Ys Book I & II- Track Listing By "Emptyeye"(emptyeye@juno.com) V1.4 (11/8/99) (Added some rebuttals to my arguments; Added another track that isn't on the CD) This guide appears at www.gamefaqs.com Version History V1.0 (First release; my first miscellaneous FAQ!) V1.1 (Defined for sure the two tracks I was unsure about; Added another track that isn't on the CD when you put it into a player; Modified the Disclaimer a bit; Added note for those with Mono TVs; Moved the page-long pause up 3 tracks; Changed VERY slightly the note regarding Track 24) V1.2 (9/15/99) (I just felt like updating something that wouldn't take a lot of work, so I added a section on why I think these tracks shouldn't be there. Also changed the note regarding Track 24 some more. Also added a track that ISN'T on the CD :P) V1.21 (9/16/99) (Note to self: Hey idiot. Only one Current Version at a time please. :P V1.3 (11/7/99) (DALLES turns the people to stone, not DARM!; Since my Boss/ Password guide to the game is now out, the notices about "Watch for a full guide" have been removed.) V1.4 (11/8/99) (Added some rebuttals to my arguments; Added another track that isn't on the CD) In the Turbo-Grafx-CD game Ys Book I & II, you can put the game into a normal CD player and hear most of the music in the game (Unbeknownst to most people). But there are some 43 tracks. This is a listing of those tracks, done by where you find them in the game (What area), and track length. (DISCLAIMER: Since I'm not sure if the tracks are SUPPOSED to be there, I take no responsibility for any side effects that may occur as a result of your putting the disc into a CD player and playing it. However, I got these tracks by doing the same thing (And it's not even my copy of the game) and tested the game (As an actual game) afterward, and it seems to work fine, though Track 26 did cut out for about 1/10 of a second in places. I think the disc was just dirty though, as it works fine now.) (NOTE to those with Mono TVs: Because the songs are in Stereo, it is DEFINITELY worth the small risk you take to put the disc into a Stereo CD Player. As one example, on a mono TV you just about can't hear the melody to the Solomon Shrine/Goddess' Castle music.) m= minutes, s= seconds Track # Title Length (Tracks 1 & 2 are Game Data Tracks; DO NOT UNDER ANY CIRCUMSTANCES PLAY THESE TRACKS!! [They don't sound very good anyway :P] ) 3. Field/Mountain (Book I) 2m03s 4. Shrine Entrance (Book I) 2m03s 5. Shrine Depths (Book I) 2m06s 6. Mine Depth (Book I) 2m04s 7. Darm Tower, Floor B1-24 (Book I) 1m51s 8. Ruins (Book II) 2m07s 9. Divine Area (Book II) 2m21s 10. Mine (Book II) 2m18s 11. Ice Park (Book II) 2m11s 12. Burnland (Book II) 1m58s 13. Solomon Shrine/Goddess' Castle (Book II) 1m59s 14. Canal (Book II) 3m00s 15. Belfry (Book II) 2m57s 16. Ys Core (After meeting the Goddesses)(Book II) 2m24s 17. Battles w/ Bosses (Both Books) 1m40s 18. Darm Tower, Floor 25 (Book I) 2m22s 19. Battle with Dark Fact (Book I) 1m38s 20. Battle with Boss Darm (Book II) 4m59s 21. Title Screen Narrative 2m44s 22. Game Start Music (Book I) 1m54s 23. Adol as a Comet (Ending of Book I) 1m57s 24. Lilia finds Adol (Ending of Book I) 1m03s (NOTE: At this point in the game itself, Adol's words appear in text form. That's why it seems as if Lilia is talking to herself on this track.) (NOTE: The following are monologues and dialogues between certain characters in the game, as well as songs from the ending whose titles give away what happens during the ending. If you listen to these before playing the game, it may spoil certain plot elements that shouldn't be spoiled, and a few actually give you hints as to how to proceed in the game. I will now leave about a page blank for you to decide whether or not to continue) Still with me? Okay, here we go.... Track # Title Length 25. Meeting of the Descendants (Ending of Book II) 2m13s 26. Adol and Lilia Kiss (Ending of Book II) 2m45s 27. Credits (Ending of Book II) 3m12s 28. Dialogue Between Boss Darm and Dalles (Ending of Book I) 58s 29. Rescue of Feena (Book I) 18s 30. Rescue of Lair (Book I) 1m00s 31. Dark Fact's Monologue (Book I) 40s 32. Lilia Learns of Her Disease (Book II) 22s 33. Attempted Rescue of Tarf (Book II) 19s 34. Keith in the Canal (Book II) 33s 35. Maria's Plea (Book II) 10s 36. Dalles's Monologue (Book II) 1m05s 37. Adol finds Lilia/Dalles Turns the People to Stone (Book II) 1m11s 38. Dialogue Between Boss Darm and Goban (Book II) 1m05s 39. Gemma Gives Adol the Cleria Shield (Book II) 15s (These are the Major Spoilers....) 40. Goddess Feena's Monologue (Book II) 47s 41. Goddess Lair's Monologue (Book II) 1m15s 42. Boss Darm's Monologue (Book II) 39s 43. Feena's Ending Monologue (Ending of Book II) 1m04s So what's NOT on the CD as a music track? Here's what I can find: Minea Town/Zeptic Village Music (Book I) Goban's Darm Tower Monologue (Book I) Most of the Monologues that take place in Darm Tower (Book I) Darm Tower, Floor 25 (After Dark Fact's Death) (Book I) (This music also plays near the priests' statues in Book II) Tarf's Second Monologue (Book II) Several of Keith's Monologues (Book II) Keith's, Lilia's, and Maria's Ys Core Monologues (Book II) Rance Village Music (Book II) Ramia Village Music (Book II) Ys Core (Before Meeting the Goddesses) (Book II) Shop Music (Both Books) The music that plays when you meet important people in buildings (Both Books) Adol's Death (Both Books) Dekka's First Monologue (Book II) Now, should these tracks actually be there? I think...not. My arguments for this (NOTE: I cannot prove as fact that this is true. However, my reasons ARE verifiable. Well most of them.) are as follows: (NOTE: When I say "Monologue", it can mean Monologue OR Dialogue, because I'm too lazy to type whichever one applies. :P ) -The music and monologues (In general) don't seem to go in any particular order. At several points, it goes from music to narrative (Tracks 20-21), back to music (22-23), BACK to monologues (24), BACK to music (25-27), and FINALLY, BACK to monologues (28-43). -Maria's Monologue (Track 35) and Dalles' Monologue (Track 36) occur AFTER Darm turns the people to stone (Track 37) in the game. -It puzzles me that anyone would want to include a track where it seems as if someone is talking to herself, even though she's not (Track 24). -Several notable speeches weren't included on the CD, the most prevalent in my mind being Goban's speech just before you enter Darm Tower. This puzzles me. -It ALSO puzzles me that NONE of the music in ANY of the villages is on the CD. -Maria's voice is the single most annoying voice on the face of the planet, surpassing all the Backstreet Boys, N'Sync, 98 Degrees and Monica Giglio.. COMBINED! (The last one is just someone I know....really...*watches as this guide is yanked from gamefaqs*) No one in their right mind would put a voice of this annoyance on ANY CD (Besides the fact the whole thing is only 10 seconds long). -(My "Real" evidence) The following is quoted from DDCecil's review of Ys III: Wanderers from Ys. AND I QUOTE: "...I loved every track on Ys 3. I would put the CD in a music CD player, just to listen to the music (Even though you aren't suppose to.)" Now, it seems inconceivable to me that this would be a planned feature in Ys I & II, and NOT in Ys III. Note that if you have some evidence why you think the tracks ARE supposed to be there, E-mail me at the addy listed at the top of this guide and if you use a rational argument (Something NOT along the lines of my 4th argument), I'll put it in here. UPDATE: Razorclaw X (sliceoflife@hotmail.com) Sent this rebuttal to my argument, as well as some sites on Ys. It seems convincing enough. AND I QUOTE: "The developers did do that to the tracks on purpose; you can stick in the CDs for Ys I+II, III, and IV in your CD player and play them like a normal CD (just like a bunch of other games that came out during that era of gaming-- Warcraft II, Heroes of Might and Magic II, Dark Sun: Wake of the Ravager, Mechwarrior 2, etc, and many games still do it today; it is the basis upon which Enhanced CDs are made from. So Ys I+II can be considered an Enhanced CD). Sticking it into a CD player won't damage the CD itself, but any damage that does occur can be prevented just as any other CD (for instance, if you treat all your CDs like coasters don't expect your game to survive). I wouldn't begin to guess how the developers chose what tracks to redbook (it varies from developer to developer), but for more information you could look at: http://www.reiver.net/yslibrary/ This place has the track list of the CDs. http://www.wizard.net/~deva/ys/ While this place has a lot of info about Ys of interest." In addition, Deuce (deuce@classicgaming.com) sent this little lesson on video game music hardware and software, and explained why some of the tracks aren't on the CD. I'll try to narrow it down to the important parts which I will again QUOTE: ".... 3.Redbook audio. This is what you're dealing with for basically all Turbo-CD games. The music is prerecorded and stored directly onto the CD with the standard raw format, allowing it to be played in a normal CD player. Regardless of what the warnings may tell you, there is no risk to listening to the audio tracks of a game CD. Data tracks are another story, as they can seriously screw up speakers. The downside to it is that it's fixed, and cannot be altered. Seek times of the CD drive also slow things down, and whenever data is accessed from the disc, the music must stop playing. 4.Compressed, streamed digital PCM. This is basically an MP3 with a lower compression rate and less sound clarity. The audio is prerecorded, then stored on the media as a compressed soundfile. The system reads the data off the disc in realtime, and decompresses it as it goes, sending the data to the speakers. It's EXACTLY the same principle as playing an MP3 off of a CDR full of them, only slightly more efficient due to dedicated hardware..... Due to space issues, NEC/Hudson wasn't able to put all of the music in a remixed fashion onto the CD itself as redbook audio. If you notice, the game over music and town themes, etc. have a very artificial sound to them, slightly grainy. This is due to the poor signal-to-noise output ratio of the Turbo's soundchip. The CD music simply gets funnelled straight to the audio outs, so it doesn't have that problem, really. Goban's speech before you enter Darm Tower falls into category four, as does most of the speech in Ys III and IV. If you listen closely (especially in Goban's speech and any speech in the US Ys III), you can hear static and a slight high-pitched squeal which accompanies the audio. This is again due to the poor output quality of the system." So there you go. Thanks guys! Hope you enjoyed this little novelty piece.... See ya... -Marc Legal Stuff Okay I don't see why you would even WANT to copy this, but please don't use it for anything other than the track list it's supposed to be (Don't sell it for profit, quote it [Not that there's much to quote] without naming me as a source, and so on.). I reserve the right to ask that this document be removed from your website at any time (Which won't happen under ordinary circumstances). A special thanks to DDCecil (Who wrote in his Ys III for Turbo-CD Review that he stuck the disc into his CD Player just to listen to the music, giving me the inspiration to do the same with Ys I & II), to Gruel (For writing the interesting but basically useless Wrestler List for every WWF and WCW video & computer game ever released [Sorry Dude :P ] which gave me the inspiration to write this just-as-useless document), to Razorclaw X and Deuce (For the lesson in Video game audio and rebuttals) and to my cousin (For letting me borrow his TG-CD and this game, and for not getting mad when I repeatedly [But accidentally] erase his games :P ).