--------------------------------------------- ---- J A K A N D D A X T E R ---- --------------------------------------------- Scout Fly Locations Guide By AdrenalineSL E-mail: toiletrabbit@hotmail.com Version 1.1: Released September 9, 2002 I haven't seen a platformer this powerful since that fluffy, hip bear and his loud, smack-talking bird. I'm talking about Banjo-Kazooie, you Sony fanboys. The entire concept of Jak and Daxter feels as though it were the brainchild of Shigeru Miyamoto. The game is an immense adventure that combines key gameplay elements from Super Mario 64 and Zelda 64 (maybe a little of Banjo- Kazooie, too). The basic premise of it may seem stupid, as there is no fire- breathing dragon to slay or a damsel to rescue. Instead, your worldwide quest begins as you break a few rules to visit a forbidden island and then accidentally knock your buddy into a murky pool of Dark Eco, thus turning him into a weasel-like creature. I've always wanted to write for Jak and Daxter. In fact, I still have a rough draft for the guide I was planning. Problem: the game's too short. Problem: the game's too easy. Problem: there's already two full walkthroughs. After having been presented with these problems, I gave up on the project. Then just the other night, as I was picking apart a blueberry muffin, a thought suddenly germinated in my mind. Why not do a FAQ that documents the locations of all the Scout Flies?! That'll let me do SOMETHING for this gem of a game! It isn't the best idea, but who cares?! So I set out to compile the needed information. Now here I am, and here you are. Hope it helps. Note to self: Duct tape Daxter's mouth before going to the movies. ***************************************************************************** Vive Les Scout Flies! -=-=-=-=-=-=-=-=-=-=-=- Hold on just a darn minute! You mean you're actually reading this FAQ without any knowledge of Scout Flies? Fear not! I've prepared for the worst. I've written a little side story, complete with emotional reunions and stuff. It's deep, man. Keira, that coquettish female who has no taste for good clothing, and whose voice can act as some type of subliminal suicide device, has unleashed one of her zany inventions upon the world. She has sent these mechanical insects to each part of the world to search for Power Cells. And they accomplished what they had been set out to do. However, before these defenseless Scout Flies managed to return to Keira with their Power Cells, the Lurkers from each area crated them up and scattered them across the entire level. Trapped and helpless, the Scout Flies can only depend on two knuckle-brain backup dancers to free them from their cubed prisons. Once released, they'll find a home in Jak's incredibly spacious travel sack (back pockets?). There is a total of seven Scout Flies to be found in each level. Freeing all seven will grant you a Power Cell. However, it takes more than just some spinning and kicking to break open the crates. Oh, no. That would be far too simple. There's a lot of jumping and diving involved. And if there happens to be some friendly Blue Eco around, you can borrow its powers to break them open without even touching them. The last Scout Fly you collect will spit out the Power Cell. How emotive. Scout Flies are so cool! They can even make distress signals! Not really, but they make a unique sound that sounds as though a broken propeller of a biplane is slicing through harsh winds. Kinda like that. Just stay with me. If you ever have trouble finding one, even with my help, you can always just listen for the sound it emits. If you can hear it, then you are near one. Ok, let's get on with it! Scout Fly Locations -=-=-=-=-=-=-=-=-=-=- GEYSER ROCK ------------ 1. After getting your first Power Cell, all seven of them will be found lying around in the immediate area as you go up the steps, on different levels of the plateau. SANDOVER VILLAGE ----------------- 1. In the storeroom of the Mayor's house, which is the first house on the left when you enter the village. 2. In the vacant fisherman's hut across from the Mayor's house. 3. Under the bridge that leads to the sculptor's house. 4. Sun-bathing on the beach behind the sculptor's house. 5. This one is crated inside the lazy farmer's hut. 6. At the very top of the cliff near the Yakow farmer's hut. 7. The last Scout Fly of Sandover Village is on the way to the Oracle, on the ledge next to the Oracle's abode. SENTINEL BEACH --------------- 1. The first Scout Fly is placed amid a bunch of crates you'll encounter on the way to the beach, which can all be simultaneously smashed asunder with Blue Eco channeled through Jak's body. 2. This one is resting on a bluff on the grassy area in the upper level, just below the Flut Flut egg. 3. Take the path behind the waterfall to the highest ledge on the beach. This path will take you toward the Flut Flut egg hanging over the cliff's edge. On the way, you'll find this one next to a box full of Green Eco. 4. Looking at the Eco Harvesters from the beach, you can find this Scout Fly bouncing on a high, narrow ledge to the left of the Eco Harvesters. You can High Jump from the there, or drive the poles into the ceiling of the underground cavern to raise the pole. This way you can also jump to the ledge to get the Scout Fly. 5. After smashing the poles back to the surface from underground, you can now reach this Scout Fly on the high bluff, overlooking the sentinels. 6. On the beach, below the waterfall and across from the pelican's nest. 7. Climb to the top of the crumbled sentinel with a broken arc to find this. FORBIDDEN JUNGLE ----------------- 1. The first Scout Fly is cuddled next to some crates of Dark Eco on the lower level of the jungle. From the circle of metal drums, drop to the grassy area next to the calm river under the broken bridge. Not the bridge over the fisherman. 2. After collecting the first Scout Fly, follow the river to the canyon. It is there that you will find the next Scout Fly at the mouth of the river. 3. This one is stranded on a high stump, near one of the Blue Eco connecters. At the metal drums, take the trampoline to a higher ledge, dodge the swaying spiked log, and climb the steps around the huge tree to the crate at the top. 4. Enter the edifice in the middle of the jungle using the Blue Eco Vent. At the entrance point, jump on the trampoline on the right to be taken to a thin ledge that leads outside. The path will loop around and stop at the lone Scout Fly here. 5. While climbing to the top of the temple via the Blue Eco platforms, you'll find this one among some chests. 6. After crossing the bridge at the entrance to the Forbidden Jungle, head to the dangling python and hop the green stumps on the right toward the Scout Fly crate on the last stump. 7. Against the base of the cliff near the large Blue Eco machine. MISTY ISLAND ------------- 1. Atop a cliff connected by gigantic, fossilized backbones. As soon as you step foot on the island, climb up to higher ground. See the backbones of an unknown creature? There are some cliffs leading to it on your right, allowing you to walk across the backbone. Follow the marrow-filled path up to a ledge, on which you will find this energetic Scout Fly. If you chase the Muse around, it'll eventually lead you right to it. 2. This one is on a ledge, gazing at the Lurker's compound. When you first come to the area teeming with Blue Eco clusters, look to the left wall. The entrance to the underpass is there. A torch flanks the left side of the entrance. 3. The third Scout Fly isn't too far from where you found the previous one. Assuming you're going back out after collecting Scout Fly number two, go to your immediate left to find narrow ledges. Proceed up the path to the end to find it sitting under a machine of some type. 4. This lonely Scout Fly is perched on the mast, near the bow of the Lurker ship. 5. Travel up the wooden ramp from atop the ship, jumping over and rolling under the oncoming logs. The Scout Fly you're looking for is found in the alcove off to the left side. 6. Getting this one requires riding the Zoomer parked on the strip of land near the waters. It's also on the way to get a Power Cell. Head up the wood ramp on the far right and loop around the rocks to find it at the edge. 7. The last Scout Fly is resting on the high cliff, overlooking the Lurker's compound. To get to this spot, you must traverse the bridge connecting that piece of land to the bow of the Lurker ship. Use the see-saw to launch you up to the last Scout Fly. Another way to get here is to head through the other door that opens in the Lurker ambush arena. FIRE CANYON ------------ - Since the Fire Canyon is a one-way trip, and the Scout Flies can all be gathered on the way to the end of the canyon, I'll just provide a few helpful/not helpful tips. Bear these in mind: 1) Hit as many cooling balloons as you can, 2) Use the red Lurker mongrels to launch yourself off the lava and stabilize the Zoomer's temperature, 3) Don't crash into ANYTHING. Doing that will keep you in the heated areas, potentially increasing the temperature. Jak and Daxter's death in the Fire Canyon is not a pretty sight. - Rows of stalagmites may suddenly erupt from the ground at different parts of the path, so be careful. There are also Blue Eco vents placed around the canyon, so use those to your advantage to speed things up. - Don't try to make a quick U-turn to snatch a Scout Fly you missed. Once you reach the end of the canyon, you can always go back and collect the missing Scout Flies. ROCK VILLAGE ------------- 1. It's on the deck behind the round building Keira and Samos have occupied. Just follow the wood path around to the back. 2. The second Scout Fly is on the sandy beach area past the Blue Sage's hut, sandwiched between two platforms. It's found on the way to the village. 3. This sly little fly is tucked away behind the cliff, not too far from a sizzling hot boulder. The geologist has set up camp in front of this cliff. 4. Across from the geologist is a wood bridge and an adjacent lava boulder. Behind that boulder is the fourth Scout Fly. 5. The fifth Scout Fly can be found kicking back at the edge of the dock, adjacent the outdoor café. 6. Take the ramp near the penniless gambler down to the canopied deck to lay claim to this Scout Fly. 7. This last one is hanging around at the entrance to Boggy Swamp. To get the seventh Scout Fly, you must give 90 Precursor Orbs to the melodramatic warrior so that he could piece the pontoon bridges back together, allowing you to cross to Boggy Swamp. PRECURSOR BASIN ---------------- 1. Enter the basin via the Zoomer way. The first Scout Fly is hidden behind the first round structure that's driven into the ground. It's the first structure you come to. 2. In the first area of the basin, there is a purple ring located at the top of an overpass. Behind it is the second Scout Fly trapped in its crate. What I mean by first area is that the basin is composed of two different areas. You can access the other areas by going through vestibules, or short tunnels. To make things easier for you: first area = moles; second area = Dark Eco plants. 3. After collecting the second Scout Fly, follow the trail of Precursor Orbs down a ramp and over the overpass. You will be led to the third Scout Fly with no problems. 4. In the second area, head up the grassy ramp to come to a donut-shaped land mass with a hole in the middle. On the right side of this "donut" is the Scout Fly. 5. On the same level as the fourth one. Follow the trail of Precursor Orbs on the path and leap from ledge to ledge. After leaping off the second ledge, you'll see a Precursor building off to your left. The fifth scout fly can be found in the small area behind it. 6. The sixth scout fly can be found just underneath the fourth one, under the "donut". 7. The last Scout Fly is found on the last verdant land mass before the Power Cell hanging over the lake in the second area. You must do a lot of ledge- hopping to get to it, which is pretty frustrating. BOGGY SWAMP ------------ 1. The first is on a log, tangled amid some pain-inducing vines in the first area. 2. Confined in a cavern walled by 100-foot high rock solid earth. Soak in the power of the Blue Eco from the first Blue Eco vent, then use the pad next to it to be launched high into the air and over the wall to a cavern, where you'll find the second Scout Fly. 3. Imprisoned in another high-walled cavern. Use the Blue Eco vent at the end of the illuminated cave to charge yourself with Blue Eco, and hop on the blue pad to fly over to the prison. Accompanying the many scurrying Lurkers is this scared Scout Fly. 4. Secluded in an area deep in the swamp. Just past one of the tethers you hopefully broke is a Yellow Eco vent. The Scout Fly is just further up the path. The path diverges, so you are left with two choices to reach it. Either way works fine. On the left path, you'll have to get past some wooden spike poles. On the right path is a small pond of Dark Eco, which you can cross using the floating platforms. Anyway, it's in the far back. 5. The fifth Scout Fly is found on one of the high wood walkways. In the area where you got the Flut Flut, hop up the steps to the top. There, jump toward the disconnected elevated platforms to the right, toward the Scout Fly. 6. This Scout Fly follows the same steps as the previous one to get to it. It is at the end of the opposite wood walkways. From the last Scout Fly, simply hover from platform to platform. You'll land on a walkway that extends around a tubular tree. At the edge, you'll find the Scout Fly you need. 7. The last Scout Fly is placed among a field of Dark Eco crates. Leap over the wood wall across from Farthy's owner's shack to enter a cave. Follow the path to the end and overcome the spike poles to arrive in a bog filled with Dark Eco crates. One of the crates will yield a Scout Fly. LOST PRECURSOR CITY -------------------- 1. Situated on a platform floating on the radiated water. When you enter the technology-suffused city, jump down to the platforms at water-level, next to some type of machine protruding from the water, and you'll find this one guarded by a Lurker. Just hit his buddy on top to defeat it. 2. Hitch a ride on the moving platforms to the highest veranda in the first large chamber. Roll jump across the gap and over the radiated water. The Scout Fly is on a ledge to the right, over a few ambling Lurkers. 3. The next Scout Fly to be found is on a small platform over perpetually radiated water on the right side of the next active chamber, next to a Precursor Orb cache. Look to where the wall is glowing a bright, neon green. 4. On a small platform high above the water. It's in the same room where you obtained Scout Fly number three, except on the opposite side of the room. Use the blue-shaded moving platforms to reach it. 5. Trapped in a display tube, which you can transport to another part of the room. Step on the switch, and the Scout Fly will be teleported elsewhere. There is a time limit, so you must reach it in haste. Release the scout fly in the blue tank first. This sends the Scout Fly to the device on a platform to the right of the blue tube. Using the move-around platforms as transportation is key to getting around the room. So use those to snag the prize before time runs out. 6. The sixth Scout Fly is ensnared in a green tube next to the blue one. Now, adjust the platforms so that it's ready to go toward the direction you want it to, before smashing the button in front of the green tube. Then do the same as you did with the blue tube. This time the Scout Fly is launched through the pipe to the glowing red platform in the center of the room. 7. Laid atop a glowing red platform. After butt-sliding into a room in which you must activate all the orb mechanisms to raise the chamber, head into the side room. Here, you'll see the Scout Fly perched on top of the platform. Use the lids on top of the steam geysers to get to it. MOUNTAIN PASS -------------- - This trip is pretty much like the Fire Canyon; you'll have to snag all the Scout Flies as you go, but this part is a bit easier. Just remember not to touch the stacked crates. They could be Dark Eco or the rigged explosives. You'll have to start over if you hit an explosive. Good luck. VOLCANIC CRATER ---------------- 1. The first Scout Fly can be found as you enter the Volcanic Crater. You'll hear the weird sound it makes. It's on the very tiny ledge below the rock you're standing on and above the lava, before the broken rope bridge. It's on the right side of the cave. 2. Atop a rounded rock pillar protruding from the lava. To get there, cross the rope bridge after visiting the Red Sage's house and head to your right, where you'll find a gondola suspended from activity and some magma- filled craters. Hop across the pillars to the third one to get this Scout Fly. 3. This one is sitting in front of some hardened lava on a rock platform. To get to it, simply hitch a ride on one of the moving mine carts to the other side of the tracks and leap off it to get to the platform. 4. The fourth fly is found on the rock platform in the center of the third set of railroad tracks built over the lava in the large cavern. Jump from mine cart to mine cart and then jump over to the platform in the center. 5. On a ledge at the entrance to Spider Cave. Ride the mini cart to the back 'til you see the words Spider Cave appear on screen. The Scout Fly should be in front of the trail of Precursor Orbs. 6. Behind solidified lava in the miner's cave. 7. On a step below the miner's cave entrance. Head past the entrance to the cave and climb to a higher level. At the end of this trail, drop below and head back in the direction of the cave entrance. There, you'll see the crate. SNOWY MOUNTAIN --------------- 1. In the gaping chasm between two rock ledges near the gondola, just past the weird Precursor contraption planted in the snow. 2. On a snow-covered land mass inside the frosted cavern. Quickly cross the treacherous path, avoiding the tumbling snowballs and enter the cave. Hop across the snow platforms and you'll eventually reach the first Scout Fly. 3. This one is buried in the snow near a Red Eco vent below the Lurker's fortress. After riding the Flut Flut and lowering the gate to the fort, you can take the fluctuating platform up and hop off to the side before it reaches the very top. 4. This Scout Fly is covered in snow to the right of the entrance to the secret cave, which is blocked by a few snow-covered pine trees. You can find it by going to the right of the Lurker's fort entrance. 5. This fifth fly can be found on a snow-covered ledge by the cliff wall. It is not too far from the fourth Scout Fly. Start on the ledge with a torch flanking the right side of it, to the left of the secret cave that houses the Yellow Eco vent switch, and work your way up the ledges to the Scout Fly. 6. At the very top of the watch tower in the center of the Lurker's fort. It is accompanied by a Blue Eco cluster. 7. Lying at the top floor of the main building behind the watch tower. Climb the wood canopies to the top. Use the watch tower to see where it is if you're having trouble finding it. SPIDER CAVE ------------ 1. In a small alcove connected by a bridge to the red-shaded structure in the back of the main cavern, on the upper level. 2. Stashed high on a rock pillar on the right side of the main cavern. Climb up the steps to get to it. 3. The third Scout Fly is actually found on the arc path above where you begin in Spider Cave; near a Yellow Eco vent. Climb to the higher level and use the moving platforms to get to it. 4. In the room where the giant robot is held, the Scout Fly is on the second story. Go up the ramp and jump over the flamethrowers when you get to them. Then just follow the path to the end. Use the Yellow Eco to rid the path of metal crates until you reach the Scout Fly at the end. 5. In the same room as the fourth fly, just one story higher. At the end of the path to the left of the giant's right eye. 6. On a small platform in the small room connecting the main cave and the Dark Cave. It's across from the Dark Crystal on the other side of the Dark Eco pool. 7. Inside the Dark Cave, above one of the uranium rocks on a wood walkway. LAVA TUBE ---------- - Unlike the last two "Zoomer" rides, this one is much longer, and there are "checkpoints". If you die, you won't have to start over from the very beginning. Anyway, just avoid all the land mines and Dark Eco tanks. Zoom through the Yellow Eco vents and shoot at everything you see. GOL AND MAIA'S CITADEL ----------------------- 1. Very conveniently placed to the immediate right of the Citadel's entrance. 2. On a wood platform to the far right of the robot. It's somewhere below the Red Sage's cage, at the bottom. 3. Just to the immediate left of the west chamber entrance. From the Citadel entrance, travel to the left side and hop across the revolving pie pieces and jump to the blue-glowing corridor. On the other side of the doorway is the west chamber and this Scout Fly. 4. On a wood ledge high above the room on the west side of the room. After releasing the Yellow Sage, leap from revolving pie piece to pie piece until you see a wood ledge. The Scout Fly is at the edge. 5. On a thin rest ledge you'll come to on the way to the east chamber. A lot of jumping from one pie piece to the other is required. 6. Perched on a wood platform in the north chamber. You must traverse the moving and rotating platforms to reach this; on the way to free the Blue Sage. 7. On the wood walkway next to the tubular container the robot is contained in. It's on the same level as the crystal to free the Green Sage. ***************************************************************************** Need A Walkthrough? -=-=-=-=-=-=-=-=-=-=- For a full Jak and Daxter walkthrough, visit this page: http://www.gamefaqs.com/console/ps2/game/32490.html I recommend King Kool's walkthrough. Maybe if I have time in the future, I'll make one of my own, but don't count on it. Shameless Plug -=-=-=-=-=-=-=-= Like my work? If you're interested, you can check out all of the walkthroughs and guides I've made here: http://www.gamefaqs.com/features/recognition/8212.html Thanks for reading! ============================================================================= MUCHAS GRACIAS!!! ============================================================================= A Jak and Daxter Scout Fly Locations Guide Copyright 2002 Stephanie Lee August 2002