BRANDISH GUIDE BY Jax Aagar Created on March 25, 2002 Updated on September 22, 2003 Email me at cerubix_7@hotmail.com Version 3.1 -------------------- TABLE OF CONTENTS -------------------- A. Version B. Introduction C. Disclaimer D. For The Novice X. Hints/Tips Playing Brandish E. Walkthrough -Ruins -Tower -Cave -Dark Zone -Fortress F. Secrets/Mysteries G. Plaques H. Item List I. Shop List J. Bestiary K. Game Script L. Special Thanks ------------------- Part A: VERSION ------------------- Version 1.0 Created at 3-25-02 -Entire guide put together, Item list, Menu screen, Walkthrough, Shop list, etc. -Walkthrough finished up to the Ruins area, along with the bestiary. -Basically, everything done up to the end of the Ruins part of Brandish. Version 1.2 Updated at 4-8-02 -Changed format of Parts for better viewing, hopefully. -Got up to Tower 4F, bestiary, treasures, shops and dialogues updated. Version 1.35 Updated at 5-29-02 -Small update only on the Tower 9 Southeast room floor puzzle thing whatever the hell you want to call it. Too much emails on this puzzle prompted me to do this…so persistence actually works eh? Version 1.5 Updated at 6-13-02 -Entire area of Tower is completely finished. -All other parts that involve Tower level are updated as well. -Made a few revisions and corrected some grammatical errors and spell changes too. Version 2.0 Updated at 8-31-02 -Entire area of Cave is done and parts from Cave as well. -Fixed Item List. -Revised some parts again for better presentation. -Fixed errors in grammar and spelling. Version 2.5 Updated at 12-31-02 -Entire area of Dark Zone completed. -Revised some areas…again!!! -Found out what Luck does thanks to Ivan Ferrel. It's in Part D: For The Novice. Version 3.0 Updated at 1-15-03 -Entire area of Fortress completed. -Walkthrough section is done at last, as well as Shop, Plaques, Bestiary and Game Script. -Revised and edited entire guide for any mistake I could find. -Added new section, Part X: Hints/Tips Playing Brandish. Version 3.1 Updated at 9-22-03 -Double Magic added in Secrets/Mysteries section. -Put Tower 6 Plaque "Don't touch switch" in. (didn't see it missing till now) -Put Ebony Key in Items: Keys section (again, didn't see it) -More grammar and spelling errors found and corrected. -About Luck is all fixed and cleaned up. ------------------------ Part B: INTRODUCTION ------------------------ Let me get to the big picture. This FAQ was made when I realized afterward that no one would EVER do one for this game. I made it because I really do like and enjoy Brandish. The posters at the message boards on GameFAQs contributed to the idea of this guide and myself for actually putting the time to finally do this. I don't believe anyone would really use this guide that much, (Like people actually play this game…least they're missing out on a very excellent one.) but I could be wrong on the matter. It's just that the one Hints and Tips is really not all that helpful (Especially when it came to the infamous Tower puzzle switches!!!) but it was the only source left for help, so there you have it. Now my friends, on to the Brandish Guide! ---------------------- Part C: DISCLAIMER ---------------------- For liability purposes, if anything happens when you play Brandish on an emulator or console, I am not responsible for loss of data or damage. No illegal use of this document in any way, plagiarizing, use for own without my consent, use for sale, you know, the usual. All you have to do is ask me and I will gladly see that you will get the answer you were looking for. Just ask, it never hurts you know. Failure to comply will result in severe punishment! So just don't do it then ok??? -------------------------- Part D: FOR THE NOVICE -------------------------- This is for the beginners out there, if there are some that is. Anyway, this is here for people who have no clue how to work the game. I will show you how to maneuver through the game, what all those cool looking icons mean, and whatever is left. Let's start with controls. ----------- CONTROLS ----------- All the buttons are used for this game. START – Opens menu screen. The first part is the map of the current level you are on, next is the status screen with various info, the save screen and finally, configuration screen. SELECT - Opens the item screen, game still in play so the enemies are still moving, but Varik can't! You can equip items, use them or dump them. R or L – Switches Take command to Examine command. Also Used for Lateral/Rotate movement. R and L – Press them together to rest. Get HP and MP back, but all defenses are reduced to zero and enemies are still moving. Press them again to end rest or press B. The next buttons are customizable, but these are their defaults. A button – A is the action button. You use it to attack the enemy, block and can be used to use items when on the item screen. B button – is to jump one space in front of you or out of pits. X button – this lets you use your items or equip weapons and armor. Y button – this is the Take command. The hand indicates trying to open a door, a chest or taking a bag. If you press R or L and Y, then you get the Examine command that is indicated by a magnifying glass. This lets you look at and examines anything unusual. For instance, you want to know if the chest is rigged or what that plaque on the wall is. -------------- MENU SCREEN -------------- That's all for controls. Now let's move on to the Menu Screen. The Menu Screen has the map, status, save and config screen for you. I will explain what they have to offer you. ------------- MAP SCREEN ------------- Basically a map of the area you are on. The flashing red X represents you, black areas are places where you can walk on and gray represents the walls. Entrances and exits are two flashing dots closely together, treasure chests are purple, shops are blue, revealed pits are gray-squared dots and doors have a gray outline and a black box inside. ---------------- STATUS SCREEN ---------------- The Status Screen shows all your vital stats and gold you have. It has your character's name, in this case, Varik, your current level, HP, MP, Luck, Gold, Attack power, Defense power, Arm Strength, Knowledge, and Magic Endurance. HP/MP – Shows current/max for both Luck – When you receive damage from the enemy, you'll see that your luck goes down and when you take damage, your luck will rise. If you notice, your damage ratio fluctuates or varies every time you take or receive damage. So using the above, when you give damage to enemies at zero luck going up to the max, you'll take from 1 damage up to your max like 50 or 100. When you receive damage from enemies starting at max luck to zero, you will receive more damage with each additional strike, from 5 damage to 100!!! Yikes!!! Lesson, use the Amulet of Protection all the time. Attack Power – Your strength with a weapon. Arm Strength contributes to increasing attack power. Defense Power – Your defense with an armor and shield. Arm Strength – Your strength multiplier. As this number increases, Attack Power will rise gradually. Attacking enemies raises your arm strength. Knowledge – The power of your magic. Using scrolls or rings on the enemy raises it. Magic Endurance – Your defense against enemy magic attacks. To raise this stat, magic must hit you. The fastest way to boost this is to go an area with an enemy magic user, go into rest mode where defense is zero and there you have it! How much damage you take will give you the points. So for example if the Wizard hits you for 10 damage, then you will receive .10 to your Magic Endurance. Hopefully you got that. -------------- SAVE SCREEN -------------- It may be stupid to write about it, but if you weren't paying attention or new to the game, then it could be good to read it. The game saves automatically when you start playing or you continued from a previous game. It also saves automatically when you enter a new floor. So if you were in Ruins Area 4 and went on to Area 5, then right when you entered, it saved the game for you. Could be annoying for those experienced players out there, at least it was for me…especially playing on an emulator because more glitches can happen on it. ----------------------- CONFIGURATION SCREEN ----------------------- This lets you change how the game is played. You can change the game speed, message speed, Varik's color/sprite, L/R Keys, and controls. L/R Keys – This could be where players get confused. If you started playing, then you noticed when you tried to go left or right, it changed your perspective right? That was because the mode was Lateral. Lateral lets you move up and down and changes perspective with left and right. You can move left and right if you hold either L or R, but that's just annoying. Rotate lets you move in all directions and when you want to switch perspective, hold L or R and press left or right. I prefer Rotate and recommend new players to use Rotate because Lateral can be confusing. Both these modes are useful in certain situations as well. Like for example, Lateral would be useful when you do any "Room of Wander" puzzle because it gets repetitious after a while. When you are playing, the screen shows you what item you are using right next to you, (use with X button) on the top left are your equipment and the top right shows the Hand/Magnifying Glass, the Compass and what area you are in. The bottom has your HP in blue and MP in red. That's all for you beginners and I'm sure what I just wrote made sense! --------------------------------------- Part X: HINTS/TIPS PLAYING BRANDISH --------------------------------------- This section is probably the most important one because it's going to give you some very helpful pointers before and during the game so listen up! TIP #1 ALWAYS SAVE!!! Even though the game saves for you every time you enter a new area, you should save when you come across something out of the ordinary, like many switches on the floor. You should save before fighting monsters and bosses that are hard, so that way you won't have to start way back again in case you die. Saving your game file is important so that you won't lose track of anything and have a grueling process of starting over again. TIP #2 Be organized in your items list so that you know where's your items that you need. Put important items in your bag so you can get to them quickly and less important items in your Dimensional Boxes. You can put all your equipment in one box, magic and potions in another and miscellaneous items in the last. Organization might be a lifesaver in a crucial moment during Brandish. TIP #3 Money doesn't grow on trees so don't waste them on stupid junk. There's no other way to get gold besides Gold Bars and treasure chests with gold, so be shrewd when buying. TIP #4 Take your time! Look thoroughly around the floor you are on and make sure you have completed it. Don't leave holes in the map because it may contain treasure there or switches needed to move on. HINT #1 Clump Gold Bars together to maximize its selling profit. It's best to clump 99 Gold Bars and then sell them for tons of cash. Some good buys would be Heal Magic and Stop Magic. I would recommend getting these two Magic Scrolls before leaving the Ruins if you have enough, otherwise come back if you can to get them. They are invaluable near the end of the game! HINT #2 Try not to use swords that aren't permanent. I know in the beginning there aren't any, but fighting unarmed gives you more Arm Strength. Sell those swords for cash to buy the Magic Scrolls I mentioned above. Speaking of selling, sell things you don't have much use for like M.Potions, Ring of Protection and in some cases, Steel Balls. They are useful, but really not that vital to surviving. Selling is a good way to rack up some dough for better items. HINT #3 Don't bother buying any Swords or Armor in shops, they are a waste of money and you can find them later on. I mean, you can survive with your broken down armor so don't be a sucka for the good stuff. HINT #4 If you can, take your time to level up in areas that have tough enemies, it'll be worth it later on. Gain Arm Strength, Knowledge and Magic Endurance so you can be more powerful and prepared for bosses. Kill all the enemies you see because some of them may never revive when you leave and come back. HINT #5 If you have trouble surviving, keep a Ring of Life in your bag as insurance so you won't have to pout about how the Ninja took you out like a rag doll. These tips will help you last in the world of Brandish, but you can play any way you like. I'm just giving you some stuff that helped me when I played, but you have your style and I have my style. ----------------------- Part E: WALKTHROUGH ----------------------- Now for the walkthrough of the levels in Brandish. I put each part in order: Ruins, Tower, Cave, Dark Zone, and Fortress. I will try to explain each part and their levels so that you won't be stumped or confused. If you still can't beat a certain area, then email me and I can help you further. -------------------- RUINS WALKTHROUGH -------------------- This is where the adventure all begins, in the Ruins. You try to escape Alexis, who wants to hunt you down for killing her teacher. The both of you fell down and now you must find a way out of this unknown world. The adventure now begins. --------------- RUINS AREA 1 --------------- Enemies: Blue Sludge, Goblin, and Bee Treasures: Short Sword(40), Master Keys(9), Gold Bar, Warp Magic(In Basement Floor), Sledgehammer(10), H.Potion 2x(10,5), 300 Gold 3x, 100 Gold 2x Shops: Item, Weapon, and Magic shops Strategy: This area is basically an intro to the game and what you should expect for the rest of the game. Equip on the Short Sword and open chests, walk around, explore, and examine. A pretty easy area to complete. The shop owners can help you by giving tips like the old woman. Walls with a crack in them can be destroyed using the sledgehammer, pits can be revealed using some Steel Balls. Pits are seen if there is a rock or debris on it, but don't always count on it because it can be anywhere with or without that debris. Here's a tip, defeat enemies to gain experience, use all the Master Keys on the floor they are found in and check everywhere thoroughly for clues or switches on the walls. There seems to be a secret in Area 1 where you find the Master Keys. Once you get them, move up once and examine the floor ahead. Look odd right? Use a Steel Ball to show a pit. Jump into the pit, don't walk in it and you will take yourself to the rest of Area 1's Basement, where you find the Sound Room and a Warp Magic. The Warp Magic is a must have so find it before you leave Ruins Basement Floor or you'll regret it very much! When you're done, get out of Area 1 and go on to Area 2. --------------- RUINS AREA 2 --------------- Enemies: Blue Sludge, Bee, Small Scorpion, and Goblin Treasures: Short Sword 2x(30), Skull Key, Gold Bars(4), Ring of Fire(5), Sledgehammer 2x(5,3), Steel Balls(8,In Basement Floor), H.Potion 3x(5,4,3), Invisibility Potion(4), 300 Gold, 200 Gold 2x Shops: NONE Strategy: Simple area to complete, just watch out for the Small Scorpion. They use a tactic I like to call "Hit and Run" which means they will attack and flee back. Nothing difficult about them, but learn from them. Use that tactic whenever you're in a bind or surrounded, it will save your life sooner or later. The only real problem could be the room with the four doors and pit falls. Just like the plaque suggests, be careful. Examine every floor or use Steel Balls to help guide you through. If you do fall down, don't worry, you just land down the Basement of Area 2, which has two skeletons that has some items if you examine them with Take command. After the pit falls, the rest of the area is linear so I doubt you can get lost. There is one treasure chest that is locked if you find it so remember where it was, you will come back to get it, if you want to. --------------- RUINS AREA 3 --------------- Enemies: Goblin, Water Demon, and Goblin Warrior Treasures: Short Sword(30), Rapier(30), Master Keys(6), Skull Key, Green Key, Dimensional Box A, Gold Bar, Fire Magic, Ring of Fire(5), Ring of Protection 2x(10,3), Sledgehammer(2), Steel Balls(10), H.Poison(2), M.Potion(2), Hardening Potion(2), Invisibility Potion(3), 500 Gold 2x, 200 Gold Shops: Weapons shop Strategy: There is a shop to your left if you need anything before you go on. Don't worry about the Basement Floor just yet, but remember that there is one. When you reach the area with the plaque, think about it. Stop and think…if you still didn't get it then it meant that there could be traps on the floors in the next room, pit falls are in the next room so get out some Steel Balls and proceed carefully. I suggest that you do fall into one of the pits after you get the chests because a door should be there for you to get a sledgehammer. Near the end of the Area 3, there should be floor switches lined up. Jump over them until you reach the end where there is one huge boulder blocking your path. The final switch will trigger the boulder to move towards you, so you better run like hell and get out of the way before you get crushed. Use the Green Key nearby and go on to obtain the Fire Magic. This is a simple puzzle to do, just use Fire Magic on the switch to disable the pits and get the treasures. Before you leave Area 3, you must be wondering, "Why do I have one Master Key left?" Simple, because that key goes to the locked chest in Area 2. See why I said to remember where it was? Go back to Area 2 and get the Gold Bar in the chest. You don't have to go back, but you might as well if you have the Warp Magic. When you're done, use the Skull Key and leave. --------------- RUINS AREA 4 --------------- Enemies: Water Demon and Goblin Warrior Treasures: Short Sword(50), Yellow Key, Ruby Key, Dragon Key, Sapphire Key, Gold Bar, Ring of Fire(5), Ring of Anger(5), Ring of Protection(5), Hardening Potion, Invisibility Potion(2), 300 Gold 2x Shops: NONE Strategy: This is the first time you get to meet with your rival, Alexis. She will talk some trash and tries to detain you, but she falls down the pit. I would just go down too, just to get that taunting letter of hers and go back up. About Area 4, treasures are not always what they seem. Some of the chests have nothing but an arrow with your name on it. The damage isn't fatal but be careful because the chest could be rigged. Enter the Worship Room and examine the Dragon Statue. It gives you a little background to the entire area of this underground world. Just go and explore around on this floor and be prepared for the next area, the Training Room. --------------- RUINS AREA 5 --------------- Enemies: Blue Sludge, Bee, Small Scorpion, Water Demon, Goblin Warrior, and Magic Serpent Treasures: Short Sword(40), Rapier(20), Amber Key, Gold Bar, Ring of Fire 2x(5), H.Potion(4), H.Poison(8), M.Potion(3), M.Poison(5), Hardening Potion, Invisibility Potion, 500 Gold 2x, 200 Gold Shops: NONE Strategy: The first thing I noticed is that Warp Magic is forbidden on this floor so don't even bother. Think about what the plaque says and proceed carefully. In the next room, you will see moving pendulums waiting to ram you ferociously so what I would suggest is to slow down the game speed to its lowest and then go on. You can see a pattern in the way the pendulums move and that's when you move out. If falling down a pit will save you, then do it and rest afterwards because the pendulum's damage with the pit falls can be fatal. They will have this at the end of the area, but it is much easier because you can set them. The moving pendulums are the only hard part here, so just explore and you'll be out in no time. --------------- RUINS AREA 6 --------------- Enemies: Small Scorpion, Water Demon, Magic Serpent, T-Rex, and Green Sludge Treasures: Short Sword 2x(70,60), Rapier(20), Small Shield, Garnet Key, Gold Key, Gold Bar, Sledgehammer(10), H.Potion(10), 400 Gold, 300 Gold 2x Shops: Magic shop Strategy: As the plaque reads, time has stopped on Area 6, so you can't use the rest ability. Be sure to have some Potions in case you need them. Go to the right first to get the Garnet Key. Hidden spring water is found by breaking weakened walls with the sledgehammer. The only trouble here would be the time stop and T-Rex enemy. The Rex likes to head butt you and it will move you back a space so either use Fire Magic or Hit and Run to kill it. Not hard to beat this place either (You think it would be harder because is it an underground maze!) so grab the Gold Key and you're done. Area 7 will be a challenge if you don't understand how it works… --------------- RUINS AREA 7 --------------- Enemies: NONE (You'll see why…) Treasures: Master Keys(3), Bone Key, Twisted Key, Emerald Key, Blue Key, Crescent Key, Amulet of Protection, Gold Bar, H.Potion(3), H.Poison(2), 500 Gold Shops: NONE Strategy: I really can't give a definite strategy to beat this area, but I can say that you must USE the map at all times or you will be lost in Area 7. The floor is rigged with a hidden warp panel everywhere so wherever you step, you could automatically be in another part of Area 7. Just go slowly and use the map to guide you out of here. Another way to go about this would be to use the compass to track your location so you know where you stepped on a warp panel. The fastest way out of here would be to use the Warp Magic you got back in Area 1's Basement Floor and if you didn't get it then you'll have lots of fun! Just use the map to get you out of this cursed floor. --------------- RUINS AREA 8 --------------- Enemies: Magic Serpent, T-Rex, Green Sludge, and Conjuror Treasures: Short Sword(60), Rapier(40), Chain Mail, Small Shield, Ebony Key, Amethyst Key, Gold Bar, Ring of Protection(5), Steel Balls 2x(10), H.Potion(4), H.Poison(3), M.Potion(2), Hardening Potion, Invisibility Potion, 500 Gold 2x Shops: Weapons shop Strategy: Watch out for the pits in this level, they have four other holes surrounding them. Look at it like this, the one hole you see is, let's say a spider and it has four legs…just stay with me here, doesn't matter if it doesn't make sense! The legs are one space apart so you should have a pit fall that looks like this: #= Pit fall @= Hidden pit fall (not shown on map…yet) @ @ # BEFORE @ @ # # # AFTER # # Get it? So there, the only hard thing here, the rest is pretty easy and be careful of the T-Rex too. BTW, the weapons shop has some neat stuff if you need anything. --------------- RUINS AREA 9 --------------- Enemies: Samurai Warrior, Toad and Flamethrower Lunatic (NOTE: Once you defeat the enemies on this floor, they are gone forever. It's probably best if you take out all the monsters on this floor now, rather than later) Treasures: Short Sword(50), Rapier(30), Gold Bars(2), Ring of Life, H.Potion 3x(10,3,5), H.Poison(5), M.Potion(2), Invisibility Potion(2), 400 Gold, 300 Gold 2x, 100 Gold Shops: Magic shop Strategy: Easy area, nice treasures, but tough enemies. They're not that hard, but if they are for you, use magic or just avoid them. Not much challenge in Area 9, but there are lots of areas with nothing in them. ---------------- RUINS AREA 10 ---------------- Enemies: Goblin, Bee, Conjuror, Samurai Warrior, and the Wizard (Boss) Treasures: Broken Sword, Short Sword(40), Rapier(40), Saber(20), Master Key, Gogond Key, Atlet Key, Berimya Key, Gold Arm Band, Gold Bars(3), Ring of Ice(10), Ring of Anger(10), M.Poison(3), 500 Gold Shops: Magic shop A and Magic shop B Strategy: The first part is rigged with warp floors, just like Area 7 but slightly different. The best way to beat this is to use Warp Magic because I forgot the path to reach the southeast part of the floor. When you can see it on the map, warp to the southeast area and there should be a warp panel nearby. It should take you to a room with a chest with the Gogond Key. That's your ticket out of there. The rest of the area is simple minus the enemies here. Magic shop B has some weapons if you need any (If you got little weapons, I suggest to get some now!). Talk to the Ghost of the Young Girl and save your game. The Wizard is waiting for you in the next room. He's the first boss you've encountered so be prepared. Since it seems redundant to repeat it, go to the Bestiary for tips on how to take out the Wizard, but he isn't hard, it's his magic that makes him hard…you'll see why. ---------------- FOOT OF TOWER ---------------- Enemies: Giant Crab and Crab Baby (Bosses) Treasures: Short Sword(Permanent), Rapier(30), Saber(20), Elmef Key, Gold Bar, Sledgehammer(10), H.Potion(10), H.Poison(8), M.Potion(5), M.Poison(3), Hardening Potion Shops: NONE Strategy: The last area of the Ruins. Talk to the Old Man and step on the rock hidden behind the center pillar. This opens the door to Hell…the door to the final Ruins boss. The Giant Crab is pretty hard to beat, but hang in there. Please refer to the Bestiary for help, but I will say this. Magic is useless against it and its attacks are quite powerful. Be careful and save before you encounter it. After the Crab, keep going to find a door with a seal on it. Don't touch it, examine it. If you did, then prepare to meet the Giant Crab and Wizard in Hell. Read the plaques on both sides of the gate. Present the seal eh? Hmm…try talking to the Old Man again. He tells you that one of the guards has the seal, but they're all dead. Dead eh? Wasn't that one Girl dead too? Go back to Ruins 10 and talk to her again. She'll thank you for killing the Crab and she'll leave and give you the Gold Arm Band to leave the Ruins. Use the Gold Arm Band and there you have it! Out of the cursed Ruins! -------------------- TOWER WALKTHROUGH -------------------- Finally! Beat the Ruins now eh? That's good, but now we have the next level, the Tower…yikes! This place is tough (especially that damn puzzle floor switches!!!) and difficult to beat, but don't worry, you got me for help! ----------- TOWER 1F ----------- Enemies: Electric Tentacles, Goblin Fighter, Small Spider and Guard Wolf Treasures: Rapier(30), Gold Bar, H.Potion(5), 400 Gold, 300 Gold 2x Shops: Gayla's Weapon Shop Strategy: This is an easy floor to beat, nothing hard at all. There's a weapon shop at the beginning if you need anything. Some old but new stuff here, pit falls are now cracks in the floor so watch where you're going. Weakened walls are still dark colored and has cracks and there's another kind of wall you're going to see in the second floor of the Tower that I'll discuss in Tower 2F. The second part of this floor is saving the man. ----------- TOWER 2F ----------- Enemies: Electric Tentacles, Goblin Fighter, Small Spider and Guard Wolf Treasures: Saber(30), Skull Key, Gold Bar, Ring of Anger(10), 1,000 Gold Shops: NONE Strategy: Find and talk to the Goblin in a small room. He will give you advice for a small fee of course. He says there are magic walls that are illusionary, which means you can walk through them. They look just like weakened walls so you got to use the examine command so you know which is which. Finding these walls is your ticket out of the second floor of the Tower. The second part of this floor is saving the man. ----------- TOWER 3F ----------- Enemies: Giant Spider and Guard Wolf Treasures: Short Sword(23), Rapier(30), Scale Mail, Green Key, Twisted Key, Dimensional Box B(From Imprisoned Woman), Gold Bars(4), H.Potion 2x(10,2), H.Poison(5), M.Potion(10), M.Poison(2), 800 Gold Shops: NONE Strategy: Since Tower 4F is around the corner, this floor is optional, but there are some nice treasures like the Dimensional Box for saving the Imprisoned Woman and Man. Just be thorough in your search and eventually you'll come across the woman asking you to save her boyfriend. She says he's two floors below and it's not hard to find him (That's why I said the second part is saving the man under the strategy for 1F and 2F). Just go through the other door of the room with the girl and down the stairs to find him. Once you talk to him, go back to the girl and she'll give you Dimensional Box B for saving him (Like you really did anything!) and you're done with optional Tower 3F. ----------- TOWER 4F ----------- Enemies: Giant Spider, Archer and Giant Warrior Treasures: Saber 2x(33,20), Yellow Key, Ruby Key, Gold Bars(2), Ring of Life, 500 Gold Shops: Spells Galore Strategy: The first area are two long, narrow paths that seem to be endless and it's true near the end of the second path. If you checked the map, you will notice that you're going nowhere because there is a hidden warp panel on the floor, so you must change perspectives to look at the walls for a weak one or magic one. Find the wall and break it down and go on. Use the Yellow Key you got from the chest on the locked door you passed and continue there or in the room with the Archers, either way, you end up in the same place. The next area are two big square rooms, one filled with pits and Archers and the other is a warp room. You choose which is easier for you. I would go with the Archers because the warp room is too annoying unless you have Warp Magic to get by quick. Kill all the Archers to break the seal on the door and go on. Remember where that locked door is because that's the exit. In this next room, there are spike traps on the floor. If you were to step on the trap, you'd probably see the Game Over screen soon enough, so jump over them or avoid them. Just remember that this will not be the last time you see them. Step on the floor switches and change your perspective so the compass is North, then go forward from there to find a weird mark on the floor. This is a warp panel so go into it to warp to the other side. Find the Ruby Key and either go back to the warp panel or use Warp Magic to get back to the locked door. Unlock it and defeat the Giant Warrior. He's just like the other fighters, attack and defend so just Hit and Run or finish him off by attacking constantly. You get a Saber for killing him and go off to Tower 5F. ----------- Tower 5F ----------- Enemies: Giant Warrior, Gargoyle and Headless 4x (Boss) Treasures: Short Sword(30), Saber(30), Shield of Darkness, Amber Key, Amethyst Key, Gold Bars(3), Ring of Ice(10), H.Potion(2), H.Poison(5), Hardening Potion(3) Shops: NONE Strategy: Explore the area and kill the Gargoyle to get the Amber Key and use it nearby. Enter the warp panel to get an item. In the next room, the puzzle might confuse you. The plaque says to start from the south and go north, so do it. Walk down to the end of the switch but don't step on them, flip the switch on the wall and start walking, stepping on every switch in order so the door will open up for you. Get the Amethyst Key in the other room and use it to open up the door to the Headless bosses. You do not have to fight the bosses, they are optional, but it's your only chance to win the Shield of Darkness that you will need for the Dark Zone. The plaque gives kind of a foreshadowing of something tough and it is right. As you enter the room and step on the switch in the middle, four Headless guys come up and hit you, killing you no matter what. To prevent them from taking you out within a matter of seconds, you could equip your strongest sword (Make sure you have a lot of Arm Strength!) and strike at the Headless in front of you until it dies and quickly run out of there. You can slow down the game speed if you need to. Another way to get out of there if you can't kill one of them in the seconds you got is to use Warp Magic to warp out of there. Remember the Warp Magic you found back in Ruins Area 1? Well, take that out of the Dimensional Box and use it! Once you got yourself out of that situation, killing them is easy. You could use magic to finish them off or use the Hit and Run technique. They can also knock you back if they hit you, even if you block. Once they're gone, get the shield and get out of Tower 5. ----------- Tower 6F ----------- Enemies: Archer, Gargoyle and Axe Raider Treasures: Rapier(30), Saber(10), Falchion 2x(20), Leather Shield, Dragon Key, Gold Bars(9), H.Potion(2), M.Potion(10), M.Poison(5), Hardening Potion, 600 Gold, 500 Gold Shops: Weapons Shop Strategy: Get the key and read the plaque. So you have to choose one door eh? No problem right? Just choose any one and go in. (Don't worry, you'll have the opportunity to visit the other two areas you missed when you get to Tower 7F) Nothing hard about Tower 6F, just be on the lookout for magic walls and cracked walls because they are everywhere so change your perspective often to search every nook and cranny. If you noticed, there is one door that is locked if you went to the door to your left in the beginning. Just remember that locked door for later. There's a weapons shop at the end of the floor if you need anything. ----------- Tower 7F ----------- Enemies: Giant Warrior, Gargoyle, Axe Raider and Bandit Treasures: Saber(20), Shipal, Skull Key, Gold Bars(2), H.Poison(3), M.Potion 2x(5,2), M.Poison(2), 200 Gold Shops: NONE Strategy: In the beginning, you see an area with three pit falls and pillars and as you try to get out, there happens to be warp floors again…Arg! Well, I guess you'll have to do it again then. The easiest way to get out is to use the Warp Magic you still have I hope or I suppose you're on your own then, I'm kidding! I have made a simple picture as to get out of there. (Hopefully…) Before I go on though, those three pit falls are quite special because if you fall down all of them, it will lead you to the other areas of Tower 6F that you missed, namely the two doors that you didn't choose. (See? I told you that you could go back to the rest of 6F) So you can backtrack a little bit to finish the rest of 6F or forget about it, but I wouldn't recommend it. You would want to complete all of the floors no matter what. Anyway, on to the picture of the warp area of Tower 7F. But the puzzle is quite easy, not that hard, but I figure I'd do it just in case. Key: @=You start here/default area when you touch warp floors X=Pit (Falling down leads to areas of Tower 6F) W=Warp floor #=Pillar The layout should look like this, just like you would see it on the map in the game. @ WX # # # # W # # # # W W #X# #W# W X #W#W# #W As you can see, the warps are mainly on the outside pillars of the room except for one, so go out that way and walk along the walls to get to either path. Once you get out of there, there is a Bandit in that narrow strip on both sides of the warp area and if you get close, they will steal your item randomly and run off, so use magic to kill them from afar. Never get close or you'll have to chase them to get your item(s) back. As you endlessly walk in that straight path, look at the walls for a door to enter in. Once you enter, be alert as there are magic walls and pits everywhere. Just explore and see what treasures you can find. There's one little secret in Tower 7F that I'll also put in the Secrets section too. When you get to one room with pit falls lined up in two columns, one that has four pits, the other three, go into the first pit in the column with three pits and you'll land into the locked room of Tower 6F that you couldn't get into. There you flip the switch, get the two gold bars and be on your way. Here's a mystery that I haven't figured out yet. Has anyone been able to get that one bag that is surrounded by the pits? I don't know how to get it, and if anyone did, how do you do it and what's in the bag? A mystery indeed…care to solve it? Keep going on and flip the switch in one of the rooms and then enter the warp panel. Kill the giant and use the key to get a Shipal shield and go on to Tower 8F. ----------- Tower 8F ----------- Enemies: Giant Spider, Archer, Gargoyle and Axe Raider Treasures: Garnet Key, Gold Key, Gold Bars(2), Ring of Ice(10), H.Potion, M.Poison 2x(5,2), 1000 Gold Shops: Magic Shop Strategy: Search thoroughly here because of pit and floor traps (Spikes). When you enter the room with all the pits, go to the last door you see and press the switch to open a path through the pits for you. Then go to the other side and go to the two other doors, one has a treasure, the other has another switch to open yet another path. Go to the new path, kill the enemies to get one of the keys and use it. Go into the portal, flip the switch and get out of there. ----------- Tower 9F ----------- Enemies: Bandit, Dark Knight and Mage Treasures: Rapier(Permanent), Falchion 2x(20,15), Ramela, Crescent Key, Gold Bars(3), M.Potion(5), Hardening Potion(2), Invisibility Potion(5), 300 Gold 2x Shops: NONE Strategy: Break down the wall with the hammer and watch out for the Bandit. Once again, you meet the warp room, but now it is enlarged and the pillars have grown, yikes! Also, there are four treasure chests in the room too, so I suggest getting them too, but you can't seem to get one of them. It was the second one down, blocked by warp floors around it. I used the Warp Magic to find out what it was and it was a permanent Rapier. Anyone know how to get this please inform how to besides what I did of course, unless that is the only way. I'll show you an illustration of what the warp room looks like in the map. If anyone finds more warp floors, please inform me so I can fix the problem. Key: @=You start here/default area when you touch warp floors W=Warp floor X=Treasure #=Pillar (But I'll clump four of them together since they are bigger) $=Exit @ W X ## ## ## ## ## ## W## ## W ## ## X ##W## ## ## W## ## ## ## ## ##W## ## X ## ## W W ## ## $ ## ## ## ## ## ## X W Well, that's that! Anyway, you pass the room to explore the rest of the area and soon you'll meet Gadie the warrior who informs you of the Southeast room. He just says the switches have something to do with the room. Go back to the room with the switches and walk up to the locked door and then turn around so your back is facing the locked door, so now you should be looking at the switches and your back to the door. Got it so far? You better, anyway I will explain the rest with another nice illustration. By the way, the switch is seven tiles long and four tiles wide, with the extra two in the middle, but I made a mini version of it. Key: #=Switch *=Pressed Switch @=Locked Door ^=Plaque ^ ##### ##### # # # # ##### #####