Walkthrough for It Came from the Desert for Turbografx-16 CD Created by: Hugues Johnson http://huguesjohnson.com/ =========================== = About this guide = =========================== This is the text-only version of the walkthrough posted at: http://huguesjohnson.com/guides/icftd-tgcd/ The content is the same more or less. The screenshots on the original guide are neat but not necessary to explain the walkthrough. The Turbografx-16 version of It Came from the Desert is very different from the Amiga and Sega Genesis versions, this guide will be of no use for either of them. =========================== = General strategy = =========================== It Came from the Desert features (somewhat) non-linear game play. You have a certain level of control over what events you see and which mini-games you play. Unfortunately it's very easy to get sidetracked and wind up in a position where it's impossible to finish. The first time I played through I made every effort to avoid the tunnels because they were a pain, turns out they're extremely mandatory. To win the game there are several key tasks you need to accomplish: * Enter the ant tunnels, fight your way to the bottom floor, see the force field blocking entrance to the queen's lair * Tell Doc about the force field before Day 5 * Pick-up the two-way communicators from Doc * Give one of the two-way communicators to Sonny * Disable the force field on Day 5 or Day 6 * Kill the queen before the ants nuke the town * Keep winning all the mini-games you encounter If done right you can win the game as early as the end of Day 5. =========================== = Day 1 = =========================== The main objective of Day 1 is to get as deep into the ant tunnels as possible. Along the way there are a few encounters to advance the storyline. The day begins in the Lab. Doc asks you to go out to Borax and re- enable his radiation sensor grid. When you can first choose a destination go to the Borax Saloon and choose Strength. You'll be introduced to the trainer. You'll need to visit him again on Day 2 to learn the forward flip. After visiting the trainer you'll fall into the ant mine tunnels. Get as far as you possibly can. To win the game you need to get down to the third set of tunnels and see the force field protecting the queen. The first set of tunnels look like a mine. Keep going through until you reach the elevator to the next tunnel depth. Keep going until you see the force field. Once you see it let yourself get captured. If you don't make it this far on Day 1 that's OK, you will have several chances on Day 2 and Day 3. On the next selection go to Lud's Ammo. On the way you'll be stopped by the Sheriff and have a strange dialog. Your first meeting with Lud is a little rough but as the game advances he comes over to your side. Return to the Lab, you should see a total of three sequences with Doc and receive the two-way communicators. If you made it down to the force field then there's a fourth dialog where he tells you to find three transponders. I actually have no idea where or how you find these, maybe by beating mini-games? By Day 5 Doc somehow has them so it doesn't matter. After visiting the Lab you'll automatically return home for a fight with your parents. After that, go to Foundry. There will be a brief dialog followed by an easy shooting game. When that's done visit whichever destination you like to wrap-up the first day. =========================== = Day 2 = =========================== If you did not reach the force field on Day 1 then that needs to be the focus of Day 2. At the end of the day you need to visit the Borax Saloon to learn the forward flip. Day 2 begins with Doc explaining his theory about the ant mind. Go to the Mine Shaft if you need to advance further in the tunnels. If you've already made it down to the force field then go wherever. After visiting a couple of places you'll automatically hit an overhead battle, win it and move on. If you advanced to the force field on the last tunnel run then return to the Lab. Otherwise, go talk to the Sheriff then visit the Power Plant. At the Power Plant you'll have a run-in with one of the workers then be given a choice to run. Choose Don't Run of course. You'll automatically go back to the Lab for another dialog with Doc. Next you'll automatically return home. Look at the TV, this sort of helps the ending make sense when you get there. On the next selection screen go back to Borax. Return to the Saloon and select Strength to learn the forward flip. This will make it much, much easier to get through the tunnels if you haven't made it to the force field yet. =========================== = Day 3 = =========================== There are two goals for Day 3 - get to the force field in the tunnels if you haven't and give Sonny one of the two-way communicators you received from Doc. Day 3 begins at home. On the firs selection screen choose Sonny's to give him one of the two-way communicators. If you haven't made it to the force field, go to Borax and enter the tunnels, otherwise go to the Atomic Plant for another overhead battle, do not return to the lab at this point. After the tunnels or overhead battle then return to the Lab. Doc informs you that there's a tunnel under the lab which you are automatically sent to. If you've already made it down to the force field then just get captured right away and be done with it. After that you return home, look at the TV if you want to but it's not required. If you made it to the force field on the last tunnel run then go back to the Lab. Otherwise go to Prissy's for a dialog about her sister acting weird. After talking to Prissy you have another choice. Go to the Foundry for another overhead battle or Atomic Plant to enter the tunnels if you need to take another stab at them. =========================== = Day 4 = =========================== Day 4 is your last chance to reach the force field. If you've already been there then Day 4 is pretty light. Day 4 begins in the Lab where Doc recaps the locations that provide access to the tunnels. You then immediately enter the tunnel under the lab. After the fight Doc informs you that his reflector was stolen. Go to Sonny's first again. After that select the Foundry or Mine to enter tunnels. If you don't need to make another tunnel run then go to the Sheriff's for another shooting game with the next selection. After that go to Lud's Ammo. After the dialog with Lud go to the Lab if you finally reached the force field to tell Doc, otherwise go to either the Borax Saloon or Channel 14 to waste time. Back at home you can watch TV or listen to the radio, it doesn't matter what you choose here. When you're done go back to the Lab where you'll see a nice map illustrating the areas to protect. After visiting the lab you have another choice of destination. Go to Prissy's for another dialog with her, go to the Foundry for a shooting game, or go to Channel 14 for an overhead battle. =========================== = Day 5 = =========================== Day 5 kicks-off the home stretch of the game. By the end of the day you should have the force field protecting the queen disabled. If you're really good, you can even finish her off today. The day starts with a TV sequence. After that choose the Power Plant or Atomic Plant for an overhead battle, choose the Atomic Cafe for a shooting game, or go to the Lab for a brief dialog. After going to the lab you have to choose one of the others anyway so it's a bit pointless. After the overhead battle or shooting game it's time to choose a destination again. This time go back to the Lab where Doc will give an explanation of ants' plan. The other three destinations are still available after your lab visit. Choose Prissy's for a shooting game, choose Channel 14 for a dialog, or choose Lud's for an overhead battle. After all that you automatically return home for a shooting game. Head over to the Lab next. Doc is in some trouble. There's an overhead battle you should be able to win easily. The only thing to watch out for is that a new hole opens mid-battle near the top-right one, don't be standing too close when it does. After the battle you find a note from Doc. And, if you've done everything right, you will receive message from Doc that the force field has been disabled. Now go to the Atomic Plant to enter the tunnels and hopefully finish the game. Advance to the queen's lair and kill her. If you lose you'll wind up in the light blue tunnel. Compared to the red tunnel this is a piece of cake, just shoot the slow-moving ants and leap past the zombies. Whenever you enter the tunnels from now on you'll arrive directly at the queen's lair. If you didn't win the game then Day 5 ends with a difficult shooting game. =========================== = Day 6 and beyond = =========================== Day 6 and beyond are all about killing the queen. Enter the tunnels and go after her every chance you get. The shooting games and overhead battles get harder as time progresses so it's in your best interest to finish as quickly as possible. If the force field hasn't been disabled yet then go to Sonny's first thing on Day 6. Later in the day you'll receive a message from him indicating that he's disabled the field. Otherwise just head over to the Atomic Plant for another shot at the queen. And that's it for the walkthrough - just keep going to locations with tunnel access until you kill the queen, anything else is simply a distraction. The ants will nuke the city if you take too long (Day 8 for sure unless you lose several mini-games then it can happen almost any time). =========================== = Defeating the Queen = =========================== The queen ant is the final boss of the game.. and one of trickier boss battles in any game I've played. Once you figure out her weak spot it's actually very easy but getting to that point is tough. Buzz doesn't have a power meter so one hit is fatal, this obviously leaves no room for error. The controls aren't spectacular either and it takes some practice to get them right. Controls: * Left, right: Move Buzz * Up, down: Aim gun * Button I: Shoot gun * Button II: Jump * Button I+Up: Throw grenade * Button I+Down: Roll grenade on the ground When you first enter the room start advancing slowly, take a practice jump to get used to the timing. Even though this looks like the tunnel level it controls differently. As you approach the queen she shoots these balls of something at you. Stand still and jump when they get close. Do not shoot the projectiles, that will send them up into a spiral that just lands right back on you. When a larvae approaches you can either jump over it or aim down to shoot it. It's important to learn the difference between aiming down then shooting vs. pressing Down and Button I at the same time - the latter will roll a grenade which usually misses them. The secret to defeating the queen is to stand just outside of her reach. It looks like she can hit you but just barely misses: When you're this close she won't shoot projectiles, you could just stand in this spot forever if it wasn't for the steady stream of larvae. Study their timing so one doesn't get you when you're attacking the queen. When one approaches just shoot it: Now slide a grenade on the ground by hitting Down+Button I. When the queen bucks up quickly press Up to aim your gun upwards. Shoot her in her now exposed body: These shots will drain her life quickly. You'll only have to repeat this a couple of times before she's defeated. There are some screenshots here that illustrate the perfect spot to stand: http://huguesjohnson.com/guides/icftd-tgcd/ =========== = Credits = =========== This guide is copyright (c) 2009 Hugues Johnson. This was created specifically for GameFAQs.com, please do not redistribute without permission. It Came from the Desert is copyright (c) 1989 Cinemaware Corporation. This site has no affiliation with Cinemaware Corporation. This document and its author are in no way affiliated with Cinemaware.