oOO@%@@@@@@@@@OO@@@@@@@%oOo .O@@@" .;@@@@" ;O: .@@@@ %@@ %@" o@@@% O@@OOO@@, @@%;@@@ @@@@@ o@" @@@@@@@@%" %@ .@" @#@ "@@@" @@" @@ @% O @#@ "@@ @@@" %@" @ .# "@@ @@@@" "@%@@o ;@ @% @@ O@@@%; :@@@" @@%; %%@@@o ;@ "@.,@@ @@ %#####O, ;@@" ;%@@, @@,,@@ .@, @@@ @@ %@@@%@@%. ;@@" ,@@@@@@@@@@@#";; ;@@; %@ @@@%%@@@@%@@: ,@@O@O@@;.,@ %@@ "%@@;; ;@@@@ @, O@;" @@@;%@@@%@@%@@@@ @@@@@@@; %%%%. ;@@@@%@@ @ % @@,# . ; "#% ,@@@" %###@%. @@#@;@@@@% @#@ %@@ @@ ,@@@@ %@@ .@@. @@@@ o####@; "@@; %#@ " @##@ @@ .;,@#. ,O@Oo %@@@ "@###@ "@, # %#@% %##@; @@ "@@@@@ @@@%%:,%@@@@, "@@ %##@% "@; ." ,@#@ ##@ @O ...@:,@@ "@@;,,::;@@@%. @@@@O%@@ %%%" @@ @" ;@ "O:.@@@@@@@@OO@; ""@@@@; .%@; @@@ o@@ @#@ % ;@@@,"@@@@@%,::@; ""#@@@@,;%@@@; %@@o o@@@@@ @#@ @@@: @@@@O: "@@@@@@@@@ @@@@%%@%@@@%@@@:@@O@@@,@@; """" @@@@;. @@@ A Jak and Daxter General FAQ By AdrenalineSL E-mail: toiletrabbit[at]hotmail[dot]com Version 1.25: Released March 5, 2003 The very latest versions and updates can be found at GameFAQs: http://www.gamefaqs.com ***************************************************************************** NOTE: The art at the top will look a little funky when viewed in Notepad. The guide should be viewable in any program that displays the text using a mono- spaced font, such as Courier. Enjoy. C O N T E N T S -=-=-=-=-=-=-=- 01. Introduction 02. Jak's Moves 03. Power Cell List 04. Boss Guide 05. Mini-Games 06. FAQs 07. Outro []=========================================================================[] | 01. Introduction | []=========================================================================[] Jak and Daxter did not gain much publicity, but it still fared well against overhyped monsters, such as Metal Gear Solid 2. Its release coincided with several other sure-fire hits, which overshadowed this title. However, the explosive gameplay, the whimsical characters, the luscious graphics, Daxter's caustic comments and churlish behavior, and the caricatured fantasy we once thought only Shigeru Miyamoto's games could offer have supplied enough ammunition for this newbie title to compete against the likes of, say, Grand Theft Auto III. And boy, it left its competition battered by its unrelenting desire to be a great game that people have played. This marks my third FAQ for this absolutely fantastic game. This just shows how much I like it. Besides, there are some people who are still playing or have begun to play this game, which means that they might need help on some non-walkthrough parts of the game. Hence the reason for the lack of a full walkthrough. As I said in one of my other FAQs for this game, Jak and Daxter is not, in any way, difficult. However, people still raise rather interesting questions about the game that I think should be dealt with. That's where this FAQ comes in. I have compiled all the questions and general information that the average Joe Schmoe will need clarification on. With these, I hope to iron out any problems you may have. Though this FAQ alone will not be able to guide you directly through Jak and Daxter, it has the necessary tools to get you off on the right foot and let you feel comfortable. If you need help on other things, like finding a Scout Fly or getting a Power Cell, I'm there. Check out my other two FAQs for this game entitled: Hard-to-Get Power Cells FAQ and Scout Fly Locations Guide, both of which can be found on the illustrious GameFAQs. As always, if none of my FAQs are helpful (which is quite impossible because I'm puurrfect!), there are other excellent full walkthroughs for the game. Onward! http://www.gamefaqs.com/console/ps2/game/32490.html <-- More Jak and Daxter guides. []=========================================================================[] | 02. Jak's Moves | []=========================================================================[] Every adventurous youth has a set of moves to pull out in the face of danger. Jak is no exception. His arsenal of acrobatic and deadly martial arts will be more than enough to get you through this colorful adventure. Daxter? Oh, he just clings on to Jak's neck for dear life. I don't know. Maybe his undulating tail does some extra damage sometimes. Note that these aren't the official names. Yeah, yeah. Laugh all you want at these names, but when you have had a taste of them, you won't be laughing anymore, punk. SPIN ATTACK: Circle The Spin Attack is probably the single most useful attack in the entire game. This easily eliminates any foes that get in your way (with the exception of a few). Pressing the Circle button makes Jak do a 360-degree attack with his leg outstretched. This attack is the "base" attack for two of its variations. TWIRLING BALLERINA: Cross + Circle So I'm not creative with naming moves. It's not my fault Naughty Dog left us with nameless moves. The way Jak moves exemplifies the movement of a ballerina without all the grace. Jak will jump into the air and do a spin attack in mid-air, allowing him to stay aloft for a little while longer than usual. This move can help Jak cross wide gaps. SUPER TWIRLING BALLERINA: Cross + Cross + Circle Same as Twirling Ballerina, except even better. You will be much higher in the air. SUPER PUNCH: Square Jak's signature tackle move. It's one of his primary attacks, and it packs a mean wallop! Jak will glide toward the enemy and be ready to meet its face with his fists! It's generally used to crush wooden crates and destroy your opposition. NOSE-DIVE ATTACK: Cross + Square This move allows Jak to leap into the air, curl up into a ball and thunder back to the ground, head first, completely wiping out the enemy under him. Not only is it useful for subduing hard-plated Lurkers (such as the crustacean in Sentinel Beach), it can also be used to break open tough metal crates. DOUBLE JUMP: Cross + Cross The Double Jump lets Jak jump and somehow gain the ability to jump again in mid-air. Weird. Then again, Jak's pointed, elf-like ears are even weirder. SPLIT JUMP: L1 or R1 + Cross Jak's initial position will be a crouched position. This will help build up the impetus to give him extra spring, thus allowing him to leap higher than normal. The reason I called it the "Split Jump" instead of a simple High Jump is that Jak spreads his legs as if he were doing the splits, so I thought it would be more clever to name it Split Jump. ^_^ Yeah, well I don't see you doing any better! CRAWL: L1 or R1 + analog stick movement With this move, Jak will get on his hands and knees and crawl, making room for stealth. If you wanna ninja by a bad Lurker with some hardcore tactical espionage action, this is the thing to use! TUMBLE: While running, press L1 or R1 Jak will roll forward with this move. What more is there to say? I've never found a need to use this, but I can't say for sure it'll be the same for you. POWER POUNCE: While running, press L1 or R1 + Cross This is a very nifty move that will let Jak travel faster and leap over wide gaps. As Jak is running, he will suddenly spring forward and cover a great distance in the process. UPPER CUT: L1 or R1 + Square The Upper Cut allows you to hammer pillars into the ceiling and eliminate flying foes. Jak will begin at a crouched position and spring upward with a powerful uppercut, delivering pain to anything he comes in contact with. OMEGA COMBO: Lots of buttons Thanks to Omnigamer2189 for submitting this: I just wanted you to know, that if you do the Super Punch, followed by rapidly tapping X, you can follow up the punch with an Uppercut, leaving you protected during the time you recover from the punch. Follow this up with square for an added dive attack. Smash O afterwards for a spin attack. I call this completely invincible combo, Omega Combo. It has killed anything I have come across, excluding the battering ram drivers in the Snowy Mountain and the piggy-back Lurkers in the Lost Precursor City. Also, if you ever find yourself in the position where there are Lurkers above you, or just plain swarming you, hold R1, hit X, and tap O like crazy. I call it, the Screw Attack. Very useful. []=========================================================================[] | 03. Power Cell List | []=========================================================================[] Wondering what Power Cell you're missing? Look no further. You are looking at the complete list of all the Power Cells in the game. Geyser Rock ------------ - Find the Cell On the Path - Open the Precursor Door - Climb Up The Cliff - Free 7 Scout Flies Sandover Village ----------------- - Bring 90 Orbs to the Mayor - Bring 90 Orbs to Your Uncle - Herd the Yakows Into The Pen - Bring 120 Orbs to the Oracle - Bring 120 Orbs to the Oracle - Free 7 Scout Flies Forbidden Jungle ----------------- - Connect the Eco Beams - Get To The Top Of The Temple - Find the Blue Vent Switch - Defeat the Dark Eco Plant - Catch 200 Pounds of Fish - Follow the Canyon to the Sea - Open the Locked Temple Door - Free 7 Scout Flies Sentinel Beach --------------- - Unblock the Eco Harvesters - Push the Flut Flut Egg Off the Cliff - Get the Power Cell From the Pelican - Chase The Seagulls - Launch Up To The Tower - Explore the Beach - Climb The Sentinel - Free 7 Scout Flies Misty Island ------------- - Catch the Sculptor's Muse - Climb the Lurker Ship - Stop the Cannon - Return to the Dark Eco Pool - Destroy the Balloon Lurkers - Use Zoomer to Reach Power Cell - Use Blue Eco to Reach Power Cell - Free 7 Scout Flies Fire Canyon ------------ - Reach the End of the Fire Canyon - Free 7 Scout Flies Rock Village ------------- - Bring 90 Orbs to the Gambler - Bring 90 Orbs to the Geologist - Bring 90 Orbs to the Warrior - Bring 120 Orbs to the Oracle - Bring 120 Orbs to the Oracle - Free 7 Scout Flies Precursor Basin ---------------- - Herd the Moles Into Their Holes - Catch the Flying Lurkers - Beat Record Time On The Gorge - Get the Power Cell Over The Lake - Cure Dark Eco Infected Plants - Navigate the Purple Precursor Rings - Navigate the Blue Precursor Rings - Free 7 Scout Flies Lost Precursor City -------------------- - Raise the Chamber - Follow the Colored Pipes - Reach the Bottom of the City - Quickly Cross the Dangerous Pool - Match the Platform Colors - Climb the Slide Tube - Reach the Center of the Complex - Free 7 Scout Flies Boggy Swamp ------------ - Ride the Flut Flut - Protect Farthy's Snacks - Defeat the Lurker Ambush - Break the Tethers to the Zeppelin - Break the Tethers to the Zeppelin - Break the Tethers to the Zeppelin - Break the Tethers to the Zeppelin - Free 7 Scout Flies Mountain Pass -------------- - Defeat Klaww - Reach the End of the Mountain Pass - Hidden Power Cell - Free 7 Scout Flies Volcanic Crater ---------------- - Bring 90 Orbs To The Miners - Bring 90 Orbs To The Miners - Bring 90 Orbs To The Miners - Bring 90 Orbs To The Miners - Bring 120 Orbs To The Oracle - Bring 120 Orbs To The Oracle - Find The Hidden Power Cell - Free 7 Scout Flies Spider Cave ------------ - Use Your Goggles To Shoot The Gnawing Lurkers - Destroy the Dark Eco Crystals - Explore the Dark Cave - Climb The Giant Robot - Launch To The Poles - Navigate the Spider Tunnel - Climb the Precursor Platforms - Free 7 Scout Flies Snowy Mountain --------------- - Find the Yellow Vent Switch - Stop the 3 Lurker Glacier Troops - Deactivate the Precursor Blocks - Open the Frozen Crate - Get Through the Lurker Fort - Open the Lurker Fort Gate - Survive the Lurker Infested Cave - Free 7 Scout Flies Lava Tube ---------- - Cross the Lava Tube - Free 7 Scout Flies Gol and Maia's Citadel ----------------------- - Free the Blue Sage - Free the Red Sage - Free the Yellow Sage - Free the Green Sage - Free 7 Scout Flies []=========================================================================[] | 04. Boss Guide | []=========================================================================[] There are only three bosses, and none of them are too tough for an adventurer like you to handle...with my help, of course. ------------------------------- D A R K E C O P L A N T It has two attacks up its sleeve. It will attempt to make you its afternoon snack, but if you stand in the back, you should be safe from its snapping jaws. Look at the size of those things! Some odd-looking, retarded green crawling things that produce spikes will pop out of its stomach and approach you. Avoid this Lurker at all costs while its spikes are out and attack only when they have receded. As soon as the baby Lurker bites the dust, the Dark Eco plant will go into some kinda "hibernation" and sprout leaves for you to climb on. Whack its head with a spin kick to wake it up. The process will now recycle except the Lurkers will be deployed in increasing numbers. You must kill all the baby Lurkers to force the Dark Eco plant into a state of hiatus. Whack its head three times to put it to eternal sleep. When it withers and falls flat (literally) on the ground, jump on its head to free some orbs. ------------------------------- K L A W W Yeah, this guy is not as self-imposing as he seems. To begin the fight, hop down to one of the hardened lava layers. At this point, Klaww will begin to rev up his boulder-shooting weapon thing and hurl boulders at you. Dodge them by leaping from platform to platform until he stops. A Blue Eco cluster will appear on the last platform you touched before he stopped his assault. Touching the Blue Eco cluster will cause pieces of lost Precursor artifacts to be merged together, forming a bridge. Traverse the bridge while avoiding Klaww's rolling boulders to the end, where you'll find some Yellow Eco waiting. Charge Jak up with some Yellow Eco power and start blasting Klaww silly until he drops the boulder on his head. He will sink into the lava and let the boulder roll toward you and break the bridge. You should be heading back to the three platforms now. Once you're back on the platforms, Klaww will arise, and the process will repeat. Now his boulders will come at a faster pace, and part of the bridge will be destroyed, leaving holes and such. Klaww needs three bonks on the head to take a lava nap. ------------------------------- P R E C U R S O R R O B O T Your battle ground will be atop a silo containing a vast reserve of the toxic Dark Eco. Gol and Maia are in control of the Precursor Robot. At the start of the fight, they use their powerful beam to pry open the top of the silo. Accompanying you on the roof are a few Yellow and Green Eco clusters and a Blue Eco vent. Let's begin by collecting the Yellow Eco clusters. Now Jak is rippling with Yellow Eco. Aim at the robot's right eye--the one that's discharging the beam cannon--and rapidly send fireballs from Jak's palms to destroy it. Once you have managed to cease its attempts to crack open the floor, it will unleash a bomb onto the roof, powerful enough to instantly kill you. For emergencies such as these, the Blue Eco vent serves you well. Quickly run through the vent, dash to the launch pad, and cast yourself into the air just before the bomb hits the roof. The bomb will create a huge explosion and force open the floor. By the time you return to the ground, there will be a gap in the floor. Gol and Maia are now one step closer to unleashing eternal turmoil onto the world. At this point, the Dark Eco will spit out some repulsive Lurker beings. You must deal with these guys by powering yourself up with Yellow Eco and relentlessly injecting them with it. The robot prepares another cataclysmic bomb just as you eliminate the last Lurker. Before it releases it, you will have to run through the Blue Eco again and launch yourself into the air. When you return yet again to the ground, the gap will have widened more than the last time. You *can* fall into it and be swallowed up by the Dark Eco, so be careful. Seeing that the Lurker's attempt to subdue you failed, the Precursor Robot switches gears. It will now release a myriad of ball clusters on the roof, which will explode and create rings that dilate outward. If you touch these, you will be greatly injured! You must jump over them. There should be brief pauses between each "ring", so take those opportunities to switch from the defensive to the offensive and attack the robot. Remember to always shoot in third-person perspective. Afterward, you will have to once again avoid its uber-destructive bomb. The Dark Eco nearly dominates the floor now. You could basically use only the outer ring to move freely around. Gol and Maia will now shoot super-charged fireballs aimed straight at you. You must time it and quickly dodge it at the right time. As soon as one whizzes right past you, let the robot have a taste of its own medicine. Once it takes enough damage, a cut-scene will ensue. With the four sages' powers combined, they form the Light Eco. Nice, catchy name. Picking up the newly formed Eco will bring an end to the battle, thus ending the game. Alright! []=========================================================================[] | 05. Mini-Games | []=========================================================================[] In the world of Jak and Daxter, danger is aplenty, and there isn't anything for our heroes to do that's fun besides vanquishing Lurker scum and saving the world. Occasionally, you will encounter special mini-games that will ask Jak to run errands for people, or help incompetent fools who can't do the job themselves. Though these tasks seem like a pain to do, I can assure you that they will make you giggle like a silly anime girl. After all, you have to take the fun things in life and enjoy them. Not saying that the adventure itself isn't fun enough... -CATCH 200 POUNDS OF FISH- Where: Forbidden Jungle How: Talk to the fisherman Prize: Power Cell Description: Catch 200 lbs of fish using only a net. The idea is to catch a total of 200 pounds of fish using only a net. Don't worry, though. The laws of physics don't apply here, so one little net will get the job done. In the stream at which you fish teems with yellow and green fish. The yellow ones are worth 5 lbs, while the green ones are worth 1 lb. These fish are not the only ones that swim around these parts. A venomous eel has also established this stream as its home. If you catch one--just one--it will contaminate your entire catch, and you will have to start over. The catch is that if you let a cumulative total of 20 lbs of fish escape your net, you will also have to start over. It's not as hard as it sounds. Jak can whisk a 100 lbs net around as if it were a feather, so he could nab dozens of fish in time to achieve the quota. -BEAT RECORD TIME ON THE GORGE- Where: Precursor Basin How: Speak to gambler; go to starting point Prize: Power Cell Description: Race through the obstacle course and reach the finish line in under 45 seconds. This mini-game is based entirely on your reflexes and little bit of luck. You see, throughout the course will be these pillars that will shoot out from the walls and later retract. If you run into any of them, you will lose valuable time. And remember to steer clear of that glitch at all costs! What glitch am I talking about? Read the FAQ section for details. -PROTECT FARTHY'S SNACKS- Where: Boggy Swamp How: Talk to the foul-smelling lard. Prize: Power Cell Description: Fend off all the scuttling Lurker bugs and prevent them from devouring Farthy's snacks. Who can resist helping out a hillbilly in need of a bath living with his one and only pet? What? He's lost it? Oh, no! Farthy has run away! Good for him, but his owner is awfully upset about it. Farthy's owner had put out some of Farthy's favorite snacks to guide him back home, but it seems that those pesky swamp Lurkers keep lapping them up. Without the snacks, Farthy won't be able to find his way home! And so his inept owner seeks your expertise in removing these stupid Lurkers. How?? How else! By zapping them with Yellow Eco, codename: Black Flag. Anyway, all you have to do is shoot wildly at the oncoming invaders before any of them come in contact with Farthy's snacks laid out along the swamp. You don't have to worry about running low on Yellow Eco, as your supply will be refilled infinitely. Have fun! Well, I know there are more mini-games, but these are the ones that stuck out like a sore thumb. If you feel there are more mini-games that should be added, contact me and we can talk things out. []=========================================================================[] | 06. Frequently Asked Questions | []=========================================================================[] Q. What is this game about? Q. Should I get this game? Q. How long is the game? Q. How do I save? Q. Are there any benefits for collecting all the Precursor Orbs? Q. Why can't I use the Zoomer on levels like the Fire Canyon? Q. Why can't I do the race in Precursor Basin anymore?! Q. How do I get to Misty Island? Q. Where is the Mountain Pass? Q. OMG! I can't reach ! How do I do a super long jump? Q. How many hidden Power Cells are there? Q. In what order should I beat the levels? Q. What's the second ending? How do I get it? ----------------------------------------------------------------------------- Q. What is this game about? A. It's mainly about your best bud, Daxter, who has been transformed into a rather furry creature thanks to the Dark Eco, and now you and Daxter must travel across the land to find a cure that can turn him back to his human form. The underlying goal is to collect as many Power Cells and Precursor Orbs as you can to progress through the game. Along the way, you will encounter stiff resistance by a hostile race known as Lurkers. The world is plagued by their very existence, and it's your job to dig to the root of the problem and weed it out. Your main focus is collecting those Power Cells. Daxter's main concern is getting back his good looks. ----------------------------------------------------------------------------- Q. Should I get this game? A. What a question to ask. It has recently become a Greatest Hits title, so the price has gone down significantly. There's no excuse NOT to own this game. If you enjoyed platformers such as Banjo-Kazooie, Mario, etc. you will love this, albeit this game isn't nearly as challenging as some of the other platformers. That's fine by me. I'm always for an enjoyable, laid-back adventure! I highly recommend this to all gamers everywhere. ----------------------------------------------------------------------------- Q. How long is the game? A. Depends on how many hours you're willing to log in each time you play. Completing the game itself takes no more than 4 hours. However, if you plan to attain the elusive 100%, then it will take considerably longer. ----------------------------------------------------------------------------- Q. How do I save? A. The game will automatically save your progress every time you find and pocket a new Power Cell. In the process, you get to see Jak and Daxter bust out some groovy break-dancing moves. You can save manually by pressing START, then circle and finally choosing the save option. Thanks to OmniGamer2189 for pointing this out. ----------------------------------------------------------------------------- Q. Are there any benefits for collecting all the Precursor Orbs? A. No, not really. It's a gamer's thing to strive for a perfect score in every game he plays, including Jak and Daxter. If he can manage to obtain every Precursor Orb, every little Scout Fly, and every Power Cell, then he will be a very happy camper. It's a feeling of satisfaction and accomplishment. ----------------------------------------------------------------------------- Q. Why can't I use the Zoomer on levels like the Fire Canyon? A. There are a number of places in Jak's world that can only be reached using the Zoomer. And in order to pass through certain levels, you must give Keira a specified amount of Power Cells, with which to power up the Zoomer. With this hovercraft, you will be able to traverse the molten lava of Fire Canyon, navigate the ridges and cliffs of the Mountain Pass, and withstand the heat of the treacherous Lava Tube. Each of these levels require the following amount of Power Cells to access: Fire Canyon: 20 Power Cells Mountain Pass: 45 Power Cells Lava Tube: 72 Power Cells Happy Power Cell hunting! ----------------------------------------------------------------------------- Q. Why can't I do the race in Precursor Basin anymore?! A. This is one of the major glitches that has been the death of many great game files. Ok...not really the "deaths", but it will balk your attempt to obtain all 101 Power Cells, meaning you won't be able to squeeze the second Power Cell from the gambler. How do you trigger the bug? Here, I will repeat this small snippet from my other J&D FAQ: According to Naughty Dog, the bug is triggered by talking to the gambler, trying the race for the first time and failing it, and then talking to the gambler a second time. Once you've activated this bug, there's nothing you can do to un-do it. Basically this means that you won't be able to get the gambler's second Power Cell. What can you do to avoid this? Well, talk to the gambler once and race until you win. ----------------------------------------------------------------------------- Q. How do I get to Misty Island? A. You can there only by boat. If you attempt to swim out to the island, you will become easy prey for the Lurker Sharks. Anyway, the only boat around this place is the fisherman's, but he won't just let you take it. You have to get his permission or win his trust. After nearly having been a Lurker Shark's meal, the fisherman has decided to change his fishing spot. Well, head on over to the Forbidden Jungle, where you will find him under a rope bridge, struggling to catch fish from a small stream. Here, you can try out your first mini-game. A fish-catching game with a little twist. After you help him out, he will allow you to use his boat. Now you can use it to get to Misty Island. ----------------------------------------------------------------------------- Q. Where is the Mountain Pass? A. If you paid any attention to the introductory cut-scene you get when you first entered Rock Village, you will know that the path to the Mountain Pass is blocked by a giant boulder. During the cut-scene, Keira uses her mechanical intelligence to figure out how to get the levitation device working again and finally deduces that 45 Power Cells are needed to power it up. So now you have the idea. Before that, you need to talk to the melodramatic warrior and give him 90 Precursor Orbs to convince him to piece together the pontoon bridges, which will allow you to cross the deep water. After crossing the water and using the levitation device to raise the boulder, you will then have to face Klaww, who is guarding the entrance to the Mountain Pass. Defeat him, and you're in! ----------------------------------------------------------------------------- Q. OMG! I can't reach ! How do I do a super long jump? A. I've been getting many e-mails from a bunch of whiny people complaining that they can't reach the last Dark Eco crystal, which is apparently situated on the far reaches of the cave. One thing they fail to notice is that the roll jump takes Jak much farther than a normal forward jump. And did they know that a roll jump PLUS a spin attack can take them to the edge of the world?! So basically, to surmount any large gap roll forward and press jump! Whilst still in the air, press circle for a spin attack! Another variation is double jumping and then doing the spin attack, but it doesn't catch quite as much air as the former attack. ----------------------------------------------------------------------------- Q. How many hidden Power Cells are there? A. There are two. One in the Mountain Pass, and one in the Volcanic Crater. Read my Hard-to-Get Power Cell FAQ for details on how to get them. ----------------------------------------------------------------------------- Q. In what order should I beat the levels? A. You don't have to beat the levels in a particular order, but you need to earn enough Power Cells for the Zoomer to advance through the game. ----------------------------------------------------------------------------- Q. What's the second ending? How do I get it? A. The second ending involves opening the precursor door which is shown to you after all the credits roll, but I won't spoil it for you. You need 101 Power Cells to acquire this ending. If you're not even close to obtaining 101 Power Cells, then you can just forget it. This so-called alternate ending is not worth your time. ----------------------------------------------------------------------------- []=========================================================================[] | 07. Outro | []=========================================================================[] Version History -=-=-=-=-=-=-=-= Version 1.25 | March 5, 2003 Added a new FAQ, as well as made some corrections (thanks to OmniGamer2189). Version 1.2 | January 1, 2003 Corrected some more grammatical errors. Sheesh. Version 1.1 | October 16, 2002 Proofread the guide, so 99% of all grammar mistakes and erroneous information should have been detected and cleaned up. Of course, there are possibly still some grammar errors that I've overlooked. Oh well. Plus I added new ASCII art to the top of the FAQ. Version 1.0 | October 15, 2002 Everything is done. Send any questions you may have. Legal Junk -=-=-=-=-=- All rights reserved including the right of reproduction in whole and in part in any form. Playstation 2 and Playstation 2 logos are registered trademarks of Sony, Inc. Jak and Daxter is a registered trademark of Naughty Dog, Inc. The author of this document is in no way affiliated with Sony Entertainment of America. You may not place this document on your website or reproduce it in any way without the author's consent. You may download the file through a web browser onto a single computer for your personal, non-commercial use only. You may not permit anyone else to modify the file or use it for any commercial purpose, display, performance, sale or rental. It absolutely cannot be decompiled, disassembled, modified, or create derivative works based on the documentation in whole or in part. Do not remove any copyrights. DISCLAIMER: Jak and Daxter, the Jak and Daxter logo, and all related characters are copyright and property of Naughty Dog, Inc. Special Thanks -=-=-=-=-=-=-=- - Naughty Dog, of course, for allowing us to experience this masterpiece. - CJayC for hosting all my guides for as long as he has. - bananagirl (aka bannagrill) for helping me with the uber-sexy ASCII art found at the top of this FAQ. - The Jak and Daxter GameFAQs message board for providing most of the questions that were added to the FAQ section. - Leonscyth82 for correcting an error in the controls for one of Jak's moves. - OmniGamer2189 for sending me some contributions and corrections. She seemed to have enjoyed seeing me make mistakes. Shameless Self-Promotion -=-=-=-=-=-=-=-=-=-=-=-=- Please check out my other walkthroughs and guides for various Playstation2 and Playstation games at this link: http://www.gamefaqs.com/features/recognition/8212.html Thanks for reading!!! ============================================================================= MUCHAS GRACIAS!!! ============================================================================= Jak and Daxter General FAQ Copyright 2002-2003 Stephanie Lee October 2002