, as they are a type of "landmark" in the game. ============================================================================= ----------------------------------------------------------------------------- 4.1 - The Rooftops [401] ----------------------------------------------------------------------------- ============================================================================= After the opening sequence, you control a boy who just exited his house. For this entire level, you'll be going right -- ala Super Mario -- as you jump over obstacles and on rooftops. Don't worry, though; after this area, the game quickly changes to going left and right. So, run to the crates. Jump on top of them one at a time, and then jump on the roof. Hop between rooftops -- there are about five or six -- and then jump on the green vines. You will automatically grab onto these vines, and you will see vines such as these throughout the game. Think of them as ladders. Up the vines, go through the terrace and then jump on each flower box outside the window. These flower boxes will promptly drop when you are on them, so you have to constantly move from one to the other. At the last flower box, jump on the vines and climb up. Continue to more vines -- head up these -- and you will reach a new "screen." Here, you can simply jump down. There are strange gold scales above the ground, but you need not try to jump on them. Note, however, that there is a man on the ground that will chase you when he sees you. But he runs at a rather normal pace, such a pace as that you should have no trouble with him catching you. You'll find some vines. Climb up them and continue to the next screen. Here, you will see an iron grate up against the wall. These objects act as ladders, so climb up it, then jump over the crates and onto the roof. Jump down, go down the steps, and hop onto the rooftop when you run out of ground real estate. After the rooftop, hop down to the ground and jump over each part of the bridge. You should see the man again, if you haven't already. And just like before, you need to make sure he doesn't catch you. But, also like before, he's not too fast, so if you are always moving right, you should have no problem with him. Jump over the pulsing electric line and back on the rooftop. As you will see soon, these electric barriers are throughout the game. And of course, if you touch them, you have to start over on the screen again. For now, though, they are simply between the rooftops, so hop over them as you go from rooftop to rooftop. Climb on top of the chimney on the rooftop, and hop between chimneys up as you go up higher. Follow the rooftops, and you will soon encounter a fiery pit. You can easily cross it by jumping on the platform, but it's worth noting that this is yet another hazard that can make you restart the screen if you fall into it. After the fiery pit, fall down -- way down -- to reach the ground again. You can simply go through the green house in front of you, and then climb up the iron ladders past that to get back up to the rooftops again. A man again chases you at the top. Just continue right, climb up the small roofs, and continue on the rooftops until you reach a bridge area with statues. As you cross each statue, they will turn red. And at the last statue, the drawbridge will start to close, so do not hesitate to jump on it and go inside the tower. There are actually a few more screens, after the drawbridge, before you reach indoors. ============================================================================= ----------------------------------------------------------------------------- 4.2 - To the Furnace! [402] ----------------------------------------------------------------------------- ============================================================================= Inside, you'll see a sign, pointing out how the little robots -- they are called "Volt Walkers" -- charge the boy their color. This introduces a core mechanic of the puzzle gameplay in Teslagrad: electromagnetics. Throughout your adventure, you will find red and blue magnets. Think of these and positive and negative magnets -- so, if you have two red, they will push away from each other. And if one blue and one red, they will come toward each other. Opposites attract, basically. You'll be using these magnets all throughout the game. For now, these Volt Walkers will charge you with either a red or a blue -- and if you are near another magnet at the time, you will either be attracted to it or repelled by it. So, hop over the first crate and you will see your first Volt Walker, along with your first magnetic field. As you can see, the magnetic field is blue and the Volt Walker is blue. So, when you get charged by the Volt Walker, you will repelled upward. This allows you to get over the three crates stacked up here, which you could not have jumped over on your own. Head to the next screen. Jump over the electricity in the gap on the ground -- be sure not to hit the electricity on the ceiling! -- and get charged by the Volt Walker. Now backtrack to the left and go up the blue magnetic field here. This will bring you to a secret room with your first scroll. Drop back down now, and head right to the next screen. Be careful not to get charged by the robot, or the magnetic field will repel you up to the electricity and you'll have to start over! At the next screen, you'll see four red blocks. Jump over to the third red block -- the one with the small gap above it -- and wait for the red Volt Walker to go under it. When he does, the block will pop up, throwing you up the gap and onto the upper level. At the next screen, climb the vines right above you. This will lead to a screen where you will find your first power, the [MAGNET GLOVE]. You will be using this throughout your adventure also. What this glove does is charge the magnet blocks in this game. So, if you need to attract or repel, you can simply "punch it" with this glove to change the charge. Head to the right of the altar where you obtained the Magnet Glove and you will see a small block. Punch it red and it will begin to rise -- when it's about halfway up, jump to the right and over the crates. Now drop down and on the small ledge you will find another scroll. Drop down from this scroll, and go right to the next screen. On this screen, you will see four rectangular magnets blocking your way. For the first two, punch them blue so they are attracted to the red magnets above them; and for the last two, punch them red so they are attracted to the blue magnets above. This will clear the way past this screen. You will reach a large chamber now with a blue magnetic field in the center. For now, simply drop down the whole way and head through the door on the right. In this new screen, charge the big magnet to red to attract it to the small blue one above it, then jump up to the right, to reach a level above those two magnets, and punch the blue rectangular magnet red at the end. This will drop the magnet below it. Now go back down and cross your new path. Charge the small block magnet on the ground blue, while you are on the block, so that it repels with the large magnet below it, allowing you to go up. At this mid-level, get a red charge from the Volt Walker, which will automatically repel you up to another mid- level because of the magnet underneath it. Here, drop down to the bottom of the magnetic field and punch the magnet underneath you blue. This will raise the magnet, allowing you to get to the top level. Head right to the next screen. At this screen, drop down the magnetic field, then go left and right, left and right, as you keep dropping down. You'll be in a magnetic field going left, and there are a lot of Volt Walkers. You need to NOT interact with any of them! If you let them charge you, you will be thrown into electricity. So for now, you need to AVOID the Volt Walkers as you go right, and then drop down. At the bottom, head left to the next screen. Here, an Iron Louse -- the metallic bug -- will drop down. Punch it blue, then cross the magnet as you go left. Here, you will see a few square magnets, an Iron Louse, and an uncharged rectangular magnet. Charge the Iron Louse so it's red, then hop over so you're on top of the uncharged magnet. Punch that one red also, and when the charged Iron Louse goes under it, the magnet will pop up, allowing you to jump up to the left and continue to the next area. Here, go inside the magnetic field and charge the magnet under you blue, so you repel upward. You will reach another magnet field, which is attracted to you because it's red, and so you're allowed to simply stick up here against the wall. Well, punch the magnet that you're on red now, and you will fly across the screen to the left. You reach yet another magnetic field, this one's blue, so punch your magnet carpet ride red. You go upward, allowing you to go left to the next screen. At this new screen, simply go left across the magnet and over to the opposite end. Charge the magnet here blue, then head back to the red magnet that you just crossed. It will go up, allowing you to drop down. And when you drop down, a Volt Walker will appear from the pipe. Let it charge you blue so that you stick to the magnet above you. This way, you can work your way over the electric gap. Drop down, and again you'll want to AVOID the Volt Walkers in the magnetic field here because if they charge you, you will slam right into the electricity to the left. So, avoid them, go right, and drop down. Then go left, drop down again, and get charged by the blue Volt Walker. Again, you will be attracted to the ceiling, allowing you to go across the otherwise deadly electricity below. Head to the right and you will reach the next screen. Walk over to the rectangular magnet and charge it blue. You'll be flyin' to the right now! And when you do not see any blue magnets below you, be prepared to jump to the right and catch the corner of the wall. Head through this gap and collect another scroll. Head back to the previous screen, drop down, and go right. At this new screen, keep going right and you will reach your first boss, the fiery Fernus. As you will soon see, this boss fight is more a fun puzzle than "dukin' it out." First, let's discuss the room. Fernus, the boss, is the dinosaur-like creature above you, with the two lights on either side of its mouth. Below you is a conveyor belt that is runnin' right, and at the end of the conveyor belt is a furnace. To make matters worse, to the far left there is an electricity barrier. So, you cannot go to either the far right or the far left. But, you have to be running to the left at all times so you don't go into the furnace. Magnets are dropped from the left. You can charge these magnets red or blue. And every so often, the boss will create a magnetic field which will suck stuff up. Your job is to punch the magnets BLUE, so that they rise up and go into his mouth. After you've done this three times, Fernus' mouth gets smoky, and he starts to go on a rampage. He will drop fire from his mouth onto the platform. For this part, it's best to stay to the far left -- just up against the electricity barrier -- because he won't drop the fire on either far side. So, you'll have to be running a little faster and on the left side to avoid the fire. He'll then make the conveyor belt go super fast for a few seconds, which is why we went on the left side instead of the right side. When the conveyor belt runs this fast, you need to JUMP as well as run to the left. Basically, you can't stay on the ground, or you'll be dumped into the furnace. You have to repeat this entire process two more times. So, get him to eat three blue magnets, then survive the mouth flames by hanging to the left, then jump when the conveyor belt goes fast. After the third go around, he'll crumble to the ground. ============================================================================= ----------------------------------------------------------------------------- 4.3 - To the Bird! [403] ----------------------------------------------------------------------------- ============================================================================= You will find the furnace area exit to the right. In the new screen, jump up the two small levels. You will see a small branch of vines below you -- go down to this level. Continue right, all the way down, and you will find the second ultra-cool gameplay mechanic item, the [BLINK BOOTS]. The Blink Boots allow you teleport forward a very short distance. This is especially useful for getting past metal bars, electricity, and even enemies. You can also blink mid-air to reach levels that you otherwise wouldn't be able to jump to. In this guide, I will refer to using the Blink Boots as simply "Blinking." We'll need to use these 'boots right now. Go to the very right of the screen, then jump up to the mid level with the bars and the Grue -- the black monster -- inside them. Go up against the bars and blink -- you'll teleport right past these bars. Jump to the left and blink mid-air to reach the other side. Blink into the cage here (if you aren't inside already) and blink past the Grue so he doesn't kill you. Jump up on top of the cage, then jump and blink back over to the right. Blink through the bar, then jump up to the left. Continue left now -- going over some vines -- to reach the furnace screen again. Head through the furnace screen to the left, then through the entire tunnel screen to the left, then drop down past on top of the iron dragon sticking out diagonally, below you. Catch the Volt Walker's charge and use the iron dragon's magnetic field to launch yourself to the left. Continue left and, at the magnet gap, drop down and BLINK to the left so you get on the ground instead of fall into the electricity. Continue left to the next screen. Here, ride the magnetic field up, and to your right, you will find another scroll. Jump to the upper level and go left. Climb up to the Volt Walker and get his charge to throw yourself up to the level with the brown grated gate and electricity. Jump-blink over the electricity, then jump to the level with the magnetic field. Avoid the Volt Walkers, go to the far left, and blink through the electric barrier. You'll drop down with electricity on both sides. Blink to the left when you can; if you drop down completely, you'll hit more electricity at the bottom! To the left, use the magnetic field to fly up. At the top of this magnetic field, hover to the right to find another, and at the top of this one, blink to the right to find another scroll. Continue right and keep going right through all the screens; this is simply backtracking. At the screen with all of the magnetic fields, electricity, and Volt Walkers, avoid the Volt Walkers as you go up. At the middle level, you'll see an electricity barrier on the left that you can now blink through. This leads to another room with a scroll. In this room, you want to blink through the electricity lines as they go back and forth. Just head up, and to the left. Blink through the electricity and you will find a Volt Walker hanging around a scroll. Exit the area the way you came in. Back in the magnetic field area, go up and use the upward magnetic field to launch yourself up. At the top of your flight, go right, and you will reach a brand new screen. This screen has an electricity barrier right in front of you, with a Grue hungrily waiting on the other side. Blink past both of them, continue right, and blink past the small electricity barrier. Climb the two sets of vines above you, then go to the right. Continue right, then drop down, then exit right to a new area. Drop down here, then go left. Blink into the platform so you're hanging on the ledge, then drop down and blink to the left again to find another scroll. Pretty much the only thing you can do now is jump into the electricity above you. You'll restart back at the entrance to the screen. Go left, take the magnetic field up, then blink-jump to the upper level on the left. Continue to the left, get the charge on the plant, then blink through the electricity. Because of the charge, you'll automatically go up when you're over the magnet. Exit to the left, blink past the wood bars, then jump-blink to the chandelier in the middle of the room. Jump-blink to the next chandelier, and then jump- blink for the last time to reach a small alcove that contains a scroll. Drop back down, go left, jump on the switch, then go left through the opened door to reach a new screen. This is the screen with the huuuuge magnetic field. Drop down the whole way, then gain a charge to float back up. Head to the left about 1/2 of the way up; you'll see a door. Head through and you'll be at a screen with a magnetic field in the center and three levels. A stack of small magnet squares are on the bottom level, and a large magnetic square is on the second level. Push a square magnet over to the magnetic field. Charge it blue (ground punch) and blink when you're at the second level. Charge the big square magnet blue, then drop back down. Drop back down and get another small square magnet. Push it into the magnetic field, charge it blue, and ride up to the third level. Charge this big magnet blue, and it will be repelled by the magnet below, allowing you to go under it to the screen to the left. Here, you will find a scroll. Climb the grates on the sides, then go right. Drop down a level, then blink across the magnetic field gap; you will be able to catch the ledge if you start close enough. At the screen to the right, go up the vines; at the top of them, you'll find a door. Go through them to reach the screen to the left. You'll reach a banquet room of sorts. Blue charge the two magnets on the ground, then go up the vines to the left. Up here, go across the top of the banquet room to find a scroll. Exit the banquet room and go back to the chamber with the huge magnetic field. At the chamber, drop down to the small square platform right near the fines, then blink-jump across to the door on the right. Through it, you'll be in a room with square magnets that have electricity around them. This is a rather annoying room if it's your first time playing. Wait for the electricity magnets to turn red -- they'll then zip across the screen to the right. Just when this happens, jump up to the mid-level and make a run (blink too!) until you drop down. From here, wait until the magnet above you comes back. When it does, you have to IMMEDIATELY jump back up to the upper level, or the magnet on your current level will come back and kill you. Jump up another level, then jump up to the standalone platform above this. You have to do this quickly, or else an electricity magnet will get you. When you're at the upper platform, jump-blink to the left, through the electricity barrier, and continue past the Volt Walkers to find a scroll. Blink back through the electricity barrier and get back up on that platform so you don't get smushed by the electricity magnet. Continue to the right -- all the way, and you'll reach the right side drop, with vines on the left side of it. Drop down and enter through the right to reach a new screen. This screen has grass and a big tree. Just head right, pick up the charge on the plant, and continue to the magnet. You'll get floated up -- aim right and blink to the mid-level with the black square stone. Now jump to the left, onto the tree branch, then jump on the twig that's jutting out. While on it, you will be able to grab on the ledge of the upper level to the right. Go right, past the magnetic field, and over to the flower at the end. Get the blue charge, then head back to the magnetic field quickly. You'll shoot up -- at the top of your jump go left. Keep going left now and you'll be back on the tree, only now on a higher tree branch. Jump-blink to the other side of the tree. At this tree branch, jump-blink to the left and you'll grab on the edge of a level. On it, go left, up some steps, and down to a magnetic field. Grab the charge on the flower; the magnetic field will float you up. BUT, instead of just floating straight up, go to the left -- you'll immediately run into a red magnet. Blink left across the wood grate, then fly up the two magnet fields to reach the top area. Here, go left to reach another new screen. On this screen, hop up to the left, then jump-blink to the shaft that is going diagonally up-right. Head up this shaft, go right at the junction, then continue back to the trees. Here, make your way to the right -- you'll go up another tree branch -- then jump to the left onto another tree branch. Here, climb the vines as much as you can, then jump to the right, onto yet another tree branch. Go up the branch; at the end, again go left onto the above tree branch. Climb the vines, then jump on the stone platforms that are being held by vines. On the second stone platform, jump *right* at the end, and blink-jump at the top of your height, to barely catch the next stone platform to the right. Jump the next two stone platforms and you'll find a scroll. Getting to the next scroll is ultra-tricky. On the second platform from the left -- the platform that is crooked -- jump to the left. Just free-fall and you'll eventually hit a branch. On this branch, head left and you will find another scroll. Jump-blink to the left and you'll reach the area with the three magnetic fields. Just do what you did before to get to the top, and exit to the left. From here, go up the diagonal chamber, then back out to the trees. Follow the tree branches up -- just like you did before -- only when you reach the vines at the top, do not use the stone platforms, and instead climb the vines all the way up. At the top, you'll reach the second boss fight. It's time to clip this bird's wings. Well, sort of -- the trick to defeating the metal bird is to blink inside its body and punch its innards with your Magnetic Glove. That's the only way to damage it, but let's go over what the bird does. Basically, if you're just wandering around the platforms aimlessly, he'll try to claw you with his feet. But, you should have no problem blinking in and punching it. The bird leaves ample opportunity -- and an even ampler opening -- to do this. It's what happens after that's a little tricky. Specifically, the bird will do the following: 1. He will butt-smash the ground. This will send a small wind wave that you need to blink through. 2. He'll pop out an explosive bird. You can either let it follow you around, or preferably have it fall off the edge of the platform. And he will spawn one more explosive bird after each time you punch him. 3. Then, he'll go to the far right and emit a long electric shockwave. You must blink past this to avoid it, also. After the shockwave, you are free to repeat the process -- blink inside him again and punch him, and then endure his wrath with the above 1-3. After you've successfully punched him three more times, he'll finally fall to the ground. ============================================================================= ----------------------------------------------------------------------------- 4.4 - To the Human! [404] ----------------------------------------------------------------------------- ============================================================================= Head to the left, drop down, and continue left to a new screen. Here, you will find the [MAGNETIC CLOAK]. This is certainly not as cool as the first two items, but it allows you to charge yourself, making it easier to play with the magnetic fields. And we'll be using this right away. Charge yourself while on the right magnetic field, and drift to the right, toward the gap in the ceiling, while you are going up. When you make it up successfully, you will find a scroll. After grabbing the scroll, drop back down and use the magnetic field again, but this time go left to the adjacent magnetic field. Simply drop down here, then head right. At the chamber, drop down and when you first can, get on the ground to the left. Blink-jump then charge yourself so you are attracted by the red magnets, then drop down on more red magnets. Here, you must jump- blink to the area to the right -- it has a red magnet on the ceiling and electricity on the ground. Charge yourself to the magnet, then make your way to the scroll. Head back to the four-way chamber and go down this time, then all the way to the right to reach a new screen. Here, you will see a magnetic field that runs into another magnetic field. Charge yourself, then use both magnetic fields to get to the small alcove above, to the left. This alcove contains another scroll. Jump back down and head left, past a few screens, to a small magnetic field. Charge yourself to go up to the level above, and then exit to the left, to the chamber area. Jump-blink-charge across the room to the door on the other side. You will be in a room with a big magnet in the center, with electricity on three sides and a red magnetic field on one side. Charge yourself into the magnetic field, then wait for the magnet to rotate around. When it's facing northwest, charge yourself red to fling yourself across to the opening on the left. At this new screen, push the debris into the machine, then drop down and go through the now-opened area on the left, then go right, drop down again, and blink through the lava stream. You will see a scroll here, but it's being boxed in by a magnet, with some lava under it. You have to fall, like you're going into the lava, but blink to the left. Then, charge yourself blue to rise a little. This will get you to the next scroll. Fall in the lava for the easiest exit back to the lava stream. Go left now, over the debris, and to the next screen. Here, drop down, then charge yourself red when you jump over the lava-covered magnet. This will propel you upward. Aim for the gap, and when you finally get up, you will find a scroll. Drop down to the left of the scroll, the drop down to the left again. Blink through the lava and you will be in a room with a big robot. If you look above, you will see a scroll in the top-left corner. To get it, you need to charge the magnets on the ceiling and then blink over to the scroll. Now go to the right part of this area. You'll have to fall-blink to reach the right side. Drop down on the very right part of the area, then follow this tunnel down and to the next room. Here, get on the conveyor belt and ride it to the left side. Take the small platforms up. Keep going on conveyor belts and taking platforms up. When you get to the platforms with the spiky objects, push-blink one to the right, over the electricity. Now go over to it and push it to the far right side of the screen. Cram it down into the small hole with the lock mechanism. This allows you to down the center shaft and collect another scroll. Climb back up, then climb up the right wall and blink back onto another conveyor belt. Take the platform up, then go right to a magnetic field. Charge yourself blue while drifting to the right, and blink into the small tunnel-area. Blink past the electricity and drop down to find a scroll. Backtrack to the big magnetic field that you just used. As you can see, there are Iron Louses all around it and inside it. Keep charging them blue until you get one that walks on the catwalk up at the ceiling. When you do, fly up, then charge yourself red while under the Iron Louse so that you can creep across the electricity by using its charge. On the other side, drop down and go into the screen to the right. Press the switch and enter the chamber area again. Jump over the center magnetic field, over to the door to the right. This area has a magnetic field with electricity on both sides, so be careful and stay in the middle as you go up. Climb up the blocks, then blink through the bars and charge RIGHT AWAY so you ascend up the magnetic field and not go down into the electricity. Punch the magnets on either side red. Then, go on the left side, pass the magnet, and punch it blue. After that, drop down to the horizontal magnet below you and punch it blue also. And now, you'll be able to get through to the right side. Go up the grate and stay under the electricity at the top. Make your way to the left, blink through the bars, and drop down back to the beginning. Here, punch the magnet near the big magnet in the magnetic field so that it's blue. This will pop it up, allowing you to go through the catwalk right below it now. Follow this all the way to the right side. Go up now, then left, and you will be back at the long horizontal electricity barrier. Blink and use the ceiling magnets to make your way to the left. At the end, catch the ledge, go up the grate, and you'll reach a new screen with a red magnetic field. There is a magnet above the red magnetic field, as well as a Volt Walker walking over to it. Stick yourself to this magnet, then use the Volt Walker to slide the magnet over to the right side. Use the magnetic field to get to the top-right corner, then ride the magnet to the other side to find a scroll. Drop down, punch the small square magnet on the left red, then jump on the robot's head to get it moving. A Volt Walker pops out of the robot's head on the left side. When the volt walkers steps under the magnet over the newly- made tunnel, you will be able to go through the right door. In this new room, there will be a switch and two magnetic fields. When you jump on the switch, the two magnetic fields will move toward and through each other. So, jump on the switch, then charge yourself the magnetic field color to get across. On the other side, make sure the blue magnetic field is on the right, then ride it up to a red magnet. Blink to the left through the electricity. Make an S around the electricity -- use your Magnetic Cloak -- to reach the magnet on the opposite side of the vertical lock. Charge it red, then return to the magnet under the electricity to the left. A Volt Walker comes down and attracts the magnet above you into the lock. This will both eliminate the magnet and electricity barrier, allowing you to head up even more. Keep going up by using the Magnetic Cloak and the magnets on the ground. At the top, go left to reach a new screen. And in this screen, you will find Oleg, the dude who chased you in the beginning. And yup, he's a boss fight. But this boss fight is actually pretty easy. Oleg will lock himself between two walls and fire projectiles at you. There are locks on the level above him, and Volt Walkers spawn out of the pipes above that. To defeat him, you must repel his charged projectiles back at him. And to do this, you simply need to charge your cloak the same color. The "catch" is the walls he puts up on either side, but you can lower the left wall if you jump on the middle and left locks on the level above him. From there, simply jump down to his level and repel one of his charged projectiles back at him. After a few rounds of this, Oleg will chase you around the lower level. Just blink through him to avoid him. He'll put up the walls again, but this time there are several electricity barriers on the lower level AND he will fire charged projectiles of both colors. Obviously, you need to stay on the sides of the lower level now because of the electricity. And you also have to be more careful about when you charge, because you might just attract a projectile into you. So, you should wait until an opportune projectile comes along and repel it back at him. After that, he will finally be defeated. ============================================================================= ----------------------------------------------------------------------------- 4.5 - To the Orb! [405] ----------------------------------------------------------------------------- ============================================================================= Oleg makes a hole under him, so drop down through that and immediately blink to the right, so that you are on a chandelier. From here, head to the right to find a small alcove that contains a scroll. After obtaining the scroll, drop down and go to the left, jump on the switch, and head through the newly- opened door. This brings you back to the chamber room with the big magnetic field. Fly up one level and go through the door on the left. This is the hamster wheel room. Blink into the hamster wheel and ride it all the way through the area. You will have to alternate Cloak Charges to avoid the electricity. At the end, climb the grate, then go left in the chandelier room. You will see three hanging magnets. Make the middle one a different color from the right one. Then, while on the right one, punch it the same color so that it swing to the right. From here, jump up to catch an edge that has a grate. Go up it reach a theater room with two chandeliers. Head to the right of this room and go up the vines to reach the chamber screen again. Here, simply go across to the room on the right. In this room, go under the magnet on the level above you and charge your cloak blue. The magnet pops up, allowing the Volt Walker to go over and charge the magnet to the right. Do the same thing for this magnet -- charge your cloak blue and jump up to raise it. When the Volt Walker gets to the right end of his platform, change the charge on the magnet he's on top of. This will propel the Volt Walk up; he'll continue right and promptly drop down to the lowest level. From here, wait for him to charge the magnet on the left part of the room. This will allow you to drop down and go to the right side of the room; exit right to reach the next screen. On this screen, you'll see a wheel behind a grated wall, with electricity barriers above it. Your goal is to get the wheel to the right side. To do this, use your charge cloak and blink past each electricity barrier. On the other side, go up the ladder, and then when the wheel comes up, stick to the top by changing your cloak red. This will allow you to go over the electricity. Head up the ladder to the next level. Here, charge the magnet above you to get the wheel to drop. Then, blink-jump on the ball, charge blue up to the ceiling, and blink through the electricity barrier. Blink-drop down through the area to reach the chamber area again. Float up the chamber area while avoiding the electricity in the magnetic field. You will have to blink through electricity or you will run into horizontal barriers. At the top, exit through the right door. In this area, to get across the gap, you'll need to charge blue to be propelled by the magnetic field. On the other side, take the magnetic field up, then head right. You will have to blink-charge past the electricity below you, and at the end, alternate- charge to go up the gap. From here, go left to exit the screen, and then left again in this new small area. You will come to a large room with an alchemist set, statue, and man with a sword in chest sitting on a throne. Right near the throne, you will find a scroll. Now head back to the magnetic field in the center of this room, rise all the way up to reach outside, then use the ladders on the right side of this screen to go up even further. At the top of the tower, you will find the Teslastaff! This fires charged projectiles, allowing you to blow up objects, destroy enemies, and charge magnets. From the top of the tower, jump down -- it's a long drop -- to the right, and use the Teslastaff to destroy the objects blocking the entrance back inside the tower. In here, follow the pathway to reach the third boss, Guerickes Orb. This is one of the easier bosses in the game. He shoots a constant laser from his eye at you. The laser is slow, and you can blink through it, so you shouldn't have any trouble with that. First, you need to destroy the plating around the eye. There are four plates that you must destroy -- just the Teslastaff, while avoiding the laser, to destroy them. When you've taken off its shield plating, the Orb gets really mad and fires a bigger beam at you. It's just as slow, though, and easy to dodge. Keep hitting it with the Teslastaff and the Orb will start to turn red. When the magnets move, charge your cloak so you stick to them! If you don't, the electricity that appears on the ground will kill you. Repeat this process until all the magnets go out -- that signifies that the boss about to drop. But he's not dead yet. You and the Orb go for a free fall, and the Orb tries to get in cheap shots on you while the two of you fall. Just blink through its laser -- it's the same slow speed. At the bottom, the screen goes black, then you see a man pulling you, and then you have control again. ============================================================================= ----------------------------------------------------------------------------- 4.6 - To the Grand Finale [406] ----------------------------------------------------------------------------- ============================================================================= Head to the left to reach a screen with what looks like a sun wheel behind it. To the left of this screen, you'll find a gate. You need at least fifteen scrolls to open this gate; if you have less, you will have to back and find some. I have the scrolls list and locations below here, at [500], if you have any trouble with finding scrolls. When you have fifteen scrolls, the gate opens. Go down the shaft, get on the platform in the middle, then exit to the right. Follow the bridge all the way down to a drill vehicle. Use your cloak to get around it and you will enter a building with the statue of the king inside, next to two children playing. Inside here, you need to keep going to the right. You'll have to go through four practically identical screens, and then you will find a golden bridge. Follow it to the end to find the king, who will promptly destroy the bridge. Down you go, so head right. Keep going right in the dark and on the side of the screen, you will find a ladder. Go up it. At the top of the later, jump to the left to find a level that was in the shadows. Follow this level to the left end, and climb up this ladder now. Make your way through the cages with Grues -- you can kill them with your Teslastaff now -- and repeat this back-and-forth process until you reach the top. The man will open the hatch for you -- intentionally or unintentionally? -- which will allow you to get back up to a room. Here, go right again, and keep going right as you go past a room, up some stairs, and into the boss room with the king. He will first throw his crown out, which will fire electricity below it. You'll need to blink through it when it gets close. After that, the king will join the show. He'll take his crown and use it as a sword to send a shockwave over to you. Jump-blink to easily dodge it. Then, the king will do an all out charge for you. Blink past him, then damage him with your Teslastaff while he's still charging in the other direction. He will then try to capture you in a bubble, but you can easily blink out of it. After that, the king will return to his thrown and start up again with the electricity crown. This time, though, you have to deal with the yellow levels that are moving. You can simply blink through them, though, just like the electricity. Two sword shockwaves this time, and then he charges again. Teslastaff his butt in the, well, butt, and he'll try to bubble you again. Blink out and he's back to his throne again to repeat this process. But, after the sword shockwaves, he'll summon some water geysers at different parts of the room. You will see them before they show up, so be sure to blink out of the way. You need to damage the king six times to defeat him. After the sixth time, the crown sucks him up. Take the crown and watch the ending to the game. If you collected all 36 scrolls, you get a special ending. Congratulation on beating Teslagrad!
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5. Scrolls List and Locations [500]
-----------------------------------------------------------------------------
=============================================================================
This section contains the names and locations of all 36 scrolls in Teslagrad.
If you're stuck on a certain scroll, this is the place to look to figure out
how to get it.
SCROLL #1: RAIDING BARBARIANS
-----------------------------
Go up the tree, going back and forth between each branch. At the top branch,
climb the vines, then jump on the stone platforms that are being held by
vines. On the second stone platform, jump *right* at the end, and blink-jump
at the top of your height, to barely catch the next stone platform to the
right. Jump the next two stone platforms and you'll find the scroll!
SCROLL #2: CONQUERED BARBARIANS
-------------------------------
This one is easy to get; you just need the staff first. At the four-way
chamber, go up, and to the right, you will see a scroll in an alcove with an
object in the way. Now that you have the staff, you can break the object,
thus allowing you to collect the scroll.
SCROLL #3: SERVING BARBARIANS
-----------------------------
This one is at the room where you find the magnetic cloak. Charge yourself
while on the right magnetic field, and drift to the right, toward the gap in
the ceiling, while you are going up. When you make it up successfully, you
will find the scroll.
SCROLL #4: WILD GRUES
---------------------
Start at the screen that has an electricity barrier right in front of you,
with a Grue hungrily waiting on the other side. Blink past both of them,
continue right, and blink past the small electricity barrier. Climb the two
sets of vines above you, then go to the right. Continue right, then drop
down, then exit right to a new area. Drop down here, then go left. Blink into
the platform so you're hanging on the ledge, then drop down and blink to the
left again to find the scroll.
SCROLL #5: CAPTURED GRUES
-------------------------
Walk over to the rectangular magnet and charge it blue. You'll be flyin' to
the right now! And when you do not see any blue magnets below you, be
prepared to jump to the right and catch the corner of the wall. Head through
this gap and collect another scroll.
SCROLL #6: WARBRED GRUES
------------------------
This is in the dark-ish room with the electricity-magnet area in the middle
with two grues underneath it. And, yes, the scroll is right up under the
electricity. To get it, you have to simply go over it -- there is a level
above that has a magnet. When you charge it red, the magnet with the
electricity goes down, which allows you to easily grab the scroll.
SCROLL #7: CASTLE OF TESLAGRAD
------------------------------
At the screen with all of the magnetic fields, electricity, and Volt Walkers,
avoid the Volt Walkers as you go up. At the middle level, you'll see an
electricity barrier on the left that you can now blink through. In this room,
you want to blink through the electricity lines as they go back and forth.
Just head up, and to the left. Blink through the electricity and you will
find a Volt Walker hanging around the scroll.
SCROLL #8: CITY OF TESLAGRAD
----------------------------
Continue left and, at the magnet gap, drop down and BLINK to the left so you
get on the ground instead of fall into the electricity. Continue left to the
next screen. Here, ride the magnetic field up, and to your right, you will
find the scroll.
SCROLL #9: TOWER OF TESLAGRAD
-----------------------------
At the level with the magnetic field and brown grated level, go to the far
left, and blink through the electric barrier. You'll drop down with
electricity on both sides. Blink to the left when you can; if you drop down
completely, you'll hit more electricity at the bottom! To the left, use the
magnetic field to fly up. At the top of this magnetic field, hover to the
right to find another, and at the top of this one, blink to the right to find
the scroll.
SCROLL #10: FOREIGN NATION OF ANGLORIA
--------------------------------------
In the really dark room with the charged plants and fireflies, this scroll is
in the upper-left corner. To get to it, go up to the top-right corner and
blink to the left. You should hit a small platform that you couldn't see
before because it was shrouded by darkness. From there, simply blink to the
left corner to obtain this scroll.
SCROLL #11: FOREIGN NATION OF MESMER
------------------------------------
This one is in the room with the sun-like object in the background. It's
right in the center of the room.
SCROLL #12: FOREIGN NATION OF MOTORLAND
---------------------------------------
Head through and you'll be at a screen with a magnetic field in the center
and three levels. A stack of small magnet squares are on the bottom level,
and a large magnetic square is on the second level. Push a square magnet over
to the magnetic field. Charge it blue (ground punch) and blink when you're at
the second level. Charge the big square magnet blue, then drop back down.
Drop back down and get another small square magnet. Push it into the magnetic
field, charge it blue, and ride up to the third level. Charge this big magnet
blue, and it will be repelled by the magnet below, allowing you to go under
it to the screen to the left. Here, you will find the scroll.
SCROLL #13: CRAFTING VOLT WALKERS
---------------------------------
This one is on a mid-level tree branch in the room with the large tree.
SCROLL #14: CRAFTING IRON LICE
------------------------------
This one is in the room with the electricity magnets that go back and forth.
Get to the top of the screen, to the standalone platform. You have to do this
quickly, or else an electricity magnet will get you. When you're at the upper
platform, jump-blink to the left, through the electricity barrier, and
continue past the Volt Walkers to the scroll.
SCROLL #15: CRAFTING POWER PLANTS
---------------------------------
First, you need to go to the screen that has a magnetic field that runs into
another magnetic field. Charge yourself, then use both magnetic fields to get
to the small alcove above, to the left. This alcove contains the scroll.
SCROLL #16: THE GUARDIAN FARADEUS
---------------------------------
This one is in one of the FIRST rooms when you go inside the tower. It's in
the room with the four red magnets and the Volt Walkers under it. We waited
for the Volt Walker to go under the middle magnet so we could go up. But now,
with the Blink Boots, we can blink through the right side and go down into a
large library. The scroll is on the ground in the center of the room.
SCROLL #17: THE GUARDIAN FERNUS
-------------------------------
Jump over the electricity in the gap on the ground -- be sure not to hit the
electricity on the ceiling! -- and get charged by the Volt Walker. Now
backtrack to the left and go up the blue magnetic field here. This will bring
you to a secret room with your first scroll.
SCROLL #18: THE GUARDIAN ORB
----------------------------
Head to the right of the altar where you obtained the Magnet Glove and you
will see a small block. Punch it red and it will begin to rise -- when it's
about halfway up, jump to the right and over the crates. Now drop down and on
the small ledge you will find the scroll.
SCROLL #19: GLORIOUS ALLIANCE
-----------------------------
From scroll #3, drop back down and use the magnetic field again, but this
time go left to the adjacent magnetic field. Simply drop down here, then head
right. At the chamber, drop down and when you first can, get on the ground to
the left. Blink-jump then charge yourself so you are attracted by the red
magnets, then drop down on more red magnets. Here, you must jump-blink to the
area to the right -- it has a red magnet on the ceiling and electricity on
the ground. Charge yourself to the magnet, then make your way to the scroll.
SCROLL #20: GLORIOUS CORONATION
-------------------------------
This scroll is in the room with the huge rotating magnet in the center that
has three electricity sides and one magnetic field side. You have to stick to
the magnetic field side with your cloak, and then change to red when the
magnetic field is pointing straight up. The scroll is on the ceiling between
the two electric barriers.
SCROLL #21: GLORIOUS RULE
-------------------------
This scroll is through the lava stream. You will plainly see a scroll after
it, but it's being boxed in by a magnet, with some lava under it. You have to
fall, like you're going into the lava, but blink to the left. Then, charge
yourself blue to rise a little. This will get you to the scroll.
SCROLL #22: GLORIOUS AMBITION
-----------------------------
At the screen with the lava-covered magnet, first drop down, then charge
yourself red when you jump over the lava-covered magnet. This will propel you
upward. Aim for the gap, and when you finally get up, you will find the
scroll.
SCROLL #23: LONE AMBITION
-------------------------
In the room with a big robot, if you look above, you will see a scroll in the
top-left corner. To get it, you need to charge the magnets on the ceiling and
then blink over to it.
SCROLL #24: FAILED AMBITION
---------------------------
In the conveyor belt area, keep going up until you reach the level with the
big magnetic field. Charge yourself blue while drifting to the right, and
blink into the small tunnel-area. Blink past the electricity and drop down to
find the scroll.
SCROLL #25: KING'S GRIEF
------------------------
After the boss battle with Oleg, drop down the hole he makes and immediately
blink to the right, so that you are on a chandelier. From here, head to the
right to find a small alcove that contains a scroll.
SCROLL #26: KING'S GRUDGE
-------------------------
In the room with the red magnetic field, blue magnet that slides, and the
electricity, stick yourself to the blue magnet, then use the Volt Walker to
slide the magnet over to the right side. Use the magnetic field to get to the
top-right corner, then ride the magnet to the other side to find a scroll.
SCROLL #27: KING'S VENGEANCE
----------------------------
When you get to the platforms with the spiky objects, push-blink one to the
right, over the electricity. Now go over to it and push it to the far right
side of the screen. Cram it down into the small hole with the lock mechanism.
This allows you to down the center shaft and collect another scroll.
SCROLL #28: FATHER'S ALERTNESS
------------------------------
This scroll is in the room with the chandeliers really close together. While
on them, keep blinking to the right and you'll find it in an alcove, on the
top-right corner of the screen.
SCROLL #29: RESOURCEFUL FATHER
------------------------------
This scroll is located in the large room with the red ball. The scroll itself
is behind the grated fence in the top-right part of the room. First, you need
to go to the level with the red ball, which is right above the entrance.
Then, punch the magnet on the edge blue. The ball will go toward you and fall
into the electricity. You need to avoid it by jumping out and then blinking
back in. From here, use the small magnet on the ground to lift you up to the
right, and then blink to the left to catch the edge of the level that has the
scroll.
SCROLL #30: PROTECTIVE FATHER
-----------------------------
Inside the chamber-room with the large magnet field and electricity barriers
as you go up. When you reach the top, blink to the left. You will be on a
small pillar with an electricity barrier below and to the left of you. Wait
until the scroll zooms up and grab it when it's at eye level.
SCROLL #31: OLEG'S GRIEF
------------------------
This scroll is in the room with the test tubes in the background. Above them,
you will find a mini-maze with electricity on the bottom of the upper maze
path. The scroll is in the middle of all this. Go around to the left of the
scroll, then use the magnet underneath you to repel you up and to the right,
to grab onto the edge of the level. From here, the scroll is just a short
walk away.
SCROLL #32: OLEG'S ADOPTION
---------------------------
In the same room, you will find a mysterious small gap in the ceiling. Jump
up into it and alternate Cloak Charges to reach a secret room. Here, play
with the magnets until you can repel yourself up to the scroll in the center
of the room.
SCROLL #33: OLEG'S DUTY
-----------------------
This one is easy to get. It's right under the dead guy on the throne chair
with a sword in his chest.
SCROLL #34: LONG FOR A FAMILY
-----------------------------
On the upper-part of the chandelier room, jump-blink to the chandelier in the
middle of the room. Jump-blink to the next chandelier, and then jump-blink
for the last time to reach a small alcove that has the scroll.
SCROLL #35: LONG OF A SAVIOR
----------------------------
This one is in the banquet room with the two magnets on the ground. Blue
charge both ground magnets, then go up the vines to the left. Up here, go
across the top of the banquet room to find the scroll.
SCROLL #36: LONG FOR A PAST
---------------------------
The last one is located in the theater room with two magnets on the ground
below two chandeliers. Charge both ground magnets red first. Then, on the
right, hop on the chandeliers and blink to the left to find some vines. Up
them, punch the large magnet red and head all the way to the right to find
the last scroll.
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6. Bosses [600]
-----------------------------------------------------------------------------
=============================================================================
This section contains strategies for defeating each boss in Teslagrad.
=---=---=---=-----=
=-- F E R N U S --=
=---=---=---=-----=
This boss fight is more a fun puzzle than "dukin' it out." First, let's
discuss the room. Fernus, the boss, is the dinosaur-like creature above you,
with the two lights on either side of its mouth. Below you is a conveyor belt
that is runnin' right, and at the end of the conveyor belt is a furnace. To
make matters worse, to the far left there is an electricity barrier. So, you
cannot go to either the far right or the far left. But, you have to be
running to the left at all times so you don't go into the furnace.
Magnets are dropped from the left. You can charge these magnets red or blue.
And every so often, the boss will create a magnetic field which will suck
stuff up. Your job is to punch the magnets BLUE, so that they rise up and go
into his mouth.
After you've done this three times, Fernus' mouth gets smokey, and he starts
to go on a rampage. He will drop fire from his mouth onto the platform. For
this part, it's best to stay to the far left -- just up against the
electricity barrier -- because he won't drop the fire on either far side. So,
you'll have to be running a little faster and on the left side to avoid the
fire.
He'll then make the conveyor belt go super fast for a few seconds, which is
why we went on the left side instead of the right side. When the conveyor
belt runs this fast, you need to JUMP as well as run to the left. Basically,
you can't stay on the ground, or you'll be dumped into the furnace.
You have to repeat this entire process two more times. So, get him to eat
three blue magnets, then survive the mouth flames by hanging to the left,
then jump when the conveyor belt goes fast. After the third go around, he'll
crumble to the ground.
=---=---=---=---=-----=
=-- F A R A D E U S --=
=---=---=---=---=-----=
It's time to clip this bird's wings. Well, sort of -- the trick to defeating
the metal bird is to blink inside its body and punch its innards with your
Magnetic Glove. That's the only way to damage it, but let's go over what the
bird does. Basically, if you're just wandering around the platforms
aimlessly, he'll try to claw you with his feet.
But, you should have no problem blinking in and punching it. The bird leaves
ample opportunity -- and an even ampler opening -- to do this. It's what
happens after that's a little tricky. Specifically, the bird will do the
following:
1. He will butt-smash the ground. This will send a small wind wave that you
need to blink through.
2. He'll pop out an explosive bird. You can either let it follow you around,
or preferably have it fall off the edge of the platform. And he will
spawn one more explosive bird after each time you punch him.
3. Then, he'll go to the far right and emit a long electric shockwave. You
must blink past this to avoid it, also.
After the shockwave, you are free to repeat the process -- blink inside him
again and punch him, and then endure his wrath with the above 1-3. After
you've successfully punched him three more times, he'll finally fall to the
ground.
=---=---=-----=
=-- O L E G --=
=---=---=-----=
Oleg, the dude who chased you in the beginning. And yup, he's a boss fight.
But this boss fight is actually pretty easy. Oleg will lock himself between
two walls and fire projectiles at you. There are locks on the level above
him, and Volt Walkers spawn out of the pipes above that.
To defeat him, you must repel his charged projectiles back at him. And to do
this, you simply need to charge your cloak the same color. The "catch" is the
walls he puts up on either side, but you can lower the left wall if you jump
on the middle and left locks on the level above him. From there, simply jump
down to his level and repel one of his charged projectiles back at him.
After a few rounds of this, Oleg will chase you around the lower level. Just
blink through him to avoid him. He'll put up the walls again, but this time
there are several electricity barriers on the lower level AND he will fire
charged projectiles of both colors.
Obviously, you need to stay on the sides of the lower level now because of
the electricity. And you also have to be more careful about when you charge,
because you might just attract a projectile into you. So, you should wait
until an opportune projectile comes along and repel it back at him. After
that, he will finally be defeated.
=---=---=---=---=---=---=---=---=
=-- G U E R I C K E S O R B --=
=---=---=---=---=---=---=---=---=
This is one of the easier bosses in the game. He shoots a constant laser from
his eye at you. The laser is slow, and you can blink through it, so you
shouldn't have any trouble with that.
First, you need to destroy the plating around the eye. There are four plates
that you must destroy -- just the Teslastaff, while avoiding the laser, to
destroy them. When you've taken off its shield plating, the Orb gets really
mad and fires a bigger beam at you. It's just as slow, though, and easy to
dodge.
Keep hitting it with the Teslastaff and the Orb will start to turn red. When
the magnets move, charge your cloak so you stick to them! If you don't, the
electricity that appears on the ground will kill you. Repeat this process
until all the magnets go out -- that signifies that the boss about to drop.
But he's not dead yet. You and the Orb go for a free fall, and the Orb tries
to get in cheap shots on you while the two of you fall. Just blink through
its laser -- it's the same slow speed. When you both hit the ground, the
screen goes black, and the boss fight ends.
=---=---=---=---=-----=
=-- T H E K I N G --=
=---=---=---=---=-----=
The battle with the king is a tough fight. He will first throw his crown out,
which will fire electricity below it. You'll need to blink through it when it
gets close. After that, the king will join the show. He'll take his crown and
use it as a sword to send a shockwave over to you. Jump-blink to easily dodge
it. Then, the king will do an all out charge for you. Blink past him, then
damage him with your Teslastaff while he's still charging in the other
direction.
He will then try to capture you in a bubble, but you can easily blink out of
it. After that, the king will return to his thrown and start up again with
the electricity crown. This time, though, you have to deal with the yellow
levels that are moving. You can simply blink through them, though, just like
the electricity.
Two sword shockwaves this time, and then he charges again. Teslastaff his
butt in the, well, butt, and he'll try to bubble you again. Blink out and
he's back to his throne again to repeat this process. But, after the sword
shockwaves, he'll summon some water geysers at different parts of the room.
You will see them before they show up, so be sure to blink out of the way.
When you've damaged him six time, you will defeat the king!
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7. Credits [700]
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* CJayC for creating GameFAQs.
* Sailor Bacon, Devin Morgan, and Krystal for continuing, maintaining, and
administering GameFAQs.
* YouTuber Meterre for his excellent video on the game that showed me
how to obtain each scroll as efficiently as possible while doing the
main objectives. It can be hard to get to each scroll without some
serious backtracking, and his video showed me how to minimize the
backtracking the most.
* A steam user named Ofca for providing a map for all of the scrolls,
which I used on my initial playthroughs to find the scrolls before I
used Meterre's most efficient routes.
* You! For reading this guide, of course. :)
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8. Contact Information [800]
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If you have any questions, comments, suggestions, inquiries, spam, additions,
grievances, hate mail, and general overall concerns, please email me at:
"andrew.c.testa(at)gmail(dot)com"
All I ask is that you put "Teslagrad" or "Tesla" or "Tesla Coil" in the
subject line so I know what the email is about. I don't mind if u talk liek
dis 2 me or whatever, so long as I can understand you.
Some FAQ statistics:
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Pages: 27
Words: 12,622
Paragraphs: 487
Lines: 1,502
Therefore, please do not print this guide! It's way too many pages to print!
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9. Legal Disclaimer [900]
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This document is Copyright (c) 2014 Andrew "TestaALT" Testa. All Rights
Reserved. This document may not be reproduced under any circumstances except
for personal, private use. It may not be sold, altered, or published in any
way without the advanced permission of the author. It may not be placed on
any website or otherwise distributed publicly without advance written
permission. Use of this guide on any other website or as a part of any public
display is strictly prohibited, and a violation of copyright. All trademarks
and copyrights contained in this document are owned by their respective
trademark and copyright holders. All sources, which have contributed to this
document, are cited and/or credited in some form. The only sites that I
allow this document to be viewed at are GameFAQs ,
IGN , and Neoseeker . If this
document is found on another website, please contact me and I will promptly
DMCA the host of the website on the grounds of copyright infringement. It is
illegal to host this guide without permission.
---
Thanks for reading this guide! :) You can see some of my other work at:
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Copyright (c) 2014 Andrew Testa