Machinarium Walkthrough Content 1. Introduction 2. Controls 3. Full walkthrough 1. Dump 2. City gate 3. Pit 4. Cart station 5. Prison 6. Prison keeper's room 7. Outside 8. City 9. Elevator 10. Greenhouse 11. Second elevator 12. Hallway 13. Top of tower 14. The end 4. Cheat code 1. Introduction File's version - 1.1 This is my first guide/walkthrough on gamefaqs. All names (except main character name) I thought up. I'll try not to spoil the story. But it will spoil your walkthrough. So if you plan to play the game - DON'T READ IT!!! Use it if you really stuck. If you have questions send them here: alexrumarthegreat@gmail.com Good luck with game! 2. Controls Left mouse button - action (walk, interact, use item, combine) You can make robot tall or small by dragging his head up and down Open options by moving cursor down the screen Open inventory by moving cursor up the screen If you stuck but don't want to spoil your walkthrough try to use the hint (lamp in inventory) If you stuck you can see the walkthrough in game by using the book in inventory. You need to win a mini game: move the key by pressing the buttons on the right (up/down) or use the arrows on keyboard. Press the circle button to shoot or press spacebar (I recommend to press the circle button). After bringing the key to the end you unlock the book for one time and show the walkthrough of CURENT LEVEL. If you stuck but don't want to play this game, use my walkthrough! To use items click on them and then click on object in game To combine items click on the item and then click on the other item To interact with item just click on it Robot (Joseph) can interact with items near him only If you don't do anything Joseph will remember some moments of the Life 3. Full Walkthrough 1. Dump Click on the bath two times, the two times on the body and it will fall down. Click the head and it will connect to the body. Talk to rat - bot. She wants her puppet for help. Grow up (drag your head up) and take the puppet. Grow down and give it to rat when she will near you. She will bring your leg. Now you can move! Take the magnet and rope on the right. Combine it. Go to the pole and push it. Use the magnet with rope on the top to pull your arm and swing to the right. Go right. 2. City gate Go to the road cons (I don't know English perfectly so I don't know that word) and take the upper (with a hole). Drop others down and take the blue paint. Pour it to the white paint. Sink the rod con in the paint. Climb up the ladder and take the lower stair. Place it above you. Then go up again and do the same (take the lower stair and place it above you). Climb on the last stair, grow up and take the lamp. You will fall down. Combine it with road con. Place the "cap" on your head, go to the handle and grow up. Pull the handle. The bridge lowers and you walk to the gate, but slip on the oil and fall down in the pit. 3. Pit go right and crouch (drag your head down) and use the panel. Select 2 and A. Press the red button. Climb up the stairs and take the hook. Place it on the top of handrail. Grow up and jump on the bar. Go right. Take the small shovel and fall down. Drop the small shovel on the right of the rails. Pull the lever on the top of stairs, or push the hook near you. The cart will go of the rails. Turn of the wheels. They are on the rails now. Sit on them and push the hook on the left. The cart will push you in the cart station. 4. Cart Station Press the red blinking button behind you (center of room). Go to the door. Take the key. Go to the opened panel, grow up and look at it. Choose next: 1 - up, 2 - down, 3 - up. Press the right switch and get in the cart. Don't forget to make Joseph normal (medium height) before it. When the claw will lift you quickly jump left. Open the panel with the key. In the panel change the upper-left wires. Jump down and press the switch again. Quickly get in the cart. Then quickly jump to the right in the pipe when near it. You will be catched by bad robots and go to prison. 5. Prison take the wet tobacco (or alga, or wet grass, I really don't get what is it). Twist the valve twice and take it. Take the list of toilet paper. Grow up near toilet and place the wet tobacco on the lamp to get the tobacco. Combine it with toilet paper. Give the cigarette to the robot - smoker. We will get the hand. Go to the mouse - hole and crouch. Use the hand on the left room. Move it to the right hole (on the left is rat). Grab the leg and pull it three times. Take the mop. Combine it with valve. You will get the "key". Open the hatch with "key". Jump down, crouch and go right. 6. Prison keeper's room Go right. Open the hatch above you with "key". Grow up. When keeper will swing on the chair before shoot push his chair. Quickly take the bullets on the table. Keeper will go to the target and will collect the bullets. Now very quickly throw bullets right and steal the key from catcher. Climb up and sneak to the locks. Use the key on the left lock to unlock the second prison. Go back. If you didn't have time try again - push the chair, take bullets. The keeper will run to the prisoners, who walked away. Now go up the stairs and go through the door. Look through the telescope - you will see what happened. I won't tell you - STORY SPOILER! Press the button to turn off the lights and see the time on clocks - 4:45. Now go back to the prison keeper room and go left to the cells. Go to the second, grow up and take the plunger. Exit the room and look at the lock on the left. The code is 4:45 - the time on clocks. Go to the cell, that opened. You need to bring all green points to the green zone by rotating the circles. If you don't want to solve it yourself here is the solution: Lower circle counter clockwise 3 times, upper left counter clockwise 1 time, upper right circle clockwise 1 time. You will get gun. Combine it with plunger. Go to the room with telescope. Go through the door. 7. Outside You need to have the gun and plunger with you. Push container left twice. Talk to lady. Look at panel. It looks like: D - arrow down, U - arrow up, S - reset switch, L - lever. 1 D 2 D 3 D L 4 S 5 U 6 U 7 U We need it to look like 1 U 2 U 3 U 4 5 D 6 D 7 D When we click the arrow up it goes up one cell or jump through one arrow in front of it if there is empty cell on other side. The same way moves arrow down. Here is solution: 3, 5, 6, 4, 2, 1, 3, 5, 7, 6, 4, 2, 3, 5, 4 now pull lever down then up. Push container right. Climb up the container and grow up, Jump on the ladder, climb up. Turn the arrow so, that it will look down-right. 0 0 0 0 0 0 0 0 1 <-- here 0 0 0 Then press move button, wait, press oil button several times. Quickly jump down. Go to the right and shoot in the dog with plunger. You will get dog. Give her to lady. Now use the umbrella on water. Go right, climb up the stairs. 8. City Get in the bar. Play super tic-tac-toe and win. Game advices: The goal is to make a 5-screws long line (horizontal, vertical, diagonal). So try to make a 4-screws long line without opponent's screws on it ends. So it's a trap for opponent. Don't let him make so - you will lose. When opponent make 3-screws long line - block it. Sometimes your opponent won't recognize that there is 4-screws long line. It's not easy game, but it's not hard too. Now Collect all screws in the room (5) and take the glue tape. Look through the glass in door. Go to the street. Catch flies with tape. Now climb up the stairs to go to the other street Take the handle in the centre-down of street. Talk to the robot in wheelchair. He will give you oilcan. Go to the building on the right and look at paper on the wall. Insert the handle in the hole and rotate it to set the circle with dot mark and VII. Look at the paper that was behind the lady and go back to the handle. Rotate it to get the gibbet mark and VI. Climb the stairs on the right and climb up the tower when keeper will go out. Take the loudspeaker. Go down. Go to the right and climb the stairs. Open the panel. Click the upper right cell and it will fall out. The owl will eat it and fly up. Walk right and grow up then couch, grow up, crouch... The owl will repeat and break the wire. Take the wooden chip. Now tie the wire to the handrail. Open the panel. The wooden chip must be in the upper left cell. Don't place it now. First you need to move other chips. It must look like: ____ | |__ | |____| | | |___ | |_ |_____| |__ | Then put the chip in upper left cell. To turn electricity off - move lower-center chip right, to turn on - left. Climb up the ladder - robot. Pull the plug. You will fall down. Pull the wires and wait. Robot will go right. Climb up and pull the cat's tail (electricity must be turned on). Cat will stop on handrail. Turn electricity off. Take the cat. Go back to the bar. Use flies on barman. Grab the barrel. The woman will throw flower pot from window. Give the screws to saxophonist. Woman will throw the flower pot with plant. Take it. Use the cat on pipe. Woman will throw the radio. Take it and combine with loudspeaker. Go throw the gate on left. Put the oilcan on the oil pool. Wait until the oil pot will fill with oil. Go back to the robot in wheelchair. Give the robot in wheelchair the oilcan. Take it back (empty oil can) and go down in the sewer. Talk to the wrench - robot. Open the drawer and look through the book. On the last page is second valve. Look at pipes. Take wire. Go down, right. Pull the third valve with wire. Go back to the pipes. Place 3 valves on down - left crosses. 1 1 0 1 1 1 or or 0 1 1 1 1 0 Place the radio on table and talk to the wrench - robot again. Climb up the ladder and jump in the empty fountain. Go right. 9. Elevator Press the button. Look at the panel on right. Change the places of red and black points. Look through the window. We will control the Joseph’s friend (girlfriend) now. Take the pot and place on the floor. Open the cupboard and take corn. Drop it on the range. Long hook will fall in front of Joseph. Take it and give to your friend. Climb on the pot and use hook on the cage above, now take the battery with hook. Place pot back and drop there battery. Take rubber pipe and use on oil pipe. We control Joseph now. Pull the handle and pull lever on panel up. The fan - bot will ask questions. We need to answer WRONG. Then go through it. 10. Greenhouse and arcade machines Take cartridges from table. Look at panel and solve the puzzles (all 6). Move warm - lamp left, place the plant in the pot (If you don't have it turn back later and do it) and activate lamp (on panel). Collect sunflower seeds. Take stick from third tree. Move lamp right twice. Activate it again. Climb up and use stick on the venues trap. Take the magnifying glass and look on the butterfly through it. Remember spots. Go to the projector. Insert I cartridges and magnifying glass. Activate projector (on panel). Look through slides. Change the cartridges to II. Look through them too. Place them back in table. Go to the lock and activate the spots like on the butterfly. Open the door and go through. Drop sunflower seeds in the machine. Place the oilcan under the pipe. Pull the lever up, down, up, down... Take the oilcan with sunflower oil. Talk to the policeman. Jump down. Go to the robot in wheelchair and give him oilcan. We will get card. Take the bandage. Go right and then climb up. Insert the card in lock and go through the door. Sit on the bike and rotate pedals until the arrow will show red zone. Then pull lever down (one time) and rotate pedals again. Play and win first arcade machine: Move ship with arrows left/right on keyboard or click on them. Shoot with spacebar on keyboard or click on middle button. To start press spacebar/click on middle button. You can die 3 times. Blue ships give 2 points. Red and yellow ships give 4 points. Big red ships give 50 points. To win you need 1000 points. After win take the coin. Play the next arcade: Solution: L - left, R - right, U - up, D - down. To play click arrows on arcade machine or press arrow keys on keyboard Level 1 - D R U R R Level 2 - R D L U R R D D L U U L D R U L D D R R U U L D R R Level 3 - D R U U D L L D R U U L D R D L U R R D L U L U R D D R U U D R Level 4 - U L L L R R D R U L L D R U L L D R U R D L U R R D L U L D L U R R R D U L L L D R U R D L L U R R R R Level 5 - U R D L U L L D L U R R R D R U L L L L D R U R R R D L U L L D L U R D R U R R L L D L U L D R U R R D L U R R D L U L D R R U L L L D R R R R Take the coin and go out the arcades. Go down stairs. go to the right and climb the stairs. Throw coins in machine and get two batteries. Combine them with bandage. Go downstairs, left, downstairs. Climb up the pipe. Give batteries to the policeman and go in the elevator. 11. Second elevator Pour dirt from flower pot on the floor. Grab the robot. Take the lamp. Grow up and push the leaf to see the mark. Place the lamp in the right hole on panel and draw the star (the mark behind leaf). Exit the elevator 12. Hall If you pull lever up - vacum cleaner goes left. When you pull lever down - vacum cleaner moves right. Move the vacum cleaner to the bathroom (room on the right) and go there. Stand on the vacum cleaner and grow up. Take scirosses. Go back to the lever. Move robot left twice. Turn off electricity. Stand on vacum cleaner and cut the cord with scirosses, take the chandelier. Tie it to the vacum cleaner and move it to the bathroom. Place chandelier on the toilet. Go back to the lever. Pull it up. Go to the bathroom and look through the hole. Climb down on the toilet paper and swing to the "special device" (there is no spoilers!). Take all fuses and place them so: DBEAC. Go back and go upstairs. 13. Top of tower Look at the Brain - robot. Look at the panel on the right. Press button. This is new puzzle: Upper puzzle Move yellow line up and then pull right the other end of it. Move left end of green line down. Move the black line down 2 cells. Then pull yellow line right. Pull the other end right then. Move black line down and the green line down. Pull black line left. Pull the yellow line right to the end. Pull the green line right 2 cells. Move black line left, down. Move the green line right, down and then the yellow line up, up, left. Move the green line in the end. Lower puzzle Move black line left to the end. Move green line right, up to the end. Move yellow line from left corner to the right corner. Move green line down, left to the end, down. Pull black line down to the end, left, left, up. Move blue line right, up, up, left to the end. Pull right end of black line up, left to the end. Pull green line right to the end, up. Pull black line up, up, then other end down, down. left, left, down. Move Blue line right, down, down, left to the end. Finally move green line up to the end, left to the end. Take the wire and use it on Brain - robot. Complete the mini - game. First find the key and go back to obtain the pistol. Kill all viruses to win. Regain your life with pluses. You will get lamp. Now go back to the elevator and place the lamp in panel. Draw lowest picture on the wall. Exit. 14. The end Take the hammer and break the glass. Take the key. Go back to the elevator. Open the box in wall with key and take spray. Exit the elevator. Use spray on padlock and break it with hammer. We are in top of the tower. Go out. Look at the panel. Remember the numbers - 7.0 : 108. Go back. Look at the panel on the right. Set the channel 7.0 : 108. Remember the melody. Go back to the panel. Play the melody. It's - 1, 4, 2, 3, 5, 2, 3. Quickly click on the cross. Climb up and sit in the flying machine. THE END!!! 4. Cheat code Type "rebol" in the main menu to open the level bar. Here you can choose level, restart game and get items. There is 27 levels really. I thought up the 14 levels' names.