=^.^= ############################################################################### ### Metal Gear 2: Solid Snake ### ############################################################################### Game Credits: Konami, Kojima Productions 2006 MG2 Basic Flow – A streamlined walkthrough of Metal Gear 2: Solid Snake Author: Rackvin Solmni Email: rackvin@live.com Copyright 2016, Rackvin Solmni ******************************************************************************* *** Table of Contents *** ******************************************************************************* L000 Legal Information V000 Version History P000 Preface G001 Weapons G002 Items G003 The Radio G004 Sneaking, Detection, Alerts, Evasion, the Box, and the Bucket G005 General Advice and Strategy W000 Walkthrough W001 Card 1 W002 Card 2 W003 Card 3 W004 Card 4 W005 Card 5 W006 Card 6 W007 Card 7 W008 Card 8 W009 Card 9 W010 Going Back W011 Endgame X000 Extras =============================================================================== === L000 Legal Information === =============================================================================== This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. *** All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. *** =============================================================================== === V000 Version History === =============================================================================== #Version 1.1# 2/19/16 - Formatting revision and fix for words running together with no space in between. (Line breaks issue?) #Version 1.0# 2/14/16 - First complete submission Sources and References- Metal Gear Solid 3: Subsistence (Konami, Kojima Productions), 2006 Fact comparisons and Radio Frequencies- "Metal Gear 2: Solid Snake" Walkthrough/Transcript FAQ (Elbryan42), 2006 ******************************************************************************* *** P000 Preface – Purpose and use of this guide *** ******************************************************************************* If you know something I missed that should be in this guide, please email me so I can fill in anything I missed with credit given of course. Just remember this is a guide about gameplay and completion, not about story, characters, plot, or game script. This project started with making screenshot maps of the game. A game like MG2 can be easily understood and beaten with maps alone when they include item locations and markings to describe locked doors and such. I began writing the text for two simple reasons. First as a very bare-bones walkthrough that combined with the map will make your play through easy and the way forward clear and understandable. And secondly is to note the small amount of info that you cannot glean from maps but you need in order to complete the game. Then as I added in information on bosses and other notes, it became a walkthrough in its own right. There is very little hand holding, short and simple whenever possible. I feel it can be a great help if you are aiming to do a speed run, and is also comprehensive enough to ‘complete’ the game and get everything there is to get. This guide does not contain much if any game text or plot description. Reading this guide will tell you almost nothing about the story as it is focused on gameplay. This is what I feel a first time player can expect by using either Maps only, Text only, or Maps and Text together as intended. Using both will make it easy to know where you are going, allow you to collect all items, inform you about bosses and prevent you from getting stuck anywhere. Using only the Maps you should rarely get lost on where to go next (all you do is look for a card key you can reach, then open all doors that card opens and collect stuff, then look for the next key) The card keys basically lead you through the plot from Card 1 to Card 9. You will not be informed about bosses or other surprises, and at a few points (three to five spots I’d guess) you WILL have to look up some info to proceed. The in game info can help if you make the right radio calls and are good at figuring out codes and such. However at a couple points your only clue is “look for it in the Instruction Manual”, which you do not have. This guide has those answers at those points. Using Text only you are certainly capable of getting through just fine. You will have to figure out where exactly the doors and items are though as the text is only going to tell you the general area and not leading you through every screen and door. ******************************************************************************* *** G001 Weapons *** ******************************************************************************* Handgun--- Semi-Automatic, Suppressor capable, point and shoot Submachine Gun (SMG) --- Full-Automatic, Suppressor capable, tap button to shoot single straight line shots like the handgun, hold button for automatic fire that will shoot a sweeping spray in a conical shape. Your most reliable all-purpose weapon. Grenade--- Travels a short distance and explodes on impact. Indispensable on two boss fights. Just a fun toy otherwise. Stinger Missile--- Cannot move while equipped, use your radar to target. Aside from one boss fight, it’s just a fun toy. RC Missile--- Fire and then steer missile to target. This is certainly the low point of the Nikita missile in the series. In Metal Gear, MGS, and MGS2 this weapon is essential to completing the game, but in Metal Gear 2 it is just a fun toy. Plastic Explosive (C4) --- While it may not technically be C4 according to the game makers, I will call this C4 in the guide always. After setting C4, press the punch button to detonate. Mainly used to blow holes in walls. My maps show the walls already opened so if you see a wall on your game but not on the map, blow it up with C4. (Irony; in the MGS3 port, punching a wall where it can be blown will indicate so with a “huh” and a ‘?’ from Snake allowing you to find the right spots. However while the C4 is equipped you cannot punch.) Mine--- Lay mine and anything that steps on it will make it explode, including you. The Mine Detector will make them appear as white dots on your radar. Crawling over top of a mine will pick it up and add it to your inventory. If you are full on mines, crawling over them will still disable and remove the mine from the map. Camouflage Mat--- Not a weapon, this is portable cover. Lay it down and crawl underneath to be completely hidden. Walking over top of it will pick it back up and return it to your inventory. Gas Grenade--- Like the grenade but releases toxic gas instead of exploding. The game does have wind direction (you would never notice otherwise) that will blow the gas cloud in the direction of the wind. Mouse--- Lighter--- Makes fire. ******************************************************************************* *** G002 Items *** ******************************************************************************* Cigarettes--- Makes lasers visible. Calms the nerves before hang gliding Binoculars--- Equip to look at the adjacent screens from the screen you are in. Infra-Red Goggles--- Makes lasers visible. Night-Vision Goggles--- Allows you to see in the dark. Gas Mask--- Slows the depletion of O2 gauge when in gas filled areas. It does not fully protect you from taking damage, only slows it down. Body Armor--- Reduces damage from bullets. Always great to have anywhere people shoot at you. Most bosses do fire bullets and this should be used when fighting them. Oxygen Tank--- Slows the depletion of O2 gauge when underwater. Only useful in one area and you don’t even need it there. Mine Detector--- Makes mines appear on your radar. Highly useful Hang Glider--- Used one time to cross the ravine Cardboard Box--- Used for hiding and transport via conveyer belts Bucket--- Used for hiding. The bucket is awesome. Cold Medicine--- Used to cure a cold. One time use only!!! I never caught cold twice in a single game, which is good because when returning to the infirmary to get more after using it, I found it does not respawn. Cassette Tape--- Equip this and all guards will stop attacking and stand at attention as long the tune plays. Great time to shoot them in the face, other guards won’t even care. Egg--- There are two eggs, one will hatch into a snake and the other an owl Brooch--- Item from Gustava that is actually two hidden keys in one. Heat in the sauna causes it to turn into Hot key, cold in the freezer makes it turn into the Cold key. Cards (1-9) --- Almost all doors in the game are locked and you must equip the card that opens it. Once equipped with the right card, you have to push against the door for it to open. Red Card--- Works for all doors that card 1, 2, and 3 open. Blue Card--- Works for all doors that card 4, 5, and 6 open. Green Card--- Works for all doors that card 7, 8, and 9 open. Cartridge--- Just a plot item. When you pick it up, you go directly to the endgame. Ration [B1/B2/B3 Unit] --- Select in the menu and press the punch button to fully regain your health, or equip and will automatically be consumed and fills you up if your health reaches zero. Ration [B1 Unit] ---Contains chocolate. Used to neutralize puddles of acid. A necessity at a couple points in the game. Ration [B2 Unit] ---Contains beans. Attracts the carrier pigeon but by no means is this needed to catch it. Ration [B3 Unit] ---Contains cheese. Can lure mice out of their hole. The only way to get the cartridge. Spray--- I’m guessing it is paint?? Whatever it is, it’s flammable. ******************************************************************************* *** G003 The Radio *** ******************************************************************************* The radio is equal parts useful and annoying. First time players will get tons of useful information from radio calls. After you know everything though, you will just wish the thing would stop beeping. It’s very useful to be warned about a minefield the first time, but if you replay the game you’ll be thinking “shut up! I already know this!” Calling up different people at different times will give you lots of dialog that is useful to your game, entertaining, or both. Radio calls can educate you about Zanzibar, bosses, environmental hazards, what to do next, and much more. At certain plot points Holly and Campbell will change their frequencies. Probably just to annoy you. Especially when Campbell decides it is fun to not tell you his new number and instead tells you to look at the game manual you don’t have. You’ll find them all right here though. 140.00 – You don’t call him, he calls you. This guy is “Your #1 Fan” and always has important info for you. 140.15 / 140.76 – Holly White. The go to girl for info about Zanzibar. Very useful 140.38 – Master Miller. He can tell you a lot of good stuff in the way of general gameplay tips, some more useful than others. Can be useful if you are having trouble and could use a couple tips. 140.40 – Johan Jacobsen. Knows about animals and eggs. Limited usefulness 140.51 – Dr. Kio Marv. Doesn’t speak English. Required plot conversations and not much else. After catching the carrier pigeon you must open your radio and dial in his frequency. The note on the pigeon is your clue to his number. 140.82 – Dr. Madner. This guy can never decide if he is a friend or foe, regardless he does tell you accurate info in plot conversations. When you reach a small building in the Jungle and hear a tapping noise that sounds like Morse code (it’s not), you must open your radio and dial in his frequency. The tapping is a puzzle to figure out his number. 140.85 / 140.66 / 140.24 – Colonel Campbell. This guy talks a lot and his info varies from vital to useless. Is it just me or is everyone that played MGS2 constantly suspicious of this guy? In this game though he is really on the level. 140.93 – George Kasler. The go to guy for boss fight info. In most of the boss fights he will tell you very valuable info about them. ******************************************************************************* *** G004 Sneaking, Detection, Alerts, Evasion, the Box, and the Bucket *** ******************************************************************************* Stealth is the name of the game and it is really amazing to see how much of the gameplay mechanics that make the series so awesome are right here in this very old 8-bit title. #Sneaking [Sight]- To avoid detection you will have to stay out of the direct line of sight of guards and cameras. Hide behind walls and tall objects or crawl under tables, vehicles, and other objects. [Sound]- Snake is naturally stealthy and moves silently most of the time. Special floor tiles will make noise when walked on however. Crawling is slower but always silent on all tiles. Firing a weapon makes noise, the exceptions are the handgun and SMG after you obtain the suppressor. There are noise traps, white lines that span across pathways like trip wire. The only way to get past them other than going around which is not always possible is to push against them until they break. When you push against the line it makes noise, it requires pushing for roughly two seconds to break it. [Touch]- Do not touch guards. Pretty sure they don’t like it. #Detection [Sight]- Cameras have rather narrow vision in this game. They slide back and forth along a set track on a wall and will set off a full alert if Snake is seen by it. Guards have a more conical field of vision and at times you will see them stop and turn their heads from side to side which gives them a larger view in the way they are looking. Being spotted by a guard will alert all enemies on screen and alert level will depend on where you are in the game. [Sound]- Sounds are only heard by guards on the same screen as you are. If you are in the open where a guard can turn and see you, he will immediately see you and commence the alert. If you cannot be seen the guards on screen will enter noise mode and search around for the source of the sound. Their confusion can sometimes work to your advantage as it seems to lower their visual awareness. This is tricky though, sometimes you can run right by a guard’s face in noise mode and he doesn’t even notice, other times they seem to spot you unexpectedly all the way across the room. [Touch]- If you are moving in any form and touch an enemy, you take damage and he is immediately alerted. #Alerts [Noise mode]- The enemy heard a noise but is unsure what made the noise. The search ends if you leave the screen, eliminate the guards without being seen, remain hidden for a period of time, or use the Mouse item to fool them into thinking it was just a mouse. [Local Alert]- Not very common but sometimes only the guards on screen are alerted. The alert ends if you leave the screen or kill all guards. Otherwise end it with the same methods as a full alert. [Full Alert]- Your cover is totally blown and countless guards will come to kill you. End this by entering a safe screen or room such as one that has children or otherwise never has enemies in it. Crossing a loading screen will also end the alert (almost always). Otherwise you need to perform a successful evasion as described in the next section. [Gas Alert]- Same as the other alerts except the area gets filled with gas as well. Areas where this happens will typically have guards with masks on. Remember your gas mask only slows down your death; you must end the alert asap. #Evasion The standard method of ending alerts is to run away and hide. Sometimes this can be easy and other times hard. The first step is to break line of sight with ALL guards, which have great vision during alert mode. Entering a hiding spot while still in alert will do nothing. Crawling under a tank will protect you from attacks, but the guards know you are there and they have all day long to wait for you to come out. You absolutely must break all lines of sight and make them lose track of you. This will change your alert indicator from red to yellow and the word alert changes to caution. In caution the guards are pursuing you closely and will be searching for you with the same excellent vision as in alert. You must act fast and enter a hiding spot while still under caution. I will repeat you must act fast, without cover you will be spotted again in a couple seconds. If you stay out of sight long enough the alert ends and the guards return to where they came from. #The Box and the Bucket These items are so great they deserve their own spot! Seriously they do. But you’ll need to understand a few things in order to make the most of them. [Cameras]- The cameras are looking for intruders, not boxes and buckets. If you have either one equipped and do not move, cameras will not see you. If you are in motion however they will sound an alert plus the guards that come will know exactly where you are as if you entered cover while already in alert. More than once there will be no other way to get past a camera, so equip box or bucket (box if you also need to be silent) and move only when out of its view, staying still as it passes by you, then moving on further and past it. [Guards]- Guards are a bit more complex. From a distance the same rules apply as with cameras, remain still and they won’t notice you. When a guard gets near you however he will get curious and decide to check it out. They use bullets to check stuff out apparently and will shoot you three or four times. With the Box you will take damage as usual but the Bucket is bulletproof and you won’t be harmed. Either way if you keep your cool and do not move at all, the guard will be satisfied and go on about his business. If a different guard sees you he will do his own check as well. As long as you remain still, guards can walk right over you and will not be alerted although you do take damage from touching them in both Box and Bucket. This can hurt badly if you happen to hide in a spot they like to stand on or multiple guards like to walk through. [Moving]- When you move while in the Box, it is the same as normal movement, silent unless you are on noise making tiles. With the bucket on, all movements will make noise as if you are on noise making tiles at all times. [Evasion]- Remember me telling you to act fast as soon as you enter Caution? Well nothing is faster than the Box and Bucket. As soon as you break line of sight and enter caution mode, equip the Bucket (Box if you don’t have both) and wait till the alert ends while hoping you don’t get stepped on too much. [Recap]- Use the Box if you want to move quietly while equipped. You will however take damage if you get ‘checked’. Use the Bucket when you don’t plan on moving. The bucket is also an easy way to purposely trigger noise mode, as in some situations it is very useful to do so. *Note; I have changed directly from Box to Bucket in front of a guard and did not alert him. I think this move is always safe (as far as I’ve seen). I did so after the guard got curious and was about to shoot me, so I wanted to be bulletproof, and it worked. ******************************************************************************* *** G005 General Advice and Strategy *** ******************************************************************************* -Your maximum health increases as you defeat bosses, the series standard. You will also gain increases in your allowed ammo capacities. Sneak by or take them out? -If the enemy is not near your intended path you will almost always just sneak by. If an enemy is stubbornly looking at the path you need to take or you are worried they could turn and look your way at any moment, take cover behind something and make a noise. (Punch wall or take a step with bucket on) Noise mode will give you the opening you need. -Any time an enemy is close to you or your path, you will often find it far easier to take them out rather than sneaking through. Do not start a war; take them out one at a time stealthily. SMG with suppressor or punching will be the most common ways to do this. -3 punches!!! It takes three punches to take out a guard. The first hit stuns them and they do not move, attack, or become alerted. You must not hesitate and punch them two more times to finish them while still stunned. (Easy, just don’t forget to keep tapping button till enemy is truly finished) -The range of the punch attack to Snake’s left and right is rather generous. Enemies moving up or down can be punched in the knees or just above their head. Enemies moving right or left can likewise be hit a little ‘early’ by practicing. -Use corners; Enemy is heading your way, wait just around the corner (distance depends if you are using SMG or Punches). Time your shot/punch so that it will connect with the enemy before he turns. The timing window is rather generous once you get used to the speed of bullets. -Everywhere is potentially a corner; basically if the enemy is moving in a straight line and you face toward his path. (Enemy will cross your line of sight) When the enemy reaches the kill spot, take him out. You must be confident about how FAR the enemy is going to walk and know he will not be turning before reaching the kill spot -Weapons lowdown- use the Handgun until you get the SMG, then use SMG for the entire game, always, except for boss battles that need other hardware. You will never need Gas grenades, RC Missiles. -Instant Death. Touch a puddle of acid and Snake melts into nothing. Certain places have trap doors which will drop Snake to his death if you hesitate for an instant (continue moving without stopping until you are past the hole to avoid it). Touch Metal Gear D and you are dead. Touching one of the car sized yellow sweeping machines is game over. Crawling into a dust chute will put you in the garbage disposal if you don’t escape before the wall pushes you in. The mice are adorable and they squeak so you have to love them; touching one however will deal a lethal dose of cuteness and kill Snake. ############################################################################### ### W000 MG2 Basic Flow ### ############################################################################### ################### ### W001 Card 1 ### ################### [Front Grounds] -Get *Ration1* -Crawl through fences and Get *Handgun* (Front Grounds is DONE) -Crawl through air ducts to enter South Base 1F [South Base 1F]-a -Ride Elevator to 2F [South Base 2F]-a -Get *Card 1*, *Binoculars* ################### ### W002 Card 2 ### ################### -Ride Elevator to 3F [South Base 3F]-a -Get *Gas Mask* using Cigarettes to see lasers ...... -Fight Black Ninja for *Card 2* ### Stick to the bottom of the room and move left/right and shoot up at him. (The boxes are too low to block your shots) He constantly teleports and throws lots of stars at you, annoying. You might need to use Rations. Three ways you can hit him. 1)While he is throwing stars, guaranteed hit but will almost always be hit yourself.(increase your odds by shooting just as he starts, then run. or try to dodge first and get in your shot just as he is finishing) 2)Blind luck, he moves/teleports in front of a bullet. 3) Anticipation, trying to purposely shoot where he is going to move/teleport. *Note; you can also be cheesy and usually end better off health-wise, but certainly no worse unless you are highly skilled at dodging and shooting this guy. Go to bottom wall and wait for him to start an attack, get below him and unload shots at him until he moves, totally disregard your own safety. When he moves, repeat, and equip rations to auto heal(nothing else good for the item slot anyways) At this point I usually have two rations and end up using them both no matter how I fight him, so why not make it easy? ...... ################### ### W003 Card 3 ### ################### -Get *Mine Detector* -Ride Elevator to 2F [South Base 2F]-b -Get *Suppressor* (South Base 2F is DONE) -Ride Elevator to B1 [South Base B1]-a -Get *Thermal Goggles*, *Submachine Gun*, *C4* -Ride Elevator to 2F then transfer and Ride to 1F [South Base 1F]-b -Exit the NW door and out to the Jungle [JMD JungleMarshDesert]-a -FOLLOW the Green Beret TWICE around the Jungle, on the second round he goes to a small building and you are free to dispatch him -Enter the building -Call 140.82 -Proceed north to the Desert area -Get *Land Mines* (use mine detector and crawl around the first two screens, get them ALL) and go back South and East to the Marsh -Cross the Marsh (Sink, Drown, Die, Fun! From the bottom fork moving right, move forward until you step in a deep part and immediately step back onto the shallow path, now move in the new correct direction and repeat, eventually you get there) -Enter building on NE corner of Marsh ...... -Fight Running Man for *Card 3* ### Equip *Gas Mask* and *Land Mines*; Run in circles around the four screens, leaving a single land mine in each of the three narrow parts each lap. Seven hits and RM is dead. Listen for the explosions and be careful that he may occasionally miss a mine, don't want to blow yourself up. You do not have to wait for him or bait him in any way, don't even think about him or where he is (90% of the time he's running from you and you are chasing him into the next land mine), just run your own laps and lay mines. ...... ################### ### W004 Card 4 ### ################### -Exit SW from Jungle and back to South Base 1F [South Base 1F]-c -Get *Stinger Missiles*, *Red Card* -Exit NW to the Jungle [JMD JungleMarshDesert]-b -Proceed North through Desert (Land mines respawn when you go far away and return, restock your supply) ...... -Fight Hind D cause Snake is a badass like that ### Run away! If the Hind is on the same screen as you, run away to another screen. When you are far enough away, Equip the *Stinger* and look at your RADAR in the corner to target. The missile will hit a second or two AFTER firing, but will hit the target anywhere in the big ass crosshair so it is not hard at all, just aim in front of the Hind so it moves into your crosshair just after firing. One or two shots and the Hind will be close again. Unequip the stinger, run away, repeat. 4 hits to kill it (you only have 6 missiles!) *Note; DO NOT change equip while missile is in flight. After firing your stinger, wait for the missile to hit before doing anything. ...... -Proceed North and Get *Cardboard Box* -Call Campbell 140.85 or 140.66 (must be done so conveyer belt turns on) -Equip *Cardboard Box* and get on conveyer belt to enter Tower 1F [Tower 1F]-a -Ride the 2nd Elevator to B1, the Sewer [Sewer]-a -Get Ammo, *C4*, *Card 4* ################### ### W005 Card 5 ### ################### -Ride the Elevator to Tower 1F [Tower 1F]-b -Ride the 1st Elevator to Tower 10F [Tower 10F]-a -Blows holes in walls with *C4*. Punch South walls to find spots, three times. -Get *Grenades*, Ammo, *C4*, *Ration2* -Ride Elevator to Tower 1F [Tower 1F]-c -Ride 3rd Elevator to Tower 30F [Tower 30F]-a ...... -Fight Red Blaster like a master ### Equip *Grenades* I just stay in front of the Elevator, a few steps left or right to dodge grenades, not even crossing the white wires. Aim up and toss grenades onto the black area above you. It is easy to win this without taking any damage at all. Land 12 Grenade hits to win. ...... -Proceed out the South door and to the roof -Catch the Pigeon (Equip Ration2 to help attract it, or just run at it and stay on the bird's shadow until it lands in your arms :) ) -Call 140.51 -Ride Elevator to Tower 1F (Tower 30F is DONE) [Tower 1F]-d -Exit South into the Desert [JMD JungleMarshDesert]-c -Exit SW into South Base 1F [South Base 1F]-d -Ride Elevator to 3F [South Base 3F]-b -Get *Night Vision Goggles*, *Gas Grenades*, *Ration?*, *Ration3*, *RC Missiles*, *Mouse* -Ride Elevator to South Base 4F (South Base 3F is DONE) [South Base 4F]-a -Make your way to the Dining Hall, get *Ration2* and *Ration3* from freezer -Enter Men's room and get *Bucket* (love the bucket) -Call 140.82 to learn about Gustava (otherwise she does not show up) *Note; You can make the call anywhere in the area but if you call while in front of the restrooms you will need to leave/enter screen again for Gustava to spawn -Wait in front of Women's room, in your bucket, until a soldier opens it and enters -Enter Women's room after her and take special Elevator to B3 [South Base B3]-a -Proceed north while avoiding the Street Sweeper of Death -Ride NW Elevator to meet Dr. Madner and Get *Card 5* ################### ### W006 Card 6 ### ################### -Now open the NE door and Ride NE Elevator to Crevice [Crevice]-a -Equip *Mine Detector*. You cannot crawl while with your guests so just avoid the mines and ignore the trucks for now. -Reach the bridge and Get *Card 6* and *Brooch* ################### ### W007 Card 7 ### ################### -Now on your own again, get the land mines and everything from the trucks -Exit through SW door and into Tower 1F [Tower 1F]-e -Exit South to the Desert [JMD JungleMarshDesert]-d -Exit SE into South Base 1F [South Base 1F]-e -Get *Blue Card*, *Hang Glider* -Ride Elevator to South Base 4F [South Base 4F]-b -Make your way to the Sleeping Quarters -Get *Cold Medicine* -Enter Sauna and hide until the *Brooch* becomes hot key -Return to lockers and Get *Cassette* (top right locker) - (Time Saver) Go to the freezer and hide until *Brooch* becomes cold key -Crawl into the Dust Chute and exit to Sewer [Sewer]-b -Ride Elevator to South Base B1 [South Base B1]-b -You can open every room here, grab everything! -Get *Body Armor*, *Oxygen Tank*, *Camouflage Mat* -Get Ammo, Grenades, Missiles, etc. -Ride Elevator to B2 Sewer [Sewer]-c -North door from Elevator gets you into the water -Follow the current East and North then don't miss the stairs to the Elevator -Ride Elevator to Tower 20F, it stops on floor 19 ...... -Fight Four Horsemen for *Card 7* ### Equip *Body Armor* and *Submachine Gun* they will jump down, shoot, and jump back up. They won't come down if you are near their wall so keep yourself close to one of the bottom corners of the elevator and keep shooting the two that attack. Once one dies, you can take out the rest one at a time; remember your location determines who attacks. ...... ################### ### W008 Card 8 ### ################### -The elevator crashes back down to 1F and is broken [Tower 1F]-f -Ride 1st Elevator to Tower 10F [Tower 10F]-b -Use *C4* to blow the West wall open -Exit through SW door to the staircase -Climb the stairs to 20F Tower [Tower 20F]-a -Rooms here are a waste of time, seriously -Make your way North to where there is no railing, the jump point -Equip *Cigarettes* and wait till Snake's health 'dings' and he lets out a nice puff of smoke. NOW he is ready, otherwise he will not jump. -Equip the *Hang Glider* and go up off the edge -Watch Snake glide over the Crevice to the other side, 1F Base [North Base 1F]-a -Get Ammo, Grenades, and Ration1 from truck -Another Ration1 is in the Eastern perimeter if you have room for it. -Go to the Western end of the crevice and enter the field of tall grass ...... -Fight Jungle Evil for *Card 8*.... *Card 9* ### Equip *Body Armor* and pick your weapon, most likely Submachine Gun or Grenades. This fight is nice, there is no one way you 'have' to beat him, and nothing about the fight is particularly annoying. JE pops up from anywhere in the grass, will shoot his machine gun at you non-stop if you let him, and once hit or you run away he disappears into the grass again. The best way to keep your damage low is to be FAST. When JE pops up, aim and shoot as fast as you can because as soon as he gets hit he stops firing and hides again, if you get him in a good 'whack-a-mole' pattern he will not be hurting you much at all. If you find it easy enough to aim with the SMG then use that, if you have trouble hitting him with the gun then use Grenades and don't worry much about aim just throw it fast and in the right direction. Either way you just pick a big open spot and stand there mostly. Alternatively the large crates do block gun fire so you can fight while dodging in and out of cover. Lastly you can just go back and forth along the fence and easily pop him in front or behind you, usually before he gets a shot off at all. When is he does pop up in that third direction, just run away, the fence blocks off the fourth direction. Lots of ways to fight this guy, if you get frustrated by him then change your weapon or tactic, there is an easier way, and Jungle Evil should be more fun than frustrating for any player unless you just seriously hate the tall grass lol. ...... -*Card 8* is where JE died, proceed North ################### ### W009 Card 9 ### ################### -Get TWO *Egg*s, Infrared Goggles on -Eggs will crack and then hatch in a fairly short amount of time and should be MONITERED CLOSELY, as the first one hatches within just a couple minutes and is snake that's going to feed on your precious rations!!! -Once the snake has hatched, open your inventory and you see it slithering through your items! To get rid of it; 1)Move cursor to the snake's egg shell 2)WAIT and don't panic 3)When the snake is moving over top of its shell PRESS THE PUNCH BUTTON and you will discard shell and snake. If the snake makes it to your Rations, I'm told it will eat them... -Proceed to the Laser Gate. Before you get there the second egg should hatch into the most chill Owl ever. He's so cool he makes guards think it's nighttime while standing in the sunshine. -Get *Ration1* to the NE (if you didn't already) -Hide near the Laser Gate and Equip *Owl*, then wait for it to let out a mega- hypnotic hoot and the guard switches off the Laser Gate. (it will never come back on???) -Get *Ration1* in NW corner. (Lots of #1 rations in this part of the game for good reason, you will absolutely NEED three of them to get through the final door which is getting rather close) -Enter NW building (it has three door on it) and emerge from its North exit to reach the top building and find an elevator -Ride Elevator to B3 Base [North Base B3]-a - (Time Saver) If you need to heal, DO NOT USE Ration1, ONLY USE #2 and #3. You will need three #1 and also one #3 in order to enter the final door(s) ...... -Fight Night Fright just right ### Ugh, this guy. Equip *Body Armor* NF is always invisible. The noise making floors will tell you what area he is in, and the bullets from his gun will show his current location. I suggest using cheese, seriously. Use the SMG, chase and shoot him while trying to get him near a wall, box, or a corner preferably. Get him trapped and just hold the button for full auto until he dies, heal if needed. If you don't want to be cheesy (but again I recommend it) you can fight with other tactics. He runs around a lot, never tried it but maybe mines can hit him. You can use crates and walls for cover. Just remember that NF is fast and will be shooting a lot of bullets at you, so if you are getting beat, get cheesy and pin him down with a hail of SMG bullets. *Note; the absolute best is if you can herd him into the small space in front of the NE door between the walls, he's literally got nowhere to run. ...... -The NE door opens, do you have Ration1? If not, move on. -Enter the NE door and EQUIP *Ration1*, walk over the acid to neutralize it, each puddle consumes one Ration1, three puddles, three rations (this stuff is AWESOME, step on the puddle and you instantly melt and die, YAY!) -The door is locked, you need *Card 9*, and Jungle Evil had it, more awesome! /////////////////////////////////////////////////////////////////////////////// ####################### ### W010 Going Back ### ####################### -That door beyond the acid puddles that needs card 9 leads to the final item which is point of no return, once you pick it up you are heading to the end of the game and no looking back. So now you decide how far you need to go back, or how far you want to go back. If you wish to leave no door unchecked, then go check them now. The two main objectives are to 1) complete the checklist. These items are needed in order to finish the game. And 2) stock ammo, rations, and get missed items you think you'll need. Unless you have a unique playing style, this is what you'll actually want to have stocked; SMG rounds, Grenades, Land Mines, *Body Armor*, Rations. Nothing else is really going to matter. *Note; if you want to use other people's strategy for DrMadner, then stock up your RC missiles. -How far do you HAVE TO go back? If you have everything you need and followed all suggestions, you have to go back to the field of tall grass where you fought Jungle Evil and get *Card 9* near the NE corner of the field. That's it. -If you did NOT go to the freezer with the Brooch, you will have to go back to South Base 4F and into the freezer to turn the *Brooch* into the Cold Key. Bit of a long trek. [Checklist] -Items needed to complete the game -*Ration1* x3 for the acid puddles -*Ration3* x1 for the mice -*Card 9* to open the door. *Green Card* works of course if you like that kind of thing. It's in the South Base 1F, same place as the Red and Blue Cards -*Brooch* Cold Key to open the locker. Hang out in the 4F South Base Freezer [Are You Ready?] -Completionists, go open all doors and get all items now. You will only be missing; *Cartridge*, *Lighter*, *Spray* -Anyone else, you are ready when you have the [checklist], Grenades, Land Mines, Rations, *Body Armor* /////////////////////////////////////////////////////////////////////////////// [North Base B3]-ENDGAME approaching- Proceeding leads directly to the final events. No Return -Enter the NE door and EQUIP *Ration1*, walk over the acid to neutralize it; each puddle consumes one Ration1, three puddles, three rations (this stuff is AWESOME, step on the puddle and you instantly melt and die, YAY!) -Enter the top room to find DrMarv and DrMadner together... something is not right here. ...... -Fight DrMadner for air ###Why didn't Snake put a bullet in his head from the start? Now he has an old man strangling him from behind, how annoying. Madner has one heck of a grip for an old man, he will not let go and Snake will further annoy the player by complaining he cannot breathe every ten seconds... grrr. My first instinct has still proven to work best, land mines. Place land mines and step on them repeatedly. Run back and forth all panicky while you do it, it’s fun trust me. Heal when you need it, it should only take one ration, seriously. *Note; the most popular strategy I've heard from others is using RC missiles, yes it works but here is the comparison. 1) Mines will end the fight faster, so a lot less "I can't breathe" interruptions which is apparently what I hate most about the fight. 2) You will take less damage by using mines! Sounds wrong but I repeated this a few times just to test it. Using RC I had to use two rations every time, but using mines I only used one ration every time. 3) Mines are easier. Circling a missile around to hit Madner in the back is not too difficult but the impending sense of a time limit as you slowly choke to death on top of Snake's interruptions that will mess with your missiles in mid-flight does make it harder than it should be. Besides, nothing screams easy like, lay a mine and step on it, repeat. ...... ###Cold Key### -If you got the Cold Key and got here fast enough you can proceed. If not you are not getting any further. Starting at the Freezer I found 3 basic routes to get back to the North Base. Route #1 is -Dust Chute-, -Sewer Currents-, -Tower 1F conveyer- ; the best way when all is considered. Path has very few guards, least screens, and no difficult or time consuming obstacles. Route #2 is -Elevator to South Base 1F-, -Jungle/Desert on foot-, -Tower 1F conveyer- ; this has more screens, more guards to get past, and land mines. Route #3 is -Elevator to South Base 1F-, -Jungle/Marsh on foot-, -South Base 1F conveyer- (the back door), -Tower 1F conveyer- ; only deal with a few guards, but you have to cross the Marsh... again... really?! If you say so Jack. #################### ### W011 Endgame ### #################### [Endgame Start] -Open the locker with the Cold Key and Enter *Note; that crawl space has two things in it, the *Cartridge*, and a dozen cute little mice of death. Touching a mouse means instant death. (Love how this game loves to kill you in odd ways) You cannot use weapons while crawling and you have to crawl in there to get the item, but it’s full of instant death mice! Omg game wtf?! Before understanding how I was supposed to use the ration, I tried again and again to sneak past the mice and get the cartridge, if anyone ever succeeds in getting it without killing mice you are one lucky sob. lol. Ration3 has Cheese, imagine that. You must equip it and crawl into the hole so they smell it (hear their gleeful squeaks?) and then get out of there before you meet furry death. They will now follow you one by one out of their hole and into the locker. (Man these lockers are bigger than my old apartment lol) Be fast with your trigger, you get more than one in the locker with you or let them change direction it's as much a deathtrap as the crawlspace was. *Note; Point of no return, seriously. Pick up the Cartridge and bam, you are now locked in to the endgame and will not be returning. The Cartridge = Endgame -Equip *Ration3* and crawl into the hole and say hello to the mice, then promptly leave the hole and equip a gun. -Face the hole and shoot each mouse as it emerges in search of your cheese. The radar shows them as white dots, just stand there and shoot as soon as each mouse comes out, until all the white dots are gone. -Crawl back into the hole and Get *Cartridge* -Exit locker and fall in a trap door, yeehaw endgame! [Endgame 1]-a -Gray Fox taunts Snake and tells you to go up... screw that, last I remember he was playing with a Metal Gear, better prepare. -South you find 2x *Ration2*, one is hidden in the crawl spot. And 2x Ammo Box -East you find 3x *Grenades* GET THEM, although you're probably full already. -Equip *Body Armor* and *Grenades* -Now go up through the big door and see the D model ...... -Fight Metal Gear D because this... is... Metal Gear! -Kicks Liquid Snake into the pit- -Equip *Body Armor* and *Grenades* ###If you touch MG you die instantly. He fires bullets and missiles at you. You know how to run from bullets by now. The missiles always come two at a time, they move up or down until they are level with Snake, then they turn and move toward the side he is on. To dodge missiles, move up or down along the side of the screen to bait the missiles into turning. Be sure to move up or down once they have turned toward you and avoid the blast. They will not turn again, always up/down until Snake is lined up, then left/right in a straight line to the wall. That is really all there is to it, stick to the left or right side and dodge missiles. Oh yeah, throw grenades too I guess. 12 hits on the legs and you're on fire... literally!!! *Note; Bullets, Stinger, and RC missiles do NO damage, even when hit on legs. You cannot even lay down a land mine or C4 at all. You cannot equip the Cassette Tape, how unpatriotic! ...... -Like I said, you are on fire. If you don't believe me Campbell will tell you the same. *Note; Rations LAST, if you do rations last you will have full health, if not you will be damaged after this is over. -Open Weapon Menu and use the punch button to discard everything -Open Items Menu and use punch button to discard everything, the rations LAST -Now you are safe, but naked. Go South and the next door opens -Look at your Radar, white dots are land mines. Go through the door. ...... -Fight Gray Fox because he burned you ### 24 Punches to win. Don't move around much, or don't even move at all, since there is no need to and stepping on a land mine sucks at this point. Let GF do whatever, and whenever he's close enough to strike, punch away. He will punch back but who cares, if you are constantly punching when he is close you cannot lose... except by punching the wrong direction I guess. ...... -Get *Cartridge* -Proceed through two doors [Endgame 1]-b ...... -Fight Big Boss because you are both still pissed about Outer Heaven ### Big Boss totes a big gun and shoots a lot of bullets, nothing new there. BB can lose sight of you, and then will have to find you by sight or sound. He can move faster than Snake, and can shoot you anywhere on screen with a clean line of sight. The fight takes two steps; 1) find a weapon while avoiding BB and acid puddles. 2) Fight him and show the boss who is boss. 1) It's all about numbers so look at the map this guide goes with and note these things; The battle area is 6 screens and 8 small rooms (all in the center). The rooms have key cards 1-6 and the 2 pieces to your weapon (6+2=8) Card 1 is in an unlocked room, you need Card 1 to reach Card 2, c2 -> c3, c3 -> c4, c4 -> c5. Card 4 and Card 5 each unlock a room with the weapon parts. Card 6 is in an unlocked room and is totally useless. There are 3 rations to pick up, and 1 ration must be used to neutralize the acid puddle that directly blocks a door. Run from room to room collecting the items, equip a ration to neutralize the acid, run from BB and stay far away whenever possible. Once you have the *Lighter* and *Spray*, Equip them both at once and you now have a weapon. 2) 12 Blasts from your weapon to win. If you still have two rations, you can easily go face to face and toast him. I only used one but would recommend having both rations in case you miss too much. That is really the best way unless you want to be dramatic and use cover or hide from him. There is really no point, although the large crates can be used for an even cheesier tactic. BB cannot shoot you through the crates, but your weapon CAN shoot him if within range. *Note; Punching is ineffective on BB. I stood toe to toe with him and punched him nonstop as BB shot away three full bars of health and was unphased in any way. I just tried it so you don't have to lol. ...... [Endgame 2] -BB is defeated and the north door opens. Let's blow this joint. -Proceed north and Snake will talk to Holly and call the evac chopper -Now follow the linear path to the evac point. Use the gun to shoot guards in front of you and move as quickly as you can because the guards are endless. There are more rations to pick up along the way which really makes it hard to not make it. -The end of the path is when you must kill guards. Shoot them all until Snake says he is out of bullets.................................................. .................Fin ******************************************************************************* *** X000 Extras *** ******************************************************************************* Special Thanks to all who read and/or use this FAQ. Email me with any suggestions or comments. MGS3: Subsistence includes Metal Gear/Metal Gear 2: Solid Snake, the version I played. Anyway, one thing they added is clear game Rankings and one special item, the infinite bandana. Both commonplace in the Solid games. I had no intention of even mentioning ranks or the bandana... but to my surprise. While I have no idea the actual qualification to get the bandana, it must be easy, possibly just by beating it. My rank that I noticed awarded it was Deer, which is not impressive by any means. 0 saves, 0 continues, 69 alerts (giggity), around 250 kills, about 22 rations used. So basically running through the place like a deer, not very stealthy and just killing stuff in my path, running non- stop (0/0 save/continue). I like how the animal ranks in MG really do kind of match the game play style of your playthrough. Those numbers and how i played really does sound like a deer... a deer with a Submachine Gun ^_^ Upon entering the South Base, the door below the elevator screen is unlocked and has a large map on display of Zanzibar from a side view. From left to right you see the South Base with 4 floors and 2 basement levels, the Tower with 30 floors and underground the sewer connects to it from South Base, between South base and Tower above ground is the jungle, and beyond the ravine you see North Base which is only one floor but the map does not show underground there.