____________________________________________________________________ -------------------------------------------------------------------- -------------------------------------------------------------------- -------------------------------------------------------------------- *ATELIER MERURU: APPRENTICE OF ARLAND* Location Information and Development Quests Author: MogMoogle1 (of GFAQs) E-Mail: mogmoogle1@yahoo.com Version: 1.0 ____________________________________________________________________ -------------------------------------------------------------------- -------------------------------------------------------------------- -------------------------------------------------------------------- Introduction: My first attempt at this sort of thing. I just felt like documenting my playthrough came up with this. If there are any mistakes, missing information, suggestions on format change, or whatever just PM or e-mail me and I'll try to respond asap. I went a bit overboard with the Table of Contents, so I've made a Table of Contents of the Table of Contents(if that makes sense). ____________________________________________________________________ -------------------------------------------------------------------- -------------------------------------------------------------------- -------------------------------------------------------------------- Note: There are some somewhat relevent in game mistakes I've found: -Cannon Meister(use 3 times): it's actually 10 times -Land of Mirages is labeled as part of S.E. Plateau when in fact it's part of E. Uncharted If you find any more, let me know and I'll put them in as part of the list I did not list Arls and the Foothills as part of the list of locations for obvious reasons. Unless they have some major event that offers awesome harvest materials or whatever, I won't put em in. Also, I finished most of the game and working on a few more endings, so I'm not certain if this is fully complete, but if I discover anything new on my subsequent play throughs, I'll be updating this guide... Oh and the DLC dungeon too... ____________________________________________________________________ -------------------------------------------------------------------- -------------------------------------------------------------------- -------------------------------------------------------------------- What's in this guide? Basically all the locations and their harvest materials and enemy encounters along with the changes through the course of the game, such as additional materials, quality changes, etc. There is also the list of development quests, which are listed in two different orders, by location and by list(in order of what the game has it in). Finally, at the very end is a list of development ranking and such. It's incomplete for now, but will update it on my subsequent play through. ____________________________________________________________________ -------------------------------------------------------------------- -------------------------------------------------------------------- -------------------------------------------------------------------- ********************************************** *** Table of Contents of Table of Contents *** ********************************************** -Area's Harvest/Encounter....................... --A13.ARHE -Development Quests by Location................. --A13.DEVL -Development Quests by List..................... --A13.DEVG -Goals and Rankings............................. --A13.RANK.000.04-- ____________________________________________________________________ -------------------------------------------------------------------- -------------------------------------------------------------------- -------------------------------------------------------------------- ******************************** *** Area's Harvest/Encounter *** ******************************** -Arls Area...................................... --A13.ARHE.A00.00-- ----Moyori Forest............................... --A13.ARHE.A01.00-- ----Conifer Forest.............................. --A13.ARHE.A02.00-- ----Verdure Forest.............................. --A13.ARHE.A03.00-- ----Harmony Creek............................... --A13.ARHE.A04.00-- -N. Woodlands................................... --A13.ARHE.B00.00-- ----Handel Forest/Farmland...................... --A13.ARHE.B01.00-- ----Pioneer Village............................. --A13.ARHE.B02.00-- ----Mushroom Forest............................. --A13.ARHE.B03.00-- ----Old Plateau................................. --A13.ARHE.B04.00-- -W. Mine........................................ --A13.ARHE.C00.00-- ----Solidarity Mine............................. --A13.ARHE.C01.00-- ----Western Swamp............................... --A13.ARHE.C02.00-- ----Arls National Mine.......................... --A13.ARHE.C03.00-- ----Underground Lake............................ --A13.ARHE.C04.00-- -Central Road................................... --A13.ARHE.D00.00-- ----Eastern Passage............................. --A13.ARHE.D01.00-- ----Dry Wasteland............................... --A13.ARHE.D02.00-- ----Hart Outpost................................ --A13.ARHE.D03.00-- ----Crescent Lake............................... --A13.ARHE.D04.00-- ----Blue Sky Pass............................... --A13.ARHE.D05.00-- ----Hiyori Tunnel............................... --A13.ARHE.D06.00-- -N.E. Wetlands.................................. --A13.ARHE.E00.00-- ----Marshtree Road.............................. --A13.ARHE.E01.00-- ----Headwaters Forest........................... --A13.ARHE.E02.00-- ----Quelei Forest............................... --A13.ARHE.E03.00-- ----River Mist Grove............................ --A13.ARHE.E04.00-- ----Foggy Forest................................ --A13.ARHE.E05.00-- -S.E. Plateau................................... --A13.ARHE.F00.00-- ----Garden Ruins................................ --A13.ARHE.F01.00-- ----Precipitous Pass............................ --A13.ARHE.F02.00-- ----Trombe Plateau.............................. --A13.ARHE.F03.00-- ----Wintry Ravine............................... --A13.ARHE.F04.00-- ----Luminous Cave............................... --A13.ARHE.F05.00-- -E. Uncharted................................... --A13.ARHE.G00.00-- ----Land of Mirages............................. --A13.ARHE.G01.00-- ----Cape Ichijo................................. --A13.ARHE.G02.00-- ----Modis Ruins................................. --A13.ARHE.G03.00-- ----Twilight Forest............................. --A13.ARHE.G04.00-- ----Farthest Garden............................. --A13.ARHE.G05.00-- -N. Mountains................................... --A13.ARHE.H00.00-- ----Sunlight Torrent............................ --A13.ARHE.H01.00-- ----Early Woodlands............................. --A13.ARHE.H02.00-- ----Yuvel/Yuvel Town............................ --A13.ARHE.H03.00-- -Other Areas.................................... --A13.ARHE.I00.00-- ----Forest of Ent............................... --A13.ARHE.I01.00-- ----Mt. Velus................................... --A13.ARHE.I02.00-- ----Endless Corridor............................ --A13.ARHE.I03.00-- ____________________________________________________________________ -------------------------------------------------------------------- -------------------------------------------------------------------- -------------------------------------------------------------------- ************************************** *** Development Quests by Location *** ************************************** -Arls Area...................................... --A13.DEVL.A00.00-- ----Moyori Forest............................... --A13.DEVL.A01.00-- --------Moyori Forest I......................... --A13.DEVL.A01.01-- ------------Catering............................ --A13.DEVL.A01.02-- --------Moyori Forest II........................ --A13.DEVL.A01.03-- ------------Cutting the Grass................... --A13.DEVL.A01.04-- --------Moyori Forest III....................... --A13.DEVL.A01.05-- ------------Forest Carrots...................... --A13.DEVL.A01.06-- ------------*Arls Area Dev.*.................... --A13.DEVL.A01.07-- --------Moyori Forest IV........................ --A13.DEVL.A01.08-- ------------Pie Present......................... --A13.DEVL.A01.09-- ------------*Arls Area Dev.+*................... --A13.DEVL.A01.10-- ----Conifer Forest.............................. --A13.DEVL.A02.00-- --------New Land Dev. III....................... --A13.DEVL.A02.01-- ------------Main Road Path...................... --A13.DEVL.A02.02-- ----Verdure Forest.............................. --A13.DEVL.A03.00-- --------New Land Dev. I......................... --A13.DEVL.A03.01-- ------------Creek Path.......................... --A13.DEVL.A03.02-- ----Harmony Creek............................... --A13.DEVL.A04.00-- --------New Land Dev. I......................... --A13.DEVL.A04.01-- ------------Forest Path......................... --A13.DEVL.A04.02-- --------Harmony Creek........................... --A13.DEVL.A04.03-- ------------Holy Beast.......................... --A13.DEVL.A04.04-- -N. Woodlands................................... --A13.DEVL.B00.00-- ----Handel Forest/Farmland...................... --A13.DEVL.B01.00-- --------Handel Forest I......................... --A13.DEVL.B01.01-- ------------Peace in Handel..................... --A13.DEVL.B01.02-- ------------Forest Thinning..................... --A13.DEVL.B01.03-- ------------Management Hut...................... --A13.DEVL.B01.04-- --------Handel Forest II........................ --A13.DEVL.B01.05-- ------------Goat Food........................... --A13.DEVL.B01.06-- ------------Goat Rope........................... --A13.DEVL.B01.07-- --------Handel Forest III....................... --A13.DEVL.B01.08-- ------------Farming Hoe......................... --A13.DEVL.B01.09-- ------------Farming Shovel...................... --A13.DEVL.B01.10-- ------------*N. Woodlands Dev.*................. --A13.DEVL.B01.11-- --------Handel Forest IV........................ --A13.DEVL.B01.12-- ------------New Crop Seed....................... --A13.DEVL.B01.13-- ------------New Crop Soil....................... --A13.DEVL.B01.14-- ------------New Crop Tonic...................... --A13.DEVL.B01.15-- ------------*N. Woodlands Dev.+*................ --A13.DEVL.B01.16-- ----Pioneer Village............................. --A13.DEVL.B02.00-- --------New Land Dev. VIII...................... --A13.DEVL.B02.01-- ------------Torrent Path........................ --A13.DEVL.B02.02-- ----Mushroom Forest............................. --A13.DEVL.B03.00-- --------New Land Dev. II........................ --A13.DEVL.B03.01-- ------------Plateau Path........................ --A13.DEVL.B03.02-- --------Mushroom Forest......................... --A13.DEVL.B03.03-- ------------Unknown Creature.................... --A13.DEVL.B03.04-- ----Old Plateau................................. --A13.DEVL.B04.00-- --------New Land Dev. II........................ --A13.DEVL.B04.01-- ------------Cave Path........................... --A13.DEVL.B04.02-- --------Old Plateau............................. --A13.DEVL.B04.03-- ------------Warrior............................. --A13.DEVL.B04.04-- -W. Mine........................................ --A13.DEVL.C00.00-- ----Solidarity Mine............................. --A13.DEVL.C01.00-- --------New Land Dev. II........................ --A13.DEVL.C01.01-- ------------Mine Path........................... --A13.DEVL.C01.02-- ----Western Swamp............................... --A13.DEVL.C02.00-- --------Western Swamp I......................... --A13.DEVL.C02.01-- ------------Bridge Materials.................... --A13.DEVL.C02.02-- ----Arls National Mine.......................... --A13.DEVL.C03.00-- --------Arls Mine I............................. --A13.DEVL.C03.01-- ------------Ghost Hunt.......................... --A13.DEVL.C03.02-- --------Arls Mine II............................ --A13.DEVL.C03.03-- ------------Blast!.............................. --A13.DEVL.C03.04-- --------Arls Mine III........................... --A13.DEVL.C03.05-- ------------Ghost Exorcism...................... --A13.DEVL.C03.06-- ------------*W. Mine Dev.*...................... --A13.DEVL.C03.07-- --------Arls Mine IV............................ --A13.DEVL.C03.08-- ------------Mining Pickaxe...................... --A13.DEVL.C03.09-- ------------Mine Mascot......................... --A13.DEVL.C03.10-- ------------Vein Search Tool.................... --A13.DEVL.C03.11-- ------------*W. Mine Dev.+*..................... --A13.DEVL.C03.12-- --------Arls Mine V............................. --A13.DEVL.C03.13-- ------------Blast Again!........................ --A13.DEVL.C03.14-- ----Underground Lake............................ --A13.DEVL.C04.00-- --------Underground Lake........................ --A13.DEVL.C04.01-- ------------Ancient Dragon...................... --A13.DEVL.C04.02-- -Central Road................................... --A13.DEVL.D00.00-- ----Eastern Passage............................. --A13.DEVL.D01.00-- --------New Land Dev. III....................... --A13.DEVL.D01.01-- ------------Outpost Path........................ --A13.DEVL.D01.02-- ----Dry Wasteland............................... --A13.DEVL.D02.00-- --------Dry Wasteland........................... --A13.DEVL.D02.01-- ------------Bomber Squirrel..................... --A13.DEVL.D02.02-- ----Hart Outpost................................ --A13.DEVL.D03.00-- --------Hart Outpost I.......................... --A13.DEVL.D03.01-- ------------Monster Weapon...................... --A13.DEVL.D03.02-- ------------Kingdom Flag........................ --A13.DEVL.D03.03-- ------------Construct Outpost................... --A13.DEVL.D03.04-- --------Hart Outpost II......................... --A13.DEVL.D03.05-- ------------Ointment............................ --A13.DEVL.D03.06-- ------------Stimulant........................... --A13.DEVL.D03.07-- ------------Refreshment......................... --A13.DEVL.D03.08-- ------------*Central Road Dev.*................. --A13.DEVL.D03.09-- --------Hart Outpost III........................ --A13.DEVL.D03.10-- ------------Pest Control........................ --A13.DEVL.D03.11-- ------------Insect Repellent.................... --A13.DEVL.D03.12-- ------------*Central Road Dev.+*................ --A13.DEVL.D03.13-- --------Enhance Outpost I....................... --A13.DEVL.D03.14-- ------------Lizard Measures..................... --A13.DEVL.D03.15-- ------------Lizard Measures 2................... --A13.DEVL.D03.16-- --------Enhance Outpost II...................... --A13.DEVL.D03.17-- ------------Lizard Response 1................... --A13.DEVL.D03.18-- ------------Lizard Response 2................... --A13.DEVL.D03.19-- ------------Lizard Response 3................... --A13.DEVL.D03.20-- ----Crescent Lake............................... --A13.DEVL.D04.00-- --------New Land Dev. IV........................ --A13.DEVL.D04.01-- ------------Marsh Path.......................... --A13.DEVL.D04.02-- --------Crescent Lake........................... --A13.DEVL.D04.03-- ------------Land-Dwelling Fish.................. --A13.DEVL.D04.04-- ----Blue Sky Pass............................... --A13.DEVL.D05.00-- --------Blue Sky Pass........................... --A13.DEVL.D05.01-- ------------Fighting Bird....................... --A13.DEVL.D05.02-- ----Hiyori Tunnel............................... --A13.DEVL.D06.00-- --------New Land Dev. V......................... --A13.DEVL.D06.01-- ------------Ruins Path.......................... --A13.DEVL.D06.02-- -N.E. Wetlands.................................. --A13.DEVL.E00.00-- ----Marshtree Road.............................. --A13.DEVL.E01.00-- --------New Land Dev. IV........................ --A13.DEVL.E01.01-- ------------Headwater Path...................... --A13.DEVL.E01.02-- --------Marshtree Road.......................... --A13.DEVL.E01.03-- ------------Witch's Rose........................ --A13.DEVL.E01.04-- ----Headwaters Forest........................... --A13.DEVL.E02.00-- --------New Land Dev. IV........................ --A13.DEVL.E02.01-- ------------Fountainhead Path................... --A13.DEVL.E02.02-- ----Quelei Forest............................... --A13.DEVL.E03.00-- --------Quelei Forest I......................... --A13.DEVL.E03.01-- ------------Beast Repellent..................... --A13.DEVL.E03.02-- ------------Water Quality....................... --A13.DEVL.E03.03-- ------------Waterproof Bag...................... --A13.DEVL.E03.04-- ------------Water Facility...................... --A13.DEVL.E03.05-- --------Quelei Forest II........................ --A13.DEVL.E03.06-- ------------Nonstop Rain........................ --A13.DEVL.E03.07-- ------------*N.E. Wetlands Dev.*................ --A13.DEVL.E03.08-- --------Quelei Forest III....................... --A13.DEVL.E03.09-- ------------Cargo Cart.......................... --A13.DEVL.E03.10-- ------------Water Quality++..................... --A13.DEVL.E03.11-- ------------Bolster the Ground.................. --A13.DEVL.E03.12-- ------------*N.E. Wetlands Dev.+*............... --A13.DEVL.E03.13-- ----River Mist Grove............................ --A13.DEVL.E04.00-- --------New Land Dev. VI........................ --A13.DEVL.E04.01-- ------------Foggy Forest Path................... --A13.DEVL.E04.02-- ----Foggy Forest................................ --A13.DEVL.E05.00-- --------New Land Dev. VI........................ --A13.DEVL.E05.01-- ------------Forest Exit Path.................... --A13.DEVL.E05.02-- -S.E. Plateau................................... --A13.DEVL.F00.00-- ----Garden Ruins................................ --A13.DEVL.F01.00-- --------New Land Dev. V......................... --A13.DEVL.F01.01-- ------------Pass Path........................... --A13.DEVL.F01.02-- --------Garden Ruins............................ --A13.DEVL.F01.03-- ------------Ghost Knight........................ --A13.DEVL.F01.04-- ----Precipitous Pass............................ --A13.DEVL.F02.00-- --------New Land Dev. V......................... --A13.DEVL.F02.01-- ------------Windmill Path....................... --A13.DEVL.F02.02-- ----Trombe Plateau.............................. --A13.DEVL.F03.00-- --------Trombe Plateau I........................ --A13.DEVL.F03.01-- ------------Bird Hunt........................... --A13.DEVL.F03.02-- ------------Windmill Vane....................... --A13.DEVL.F03.03-- ------------Windmill Base....................... --A13.DEVL.F03.04-- --------Trombe Plateau II....................... --A13.DEVL.F03.05-- ------------Calming the Goat.................... --A13.DEVL.F03.06-- ------------*S.E. Plateau Dev.*................. --A13.DEVL.F03.07-- --------Trombe Plateau III...................... --A13.DEVL.F03.08-- ------------Plateau Winds....................... --A13.DEVL.F03.09-- ------------Windmill Gears...................... --A13.DEVL.F03.10-- ------------*S.E. Plateau Dev.+*................ --A13.DEVL.F03.11-- ----Wintry Ravine............................... --A13.DEVL.F04.00-- --------New Land Dev. VII....................... --A13.DEVL.F04.01-- ------------Luminous Path....................... --A13.DEVL.F04.02-- ----Luminous Cave............................... --A13.DEVL.F05.00-- --------New Land Dev. VII....................... --A13.DEVL.F05.01-- ------------Misty Plain Path.................... --A13.DEVL.F05.02-- -E. Uncharted................................... --A13.DEVL.G00.00-- ----Land of Mirages............................. --A13.DEVL.G01.00-- --------New Land Dev. VIII...................... --A13.DEVL.G01.01-- ------------Forest Exit Path.................... --A13.DEVL.G01.02-- ----Cape Ichijo................................. --A13.DEVL.G02.00-- --------Cape Ichijo I........................... --A13.DEVL.G02.01-- ------------Bridge Materials.................... --A13.DEVL.G02.02-- ------------Work Tools.......................... --A13.DEVL.G02.03-- ----Modis Ruins................................. --A13.DEVL.G03.00-- --------Modis Ruins I........................... --A13.DEVL.G03.01-- ------------Dragon Hunt......................... --A13.DEVL.G03.02-- --------Modis Ruins II.......................... --A13.DEVL.G03.03-- ------------Tent Delivery....................... --A13.DEVL.G03.04-- ------------Catering............................ --A13.DEVL.G03.05-- ------------Apparel Delivery.................... --A13.DEVL.G03.06-- ------------*E. Uncharted Dev.*................. --A13.DEVL.G03.07-- --------Modis Ruins IV.......................... --A13.DEVL.G03.08-- ------------Sealing Amulet...................... --A13.DEVL.G03.09-- ------------Mobile Home......................... --A13.DEVL.G03.10-- ------------Protective Box...................... --A13.DEVL.G03.11-- ------------*E. Uncharted Dev.+*................ --A13.DEVL.G03.12-- ----Twilight Forest............................. --A13.DEVL.G04.00-- --------Modis Ruins III......................... --A13.DEVL.G04.01-- ------------Ancient Beast....................... --A13.DEVL.G04.02-- ----Farthest Garden............................. --A13.DEVL.G05.00-- --------Modis Ruins III......................... --A13.DEVL.G05.01-- ------------Ancient Spirit...................... --A13.DEVL.G05.02-- -N. Mountains................................... --A13.DEVL.H00.00-- ----Sunlight Torrent............................ --A13.DEVL.H01.00-- --------New Land Dev. VIII...................... --A13.DEVL.H01.01-- ------------Woodland Path....................... --A13.DEVL.H01.02-- ----Early Woodlands............................. --A13.DEVL.H02.00-- --------New Land Dev. VIII...................... --A13.DEVL.H02.01-- ------------Mountain Path....................... --A13.DEVL.H02.02-- ----Yuvel/Yuvel Town............................ --A13.DEVL.H03.00-- --------Yuvel I................................. --A13.DEVL.H03.01-- ------------Blessed Rain........................ --A13.DEVL.H03.02-- ------------Rubble Cleanup...................... --A13.DEVL.H03.03-- ------------Soil Regeneration................... --A13.DEVL.H03.04-- --------Yuvel II................................ --A13.DEVL.H03.05-- ------------Residentials........................ --A13.DEVL.H03.06-- ------------Mobile Meal......................... --A13.DEVL.H03.07-- ------------*N. Mountains Dev.*................. --A13.DEVL.H03.08-- --------Yuvel III............................... --A13.DEVL.H03.09-- ------------Specialty Creation.................. --A13.DEVL.H03.10-- ------------Specialty Tonic..................... --A13.DEVL.H03.11-- ------------Specialty Sample.................... --A13.DEVL.H03.12-- ------------*N. Mountains Dev.+*................ --A13.DEVL.H03.13-- -Other Areas.................................... --A13.DEVL.I00.00-- ----Forest of Ent............................... --A13.DEVL.I01.00-- --------Forest of Ent I......................... --A13.DEVL.I01.01-- ------------Ent Investigation................... --A13.DEVL.I01.02-- ----Mt. Velus................................... --A13.DEVL.I02.00-- --------Mt. Velus I............................. --A13.DEVL.I02.01-- ------------Volcano Incarnate................... --A13.DEVL.I02.02-- ----Endless Corridor............................ --A13.DEVL.I03.00-- --------Endless Corridor I...................... --A13.DEVL.I03.01-- ------------Twilight Maiden..................... --A13.DEVL.I03.02-- --------Endless Corridor II..................... --A13.DEVL.I03.03-- ------------Void Maiden......................... --A13.DEVL.I03.04-- --------Endless Corridor III.................... --A13.DEVL.I03.05-- ------------Hell Maiden......................... --A13.DEVL.I03.06-- --------Endless Corridor IV..................... --A13.DEVL.I03.07-- ------------Eternity Goddess.................... --A13.DEVL.I03.08-- -Other.......................................... --A13.DEVL.J00.00-- ----Royal Task I................................ --A13.DEVL.J01.00-- --------Adventure Class D....................... --A13.DEVL.J01.01-- --------Alchemy Class D......................... --A13.DEVL.J01.02-- --------Battle Class D.......................... --A13.DEVL.J01.03-- --------Society Class D......................... --A13.DEVL.J01.04-- --------Material Class D........................ --A13.DEVL.J01.05-- --------Development Class D..................... --A13.DEVL.J01.06-- --------Craft Meister........................... --A13.DEVL.J01.07-- --------Healer in Training...................... --A13.DEVL.J01.08-- ----Royal Task II............................... --A13.DEVL.J02.00-- --------Adventure Class C....................... --A13.DEVL.J02.01-- --------Alchemy Class C......................... --A13.DEVL.J02.02-- --------Battle Class C.......................... --A13.DEVL.J02.03-- --------Society Class C......................... --A13.DEVL.J02.04-- --------Material Class C........................ --A13.DEVL.J02.05-- --------Development Class C..................... --A13.DEVL.J02.06-- --------Bomb Meister............................ --A13.DEVL.J02.07-- --------Medium Healer........................... --A13.DEVL.J02.08-- --------Client in Training...................... --A13.DEVL.J02.09-- ----Royal Task III.............................. --A13.DEVL.J03.00-- --------Adventure Class B....................... --A13.DEVL.J03.01-- --------Alchemy Class B......................... --A13.DEVL.J03.02-- --------Battle Class B.......................... --A13.DEVL.J03.03-- --------Society Class B......................... --A13.DEVL.J03.04-- --------Material Class B........................ --A13.DEVL.J03.05-- --------Development Class B..................... --A13.DEVL.J03.06-- --------Cannon Meister.......................... --A13.DEVL.J03.07-- --------Advanced Healer......................... --A13.DEVL.J03.08-- --------Medium Client........................... --A13.DEVL.J03.09-- ----Royal Task IV............................... --A13.DEVL.J04.00-- --------Adventure Class A....................... --A13.DEVL.J04.01-- --------Alchemy Class A......................... --A13.DEVL.J04.02-- --------Battle Class A.......................... --A13.DEVL.J04.03-- --------Society Class A......................... --A13.DEVL.J04.04-- --------Material Class A........................ --A13.DEVL.J04.05-- --------Development Class A..................... --A13.DEVL.J04.06-- --------Sword Meister........................... --A13.DEVL.J04.07-- --------Ultimate Healer......................... --A13.DEVL.J04.08-- --------Advanced Client......................... --A13.DEVL.J04.09-- ----Royal Task V................................ --A13.DEVL.J05.00-- --------Adventure Master........................ --A13.DEVL.J05.01-- --------Alchemy Master.......................... --A13.DEVL.J05.02-- --------Battle Master........................... --A13.DEVL.J05.03-- --------Society Master.......................... --A13.DEVL.J05.04-- --------Material Master......................... --A13.DEVL.J05.05-- --------Development Master...................... --A13.DEVL.J05.06-- --------Summoner................................ --A13.DEVL.J05.07-- --------Messenger of Peace...................... --A13.DEVL.J05.08-- --------Architect............................... --A13.DEVL.J05.09-- ----Applied Task I.............................. --A13.DEVL.J06.00-- --------Puni Scholar............................ --A13.DEVL.J06.01-- --------Beast Scholar........................... --A13.DEVL.J06.02-- --------Animal Scholar.......................... --A13.DEVL.J06.03-- --------Spirit Scholar.......................... --A13.DEVL.J06.04-- ----Applied Task II............................. --A13.DEVL.J07.00-- --------Ghost Scholar........................... --A13.DEVL.J07.01-- --------Dragon Scholar.......................... --A13.DEVL.J07.02-- --------Bird Scholar............................ --A13.DEVL.J07.03-- ----Applied Task III............................ --A13.DEVL.J08.00-- --------Burn One's Boats........................ --A13.DEVL.J08.01-- --------Tactical Withdrawl...................... --A13.DEVL.J08.02-- --------Leadoff Victory......................... --A13.DEVL.J08.03-- --------Besieged................................ --A13.DEVL.J08.04-- ----Applied Task IV............................. --A13.DEVL.J09.00-- --------Bomb License............................ --A13.DEVL.J09.01-- --------Medical License......................... --A13.DEVL.J09.02-- --------Cooking License......................... --A13.DEVL.J09.03-- --------Magic License........................... --A13.DEVL.J09.04-- ----Weapon Shop I............................... --A13.DEVL.J10.00-- --------Furnace Materials....................... --A13.DEVL.J10.01-- ----Weapon Shop II.............................. --A13.DEVL.J11.00-- --------Enhance Furnace......................... --A13.DEVL.J11.01-- --------Disassemble Kit......................... --A13.DEVL.J11.02-- ----Wholesale Shop I............................ --A13.DEVL.J12.00-- --------Chim Support 1.......................... --A13.DEVL.J12.01-- --------Chim Support 2.......................... --A13.DEVL.J12.02-- ----Peter's Dream I............................. --A13.DEVL.J13.00-- --------Excavation Tool......................... --A13.DEVL.J13.01-- --------Detector................................ --A13.DEVL.J13.02-- ----Peter's Dream II............................ --A13.DEVL.J14.00-- --------Auto Pump............................... --A13.DEVL.J14.01-- --------Pipe Procurement........................ --A13.DEVL.J14.02-- ____________________________________________________________________ -------------------------------------------------------------------- -------------------------------------------------------------------- -------------------------------------------------------------------- ********************************** *** Development Quests by List *** ********************************** -New Land Dev. I................................ --A13.DEVQ.001.00-- --------Creek Path.............................. --A13.DEVQ.001.01-- --------Forest Path............................. --A13.DEVQ.001.02-- -New Land Dev. II............................... --A13.DEVQ.002.00-- --------Plateau Path............................ --A13.DEVQ.002.01-- --------Cave Path............................... --A13.DEVQ.002.02-- --------Mine Path............................... --A13.DEVQ.002.03-- -New Land Dev. III.............................. --A13.DEVQ.003.00-- --------Main Road Path.......................... --A13.DEVQ.003.01-- --------Outpost Path............................ --A13.DEVQ.003.02-- -New Land Dev. IV............................... --A13.DEVQ.004.00-- --------Marsh Path.............................. --A13.DEVQ.004.01-- --------Headwater Path.......................... --A13.DEVQ.004.02-- --------Fountainhead Path....................... --A13.DEVQ.004.03-- -New Land Dev. V................................ --A13.DEVQ.005.00-- --------Ruins Path.............................. --A13.DEVQ.005.01-- --------Pass Path............................... --A13.DEVQ.005.02-- --------Windmill Path........................... --A13.DEVQ.005.03-- -New Land Dev. VI............................... --A13.DEVQ.006.00-- --------Foggy Forest Path....................... --A13.DEVQ.006.01-- --------Forest Exit Path........................ --A13.DEVQ.006.02-- -New Land Dev. VII.............................. --A13.DEVQ.007.00-- --------Luminous Path........................... --A13.DEVQ.007.01-- --------Misty Plain Path........................ --A13.DEVQ.007.02-- --------Forest Exit Path........................ --A13.DEVQ.007.03-- -New Land Dev. VIII............................. --A13.DEVQ.008.00-- --------Torrent Path............................ --A13.DEVQ.008.01-- --------Mountain Path........................... --A13.DEVQ.008.02-- --------Woodland Path........................... --A13.DEVQ.008.03-- -Moyori Forest I................................ --A13.DEVQ.009.00-- --------Catering................................ --A13.DEVQ.009.01-- -Moyori Forest II............................... --A13.DEVQ.010.00-- --------Cutting the Grass....................... --A13.DEVQ.010.01-- -Moyori Forest III.............................. --A13.DEVQ.011.00-- --------Forest Carrots.......................... --A13.DEVQ.011.01-- --------*Arls Area Dev.*........................ --A13.DEVQ.011.02-- -Moyori Forest IV............................... --A13.DEVQ.012.00-- --------Pie Present............................. --A13.DEVQ.012.01-- --------*Arls Area Dev.+*....................... --A13.DEVQ.012.02-- -Handel Forest I................................ --A13.DEVQ.013.00-- --------Peace in Handel......................... --A13.DEVQ.013.01-- --------Forest Thinning......................... --A13.DEVQ.013.02-- --------Management Hut.......................... --A13.DEVQ.013.03-- -Handel Forest II............................... --A13.DEVQ.014.00-- --------Goat Food............................... --A13.DEVQ.014.01-- --------Goat Rope............................... --A13.DEVQ.014.02-- -Handel Forest III.............................. --A13.DEVQ.015.00-- --------Farming Hoe............................. --A13.DEVQ.015.01-- --------Farming Shovel.......................... --A13.DEVQ.015.02-- --------*N. Woodlands Dev.*..................... --A13.DEVQ.015.03-- -Handel Forest IV............................... --A13.DEVQ.016.00-- --------New Crop Seed........................... --A13.DEVQ.016.01-- --------New Crop Soil........................... --A13.DEVQ.016.02-- --------New Crop Tonic.......................... --A13.DEVQ.016.03-- --------*N. Woodlands Dev.+*.................... --A13.DEVQ.016.04-- -Hart Outpost I................................. --A13.DEVQ.017.00-- --------Monster Weapon.......................... --A13.DEVQ.017.01-- --------Kingdom Flag............................ --A13.DEVQ.017.02-- --------Construct Outpost....................... --A13.DEVQ.017.03-- -Hart Outpost II................................ --A13.DEVQ.018.00-- --------Ointment................................ --A13.DEVQ.018.01-- --------Stimulant............................... --A13.DEVQ.018.02-- --------Refreshment............................. --A13.DEVQ.018.03-- --------*Central Road Dev.*..................... --A13.DEVQ.018.04-- -Hart Outpost III............................... --A13.DEVQ.019.00-- --------Pest Control............................ --A13.DEVQ.019.01-- --------Insect Repellent........................ --A13.DEVQ.019.02-- --------*Central Road Dev.+*.................... --A13.DEVQ.019.03-- -Enhance Outpost I.............................. --A13.DEVQ.020.00-- --------Lizard Measures......................... --A13.DEVQ.020.01-- --------Lizard Measures 2....................... --A13.DEVQ.020.02-- -Enhance Outpost II............................. --A13.DEVQ.021.00-- --------Lizard Response 1....................... --A13.DEVQ.021.01-- --------Lizard Response 2....................... --A13.DEVQ.021.02-- --------Lizard Response 3....................... --A13.DEVQ.021.03-- -Arls Mine I.................................... --A13.DEVQ.022.00-- --------Ghost Hunt.............................. --A13.DEVQ.022.01-- -Arls Mine II................................... --A13.DEVQ.023.00-- --------Blast!.................................. --A13.DEVQ.023.01-- -Arls Mine III.................................. --A13.DEVQ.024.00-- --------Ghost Exorcism.......................... --A13.DEVQ.024.01-- --------*W. Mine Dev.*.......................... --A13.DEVQ.024.02-- -Arls Mine IV................................... --A13.DEVQ.025.00-- --------Mining Pickaxe.......................... --A13.DEVQ.025.01-- --------Mine Mascot............................. --A13.DEVQ.025.02-- --------Vein Search Tool........................ --A13.DEVQ.025.03-- --------*W. Mine Dev.+*......................... --A13.DEVQ.025.04-- -Arls Mine V.................................... --A13.DEVQ.026.00-- --------Blast Again!............................ --A13.DEVQ.026.01-- -Western Swamp I................................ --A13.DEVQ.027.00-- --------Bridge Materials........................ --A13.DEVQ.027.01-- -Quelei Forest I................................ --A13.DEVQ.028.00-- --------Beast Repellent......................... --A13.DEVQ.028.01-- --------Water Quality........................... --A13.DEVQ.028.02-- --------Waterproof Bag.......................... --A13.DEVQ.028.03-- --------Water Facility.......................... --A13.DEVQ.028.04-- -Quelei Forest II............................... --A13.DEVQ.029.00-- --------Nonstop Rain............................ --A13.DEVQ.029.01-- --------*N.E. Wetlands Dev.*.................... --A13.DEVQ.029.02-- -Quelei Forest III.............................. --A13.DEVQ.030.00-- --------Cargo Cart.............................. --A13.DEVQ.030.01-- --------Water Quality++......................... --A13.DEVQ.030.02-- --------Bolster the Ground...................... --A13.DEVQ.030.03-- --------*N.E. Wetlands Dev.+*................... --A13.DEVQ.030.04-- -Trombe Plateau I............................... --A13.DEVQ.031.00-- --------Bird Hunt............................... --A13.DEVQ.031.01-- --------Windmill Vane........................... --A13.DEVQ.031.02-- --------Windmill Base........................... --A13.DEVQ.031.03-- -Trombe Plateau II.............................. --A13.DEVQ.032.00-- --------Calming the Boat........................ --A13.DEVQ.032.01-- --------*S.E. Plateau Dev.*..................... --A13.DEVQ.032.02-- -Trombe Plateau III............................. --A13.DEVQ.033.00-- --------Plateau Winds........................... --A13.DEVQ.033.01-- --------Windmill Gears.......................... --A13.DEVQ.033.02-- --------*S.E. Plateau Dev.+*.................... --A13.DEVQ.033.03-- -Modis Ruins I.................................. --A13.DEVQ.034.00-- --------Dragon Hunt............................. --A13.DEVQ.034.01-- -Modis Ruins II................................. --A13.DEVQ.035.00-- --------Tent Delivery........................... --A13.DEVQ.035.01-- --------Catering................................ --A13.DEVQ.035.02-- --------Apparel Delivery........................ --A13.DEVQ.035.03-- --------*E. Uncharted Dev.*..................... --A13.DEVQ.035.04-- -Modis Ruins III................................ --A13.DEVQ.036.00-- --------Ancient Beast........................... --A13.DEVQ.036.01-- --------Ancient Spirit.......................... --A13.DEVQ.036.02-- -Modis Ruins IV................................. --A13.DEVQ.037.00-- --------Sealing Amulet.......................... --A13.DEVQ.037.01-- --------Mobile Home............................. --A13.DEVQ.037.02-- --------Protective Box.......................... --A13.DEVQ.037.03-- --------*E. Uncharted Dev.+*.................... --A13.DEVQ.037.04-- -Cape Ichijo I.................................. --A13.DEVQ.038.00-- --------Bridge Materials........................ --A13.DEVQ.038.01-- --------Work Tools.............................. --A13.DEVQ.038.02-- -Mt. Velus I.................................... --A13.DEVQ.039.00-- --------Volcano Incarnate....................... --A13.DEVQ.039.01-- -Endless Corridor I............................. --A13.DEVQ.040.00-- --------Twilight Maiden......................... --A13.DEVQ.040.01-- -Endless Corridor II............................ --A13.DEVQ.041.00-- --------Void Maiden............................. --A13.DEVQ.041.01-- -Endless Corridor III........................... --A13.DEVQ.042.00-- --------Hell Maiden............................. --A13.DEVQ.042.01-- -Endless Corridor IV............................ --A13.DEVQ.043.00-- --------Eternity Goddess........................ --A13.DEVQ.043.01-- -Forest of Ent I................................ --A13.DEVQ.044.00-- --------Ent Investigation....................... --A13.DEVQ.044.01-- -Weapon Shop I.................................. --A13.DEVQ.045.00-- --------Furnace Materials....................... --A13.DEVQ.045.01-- -Weapon Shop II................................. --A13.DEVQ.046.00-- --------Enhance Furnace......................... --A13.DEVQ.046.01-- --------Disassemble Kit......................... --A13.DEVQ.046.02-- -Wholesale Shop I............................... --A13.DEVQ.047.00-- --------Chim Support 1.......................... --A13.DEVQ.047.01-- --------Chim Support 2.......................... --A13.DEVQ.047.02-- -Yuvel I........................................ --A13.DEVQ.048.00-- --------Blessed Rain............................ --A13.DEVQ.048.01-- --------Rubble Cleanup.......................... --A13.DEVQ.048.02-- --------Soil Regeneration....................... --A13.DEVQ.048.03-- -Yuvel II....................................... --A13.DEVQ.049.00-- --------Residentials............................ --A13.DEVQ.049.01-- --------Mobile Meal............................. --A13.DEVQ.049.02-- --------*N. Mountains Dev.*..................... --A13.DEVQ.049.03-- -Yuvel III...................................... --A13.DEVQ.050.00-- --------Specialty Creation...................... --A13.DEVQ.050.01-- --------Specialty Tonic......................... --A13.DEVQ.050.02-- --------Specialty Sample........................ --A13.DEVQ.050.03-- --------*N. Mountains Dev.+*.................... --A13.DEVQ.050.04-- -Peter's Dream I................................ --A13.DEVQ.051.00-- --------Excavation Tool......................... --A13.DEVQ.051.01-- --------Detector................................ --A13.DEVQ.051.02-- -Peter's Dream II............................... --A13.DEVQ.052.00-- --------Auto Pump............................... --A13.DEVQ.052.01-- --------Pipe Procurement........................ --A13.DEVQ.052.02-- -Old Plateau.................................... --A13.DEVQ.053.00-- --------Warrior................................. --A13.DEVQ.053.01-- -Marshtree Road................................. --A13.DEVQ.054.00-- --------Witch's Rose............................ --A13.DEVQ.054.01-- -Garden Ruins................................... --A13.DEVQ.055.00-- --------Ghost Knight............................ --A13.DEVQ.055.01-- -Blue Sky Pass.................................. --A13.DEVQ.056.00-- --------Fighting Bird........................... --A13.DEVQ.056.01-- -Harmony Creek.................................. --A13.DEVQ.057.00-- --------Holy Beast.............................. --A13.DEVQ.057.01-- -Crescent Lake.................................. --A13.DEVQ.058.00-- --------Land-Dwelling Fish...................... --A13.DEVQ.058.01-- -Dry Wasteland.................................. --A13.DEVQ.059.00-- --------Bomber Squirrel......................... --A13.DEVQ.059.01-- -Underground Lake............................... --A13.DEVQ.060.00-- --------Ancient Dragon.......................... --A13.DEVQ.060.01-- -Mushroom Forest................................ --A13.DEVQ.061.00-- --------Unknown Creature........................ --A13.DEVQ.061.01-- -Royal Task I................................... --A13.DEVQ.062.00-- --------Adventure Class D....................... --A13.DEVQ.062.01-- --------Alchemy Class D......................... --A13.DEVQ.062.02-- --------Battle Class D.......................... --A13.DEVQ.062.03-- --------Society Class D......................... --A13.DEVQ.062.04-- --------Material Class D........................ --A13.DEVQ.062.05-- --------Development Class D..................... --A13.DEVQ.062.06-- --------Craft Meister........................... --A13.DEVQ.062.07-- --------Healer in Training...................... --A13.DEVQ.062.08-- -Royal Task II.................................. --A13.DEVQ.063.00-- --------Adventure Class C....................... --A13.DEVQ.063.01-- --------Alchemy Class C......................... --A13.DEVQ.063.02-- --------Battle Class C.......................... --A13.DEVQ.063.03-- --------Society Class C......................... --A13.DEVQ.063.04-- --------Material Class C........................ --A13.DEVQ.063.05-- --------Development Class C..................... --A13.DEVQ.063.06-- --------Bomb Meister............................ --A13.DEVQ.063.07-- --------Medium Healer........................... --A13.DEVQ.063.08-- --------Client in Training...................... --A13.DEVQ.063.09-- -Royal Task III................................. --A13.DEVQ.064.00-- --------Adventure Class B....................... --A13.DEVQ.064.01-- --------Alchemy Class B......................... --A13.DEVQ.064.02-- --------Battle Class B.......................... --A13.DEVQ.064.03-- --------Society Class B......................... --A13.DEVQ.064.04-- --------Material Class B........................ --A13.DEVQ.064.05-- --------Development Class B..................... --A13.DEVQ.064.06-- --------Cannon Meister.......................... --A13.DEVQ.064.07-- --------Advanced Healer......................... --A13.DEVQ.064.08-- --------Medium Client........................... --A13.DEVQ.064.09-- -Royal Task IV.................................. --A13.DEVQ.065.00-- --------Adventure Class A....................... --A13.DEVQ.065.01-- --------Alchemy Class A......................... --A13.DEVQ.065.02-- --------Battle Class A.......................... --A13.DEVQ.065.03-- --------Society Class A......................... --A13.DEVQ.065.04-- --------Material Class A........................ --A13.DEVQ.065.05-- --------Development Class A..................... --A13.DEVQ.065.06-- --------Sword Meister........................... --A13.DEVQ.065.07-- --------Ultimate Healer......................... --A13.DEVQ.065.08-- --------Advanced Client......................... --A13.DEVQ.065.09-- -Royal Task V................................... --A13.DEVQ.066.00-- --------Adventure Master........................ --A13.DEVQ.066.01-- --------Alchemy Master.......................... --A13.DEVQ.066.02-- --------Battle Master........................... --A13.DEVQ.066.03-- --------Society Master.......................... --A13.DEVQ.066.04-- --------Material Master......................... --A13.DEVQ.066.05-- --------Development Master...................... --A13.DEVQ.066.06-- --------Summoner................................ --A13.DEVQ.066.07-- --------Messenger of Peace...................... --A13.DEVQ.066.08-- --------Architect............................... --A13.DEVQ.066.09-- -Applied Task I................................. --A13.DEVQ.067.00-- --------Puni Scholar............................ --A13.DEVQ.067.01-- --------Beast Scholar........................... --A13.DEVQ.067.02-- --------Animal Scholar.......................... --A13.DEVQ.067.03-- --------Spirit Scholar.......................... --A13.DEVQ.067.04-- -Applied Task II................................ --A13.DEVQ.068.00-- --------Ghost Scholar........................... --A13.DEVQ.068.01-- --------Dragon Scholar.......................... --A13.DEVQ.068.02-- --------Bird Scholar............................ --A13.DEVQ.068.03-- -Applied Task III............................... --A13.DEVQ.069.00-- --------Burn One's Boats........................ --A13.DEVQ.069.01-- --------Tacticle Withdrawl...................... --A13.DEVQ.069.02-- --------Leadoff Victory......................... --A13.DEVQ.069.03-- --------Besieged................................ --A13.DEVQ.069.04-- -Applied Task IV................................ --A13.DEVQ.070.00-- --------Bomb License............................ --A13.DEVQ.070.01-- --------Medical License......................... --A13.DEVQ.070.02-- --------Cooking License......................... --A13.DEVQ.070.03-- --------Magic License........................... --A13.DEVQ.070.04-- ____________________________________________________________________ -------------------------------------------------------------------- -------------------------------------------------------------------- -------------------------------------------------------------------- ******************************** *** Area's Harvest/Encounter *** ******************************** ******************************* ********** Arls Area ********** ******************************* ******--A13.ARHE.A00.00--****** ******************************* ********************* ********************* *** Moyori Forest *** --A13.ARHE.A01.00-- ********************* ********************* --------- -Harvest- --------- ~Initial~ Plain Grass ~Moyori Forest II(Cutting the Grass) ~ Plain Grass, Magic Grass, Beehive, Eiche, Fertilizer ~Moyori Forest III ~ Carrot ~Moyori Forest III(Arls Area Dev.) ~ Plain Grass, Magic Grass, Beehive, Eiche, Fertilizer, Carrot ~Moyori Forest IV(Arls Area Dev.+) ~ Plain Grass, Magic Grass, Beehive, Gomphrena, Eiche, Fertilizer, Carrot ----------- -Encounter- ----------- ~Initial~ Carrot Bunny, Blue Puni, Wolf, Nohorn ~Moyori Forest III ~ Carrot Bunny, Blue Puni ~Moyori Forest III(Arls Area Dev.) ~
Carrot Bunny, Blue Puni, Wolf, Nohorn



        **********************
        **********************
        *** Conifer Forest ***          --A13.ARHE.A02.00--
        **********************
        **********************


---------
-Harvest-
---------

        ~Initial~

Nuse, Eicheloa, Eiche

        ~Moyori Forest III(Arls Area Dev.) ~

Nuse, Eicheloa, Eiche

        ~Moyori Forest IV(Arls Area Dev.+) ~

Nuse, Eicheloa, Eiche


-----------
-Encounter-
-----------

        ~Initial~
Nohorn, Blue Puni



        **********************
        **********************		
        *** Verdure Forest ***          --A13.ARHE.A03.00--
        **********************
        **********************


---------
-Harvest-
---------

        ~Initial~

Uni, Mudhead, Fertilizer

        ~Moyori Forest III(Arls Area Dev.) ~

Uni, Mudhead, Fertilizer

        ~Moyori Forest IV(Arls Area Dev.+) ~

Uni, Mudhead, Fertilizer


-----------
-Encounter-
-----------

        ~Initial~
Carrot Bunny, Blue Puni



        *********************
        *********************
        *** Harmony Creek ***           --A13.ARHE.A04.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~

Magic Grass, Beehive, Some Egg

        ~Moyori Forest III(Arls Area Dev.) ~

Magic Grass, Beehive, Some Egg

        ~Moyori Forest IV(Arls Area Dev.+) ~

Magic Grass, Beehive, Some Egg


-----------
-Encounter-
-----------

        ~Initial~
Mandragora, Green Puni

        ~Harmony Creek~
Mandragora, Green Puni, Unicorn



                **********************************
                ********** N. Woodlands **********
                **********************************
                *******--A13.ARHE.B00.00--********
                **********************************


        ******************************
        ******************************
        *** Handel Forest/Farmland ***  --A13.ARHE.B01.00--
        ******************************
        ******************************


---------
-Harvest-
---------

        ~Initial~

Eiche

        ~Handel Forest I(Forest Thinning) ~

Tar Fruit, Bamboo, Fluffy Fur

        ~Handel Forest I(15 Days After) ~

Fuel Dirt, Wheat, Blue Fruit, Red Fruit, Purple Grape

        ~Handel Forest II ~

Fuel Dirt, Wheat, Blue Fruit, Red Fruit, Purple Grape

Chariot Milk

        ~Handel Forest III(N. Woodlands Dev.) ~

Fuel Dirt, Goat Horn, Wheat, Blue Fruit, Red Fruit, Purple Grape

Chariot Milk

        ~Handel Forest IV(N. Woodlands Dev.+) ~

Green Leaf, Fuel Dirt, Goat Horn, Wheat, Blue Fruit, Red Fruit, Purple Grape

Chariot Milk


-----------
-Encounter-
-----------

        ~Initial~
Mandragora, Green Puni, Blue Puni, Turnip Bunny, Prickly Bunny(Only One),
 Carrot Bunny

        ~Handel Forest I ~
Mandragora, Green Puni, Blue Puni, Turnip Bunny, Carrot Bunny



        ***********************
        ***********************
        *** Pioneer Village ***         --A13.ARHE.B02.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~

Fuel Dirt, Fluffy Fur, Goat Horn

        ~Handel Forest III(N. Woodlands Dev.) ~

Fuel Dirt, Fluffy Fur, Goat Horn

        ~Handel Forest IV(N. Woodlands Dev.+) ~

Fuel Dirt, Fluffy Fur, Goat Horn


-----------
-Encounter-
-----------

        ~Initial~
Green Puni, Barrel Squirrel



        ***********************
        ***********************
        *** Mushroom Forest ***         --A13.ARHE.B03.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~

Forest Anemone, Bamboo, Red Fruit

        ~Handel Forest III(N. Woodlands Dev.) ~

Forest Anemone, Bamboo, Red Fruit

        ~Handel Forest IV(N. Woodlands Dev.+) ~

Forest Anemone, Bamboo, Red Fruit


-----------
-Encounter-
-----------

        ~Initial~
Turnip Bunny

        ~Mushroom Forest(Unknown Creature)~
Turnip Bunny, Bunny Puni



        *******************
        *******************
        *** Old Plateau ***             --A13.ARHE.B04.00--
        *******************
        *******************


---------
-Harvest-
---------

        ~Initial~

Tar Fruit, Wheat, Purple Grape

        ~Handel Forest III(N. Woodlands Dev.) ~

Tar Fruit, Wheat, Purple Grape

        ~Handel Forest IV(N. Woodlands Dev.+) ~

Tar Fruit, Wheat, Purple Grape


-----------
-Encounter-
-----------

        ~Initial~
Barrel Squirrel, Turnip Bunny

        ~Old Plateau(Warrior)~
Barrel Squirrel, Turnip Bunny, Berserker, Reptalien



                *****************************
                ********** W. Mine **********
                *****************************
                *****--A13.ARHE.C00.00--*****
                *****************************


        ***********************
        ***********************
        *** Solidarity Mine ***         --A13.ARHE.C01.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~

Stench Stone, Stim Stone, Shell Fossil

        ~Arls Mine III(W. Mine Dev.) ~

Stench Stone, Stim Stone, Shell Fossil

        ~Arls Mine IV(W. Mine Dev.+) ~

Stench Stone, Stim Stone, Shell Fossil


-----------
-Encounter-
-----------

        ~Initial~
Fire Pixie, Ghost



        *********************
        *********************
        *** Western Swamp ***           --A13.ARHE.C02.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~

Glow Grass, Distill Stone, Beast Stone

        ~Arls Mine III(W. Mine Dev.) ~

Glow Grass, Distill Stone, Beast Stone

        ~Arls Mine IV(W. Mine Dev.+) ~

Glow Grass, Distill Stone, Beast Stone


-----------
-Encounter-
-----------

        ~Initial~
Fighting Goat



        **************************
        **************************
        *** Arls National Mine ***      --A13.ARHE.C03.00--
        **************************
        **************************


---------
-Harvest-
---------

        ~Initial~

Glow Grass, Blessed Stone, Stim Stone, Snow Stone, Mountain Pearl

        ~Arls Mine II ~

Glow Grass, Blessed Stone, Stim Stone, Snow Stone, Mountain Pearl

Wispstone

        ~Arls Mine III(W. Mine Dev.) ~

Glow Grass, Blessed Stone, Stim Stone, Snow Stone, Mountain Pearl

Wispstone

        ~Arls Mine IV(W. Mine Dev.+) ~

Glow Grass, Blessed Stone, Stim Stone, Snow Stone, Wispstone, Mountain Pearl

        ~Arls Mine V ~

Glow Grass, Blessed Stone, Stim Stone, Snow Stone, Wispstone, Mountain Pearl

Rainbow Fragment


-----------
-Encounter-
-----------

        ~Initial~
Fire Pixie, Living Armor, Aphostol, Ghost



        ************************
        ************************
        *** Underground Lake ***        --A13.ARHE.C04.00--
        ************************
        ************************


---------
-Harvest-
---------

        ~Initial~

Distill Stone, Blessed Stone, Snow Stone

        ~Arls Mine III(W. Mine Dev.) ~

Distill Stone, Blessed Stone, Snow Stone

        ~Arls Mine IV(W. Mine Dev.+) ~

Distill Stone, Blessed Stone, Snow Stone, Sea Puddle


-----------
-Encounter-
-----------

        ~Initial~
Ghost, Aphostol

        ~Underground Lake(Ancient Dragon)~
Ghost, Aphostol, Dragon



                **********************************
                ********** Central Road **********
                **********************************
                *******--A13.ARHE.D00.00--********
                **********************************


        ***********************
        ***********************
        *** Eastern Passage ***         --A13.ARHE.D01.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~

Fest, Phlogiston, Bounce Stone

        ~Hart Outpost II(Central Road Dev.) ~

Fest, Phlogiston, Bounce Stone

        ~Hart Outpost III(Central Road Dev.+) ~

Fest, Phlogiston, Bounce Stone


-----------
-Encounter-
-----------

        ~Initial~
Wolf, Nohorn



        *********************
        *********************
        *** Dry Wasteland ***           --A13.ARHE.D02.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~

Rock Salt, Some Egg, Shell Fossil

        ~Hart Outpost II(Central Road Dev.) ~

Rock Salt, Some Egg, Shell Fossil

        ~Hart Outpost III(Central Road Dev.+) ~

Rock Salt, Some Egg, Shell Fossil


-----------
-Encounter-
-----------

        ~Initial~
Roc, Salamandra

        ~Dry Wasteland(Bomber Squirrel)~
Roc, Salamandra, T. Bomber Squirrel



        ********************
        ********************
        *** Hart Outpost ***            --A13.ARHE.D03.00--
        ********************
        ********************


---------
-Harvest-
---------

        ~Initial~

Fest, Phlogiston, Worthless Rock, Cotton Flower, Quake Crystal

        ~Hart Outpost I(15 Days After) ~

Fest, Phlogiston, Worthless Rock, Cotton Flower, Quake Crystal

Pollutant, Salt, Flour, Craft, Bomb

        ~Hart Outpost II(Central Road Dev.) ~

Med Tree Root, Fest, Phlogiston, Worthless Rock, Cotton Flower, Quake Crystal

Pollutant, Salt, Flour, Craft, Bomb

        ~Hart Outpost III(Central Road Dev.+) ~

Med Tree Root, Fest, Phlogiston, Worthless Rock, Cotton Flower, Quake Crystal

Pollutant, Salt, Flour, Craft, Bomb


-----------
-Encounter-
-----------

        ~Initial~
Roc, Scissor Bug, Spectre, Reptalien, Salamandra

        ~Hart Outpost III ~
Giant Bug

        ~Hart Outpost III(Central Road Dev.+) ~
Roc, Scissor Bug, Spectre, Reptalien, Salamandra



        *********************
        *********************
        *** Crescent Lake ***           --A13.ARHE.D04.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~

Med Tree Root, Glitter Sand, Cotton Flower

        ~Hart Outpost II(Central Road Dev.) ~

Med Tree Root, Glitter Sand, Cotton Flower

        ~Hart Outpost III(Central Road Dev.+) ~

Med Tree Root, Glitter Sand, Cotton Flower


-----------
-Encounter-
-----------

        ~Initial~
Reptalien, Salamandra

        ~Crescent Lake(Land-Dwelling Fish)~
Reptalien, Salamandra, Isle Fish



        *********************
        *********************
        *** Blue Sky Pass ***           --A13.ARHE.D05.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~

Bamboo, Fluffy Fur, Blue Fruit

        ~Hart Outpost II(Central Road Dev.) ~

Bamboo, Fluffy Fur, Blue Fruit

        ~Hart Outpost III(Central Road Dev.+) ~

Bamboo, Fluffy Fur, Blue Fruit


-----------
-Encounter-
-----------

        ~Initial~
Fresverg

        ~Blue Sky Pass(Fighting Bird)~
Fresverg, Penguin Monk



        *********************
        *********************
        *** Hiyori Tunnel ***           --A13.ARHE.D06.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~

Worthless Rock, Chain Web, Quake Crystal

        ~Hart Outpost II(Central Road Dev.) ~

Worthless Rock, Chain Web, Quake Crystal

        ~Hart Outpost III(Central Road Dev.+) ~

Worthless Rock, Chain Web, Quake Crystal


-----------
-Encounter-
-----------

        ~Initial~
Spectre, Roc



                ***********************************
                ********** N.E. Wetlands **********
                ***********************************
                ********--A13.ARHE.E00.00--********
                ***********************************


        **********************
        **********************
        *** Marshtree Road ***          --A13.ARHE.E01.00--
        **********************
        **********************


---------
-Harvest-
---------

        ~Initial~

Chain Web, Venom Gland, Something Burnt

        ~Quelei Forest II(N.E. Wetlands Dev.) ~

Chain Web, Venom Gland, Something Burnt

        ~Quelei Forest III(N.E. Wetlands Dev.+) ~

Chain Web, Venom Gland, Something Burnt


-----------
-Encounter-
-----------

        ~Initial~
Prickly Bunny

        ~Marshtree Road(Witch's Rose)~
Prickly Bunny, Witch Rose, Flora Pixie



        ************************
        ************************
        *** Headwater Forest ***        --A13.ARHE.E02.00--
        ************************
        ************************


---------
-Harvest-
---------

        ~Initial~

Lotus, Rockroom, Mineral Drop

        ~Quelei Forest II(N.E. Wetlands Dev.) ~

Lotus, Rockroom, Mineral Drop

        ~Quelei Forest III(N.E. Wetlands Dev.+) ~

Lotus, Rockroom, Mineral Drop


-----------
-Encounter-
-----------

        ~Initial~
Trophical Penguin, Roc



        *********************
        *********************
        *** Quelei Forest ***           --A13.ARHE.E03.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~

Lotus, Sparkling Water, Ointment Water, Mineral Drop, Blessed Water

        ~Quelei Forest II(N.E. Wetlands Dev.) ~

Lotus, Sparkling Water, Mineral Drop

Blessed Water

Ointment Water, Tree Fruit

        ~Quelei Forest III(N.E. Wetlands Dev.+) ~

Lotus, Sparkling Water, Mineral Drop

Blessed Water, Ointment Water, Tree Fruit

Forest Dew


-----------
-Encounter-
-----------

        ~Initial~
Unicorn, Spike Bug, Prickly Bunny, Turnip Bunny, Ice Pixie, Behemoth

        ~Quelei Forest I ~
Unicorn, Spike Bug, Prickly Bunny, Turnip Bunny, Ice Pixie



        ************************
        ************************
        *** River Mist Grove ***        --A13.ARHE.E04.00--
        ************************
        ************************


---------
-Harvest-
---------

        ~Initial~

Incense Bark, Rubber Tree, Ointment Water

        ~Quelei Forest II(N.E. Wetlands Dev.) ~

Incense Bark, Rubber Tree, Ointment Water

        ~Quelei Forest III(N.E. Wetlands Dev.+) ~

Incense Bark, Rubber Tree, Ointment Water


-----------
-Encounter-
-----------

        ~Initial~
Spike Bug, Prickly Bunny



        ********************
        ********************
        *** Foggy Forest ***            --A13.ARHE.E05.00--
        ********************
        ********************


---------
-Harvest-
---------

        ~Initial~

Night Lady, Sparkling Water, Tree Fruit

        ~Quelei Forest II(N.E. Wetlands Dev.) ~

Night Lady, Sparkling Water, Tree Fruit

        ~Quelei Forest III(N.E. Wetlands Dev.+) ~

Night Lady, Sparkling Water, Tree Fruit


-----------
-Encounter-
-----------

        ~Initial~
Ice Pixie, Spectre



                **********************************
                ********** S.E. Plateau **********
                **********************************
                *******--A13.ARHE.F00.00--********
                **********************************


        ********************
        ********************
        *** Garden Ruins ***            --A13.ARHE.F01.00--
        ********************
        ********************


---------
-Harvest-
---------

        ~Initial~

Serenity Flower, Flower Nectar, Fresh Mint

        ~Trombe Plateau II(S.E. Plateau Dev.) ~

Serenity Flower, Flower Nectar, Fresh Mint

        ~Trombe Plateau III(S.E. Plateau Dev.+) ~

Serenity Flower, Flower Nectar, Fresh Mint


-----------
-Encounter-
-----------

        ~Initial~
Crystal Pixie

        ~Garden Ruins(Ghost Knight)~
Crystal Pixie, Phantom Knight, Gan Ceann



        ************************
        ************************
        *** Precipitous Pass ***        --A13.ARHE.F02.00--
        ************************
        ************************


---------
-Harvest-
---------

        ~Initial~

Winding Grass, Gravistone, Invisible Bag

        ~Trombe Plateau II(S.E. Plateau Dev.) ~

Winding Grass, Gravistone, Invisible Bag

        ~Trombe Plateau III(S.E. Plateau Dev.+) ~

Winding Grass, Gravistone, Invisible Bag


-----------
-Encounter-
-----------

        ~Initial~
Berserker, Reptalien



        **********************
        **********************
        *** Trombe Plateau ***          --A13.ARHE.F03.00--
        **********************
        **********************


---------
-Harvest-
---------

        ~Initial~

Balloon Fruit, Gravistone, Star Piece, Sage Herb, Undying Wind

        ~Trombe Plateau I(15 Days After) ~

Balloon Fruit, Gravistone, Star Piece, Sage Herb, Undying Wind, Salt, Flour,
 Polish Powder

Pollutant

        ~Trombe Plateau II(S.E. Plateau Dev.) ~

Balloon Fruit, Gravistone, Star Piece, Sage Herb, Undying Wind

Salt, Flour, Polish Powder

Pollutant

Chariot Milk

        ~Trombe Plateau III(S.E. Plateau Dev.+) ~

Balloon Fruit, Gravistone, Star Piece, Sage Herb, Undying Wind

Pollutant, Honey, Dried Meat, Grape Water, Polish Powder, Salt, Flour

Chariot Milk


-----------
-Encounter-
-----------

        ~Initial~
Fresverg, Jagd Wolf, Berserker, Reptalien, Bunny Puni, Crystal Pixie

        ~Trombe Plateau II ~
Fighting Goat

        ~Trombe Plateau II ~
Fresverg, Jagd Wolf, Berserker, Reptalien, Bunny Puni, Crystal Pixie



        *********************
        *********************-
        *** Wintry Ravine ***           --A13.ARHE.F04.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~

Green Leaf, Rubber Tree, Sage Herb

        ~Trombe Plateau II(S.E. Plateau Dev.) ~

Green Leaf, Rubber Tree, Sage Herb

        ~Trombe Plateau III(S.E. Plateau Dev.+) ~

Green Leaf, Rubber Tree, Sage Herb


-----------
-Encounter-
-----------

        ~Initial~
Jagd Wolf, Fresverg



        *********************
        *********************
        *** Luminous Cave ***           --A13.ARHE.F05.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~

Star Piece, Black Ore, Pollutant

        ~Trombe Plateau II(S.E. Plateau Dev.) ~

Star Piece, Black Ore, Pollutant

        ~Trombe Plateau III(S.E. Plateau Dev.+) ~

Star Piece, Black Ore, Pollutant


-----------
-Encounter-
-----------

        ~Initial~
Crystal Pixie



                **********************************
                ********** E. Uncharted **********
                **********************************
                *******--A13.ARHE.G00.00--********
                **********************************


        ***********************
        ***********************
        *** Land of Mirages ***         --A13.ARHE.G01.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~

Black Runestone, Sea Puddle, Shining Saucer

        ~Modis Ruins II(E. Uncharted Dev.) ~

Black Runestone, Sea Puddle, Shining Saucer

        ~Modis Ruins IV(E. Uncharted Dev.+) ~

Black Runestone, Sea Puddle, Shining Saucer


-----------
-Encounter-
-----------

        ~Initial~
Behemoth



        *******************
        *******************
        *** Cape Ichijo ***             --A13.ARHE.G02.00--
        *******************
        *******************


---------
-Harvest-
---------

        ~Initial~

Happy Parasol, Ancient Rubbish

        ~Modis Ruins II(E. Uncharted Dev.) ~

Happy Parasol, Azure Wing, Ancient Rubbish

        ~Modis Ruins IV(E. Uncharted Dev.+) ~

Happy Parasol, Azure Wing, Ancient Rubbish


-----------
-Encounter-
-----------

        ~Initial~
Scare Phantom, Ghost



        *******************
        *******************
        *** Modis Ruins ***             --A13.ARHE.G03.00--
        *******************
        *******************


---------
-Harvest-
---------

        ~Initial~

Black Runestone, Globe Sphere, Ancient Rubbish, Vintage Pot, Painting,
 Original Soil

Rainbow Fragment

        ~Modis Ruins II(E. Uncharted Dev.) ~

Black Runestone, Globe Sphere, Shining Saucer, Ancient Rubbish, Vintage Pot,
 Painting, Original Soil

Rainbow Fragment

        ~Modis Ruins IV(E. Uncharted Dev.+) ~

Black Runestone, Globe Sphere, Shining Saucer, Ancient Rubbish, Vintage Pot,
 Painting, Original Soil

Rainbow Fragment


-----------
-Encounter-
-----------

        ~Initial~
Riotous Stallion, Jagd Wolf, Phantom Knight, Spectre, Guardian, Scare Phantom,
 Black Demon



        ***********************
        ***********************
        *** Twilight Forest ***         --A13.ARHE.G04.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~

Wispstone, Medicine Thread, Original Soil

        ~Modis Ruins II(E. Uncharted Dev.) ~

Wispstone, Medicine Thread, Original Soil

        ~Modis Ruins IV(E. Uncharted Dev.+) ~

Wispstone, Medicine Thread, Original Soil


-----------
-Encounter-
-----------

        ~Initial~
Witch Rose



        ***********************
        ***********************
        *** Farthest Garden ***         --A13.ARHE.G05.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~

Rainbow Fragment, Painting, World Spirit

        ~Modis Ruins II(E. Uncharted Dev.) ~

Rainbow Fragment, Painting, World Spirit

        ~Modis Ruins IV(E. Uncharted Dev.+) ~

Rainbow Fragment, Painting, World Spirit


-----------
-Encounter-
-----------

        ~Initial~
Riotous Stallion, Unicorn



                **********************************
                ********** N. Mountains **********
                **********************************
                *******--A13.ARHE.H00.00--********
                **********************************


        ************************
        ************************
        *** Sunlight Torrent ***        --A13.ARHE.H01.00--
        ************************
        ************************


---------
-Harvest-
---------

        ~Initial~

Magma Stone, Iron Tree, Jewel Bean

        ~Yuvel II(N. Mountains Dev.) ~

Magma Stone, Iron Tree, Jewel Bean

        ~Yuvel III(N. Mountains Dev.+) ~

Magma Stone, Iron Tree, Jewel Bean


-----------
-Encounter-
-----------

        ~Initial~
Flamare, Riotous Stallion



        ***********************
        ***********************
        *** Early Woodlands ***         --A13.ARHE.H02.00--
        ***********************
        ***********************


---------
-Harvest-
---------

        ~Initial~

Oil Fruit, Flame Plant, Hard Potato

        ~Yuvel II(N. Mountains Dev.) ~

Oil Fruit, Flame Plant, Hard Potato

        ~Yuvel III(N. Mountains Dev.+) ~

Oil Fruit, Flame Plant, Hard Potato


-----------
-Encounter-
-----------

        ~Initial~
Giant Bug, Blazing Penguin



        ************************
        ************************
        *** Yuvel/Yuvel Town ***        --A13.ARHE.H03.00--
        ************************
        ************************


---------
-Harvest-
---------

        ~Initial~

Plain Grass, Worthless Rock, Pollutant

        ~Yuvel I ~
Jewel Bean, Hard Potato, Wheat Grain

        ~Yuvel II(N. Mountains Dev.) ~

Jewel Bean, Hard Potato, Wheat Grain

        ~Yuvel III(N. Mountains Dev.+) ~

Jewel Bean, Hard Potato, Wheat Grain

Royal Crown


-----------
-Encounter-
-----------

        ~Initial~
None



                *********************************
                ********** Other Areas **********
                *********************************
                *******--A13.ARHE.I00.00--*******
                *********************************


        *********************
        *********************
        *** Forest of Ent ***           --A13.ARHE.I01.00--
        *********************
        *********************


---------
-Harvest-
---------

        ~Initial~

Oil Fruit, Royal Crown, Ghost House, Iron Tree, Diamond Tree, World Tree Twig,
 Fairy World Tree


-----------
-Encounter-
-----------

        ~Initial~
Iron Bunny, Prickly Bunny, Flora Pixie, Griffonian, Witch Rose, Unicorn,
 Gold-haired Ram



        *****************
        *****************
        *** Mt. Velus ***               --A13.ARHE.I02.00--
        *****************
        *****************


---------
-Harvest-
---------

        ~Initial~

Flame Plant, Black Ore, Magma Stone, Sea Puddle, Eternity Flame


-----------
-Encounter-
-----------

        ~Initial~
Raum Lizard, Berserker, Flamare, Fire Pixie, T. Bomb Squirrel, Blazing Penguin,
 Fran Pfeil, Pterosaur



        ************************
        ************************
        *** Endless Corridor ***        --A13.ARHE.I03.00--
        ************************
        ************************


---------
-Harvest-
---------

        ~Initial~

All Harvest


-----------
-Encounter-
-----------

        ~Initial~
Warlord, Guardian, Phantom Knight, Scare Phantom, Black Demon, Flamare,
 T. Bomb Squirrel



____________________________________________________________________
--------------------------------------------------------------------
--------------------------------------------------------------------

--------------------------------------------------------------------



                        **************************************
                        *** Development Quests by Location ***
                        **************************************



                *******************************
                ********** Arls Area **********
                *******************************
                ******--A13.DEVL.A00.00--******
                *******************************


        *********************
        *********************
        *** Moyori Forest ***           --A13.DEVL.A01.00--
        *********************
        *********************


-----------------
-Moyori Forest I-                       --A13.DEVL.A01.01--
-----------------


-Catering-                              --A13.DEVL.A01.02--

        Description: Deliver the Homemade Pie to fill a stomach.

        

        <40pt>
        


------------------
-Moyori Forest II-                      --A13.DEVL.A01.03--
------------------


-Cutting the Grass-                     --A13.DEVL.A01.04--

        Description: Help cut the grass in Moyori Forest.

        
        

        <40pt>
        

Note: (Harvest Change) Plain Grass, Magic Grass, Beehive, Eiche, Fertilizer

-------------------
-Moyori Forest III-                     --A13.DEVL.A01.05--
-------------------

Note: (Harvest Change) Carrot
Note: (Encounter Change) Carrot Bunny, Blue Puni

-Forest Carrots-                        --A13.DEVL.A01.06--

        Description: Deliver the Herbicide for the forest.

        
        

        <15pt>
        

-*Arls Area Dev.*-                      --A13.DEVL.A01.07--

        Description: Advance development around Arls Area.

        
        

        <5pt>

Note: (Harvest Change) Plain Grass, Magic Grass, Beehive, Eiche, Fertilizer,
 Carrot
Note: (Encounter Change) Carrot Bunny, Blue Puni, Wolf, Nohorn

------------------
-Moyori Forest IV-                      --A13.DEVL.A01.08--
------------------


-Pie Present-                           --A13.DEVL.A01.09--

        Description: Deliver Homemade Pie for the soldiers.

        
        

        <20pt; Populairty Up+>


-*Arls Area Dev.+*-                     --A13.DEVL.A01.10--

        Description: Advance development around Arls Area.

        
        

        <5pt>



        **********************
        **********************
        *** Conifer Forest ***          --A13.DEVL.A02.00--
        **********************
        **********************


-------------------
-New Land Dev. III-                     --A13.DEVL.A02.01--
-------------------


-Main Road Path-                        --A13.DEVL.A02.02--

        Description: Develop a new path from Conifer Forest.

        
        

        <10pt>
        



        **********************
        **********************
        *** Verdure Forest ***          --A13.DEVL.A03.00--
        **********************
        **********************


-----------------
-New Land Dev. I-                       --A13.DEVL.A03.01--
-----------------


-Creek Path-                            --A13.DEVL.A03.02--

        Description: Develop a new path from Verdure Forest.

        
        

        <10pt>
        



        *********************
        *********************
        *** Harmony Creek ***           --A13.DEVL.A04.00--
        *********************
        *********************


-------------------
- New Land Dev. I -                     --A13.DEVL.A04.01--
-------------------


-Forest Path-                           --A13.DEVL.A04.02--

        Description: Develop a new path from Harmony Creek.

        
        

        <10pt>
        


---------------
-Harmony Creek-                          -A13.DEVL.A04.03--
---------------


-Holy Beast-                            --A13.DEVL.A04.04--

        Description: Confront the Unicorn at Harmony Creek.

        
        

        <20pt>
        

Note: (Encounter Change) Mandragora, Green Puni, Unicorn



                **********************************
                ********** N. Woodlands **********
                **********************************
                *******--A13.DEVL.B00.00--********
                **********************************


        ******************************
        ******************************
        *** Handel Forest/Farmland ***  --A13.DEVL.B01.00--
        ******************************
        ******************************


-----------------
-Handel Forest I-                       --A13.DEVL.B01.01--
-----------------


-Peace in Handel-                       --A13.DEVL.B01.02--

        Description: Exterminate the rabbit in Handel Forest.

        

        <15pt>
        


-Forest Thinning-                       --A13.DEVL.B01.03--

        Description: Cut down the unwanted trees.

        
        

        <10pt>
        


-Management Hut-                        --A13.DEVL.B01.04--

        Description: Deliver Dense Wood to build the hut.

        
        

        <10pt>
        

Note: (New Point) Mushroom Forest and Pioneer Village
Note: (Harvest Change) Tar Fruit, Bamboo, Fluffy Fur
Note: (Harvest Change After 15 Days) Fuel Dirt, Wheat, Blue Fruit, Red Fruit,
 Purple Grape

------------------
-Handel Forest II-                      --A13.DEVL.B01.05--
------------------


-Goat Food-                             --A13.DEVL.B01.06--

        Description: Deliver Hay to feed the goat.

        
        

        <15pt>
        


-Goat Rope-                             --A13.DEVL.B01.07--

        Description: Deliver Living Rope to connect the fence pieces.

        
        

        <15pt>
        

Note: (Harvest Change) Fuel Dirt, Wheat, Blue Fruit, Red Fruit, Purple Grape,
 Chariot Milk

-------------------
-Handel Forest III-                     --A13.DEVL.B01.08--
-------------------


-Farming Hoe-                           --A13.DEVL.B01.09--

        Description: Deliver Living Hoe for farm work.

        
        

        <10pt>
        


-Farming Shovel-                        --A13.DEVL.B01.10--

        Description: Deliver Living Shovel for farm work.

        
        

        <10pt>
        


-*N. Woodlands Dev.*-                   --A13.DEVL.B01.11--

        Description: Advance development around N. Woodlands.

        
        

        <5pt>

Note: (Harvest Change) Fuel Dirt, Goat Horn, Wheat, Blue Fruit, Red Fruit,
 Purple Grape, Chariot Milk

------------------
-Handel Forest IV-                      --A13.DEVL.B01.12--
------------------


-New Crop Seed-                         --A13.DEVL.B01.13--

        Description: Deliver Time Flow Seed for the new crop.

        
        

        <10pt>
        


-New Crop Soil-                         --A13.DEVL.B01.14--

        Description: Deliver Rich Soil for new crop development.

        
        

        <10pt>
        


-New Crop Tonic-                        --A13.DEVL.B01.15--

        Description: Deliver Tonic for new crop development.

        
        

        <10pt>
        


-*N Woodlands Dev.+*-                   --A13.DEVL.B01.16--

        Description: Advance development around N. Woodlands.

        
        

        <5pt>

Note: (Harvest Change) Green Leaf, Fuel Dirt, Goat Horn, Wheat, Blue Fruit,
 Red Fruit, Purple Grape, Chariot Milk



        ***********************
        ***********************
        *** Pioneer Village ***         --A13.DEVL.B02.00--
        ***********************
        ***********************


--------------------
-New Land Dev. VIII-                    --A13.DEVL.B02.01--
--------------------


-Torrent Path-                          --A13.DEVL.B02.02--

        Description: Develop a new path from Pioneer Village.

        
        

        <10pt>
        



        ***********************
        ***********************
        *** Mushroom Forest ***         --A13.DEVL.B03.00--
        ***********************
        ***********************


------------------
-New Land Dev. II-                      --A13.DEVL.B03.01--
------------------


-Plateau Path-                          --A13.DEVL.B03.02--

        Description: Develop a new path from Mushroom Forest.

        
        

        <10pt>
        


-----------------
-Mushroom Forest-                       --A13.DEVL.B03.03--
-----------------


-Unknown Creature-                      --A13.DEVL.B03.04--

        Description: Confront the Bunny Puni at Mushroom Forest.

        
        

        <20pt>
        

Note: (Encounter Change) Turnip Bunny, Bunny Puni



        *******************
        *******************
        *** Old Plateau ***             --A13.DEVL.B04.00--
        *******************
        *******************


------------------
-New Land Dev. II-                      --A13.DEVL.B04.01--
------------------


-Cave Path-                             --A13.DEVL.B04.02--

        Description: Develop a new path from Old Plateau.

        
        

        <10pt>
        


-------------
-Old Plateau-                           --A13.DEVL.B04.03--
-------------


-Warrior-                               --A13.DEVL.B04.04--

        Description: Confront the Berserker at Old Plateau.

        
        

        <20pt>
        

Note: (Encounter Change) Barrel Squirrel, Turnip Bunny, Berserker, Reptalien



                *****************************
                ********** W. Mine **********
                *****************************
                *****--A13.DEVL.C00.00--*****
                *****************************


        ***********************
        ***********************
        *** Solidarity Mine ***         --A13.DEVL.C01.00--
        ***********************
        ***********************


------------------
-New Land Dev. II-                      --A13.DEVL.C01.01--
------------------


-Mine Path-                             --A13.DEVL.C01.02--

        Description: Develop a new path from Solidarity Mine.

        
        

        <10pt>
        



        *********************
        *********************
        *** Western Swamp ***           --A13.DEVL.C02.00--
        *********************
        *********************


-----------------
-Western Swamp I-                       --A13.DEVL.C02.01--
-----------------


-Bridge Materials-                      --A13.DEVL.C02.02--

        Description: Deliver Dense Wood to build the bridge.

        
        

        <20pt>
        



        **************************
        **************************
        *** Arls National Mine ***      --A13.DEVL.C03.00--
        **************************
        **************************


-------------
-Arls Mine I-                           --A13.DEVL.C03.01--
-------------


-Ghost Hunt-                            --A13.DEVL.C03.02--

        Description: Exterminate the ghost in Arls National Mine.

        

        <40pt>
        

Note: (New Point) Underground Lake

--------------
-Arls Mine II-                          --A13.DEVL.C03.03--
--------------


-Blast!-                                --A13.DEVL.C03.04--

        Description: Deliver the Bombs needed to blast through the wall.

        
        

        <20pt>
        

Note: (Harvest Change) Glow Grass, Blessed Stone, Stim Stone, Snow Stone,
 Wispstone, Mountain Pearl

---------------
-Arls Mine III-                         --A13.DEVL.C03.05--
---------------


-Ghost Exorcism-                        --A13.DEVL.C03.06--

        Description: Deliver Alchemy Lamp to bring the light.

        
        

        <25pt>
        


-*W. Mine Dev.*-                        --A13.DEVL.C03.07--

        Description: Advance development around W. Mine.

        
        

        <5pt>


--------------
-Arls Mine IV-                          --A13.DEVL.C03.08--
--------------


-Mining Pickaxe-                        --A13.DEVL.C03.09--

        Description: Deliver Living Pickaxe for mining.

        
        

        <10pt>
        


-Mine Mascot-                           --A13.DEVL.C03.10--

        Description: Deliver Chim Doll to improve efficiency.

        
        

        <15pt>
        


-Vein Search Tool-                      --A13.DEVL.C03.11--

        Description: Deliver Preview Crystal to search for veins.

        
        

        <10pt>
        


-*W. Mine Dev.+*-                       --A13.DEVL.C03.12--

        Description: Advance development around W. Mine.

        
        

        <5pt>


-------------
-Arls Mine V-                           --A13.DEVL.C03.13--
-------------


-Blast Again!-                          --A13.DEVL.C03.14--

        Description: Deliver the Bombs needed to blast through the wall.

        
        

        <20pt>
        

Note: (Harvest Change) Glow Grass, Blessed Stone, Stim Stone, Snow Stone,
 Wispstone, Mountain Pearl, Rainbow Fragment



	************************
	************************
	*** Underground Lake ***        --A13.DEVL.C04.00--
	************************
	************************


------------------
-Underground Lake-                      --A13.DEVL.C04.01--
------------------


-Ancient Dragon-                        --A13.DEVL.C04.02--

        Description: Confront the Dragon at Underground Lake.

        
        

        <20pt>
        

Note: (Encounter Change) Ghost, Aphostol, Dragon
Note: (Harvest Change via Arls Mine IV) Distill Stone, Blessed Stone,
 Snow Stone, Sea Puddle



                **********************************
                ********** Central Road **********
                **********************************
                *******--A13.DEVL.D00.00--********
                **********************************


        ***********************
        ***********************
        *** Eastern Passage ***         --A13.DEVL.D01.00--
        ***********************
        ***********************


-------------------
-New Land Dev. III-                     --A13.DEVL.D01.01--
-------------------


-Outpost Path-                          --A13.DEVL.D01.02--

        Description: Develop a new path from Eastern Passage.

        
        

        <10pt>
        



        *********************
        *********************
        *** Dry Wasteland ***           --A13.DEVL.D02.00--
        *********************
        *********************


---------------
-Dry Wasteland-                         --A13.DEVL.D02.01--
---------------


-Bomber Squirrel-                       --A13.DEVL.D02.02--

        Description: Confront the T. Bomb Squirrel at Dry Wasteland.

        
        

        <20pt>
        

Note: (Encounter Change) Roc, Salamandra, T. Bomber Squirrel



        ********************
        ********************
        *** Hart Outpost ***            --A13.DEVL.D03.00--
        ********************
        ********************


----------------
-Hart Outpost I-                        --A13.DEVL.D03.01--
----------------


-Monster Weapon-                        --A13.DEVL.D03.02--

        Description: Deliver Salutes for monster subjugation.

        
        

        <10pt>
        


-Kingdom Flag-                          --A13.DEVL.D03.03--

        Description: Deliver Kingdom Flag to the Outpost.

        
        

        <10pt>
        


-Construct Outpost-                     --A13.DEVL.D03.04--

        Description: Deliver Magic Stone for Outpost construction.

        
        

        <10pt>
        

Note: (New Point) Crescent Lake, Blue Sky Pass, and Hiyori Tunnel
Note: (Harvest Change After 15 Days) Fest, Phlogiston, Worthless Rock,
 Cotton Flower, Quake Crystal, Pollutant, Salt, Flour, Craft, Bomb

-----------------
-Hart Outpost II-                       --A13.DEVL.D03.05--
-----------------


-Ointment-                              --A13.DEVL.D03.06--
        Description: Deliver Healing Salve required for treatment.

        
        

        <5pt>
        


-Stimulant-                             --A13.DEVL.D03.07--

        Description: Deliver Nectar to boost spirits.

        
        

        <10pt>
        


-Refreshment-                           --A13.DEVL.D03.08--

        Description: Deliver Migrane Syrup needed for calming minds.

        
        

        <10pt>
        


-*Central Road Dev.*-                   --A13.DEVL.D03.09--

        Description: Advance development around Central Road.

        
        

        <5pt>

Note: (Harvest Change) Med Tree Root, Fest, Phlogiston, Worthless Rock,
 Cotton Flower, Quake Crystal, Pollutant, Salt, Flour, Craft, Bomb

------------------
-Hart Outpost III-                      --A13.DEVL.D03.10--
------------------

Note: (Encounter Change) Giant Bug

-Pest Control-                          --A13.DEVL.D03.11--

        Description: Exterminate the giant insects at the Outpost.

        

        <10pt>
        


-Insect Repellent-                      --A13.DEVL.D03.12--

        Description: Deliver Pure Incense to keep the insects away.

        
        

        <15pt>
        


-*Central Road Dev.+*-                  --A13.DEVL.D03.13--

        Description: Advance development around Central Road.

        
        

        <5pt>

Note: (Encounter Change) Roc, Scissor Bug, Spectre, Reptalien, Salamandra

-------------------
-Enhance Outpost I-                     --A13.DEVL.D03.14--
-------------------


-Lizard Measures-                       --A13.DEVL.D03.15--

        Description: Deliver Witch Salve to prepare for the lizards.

        
        

        <10pt>
        


-Lizard Measures 2-                     --A13.DEVL.D03.16--

        Description: Deliver Salute to prepare for the lizards.

        
        

        <10pt>
        


--------------------
-Enhance Outpost II-                    --A13.DEVL.D03.17--
--------------------


-Lizard Response 1-                     --A13.DEVL.D03.18--

        Description: Deliver Ultimate Steel for outpost reinforcement.

        
        

        <10pt>
        


-Lizard Response 2-                     --A13.DEVL.D03.19--

        Description: Deliver Dense Wood to reinforce the outpost.

        
        

        <10pt>
        


-Lizard Response 3-                     --A13.DEVL.D03.20--

        Description: Deliver Magic Stone for outpost reinforcement.

        
        

        <10pt>
        



        *********************
        *********************
        *** Crescent Lake ***           --A13.DEVL.D04.00--
        *********************
        *********************


------------------
-New Land Dev. IV-                      --A13.DEVL.D04.01--
------------------


-Marsh Path-                            --A13.DEVL.D04.02--

        Description: Develop a new path from Crescent Lake.

        
        

        <10pt>
        


---------------
-Crescent Lake-                         --A13.DEVL.D04.03--
---------------


-Land-Dwelling Fish-                    --A13.DEVL.D04.04--

        Description: Confront the Isle Fish at Crescent Lake.

        
        

        <20pt>
        

Note: (Encounter Change) Reptalien, Salamandra, Isle Fish



        *********************
        *********************
        *** Blue Sky Pass ***           --A13.DEVL.D05.00--
        *********************
        *********************


---------------
-Blue Sky Pass-                         --A13.DEVL.D05.01--
---------------


-Fighting Bird-                         --A13.DEVL.D05.02--

        Description: Confront the Penguin Monk at Blue Sky Pass.

        
        

        <20pt>
        

Note: (Encounter Change) Fresverg, Penguin Monk



        *********************
        *********************
        *** Hiyori Tunnel ***           --A13.DEVL.D06.00--
        *********************
        *********************


-----------------
-New Land Dev. V-                       --A13.DEVL.D06.01--
-----------------


-Ruins Path-                            --A13.DEVL.D06.02--

        Description: Develop a new path from Hiyori Tunnel.

        
        

        <10pt>
        



                ***********************************
                ********** N.E. Wetlands **********
                ***********************************
                ********--A13.DEVL.E00.00--********
                ***********************************


        **********************
        **********************
        *** Marshtree Road ***          --A13.DEVL.E01.00--
        **********************
        **********************


------------------
-New Land Dev. IV-                      --A13.DEVL.E01.01--
------------------


-Headwater Path-                        --A13.DEVL.E01.02--

        Description: Develop a new path from Marshtree Road.

        
        

        <10pt>
        


----------------
-Marshtree Road-                        --A13.DEVL.E01.03--
----------------


-Witch's Rose-                          --A13.DEVL.E01.04--

        Description: Confront the Witch Rose at Marshtree Road.

        
        

        <20pt>
        

Note: (Encounter Change) Prickly Bunny, Witch Rose, Flora Pixie



        ************************
        ************************
        *** Headwater Forest ***        --A13.DEVL.E02.00--
        ************************
        ************************


------------------
-New Land Dev. IV-                      --A13.DEVL.E02.01--
------------------


-Fountainhead Path-                     --A13.DEVL.E02.02--

        Description: Develop a new path from Headwater Forest.

        
        

        <10pt>
        



        *********************
        *********************
        *** Quelei Forest ***           --A13.DEVL.E03.00--
        *********************
        *********************


-----------------
-Quelei Forest I-                       --A13.DEVL.E03.01--
-----------------


-Beast Repellent-                       --A13.DEVL.E03.02--

        Description: Deliver Chaos Conductor to keep the beasts away.

        
        

        <15pt>
        


-Water Quality-                         --A13.DEVL.E03.03--

        Description: Gather water samples from Quelei Forest.

        
        

        <10pt>
        


-Waterproof Bag-                        --A13.DEVL.E03.04--

        Description: Deliver Sand Bag that can be used even when wet.

        
        

        <10pt>
        


-Water Facility-                        --A13.DEVL.E03.05--

        Description: Deliver Alchemy Steel for facility construction.

        
        

        <10pt>
        

Note: (New Point) River Mist Grove
Note: (Encounter Change) Unicorn, Spike Bug, Prickly Bunny, Turnip Bunny,
 Ice Pixie

------------------
-Quelei Forest II-                      --A13.DEVL.E03.06--
------------------


-Nonstop Rain-                          --A13.DEVL.E03.07--

        Description: Deliver Sky Flame to clear up the sky.

        
        

        <25pt>
        


-*N.E. Wetlands Dev.*-                  --A13.DEVL.E03.08--

        Description: Advance development around N.E. Wetlands.

        
        

        <5pt>

Note: (Harvest Change) Lotus, Sparkling Water, Mineral Drop, Blessed Water,
 Ointment Water, Tree Fruit

-------------------
-Quelei Forest III-                     --A13.DEVL.E03.09--
-------------------


-Cargo Cart-                            --A13.DEVL.E03.10--

        Description: Deliver Living Cart for water facility renovation.

        
        

        <20pt>
        


-Water Quality++-                       --A13.DEVL.E03.11--

        Description: Deliver Mighty Filters to improve quality.

        
        

        <20pt>
        


-Bolster the Ground-                    --A13.DEVL.E03.12--

        Description: Deliver Land Clasp to enhance the foundation.

        
        

        <20pt>
        


-*N.E. Wetlands Dev.+*-                 --A13.DEVL.E03.13--

        Description: Advance development around N.E. Wetlands.

        
        

        <5pt>

Note: (Harvest Change) Lotus, Sparkling Water, Mineral Drop, Blessed Water,
 Ointment Water, Tree Fruit, Forest Dew



        ************************
        ************************
        *** River Mist Grove ***        --A13.DEVL.E04.00--
        ************************
        ************************


------------------
-New Land Dev. VI-                      --A13.DEVL.E04.01--
------------------


-Foggy Forest Path-                     --A13.DEVL.E04.02--

        Description: Develop a new path from River Mist Grove.

        
        

        <10pt>
        



        ********************
        ********************
        *** Foggy Forest ***            --A13.DEVL.E05.00--
        ********************
        ********************


------------------
-New Land Dev. VI-                      --A13.DEVL.E05.01--
------------------


-Forest Exit Path-                      --A13.DEVL.E05.02--

        Description: Develop a new path from Foggy Forest.

        
        

        <10pt>
        



                **********************************
                ********** S.E. Plateau **********
                **********************************
                *******--A13.DEVL.F00.00--********
                **********************************


        ********************
        ********************
        *** Garden Ruins ***            --A13.DEVL.F01.00--
        ********************
        ********************


-----------------
-New Land Dev. V-                       --A13.DEVL.F01.01--
-----------------


-Pass Path-                             --A13.DEVL.F01.02--

        Description: Develop a new path from Garden Ruins.

        
        

        <10pt>
        


--------------
-Garden Ruins-                          --A13.DEVL.F01.03--
--------------


-Ghost Knight-                          --A13.DEVL.F01.04--

        Description: Confront the Gan Ceann at Garden Ruins.

        
        

        <20pt>
        

Note: (Encounter Change) Crystal Pixie, Phantom Knight, Gan Ceann



        ************************
        ************************
        *** Precipitous Pass ***        --A13.DEVL.F02.00--
        ************************
        ************************


-----------------
-New Land Dev. V-                       --A13.DEVL.F02.01--
-----------------


-Windmill Path-                         --A13.DEVL.F02.02--

        Description: Develop a new path from Precipitous Pass.

        
        

        <10pt>
        



        **********************
        **********************
        *** Trombe Plateau ***          --A13.DEVL.F03.00--
        **********************
        **********************


------------------
-Trombe Plateau I-                      --A13.DEVL.F03.01--
------------------


-Bird Hunt-                             --A13.DEVL.F03.02--

        Description: Confront the bird living on the plateau.

        

        <15pt>
        


-Windmill Vane-                         --A13.DEVL.F03.03--

        Description: Deliver (Cloth) to use as a windmill material.

        
        

        <15pt>
        


-Windmill Base-                         --A13.DEVL.F03.04--

        Description: Deliver Magic Stone for windmill construction.

        
        

        <15pt>
        

Note: (New Point) Wintry Ravine
Note: (Harvest Change After 15 Days) Balloon Fruit, Gravistone, Star Piece,
 Sage Herb, Undying Wind, Salt, Flour, Polish Powder, Pollutant

-------------------
-Trombe Plateau II-                     --A13.DEVL.F03.05--
-------------------

Note: (Encounter Change) Fighting Goat

-Calming the Goat-                      --A13.DEVL.F03.06--

        Description: Deliver Animal Resonator to calm Fighting Goats.

        
        

        <25pt>
        


-*S.E. Plateau Dev.*-                   --A13.DEVL.F03.07--

        Description: Advance development around S.E. Plateau.

        
        

        <5pt>

Note: (Harvest Change) Balloon Fruit, Gravistone, Star Piece, Sage Herb,
 Undying Wind, Salt, Flour, Polish Powder, Pollutant, Chariot Milk
Note: (Encounter Change) Fresverg, Jagd Wolf, Berserker, Reptalien, Bunny Puni,
 Crystal Pixie

--------------------
-Trombe Plateau III-                    --A13.DEVL.F03.08--
--------------------


-Plateau Winds-                         --A13.DEVL.F03.09--

        Description: Deliver Wind Controller for windmill optimization.

        
        

        <30pt>
        


-Windmill Gears-                        --A13.DEVL.F03.10--

        Description: Deliver Samsara Gear to increase rotation speed.

        
        

        <30pt>
        


-*S.E. Plateau Dev.+*-                  --A13.DEVL.F03.11--

        Description: Advance development around S.E. Plateau.

        
        

        <5pt>

Note: (Harvest Change) Balloon Fruit, Gravistone, Star Piece, Sage Herb,
 Undying Wind, Pollutant, Chariot Milk, Honey, Dried Meat, Grape Water,
 Polish Powder, Salt, Flour



        *********************
        *********************
        *** Wintry Ravine ***           --A13.DEVL.F04.00--
        *********************
        *********************


-------------------
-New Land Dev. VII-                     --A13.DEVL.F04.01--
-------------------


-Luminous Path-                         --A13.DEVL.F04.02--

        Description: Develop a new path from Wintry Ravine.

        
        

        <10pt>
        



        *********************
        *********************
        *** Luminous Cave ***           --A13.DEVL.F05.00--
        *********************
        *********************


-------------------
-New Land Dev. VII-                     --A13.DEVL.F05.01--
-------------------


-Misty Plain Path-                      --A13.DEVL.F05.02--

        Description: Develop a new path from Luminous Cave.

        
        

        <10pt>
        



                **********************************
                ********** E. Uncharted **********
                **********************************
                *******--A13.DEVL.G00.00--********
                **********************************


        ***********************
        ***********************
        *** Land of Mirages ***         --A13.DEVL.G01.00--
        ***********************
        ***********************


-------------------
-New Land Dev. VII-                     --A13.DEVL.G01.01--
-------------------


-Forest Exit Path-                      --A13.DEVL.G01.02--

        Description: Develop a new path from Land of Mirages.

        
        

        <10pt>
        



        *******************
        *******************
        *** Cape Ichijo ***             --A13.DEVL.G02.00--
        *******************
        *******************


---------------
-Cape Ichijo I-                         --A13.DEVL.G02.01--
---------------


-Bridge Materials-                      --A13.DEVL.G02.02--

        Description: Deliver (Lumber) for bridge construction.

        
        

        <10pt>
        


-Work Tools-                            --A13.DEVL.G02.03--

        Description: Deliver Living Saw for auxiliary work.

        
        

        <10pt>
        

Note: (New Point) Blue Sky Pass
Note: (Harvest Change via Modis Ruins II) Happy Parasol, Azure Wing,
 Ancient Rubbish



	*******************
	*******************
	*** Modis Ruins ***             --A13.DEVL.G03.00--
	*******************
	*******************


---------------
-Modis Ruins I-                         --A13.DEVL.G03.01--
---------------


-Dragon Hunt-                           --A13.DEVL.G03.02--

        Description: Confront the Dragon at the Modis Ruins.

        

        <80pt>
        

Note: (New Point) Twilight Forest and Farthest Garden

----------------
-Modis Ruins II-                        --A13.DEVL.G03.03--
----------------


-Tent Delivery-                         --A13.DEVL.G03.04--

        Description: Deliver Balloon Tent to the residential area.

        
        

        <15pt>
        


-Catering-                              --A13.DEVL.G03.05--

        Description: Deliver Dried Meat to feed the residents.

        
        

        <10pt>
        


-Apparel Delivery-                      --A13.DEVL.G03.06--

        Description: Deliver Settler's Cape to protect against the cold.

        
        

        <15pt>
        


-*E. Uncharted Dev.*-                   --A13.DEVL.G03.07--

        Description: Advance development around E. Uncharted.

        
        

        <5pt>

Note: (Harvest Change) Black Runestone, Globe Sphere, Shining Saucer,
 Ancient Rubbish, Vintage Pot, Painting, Original Soil, Rainbow Fragment

----------------
-Modis Ruins IV-                        --A13.DEVL.G03.08--
----------------


-Sealing Amulet-                        --A13.DEVL.G03.09--

        Description: Deliver Sealing Amulet to seal away the monster.

        
        

        <20pt>
        


-Mobile Home-                           --A13.DEVL.G03.10--

        Description: Deliver Mystical Garden to provide a relaxing spot.

        
        

        <20pt>
        


-Protective Box-                        --A13.DEVL.G03.11--

        Description: Deliver Safety Box to protect important items.

        
        

        <20pt>
        


-*E. Uncharted Dev.+*-                  --A13.DEVL.G03.12--

        Description: Advance development around E. Uncharted.

        
        

        <5pt>



        ***********************
        ***********************
        *** Twilight Forest ***         --A13.DEVL.G04.00--
        ***********************
        ***********************


-----------------
-Modis Ruins III-                       --A13.DEVL.G04.01--
-----------------


-Ancient Beast-                         --A13.DEVL.G04.02--

        Description: Defeat the Rage Beast in Twilight Forest.

        

        <40pt>
        



        ***********************
        ***********************
        *** Farthest Garden ***         --A13.DEVL.G05.00--
        ***********************
        ***********************


-----------------
-Modis Ruins III-                       --A13.DEVL.G05.01--
-----------------


-Ancient Spirit-                        --A13.DEVL.G05.02--

        Description: Defeat the Dear Element in Farthest Garden.

        

        <40pt>
        



                **********************************
                ********** N. Mountains **********
                **********************************
                *******--A13.DEVL.H00.00--********
                **********************************


        ************************
        ************************
        *** Sunlight Torrent ***        --A13.DEVL.H01.00--
        ************************
        ************************


--------------------
-New Land Dev. VIII-                    --A13.DEVL.H01.01--
--------------------


-Woodland Path-                         --A13.DEVL.H01.02--

        Description: Develop a new path from Sunlight Torrent.

        
        

        <10pt>
        



        ***********************
        ***********************
        *** Early Woodlands ***         --A13.DEVL.H02.00--
        ***********************
        ***********************


--------------------
-New Land Dev. VIII-                    --A13.DEVL.H02.01--
--------------------


-Mountain Path-                         --A13.DEVL.H02.02--

        Description: Develop a new path from Early Woodlands.

        
        

        <10pt>
        



        ************************
        ************************
        *** Yuvel/Yuvel Town ***        --A13.DEVL.H03.00--
        ************************
        ************************


---------
-Yuvel I-                               --A13.DEVL.H03.01--
---------


-Blessed Rain-                          --A13.DEVL.H03.02--

        Description: Deliver Nimbus Stone to moisten the land.

        
        

        <10pt>
        


-Rubble Cleanup-                        --A13.DEVL.H03.03--

        Description: Deliver Suction Bag to clean up the rubble.

        
        

        <10pt>
        


-Soil Regeneration-                     --A13.DEVL.H03.04--

        Description: Deliver Rich Soil to regenerate the dead land.

        
        

        <20pt>
        

Note: (Harvest Change) Jewel Bean, Hard Potato, Wheat Grain

----------
-Yuvel II-                              --A13.DEVL.H03.05--
----------


-Residentials-                          --A13.DEVL.H03.06--

        Description: Deliver Magic Stone to strengthen wooden houses.

        
        

        <30pt>
        


-Mobile Meal-                           --A13.DEVL.H03.07--

        Description: Deliver New Land Ration for provisions.

        
        

        <30pt>
        


-*N. Mountain Dev.*-                    --A13.DEVL.H03.08--

        Description: Advance development around N. Mountains.

        
        

        <5pt>


-----------
-Yuvel III-                             --A13.DEVL.H03.09--
-----------


-Specialty Creation-                    --A13.DEVL.H03.10--

        Description: Deliver Mushroom Bed for mushroom rearing.

        
        

        <20pt>
        


-Specialty Tonic-                       --A13.DEVL.H03.11--

        Description: Deliver Tonic to promote growth.

        
        

        <20pt>
        


-Specialty Sample-                      --A13.DEVL.H03.12--

        Description: Deliver Jarred Mushroom as a specialty sample.

        
        

        <30pt>
        


-*N. Mountain Dev.+*-                   --A13.DEVL.H03.13--

        Description: Advance development around N. Mountains.

        
        

        <5pt>

Note: (Harvest Change) Royal Crown, Jewel Bean, Hard Potato, Wheat Grain



                *********************************
                ********** Other Areas **********
                *********************************
                *******--A13.DEVL.I00.00--*******
                *********************************


        *********************
        *********************
        *** Forest of Ent ***           --A13.DEVL.I01.00--
        *********************
        *********************


-----------------
-Forest of Ent I-                       --A13.DEVL.I01.01--
-----------------


-Ent Investigation-                     --A13.DEVL.I01.02--

        Description: Uncover the secret of the Forest of Ent.

        

        <100pt>
        



        *****************
        *****************
        *** Mt. Velus ***               --A13.DEVL.I02.00--
        *****************
        *****************


-------------
-Mt. Velus I-                           --A13.DEVL.I02.01--
-------------


-Volcano Incarnate-                     --A13.DEVL.I02.02--

        Description: Prevent the awakening of the Volcano Incarnate.

        
        

        <100pt>
        

Note: (New Point available on second visit) Foothills



        ************************
        ************************
        *** Endless Corridor ***        --A13.DEVL.I03.00--
        ************************
        ************************


--------------------
-Endless Corridor I-                    --A13.DEVL.I03.01--
--------------------


-Twilight Maiden-                       --A13.DEVL.I03.02--

        Description: Defeat the demon within the Endless Corridor.

        

        <100pt>
        


---------------------
-Endless Corridor II-                   --A13.DEVL.I03.03--
---------------------


-Void Maiden-                           --A13.DEVL.I03.04--

        Description: Defeat the demon within the Endless Corridor.

        

        <0pt>
        


----------------------
-Endless Corridor III-                  --A13.DEVL.I03.05--
----------------------


-Hell Maiden-                           --A13.DEVL.I03.06--

        Description: Defeat the demon within the Endless Corridor.

        

        <0pt>
        


---------------------
-Endless Corridor IV-                   --A13.DEVL.I03.07--
---------------------


-Eternity Goddess-                      --A13.DEVL.I03.08--

        Description: Defeat the demon within the Endless Corridor.

        

        <0pt>
        



                ***************************
                ********** Other **********
                ***************************
                ****--A13.DEVL.J00.00--****
                ***************************


--------------
-Royal Task I-                          --A13.DEVL.J01.00--
--------------


-Adventure Class D-                     --A13.DEVL.J01.01--

        Description: Acquire basic adventurer experience.

        
        

        <5pt>
        


-Alchemy Class D-                       --A13.DEVL.J01.02--

        Description: Acquire basic alchemist experience.

        
        

        <10pt>
        


-Battle Class D-                        --A13.DEVL.J01.03--

        Description: Acquire basic battle tactics.

        
        

        <5pt>
        


-Society Class D-                       --A13.DEVL.J01.04--

        Description: Acquire a royal philanthropic spirit.

        
        

        <10pt>
        


-Material Class D-                      --A13.DEVL.J01.05--

        Description: Acquire the knowledge to assess certain materials.

        
        

        <5pt>
        


-Development Class D-                   --A13.DEVL.J01.06--

        Description: Engage in development.

        
        

        <10pt>
        


-Craft Meister-                         --A13.DEVL.J01.07--

        Description: Given to one who excels at using Crafts.

        
        

        <10pt>
        


-Healer in Training-                    --A13.DEVL.J01.08--

        Description: Given to one who excels at using Healing Salves.

        
        

        <10pt>
        


---------------
-Royal Task II-                         --A13.DEVL.J02.00--
---------------


-Adventure Class C-                     --A13.DEVL.J02.01--

        Description: Acquire common adventurer experience.

        
        

        <5pt>
        


-Alchemy Class C-                       --A13.DEVL.J02.02--

        Description: Acquire common alchemist experience.

        
        

        <10pt>
        


-Battle Class C-                        --A13.DEVL.J02.03--

        Description: Acquire common battle tactics.

        
        

        <5pt>
        


-Society Class C-                       --A13.DEVL.J02.04--

        Description: Acquire a good sense of money's value to society.

        
        

        <10pt>
        


-Material Class C-                      --A13.DEVL.J02.05--

        Description: Acquire the knowledge to assess certain materials.

        
        

        <5pt>
        


-Development Class C-                   --A13.DEVL.J02.06--

        Description: Engage in development.

        
        

        <10pt>
        


-Bomb Meister-                          --A13.DEVL.J02.07--

        Description: Given to one who excels at using Bombs.

        
        

        <10pt>
        


-Medium Healer-                         --A13.DEVL.J02.08--

        Description: Given to one who excels at using Nectar.

        
        

        <10pt>
        


-Client in Training-                    --A13.DEVL.J02.09--

        Description: Request weapons from yourself or party members.

        
        

        <20pt>
        


----------------
-Royal Task III-                        --A13.DEVL.J03.00--
----------------


-Adventure Class B-                     --A13.DEVL.J03.01--

        Description: Acquire notable adventurer experience.

        
        

        <5pt>
        


-Alchemy Class B-                       --A13.DEVL.J03.02--

        Description: Acquire notable alchemist experience.

        
        

        <10pt>
        


-Battle Class B-                        --A13.DEVL.J03.03--

        Description: Acquire notable battle tactics.

        
        

        <5pt>
        


-Society Class B-                       --A13.DEVL.J03.04--

        Description: Acquire a royal phlanthropic spirit.

        
        

        <10pt>
        


-Material Class B-                      --A13.DEVL.J03.05--

        Description: Acquire the knowledge to assess certain materials.

        
        

        <5pt>
        


-Development Class B-                   --A13.DEVL.J03.06--

        Description: Engage in development.

        
        

        <10pt>
        


-Cannon Meister-                        --A13.DEVL.J03.07--

        Description: Given to one who excels at using Cannons.

        
        

        <10pt>
        


-Advanced Healer-                       --A13.DEVL.J03.08--

        Description: Given to one who excels at using Drachen Elixirs.

        
        

        <10pt>
        


-Medium Client-                         --A13.DEVL.J03.09--

        Description: Request weapons for yourself or party members.

        
        

        <20pt>
        


---------------
-Royal Task IV-                         --A13.DEVL.J04.00--
---------------


-Adventure Class A-                     --A13.DEVL.J04.01--

        Description: Acquire exceptional adventurer experience.

        
        

        <10pt>
        


-Alchemy Class A-                       --A13.DEVL.J04.02--

        Description: Acquire exceptional alchemist experience.

        
        

        <15pt>
        


-Battle Class A-                        --A13.DEVL.J04.03--

        Description: Acquire exceptional battle tactics.

        
        

        <10pt>
        


-Society Class A-                       --A13.DEVL.J04.04--

        Description: Acquire a good sense of money's value to society.

        
        

        <15pt>
        


-Material Class A-                      --A13.DEVL.J04.05--

        Description: Acquire the knowledge to assess certain materials.

        
        

        <10pt>
        


-Development Class A-                   --A13.DEVL.J04.06--

        Description: Engage in development.

        
        

        <15pt>
        


-Sword Meister-                         --A13.DEVL.J04.07--

        Description: Given to one who excels at using Magic Swords.

        
        

        <10pt>
        


-Ultimate Healer-                       --A13.DEVL.J04.08--

        Description: Given to one who excels at using Healing Bells.

        
        

        <10pt>
        


-Advanced Client-                       --A13.DEVL.J04.09--

        Description: Request weapons for yourself or party members.

        
        

        <20pt>
        


--------------
-Royal Task V-                          --A13.DEVL.J05.00--
--------------


-Adventure Master-                      --A13.DEVL.J05.01--

        Description: Acquire unparalleled adventurer experience.

        
        

        <10pt>
        


-Alchemy Master-                        --A13.DEVL.J05.02--

        Description: Acquire unparalleled alchemist experience.

        
        

        <15pt>
        


-Battle Master-                         --A13.DEVL.J05.03--

        Description: Acquire unparalleled battle tactics.

        
        

        <10pt>
        


-Society Master-                        --A13.DEVL.J05.04--

        Description: Acquire a royal philanthropic spirit.

        
        

        <15pt>
        


-Material Master-                       --A13.DEVL.J05.05--

        Description: Acquire the knowledge to assess certain materials.

        
        

        <10pt>
        


-Development Master-                    --A13.DEVL.J05.06--

        Description: Engage in development.

        
        

        <15pt>
        


-Summoner-                              --A13.DEVL.J05.07--

        Description: Given to one who summons the spirits from stones.

        
        

        <20pt>
        


-Messenger of Peace-                    --A13.DEVL.J05.08--

        Description: Given to one who brings peace with absolute power.

        
        

        <20pt>
        


-Architect-                             --A13.DEVL.J05.09--

        Description: Given to one who can design attack items.

        
        

        <25pt>
        


----------------
-Applied Task I-                        --A13.DEVL.J06.00--
----------------


-Puni Scholar-                          --A13.DEVL.J06.01--

        Description: Given to one with a deep understanding of Punis.

        
        

        <10pt>
        


-Beast Scholar-                         --A13.DEVL.J06.02--

        Description: Given to one with a deep understanding of beasts.

        
        

        <10pt>
        


-Animal Scholar-                        --A13.DEVL.J06.03--

        Description: Given to one with a deep understanding of animals.

        
        

        <10pt>
        


-Spirit Scholar-                        --A13.DEVL.J06.04--

        Description: Given to one with a deep understanding of spirits.

        
        

        <10pt>
        


-----------------
-Applied Task II-                       --A13.DEVL.J07.00--
-----------------


-Ghost Scholar-                         --A13.DEVL.J07.01--

        Description: Given to one with a deep understanding of ghosts.

        
        

        <10pt>
        


-Dragon Scholar-                        --A13.DEVL.J07.02--

        Description: Given to one with a deep understanding of dragons.

        
        

        <10pt>
        


-Bird Scholar-                          --A13.DEVL.J07.03--

        Description: Given to one with a deep understanding of birds.

        
        

        <10pt>
        


------------------
-Applied Task III-                      --A13.DEVL.J08.00--
------------------


-Burn One's Boats-                      --A13.DEVL.J08.01--

        Description: Exert your full power at a critical moment.

        
        

        <30pt>
        


-Tactical Withdrawl-                    --A13.DEVL.J08.02--

        Description: Make the appropriate decision in battle.

        
        

        <30pt>
        


-Leadoff Victory-                       --A13.DEVL.J08.03--

        Description: Make the first move.

        
        

        <30pt>
        


-Besieged-                              --A13.DEVL.J08.04--

        Description: Remove the adverse effects in battle.

        
        

        <30pt>
        


-----------------
-Applied Task IV-                       --A13.DEVL.J09.00--
-----------------


-Bomb License-                          --A13.DEVL.J09.01--

        Description: Given to one with a full knowledge of bombs.

        
        

        <30pt>
        


-Medical License-                       --A13.DEVL.J09.02--

        Description: Given to one with a full knowledge of medicine.

        
        

        <30pt>
        


-Cooking License-                       --A13.DEVL.J09.03--

        Description: Given to one with a full knowledge of cuisine.

        
        

        <30pt>
        


-Magic License-                         --A13.DEVL.J09.04--

        Description: Given to one with a full knowledge of magic tools.

        
        

        <30pt>
        


---------------
-Weapon Shop I-                         --A13.DEVL.J10.00--
---------------


-Furnace Materials-                     --A13.DEVL.J10.01--

        Description: Deliver Ingot for furnace construction.

        

        <10pt>
        


----------------
-Weapon Shop II-                        --A13.DEVL.J11.00--
----------------


-Enhance Furnace-                       --A13.DEVL.J11.01--

        Description: Deliver Fireproof Plate for more furnace heat.

        

        <10pt>
        


-Disassemble Kit-                       --A13.DEVL.J11.02--

        Description: Deliver Synthesis Piece for disassembly.

        

        <10pt>
        


------------------
-Wholesale Shop I-                      --A13.DEVL.J12.00--
------------------


-Chim Support 1-                        --A13.DEVL.J12.01--

        Description: Deliver Homemade Pie for the pie-lover.

        
        

        <15pt>
        


-Chim Support 2-                        --A13.DEVL.J12.02--

        Description: Deliver Mushroom Pie for the gourmet.

        
        

        <15pt>
        


-----------------
-Peter's Dream I-                       --A13.DEVL.J13.00--
-----------------


-Excavation Tool-                       --A13.DEVL.J13.01--

        Description: Deliver Living Shovel for excavation.

        

        <10pt>
        


-Detector-                              --A13.DEVL.J13.02--

        Description: Deliver Dowsing Rod for underground discovery.

        

        <10pt>
        


------------------
-Peter's Dream II-                      --A13.DEVL.J14.00--
------------------


-Auto Pump-                             --A13.DEVL.J14.01--

        Description: Deliver Spring Pump for water extraction.

        

        <10pt>
        


-Pipe Procurement-                      --A13.DEVL.J14.02--

        Description: Deliver Pipe needed for delivering water.

        

        <10pt>
        



____________________________________________________________________
--------------------------------------------------------------------
--------------------------------------------------------------------

--------------------------------------------------------------------



                        **********************************
                        *** Development Quests by List ***
                        **********************************



-----------------
-New Land Dev. I-                       --A13.DEVQ.001.00--
-----------------


-Creek Path-                            --A13.DEVQ.001.01--

        Description: Develop a new path from Verdure Forest.

        
        

        <10pt>
        


-Forest Path-                           --A13.DEVQ.001.02--

        Description: Develop a new path from Harmony Creek.

        
        

        <10pt>
        


------------------
-New Land Dev. II-                      --A13.DEVQ.002.00--
------------------


-Plateau Path-                          --A13.DEVQ.002.01--

        Description: Develop a new path from Mushroom Forest.

        
        

        <10pt>
        


-Cave Path-                             --A13.DEVQ.002.02--

        Description: Develop a new path from Old Plateau.

        
        

        <10pt>
        


-Mine Path-                             --A13.DEVQ.002.03--

        Description: Develop a new path from Solidarity Mine.

        
        

        <10pt>
        


-------------------
-New Land Dev. III-                     --A13.DEVQ.003.00--
-------------------


-Main Road Path-                        --A13.DEVQ.003.01--

        Description: Develop a new path from Conifer Forest.

        
        

        <10pt>
        


-Outpost Path-                          --A13.DEVQ.003.02--

        Description: Develop a new path from Eastern Passage.

        
        

        <10pt>
        


------------------
-New Land Dev. IV-                      --A13.DEVQ.004.00--
------------------


-Marsh Path-                            --A13.DEVQ.004.01--

        Description: Develop a new path from Crescent Lake.

        
        

        <10pt>
        


-Headwater Path-                        --A13.DEVQ.004.02--

        Description: Develop a new path from Marshtree Road.

        
        

        <10pt>
        


-Fountainhead Path-                     --A13.DEVQ.004.03--

        Description: Develop a new path from Headwater Forest.

        
        

        <10pt>
        


-----------------
-New Land Dev. V-                       --A13.DEVQ.005.00--
-----------------


-Ruins Path-                            --A13.DEVQ.005.01--

        Description: Develop a new path from Hiyori Tunnel.

        
        

        <10pt>
        


-Pass Path-                             --A13.DEVQ.005.02--

        Description: Develop a new path from Garden Ruins.

        
        

        <10pt>
        


-Windmill Path-                         --A13.DEVQ.005.03--

        Description: Develop a new path from Precipitous Pass.

        
        

        <10pt>
        


------------------
-New Land Dev. VI-                      --A13.DEVQ.006.00--
------------------


-Foggy Forest Path-                     --A13.DEVQ.006.01--

        Description: Develop a new path from River Mist Grove.

        
        

        <10pt>
        


-Forest Exit Path-                      --A13.DEVQ.006.02--

        Description: Develop a new path from Foggy Forest.

        
        

        <10pt>
        


-------------------
-New Land Dev. VII-                     --A13.DEVQ.007.00--
-------------------


-Luminous Path-                         --A13.DEVQ.007.01--

        Description: Develop a new path from Wintry Ravine.

        
        

        <10pt>
        


-Misty Plain Path-                      --A13.DEVQ.007.02--

        Description: Develop a new path from Luminous Cave.

        
        

        <10pt>
        


-Forest Exit Path-                      --A13.DEVQ.007.03--

        Description: Develop a new path from Land of Mirages.

        
        

        <10pt>
        


--------------------
-New Land Dev. VIII-                    --A13.DEVQ.008.00--
--------------------


-Torrent Path-                          --A13.DEVQ.008.01--

        Description: Develop a new path from Pioneer Village.

        
        

        <10pt>
        


-Mountain Path-                         --A13.DEVQ.008.02--

        Description: Develop a new path from Early Woodlands.

        
        

        <10pt>
        


-Woodland Path-                         --A13.DEVQ.008.03--

        Description: Develop a new path from Sunlight Torrent.

        
        

        <10pt>
        


-----------------
-Moyori Forest I-                       --A13.DEVQ.009.00--
-----------------


-Catering-                              --A13.DEVQ.009.01--

        Description: Deliver the Homemade Pie to fill a stomach.

        

        <40pt>
        


------------------
-Moyori Forest II-                      --A13.DEVQ.010.00--
------------------


-Cutting the Grass-                     --A13.DEVQ.010.01--

        Description: Help cut the grass in Moyori Forest.

        
        

        <40pt>
        

Note: (Harvest Change) Plain Grass, Magic Grass, Beehive, Eiche, Fertilizer

-------------------
-Moyori Forest III-                     --A13.DEVQ.011.00--
-------------------

Note: (Harvest Change) Carrot
Note: (Encounter Change) Carrot Bunny, Blue Puni

-Forest Carrots-                        --A13.DEVQ.011.01--

        Description: Deliver the Herbicide for the forest.

        
        

        <15pt>
        

-*Arls Area Dev.*-                      --A13.DEVQ.011.02--

        Description: Advance development around Arls Area.

        
        

        <5pt>

Note: (Harvest Change) Plain Grass, Magic Grass, Beehive, Eiche, Fertilizer,
 Carrot
Note: (Encounter Change) Carrot Bunny, Blue Puni, Wolf, Nohorn

------------------
-Moyori Forest IV-                      --A13.DEVQ.012.00--
------------------


-Pie Present-                           --A13.DEVQ.012.01--

        Description: Deliver Homemade Pie for the soldiers.

        
        

        <20pt; Populairty Up+>


-*Arls Area Dev.+*-                     --A13.DEVQ.012.02--

        Description: Advance development around Arls Area.

        
        

        <5pt>

Note: (Harvest Change) Plain Grass, Magic Grass, Beehive, Gomphrena, Eiche,
 Fertilizer, Carrot

-----------------
-Handel Forest I-                       --A13.DEVQ.013.00--
-----------------


-Peace in Handel-                       --A13.DEVQ.013.01--

        Description: Exterminate the rabbit in Handel Forest.

        

        <15pt>
        


-Forest Thinning-                       --A13.DEVQ.013.02--

        Description: Cut down the unwanted trees.

        
        

        <10pt>
        


-Management Hut-                        --A13.DEVQ.013.03--

        Description: Deliver Dense Wood to build the hut.

        
        

        <10pt>
        

Note: (New Point) Mushroom Forest and Pioneer Village
Note: (Harvest Change) Tar Fruit, Bamboo, Fluffy Fur
Note: (Harvest Change After 15 Days) Fuel Dirt, Wheat, Blue Fruit, Red Fruit,
 Purple Grape

------------------
-Handel Forest II-                      --A13.DEVQ.014.00--
------------------


-Goat Food-                             --A13.DEVQ.014.01--

        Description: Deliver Hay to feed the goat.

        
        

        <15pt>
        


-Goat Rope-                             --A13.DEVQ.014.02--

        Description: Deliver Living Rope to connect the fence pieces.

        
        

        <15pt>
        

Note: (Harvest Change) Fuel Dirt, Wheat, Blue Fruit, Red Fruit, Purple Grape,
 Chariot Milk

-------------------
-Handel Forest III-                     --A13.DEVQ.015.00--
-------------------


-Farming Hoe-                           --A13.DEVQ.015.01--

        Description: Deliver Living Hoe for farm work.

        
        

        <10pt>
        


-Farming Shovel-                        --A13.DEVQ.015.02--

        Description: Deliver Living Shovel for farm work.

        
        

        <10pt>
        


-*N. Woodlands Dev.*-                   --A13.DEVQ.015.03--

        Description: Advance development around N. Woodlands.

        
        

        <5pt>

Note: (Harvest Change) Fuel Dirt, Goat Horn, Wheat, Blue Fruit, Red Fruit,
 Purple Grape, Chariot Milk

------------------
-Handel Forest IV-                      --A13.DEVQ.016.00--
------------------


-New Crop Seed-                         --A13.DEVQ.016.01--

        Description: Deliver Time Flow Seed for the new crop.

        
        

        <10pt>
        


-New Crop Soil-                         --A13.DEVQ.016.02--

        Description: Deliver Rich Soil for new crop development.

        
        

        <10pt>
        


-New Crop Tonic-                        --A13.DEVQ.016.03--

        Description: Deliver Tonic for new crop development.

        
        

        <10pt>
        


-*N Woodlands Dev.+*-                   --A13.DEVQ.016.04--

        Description: Advance development around N. Woodlands.

        
        

        <5pt>

Note: (Harvest Change) Green Leaf, Fuel Dirt, Goat Horn, Wheat, Blue Fruit,
 Red Fruit, Purple Grape, Chariot Milk

----------------
-Hart Outpost I-                        --A13.DEVQ.017.00--
----------------


-Monster Weapon-                        --A13.DEVQ.017.01--

        Description: Deliver Salutes for monster subjugation.

        
        

        <10pt>
        


-Kingdom Flag-                          --A13.DEVQ.017.02--

        Description: Deliver Kingdom Flag to the Outpost.

        
        

        <10pt>
        


-Construct Outpost-                     --A13.DEVQ.017.03--

        Description: Deliver Magic Stone for Outpost construction.

        
        

        <10pt>
        

Note: (New Point) Crescent Lake, Blue Sky Pass, and Hiyori Tunnel
Note: (Harvest Change After 15 Days) Fest, Phlogiston, Worthless Rock,
 Cotton Flower, Quake Crystal, Pollutant, Salt, Flour, Craft, Bomb

-----------------
-Hart Outpost II-                       --A13.DEVQ.018.00--
-----------------


-Ointment-                              --A13.DEVQ.018.01--

        Description: Deliver Healing Salve required for treatment.

        
        

        <5pt>
        


-Stimulant-                             --A13.DEVQ.018.02--

        Description: Deliver Nectar to boost spirits.

        
        

        <10pt>
        


-Refreshment-                           --A13.DEVQ.018.03--

        Description: Deliver Migrane Syrup needed for calming minds.

        
        

        <10pt>
        


-*Central Road Dev.*-                   --A13.DEVQ.018.04--

        Description: Advance development around Central Road.

        
        

        <5pt>

Note: (Harvest Change) Med Tree Root, Fest, Phlogiston, Worthless Rock,
 Cotton Flower, Quake Crystal, Pollutant, Salt, Flour, Craft, Bomb

------------------
-Hart Outpost III-                      --A13.DEVQ.019.00--
------------------

Note: (Encounter Change) Giant Bug

-Pest Control-                          --A13.DEVQ.019.01--

        Description: Exterminate the giant insects at the Outpost.

        

        <10pt>
        


-Insect Repellent-                      --A13.DEVQ.019.02--

        Description: Deliver Pure Incense to keep the insects away.

        
        

        <15pt>
        


-*Central Road Dev.+*-                  --A13.DEVQ.019.03--

        Description: Advance development around Central Road.

        
        

        <5pt>

Note: (Encounter Change) Roc, Scissor Bug, Spectre, Reptalien, Salamandra

-------------------
-Enhance Outpost I-                     --A13.DEVQ.020.00--
-------------------


-Lizard Measures-                       --A13.DEVQ.020.01--

        Description: Deliver Witch Salve to prepare for the lizards.

        
        

        <10pt>
        


-Lizard Measures 2-                     --A13.DEVQ.020.02--

        Description: Deliver Salute to prepare for the lizards.

        
        

        <10pt>
        


--------------------
-Enhance Outpost II-                    --A13.DEVQ.021.00--
--------------------


-Lizard Response 1-                     --A13.DEVQ.021.01--

        Description: Deliver Ultimate Steel for outpost reinforcement.

        
        

        <10pt>
        


-Lizard Response 2-                     --A13.DEVQ.021.02--

        Description: Deliver Dense Wood to reinforce the outpost.

        
        

        <10pt>
        


-Lizard Response 3-                     --A13.DEVQ.021.03--

        Description: Deliver Magic Stone for outpost reinforcement.

        
        

        <10pt>
        


-------------
-Arls Mine I-                           --A13.DEVQ.022.00--
-------------


-Ghost Hunt-                            --A13.DEVQ.022.01--

        Description: Exterminate the ghost in Arls National Mine.

        

        <40pt>
        

Note: (New Point) Underground Lake

--------------
-Arls Mine II-                          --A13.DEVQ.023.00--
--------------


-Blast!-                                --A13.DEVQ.023.01--

        Description: Deliver the Bombs needed to blast through the wall.

        
        

        <20pt>
        

Note: (Harvest Change) Glow Grass, Blessed Stone, Stim Stone, Snow Stone,
 Wispstone, Mountain Pearl

---------------
-Arls Mine III-                         --A13.DEVQ.024.00--
---------------


-Ghost Exorcism-                        --A13.DEVQ.024.01--

        Description: Deliver Alchemy Lamp to bring the light.

        
        

        <25pt>
        


-*W. Mine Dev.*-                        --A13.DEVQ.024.02--

        Description: Advance development around W. Mine.

        
        

        <5pt>


--------------
-Arls Mine IV-                          --A13.DEVQ.025.00--
--------------


-Mining Pickaxe-                        --A13.DEVQ.025.01--

        Description: Deliver Living Pickaxe for mining.

        
        

        <10pt>
        


-Mine Mascot-                           --A13.DEVQ.025.02--

        Description: Deliver Chim Doll to improve efficiency.

        
        

        <15pt>
        


-Vein Search Tool-                      --A13.DEVQ.025.03--

        Description: Deliver Preview Crystal to search for veins.

        
        

        <10pt>
        


-*W. Mine Dev.+*-                       --A13.DEVQ.025.04--

        Description: Advance development around W. Mine.

        
        

        <5pt>


-------------
-Arls Mine V-                           --A13.DEVQ.026.00--
-------------


-Blast Again!-                          --A13.DEVQ.026.01--

        Description: Deliver the Bombs needed to blast through the wall.

        
        

        <20pt>
        

Note: (Harvest Change) Glow Grass, Blessed Stone, Stim Stone, Snow Stone,
 Wispstone, Mountain Pearl, Rainbow Fragment

-----------------
-Western Swamp I-                       --A13.DEVQ.027.00--
-----------------


-Bridge Materials-                      --A13.DEVQ.027.01--

        Description: Deliver Dense Wood to build the bridge.

        
        

        <20pt>
        


-----------------
-Quelei Forest I-                       --A13.DEVQ.028.00--
-----------------


-Beast Repellent-                       --A13.DEVQ.028.01--

        Description: Deliver Chaos Conductor to keep the beasts away.

        
        

        <15pt>
        


-Water Quality-                         --A13.DEVQ.028.02--

        Description: Gather water samples from Quelei Forest.

        
        

        <10pt>
        


-Waterproof Bag-                        --A13.DEVQ.028.03--

        Description: Deliver Sand Bag that can be used even when wet.

        
        

        <10pt>
        


-Water Facility-                        --A13.DEVQ.028.04--

        Description: Deliver Alchemy Steel for facility construction.

        
        

        <10pt>
        

Note: (New Point) River Mist Grove
Note: (Encounter Change) Unicorn, Spike Bug, Prickly Bunny, Turnip Bunny,
 Ice Pixie

------------------
-Quelei Forest II-                      --A13.DEVQ.029.00--
------------------


-Nonstop Rain-                          --A13.DEVQ.029.01--

        Description: Deliver Sky Flame to clear up the sky.

        
        

        <25pt>
        


-*N.E. Wetlands Dev.*-                  --A13.DEVQ.029.02--

        Description: Advance development around N.E. Wetlands.

        
        

        <5pt>

Note: (Harvest Change) Lotus, Sparkling Water, Mineral Drop, Blessed Water,
 Ointment Water, Tree Fruit

-------------------
-Quelei Forest III-                     --A13.DEVQ.030.00--
-------------------


-Cargo Cart-                            --A13.DEVQ.030.01--

        Description: Deliver Living Cart for water facility renovation.

        
        

        <20pt>
        


-Water Quality++-                       --A13.DEVQ.030.02--

        Description: Deliver Mighty Filters to improve quality.

        
        

        <20pt>
        


-Bolster the Ground-                    --A13.DEVQ.030.03--

        Description: Deliver Land Clasp to enhance the foundation.

        
        

        <20pt>
        


-*N.E. Wetlands Dev.+*-                 --A13.DEVQ.030.04--

        Description: Advance development around N.E. Wetlands.

        
        

        <5pt>

Note: (Harvest Change) Lotus, Sparkling Water, Mineral Drop, Blessed Water,
 Ointment Water, Tree Fruit, Forest Dew

------------------
-Trombe Plateau I-                      --A13.DEVQ.031.00--
------------------


-Bird Hunt-                             --A13.DEVQ.031.01--

        Description: Confront the bird living on the plateau.

        

        <15pt>
        


-Windmill Vane-                         --A13.DEVQ.031.02--

        Description: Deliver (Cloth) to use as a windmill material.

        
        

        <15pt>
        


-Windmill Base-                         --A13.DEVQ.031.03--

        Description: Deliver Magic Stone for windmill construction.

        
        

        <15pt>
        

Note: (New Point) Wintry Ravine
Note: (Harvest Change After 15 Days) Balloon Fruit, Gravistone, Star Piece,
 Sage Herb, Undying Wind, Salt, Flour, Polish Powder, Pollutant

-------------------
-Trombe Plateau II-                     --A13.DEVQ.032.00--
-------------------

Note: (Encounter Change) Fighting Goat

-Calming the Goat-                      --A13.DEVQ.032.01--

        Description: Deliver Animal Resonator to calm Fighting Goats.

        
        

        <25pt>
        


-*S.E. Plateau Dev.*-                   --A13.DEVQ.032.02--

        Description: Advance development around S.E. Plateau.

        
        

        <5pt>

Note: (Harvest Change) Balloon Fruit, Gravistone, Star Piece, Sage Herb,
 Undying Wind, Salt, Flour, Polish Powder, Pollutant, Chariot Milk
Note: (Encounter Change) Fresverg, Jagd Wolf, Berserker, Reptalien, Bunny Puni,
 Crystal Pixie

--------------------
-Trombe Plateau III-                    --A13.DEVQ.033.00--
--------------------


-Plateau Winds-                         --A13.DEVQ.033.01--

        Description: Deliver Wind Controller for windmill optimization.

        
        

        <30pt>
        


-Windmill Gears-                        --A13.DEVQ.033.02--

        Description: Deliver Samsara Gear to increase rotation speed.

        
        

        <30pt>
        


-*S.E. Plateau Dev.+*-                  --A13.DEVQ.033.03--

        Description: Advance development around S.E. Plateau.

        
        

        <5pt>

Note: (Harvest Change) Balloon Fruit, Gravistone, Star Piece, Sage Herb,
 Undying Wind, Pollutant, Chariot Milk, Honey, Dried Meat, Grape Water,
 Polish Powder, Salt, Flour

---------------
-Modis Ruins I-                         --A13.DEVQ.034.00--
---------------


-Dragon Hunt-                           --A13.DEVQ.034.01--

        Description: Confront the Dragon at the Modis Ruins.

        

        <80pt>
        

Note: (New Point) Twilight Forest and Farthest Garden

----------------
-Modis Ruins II-                        --A13.DEVQ.035.00--
----------------


-Tent Delivery-                         --A13.DEVQ.035.01--

        Description: Deliver Balloon Tent to the residential area.

        
        

        <15pt>
        


-Catering-                              --A13.DEVQ.035.02--

        Description: Deliver Dried Meat to feed the residents.

        
        

        <10pt>
        


-Apparel Delivery-                      --A13.DEVQ.035.03--

        Description: Deliver Settler's Cape to protect against the cold.

        
        

        <15pt>
        


-*E. Uncharted Dev.*-                   --A13.DEVQ.035.04--

        Description: Advance development around E. Uncharted.

        
        

        <5pt>

Note: (Harvest Change) Black Runestone, Globe Sphere, Shining Saucer,
 Ancient Rubbish, Vintage Pot, Painting, Original Soil, Rainbow Fragment

-----------------
-Modis Ruins III-                       --A13.DEVQ.036.00--
-----------------


-Ancient Beast-                         --A13.DEVQ.036.01--

        Description: Defeat the Rage Beast in Twilight Forest.

        

        <40pt>
        


-Ancient Spirit-                        --A13.DEVQ.036.02--

        Description: Defeat the Dear Element in Farthest Garden.

        

        <40pt>
        


----------------
-Modis Ruins IV-                        --A13.DEVQ.037.00--
----------------


-Sealing Amulet-                        --A13.DEVQ.037.01--

        Description: Deliver Sealing Amulet to seal away the monster.

        
        

        <20pt>
        


-Mobile Home-                           --A13.DEVQ.037.02--

        Description: Deliver Mystical Garden to provide a relaxing spot.

        
        

        <20pt>
        


-Protective Box-                        --A13.DEVQ.037.03--

        Description: Deliver Safety Box to protect important items.

        
        

        <20pt>
        


-*E. Uncharted Dev.+*-                  --A13.DEVQ.037.04--

        Description: Advance development around E. Uncharted.

        
        

        <5pt>


---------------
-Cape Ichijo I-                         --A13.DEVQ.038.00--
---------------


-Bridge Materials-                      --A13.DEVQ.038.01--

        Description: Deliver (Lumber) for bridge construction.

        
        

        <10pt>
        


-Work Tools-                            --A13.DEVQ.038.02--

        Description: Deliver Living Saw for auxiliary work.

        
        

        <10pt>
        

Note: (New Point) Blue Sky Pass
Note: (Harvest Change via Modis Ruins II) Happy Parasol, Azure Wing,
 Ancient Rubbish

-------------
-Mt. Velus I-                           --A13.DEVQ.039.00--
-------------


-Volcano Incarnate-                     --A13.DEVQ.039.01--

        Description: Prevent the awakening of the Volcano Incarnate.

        
        

        <100pt>
        

Note: (New Point available on second visit) Foothills

--------------------
-Endless Corridor I-                    --A13.DEVQ.040.00--
--------------------


-Twilight Maiden-                       --A13.DEVQ.040.01--

        Description: Defeat the demon within the Endless Corridor.

        

        <100pt>
        


---------------------
-Endless Corridor II-                   --A13.DEVQ.041.00--
---------------------


-Void Maiden-                           --A13.DEVQ.041.01--

        Description: Defeat the demon within the Endless Corridor.

        

        <0pt>
        


----------------------
-Endless Corridor III-                  --A13.DEVQ.042.00--
----------------------


-Hell Maiden-                           --A13.DEVQ.042.01--

        Description: Defeat the demon within the Endless Corridor.

        

        <0pt>
        


---------------------
-Endless Corridor IV-                   --A13.DEVQ.043.00--
---------------------


-Eternity Goddess-                      --A13.DEVQ.043.01--

        Description: Defeat the demon within the Endless Corridor.

        

        <0pt>
        


-----------------
-Forest of Ent I-                       --A13.DEVQ.044.00--
-----------------


-Ent Investigation-                     --A13.DEVQ.044.01--

        Description: Uncover the secret of the Forest of Ent.

        

        <100pt>
        


---------------
-Weapon Shop I-                         --A13.DEVQ.045.00--
---------------


-Furnace Materials-                     --A13.DEVQ.045.01--

        Description: Deliver Ingot for furnace construction.

        

        <10pt>
        


----------------
-Weapon Shop II-                        --A13.DEVQ.046.00--
----------------


-Enhance Furnace-                       --A13.DEVQ.046.01--

        Description: Deliver Fireproof Plate for more furnace heat.

        

        <10pt>
        


-Disassemble Kit-                       --A13.DEVQ.046.02--

        Description: Deliver Synthesis Piece for disassembly.

        

        <10pt>
        


------------------
-Wholesale Shop I-                      --A13.DEVQ.047.00--
------------------


-Chim Support 1-                        --A13.DEVQ.047.01--

        Description: Deliver Homemade Pie for the pie-lover.

        
        

        <15pt>
        


-Chim Support 2-                        --A13.DEVQ.047.02--

        Description: Deliver Mushroom Pie for the gourmet.

        
        

        <15pt>
        


---------
-Yuvel I-                               --A13.DEVQ.048.00--
---------


-Blessed Rain-                          --A13.DEVQ.048.01--

        Description: Deliver Nimbus Stone to moisten the land.

        
        

        <10pt>
        


-Rubble Cleanup-                        --A13.DEVQ.048.02--

        Description: Deliver Suction Bag to clean up the rubble.

        
        

        <10pt>
        


-Soil Regeneration-                     --A13.DEVQ.048.03--

        Description: Deliver Rich Soil to regenerate the dead land.

        
        

        <20pt>
        

Note: (Harvest Change) Jewel Bean, Hard Potato, Wheat Grain

----------
-Yuvel II-                              --A13.DEVQ.049.00--
----------


-Residentials-                          --A13.DEVQ.049.01--

        Description: Deliver Magic Stone to strengthen wooden houses.

        
        

        <30pt>
        


-Mobile Meal-                           --A13.DEVQ.049.02--

        Description: Deliver New Land Ration for provisions.

        
        

        <30pt>
        


-*N. Mountain Dev.*-                    --A13.DEVQ.049.03--

        Description: Advance development around N. Mountains.

        
        

        <5pt>


-----------
-Yuvel III-                             --A13.DEVQ.050.00--
-----------


-Specialty Creation-                    --A13.DEVQ.050.01--

        Description: Deliver Mushroom Bed for mushroom rearing.

        
        

        <20pt>
        


-Specialty Tonic-                       --A13.DEVQ.050.02--

        Description: Deliver Tonic to promote growth.

        
        

        <20pt>
        


-Specialty Sample-                      --A13.DEVQ.050.03--

        Description: Deliver Jarred Mushroom as a specialty sample.

        
        

        <30pt>
        


-*N. Mountain Dev.+*-                   --A13.DEVQ.050.04--

        Description: Advance development around N. Mountains.

        
        

        <5pt>

Note: (Harvest Change) Royal Crown, Jewel Bean, Hard Potato, Wheat Grain

-----------------
-Peter's Dream I-                       --A13.DEVQ.051.00--
-----------------


-Excavation Tool-                       --A13.DEVQ.051.01--

        Description: Deliver Living Shovel for excavation.

        

        <10pt>
        


-Detector-                              --A13.DEVQ.051.02--

        Description: Deliver Dowsing Rod for underground discovery.

        

        <10pt>
        


------------------
-Peter's Dream II-                      --A13.DEVQ.052.00--
------------------


-Auto Pump-                             --A13.DEVQ.052.01--

        Description: Deliver Spring Pump for water extraction.

        

        <10pt>
        


-Pipe Procurement-                      --A13.DEVQ.052.02--

        Description: Deliver Pipe needed for delivering water.

        

        <10pt>
        


-------------
-Old Plateau-                           --A13.DEVQ.053.00--
-------------


-Warrior-                               --A13.DEVQ.053.01--

        Description: Confront the Berserker at Old Plateau.

        
        

        <20pt>
        

Note: (Encounter Change) Barrel Squirrel, Turnip Bunny, Berserker, Reptalien

----------------
-Marshtree Road-                        --A13.DEVQ.054.00--
----------------


-Witch's Rose-                          --A13.DEVQ.054.01--

        Description: Confront the Witch Rose at Marshtree Road.

        
        

        <20pt>
        

Note: (Encounter Change) Prickly Bunny, Witch Rose, Flora Pixie

--------------
-Garden Ruins-                          --A13.DEVQ.055.00--
--------------


-Ghost Knight-                          --A13.DEVQ.055.01--

        Description: Confront the Gan Ceann at Garden Ruins.

        
        

        <20pt>
        

Note: (Encounter Change) Crystal Pixie, Phantom Knight, Gan Ceann

---------------
-Blue Sky Pass-                         --A13.DEVQ.056.00--
---------------


-Fighting Bird-                         --A13.DEVQ.056.01--

        Description: Confront the Penguin Monk at Blue Sky Pass.

        
        

        <20pt>
        

Note: (Encounter Change) Fresverg, Penguin Monk

---------------
-Harmony Creek-                         --A13.DEVQ.057.00--
---------------


-Holy Beast-                            --A13.DEVQ.057.01--

        Description: Confront the Unicorn at Harmony Creek.

        
        

        <20pt>
        

Note: (Encounter Change) Mandragora, Green Puni, Unicorn

---------------
-Crescent Lake-                         --A13.DEVQ.058.00--
---------------


-Land-Dwelling Fish-                    --A13.DEVQ.058.01--

        Description: Confront the Isle Fish at Crescent Lake.

        
        

        <20pt>
        

Note: (Encounter Change) Reptalien, Salamandra, Isle Fish

---------------
-Dry Wasteland-                         --A13.DEVQ.059.00--
---------------


-Bomber Squirrel-                       --A13.DEVQ.059.01--

        Description: Confront the T. Bomb Squirrel at Dry Wasteland.

        
        

        <20pt>
        

Note: (Encounter Change) Roc, Salamandra, T. Bomber Squirrel

------------------
-Underground Lake-                      --A13.DEVQ.060.00--
------------------


-Ancient Dragon-                        --A13.DEVQ.060.01--

        Description: Confront the Dragon at Underground Lake.

        
        

        <20pt>
        

Note: (Encounter Change) Ghost, Aphostol, Dragon
Note: (Harvest Change via Arls Mine IV) Distill Stone, Blessed Stone,
 Snow Stone, Sea Puddle

-----------------
-Mushroom Forest-                       --A13.DEVQ.061.00--
-----------------


-Unknown Creature-                      --A13.DEVQ.061.01--

        Description: Confront the Bunny Puni at Mushroom Forest.

        
        

        <20pt>
        

Note: (Encounter Change) Turnip Bunny, Bunny Puni

--------------
-Royal Task I-                          --A13.DEVQ.062.00--
--------------


-Adventure Class D-                     --A13.DEVQ.062.01--

        Description: Acquire basic adventurer experience.

        
        

        <5pt>
        


-Alchemy Class D-                       --A13.DEVQ.062.02--

        Description: Acquire basic alchemist experience.

        
        

        <10pt>
        


-Battle Class D-                        --A13.DEVQ.062.03--

        Description: Acquire basic battle tactics.

        
        

        <5pt>
        


-Society Class D-                       --A13.DEVQ.062.04--

        Description: Acquire a royal philanthropic spirit.

        
        

        <10pt>
        


-Material Class D-                      --A13.DEVQ.062.05--

        Description: Acquire the knowledge to assess certain materials.

        
        

        <5pt>
        


-Development Class D-                   --A13.DEVQ.062.06--

        Description: Engage in development.

        
        

        <10pt>
        


-Craft Meister-                         --A13.DEVQ.062.07--

        Description: Given to one who excels at using Crafts.

        
        

        <10pt>
        


-Healer in Training-                    --A13.DEVQ.062.08--

        Description: Given to one who excels at using Healing Salves.

        
        

        <10pt>
        


---------------
-Royal Task II-                         --A13.DEVQ.063.00--
---------------


-Adventure Class C-                     --A13.DEVQ.063.01--

        Description: Acquire common adventurer experience.

        
        

        <5pt>
        


-Alchemy Class C-                       --A13.DEVQ.063.02--

        Description: Acquire common alchemist experience.

        
        

        <10pt>
        


-Battle Class C-                        --A13.DEVQ.063.03--

        Description: Acquire common battle tactics.

        
        

        <5pt>
        


-Society Class C-                       --A13.DEVQ.063.04--

        Description: Acquire a good sense of money's value to society.

        
        

        <10pt>
        


-Material Class C-                      --A13.DEVQ.063.05--

        Description: Acquire the knowledge to assess certain materials.

        
        

        <5pt>
        


-Development Class C-                   --A13.DEVQ.063.06--

        Description: Engage in development.

        
        

        <10pt>
        


-Bomb Meister-                          --A13.DEVQ.063.07--

        Description: Given to one who excels at using Bombs.

        
        

        <10pt>
        


-Medium Healer-                         --A13.DEVQ.063.08--

        Description: Given to one who excels at using Nectar.

        
        

        <10pt>
        


-Client in Training-                    --A13.DEVQ.063.09--

        Description: Request weapons from yourself or party members.

        
        

        <20pt>
        


----------------
-Royal Task III-                        --A13.DEVQ.064.00--
----------------


-Adventure Class B-                     --A13.DEVQ.064.01--

        Description: Acquire notable adventurer experience.

        
        

        <5pt>
        


-Alchemy Class B-                       --A13.DEVQ.064.02--

        Description: Acquire notable alchemist experience.

        
        

        <10pt>
        


-Battle Class B-                        --A13.DEVQ.064.03--

        Description: Acquire notable battle tactics.

        
        

        <5pt>
        


-Society Class B-                       --A13.DEVQ.064.04--

        Description: Acquire a royal phlanthropic spirit.

        
        

        <10pt>
        


-Material Class B-                      --A13.DEVQ.064.05--

        Description: Acquire the knowledge to assess certain materials.

        
        

        <5pt>
        


-Development Class B-                   --A13.DEVQ.064.06--

        Description: Engage in development.

        
        

        <10pt>
        


-Cannon Meister-                        --A13.DEVQ.064.07--

        Description: Given to one who excels at using Cannons.

        
        

        <10pt>
        


-Advanced Healer-                       --A13.DEVQ.064.08--

        Description: Given to one who excels at using Drachen Elixirs.

        
        

        <10pt>
        


-Medium Client-                         --A13.DEVQ.064.09--

        Description: Request weapons for yourself or party members.

        
        

        <20pt>
        


---------------
-Royal Task IV-                         --A13.DEVQ.065.00--
---------------


-Adventure Class A-                     --A13.DEVQ.065.01--

        Description: Acquire exceptional adventurer experience.

        
        

        <10pt>
        


-Alchemy Class A-                       --A13.DEVQ.065.02--

        Description: Acquire exceptional alchemist experience.

        
        

        <15pt>
        


-Battle Class A-                        --A13.DEVQ.065.03--

        Description: Acquire exceptional battle tactics.

        
        

        <10pt>
        


-Society Class A-                       --A13.DEVQ.065.04--

        Description: Acquire a good sense of money's value to society.

        
        

        <15pt>
        


-Material Class A-                      --A13.DEVQ.065.05--

        Description: Acquire the knowledge to assess certain materials.

        
        

        <10pt>
        


-Development Class A-                   --A13.DEVQ.065.06--

        Description: Engage in development.

        
        

        <15pt>
        


-Sword Meister-                         --A13.DEVQ.065.07--

        Description: Given to one who excels at using Magic Swords.

        
        

        <10pt>
        


-Ultimate Healer-                       --A13.DEVQ.065.08--

        Description: Given to one who excels at using Healing Bells.

        
        

        <10pt>
        


-Advanced Client-                       --A13.DEVQ.065.09--

        Description: Request weapons for yourself or party members.

        
        

        <20pt>
        


--------------
-Royal Task V-                          --A13.DEVQ.066.00--
--------------


-Adventure Master-                      --A13.DEVQ.066.01--

        Description: Acquire unparalleled adventurer experience.

        
        

        <10pt>
        


-Alchemy Master-                        --A13.DEVQ.066.02--

        Description: Acquire unparalleled alchemist experience.

        
        

        <15pt>
        


-Battle Master-                         --A13.DEVQ.066.03--

        Description: Acquire unparalleled battle tactics.

        
        

        <10pt>
        


-Society Master-                        --A13.DEVQ.066.04--

        Description: Acquire a royal philanthropic spirit.

        
        

        <15pt>
        


-Material Master-                       --A13.DEVQ.066.05--

        Description: Acquire the knowledge to assess certain materials.

        
        

        <10pt>
        


-Development Master-                    --A13.DEVQ.066.06--

        Description: Engage in development.

        
        

        <15pt>
        


-Summoner-                              --A13.DEVQ.066.07--

        Description: Given to one who summons the spirits from stones.

        
        

        <20pt>
        


-Messenger of Peace-                    --A13.DEVQ.066.08--

        Description: Given to one who brings peace with absolute power.

        
        

        <20pt>
        


-Architect-                             --A13.DEVQ.066.09--

        Description: Given to one who can design attack items.

        
        

        <25pt>
        


----------------
-Applied Task I-                        --A13.DEVQ.067.00--
----------------


-Puni Scholar-                          --A13.DEVQ.067.01--

        Description: Given to one with a deep understanding of Punis.

        
        

        <10pt>
        


-Beast Scholar-                         --A13.DEVQ.067.02--

        Description: Given to one with a deep understanding of beasts.

        
        

        <10pt>
        


-Animal Scholar-                        --A13.DEVQ.067.03--

        Description: Given to one with a deep understanding of animals.

        
        

        <10pt>
        


-Spirit Scholar-                        --A13.DEVQ.067.04--

        Description: Given to one with a deep understanding of spirits.

        
        

        <10pt>
        


-----------------
-Applied Task II-                       --A13.DEVQ.068.00--
-----------------


-Ghost Scholar-                         --A13.DEVQ.068.01--

        Description: Given to one with a deep understanding of ghosts.

        
        

        <10pt>
        


-Dragon Scholar-                        --A13.DEVQ.068.02--

        Description: Given to one with a deep understanding of dragons.

        
        

        <10pt>
        


-Bird Scholar-                          --A13.DEVQ.068.03--

        Description: Given to one with a deep understanding of birds.

        
        

        <10pt>
        


------------------
-Applied Task III-                      --A13.DEVQ.069.00--
------------------


-Burn One's Boats-                      --A13.DEVQ.069.01--

        Description: Exert your full power at a critical moment.

        
        

        <30pt>
        


-Tactical Withdrawl-                    --A13.DEVQ.069.02--

        Description: Make the appropriate decision in battle.

        
        

        <30pt>
        


-Leadoff Victory-                       --A13.DEVQ.069.03--

        Description: Make the first move.

        
        

        <30pt>
        


-Besieged-                              --A13.DEVQ.069.04--

        Description: Remove the adverse effects in battle.

        
        

        <30pt>
        


-----------------
-Applied Task IV-                       --A13.DEVQ.070.00--
-----------------


-Bomb License-                          --A13.DEVQ.070.01--

        Description: Given to one with a full knowledge of bombs.

        
        

        <30pt>
        


-Medical License-                       --A13.DEVQ.070.02--

        Description: Given to one with a full knowledge of medicine.

        
        

        <30pt>
        


-Cooking License-                       --A13.DEVQ.070.03--

        Description: Given to one with a full knowledge of cuisine.

        
        

        <30pt>
        


-Magic License-                         --A13.DEVQ.070.04--

        Description: Given to one with a full knowledge of magic tools.

        
        

        <30pt>
        



___________________________________________________________
-----------------------------------------------------------
-----------------------------------------------------------

-----------------------------------------------------------



                **********************************
                ******* Goals and Rankings *******
                **********************************
                *******--A13.RANK.000.00--********
                **********************************


        Note: This list is incomplete, but will update it on my next play.
        Note: End of the year is considered 3/30, where 4/1 is the start of
 the new.

First Goal(flexible):
        Population: 5000
        Rank: N/A
        By: End of Year 1

Second Goal(flexible):
        Population: 15000
        Rank: V (Eude)
        By: End of Year 2

Third Goal:
        Population: 30000 (required)
        Rank: VII (Uranus)
        By: End of Year 3



Rank List:

        Note: DP = Development Points

Rank |   Name   | Total DP |     Additional Rewards     |       Bonus       |
-----------------------------------------------------------------------------
 1   | Pluto    | 0        |                            |                   |
 2   | Merker   | 80       | Book: Arls's History       | Population +500   |
 3   | Mars     | 250      |                            | Population +1000  |
 4   | Venus    | 500      | Book: Frontier Life        | Population +2000  |
 5   | Eude     | 750      | Book: Small Wonders        | No LP Traveling   |
 6   | Neptune  | 1000     | Book: Farmland Evolved     | ????              |
 7   | Uranus   | 1300     | Book: Continuum Prophecy   | ????              |
 8   | Sturn    | 1650     | Book: Thermis Astrology    | ????              |
 9   | Jupiter  | 2000     | N/A                        | ????              |
 10  | Soone    | 2600     | N/A                        | ????              |
-----------------------------------------------------------------------------



___________________________________________________________
-----------------------------------------------------------
-----------------------------------------------------------

-----------------------------------------------------------

This guide was intended for GameFAQs.com, so blah blah
blah... Whatever...