============================================================================== GÖTZENDIENER - WALKTHROUGH ------------------------------------------------------------------------------ · Version 01.50 [10/21/09] · This document is copyrighted © 2009 by Lynn Brown A.K.A. enigmaopoeia http://www.gamefaqs.com/features/recognition/3667.html O============================================================================O | [00] TABLE OF CONTENTS | O============================================================================O · [01] INTRODUCTION · [02] CONTROLS · [03] GAME MECHANICS · [04] PROLOGUE · [05] MAIN MENU · [06] CHAPTER I: MAGE'S TOWER · [07] CHAPTER II: DEMON GOD'S FANE · [08] CHAPTER III: CATACOMBS, PART 1 · [09] CHAPTER IV: CATACOMBS, PART 2 · [10] CHAPTER V: UNDERGROUND TEMPLE · [11] CHAPTER VI: ABANDONED MINE · [12] INVENTORY · [13] MAGIC SPELLS · [14] BESTIARY · [15] GÖTZENDIENER ORIGINAL GAME MUSIC · [16] INDOMITABLE GODDESS - GÖTZENDIENER NOVEL · [17] TRANSLATION NOTES · [18] FREQUENTLY ASKED QUESTIONS · [19] GAME SCRIPT · [20] REVISION HISTORY · [21] LEGAL INFORMATION · [22] SPECIAL THANKS [NOTE: Please use CTRL + F to navigate through my guide better!] O============================================================================O | [01] INTRODUCTION | O============================================================================O GötzenDiener is an Action RPG released on November 25th, 1994 for the cost of 7,800 Yen ($84.00 USD) for the PC Engine SUPER CD-ROM². It was made by NEC Home Electronics who made Emerald Dragon; produced by GAINAX who made the Princess Maker series; and developed by Studio Alex who made the Lunar series. GötzenDiener plays similar to Brandish, Legend of Zelda, and Prince of Persia. The labyrinths are isometric, viewed from third person, with puzzles scattered across each dungeon. In addition, you can also fight with your sword, cast magic spells, and utilize items. GötzenDiener is one of the few games to break the stereotype that instead of rescuing the Princess, you are playing the role of the Princess rescuing herself! Takami Akai of Princess Maker fame is the Character Designer; and Kazunari Tomi is in charge of Scenario who is known for his works in Mugen no Shinzô, Sorcerian, and DINOSAUR. GötzenDiener tells a story of an abducted Princess, Kish Rim Misa, who was taken to the Demon God's Castle on a distant, solitary island rising above the ocean. She is to be offered as a sacrifice for the demon's revival and many soldiers were sent to rescue her. The Royal Family possesses a weapon called the Sword of the Valiant, adorned by a precious gem called the Kish Termapix. Rightfully, they bestow this sword to one brave man. In the end, he was the only one to face the Demon God. They both simultaneously strike each other down and when the Princess came to, their dead bodies lay below her. She's now determined to escape from the castle all on her own. GötzenDiener is derived from a German term meaning "Idolater". GötzenDiener was never released outside of Japan. And as of February 2009, no known English patch was released for this game. Therefore everything written in this guide are from my own translations. I am not fluent in Japanese and what's provided are translated to the best of my knowledge, any corrections on my translations are most welcomed! There are unmarked spoilers in this document. I written this in a way to allow the player to experience the most fulfillment out of this game without skipping any cutscenes or events. My walkthrough will not tell you when to save your progress, therefore I recommend to save whenever you enter a new room. I hope you enjoy playing this game as much as I did! O============================================================================O | [02] CONTROLS | O============================================================================O -------------------------------------------------- | --------------- | | --------------- | | | TURBOPAD | |TURBOGRAFX16| | _ ... _ | | | |__________ | |__ __| | |o|...|o| | | | __ __ __ | ---- |______| ---- |_|...|_| | | | |__| |__| | |________| _II_ _I_ | | | | OO | | ______ ___ | | | | | | | |__ OO __| | (______) (___) |____| |___| | | | |__|__|__| | Select Run | | | --------------------------------- | -------------------------------------------------- +-----------------+----------------------------------------------------+ | COMMAND | DETAILS | +-----------------+----------------------------------------------------+ | Directional Pad | The directional pad allows you to move Princess | | | Misa and also to navigate through menus. | +-----------------+----------------------------------------------------+ | Select | The Select button allows Misa to throw certain | | | objects she's carrying or cast magic spells. | +-----------------+----------------------------------------------------+ | Run | The Run button does nothing in this game. | +-----------------+----------------------------------------------------+ | II Button | The II button makes Misa sheath her sword or drop | | | items she is currently holding onto. | +-----------------+----------------------------------------------------+ | I Button | The I button makes Misa either draw out her sword, | | | pick up or drag objects, or open and close doors. | | | Pressing the I button again with the drawn sword | | | allows her to fight by slashing the sword. | +-----------------+----------------------------------------------------+ O============================================================================O | [03] GAME MECHANICS | O============================================================================O o------------------------------------------------------------------o | LIFE GAUGE | o------------------------------------------------------------------o Princess Misa's health is shown on the bottom right of the screen. Her life gauge is symbolized by a golden brooch ornamented with four shiny gems. Quite possibly a sapphire, emerald, chrysoberyl, and ruby. Each gem is worth 2 points of health, thus Misa have a total of 8 HP. The four gems will lose their luster one by one whenever she suffers damage, and the game is over once all of the gems have lost their sparkle. Misa can always replenish her health at the Precious Gem Statue located randomly at certain dungeons. o------------------------------------------------------------------o | MAGIC SPELLS | o------------------------------------------------------------------o Princess Misa only have two magic spells that she can cast, Flame and Revive. The Flame spell is mostly used as a catalyst to solve certain puzzles, while Revive can be used as a decoy who attacks in Misa's place. o------------------------------------------------------------------o | OBJECTS & ITEMS | o------------------------------------------------------------------o Princess Misa does not have an inventory menu, so you would have to utilize objects and items from where you are standing. Some objects you would have to drag around just to use them at another area, while some items can be used as weapons or to activate warp zones. o------------------------------------------------------------------o | THE SWORD OF THE VALIANT | o------------------------------------------------------------------o Princess Misa's trusty sword is called the Sword of the Valiant. It is adorned with a precious gem called the Kish Termapix hailing from the Royal Family. Misa mostly will use this weapon during her journey. O============================================================================O | [04] PROLOGUE | O============================================================================O Once before, there was a Demon who was blinded by a magical spell, he possesses an idol with the power to control minds. Therefore, the appearance of a King amongst the strong men was thus sealed away to whomever was fortunate. Very fortunate... An image of the Princess Shrine Maiden, Kish Rim Misa, comes into focus and it shatters like a mirror into million of pieces. The skies grew dim and griffins fill the dark sky, then we see the frightened blonde-haired princess in her bedroom. There she was kidnapped by a cloaked monster and later shackled at the Demon God's Castle located on an isolated island called the "Sealed Demon Island". She is to be sacrificed in order to resurrect a Demon. As lightning gathers round, soldiers from the princess' land surrounded the Demon God's Castle, ready to reclaim her back. They were led by a valiant young man adorned with a tri-plumed helmet, golden shield, and the fated sword given to him by the Royal Family. As they made their way up the Mage's Tower, all of the soldiers have perished in battle, save for the valiant man, who was able to finally reach the top where the Demon God and Princess Misa awaits. Thus starts the tale of GötzenDiener... O============================================================================O | [05] MAIN MENU | O============================================================================O At the title screen, it tells you to "PUSH RUN BUTTON!" Go ahead and push the RUN button and you are taken to the main menu. At the main menu, you are given these options to choose from: ¤ FROM MIDWAY FROM THE BEGINNING MAGE'S TOWER DEMON GOD'S FANE CATACOMBS UNDERGROUND TEMPLE ABANDONED MINE "FROM MIDWAY" means it will continue from the last point where you've died. The only options available to you are the first two, "FROM MIDWAY" and "FROM THE BEGINNING". The other options will open once you have access to that area in the game. For now, it doesn't matter which option you select because both will take you to the introduction. Go ahead and select "FROM THE BEGINNING". O============================================================================O | [06] CHAPTER I: MAGE'S TOWER | O============================================================================O The game starts off with the final struggle between God and Man... o------------------------------------------------------------------o | MAGE'S TOWER 7F | o------------------------------------------------------------------o Princess Kish Rim Misa is currently unconscious. She is shackled by her hands on top of a spire, located on a terrace on the 7F of the Mage's Tower. There is an epic battle going on between a valiant man trying to save her and the Demon God about to sacrifice her. The valiant man used his sword in hand and brought down one strong slash against his foe. With his wound exposed and blood trickling down his chest, the Demon God fell. He's finally dead and the valiant man hast saved the princess!! But before he could savor this sweet victory, the valiant man too keels over and drops his sword. Princess Misa came to when she heard the loud clanging of the sword against the floor. She look below her feet and saw the outcome before her, there was the monster who kidnapped her and the man who was her savior... both now dead. The death of the Demon God releases his control over the shackles and the princess falls to the floor. She gets up and now you're in control. The only things Misa can do while dressed in her Princess attire is to open the first door, but she cannot fight nor climb down the ladder. Let's not forget she only has 2 HP, so she's as good as dead. If you died while fighting the monster in the Princess attire, you will be sent back to the main menu where you can continue your journey by selecting "FROM MIDWAY" or "MAGE'S TOWER", and Misa will begin in her Valiant attire. So it would be best to pick up the sword dropped by the valiant man. Then a cutscene is shown of Misa picking up the Sword of the Valiant, she takes off the bottom portion of her dress and wears her blue bloomers as pants, she also ties up her long hair, and lifts the sword high up into the air. If no one can save her, then she will have to get out of this island on her own and that is exactly what she plans on doing! Now Misa is in her Valiant attire and her health is restored back to 8 HP. Any time she dies in this attire will send you back to the main menu where you can continue your journey by selecting "FROM MIDWAY" or "MAGE'S TOWER". Whenever Misa wields the sword and is in a battle stance, she will walk more slowly. Press the II button to sheath her sword to make her walk normally. When you leave the terrace, you will see a fork in your path. Go right because the left path is blocked by debris. Open the door on the right path to face your first monster, the Speer. It attack using their drill-like arms. Just slash it once with your sword and the creature will keel over. If you have lost some health from the battle, don't worry because we'll replenish them soon. Once it's dead, the path to the left has a door blocked by the corpse of a Speer. Because the two chains here does nothing, you will have no choice, but to climb down the ladder in the upper central of this floor. o------------------------------------------------------------------o | MAGE'S TOWER 6F | o------------------------------------------------------------------o Except for noticing another corpse of a Speer, there is nowhere for you to go on this floor except down the second ladder. o------------------------------------------------------------------o | MAGE'S TOWER 5F | o------------------------------------------------------------------o The ladder breaks underneath Misa's weight and she lands on the floor. Since the broken ladder is no good against the wall we've just fell from, pick it up and we'll use it at another location. To the south is a jade statue resembling a bird, this is the Precious Gem Statue. Drop the ladder and touch the statue to replenish your health back to 8 HP. North of the statue are two chains that are connected to a stairway, but it's drawn up. Since there are dead ends at every point, the only way to go is up the stairs to the 6F. Pick back up the ladder and go up the stairs. o------------------------------------------------------------------o | MAGE'S TOWER 6F | o------------------------------------------------------------------o There are gaps here leading from one side of the floor to another. There are two types of gaps: Narrow gaps like the one in front and wide gaps which are seen everywhere else. You can easily jump over the narrow gaps without harm. But it is very dangerous to jump over any wide gaps because you will fall and land hard on the 5F and lose 4 HP. And jumping over a wide gap once more afterward makes you lose 2 more HP, and jumping over once more after that is a game over. You can always use the Precious Gem Statue on the 5F to replenish your health back. You can either jump the narrow gap or utilize the ladder to cross over. When you do, there is a Speer's corpse ahead. Go near it and you can drag this body around. Keep moving forward, while dragging the Speer's corpse, and allow it to drop into the wide gap at the end of the hall. It will land at the 5F and is of no use from here thereafter. Go up the ladder to the 7F. o------------------------------------------------------------------o | MAGE'S TOWER 7F | o------------------------------------------------------------------o This is the floor where we first start from, get off the ladder by pressing any directional pad key. There is a ladder along with the debris that blocked our way before and the Speer's corpse blocking the door. While we can't move the debris, you can drag the Speer's corpse behind you so that you can unblock the door and use it as a shortcut. Now that is done, go up the ladder. o------------------------------------------------------------------o | MAGE'S TOWER 8F | o------------------------------------------------------------------o If you proceed forward, you can see the spire where you were hung from as well as the corpses of the Demon God and the valiant man below. Go northeast toward the crank and use it. This crank releases the two drawn chains on the stairs on the 5F and now you go downstairs to the 4F! After you have used the crank, go down the ladder. o------------------------------------------------------------------o | MAGE'S TOWER 7F | o------------------------------------------------------------------o Go down the ladder once more. o------------------------------------------------------------------o | MAGE'S TOWER 6F | o------------------------------------------------------------------o Go right and fall down the wide gap to the 5F to save yourself some time. o------------------------------------------------------------------o | MAGE'S TOWER 5F | o------------------------------------------------------------------o You will land on top of the Speer's corpse that we've dropped before. Gross! Replenish at the Precious Gem Statue and you can see that the stairs leading down are now accessible. Now go downstairs. o------------------------------------------------------------------o | MAGE'S TOWER 4F | o------------------------------------------------------------------o Walk around the tower to the left and down the stairs. o------------------------------------------------------------------o | MAGE'S TOWER 3F | o------------------------------------------------------------------o Now walk around the tower to the right and go down the ladder. o------------------------------------------------------------------o | MAGE'S TOWER 2F | o------------------------------------------------------------------o Walk around the tower to the left and down the stairs. o------------------------------------------------------------------o | MAGE'S TOWER 1F | o------------------------------------------------------------------o Now we're on the bottom floor! Proceed and enter the next area. O============================================================================O | [07] CHAPTER II: DEMON GOD'S FANE | O============================================================================O We have arrived at a new location below the Mage's Tower... o------------------------------------------------------------------o | DEMON GOD'S FANE 1F | o------------------------------------------------------------------o We are at the Demon God's Fane, a temple used for worshiping the Demon God. If you do decide to go back to the Mage's Tower, everything will reset back to where they were. But it isn't necessary for us to backtrack. Go through the first long corridor to an open space. Then go down the second corridor and there should be a fork in the path leading north or east. While we're walking, you will hear the ringing of bells in the background. Let's do something about the bells because its annoying to hear that ringing throughout this place. At the fork, go south and go up the first flight of stairs. o------------------------------------------------------------------o | DEMON GOD'S FANE 2F | o------------------------------------------------------------------o At the 2F, keep go south until you see a small room where a large, red armored creature grasping onto a bell-rope. This being is known as a Faust and it's driving us nuts with these bells! Draw your sword because when you enter this room, the Faust will let go of the bell-rope and start attacking you with their fists. Three slashes from your sword, or with the hammer we'll acquire later, will kill this Faust. Now that it is dead, we can still hear the ringing of the bells. There must be another Faust on this same floor! Now go right from the corridors to the end where there is another room with a Faust pulling on a bell-rope. Go ahead and kill it too with three slashes. Finally, some peace and quiet!! If you have lost health while fighting these two Fausts, there is a Precious Gem Statue located on this floor. Go back around northwest toward the stairs where we came from and go north from there. There should be a golden statue of a dragon, touch it and it will replenish your health. If you do not need healing, back at the area where we've killed the second Faust, go northwest toward the first flight of stairs and go upstairs. o------------------------------------------------------------------o | DEMON GOD'S FANE 3F | o------------------------------------------------------------------o You are at an area where there is a barred door and a corridor to your left. Go down the corridor, there is a room where a hammer just waiting for you to grab! Pick up the hammer and now go back toward the stairs we've just came from. Your hammer won't do you any good against the barred doors. So from here, go south through a corridor and you should see a gigantic statue in the shape of the Demon God at the central part of this area. In front of the Demon God statue's hand is a lift with a bell next to it. Ring the lift bell with your hammer and the lift will take you down. o------------------------------------------------------------------o | DEMON GOD'S FANE 1F | o------------------------------------------------------------------o The lift takes you past the 2F and stops on the 1F. You see a group of Fausts to the south praying to the Demon God statue. And to your right is a Faust controlling a lever which controls the lift. We won't need to use the lift anymore, so go west and north toward a ladder blocked by some debris. Use your hammer twice and Misa will break through the debris. Once the way is cleared, Misa cannot climb up the ladder while wielding the hammer, so we have to ditch it. Press the Select button away from the ladder and Misa will throw the hammer away. Now climb up the ladder. o------------------------------------------------------------------o | DEMON GOD'S FANE 4F | o------------------------------------------------------------------o This ladder leads all the way up to the 4F where there is a giant bird called the Waldvogel. Unless you have a death wish, and want to jump off the ledge and down four stories to your death, ride on the winged creature. It will take you to the other side of the 4F near a ladder. Now go down the ladder. o------------------------------------------------------------------o | DEMON GOD'S FANE 3F | o------------------------------------------------------------------o Go north and you should see a room with a rope connecting the 4F to the 2F, use your sword to slice through the rope. Then go south and do the same with the other rope in the next room. If you haven't killed those two Fausts on the 2F before to stop ringing the bells, cutting these ropes will definitely stop that annoying ringing! Now go north to where there is a flight of stairs, a barred door, and a room with a floor standing candelabra. It's time for Misa to start dabbling in magical spells. Misa can learn Flame from using this candelabra as a catalyst. To do this, press the Select button. You will see the candelabra is selected, now press the I button. Misa will do a dance to evoke a chain of fireballs from the candelabra. These flames can travel very far away as long as you're facing in the right direction. Now we have to put this magic to some use, so walk over to the candelabra and drag it north. Now place the candelabra directly across the barred door, then while facing the barred door, cast Flame, and it will burn down the barred door. There are two ways to exit out of here. o------------------------------------------------------------------o | DEMON GOD'S FANE EXIT 1 (FANE 3F TO 4F) | o------------------------------------------------------------------o The first method is easy, just continue to push the candelabra forward and pull it toward the corridor to the right of the stairs. You will then pass through the lift from before, and toward the room with the stairs and a barred door. Place the candelabra in front of the barred door and cast Flame again to burn it. Now you can proceed toward the stairs leading up. Follow the corridors to the northwest and onto the next area. o------------------------------------------------------------------o | DEMON GOD'S FANE EXIT 2 (FANE 3F TO 2F TO 1F TO 2F TO 3F) | o------------------------------------------------------------------o The second method requires some backtracking, ignore the candelabra and walk toward the corridor to the right of the stairs. You will then pass through the lift from before and go downstairs to the 2F. Then go southwest all the way around the corridors and north toward the stairs leading down. On the 1F, go northeast back to the area where we've dropped our hammer. Pick up the hammer and we're going to backtrack to the 3F. So go up the stairs we've just came from, then go southeast and up the stairs there. Now we're at the 3F next to a room with a barred door, go west and back to where we left our candelabra. Go up the stairs next to the candelabra and go around the corridor to the east pass two silent bells. Then to the north of the second bell is a wall with a crack in it. Use the hammer against the cracked wall and the wall will collapse after two whacks. Drop the hammer, we don't need it anymore, then follow the corridors to the northwest and onto the next area. o------------------------------------------------------------------o | DEMON GOD'S FANE 4F | o------------------------------------------------------------------o Keep going straight and climb down the ladder. o------------------------------------------------------------------o | DEMON GOD'S FANE 3F | o------------------------------------------------------------------o There is a Faust just as you get off this ladder, go strike it three times to kill it. This Faust keeps respawning whenever you go into a new area, so it's best to kill him and continue on. There are three ladders. The ladder to the far left leads to a dead end, so climb down either the middle or right ladder. o------------------------------------------------------------------o | DEMON GOD'S FANE 2F | o------------------------------------------------------------------o If you have climb down the middle or right ladder, you should see a ghost in the room to the left. This ghost is called a Gespenst who likes to headbutt. They have 6 HP, more than the other enemies you have faced so far. Just ignore it and climb down the ladder. o------------------------------------------------------------------o | DEMON GOD'S FANE 1F | o------------------------------------------------------------------o To the north is a Gespenst, fight it if you need some practice! Once you kill it, go down the ladder in the central part. O============================================================================O | [08] CHAPTER III: CATACOMBS, PART 1 | O============================================================================O Now it's time for Misa to travel underground... o------------------------------------------------------------------o | CATACOMBS B1F | o------------------------------------------------------------------o Be very careful when traveling through the Catacombs because it is very easy to get lost here in this maze. To the center of this area is a large pit, don't fall in. If you continue more south, you'll encounter another new enemy called the Pilz. It attacks by breathing fire and has 3 HP. Kill it and you will notice it doesn't die like the others because you will learn a new spell, Revive. Press the Select button and the Pilz will be selected, cast Revive and it will now be a bluish color. That means that you have revived the Pilz from the dead and it will fight alongside you. You can control its movement with the II button and it will attack whenever you press the I button. Now proceed to the right and follow the tunnels through to where there is an open space with another Pilz. Kill it and cast Revive on it if you want, it will only kill the first Pilz you've revived. Then there is a fork in the path, go to the left and climb down the stairs. To the right is a cliff you can fall off from, but we need to conserve as much health as possible. So be cautious when fighting monsters or let the Pilz fight in your place. o------------------------------------------------------------------o | CATACOMBS B2F | o------------------------------------------------------------------o Keep going northeast and there is a pot lying on the ground. Go pick it up and carry it over northeast, past four unlit torches, toward a bonfire. Then throw the pot into the bonfire and the four torches will light up. This is necessary in order for us to get through a barred door at B4F. Now go to the west and climb down the stairs. o------------------------------------------------------------------o | CATACOMBS B3F | o------------------------------------------------------------------o Travel the corridors until you reach a red valved device. Then go north from there and east, while making sure to not fall from these ledges. Here you'll be introduced to two new monsters. The Tänzer, a multi-armed necromancer who can summon up to three undead monsters at a time, it will not attack Misa and has 2 HP. And the undead creatures summoned by the Tänzer called Schleppen, they do the attacking for the Tänzer and also has 2 HP. Kill the Tänzer first and then kill the Schleppens afterward. Once you're finished, climb down the stairs to the east. o------------------------------------------------------------------o | CATACOMBS B4F | o------------------------------------------------------------------o If you have lost quite a bit of health, you can finally replenish your health at the diamond-shaped Precious Gem Statue here to the west. Then go south where there is a lone Schleppen and a barred door between two torches. If you haven't lit up the four torches at B2F, the door here won't open and you will have to do some backtracking. With the Schleppen, there are two ways of killing it, with your sword or cast Flame at it. Casting Flame on the Schleppen deals the same amount of damage as you would with your sword, but it's harder to execute the spell because you have to face the right direction and not to mention the Schleppen likes to move around. Also it can interrupt your casting time if you are too close to it. So it's just easier to kill it with your sword. When you're done, recover at the Precious Gem Statue if needed. After the Schleppen is dead, face the barred doors and cast Flame. It will select the torches and it will burn down the door allowing you passage. Then follow the corridor and down the stairs. o------------------------------------------------------------------o | CATACOMBS B5F | o------------------------------------------------------------------o Go south while ignoring the staircase to the north, then follow the corridor toward a hall with two barred doors in-between two torches. We will need to burn down the south barred door and in order to do this, stand in the middle of the hall while facing down. Then press the Select button and keep pressing Select until the top right torch is selected. Then cast Flame and it'll burn down the bottom barred door. Go south and climb down the ladder. o------------------------------------------------------------------o | CATACOMBS B6F | o------------------------------------------------------------------o You will see what appears to be four broken Precious Gem Statues. Proceed east where you are in a room with six red panels on the ground, two busts of a statue depicting the Demon God, and a blocked door. Walk over to the two busts and pick up the one with a single horn. Then walk over to the upper left panel, you will hear a chime sound if you are on the right one, and place the statue down on top of this panel. This will open the blocked doors if you placed it down over the right panel because everything else will give you a dull tone. Now pick up the bust with two horns and four arms, then climb down the stairs to the north past the unblocked door. o------------------------------------------------------------------o | CATACOMBS B7F | o------------------------------------------------------------------o With the statue in hand, travel northeast toward where there is a room with a reflector, a locked door with a symbol of the statue you're carrying, and two torches with the left one lit up. The reflector also works as a Precious Gem Statue if you need recovery. Place the statue down in front of the door, then face right and cast Flame to make it burn across. If done correctly, the fire from the left torch will lit the right torch, and a line of light will connect a path from the reflector to the door. When you pick up the statue, the light from the reflector will connect with the statue and unlock the door. Now you can drop the statue behind you, and follow the path of light to the north and climb the ladder up. o------------------------------------------------------------------o | CATACOMBS B6F | o------------------------------------------------------------------o Climb up the ladder here. o------------------------------------------------------------------o | CATACOMBS B5F | o------------------------------------------------------------------o Climb up the ladder once more. o------------------------------------------------------------------o | CATACOMBS B4F | o------------------------------------------------------------------o Follow the corridors to where you will see a flight of stairs, and a statue resembling the horned four-armed bust from before. This is another Precious Gem Statue you can recover at, it is very important to recover at this statue because we won't be seeing another Precious Gem Statue for a long while. When you are done, climb down the stairs next to the statue. o------------------------------------------------------------------o | CATACOMBS B5F | o------------------------------------------------------------------o Keep going west and climb down the stairs at the very end. o------------------------------------------------------------------o | CATACOMBS B6F | o------------------------------------------------------------------o Now keep going east until you have reached a dead end. When you walk in, the floor will give way and you fall deep into the second part of the Catacombs. O============================================================================O | [09] CHAPTER IV: CATACOMBS, PART 2 | O============================================================================O It's dark and damp, but you can do it Misa... o------------------------------------------------------------------o | CATACOMBS B8F | o------------------------------------------------------------------o Health is very vital in this area because you will be dropping from floor to floor until you reach the Underground Temple at B16F. I will be taking you to the quickest route out of here to B16F. Hopefully Misa won't annoy you with her constant screaming. First fall down on the area to the southwest. o------------------------------------------------------------------o | CATACOMBS B9F | o------------------------------------------------------------------o Stop and wait till you're fully recovered, the bedrock here are crystal veins and they respond to the precious gem on Misa's sword. Misa can only recover up to 7 HP. When she's healed, go south and there is a monster called a Kerbtier. They attack with their whip-like hands and has 5 HP, but it's just best to ignore them. Go east of the Kerbtier and you should be in an open space where there is a stream of water to the northeast. Fall down here. o------------------------------------------------------------------o | CATACOMBS B10F | o------------------------------------------------------------------o Stop and heal yourself. Then hug the wall to the north and fall down at the far eastern side. o------------------------------------------------------------------o | CATACOMBS B11F | o------------------------------------------------------------------o You will fall down once more. o------------------------------------------------------------------o | CATACOMBS B12F | o------------------------------------------------------------------o Stop and heal yourself! Hug the northeastern wall and fall down there, it's near where you fell from. o------------------------------------------------------------------o | CATACOMBS B13F | o------------------------------------------------------------------o Then walk to the northwest and fall down there. It's in the same open space as where the Alcahest is at. o------------------------------------------------------------------o | CATACOMBS B14F | o------------------------------------------------------------------o Then go northwest and fall down from there. o------------------------------------------------------------------o | CATACOMBS B15F | o------------------------------------------------------------------o Falling down once more! o------------------------------------------------------------------o | CATACOMBS B16F | o------------------------------------------------------------------o I understand that you and Misa must both get sick of falling by now, but we're almost there! Just travel to the far northwest and fall down one last time! O============================================================================O | [10] CHAPTER V: UNDERGROUND TEMPLE | O============================================================================O Now it's time to go through some warp zones... o------------------------------------------------------------------o | UNDERGROUND TEMPLE | o------------------------------------------------------------------o This place is one huge area with tons of warp zones, but what's good is that there are no monsters for you to worry about. However, it's very easy to get lost in here, so follow my directions carefully. Keep traveling south until you find a control rod on the ground and pick it up. This control rod activates the warp zones, shown as red circles on the floor. Now walk northeast toward a red circle and touch it with your Control Rod to warp to another area. You should be in a room with four warp zones and a hall to the east. Touch the bottom right warp zone with your control rod to teleport to the next area. You're now in a room with four warp zones, touch the top left warp zone with your control rod to teleport. Now you're in a room with just one warp zone to your right. Touch it with the control rod to teleport to the final area. You should be in a room with a statue resembling the horned four-armed bust we just assembled earlier back, approach it and a cutscene will ensue. o------------------------------------------------------------------o | THE "TRUTH" | o------------------------------------------------------------------o When you come into contact with the Demon God statue, it will communicate with Princess Misa and tells her the "truth". DEMON GOD STATUE: "We were your Gods." PRINCESS MISA : "Yes, but you were also our ancestors. A desirable gem was deprived from us, it was produced on this island." DEMON GOD STATUE: "We became Gods and grant Man's wishes with that gem. However We were branded as Demons and sealed away. Man worshipped Us and put Us in a deep slumber. Now..." PRINCESS MISA : "These men are frightened, they cower. The strength of the Royal Family is powerful enough to seal away these Demons. I am secretly requesting for your help." DEMON GOD STATUE: "In order for Us to remove the silent majority who tried reaching out to Us. Their goal was to revive Him." PRINCESS MISA : "I give, I give up." Then Princess Misa cuts off her own hair and prepares to face her God. Originally this Demon God was an idol worshiped on this island. A legend was handed down from generations stated, "The founding king sealed off the Demon God at a deserted island in order to save the world." Thus the princess used her lineage, being a direct descent of the Royal Family, to seal the demon. Even though this historical event is a convenience for the policymakers, actually this was a fabricated story created by the Royal Family. This deserted island was called the Sealed Demon Island with idolaters who revere the God in ancient times. It seems to have been defended by the God, who was given the affections and blessings from the people. This God was bestow with six arms in order to grant the prayers and wishes of his people to further his powers. There were probably two or more Gods like him. A revolt began against the Royal Family who monopolized on the precious gems produced on that island. Their purpose displeased the God, now turned Demon God, and he sealed off the island. After a distinct period where these confined grounds were now forgotten, the idolaters were changed into grotesque monsters, and they began to fear the sleeping Demon God who resides on that island. Because he was a God who granted men's wishes, he had forgiven the Royal Family for their tyranny. But he personally despises them for making him go into a deep slumber. Thus anyone who was a member of their lineage were burdened as traitors to the Gods for the crimes they've committed, thus they used Princess Misa as a sacrifice in order to please him. O============================================================================O | [11] CHAPTER VI: ABANDONED MINE | O============================================================================O The final battle between the Indomitable Goddess and the Demon God... o------------------------------------------------------------------o | ABANDONED MINE 1F | o------------------------------------------------------------------o You now sport a new attire, the Indomitable Goddess! Don't ask me how her bloomers got ripped off, I guess she really wanted to go all out with her new, rocking short hairdo! Also you start off with 4 HP, so you will need to be careful. In this area, tons of rocks are scattered about, Misa can pick them up and toss them to move them out of her way. Go to the west and pick up the pickax on the ground. Then further west is a new monster called a Seeigel, and like the Tänzer, doesn't attack at all. Instead it transforms into a doppelgänger of Princess Misa called Princess #2. She attacks with whatever weapon Misa is currently carrying. Both the Seeigel and Princess #2 have 5 HP. Once you have killed either one of them, it will die like the Pilz and you can cast Revive on it. Now you have an evil doppelgänger princess of your very own! Sweet!! Go south and east, making sure your doppelgänger follows you. You will encounter another new enemy, an evolved form of the Speer called a Reich, with 7 HP. Let your doppelgänger fight instead since you need to conserve your health. Then go over to the southeast where there is a lever on the side that controls the conveyor belt. Now that the conveyor works, you can use it to travel to the 2F of these mines. Now travel back to where you first fought the Seeigel to the northwest. Then go north until you reach a conveyor belt, then go right from there. As you continue north, you should see another conveyor belt with a lift where there are planks going up. Go up the lift to the 2F. o------------------------------------------------------------------o | ABANDONED MINE 2F | o------------------------------------------------------------------o Your doppelgänger is gone, but you should be able to manage on your own. Follow the southern route of the conveyor belt, you will go pass a green railing which appears to be a Precious Gem Statue, but isn't. Then at the end of the conveyor belt are stairs you can climb off and there is another new monster waiting for you. This is an Erst, an evolved form of Faust, with 9 HP. Before facing it, heal at the Precious Gem Statue to the right in the shape of a goblet. Continue to hit the Erst with your sword or pickax until it's dead, and when it does, a flash of white light will engulf the area. This opens a new southern passage leading to a ladder to the 3F. When you are ready, heal at the Precious Gem Statue because this will your last time to heal before the final boss battle. Drop the pickax and climb up the ladder. o------------------------------------------------------------------o | ABANDONED MINE 3F | o------------------------------------------------------------------o To your right is a stick of iron on the ground, pick it up. This is the last item you can use, so you have a choice to either use this stick of iron or put faith in your Sword of the Valiant. Then use the right conveyor belt, follow it, and get off on the second left. Here is where you'll battle against the sub-boss, Verhärtung, with 8 HP. Unlike the other monsters, this one attacks with fireball projectiles. Just watch your health and keep hitting it. Once it is dead, it will start to fuse itself with the Reich and Erst. Now you'll fight against the sub-boss' second form, Erfolg! This monster has 10 HP and, like the Verhärtung, it attacks with sonic boom projectiles. Just attack and watch your health. When it's dead, a lift will be accessible that you take you above ground to where the final battle will be taken place. o------------------------------------------------------------------o | ABOVE GROUND | o------------------------------------------------------------------o If you were carrying the stick of iron, Misa will ditch it for the Sword of the Valiant in her epic face-off. Compared to what you have been through, this is a huge joke! There are two final bosses here, the Super Tänzer who has a measly 3 HP, and the Revived Demon King with a whopping 15 HP. I would suggest killing the Revived Demon King first, the easiest way to do it is to lure him toward the alcove you came from. Once he's inside, he'll be stuck to the point where you can hack away at him until he's dead. How pathetic! Then go north to face off against the Super Tänzer, and like the regular Tänzer, it does not attack you at all thus you can easily defeat it. o------------------------------------------------------------------o | ENDING | o------------------------------------------------------------------o Princess Misa will then fly away from the Sealed Demon Island on the back of the Waldvogel. She looks back at the place that had once imprisoned her. How will this woman, who was now known as the Indomitable Goddess Misa, lead the world and not rely on the Gods? Only time will tell... This child If this was your choice We will fall into a deep slumber Take care, Princess Shrine Maiden Your people's hearts will lose consciousness of this world To move on, they desire to not be influenced Even when the distant age is proposed for the better, Even when evil's ways pushes through, You will hang on, to engrave your futures --- take care, child Congratulations, you've beaten GötzenDiener! O============================================================================O | [12] INVENTORY | O============================================================================O Here are the listing of the objects you will interact with and their usage, sorted by alphabetical order. [CONTROL ROD:] · LOCATION: Underground Temple. · USAGE : Serves as a passageway to access the warp zones. [DEMON GOD STATUE (ONE HORN):] · LOCATION: Catacombs. · USAGE : Serves as a weight underneath a panel in order to unlock a door. [DEMON GOD STATUE (TWO HORNS):] · LOCATION: Catacombs. · USAGE : Used to unlock a door marked as a horned Demon God Statue. [FLOOR STANDING CANDELABRA:] · LOCATION: Demon God's Fane. · USAGE : Act as a catalyst to cast the Flame magic spell. [HAMMER:] · LOCATION: Demon God's Fane. · USAGE : To remove the debris near a ladder at Demon God's Fane 1F. Can also be used to fight Fausts with. [LADDER:] · LOCATION: Mage's Tower. · USAGE : To create a passageway between gaps. [PICKAX:] · LOCATION: Abandoned Mine. · USAGE : Used to fight Seeigel, Princess #2, Reich, Pilz, and Erst. [POT:] · LOCATION: Catacombs. · USAGE : When thrown at the bonfire, used to light the torches. [ROCKS:] · LOCATION: Abandoned Mine. · USAGE : Blocks conveyor belts and grounds, must be moved. [SPEER'S CORPSE:] · LOCATION: Mage's Tower. · USAGE : Blocks ladders or doors, must be moved. [STICK OF IRON:] · LOCATION: Abandoned Mine. · USAGE : Used to fight Verhärtung and Erfolg. [SWORD OF THE VALIANT:] · LOCATION: Mage's Tower. · USAGE : To fight monsters and sometimes interact with objects. [WALDVOGEL:] · LOCATION: Demon God's Fane. · USAGE : A giant bird who helps Misa travel from one area to another. O============================================================================O | [13] MAGIC SPELLS | O============================================================================O There are only two types of spells that Princess Misa can cast. [FLAME:] · CATALYSTS: Floor Standing Candelabra and Torches. · DETAILS : Dance that summons a line of flames from a fiery lion. · NOTES : Face the direction where the flames would go. [REVIVE:] · CATALYSTS: Pilz and Seeigel. · DETAILS : Dance which brings monsters back from the dead. · NOTES : Hold down the II button to control their movement, and attack as normal with the I button. O============================================================================O | [14] BESTIARY | O============================================================================O Here are the listing of the monsters, sorted by their appearance. Each enemy only deals one point of damage per attack. O============================================================================O +------------------+--------------------+----+-------------------------------+ | LOCATION | ENEMY | HP | CREATURE APPERANCE | +------------------+--------------------+----+-------------------------------+ | Mage's Tower | Speer | 1 | Blue monster with drills | +------------------+--------------------+----+-------------------------------+ | Demon God's Fane | Faust | 3 | Red, armored monster | +------------------+--------------------+----+-------------------------------+ | Demon God's Fane | Gespenst | 6 | White ghost | +------------------+--------------------+----+-------------------------------+ | Catacombs | Pilz | 3 | Fire-breathing jellyfish | +------------------+--------------------+----+-------------------------------+ | Catacombs | Tänzer | 2 | Six-armed necromancer | +------------------+--------------------+----+-------------------------------+ | Catacombs | Schleppen | 2 | Undead ground monster | +------------------+--------------------+----+-------------------------------+ | Catacombs | Kerbtier | 5 | Floating insect | +------------------+--------------------+----+-------------------------------+ | Abandoned Mine | Seeigel | 5 | Giant blue, spiked eyeball | +------------------+--------------------+----+-------------------------------+ | Abandoned Mine | Princess #2 | 5 | Princess Misa's Doppelgänger | +------------------+--------------------+----+-------------------------------+ | Abandoned Mine | Reich | 7 | Evolved form of Speer | +------------------+--------------------+----+-------------------------------+ | Abandoned Mine | Pilz | 3 | Fire-breathing jellyfish | +------------------+--------------------+----+-------------------------------+ | Abandoned Mine | Erst | 9 | Evolved form of Faust | +------------------+--------------------+----+-------------------------------+ | Abandoned Mine | Verhärtung | 8 | Evolved form of Reich | +------------------+--------------------+----+-------------------------------+ | Abandoned Mine | Erfolg | 10 | Powered up Verhärtung | +------------------+--------------------+----+-------------------------------+ | Abandoned Mine | Super Tänzer | 3 | Evolved form of Tänzer | +------------------+--------------------+----+-------------------------------+ | Abandoned Mine | Revived Demon King | 15 | Revived form of the Demon God | +------------------+--------------------+----+-------------------------------+ O============================================================================O | [15] GÖTZENDIENER ORIGINAL GAME MUSIC | O============================================================================O An official soundtrack for GötzenDiener was released which contains arranged version of tracks in the game in addition to new songs. [INFORMATION:] · OST TITLE : GötzenDiener Original Game Music. · CATALOG NUMBER: TYCY-5417. · RELEASE DATE : January 25th, 1995. · COST : 2,800 Yen (Tax Not Included) [$30.00 USD]. · PUBLISHED BY : Toshiba EMI. · GAME PUBLISHER: NEC Home Electronics. · COMPOSITION : Ken'ichi Ôkuma. · ARRANGEMENT : Ken'ichi Ôkuma. Dazzle your eyes to the melodies of the labyrinth. This album embraces a new song called "Misa", a reprise, as if it was played by a precious gem...... Also get brought back with "Indomitable Goddess". [TRACKLIST:] · 1.) Main Theme (6:33) · 2.) Princess Shrine Maiden (3:57) · 3.) Sword of Fate (5:30) · 4.) Labyrinth Cemetery (3:54) · 5.) Rim ~Indomitable Goddess~ (6:52) · 6.) Crystal Vein (5:12) · 7.) Reincarnation (6:12) · 8.) Demon God's Fane (6:17) · 9.) Misa (4:51) O============================================================================O | [16] INDOMITABLE GODDESS - GÖTZENDIENER NOVEL | O============================================================================O [INFORMATION:] · NOVEL TITLE : Indomitable Goddess - GötzenDiener. · AUTHOR : Hiroe Suga. · ISBN : 978-4-04-412006-1 (4-04-412006-4). · RELEASE DATE : October 1st, 1995. · COST : 544 Yen (Tax Not Included) [$6.00 USD]. · GENRE : Adventure Fantasy. · BOOK SIZE : 15cm. · PAGES : 289 pages. · PUBLISHER : Kadokawa Shoten / Kadokawa Sneaker Bunko. · ILLUSTRATIONS: Takami Akai. [SUMMARY:] Consider a Princess Shrine Maiden trying to escape from an isolated island all on her own. An unprecedented event when a valiant man and monster both would simultaneously strike each other down. To be rescued by this tender-hearted, valiant man just to have him collapse in the end. Misa, the Princess Shrine Maiden, is the only one left and her blood was used to seal the Demon. To escape from the Demon God's island, she took upon the sacred sword to arms and awaits her path. Is Misa really able to escape from this island safely? Who is this God of the Truth that Misa will find at the truth's end? O============================================================================O | [17] TRANSLATION NOTES | O============================================================================O Since none of the merchandises for GötzenDiener gave any Latin letters for the Japanese used in the game, therefore here are my translation notes. o------------------------------------------------------------------o | JAPANESE TO ENGLISH | o------------------------------------------------------------------o [ABANDONED MINE:] · "Haikô" meaning "abandoned mine; disused mine". [CATACOMBS:] · "Chika Bochi" meaning "catacomb; The Vault". [CRYSTAL VEIN:] · "Suishô Kômyaku". "Suishô" meaning "crystal" and "kômyaku" meaning "reef; streak" or even "ledge of ore; lode; mineral vein; vein". [DEMON GOD:] · "Mashin" meaning "devil; evil spirit; genie" or even "Beelzebub". As much as I wanted to use Beelzebub, I chose Demon God as shown below. [DEMON GOD'S FANE:] · "Mashin Shinden", this term was used to approximate Monte Cook's book titled Demon God's Fane. [INDOMITABLE GODDESS:] · "Fukutsu no Megami". "Fukutsu" meaning "persistence; fortitude; indomitability" and "Megami" meaning "Goddess". [KISH RIM MISA:] · "Kishu=Rimu=Mîsa", a name which doesn't resemble any Germanic origins. Thus I spelled her name as Kish Rim Misa. According to dictionaries, Kish is Hebrew for "lay bait; lure"; Rim is Arabic for "gazelle"; and Misa is Latin for "feast". Other acceptable translations of her name would be Kis or Kisch; Lim, Limu, or Rimu; or Mesa, Miesa, or Miisa. [KISH TERMAPIX:] · "Kishu=Terumapikusu", since "Kishu" was already used to name the heroine. However "Terumapikusu" is a fantasy term and I went with the closest render, "Teruma" can be rendered as "terma" and "pikusu" is "pix". [LABYRINTH CEMETERY:] · "Meikyû Bochi". "Meikyû" meaning "mystery; maze; labyrinth" and "Bochi" meaning "cemetery; graveyard". [MAGE'S TOWER:] · "Madôshi No Tô". "Madôshi" meaning "sorcerer; wizard; mage" and "Tô" meaning "pagoda; tower". [PRECIOUS GEM:] · "Kihôshu". "Ki" meaning "precious; value; prize; esteem; honor" and "hôshu" meaning "gem; jewel". [PRINCESS SHRINE MAIDEN:] · "Hime Fujo". "Hime" meaning "princess; young lady of noble birth" and "Fujo" meaning "shrine maiden; virgin consecrated to a deity". [VALIANT MAN:] · "Yûsha" meaning "hero; the brave; man of valor". Thus I went with the more fluent "valiant man" as the translation. Many American websites state his name to be Yusha, a mistranslation of the adjective used to describe him. [UNDERGROUND TEMPLE:] · "Chitei Shinden". "Chitei" meaning "depths of the earth" and "Shinden" meaning "temple; sacred place". o------------------------------------------------------------------o | GERMAN TO ENGLISH | o------------------------------------------------------------------o GötzenDiener is littered with random German words used not only as names for the monsters, but also as the title of the game. +--------------+--------------------+ +--------------+--------------------+ | GERMAN NAME | TRANSLATION | | GERMAN NAME | TRANSLATION | +--------------+--------------------+ +--------------+--------------------+ | Erfolg | Prosperity. | | Reich | Empire. | +--------------+--------------------+ +--------------+--------------------+ | Erst | First. | | Schleppen | To carry. | +--------------+--------------------+ +--------------+--------------------+ | Faust | Fist. | | Seeigel | Sea Urchin. | +--------------+--------------------+ +--------------+--------------------+ | Gespenst | Ghost. | | Speer | Spear. | +--------------+--------------------+ +--------------+--------------------+ | GötzenDiener | Idolater. | | Tänzer | Dancer. | +--------------+--------------------+ +--------------+--------------------+ | Kerbtier | Insect. | | Verhärtung | Hardening. | +--------------+--------------------+ +--------------+--------------------+ | Pilz | Mushroom. | | Waldvogel | Forest Bird. | +--------------+--------------------+ +--------------+--------------------+ O============================================================================O | [18] FREQUENTLY ASKED QUESTIONS | O============================================================================O o------------------------------------------------------------------o | GAMEPLAY QUESTIONS | o------------------------------------------------------------------o [Q: IS IT ALWAYS THIS HARD TO WALK AROUND IN THIS GAME?] · A: Unfortunately it's just something you would eventually have to get used to. I believe the analog sticks makes walking much easier. [Q: HOW DO YOU LEVEL UP IN THIS GAME?] · A: No, you don't level up in this game. Therefore it'll be wise to avoid as much monsters as possible. [Q: WHY IS THIS GAME SILENT DURING CUTSCENES?] · A: It's an issue with the emulator that causes the music/SFX to not play. [Q: HOW LONG IS THIS GAME?] · A: About 2 to 3 hours long. [Q: HOW MANY ENDINGS DOES THIS GAME HAVE?] · A: This game only has one ending. [Q: CAN YOU FAST FORWARD THROUGH CUTSCENES?] · A: You can fast forward through cutscenes anytime by pressing and holding the Left + Down + I buttons during them. However, you are unable to fast forward through the Ending. [Q: IS THERE A STAGE SELECT CODE?] · A: Yes, although they do not work on the MagicEngine emulator. This is my translation of the Japanese which may be incorrect because I don't have any way to confirm this: "Push the Run button on the starting screen along with firing the I and II buttons. Then directly for 10 seconds, press and hold Select + Up + Right. When done correctly, you should see that the "JUST A MOMENT..." picture doesn't change. Then release the Select + Up + Right buttons and continue to push the I and II buttons. If successful, the Stage Selection screen will appear." O============================================================================O | [19] GAME SCRIPT | O============================================================================O This is the complete script which has been translated into English. The only changes I've done is that I omitted the line breaks. O========================================================================O | VIDEO GAME CASE | O========================================================================O o------------------------------------------------------------------o | FRONT JEWEL CASE COVER | o------------------------------------------------------------------o HE SYSTEM PC ENGINE NEC SUPER CD-ROM² SYSTEM GötzenDiener / GettsenDînâ GAINAX o------------------------------------------------------------------o | BACK JEWEL CASE COVER | o------------------------------------------------------------------o SUPER CD-ROM² SYSTEM GETTSENDÎNÂ ARE YOU PREPARED, A LABYRINTH WITHIN THE DEMON CASTLE AWAITS. Committing to accomplish, finally a personal experience Real Action RPG! A beautiful Princess now becomes a gallant warrior. There are plenty of traps and mysteries in the Demon Castle! Standing off against monsters and defeating them, are you able to escape safely?! With two types of "magical spells", various "items", and clearing the way with the "Sword of the Valiant". Muster enough courage! Test your strength! Rack your brains! GAINAX / NEC Produced: GAINAX Co., Ltd. Distribution: NEC Home Electronics Mail 33-1, Shiba 5-chôme Minato-ku, Tôkyô 108 (Morinaga Plaza Bldg.) TEL(03)3454-5111 (Toll) © GAINAX / © NEC Home Electronics, Ltd. HECD4014 SUPER CD-ROM² SYSTEM GÖTZENDIENER O========================================================================O | VIDEO GAME CONTENTS | O========================================================================O o------------------------------------------------------------------o | OPENING | o------------------------------------------------------------------o Once before, there was a Demon who was blinded by a magical spell, he possesses an idol with the power to control minds. Therefore, the appearance of a King amongst the strong men was thus sealed away to whomever was fortunate. Very fortunate... o------------------------------------------------------------------o | CUTSCENE WITH DEMON GOD STATUE | o------------------------------------------------------------------o DEMON GOD STATUE: "We were your Gods." PRINCESS MISA : "Yes, but you were also our ancestors. A desirable gem was deprived from us, it was produced on this island." DEMON GOD STATUE: "We became Gods and grant Man's wishes with that gem. However We were branded as Demons and sealed away. Man worshipped Us and put Us in a deep slumber. Now..." PRINCESS MISA : "These men are frightened, they cower. The strength of the Royal Family is powerful enough to seal away these Demons. I am secretly requesting for your help." DEMON GOD STATUE: "In order for Us to remove the silent majority who tried reaching out to Us. Their goal was to revive Him." PRINCESS MISA : "I give, I give up." o------------------------------------------------------------------o | ENDING | o------------------------------------------------------------------o This child If this was your choice We will fall into a deep slumber Take care, Princess Shrine Maiden Your people's hearts will lose consciousness of this world To move on, they desire to not be influenced Even when the distant age is proposed for the better, Even when evil's ways pushes through, You will hang on, to engrave your futures --- take care, child O============================================================================O | [20] REVISION HISTORY | O============================================================================O · v01.50 [10/21/09] = Corrected mistakes and spelling errors. · v01.00 [02/25/09] = Created this guide. O============================================================================O | [21] LEGAL INFORMATION | O============================================================================O [AUTHOR:] · This document is copyrighted © 2009 by Lynn Brown A.K.A. enigmaopoeia · If you have any information you would like to submit to this document, send an e-mail to "enigmaopoeia[at]gmail[dot]com". I will include your submission in the next update with proper credit given. Also due to my busy schedule, I am unable to reply to every e-mail I receive. [DISCLAIMER:] · The latest version of this document can always be found at GameFAQs. This document may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. · GötzenDiener © GAINAX Co, Ltd. and NEC Home Electronics, Ltd. 1994 O============================================================================O | [22] SPECIAL THANKS | O============================================================================O My thanks to the following below who contributed to this document! · GameFAQs @ http://www.gamefaqs.com for hosting my guides. · Maki Aogiri @ http://homepage3.nifty.com/moonday for her website. · PC-ENGINE LOVER @ http://pcengine.gozaru.jp for their website. · Yumesaki @ http://78514.com for their website. I also want to thank you for reading this guide! ==============================================================================