Final Fantasy X HD Platinum Guide ************************************************************** ** Table of Contents ************************************************************** ** Feel free to hit Ctrl F to search for specific sections. 1. Introduction (ffxintro) 2. Trophy List (ffxtrlst) 3. Final party Discussion (ffxfpdis) 4. Chocobo Master Trophy. (ffxchm) 5. Celestial Weapons (ffxcwdis) 5a. Celestial Mirror (ffxcwm) 5b. Lulu's Celestial Weapon (ffxcwlulu) 5c. Wakka's Celestial Weapon (ffxcwwakka) 5d. Tidus's Celestial Weapon (ffxcwtidus) 5e. Kimhari's Celestial Weapon (ffxcwkimhari) 5f. Yuna's Celestial Weapon (ffxcwyuna) 5g. Rikku's Celestial Weapon (ffxcwrikku) 5h. Auron's Celestial Weapon (ffxcwauron) 6. Monster Catching (ffxmoncat) 7. Stat Maxing (ffxstatmax) 8. Dark Aeons (ffxdkan) 9. Penance (ffxpnc) 10. Sphere Master and Perfect Sphere Master (ffxphr) 11. Raising Gil (ffxgil) 12. Loose Ends (ffxlooseends) 12a. Eternal Calm (ffxetclm) 12b. Theater Enthusiast (ffxthrenst) 12c. Learning! (ffxlng!) 12d. Messengers from the Past (ffxmftp) 12e. Master Linguist (ffxlngst) 13. Acknowledgements (ffxack) ************************************************************** ** Introduction (ffxintro) ************************************************************** ** So you've decided to shoot for platinum on Final Fantasy X HD? Good for you! This game will always have a special place in my heart. When I heard that there was going to be a re-release with trophies, I got excited. Before it's release I googled the trophy list and a few immediately jumped out as what I knew would be challenging, but fear not; I have all kinds of tips and tricks that will help you achieve plat in no time. That being said, even with a focused approach, I still sunk 110 hours into this game to get platinum. Trophy hunting in this game is for the patient and the wise. If you're up to the challenge, follow me... I am aware that I am writing this guide well past the release of this game and that it is far from relevant at this time. However, there are loads of people (myself included) that like to go back and replay games. This is the type of game that requires you to look things up on the internet. It's just too big and too detailed for one person to organically find all the information like bribe amounts without some sort of a guide. My wife likes to call guides like this one cheating, I say it is research. While playing and doing my own research I became increasingly frustrated at the existing information online. It's scattered and fragmented and overall lacking in sound advice. I wrote this guide because I felt there was a need that wasn't being met. I hope you find it useful. To be clear, this guide begins mostly after you have beaten the game. The main campaign is not all that challenging and if you really need help getting past Sin and Yu Yevon, then buzz the monster catching and stat maxing sections. I will break this guide into different sections but feel free to achieve greatness in whatever order you want. If I may make a suggestion, I would highly recommend spending an afternoon with a warm cup of cocoa and reading this entire document. While I will try to present this guide in an organized, linear fashion, the truth is that you will be doing several of these things simultaneously. For example, while monster catching you will be gaining exp and gil. How should you spend that exp and gil? I will give tips later that might benefit you throughout your journey on how to properly spends huge amounts of gil. Early tip: save your money for bribing! You could be efficient by visiting the Thunderplains only once and acquiring Lulu's sigil, monster catching, stealing choco feathers, and getting Kimhari's Spirit Lance all in one fell swoop if you wanted. The only way to know that is to read the whole thing. So, what trophies will we be gunning for? Here's a list of all the trophies: Feel free at any time to hit ctrl F to search for specific sections. ************************************************************** ** Trophy List (trlst) ************************************************************** ** Completion. Obtain all trophies. This is the Platinum we're all striving for! Speaking in Tongues. Find one Al Bhed Primer. You'll get this as part of the story. The Right Thing. Clear the Besaid Cloister of Trials. You’ll get this as part of the story. A Talent for Acquisition. Steal with Rikku 200 times… Kinda self-explanatory. All Together. When Rikku joins the party finally, this will pop. Heartstrings. Watch the water date scene with Tidus and Yuna and try not to cry. Show Off!. Win a Blitz Tourney. See my tips under Wakka's celestial weapon section. Striker. Acquire the Jecht Shot. See Wakka's Celestial weapon section. Chocobo License. Pass all chocobo training. See Tidus's celestial weapon section. Overcoming the Past. Beat Yunalesca. The Destination of Hatred. Beat Seymor Omnis... crazy rat bastard... Lightning Dancer. Dodge lightning 200 times without fail on the Thunderplains. See Lulu's celestial weapon section. Feel the Pain. Acquire Anima. See Yuna's celestial weapon section. It's All About the Money. Acquire Worthless- er I mean Yojimbo. See Yuna's celestial weapon section. Delta Attack. Acquire The Magus Sisters. See Yuna's celestial weapon section. Theater Enthusiast. Buy all spheres at the Luca Theater. See the Loose Ends section. Chocobo Rider. Beat Chocobo Trainer with a time less than 0.00. See Tidus's celestial weapon section. Power Striker. Do 9999 damage. Mega Strike. Do 99999 damage. See stat maxing section. Under the Table. Spend more than 100,000 in bribes... Yeah, this won't be hard to do... Messenger from the Past. Obtain all Jecht Spheres. See Loose Ends section. Chocobo Master. Open 5 chests and win the Remiem Temple chocobo race. See the celestial weapon section. Sphere Master. Complete the entire sphere grid with one character. See Sphere Master section. Perfect Sphere Master. Complete the entire sphere grid with all seven characters. Ugh… See Sphere Master section. Blitzball Master. Acquire all slot reels for Wakka. See Wakka's celestial weapon section. Learning! Get all of Kimhari's overdrive blue magic abilities. See Loose Ends section. Summon Master. Get every aeon. See Yuna's celestial weapon section. Weapons Master. Get all of the celestial weapons (they don't need to be powered up by the crests or sigils). See the celestial weapons section. Master Linguist. Obtain all Al Bhed Primers. See Loose Ends section. *Note only missable trophy*. Perseverance. Defeat Penance. Aptly named trophy is all I have to say. See the Penance section. Overcoming the Nemesis. Beat Nemesis in the monster arena. The Eternal Calm. Beat Yu Yevon and the game. A Journey's Catalyst. View the Eternal Calm video. ************************************************************** ** Final party Discussion (ffxfpdis) ************************************************************** ** Picking your Final Party First off, let’s talk about which characters you should pick to be your final party. We will talk more about stat maxing later but suffice to say for now, it is time consuming. You could max all seven characters, but that would require a major time commitment that I wouldn't advise. Plus it's redundant and unnecessary. What I would advise is maxing at least 3 characters (not Yuna-I'll explain later). A fourth is ideal in case the proverbial shit hits the fan; you have one ace in the hole that can stand their own until you get your feet back under you. So let's discuss the 7 characters. Endgame, all characters can do all skills and can max all stats so the only thing differentiating a character is their overdrives. One could also make an argument that their final weapons also separate them, but I mostly disagree. Magic is overrated and not used by endgame and counters are really inconsequential by the time you reach Penance. So let’s review each character in detail from least appealing to most: Kimhari: I feel bad for Kimhari. Every other character has their own niche except for the Blue Bomber. The only thing that makes him unique is his Blue Magic or enemy skill magic. Late game, magic of any kind is no longer used. Enemies have way too high a mag def and are immune to most elements or status effects. Most of Kimhari's moves are either element based or status effect inducing which thereby makes his moves underpowered or completely nullified. Also, there are no multi-hitters. I read once that if you can fix the code on your game (I have no idea how people do this) to allow damage over 99,999, then Kimhari's Nova does the most damage from one hit in the game. Still, not worth it. He's a worthless character and I have no love for him. Lulu: Early game and almost up to the end, Lulu is one of your best characters. She has really high evade and her magic spells are some of your biggest damage outputs early on. Yes she's slow, but Tidus can help there. Yes she has really low HP but Auron can help there. Yes her boobs are ridiculous to behold and her victory pose is over the top. However by late game, she falls to the wayside. Since magic is her overdrive forte, in order to get the most out of her overdrive, you would need to max her magic, which is a feat I wouldn't recommend. Yes it multi-hits, but at a fraction of its normal power. Most of her magic is elemental as well, which a lot of enemies have super high mag def or immunities. Overall, not impressed. Moving on... Yuna: No love lost for Yuna, but I have specific plans for her which needs her to not be in the party. The thing that differentiates her from the group is obviously her summoning. However, late game even buffed up aeons that you took some time bolstering will still likely get owned by the superbosses. That's ok though because they will serve another purpose: my meat shields! There will be times where it will be clear the enemy is about to do some devastating move that will wipe your party off the map. For example, you can see Dark Bahamut's overdrive bar is now full and you know his next move will be mega flare which you can't survive. At the last instant, bring in Yuna, summon something and let it get it’s faced wiped off. As far as stat maxing, Yuna should have max agility (speed) and a ring with auto-haste. That way, she can get in, summon, and get out as fast as possible so the real studs can get back to doing their business. Auron: Remember how I said you should consider having four completely maxed people? Auron is my fourth. Throughout the game, he is easily one of the strongest characters. He has incredible strength and max hp. His speed is a little lacking but late game that can be fixed. The only nod in his favor is one of his overdrives, Tornado, can hit twice, which is more than others can say. Other than that, he's kind of a badass and I just like having him around. Plus his first strike ability on his celestial weapon frequently comes in handy. If you neglected to get Tidus's Sun Crest after Yunalesca right away, then I'd move Auron up to the third position. Lulu or Kimhari should be your fourth then. Tidus: That leaves your main final party including Tidus. Tidus is never good or bad at anything. One common theme in all the Final Fantasies is that power is derived from the manipulation of time. Multi-hitting moves are an example of this being applied. Of course time manipulation is best seen with Tidus's best move, haste. By the end, the thing that helps him stand out is his overdrives. Specifically, Slice and Dice and Blitz Ace can multi-hit 6 and 8 times respectively. Plus he's the main character and this "is his story" so he might as well be around. However, if you missed his Sun Crest after Yunalesca then you won't be able to power up his celestial weapon until after you beat Dark Bahamut, which is the second hardest thing in the game. If you didn't then Tidus should not be one of your final party people. Again, I would swap in Auron and have Lulu or Kimhari be the fourth. Rikku: Unfortunately, Rikku joins very late in the game with dangerously low max hp so a lot of people dismiss her as an asset. Do this at your own peril because she is an amazing tool when used correctly! Remember how I said time manipulation is power? Well, Rikku in a handful of turns can place shell, protect, haste, autolife, double ap, zero mp cost, triple overdrive, etc she can do anything when used right. Google a mix list and learn to use it. One prime example is her overdrive Ultra NulAll which Casts NulAll(5x Cheer, 5x Focus, 5x Aim, 5x Reflex). In other words, in one turn she can accomplish what would otherwise take 20 turns to do. This is just scratching the surface too. There are other guides that highlight how to beat the game using only Rikku. She's that good and that versatile. You just need to learn to use her the right way. All the good stuff you'll need for mixing will be acquired from monster catching and beating monster arena monsters; both of which we have to do anyways so you should be good to go. You literally need her against Penance so learn to love her like I did. Wakka: Ahhh Wakka... So amazing what you can do. High accuracy paired with decent strength make him an ideal striker. What more could you ask for? And the Hair! His Attack Reels can do 12 unfiltered hits in one turn. This is the most damaging move in the whole game and it’s easy to do! Very few things can survive 99999x12=1199988 damage. Of the ones that can, only the dark aeons, Nemesis, and Penance can survive it more than once. This makes all that Blitzball well worth it. The timing isn't that hard, so figure it out and you will become dynamite in a bottle! Overall, no matter how you spin it, Wakka is the man, ya! ************************************************************** ** Celestial Weapons (ffxcwdis) ************************************************************** ** Celestial Weapons I'm going to start with the celestial weapons. Having these weapons opens the door for most other challenges. Many tasks can be done simultaneously and you could be doing many of the celestial weapon side quests alongside monster catching or other quests. I'll go into more detail later but in general, having double AP weapons for monster catching is ideal and some of the celestial weapons have that. I'll begin by starting the argument for why you should go through the trouble of doing these crazy quests. First off, since this is a platinum guide, many trophies are tied into these weapons. More importantly, the break damage limit is an absolute need. It can be crafted manually onto a weapon but getting 99 dark matters is a huge undertaking. Finally, even if you manually make a weapon with break damage limit, it will always be weaker than the celestial counterpart. This is because all of the celestial weapons calculate damage without taking into account an enemy’s defense, making them far more powerful. With enemies having crazy high stats endgame, this is also an absolute need. Each weapon is divided into three parts: the weapon itself, which is useless without the corresponding crest and sigil. The weapons are easy to round up and the crests are in chests scattered throughout Spira. The sigils are the hard part. Suck it up, they aren't impossible to get and I'll help you through it. ************************************************************** ** Celestial Mirror (ffxcwm) ************************************************************** ** First things first, we need the mirror. I don't quite understand why the mirror is needed logistically for the celestial weapons... but it is. Perhaps the glow from the stars is so amazing that it must only be viewed as a secondary source or some bullhockey, I don't know? The mirror requires a little footwork. After leaving the Thunderplains and entering the Macalania Woods, there is a fork in the road: The right takes you toward Bevelle and the Calm Lands, the left take you up a sparkly path to the treetops. Near that bifurcation, there are some people standing there. Talk to them a couple times until they complain that the husband is missing. Well fear not, he is close. Go down the right path. Pass by the guys gaurding the entrence to Bevelle and at the next screen, go up. Talk to the dude there who talks about his missing family (communication failure much?). Go back to the family and talk to them a couple times. Leave the screen and come back and talk to them a few more times until the kid is gone and now the Parents of the Year lost their stupid kid. Fear not, he too is close. This time, take the sparkly path up to the treetops, you'll find the kid up there. After reuniting the happy, yet dysfunctional family, they give you a rusty mirror. Why would anyone gift anyone else that? People are odd. Now, onto the Calm Lands! Find the lady riding a chocobo. I found her in the northwest corner of the Calm Lands. Complete enough training that she says you can now ride chocobos. Take that beautiful bird back to the entrance of the Calm Lands but don't go to Macalania Woods instead go to the right where you will see a choco feather. Whilst riding the bird, examine the feather which will cause the bird to jump to the ledge below. This will lead you to the Remiem temple. Inside, Yuna will have some things to do but we are interested in the chocobo race outside. Go to the left of the temple and examine the sphere that explains the rules (grab the Al Bhed Primer while you're at it) then go to the chocobo on the right to start the race. For the first time you run this race, don't get too excited about the treasure chests, just win the race. As long as you aren't too greedy, winning is the easy part. Basically there are a bunch of winding paths which eventually converge and end in the middle at the bottom. Winning changes the Rusty Mirror into the Celestial Mirror. Now you can open chests which contain celestial objects. Since you're here, this is a fine time to get the Chocobo Master trophy. ************************************************************** ** Chocobo Master Trophy (ffxchm) ************************************************************** ** The above race can be repeated as many times as you want. The more chests you get AND win the race, you get prizes. These prizes can only be unlocked once. None of them are particularly game changing so don't lose sleep over getting them all. If you happen to clip any of the poles, then you simply win a potion. To unlock the trophy, you need to open 5 chests AND win the race. This is actually pretty challenging to do if you are trying to avoid the poles. To be clear though, the trophy doesn't say anything about the poles. So cutting corners and plowing through the poles, and getting 5 chests isn’t that hard. Getting 5 chests, hitting no poles, and winning the race is. So on one run, plow through the poles just to get the trophy. After that, if you feel so motivated, then you can try to get the chests and its contents without hitting poles. What makes this hard is that if you don't keep the bird in the middle of the path, then it 'rubs' the wall and slows down. This is further impeded by the ridiculous camera angles and wonky controls of the bird. As for the path you should take, go to YouTube and Google Remiem chocobo race. I could try to explain it in words, but a video is much better in this case. There’s lots of good stuff out there so just pull up your laptop, watch it once or twice and then do your best to copy that. ************************************************************** ** Lulu's Celestial Weapon (ffxcwlulu) ************************************************************** ** The weapon: The Onion Knight After you can control the airship, input the coordinates; X11- 16: Y57-63. This will take you to the Baaj Temple. Soon you’ll have to fight a battle with Geosagno, the cage fish thing from the beginning of the game. Tidus, Wakka, and Rikku have to take this one since it’s an aquatic fight. He's not that hard but have some stone ward/proof ready and let Wakka's attack reels do the talking. Save before you fight because this is a great opportunity to get a no encounter weapon as a random prize. That's right I said weapon! This is the only chance to have a weapon with no encounters on it. If you don't get a weapon with it, soft reset (press L1,L2,R1,R2, start, and select all at once) and try again. If you missed your chance at it, monster catch 5 dragons from each area that has one and the monster arena will give you a boatload of purifying salts to make some; but on an armor. Some of the following quests are sped up with no encounters and some absolutely need it. While you can swim around prior to the fight, the chest containing the Onion Knight can only be found after you win the fight. Dive to the bottom, on the circular map swim toward the 8 o clock position roughly to the right by some rocks and mash the x button. As far as I can tell, there is no visible treasure chest which leaves me to wonder how anyone without a guide would ever find it. Square... Mars Crest Simply go back to the Farplane outside of Guadosalam and find the chest on the left. You can also enjoy some optional cutscenes while you are here. Mars Sigil and Lightning Dancer Trophy Ahh the dreaded Lightning Dodge quest. Go to the Thunderplains and dodge 200 consecutive lighting strikes without fail. Then return to the Al Bhed Travel Agency in the Thunderplains and open the chest outside (you need the celestial mirror). I remember doing this on the PS2 and hating it then. I was able to do it for completion’s sake but I mostly avoided it since I never used Lulu. When I heard ffxhd was coming, I googled the trophy list in hopes that I wouldn't have to do this but alas, there is a specific trophy for it. Blast! I read somewhere that with the invention of HD and wireless controllers, the delay from seeing the bolt of lightning and you being able to respond is actually smaller than the ps2 days which make this even harder than before! Just doing the best I could and shooting from the hip, the best I could get was 35 dodges in a row. Fear not, I have a tried and tested, surefire method to get us through this. Go to the southern part of the Thunderplains, there is an alcove to the right with a treasure chest in it. Across and a little below that on the left side of the screen there is a lightning rod that you can stand under and no lightning will hit you. Just above that lightning rod and a little to the right is a black crater. What you're going to do is run from the rod to the crater. The instant you get to the crater, lightning will strike. Dodge, then return to the rod and then return to the crater and dodge again. You must go back to the rod to reset everything. What's nice about this is you dictate when the strikes happen since you know exactly when it’s coming. You can learn and anticipate when they happen and develop a bit of a rhythm. Again there are several videos of this on YouTube to see it done if you would like. Sounds easy, right? This is still tricky but here are a few tips to help you succeed: 1. Equip No Encounters. Absolutely must have this on. If you didn't already, read the above Onion Knight section to see how to get that ability. The random battles would ruin your timing. You have to have this on. 2. I've heard that some people like to dim the lights in the room so the lightning flashes are easier to pick up and respond to. 3. Turn the music way down or off. You might find yourself following the rhythm of the Thunderplains music instead of the rhythm of the lightning dodging. Trust your eyes, not your ears. 4. Make sure you have at least 20 minutes minimum to try this. It should take around that if you go without a break. However, 5. Take breaks. Maybe every 50 dodges or so, take a breather and stand up and walk around the room or go get a snack or something. After successfully dodging, when standing under the safety of the rod, hit pause. This way you can relax a little. After you establish the rhythm needed to succeed, the hardest part of this challenge is controlling yourself. You get anxious. Your heart starts to race. You start sweating. Especially the higher your count gets, the more you start to freak out. Find your inner Zen Buddhist. Get into a zone and stay there but if you need to, please take a break. I'd rather take a 5 minute respite, then have to start all over. 6. Count out loud. Yes you'll sound and look like a dork but it’s easy to lose count. The repetitive nature of the challenge wears on you after a while. It’s easy to trip yourself up. Wouldn't you hate to think you were done and you zone out go to the chest at the Al Bhed travel agency when in truth your count was 199. Guess what, tough shit, now you have to start over. I count out loud and I go to like 215 just in case. Using these techniques you still aren't guaranteed success. It takes supreme concentration and reflexes. It can be done, hang in there. I tried for a while and got 107. Later I got 124. If I looked at the challenge instead as get to 100, take a break, then get to 100, then it all seemed much more manageable. One of the reasons I highlighted this one first was that this challenge really pisses some people off. Instead of getting all steamed up about it, my recommendation is boot up your system, go to the Thunderplains, try to get this once or twice and if you aren't feeling it, move on. Go monster catch or get another celestial weapon, blitzball, something else. The next day when you have time to play, start at the Thunderplains and try again for a while. One of these days, I promise you'll get it. Return to Macalania to complete the ritual to assemble that which you will never use if you feel like it. ************************************************************** ** Tidus's Celestial Weapon (ffxcwtidus) ************************************************************** ** The weapon: Cadalbolg Go to the Calm Lands and find the Chocobo Trainer, the woman in green riding a giant yellow bird. I found her near the northwest corner of the Calm Lands if you haven't already. If you have, she tends to be near where you enter the Calm Lands from. For instance from the store in the middle, just go down a little and she should be there if you've already trained a choco to riding. Now you will complete your training. Yoda's got nothing on this bitch... Wobbly Chocobo is you just trying to make the damn bird go straight. Dodger Chocobo has the chocobo going in the direction that you tell it to; (more or less) however you must now dodge blitzballs that come flying out of nowhere which are aimed towards you. Getting hit by the blitzball will result in a penalty of 3 seconds. Beat the time to unlock the next exercise. Try running at angles, not straight. Hyper Dodger Chocobo is like the last one but now blitzballs and white birds from Hell are trying to get you. Finally, Catcher Chocobo... Most people can get this far. This is the meat and potatoes, this is the hard part, and this is what made my friend literally throw his controller at his TV, busting it. All you need to do to get the weapon is beat the trainer's time. If you get hit by a bird, time is added, and if you get a balloon, time is subtracted. Feasibly you can cross the finish line first but after calculating the balloon/bird bonuses/penalties, you could still lose. Beating her time isn't all that hard. After you win, ride your bird to the top and almost the NW corner of the Calm Lands where there will be a little path leading down. There's a guy guarding a hole in the wall for reasons no one understands. The only way to make him move is to win the race. After winning, head down there and examine the funny patch on the wall (must have the celestial mirror). For more tips on beating the trainer see the Sun Sigil section. Sun Crest I hope I'm not too late! I hope for some reason someone warned you to read this guide before you fought Yunalesca. After defeating her, the instant you can move Tidus again, you have one shot at this. Don't go down and out of her chamber, instead go up to the top of the screen where there is another staircase which will take you to another area that looks almost the same, except there will be a treasure chest there with the crest. This chest is at the top of the second screen. If you don't do that right away, then Dark Bahamut takes up residence here and the only way to get the crest is to beat him. However, in my opinion, Dark Bahamut is the second hardest thing in the entire game which means you would only have Cadalbolg (arguably the best CW) for Penance and whatever dark aeons you may have left. They didn't think that one through when making Final Mix in my opinion. I mean come on, he's the main character! If you neglected to get the Sun Crest then you should probably not have Tidus be one of your final party. I'd move him to the fifth position and move Auron up to third. Sun Sigil and Chocobo Rider Trophy For much the same reason as Lulu, I put this one second because this one drives people crazy! Earlier we talked about the Chocobo Catcher race. Well that was all good and dandy because now it gets really hard. You have to get less than 0.00.00 for a time. That means you need to collect loads of balloons- at least 12, hopefully more like 13 or 14. And you can hope for no birds, maybe one hit tops. I can hear you now, "That's impossible!" No, it's just really hard. It can be done; I've done this at least 4 times. It just takes patience, perseverance, and a few strategies: 1. Keep calm. You're going to fail over and over and over and over again. Try not to freak out when you get hit by bird after bird after bird. Or when you are mashing the left direction and for some reason, the stupid bird is going right. My recommendation is the same as Lulu's in that try it in small bursts. Boot up your game, try for 15 minutes or so and if you aren't getting into it, go try something else. Come back later and try again when you're level-headed. 2. When the race starts, don't aim for the first balloon, aim for the second. Whoever gets in front will get a bunch of balloons. She might get the first but you will get the next 3 or 4. Ideally, the balloons might all favor the right side in which case, maybe you can get all of them on the upper ledge, but that doesn't happen much. Instead, just shoot for the second balloon and the rest that follow. 3. Use the direction pad, not the joystick. Often taps of direction are better than cranking one direction or another. 4. Don't freak out. 5. Look at the bird's feet to see what direction angle you are actually heading. Between the funky camera work and awful controls, it's hard to steer the choco into a balloon sometimes. See which way the bird's feet are pointing and tap the direction accordingly. Practice, practice, practice makes perfect when it comes to controlling the buzzard. 6. Don't be afraid to use the Trainer as a blocker. Oh yeah and don’t freak out when you keep failing. 7. After getting down on the flats, you'll learn over time when the camera is about to flip. Try to anticipate that into your travels. Also you'll learn where the boundaries are. Try not to press up on them because the birds will hunt you down. I would rather miss a balloon and not get hit by a bird. A bird is -3 seconds and then another -1.5 seconds because your bird is recoiling. There are plenty of balloons out there, just get the next one. Or put another way, 8. Priority one, don't get hit by birds. Priority two, get balloons. 9. Near the end of the race, favor the left side under that brown ledge. Sometimes, you can sneak in there and shave a little time and avoid the birds. 10. Don't freak out. Mostly lots and lots of practice is needed. Eventually, you'll kind of get the hang of it and start getting times in the teens, then under 10 seconds. One time I got 00.01.00. I was pissed. I've read reports of people getting exactly 0.00.00 and not getting the sigil. You'll know because she will exclaim something about how awesome you are and automatically give it to you when you earn it. You will do the same basic thing over and over and over again but one time, it will work. The ball will just bounce your way and for some reason, Mars aligns with Jupiter or something, and you'll get it. I didn't change anything drastic, it just finally worked. While dumb luck is certainly involved, there is no substitute for lots of practice. Hang in there, this can be done! ************************************************************** ** Wakka's Celestial Weapon (ffxcwwakka) ************************************************************** ** The Weapon: World Champion Getting the orb is easy: play lots of blitzball. After you win like 5 games, go to the bar in Luca where Kimhari got punched and talk to the bartender. Even though Wakka probably never played in any of those games, he will give you the ball cause you have bitchin’ hair or something? Check back after your first tournament. Jupiter Crest The Crest is found in the Besaid Auroch's locker room in one of the lockers in Luca. Jupiter Sigil Win the sigil playing Blitzball. Lots and lots of Blitzball. Using the strategy I'm about to lay out will take you around 10 hours if you do it right. Otherwise do it the hard way and you could easily sink 50 plus hours into this. Some people really like blitz and they have these amazing characters at high levels. Well good for them, you and I officially don't care anymore because in order to do this the easy way, you need to wipe the slate clean and clear all the stats of all the players and return all the players contracts and stats to the default like at the start when blitz was first an option. I think we can both live with that, right? Why do blitzball? Other than that there are some trophies tied to it? Because Wakka's attack reels and celestial weapon are THAT good. It's a deal breaker. You NEED to have this! It can be a grind sometimes, but once you get the hang of it, it can actually start being a little fun. Using the following strategy will get you what you need as fast as possible so you can move on to bigger and better things. First off, if you failed to get the Jecht shot from the story, go back to Kilika and simply catch the ferry and select Luca as your destination and you’ll be able to try to acquire the Jecht Shot again, simple as that. Examine the blitzball on the deck and press the d pad toward the text and hit x. Repeat a bunch. That accomplished, onto the game. Step 1: find a save sphere, start blitz and select reset stats. Step 2: recruit the team: 1. Tidus will be the first shooter. 2. Find Wedge in Luca standing guard by the blitzball stadium in green. (Press square to recruit for 10 games). He's your second shooter. 3. Find Zalitz by the Luca Theater. He's a defender. 4. Find Jumaal near the Luca bar in the town square. Goalie. 5. Find Brother in your airship. Center. 6. Finally, find Ropp in the Mihen High road travel agency. Defender. 7. Oh and I like to recruit Wakka from the airship. He never plays but he is my unofficial waterboy. At some point, it will tell you you've reached your limit of how many people you can have on a team. Drop all your original Auroch members except Tidus. There are two types of games you can play: league and tournament. Among the first place prizes you can win are the Reels and Wakka's sigil. That's what we are shooting for. You can also win random items like elixers, abilities for blitz players and rename cards. The problem is that the prize is way too random. If you left it up to chance you would play tournament after tournament for prizes you don’t care about. Doing it my way, you will be able to “control” the tournaments so that the prizes are only things that you want to win. In the beginning, you can only choose league so play 2 league games and try to level your characters up as much as possible (more on that later). After the end of the 2nd game, exit the blitz menu entirely immediately. Save your game. Reopen blitz and now both Tournament and League should be an option. Look at the prizes for the tournament. If it's a Reel or sigil, play for it. If not, soft reset the game (press L1, L2, R1, R2, start and select all at once). Reload the game and open the blitz menu and the tourney prize should be different. Keep reloading until the prize is something you want. The sigil doesn't unlock until you have all 4 reels so that means you'll have to play 4 complete tournaments eventually. Step 3: strategy for playing: First off, recognize that this is a role playing game within a role playing game; this is not a sports game. It's stat driven, turn-based, and a little off sometimes. That being said, this basic strategy works most of the time. The instant one of the Aurochs gets the ball, press triangle and switch the game mode from auto to manual A. One way or another, get the ball to your center, Brother. Move him to the middle of the screen. Pass to Ropp in the lower right of the screen. Have Ropp approach the lower left side of the screen. Your goal is to get the bottom defender that is guarding Tidus to pull away from Tidus to engage Ropp. There is a fine point where the defender pulls away from Tidus but isn’t close enough to attack Ropp. Try to find that sweet spot and pass the ball to Tidus in the lower left and try to get as close as you can to the goal and shoot. Tidus can equip Jecht Shot once he's a level 2. When you have Jecht shot equipped, he punches the ball into 1 person and kicks it into a second. That means 2 defenders are completely nullified. So your goal is to try to get Tidus close to the goal with maybe 3 defenders or less. If there are three defenders attacking Tidus, break one defender (allow one to attack you) and then Jecht shot through the second and third. Against most goalies, this should score. Continue this strategy until you have a 2 point lead. If they score, go back to this until you're up by 2 again. Yes, you could score over and over again but you should also be leveling up your defenders as well for a more well-rounded team. Another strategy is to use Brother's awesome speed. After Brother levels up a bit, he is heads and shoulders faster than everyone else. Once Brother has the ball, buzz near the opponent's goal and 'collect' most of the defenders as they feebly try to chase you. Pull away a bit and pass to Tidus or Wedge who should be hanging out near the goal without defenders. Now for some thoughts on leveling up: Leveling up: Tidus will level plenty scoring. Wedge. Between attacking and occasionally scoring, he should level just fine. He can learn to be a powerful a scorer; even overpowering Tidus. Let him shoot a couple times here and there so he can level up. Brother. He'll be involved in almost every series, probably passing a lot. He can also learn to be a darn good scorer. Basically, Brother rocks and he's the fastest player in the game. I call him The Rocket. He'll likely be the highest level on the team. You won't need to focus on leveling him. Jamaal. Don't sweat trying to level him up, he'll be fine. Stick him in the goal and forget about him. Ropp and Zalitz. These guys need a little work. Once you're winning by two, get the ball away from the other team and get these two as close as possible to each other and just pass it back and forth, back and forth, back and forth. You level by DOING things. If you have a passing tech, use it to pass every time. Using techs uses hp and you almost always have way more than you need, so don't be stingy. If Ropp passes to Zalitz, he gains 2 exp and if he uses a venom pass (despite the fact the two are right next to one another) he gains like 7 exp or something like that so you level much faster by using techs. Techs. You can learn techniques that make your players more awesome. There's a ton to be said here but I'll simplify. Before the half, you designate what techs you want to try to learn from your opponent. If they do that move, in the upper left corner, the technique will blink. Hit x to try to copy it. You can only use 1 tech at first but at higher levels you can learn up to 5. You'll be lucky if you get to 3 by the end of the tournament. Learn whatever you can but prioritize the following: Tidus- 1.Jecht Shot 2. Any attack (preferably wither) 3. Any pass (preferably wither). Wedge- 1. Any shooting tech (preferably wither or Nap shot but Sphere Shot isn't bad either). 2.Any attack (preferably wither). 3 Any pass (preferably wither). Brother- 1. Any pass (preferably wither). 2 Any attack (preferably wither) 3. Any shooting tech (preferably wither). Ropp and Zalitz- 1.Any attack (preferably wither). 2. Any pass (preferably wither). 3. Anything really. Jumaal. Super goalie and grip gloves. A note on luck (otherwise called the random number generator). Any stat is worth 50-150% at any time. Meaning an attack of 8 might actually register anywhere from a 4 to a 12. Keep that in mind when choosing your actions. One other thing to note: Don't mess with the Al Bhed Psyches. Their goalie has such a high block stat that it’s unfair. Bring your A game at all times vs. them. You may need to wither or nap their goalie before you can score against him. At low levels, you might only get one Jecht shot per half, so use it wisely. If you ever get a lead, you might want to get the ball away from all defenders and just have the player sit behind Jumaal. The other team will spin worthlessly in circles and the clock will tick along. Once your characters are good enough to whoop pretty much anyone, you can use the "get a lead and sit behind Jumaal" trick to speed this whole process up. Step 4. After winning the prize, reset the stats again and repeat all the above. Don't get emotionally attached to these characters since you'll be wiping them clean over and over again. Enjoy World Champion and Attack Reels! ************************************************************** ** Kimhari's Celestial Weapon (ffxcwkimhari) ************************************************************** ** The weapon: Spirit Lance In the Thunderplains, there are gravestone-looking glyphs with cactaurs on them. There are three of them in the two areas of the plains that are glowing. Go up to them and 'pray' to them with the square button. You might notice a cactaur ghost chasing you around. This is supposed to help you find the glowing ones. Two things while looking for them: No encounters would speed this up if you're not looking to monster catch. Also in the upper part of the plains, there is a soldier hanging out under a lightning rod. Don't go anywhere near him or it will trigger the Dark Ixion battle which I'm guessing you don't want yet. After you've found all three, go back to the lower part of the plains. Nearer the beginning, on the right there is a broken lightning rod. Press square on that rod and 'pray' to it too and the chest with the lance will appear. Again why anyone would ever think to do this without a guide... Saturn Crest On Mt Gagazet nearer the top where you fought Seymor by some pillars. Saturn Sigil Complete both Butterfly Chase games in Macalania Woods. This is the last of the "harder" quests in my opinion. You'll have to do both of the butterfly games to get the sigil. While this mini-game can be played earlier in the game, the prizes are nothing important until you have access to the airship. After you have the airship, the sigil can be attained. Start by touching the colorful butterfly near the bird-harp-guy in the winding tree tops which will cause the game to start. The objective is to simply touch the blue ones and avoid the red ones. You need a perfect run, if you touch a red one, there won’t be enough time to get all 7 butterflies. This is a trial and error exercise. Think in terms of extremes and by that I mean never run down the middle of the path. Either run at the far top or the far bottom, the far left or the far right. Make note of when you need to be on which side. Even if you touch a red one, keep practicing for the next run. After getting the seventh blue butterfly, don't leave the screen or you'll have to do it again! A fancy noise will tell you that you got 'em all. Backtrack until you find the chest. Open it and move on to the next one. The second butterfly game (the one on the right) tricks you. To start, move up first, get the one blue butterfly, then turn around and head down and get the rest. Again, don't forget to backtrack to get your prize after you get all seven. I've seen people draw maps showing you where to go and there's always YouTube but good old fashion practice ought to do it. I think this whole thing took me only like 30 minutes. This is also a good time to work on monster catching since when you touch a red butterfly it triggers a fight. Finally, if you don’t feel like doing this, then don’t. Other than collecting the Spirit Lance itself, there is no trophy linked with the butterfly games. Complete only if you’re going to use Kimhari in your final party of if you are a perfectionist like me. ************************************************************** ** Yuna's Celestial Weapon (ffxcwyuna) ************************************************************** ** The Weapon: Nirvana Catch one of every monster in the Calm Lands and the monster arena curator will gift it to you. Missing one? Try the Ogre and Malboro in the NW corner. Moon Crest This is located on the beach at Besaid Island. To reach it, swim out towards the sea and go right (from the perspective of facing the island) and round a large rock face to get onto another beach with the chest that contains the Moon Crest. Moon Sigil This requires you to obtain and defeat every aeon at Remiem Temple. All eight aeons (5 given to you through the story and the 3 optional ones) need to be acquired. Obtain defeat all aeons in the Remiem Temple with Beligimine. After sending Belgimine, you obtain the sigil. First, let's find them all: Yojimbo (otherwise known as Worthless)and the It’s All About the Money Trophy Yojimbo is all about the Benjamins, baby. North of the monster arena, there is a bridge and under the bridge a path which leads the cavern of the stolen faith (Sometimes called the Sunken Cave). At the back of the cave, a pompous faith awaits you to pay for his services. If you want to obtain him for the least amount of money, do the following: He offers 250,000, you counter 125,001 He offers 225,000, you counter 112,502 He offers 202,500, you counter 141,752 If you triple his asking price you get 2 teleport spheres but frankly by the time you've amassed that much capital, it is better spent in other ways. Congrats you have Yojimbo... never use him again if you can help it... except as a meat shield. I know there are a lot of people that swear by Zanmato; but it’s cheating! Money doesn't buy happiness in real life and it doesn't buy happiness in Spira either. I don't want to hear one word about Zanmato. I'm proud to say I don't need it and never will. The fact that you have to fight Dark Yojimbo 5 times in order to beat him in my opinion was the producers trying to get people to not rely on Zanmato and play the game the way it was meant to be played. Anima and Feel the Pain Trophy Anima requires you to have used the Destruction Spheres and found the treasure chests in all of the temple cloister of trials, including Zanarkand. If you need help with finding the treasure chests in each of the temples, YouTube will help you out. Remember, you have to revisit Zanarkand as well to get the treasure there too. Then return to the Baaj temple. To find it enter X14, Y57 in the airship coordinates. If you have used all the Destruction Spheres and obtained all the temple treasures, the seals will be released and Anima will be yours. This is a great aeon and it will likely be the way you achieve 99999 damage for the first time with its overdrive. The only temple that will be unavailable to you after gaining access to the airship will be Besaid since Dark Valefore blocks your path. Hopefully you got that one already. If not, think long term and come back to this after you have characters capable of beating Dark Valefore. After watching the exchange with the fayth it makes you think about Seymor a little differently, huh?
Magus Sisters and the Delta Attack Trophy Monster catch all the creatures of Mount Gagazet and you will be given the Blossom Crown. Now go back to Remiem Temple in the Calm Lands and fight Belgimine and defeat all of her aeons up to and including Anima. If you're really having issues, prep Anima or Bahamut with the haste spell (steal chocobo feathers from cactaurs in the Thunderplains or Bikanel) and have their overdrives and Yuna's overdrive ready to go. After defeating the last aeon, she will give you the Flower Scepter. Take the Flower Scepter and the Blossom Crown to the back of Remiem Temple to undo the barriers. Enter the chamber of the Fayth for the Magus Sisters. Fight Belgimine one last time and defeat the Magus Sisters. Finally, send Belgimine for the Moon Sigil. ************************************************************** ** Rikku's Celestial Weapon (ffxcwrikku) ************************************************************** ** The Weapon: Godhand Obtaining the Godhand is as easy as inputting the password GODHAND into the password in the airship map. It takes you to the lower region of the Mushroom Rock Road that was previously unreachable. Bring the Mirror. Mercury Crest The Mercury Crest is found near the end of the Bikanel desert in the last area before Home in one of the sandpits on the left. Note: don't talk to the Al Bhed near where the entrance to home used to be or you will trigger the Dark Ifrit fight. Mercury Sigil Engage the proud Cactaurs of Bikanel Desert in a game of Red Light/Green Light meets Hide and Seek. There is nothing particularly challenging about this quest, but all the walking around does take a while. The quest starts by talking to the Cactaur stone near the whirlwind at the end of the Bikanel Desert. It gives cryptic clues where to find each Cactaur. Once you find them, a game starts where you can approach them only when their back is turned. You get three tries to try and tag them. The more successful you are with this game, the better the prize at the end. Don't sweat it too much, none of the prizes are worth losing sleep over. Win or lose, take the sphere they give you back to large cactaur stone by the whirlwinds and place it and get your next clue. Rinse, wash, repeat. 1.Tomay – Oasis, to the right of the save sphere. 2.Rovivea – Sanubia-East, running around a treasure chest in the northwestern alcove. 3.Chava – Sanubia-West, read the signpost that advertises a "20% off sale". The cactaur will then appear. 4.Alek – Sanubia-Central, running back and forth in the northwestern ruins. Leaving Sanubia West via the exit opposite the Cactaur Village takes you straight to that particular area. 5.Aloja – See 4. 6.Vachella – Sanubia-East, touch the save sphere in the tent. The cactaur will then appear. 7.Robeya – Sanubia-Central, inside a treasure chest in the southwest corner. 8.Isrra – Sanubia-West, in a shifting sand pit. To make the cactaur appear, the player must leave the area after delivering the sphere from Robeya and return. 9.Elio – Oasis, the cactaur will use the save sphere to teleport onboard the airship. The player must board the airship and go to the top deck and outside to find him. 10.Flaile – Sanubia-West, appears behind the player once the spheres from the first nine are all taken back to the stone. Nothing much to getting this one once you know where they all are. You can either look at this as an opportunity to do a lot of monster catching, or put no encounters on and just get it over with. Once the whirlwind subsides, go down into the Cactus area and grab the chests down there. Note, this area has the highest encounter rate for cactaurs so if you want to steal a bunch of choco feathers to teach your aeons haste, this would be the place to do it. ************************************************************** ** Auron's Celestial Weapon (ffxcwauron) ************************************************************** ** The weapon: Masamune This one requires a little footwork. First go down toward the Sunken Cave where you found Yojimbo but instead of going right into the cave, go down and left along a cliff-side path. At its end, examine the Rusty Sword and steal it, you clepto. Now move to the end of the Mihen Highroad (take a choco to speed things up). After you enter the near the area of Mushroom Rock Road where "Operation Mihen" went down, don't go left, instead continue along the path. There will be a woman and a girl on the road and you need to go around them as far as possible. If you get too close to them the Dark Magus Sister fight will happen. If you give them a wide birth, then the fight can be avoided for now. Take the second left which leads to an elevator that takes you to an alcove with a statue that seems to be missing its weapon. Place the Rusty Sword which activates the panel on the wall which gives you the Masamune. As always, bring the celestial mirror. Mars Crest Go all the way to the very end of the lower Mihen High Road to find a Jecht Sphere and the Mars Crest. Mars Sigil Nothing fancy here. Just create a total 10 Species Creations or Area Creations at the Monster Arena. To get species, you need to monster catch 5 of each type of a monster (eg each 'hornet looking bug from all of Spira). Area Creations require at least 5 in each area. Truth to be told, you will likely need to almost finish all of the monster catching before this unlocks. But since I need you to complete the monster catching anyways, this is two birds/one stone. Once you've completed the requirement, the monster arena curator will give this to you as long as you have the Celestial Mirror. This is as good a time as any, let’s talk more about Monster Catching since we've completed the section on Celestial Weapons. ************************************************************** ** Monster Catching (ffxmoncat) ************************************************************** ** There is nothing overtly challenging about monster catching. It is a time consuming venture that is for sure; however, the rewards are well worth the effort. Many of the rewards you will use to make either weapons or armor. Others will be useful to Rikku for mixing. Finally, monster catching provides a good opportunity to level up. I divide character growth into three categories: earlygame, midgame, and endgame. Earlygame is the entire main story campaign. Midgame is that point where you realize that defeating Yu Yevon isn't a big enough challenge and you are ready to become truly awesome. Endgame is where you are achieving max stats and equipment. The middle step is a little fuzzy. A certain amount of grinding is required to be able to take that next step. Monster catching is the perfect way to take that next step. My recommendation for which characters to use for monster catching include Tidus, Wakka, and Auron. The reason for this is these three are the naturally strongest strikers at the end of the story campaign. If you haven’t yet, go to the monster arena in the Calm Lands and purchase capture weapons for at least your three front line characters. I would also buy Rikku's capture weapon too. I also chose these guys because they have easy to find weapons with double AP as well. This way you can swap back and forth between your double AP weapons and your monster catching weapons for maximum efficiency. Tidus has a sword, Ascalon, that can be found by inputting X15, Y42 into the airship coordinates and going to a new Sanubia Sands area. Wakka has his World Champion celestial weapon which would mean completing the Blitzball requirements for him (see his celestial weapon section). Auron doesn't have an easy to find double AP weapon so I spent the megalixers to craft double AP onto his monster catch sword, Beastmaster. Heavy price but I never really used megalixers much anyways. Why am I talking about double AP weapons in the monster catching section? Well, when you start the process of monster catching, you will spend 20% of your time collecting 80% of your monsters and then the rest will be spent fighting wave after wave of monsters you don't need to catch anymore. These extra battles are a grand opportunity to whip out those double AP weapons and reap the EXP (remember you can always switch weapons mid-battle). Also after the bulk of monsters are captured, it wouldn't be a terrible idea to have Rikku with her Godhand in the final party at the time of victory. This will let Gillionaire help you make extra money. Little by little, bit by bit, it all adds up and Lord knows you'll need the cash. I'll try and give you a few tips for each section on where I found the tough to find ones. My tips are my own anecdotal observations. What works for me may not always work for you. Different regions of an area sometimes have different encounter rates for specific monsters. So if you can't find one, try running around to a different region in that area and take note of where you are finding them. By the time you get the last monster caught in the Omega Dungeon, you will be ready to start stat maxing. I would also advise you to quick buzz down to the stat maxing section for tips on how to spend the exp you're gaining along the way. Also, don’t spend any of money you’ll make from all these battles until I tell you to. You can either print this section of the guide or go get a notebook and copy down each monster and leave some room by each name. Grab a pen and as you catch each monster, make a hash mark by their name. Keep going till you collect 10 of every single monster. It can be a grind sometimes, but that’s Final Fantasy for you. Grab an iphone or a laptop or something and play some music to help pass the time if it helps. At any time you can go to the monster arena and talk to the curator to see how many of each monster you've caught and make sure your notebook matches the game's numbers. Besaid Dingo Water Flan Condor Nothing difficult here. The Condors are more likely to be found near the beach. Don't go into town cause at the gate to Besaid, the Dark Valefore fight will start and you aren’t ready for that yet. Kilika Dinonix Killer Bee Yellow Element Ragora The hard one to find is Ragora. I seemed to have luck finding this one down the center path where you fought Lord Ochu for the first time. Mi'ihen Highroad Mi'ihen Fang Ipiria Floating Eye White Element Raldo Vouivre Bomb Dual Horn White elements, Mi'ihen Fangs and Raldos are only found on the first few screens prior to the Al Bhed trading post. Vouivre and Ipiria are the hard ones to find. I had more luck on the lower Old Road first few screens on the cobblestones prior to where it opens up by the free roaming chocobos. Mushroom Rock Road Raptor Gandarewa Thunder Flan Red Element Lamashtu Funguar Garuda The only one that was a challenge here was Garuda. Go the full distance down the Mushroom Rock Road all the way to the elevator where Operation Mihen took place. The elevator is broke but every other fight will be a Garuda. Plus, there's a Jecht Sphere up there. To mix it up, you can also try fighting down below by going to the location where Rikku's Godhand was. One note, after exiting the Mihen High Road, the first screen on the Mushroom Rock Road where the road forks to go up to where Operation Mihen was, there is a woman and a girl standing there. Go way, way around them otherwise the Dark Magus Sisters fight will start. Djose Road Garm Simurgh Bite Bug Snow Flan Bunyip Basilisk Ochu Ochu can only be found only after the Ixion temple on the Moonflow paths. Simurgh can be hard to find. On the path prior to the Ixion temple, there are splotches of sun on the rocky path and Simurgh will only be found in the sun in my experience. I had more luck in the middle of the path down a ways from the temple. Thunder Plains Melusine Aerouge Buer Gold Element Kusariqqu Larva Iron Giant Qactuar The only hold out is Iron Giant which is only found on the northern side of the Al Bhed trade post. Avoid the soldier north of the trading post entirely or the Dark Ixion fight will start. I stayed below him and just circled the lightning rod till I collected 10. Macalania Snow Wolf Iguion Wasp Evil Eye Ice Flan Blue Element Murussu Mafdet Xiphos Chimera There is a nice trick in Macalania to speed this up by using the Butterfly game to your advantage. First off, I would go for Kimhari's sigil if you haven't already and monster catch along the way as you learn the path to get through the two butterfly games. If that's already done, purposefully catch RED butterflies! You will fight monsters faster than just running around waiting for random encounters. Snow Wolf, Evil Eye, Ice Flan and Mafdet can only be found along the winter blizzard area approaching the Shiva temple. Don't get too close to the temple or you'll fight Dark Shiva. Bikanel Sand Wolf Alcyone Mushussu Zu Sand Worm Cactaur Doing the Cactaur game for Rikku's sigil is a great way to accomplish filling the list up here. Zu and Sand Worm are best found to the left of the large desert area in the ruins. Cactaur is best found in the Cactaur village after the whirlwind is stopped and you have the sigil. You might notice some Al Bhed near the top of the last screen where the entrance to Home used to be. Stay away from them or the Dark Ifrit fight will start. Calm lands Skoll Nebiros Flame Flan Shred Anacondaur Ogre Coeurl Chimera Brain Malboro The hard ones to find are Malboro, Chimera Brain, and especially Ogre. I found them more commonly in the NW corner of the plains; not the far corner though. If Malboro is the only thing you have left, move on to the Sunken Cave because he's there too. Sunken Cave Yowie Imp Dark Element Nidhogg Thorn Valaha Epaaj Ghost Tonberry That I am aware, there are no little tricks for this place. The encounter rate of Tonberry is very low. I have read anecdotal accounts that the path to the right where the room has a green tint to it yields more Tonberrys. I found some there too so I don't know if there's some truth to that or not? I seemed to find more Dark Elements near the front of the cave. Epaaj will always be found in the area outside of the cave. Be patient... you'll be here for a while... If you go all the way to the end and encounter Dark Yojimbo, just hop on the teleport pad to bypass the fight for now. Mt. Gagazet Bandersnatch Ahriman Dark Flan Grenade Grat Grendel Bashura Mandragora Behemoth Splasher Achelous Maelspike Gagazet is a big area! Bashura, Grenade, and Grat are found in the early going while climbing the snowy cliffs. Splasher, Achelous, and Maelspike can only be found in the water in the cave. Behemoth, Mandragora, Dark Flan, and Ahriman are found in the cave but I would actually hunt for them in the Zanarkand ruins. After you get the airship, when you come back here, there's an opportunity to redo the Gagazet ball challenge with Wakka. Don't do that yet unless you want to unleash Dark Anima. Dark Bahamut is found where Yunalesca was if you ever go that far, which you shouldn’t since there’s no capturable fiends that far. Inside Sin Exoray Wraith Gemini Gemini Demonolith Great Malboro Barbatos Adamantoise Behemoth King Now that double AP and Gillionaire will really start paying dividends. Yes you need 10 of both Geminis, but they always come in pairs. The only tough one to find is Barbatos. You'll have the rest of the list completed well before Barbatos. Stay close to the last save point before you reach the point of no return to try to find Barbatos. A little note on Behemoth King: After capturing 10, upon killing my 11th, I found a rude surprise of his final attack of a meteor which almost killed my entire party. Switch one of the boys to their celestial weapon (preferably Wakka since that has double AP and the others can keep their double AP weapons on too). Have Wakka Taunt Behemoth King which will lead to either a counter attack kill or an evade-and-counter kill. Basic Final Fantasy tenet: you can't counter a counter. That means if you kill it with a counter attack, he can't do his final attack. Ideally teach Wakka Taunt with an Ability or Skill Sphere. Great Malboros are scary. Having at least one party member have confuse/berserk/stoneproof isn’t a bad idea. Auron's celestial weapon with first strike helps make sure that Auron can do delay buster before he gags you with his halitosis. For that poisonous plant just delay buster him to next week and he’ll never get another turn. The triple Ahriman fight is a great chance to steal multiple musks for confuseproof. Omega Dungeon Zaurus Floating Death Black Element Halma Puroboros Spirit Machea Master Coeurl Master Tonberry Varuna Be careful here if you aren’t a super high level yet. I would advise having at least one character have confuseproof, poisonproof and beserkproof and at least one but preferably more having stoneproof. I died a couple times here when I wasn't being careful. Permanently keeping Auron in your front party and having his first strike weapon will guarantee that you get at least one turn vs Great Malboro since he always first strikes and uses Bad Breath. Again, have Auron delay buster him. Always steal from the chest that comes with Zaurus and if a Mimic pops up, make sure Rikku (and her beautiful Godhand) is in the party that defeats it for big money. I had a hard time finding Macheas. I found them near the beginning of the dungeon and to the path to its immediate right. Master Tonberry and Varuna are somewhat rare but I found them more near the end where Omega was. Also in final mix, they upped Omega's stats so he's a lot harder than I remembered him being. Also don't forget to Lancet him for Kimhari's Nova for the Learning! trophy. This is also a great place to stock up on level 1,2, and 3 key spheres. ************************************************************** ** Stat Maxing (ffxstatmax) ************************************************************** ** During monster catching, all the EXP you're gaining in the early going is best spent having Tidus Wakka and Auron do Tidus, Wakka and Auron's paths. This will put the focus on speed and strength which is what you need for midgame progress. Tidus's path ends and puts him in Yuna's territory. You don't want to be here. Instead, use a warp, teleport, or even a friend sphere to get to the end of Auron's path and work backwards to the beginning of his path. Auron naturally runs into Tidus's path so work to the end of of Tidus’s path and warp to Wakka’s path. Wakka naturally goes into Auron's. If you finish the second person's path, move on to the third. Eventually when you can do at least 15,000 damage or so with celestial weapons, you're probably ready to start fighting monster arena creations and start farming specific rewards to start really building your characters. I'd probably recommend having at least two characters with auto-phoenix armor cause in the early going, you'll likely die a lot. But that's fine; the phoenix will take care of you (as long as you keep your larder full of phoenix downs). Craft some armor with mega- phoenixes. In the beginning of the game, you chose either the standard or the expert grid. The expert has less restrictions and overall, less nodes to fill. The standard grid is way bigger (68 more nodes). As big as it is, you can't max every single stat, there simply isn't enough room to do it so concessions will need to be made. So I will begin this section by reviewing all the stats and telling you which ones to max and which to not worry about. While monster catching I recommended that you have Tidus, Auron and Wakka do each other's sphere grid paths. Now that you can beat monster arena monsters and are ready to really go hog wild with stat maxing, we are going to switch strategies. It is important that you get all 4 characters in the same place. My advice is the lower left corner of the sphere grid where there is that triangle. Where is less than important than why? You need to control where they are all going to minimize how many spheres are needed to level everyone up in as little hopping around the grid as possible. I find the triangle corner in the outer, lower left and moving in a counter clockwise motion around the perimeter to be ideal. We are going to be using clear spheres to wipe out nodes and replace them with +4 this or that spheres. This is an ideal place because it will rip through Yuna, Rikku, and Lulu's areas which I can certainly do without. So use Teleport, warp or friend spheres to gather the crew in one place. When moving along the grid, complete each large circle area entirely before moving on to the next circle. Work with one type of stat sphere at a time. Meaning keep creating only +4 strength spheres until all four characters have max strength. Then move on to the next type. Use the clear spheres that you unlocked from the monster arena after you collected 10 of every monster to clear everything that isn't a +3 or a +4. Clearing everything isn't necessary but it will speed this process up. If you choose not to use clear spheres, you will have to run around the whole bloody thing to max your stats. I started in the lower left corner and cleared everything that wasn't +4 and maxed all the stats by the time I worked my way around the perimeter of the grid. Take your time when moving along the grid and be systematic. Move in small chunks and finish a large circle completely before you move onto the next large circle area. Again, keep everybody together and take turns covering the same ground with each character. The numbers represent in what order I would focus on each stat. Since we will be doing one stat at a time, you will find yourself in need of a lot of one type of strength, magic, or speed spheres to fill them for all 4 characters. Easy fix: Fight Kottos and use the corresponding Distill ability. IE when farming strength, you will need a bunch of power spheres to fill those strength sphere nodes. To do that, you would hit Kottos once with distill strength and then kill Kottos by any means and his drop will change from 20 Healing Springs (40 for overkill) to 20/40 of whatever type of distill you hit him with. In the beginning Kottos will kill you every time he touches you and every time you touch him. Annoying for sure but he is slow and Auto-Phoneix will help. With max strength, he still takes 5 hits to take down. 1. Strength. I know, I know, I've been harping that speed is power but frankly, power makes the biggest noticeable splash initially. Max strength, you need 255. End of discussion. Take a look at Rikku, Wakka, Auron and Tidus and see who has the lowest strength. Take that number (let’s say for example 75) and subtract it from 255. 255-75=175. Now divide that number by 4. 175/4=43.75 Which means I need (rounding up) 44 Strength Spheres. Whatever the number, I'd add maybe 5 more since you will likely clear some +1 or +2 or +3 Strength spheres while replacing them with +4 Strength Spheres. Where do you get these you might ask? From Juggernaut at the Monster Arena, your new home! This is a good place to start because you can actually hit this guy without huge accuracy stats. Many of the monster arena creatures have high evasion stats but not Juggernaut. I find it interesting that you get strength from this guy considering his main weapon is a triple fireball move (magic, not strength). The wind can easily be taken out of its sails with a move that Yuna knew from the get go: Nulblaze. Juggernaut will charge one turn and fireball the next so you have plenty of time to get a nulblaze down. Ideally, have one of your guys learn Nulblaze with say a White Magic Sphere. Worst case scenario, bring in Yuna last second to cast it and then get her out of there. Pay the money and start the fight. First turn drop a hasteaga and auto life at least one person until you're sure you can beat this guy. Armor Break doesn't work all but 5% of the time, so don't bother. Spam Quick Hit again and again with all 3 characters. You can always just touch the save sphere behind the trainer to refill your mp after the fight. Juggernaut has 1,200,000 HP so at first, it will take a little time to kill it; however, the more strength you gather, the faster this fight becomes. It's fun to all the sudden go from doing 15,000 to 99,999 damage. If you work hard, you can get there in less than an hour! 2. Agility. In other words, speed! You need to max this one to 255 as well. All 4 characters and Yuna as well should max this. You will be farming Fenrir for this one. You will quickly find that you probably can’t even hit this wolf. Don't worry, overdrives can't miss. It's time for Wakka to start kicking some lupine ass. Now that you can do 99,999 damage, one attack reels will end him since it only has 850,000 HP. Before the fight begins, either go out into the Calm Lands proper and change your overdrive setting to slayer and kill things with your celestial weapons (triple overdrive). Three kills will fill your gauge and do it for all three characters. Or you can stay in front of the monster arena and just pay to fight Dingos from Besaid to fill your drive gauge, your choice. Start the fight, let Wakka kill it with an Attack Reels. Start it again and have another character use entrust to give his overdrive to Wakka, kill it. Repeat again with the third. Then recharge everybody's overdrive gauge. Again, look who has the lowest agility and figure out how many Agility Spheres you will need to farm. Another (and probably faster) option is to use Wakka's solo overdrive method. See the Earth Eater section under Luck to see how this works. 3. Accuracy. Tired of not being able to hit things? Look no further than Hornet. We will be maxing this one to 255 as well. Again, like Fenrir, use Wakka's Attack Reels to do the killing. However, once you get closer to 255 accuracy, you won't need to use Wakka exclusively. As your stat increases, try attacking it with Quick Hit if you can. It has 620,000 HP, so 7 hits will do it. Don't get too cavalier as Hornet has some debilitating negative status attacks plus it frequently also hits with Deathstrike so if you can't kill it quickly, then just stick with Wakka's overdrives. Again the Wakka solo overdrive method works wonders here. 4. Defense. Max it at 255. Tanket will yield these. It is slow and it hits hard. Whoever it hits will likely die but you can try Auron's Sentinel move right before its turn. Or you can just let your auto-phoenix armor do its thing. For both defense and magic defense, by endgame if something touches you, it’s probably going to kill you since we are going the non-break hp limit approach. However, I need both to be maxed to fight Penance since I need you to be able to survive his hits. With max strength, agility and accuracy, this won’t be hard. Stick with Quick Hits for a sure victory. 5. Magic Defense. Max it at 255. One-Eye! I have a lot to say about One-Eye but this isn't the place for it. Suffice to say, you will be killing this guy a lot! His HP is only 150,000 so a two hit kill is in order. Have Auron's first strike ability and have at least one character with confuseproof just in case he ambushes you. 6. Evasion. There is some discussion here. I maxed it but endgame, I won't lie, most dark aeons still hit me and I dodged very little. I maxed it at 255 and would advise you to do the same but don't feel like you have to. Pteryx will give you these. This would be another fight that without max accuracy would be challenging. But with max strength, accuracy and agility, this shouldn't be a problem. If it ambushes you it has a hit all three move that causes curse but that's not a deal breaker. At 100,000 HP, a 2 hit kill makes maxing this stat go quickly. That leaves HP, MP, magic, and Luck. We can't max everything, that's not possible. Even if you clear every available sphere and replace them all with +4s. So let’s discuss what gets the ax: 7. HP. Running around the sphere grid will naturally and quickly get you 9999 health. Don't go out of your way to farm HP Spheres from Ironclad, it’s not necessary. Ironclad is kind of a bitch. Once all 4 characters have 9999, use clear spheres on the rest you encounter. 8. MP. Same idea as HP. Get to 999 and stop. Don't bother farming Vidatu for more. As soon as all 4 characters have 999, then clear the rest of the MP sphers you encounter. One could even make an argument that you don't even need 999 and they wouldn't be wrong. Rikku does have a mix that bestows the whole party with no mp casting, but I'd probably just get 999 to keep your options open. 9. Magic. Don't need it. Don't use it. Don't care. Defeating Jumbo flan for magic +4s is hard enough since he's immune to physical attacks, so don't bother. Any magic spheres, even +4s you encounter, clear them. Seriously. 10. Luck. That leaves Luck. Luck requires some discussion. Since we aren't maxing magic, HP, or MP that leaves a lot of room for luck. I'd love to max it but maxing this stat requires a major time commitment. Make no mistake; you'll be at this awhile. First off, luck is unique in that you need Luck Spheres to create the node and then you need Fortune Spheres to fill them. This is the only stat that has its own special sphere that way. When I beat this game before final mix, I never touched luck but that won't fly now. To defeat the dark aeons and Penance, you're going to need lots of it. The reason being that when the game calculates if you are going to hit something, it calculates: Accuracy + luck + random number generator vs. the target's evasion +luck + random number generator. So if your figure is higher than the target's, the attack connects. If not, you miss. The dark aeons have huge luck stats. That means that even if you have max 255 accuracy, you will still be missing with all of your attacks. I would advise getting around 130 luck for each character. This will pretty much allow you to hit anything when paired with max accuracy. It will also increase your odds of evading attacks greatly for everything except the most elite enemies. Hang in there because it took more time to do step 10, then all of step 1-9 combined. Luck Spheres are obtained from Greater Spheres and Fortune Spheres are obtained from Earth Eater. First things first, we need Luck spheres from Greater Sphere. The fastest way of beating it is probably to do Wakka's Attack Reels and then have your teammates Entrust their overdrives to Wakka for more Attack Reels. In between fights, kill One-Eye to rebuild the overdrive gauges (just trust me) for at least Wakka. Greater Sphere has a target all move that if your overdrive gauge is set to comrade, everybody's gauge fills up pretty quick. This allows for more Attack Reels. Again, look at who has the lowest luck and figure you're getting 4 a pop to figure out how many you need. This doesn't take too long but figure for every one Luck Sphere created, you need 4 Fortune Spheres for each character to fill it. This brings me to Earth Eater. You and Earth Eater are going to be spending lots of time together. First a little homework. Take Wakka and start a fight with a Dingo found in the monster arena- Besaid section. Cast haste on Wakka and slow on the Dingo. Make the other two characters escape the fight so that Wakka is alone. Now guard by pressing triangle over and over and over and over. Keep this up for probably two minutes until the overdrive mode Loner is unlocked. Loner charges when Wakka does something alone. Next Wakka needs armor with deathproof from 60 farplane winds. You obtain 60 farplane winds for finishing monster catching in the Calm Lands. Start the fight with Earth Eater and have Tidus and Auron escape as soon as possible. Have Wakka attack once. This will be counterattacked with a punch with deathstrike-but you're covered. Attack a second time and this time he'll flip back onto his back. Now you'll spend the rest of the fight staring at his ass. Any attacks now will be countered with flare (but you have max magdef so you're going to be fine). If you don't have your overdrive filled, guard once or twice to fill it. Once full, then do Attack Reels. Then guard until your overdrive is full again and then Attack Reel once more. Two perfect Attack Reels will do it. There are other ways to kill him but this is the fastest. Maybe have a laptop nearby to play some tunes or something so you can stay sane with as much as you're going to be doing this. P.S. Earth Eater also drops armor with auto-phoenix. Save one for each character as this always comes in hand. Finally, after all of this, you will likely still have entire chunks of the Sphere Grid that you haven't filled out. That's ok for now. Don't feel like you need to finish the Sphere Grid and achieve the Sphere Master and Perfect Sphere Master Trophies. This is not the time for that. Max your stats, get all the abilities you need at least for you main 4 characters and the rest we will deal with later. Move on to the dark aeons and Penance and then come back later to finish the grid. ************************************************************** ** Dark Aeons (FFXDKAN) ************************************************************** ** Preparation for the dark aeons, other than the ridiculous amount of stat building we finally finished is actually fairly minimal. Bare minimum, you will need stoneproof on your armor for all characters. Several of them have stonetouch that also shatters. Auto-haste would be great but it isn't completely necessary. For all the battles, begin with hasteaga if you don't have auto-hastes. I would also open up with at least one auto-life. You know all those things you've been holding back like megalixers and all the ingredients for Rikku's mixing? It's time to whip that shit out. Use quick hit every single time. Wakka's Attack Reels are certainly called for and then Tidus can Entrust his drive to Wakka for more Attack Reels. Rikku can either mix something awesome or entrust as well. With any of the aeons, if their overdrive gauge becomes full, last turn before theirs, bring in Yuna (with an auto-haste ring), have her summon something so it can die for you. Then after the aeon is done devastating your aeon’s face, get Yuna out of there and bring back the crew and the quick hits. Dark Valefore You will find Dark Valefore at the city gates of Besaid. Nothing too special here, just follow the above basic tips. Maybe now you can get the last Jecht Sphere, find that Al Bhed Primer, and redo the chamber of fayth for a few chests in there that you probably don't care about anymore. If you didn’t before, the dog at besaid has a second overdrive for Valefore in its mouth… um? Dark Ifrit You will find Dark Ifrit at the entrance to where Home was in Bikanel Desert. Basic tips here again. Dark Ixion You will find the thunder horse on the northern part of the Thunderplains. Approach the soldier for the first fight then go down to the lower area to fight him again. More of the same. Stoneproof is a must. Dark Shiva Find her at Macalania temple where you first found her lighter counterpart. Again basic tips apply here. Enjoy kicking more Guado ass on the way out. Dark Yojimbo Find him at the back of the Sunken Cave. You will have to fight him five times in order to truly defeat him. I truly believe that they made you fight him five times in order to scare people away from solely relying on Zanmato to win these premium fights. The odds of getting Zanmato 5 times in a row aren't good so that means you have to do it the hard way. Unless you are ridiculously loaded with gil, but what fun is that? His evade is quite high so Rikku's mix that casts aim 5 times would be good if you keep missing. Stoneproof is a must. Search every nook and cranny of the cave until you beat him five times. It’s not needed but Yojimbo drops armor with Ribbon on it. If you want to farm him for these, beat him four times then go to the back of the cave and teleport to the front of the cave and leave. Repeat till you get what you want. However, if you beat him five times in one run then he will be gone forever. Again, this isn’t necessary, especially since all we have left is a few aeons and Penance and Penance will have his own unique armor setup. Dark Anima To unlock him, you have to replay the Gagazet minigames in the caves atop Gagazet like where you had Wakka peg that glowing ball by timing the shot. Once unlocked, he's near the Gagazet entrance. He has huge amounts of HP so he will be getting his overdrive a couple times during the fight. Let Yuna's aeons take the blow because you can't survive it. Stoneproof is a must. Make sure to have autolife on at least one character at all times and armors with auto-phoenix. Attack Reels as much as possible but prioritize autolife. Dark Magus Sisters You'll find the bug ladies at the Mihen High Road/ Mushroom Rock Road junction where a woman and a girl are standing there. The instant you see them, you have the chance to run away from them. Run up the path and work your way all the way up to where the elevator is at the end of the Mushroom Rock Road. If you are successful in running away, that will separate the three sisters so that you can fight them one on one instead of all three at once. This makes the fight immeasurably easier. Not to mention the fact that if you choose to fight all three at once they immediately ambush with their overdrive move Delta Attack which will, without a doubt, wipe your face off the face of Spira. The only thing really to highlight is that all three, and especially Dark Mindy, have really high Evades. Mindy has the highest Evade in the game! You may need to rely on Wakka's Attack Reels and Entrust. With a HP of 2,000,000, two Attack Reels will do it. Dark Bahamut That leaves Bahamut. Dun dun dunnnnnn. He is found in the chamber where you found Yunalesca in Zanarkand. Auto-Phoenix and stoneproof armor are a must. If you are struggling to beat him, then consider the investment on auto-haste armor. You're going to be dying a lot. Bahamut will counter every move and will likely kill you. On top of that, every fifth time you hit it, it’s counterattack changes from a regular attack to Impulse, which will kill your whole party. My recommendation is to have auto-life on everybody at all times. Wakka's Attack Reels is the way to go but you need to be careful about Impulse and of his overdrive, Megaflare. You need to time when you drop the Attack Reels. After an impulse or a megaflare, you will need several turns to replace the auto-life and haste buffs. You need to be mindful at all times how many times you've hit him cause if you're careless, there won't be enough time between impulse and megaflare to replace autolife on everybody. Count out loud your hits or keep track on a piece of paper. Make your hits count. All the autolife casting costs a ton of mp, so be liberal with your items like megalixers. Hopefully you haven't been waiting for the Sun Crest this whole time, but if you are, take the north staircase before you leave the area. Congrats, in some ways, Bahamut is harder than… ************************************************************** ** Penance (ffxpnc) ************************************************************** ** Defeating all of the dark aeons unlocks Penance. What I like about this fight is that even with max stats and the best armor available, without the right strategy, this guy will destroy you. Onto the prep: All along, we chose to not break hp limit, so before you start the fight, there is a very particular set of armor for each character that we need to make. It will have auto-haste, defense +20%, auto-protect, and auto-potion. Doing everything that I'm about to say costs a lot of gil and if you need tips for making gil, see the section on gil making. First, visit Oaka's brother, Wantz at the entrance to Macalania Woods and buy four 4-slot armors. Some of what you will need, you will already have from rewards for monster catching. Auto-Haste: 80 chocobo wings. There's really no easy way to make this other than spending lots of freaking money. Bribe Machea (fight one from the monster arena) for around 360,000 gil. You can try lower amounts but probably won't get as good of returns. You will have to repeat this several times to raise enough to get 80 for each character. It's a lot of money, I know but what else are you saving the gil for? Again, see raising gil for tips on raising capital. Def +20%: 4 Blessed Gems. You get 6 for overkilling Cactaur Kings. This isn't too bad. Auto-Protect: 70 Light Curtains. Fafnir's common drop is 20-40 Light Curtains. Considering you also got 99 from monster catching, you're already over a fourth done. Auto-Potion: 4 stamina tablets. Considering you get 60 of these from monster catching, you're good to go. But using this ability right is the key. Sell all potions and high potion so you only have x-potions left. You will literally need over 75 X-potions of these for Penance, so... X-potions. 60 potions can be bribed from Valaha for 174,000 gil. Find him in the Sunken Cave list of the Monster Arena. Strategy: This is it. This is why you maxed your stats. This is why you built that awesome armor. This is why you've spent countless hours slaving away at this game. This is probably why you bought a game you likely already own! It's time to pull out all the stops and really see what your characters can do! Rikku and Wakka must be in your party and honestly between Auron and Tidus it really doesn't matter who the third is. All 3 characters should have the following abilities: Quick Hit, Auto-Life, Hasteaga, Entrust, Dispel, Use, and maybe Quickpockets. Enter with full overdrives set to Comrade and you are ready to go. Before you go hog wild, priority number one at all times is this: Kill the arms first! No matter what else is going on, the arms must die. If you are diligent about this, the arms will never get a turn. The arm's death is imperative since they are capable of a number of awful negative status effects and your current armor choice leaves you exceptionally vulnerable to attacks like stonetouch and shatter for example. Each arm has a HP of 500,000 so you will need 6 quick hits to be taken down. If time allows, you can quick hit both arms 5 times and throw a grenade with Use to shave a little time by killing both arms with one blast, but don't get too cute with that. The reason I said to hold your horses is I want you to not be too damaging in the beginning. Rikku needs to place a set of buffs before phase two starts. The arms will come back and you need to take them out as soon as you can but when Rikku's overdrive gauge is full there are a few buffs she needs to put on. In phase one he does a move that targets all 3 characters. Before he does that, use Ultra Nulall Overdrive by mixing the first ingredient of either a chocobo wing or a chocobo feather with either a healing water or a tetra element. This will place Nulall (5x cheer, 5x focus, 5x aim, and 5x reflex). This will help you survive Penance's arsenal. From now on, no one must die or these buffs will have to be redone and you likely won't have time for that. If your overdrives are set to Comrade, Rikku's Overdrive will fill quickly but I would hurry things up by having her do the Eccentric overdrive (Megalixer mixed with either a defense, strength, magic def, or magic sphere) to further speed up overdrive charging. Next I would have her do Freedom X overdrive to have zero mp usage for all characters. Mix a twin stars with a x potion. This will be imperative later when Penance starts draining all your mp, you can quick hit him (her? it?) even with zero mp. If you have all these buffs on, you can proceed to allow Wakka to Attack Reels and then Entrust further overdrives to Wakka to do more Attack Reels. Once phase two starts (it will be clear when this happens cause the board thing falls off of him), your strategy changes. First, cast dispel on Penance. Continue destroying the arms as priority one. Now Penance only attacks one person at a time. Whoever he targets, you need to cast dispel on that character as soon as you can. This will take fullbreak off of them. If you don't do that, the next time that character gets hit, he would die and then all the buffs would be gone and at that point you've likely lost the fight. If you do cast dispel on the character that Penance hit, then he can survive the next time he's targeted. Rinse and repeat for the next 20 minutes. Kill the arms, cast dispel on whoever Penance just hit and throw in Attack Reels when you can to speed things up. Eventually, this uberboss will drop. Congrats! You should feel good about yourself! I remember I was holding my newborn baby daughter and she had just fallen asleep when I beat Penance and I wanted to whoop out loud my excitement but had to hold it back. It was over a half hour fight and I had to pee! Anyhow, feel good about this since likely beating this boss took over 90 hours of prepwork. I personally feel this was the most rewarding optional boss I've ever defeated. It even trumps FF12's Yiazmat and ff7's Ruby Weapon. ************************************************************** ** Sphere Master and Perfect Sphere Master (ffxsphr) ************************************************************** ** Whoever decided this needed to be a trophy is a sick bastard. It should be pointed out that I will firmly recommend that these trophies be sought out only after you have defeated Penance! The reason being is that I am going to have you actually wipe out all of the luck spheres you so diligently filled. Why? Because if you didn't, then Yuna, Kimhari, and Lulu would also need all those fortune spheres too. If you want to go back to grinding the Earth Eater, you go right ahead, but not me. Your four main studs are probably not even close to filling the whole grid. The whole grid means no blank nodes and no key spheres. Everything, and I mean everything, needs filling. This is certainly doable but once again, some prep work is needed to make this palatable. To start off, everybody, all 7 characters, need special Don Tonberry weapons that I call Ragnarok Weapons. A Ragnarok weapon is a weapon that contains, triple AP, triple overdrive, and AP to Overdrive abilities. It is abundantly clear that the game makers wanted this trick to be used since when you create these weapons, they all have special names. Once one of these is used properly, you can literally gain 99 levels in less than 5 minutes-no joke! Sound Appealing? Let's do this: Step 1. One-Eye farming. Remember when I said you should kill One-Eye? This is why. Killing One-Eye is good for a number of reasons. First and foremost, it can drop weapons with triple AP on it. What you are looking for is a weapon with triple AP and two blank slots. It will drop weapons with only one blank slot but these aren't good enough. Keep killing One-Eye until you have weapons with one triple AP and 2 blank slots weapon for each character. This will take some time but it isn't time wasted. Killing him is also a great way to raise gil. You only need one for each character so extras or ones with only one blank slot on it can be sold for huge amounts of gil! Also you will be getting mag def spheres. We will need to fill those empty nodes on the grid with something, anything! By the end you will likely have 99 of these so you'll be killing a couple birds with one stone here. Step 2. Customize the triple AP weapon to add the AP to Overdrive ability. 10 Door to Tomorrows will do it. You earned 99 of them from Monster Catching so that is more than enough to make 7 weapons, one for each character. Moving on. Step 3. Triple Overdrive. 30 Winning Formulas will make this. Only way to reasonably find these is to bribe Sand Worms for a whopping 960,000 and you can get up to 15, but more likely, you'll only get like 11 or 12. I can see you doing the math in your head. Best case scenario 960,000X2=1,920,000 per character X 7 characters= 13,440,000. That's a lot of cheddar. See the raising gil section. You can fight Ultima Buster for its common drop for one if you only need a couple. Before you disregard this, it's well worth it, so put the work in. Remember the time spent raising the money to do this will be a fraction of the time required to grind levels to accomplish the same thing. In the end, you will be saving yourself loads of time if you put the work in up front. Step 4. Get all 7 characters on the same node with Friend, Warp, or Teleport Spheres. Have every character put on their
Auto-Phoenix armor if you have it and make sure you have plenty of phoenix downs. Equip the Ragnorok weapons. Step 5. Fighting Don Tonberry. The way that battle works is after attacking him, he counter attacks with a move that deals more damage if that character has killed lots of enemies. For example, my boys Tidus, Auron and Wakka easily get hit for 99,999 damage since they have killed bunches of monsters, whereas Yuna and Riku only get hit for a small amount since they hardly ever killed anything. The participants in the Don Tonberry fight will be divided into two categories: strikers and receivers. There will be one striker per fight and that person will be the only one hitting Donny Boy. The strikers should be people who have killed bunches of monsters like Auron, Tidus and Wakka since we want lots of damage here. The striker should have his overdrive mode set to stoic. The two receivers should have their overdrive modes set to comrade. The striker hits Don and promptly is killed by Everyone's Grudge. Either auto-phoenix does its thing or manually phoenix down the striker back up. Other than reviving the striker, the receiver's only role is to just guard and stay out of the fray. Rinse and repeat about 7 or 8 times. After that, simply select Flee and run away from the battle. You don't have to win the fight to reap the exp. If at any point Don doesn't counter after a hit, it's time to flee cause he's about to start knifing people like a Milwaukee mugging. If you arrange it properly, you can have all members with 99 levels in no time. You will need to fight Don Tonberry a couple times to get all 7 characters 99 levels. Try groupings like Tidus Yuna Rikku, Auron Kimhari Lulu, and then Wakka and anybody who might need a little more. Step 6. So now that everyone has a boatload of levels, make sure everyone is on the same node somewhere on the outer perimeter of the sphere grid. Systematically start filling it up. Each area of the sphere grid is somewhat circular. Do all the large circles on the outer perimeter first and then start to work your way to the center. If you encounter an empty node, fill it with anything regardless of what your stats are. You likely have 255 mag def already and you also probably have 99 mag def spheres from farming One-Eye. Perfect! Use your mag def spheres and fill it with a mana sphere. If you encounter a Luck Sphere, clear it, replace it with something else, and then fill that. If you encounter a lv whatever key sphere, you need to use the corresponding sphere and then fill the now empty node with something else and then fill that as well. A quick note on lv key spheres. If you spent any quality time monster catching in the Omega Dungeon, you will likely have more lv 1, 2, and 3 spheres than you need. Lv 4 spheres are a little rarer. Outside of a few key battles and scattered chests, there are only two repeatable ways to find more. The first is to bribe Brain Chimera from the Calm Lands and get 2 for 196,000 gil. That's a lot of gouda so I have a better idea: steal them from Nemesis. To unlock Nemesis, beat everything in the monster arena once and have captured 10 of every monster in monster catching. The fight will still cost 25,000 but you can get as many as 4 per fight, which is a much better investment. Have your three studs learn steal and start the battle with Nemesis, cast hasteaga, steal a bunch, and then flee. You don't need to win the fight to keep the rewards you stole. Have the character all stay together and do one large circle area at a time. The important part is to be systematic about it. Take your time and fill in everything. The repetitive nature of this task is such that you can lose focus on who filled what so be mindful of what you're doing and every now and again, double check your work to make sure you didn't forget something. If you get to the end and the trophy isn't popping, try using a Master Sphere to locate the one you overlooked. Master Spheres are only earned from unlocking Nemesis and fights with dark aeons and Penance so you probably only have like 15 or 20 of them. You will need Power, Mana, Speed and Ability Spheres and lots of them. Enter poor Kottos again. Hit him with the corresponding distil techniques and get 40 a battle. Generally things will go like the following: Fight Don Tonberry 3 times to load everybody up on levels. Fight Kottos several times to restock the larders and then spend the next chunk of time filling the grid. Rinse and repeat for the next 7 hours until all 7 characters are done. It is mind-numbing, repetitive work, especially since you really aren't advancing your characters stats at all by doing this for some of your characters. Lulu and Kimhari will finally get some love. You are simply doing this just for the trophy. You're this close, so hang in there! For a lot of people, these were the last trophies left for the platinum, so good work! ************************************************************** ** Raising Gil (ffxgil) ************************************************************** ** Throughout the whole game, there are very few things that you NEED to spend money on. Occasionally a weapon or armor might sound appealing but to be honest for this game, the weapon does not make the man. Save your money. You can very easily never change your weapon from start to finish and beat this game. Between bribing for Ragnarok weapons, auto-haste armors, lv 4 key spheres and purchasing Yojimbo, you need the money. So what's the best way to gather major moolah quickly? There are a couple answers: 1. In my opinion, the best way to raise funds is to farm One- Eye. Killing him yields weapons with triple AP weapons which you need anyway. But you only need one of those weapons per character, so all the extra ones sell for 6 figures. Pros: It's fast and simple with maxed characters, it's a two hit battle. You're gathering the triple AP weapons and stocking mag def spheres. Rarely, you are also bagging some dark matters which eventually could lead you to Ribbon armor. Between the start and end, a round of One-Eye takes less than 30 seconds. Cons: It requires characters that can beat One- Eye. He's only got 150,000 HP so two hits with max strength will do it. I'd put Auron and his first strike weapon in your group and make sure he has confuseproof on just in case of the ambush. Also it is an investment since the fight costs 8000. One-Eye also drops armor that doesn’t sell for much but on the whole, the investment pays off in the long run easily. A half an hour destroying One-Eye will yield some serious returns. 2. Farming mimics in the Omega Dungeon comes in as the next best idea. With a Gillionaire weapon on (think Rikku's Godhand), it's 100,000 a pop. Pros: Spending time in the Omega Dungeon yields big exp especially if you're fresh from beating the game and starting your journey toward having max characters. Fights here also yield lv1,2, and 3 key spheres. Defeating Mimics isn’t that hard at all. Cons: You need to have a character with Gillionaire, likely Rikku in the active party that wins the fight. If you're just starting off, Rikku might still be a bit of a liability since she's pretty weak until she really gets going. The Omega Dungeon is filled with enemies that can perform all kinds of debilitating status effects like confuse, poison and berserk that can kill a party if you aren't prepared properly. However the biggest con is that finding Mimics can be streaky. You can have 3 in a row and then not see any for like 10 minutes. If you don't have max strength, this is probably the way to go until you're strong enough to farm One-Eye 3. Smart customizing. Go to Kilika and find the old woman on the docks who sells armor and buy a boatload (save some money for paying for monster arena fights). Then kill Kottos (poor Kottos, we kill him so much...)for 40 mana springs. Customize one of your armors you bought with 15 mana springs and then sell it. The net profits add up quickly. Rinse, wash, repeat. Pros: Kottos isn't that hard. Even with lower level characters, a few auto-phoenix armors make him beatable. Max characters can take him down in 5 hits. You have all kinds of items, equipment, armors that are just sitting in your inventory that you aren't using, so you can just put that useless stuff to work for you. Cons: Running back and forth from Kilika to the Calm Lands and going through all the customization is a little cumbersome. Also, you're limited by your inventory after a while. Another example of this is the reward for monster catching at Besaid yields 99 stamina tonics. One stamina tonic adds hp+30%. So again buy from Kilika some armor and add stamina tonics and sell. Really this can be done with anything in your inventory. First make sure it can't make something you would use someday for weapon/armor customization. Then make sure it's nothing you would use in a Rikku mix. Finally, make sure it's nothing an aeon might want for abilities (although I almost never use aeons for anything except meat shields). If it's nothing you want, customize onto any armor/weapon you picked up along the way and sell for profits. Selling the armor from the Kilika woman is often hailed as the way to go. Her prices are low for armor with four slots, so the profit margin is bigger for her stuff compared to other vendors. ************************************************************** ** Loose Ends (ffxlooseends) ************************************************************** ** While this section is at the end of this list, I'm sure you've been doing some of these things all along. Think of this section as a reference for whatever is left. ************************************************************** ** The Eternal Calm (ffxetclm) ************************************************************** ** If you haven't yet, go beat the game. Take on Jecht and Yu Yevon (who oddly looks like a tick). Cry as you kill all Yuna's aeons. Assuming you have some celestial weapons, this should be a cinch. The aeon’s strength will be based on how strong they are before the fight. I had finished Yuna's sphere grid (which meant she had max stats but zero luck) and saved this for last and I had a hard time hitting my aeons but that was nothing that overdrives couldn't handle. For those of you at low levels, Yu Yevon can be challenging since he can cure himself up to 9999. This means you need moves that can clear that. Save your overdrives for him and use the multihitters (Wakka, Tidus, Riku) and also use Yuna's Holy. If you can't hack it, just consult my stat maxing section and come back later. You don't need God-like stats to be able to beat him but the celestial weapons are a big help with their break damage limit. ************************************************************** ** Theater Enthusiast (ffxthrenst) ************************************************************** ** First off, you need to beat the game and reload after saving since you need the end cutscenes. That said, you also need 426,000 gil. Consult the gil raising section if needed. Head to the Luca theater and get your Pokemon on and buy them all! You need to buy both the movie and music spheres. ************************************************************** ** Learning! (ffxlng!) ************************************************************** ** We need to find all of Kimhari's overdrive abilities for this one. Use Lancet on enemies to learn these. The only real difficult one to find is Nova. You will see Biran and Yenke listed several times. You only have one fight with these guys, so stock up. They will only do certain moves only if they are alone so you can't get both Mighty Guard and White Wind from this one fight. Frankly it's a horse a piece since both moves can be learned from Gagazet monsters anyway shortly thereafter. Jump- Have from the start. Seed Cannon- You will automatically get this as a part of a tutorial in Kilika. Self-Destruct- Bomb (Mihen Highroad), Biran Ronso (Gagazet boss fight), Grenade (Gagazet), Puroborus (Omega Dungeon). Fire Breath- Dual Horn (Mihen Highroad), Valaha (Sunken Cave), Yenke Ronso (Gagazet boss fight), Grendel (Gagazet). Stonebreath- Basilisk (Djose), Anacondaur (Calm Lands), Yenke Ronso (Gagazet boss fight). Aqua Breath- Chimera (Macalania woods), Chimera Brain (Calm Lands), Yenke Ronso (Gagazet boss fight). Thrust Kick- YK7-63 (Bevelle), YK7-11 (Zanarkand), Biran Ronso (Gagazet Boss fight). Bad Breath- Malboro (Calm Lands), Great Malboro (Omega Dungeon). Doom- Ghost (Sunken Cave), Biran Ronso (Gagazet boss fight), Wraith (Omega Dungeon). White Wind- Yenke Ronso (Gagazet boss fight only if Biran is already defeated), Dark Flan (Gagazet). Mighty Guard- Biran Ronso (Gagazet boss fight only if Yenke is already defeated), Behemoth (Gagazet), Behemoth King (Sin). Nova- Omega Weapon (Omega Dungeon boss fight), Nemesis (Monster Arena). ************************************************************** ** Messenger from the Past (ffxmftp) ************************************************************** ** Enjoy some messages from Braska, young Auron and Jecht from the days of yore. This quest is tied to Auron's overdrives. His last, Tornado, is only unlocked when you have them all. Unfortunately, the one in Besaid is only accessible if you have the stones to beat Dark Valefore. The spheres appear after your altercation with the Spherimorph in Macalania Woods. Apparently it is possible to walk your ass all the way back to Besaid at that point and get it before Dark Valefore takes up residence there later in the game but, that's totally not worth it. For help beating Dark Valefore see the stat maxing section and the dark aeon section. Suffice to say that without elite characters, Dark Valefore will easily wipe the floor with your pancreas. While I have done my best to describe their locations in words, feel free to Google other online resources for screenshots. A picture is worth 1000 words. Jecht Sphere 1: Obtained automatically after defeating Spherimorph. Jecht Sphere 2: To the right of the temple on Besaid Island. The only way to get to it is through Dark Valefore. See above. Jecht Sphere 3: S.S. Liki, in the control room (find it docked in Besaid Island). Jecht Sphere 4: Luca Stadium, Basement A (the locker rooms on the left). Jecht Sphere 5: Mi'ihen Highroad, Old Road, all the way at the south end. Auron's Sphere: Mushroom Rock Road, near the final lift elevator. Jecht Sphere 6: Southern shore of Moonflow, at the riding platform. Jecht Sphere 7: South Thunder Plains, at base of the second- most northern tower. Jecht Sphere 8: South Macalania Wood, near the first save sphere after entering from Thunder Plains (or, head west then south after leaving Bevelle to find it). Braska's Sphere: Mount Gagazet, around a steep cliff near the beginning on the snowy paths leading up to the cave. ************************************************************** ** Master Linguist (ffxlngst) ************************************************************** ** According to Rin, learning the Al Bhed language could, "be... fun?!" You can find the primers scattered throughout Spira from the start of the game and if you feel like starting a new game, you can compile from other save files so that you can translate the Al Bhed from the start of the game. Some of the early dialogue from Rikku's crew when they first meet Tidus is somewhat humorous. Some are easy to find and others like the one in the Omega dungeon I don't think you'd ever find unless you knew where to look. This is the only 'missable' trophy in the whole game. There are a few primers in the Al Bhed Home and one in the Bevelle temple that if you didn't get them while you were there, you will never be able to get them. This might mean a second play through for some of you just to get this trophy (and by extension, the platinum). A speed playthrough, especially if you know what you're doing can probably be done in 15 hours or less. You just need to get through the Home section and up to the Bevelle cloister of trials, save, go back to your main file and then compile your data at an Al Bhed travel agency. Not what you wanted to hear is it? What makes me angry is that Square was smart enough to spread these throughout the whole game, even places that you won't be able to visit again. If you missed those, many are later relocated to the Bikanel Desert. For example, the one on Rikku's boat can be found again later if missed. So to me that means that Square was looking in to solutions to primers hidden in places that are not viable post game and included a bunch-but not those 4. Why relocate some but not all? And then to add fuel to the fire, this is an HD "remaster" which means they had one last chance to reenter the code and fix this and they still didn't! I've done my best to describe where they are in words but a picture is worth a 1000 words. Feel free to Google other resources online to see screenshots of all of these, especially the missable ones. Volume I- This is found on the Al Bhed salvage ship where Rikku takes Tidus to in the beginning of the game. As soon as you can walk around on the deck, check the upper right corner near the door. If missed, it will relocate to the Bikanel Desert Oasis in the NE corner. Volume II- This is found in Besaid village in the Crusaders Lodge on the floor next to the reception desk. If you didn't get this early on, Dark Valefore will bar your entrance into Besaid and you will need to be able to kill Dark Valefore before you can reenter. This is no small task. See the stat maxing section and the dark aeon section and bring only top tier characters. Volume III- This is found in the engine room on the S.S. Liki, the boat that travels from Besaid to Kilika. It's found by the giant chocobo wheel at the bottom of the screen. Volume IV- This is found in the tavern in Kilika on the counter next to the guy sitting on the ground. You can only find it after Yuna performs her Sending there. Volume V- This is found on the floor of the bridge of the ship that travels from Kilika to Luca, the S.S. Winno. It’s by the driver. Volume VI- This is found in Luca in the left side hallway by the locker rooms (not the Besaid Aurochs side). Look carefully, it might be hiding by one of the NPC's feet. Volume VII- This is found at the bottom of the stairs near the Luca Theater where you go to buy music and movie spheres. Volume VIII- This is automatically given to you by Rin at the Mihen Travel Agency shortly before the Chocobo Eater battle. You can't miss it. Volume IX- This is found on the MiHen Highroad, North Newroad section shortly after where the road makes a big loop around a small island formation. On your first trip there it is near where Maechen and Shelinda were. Volume X- This is hidden near the end of the final rock platform that would lead you to the final elevator in Mushroom Rock Road where Operation Mihen takes place. There's a path that hooks around on the left. At the end of that path, mash X as it’s hard to actually see. Volume XI- This is on the Djose Highroad prior to Ixion's Temple. About half way down the path, it is close to the screen hidden behind a pillar. The camera will shift as you walk along and then you will be able to see it. Volume XII- This is found at the Moonflow North side Shoopuff station. Climb the ramp and it’s tucked up by the machina to the left. Easy, Yeshh!? Volume XIII- This is found in Guadosalam where there is a house to the left of the town. Inside that house, it is behind and a little to the left of the pillar in the middle of the house. Volume XIV- This is found when you are in the Thunderplain's travel agency, talk to Rikku to make Rin show up. Then talk to Rin and when he asks how your study of the language is going, respond, "It's going well" and he'll give you another. If you missed this one, then it relocates to the Bikanel Oasis. Volume XV- This is found in the Macalania Woods where Auron cleared the woods which led to the Jecht Sphere quest. There is a path to the lower right where you can find this primer. This one is also hard to see so mash X till you find it. Volume XVI- This one is just outside the Lake Macalania travel agency to the right. Volume XVII- This one is found in the Central Sanubia Desert, which is the largest area in Bikanel that has a save sphere in it. From the save sphere, go to the left down into the ruins. While in the lower ruins area, the ruins that are to the right of the exit have a primer in them. Volume XVIII- This is also in the Central Sanubia Desert in Bikanel. From the save point, go straight up and just before and a little to the left of a sign, there's the other primer. ***The next four you will only get one chance to obtain. Either get them now or be forced to restart the game on another save file to obtain these*** Volume XIX- The first missable primer! As soon as you approach the Al Bhed Home, before going inside, check the rubble to the left by the fire. Volume XX- Another missable primer! After entering the Al Bhed Home, you'll come to a narrow hallway and the camera will shift to an odd angle. Move forward until it fixes itself, now go back the way you came and check the door to the left. Inside the door you'll find two treasure chests and an ambush. Clear the enemies then check the bed on the right for the Primer. Volume XXI- Another missable primer! After getting the last primer, you'll come to 3-way split in the hall. The left has a save sphere, the middle is not what you want. The right path will take you to the primer in the back corner. Volume XXII- Another missable primer! After Yuna's umm... wedding, you'll find yourself outside the Bevelle cloister of trials (How/when did she change clothes?). At the bottom of the stairs there is a short path before the save sphere outside the cloister. On the short path near the stairs, it is on the ground. Volume XXIII- This one is the far NW corner of the Calm Lands out on the point. Volume XXIV- Train up a chocobo so you can ride one and run up to Remiem temple. If you need more info on how to do this, see the Chocobo License section. Outside of Remiem temple on the left side, you can find the primer just beyond the sphere. Volume XXV- Within the Cavern of the Stolen Fayth, there is a save point. To the left of that save point at the dead end, you will find this one. If you go to the end and trigger Dark Yojimbo, you can always hop on the teleport pad and zip back to the entrance if you aren't ready to fight him. Volume XXVI- Deep in the Omega Dungeon, there is a large circular area with 4 chests facing each other. Above the circle in the top of the room, there are two torches. Look for the primer on the floor by the torch on the left. If you are low levels, be very careful in the Omega Dungeon. Have at least one character have confuse, berserk, poison, and stoneproof. ************************************************************** ** Acknowledgements (ffxack) ************************************************************** ** First and foremost, I would like to thank Square for making such a great game. Then I'd thank Square-Enix for rereleasing it in beautiful HD with trophies. This guide was mostly worked on when my second daughter, Gemma was first born. Many sleepless nights I was up holding the baby so my wife could get some sleep; meanwhile I was working on this game guide so that I wouldn't fall asleep while holding the baby. What started as a simple exercise in self preservation to keep me awake and sane during those sleepless nights turned into all of this. I was holding her also when the platinum dropped. At several points I commented that you should Google something or go to Youtube. Those sites were referenced without permission and those terms were used more as a generality. Finally, I'd like to thank you for reading this, my labor of love.