Game: Keith Courage in Alpha Zones System: Turbo Grafix 16 Genre: Action/Adventure Author: Seraph 0 Real Name: Andrew Almeida E-Mail: Seraph_0@Hotmail.com Date: November 7, 2004 ----------------- Table of Contents ----------------- 1. Introduction 2. Story 3. Controls/Tips 4. Items 5. Characters 6. Enemies 7. Bosses 8. Walkthrough Rock Zone 1-1 Rock Zone 1-2 Reverse Zone 2-1 Reverse Zone 2-2 Fire Zone 3-1 Fire Zone 3-2 Toxic Zone 4-1 Toxic Zone 4-2 Glacier Zone 5-1 Glacier Zone 5-2 Magic Zone 6-1 Magic Zone 6-2 Robo Zone 7-1 Robo Zone 7-2 9. Review 10. Copyright --------------- 1. Introduction --------------- Ahh, memories. I remember when my brother got the Turbo Grafix 16, and he picked up Keith Courage and a few others. Sure, this is not the most graphically greatest game, or greatest gameplay, but who doesn't like henshin. Also, this game is apparently based on a anime. -------- 2. Story -------- I got the story off a comic strip that advertised the game. In the year 2004, planet Earth is hit by a meteorite, which a group of aliens called BAD, {Beastly Alien Dudes}, has traveled on. BAD begins taking over and burrows underground, creating seven levels of elemental zones, called the Alpha Zones. To counter attack BAD, NICE, {Nations for International Citizens of Earth}, is formed. You are Keith Courage, and your father is a scientist, who creates the Nova Suit, a suit that will allow him to enter the Alpha Zones and struck back. During his attack he is killed and before he dies, he gives you the Nova Suit. Now with you Nova Suit and your friends right behind to aid you, you set out into the Alpha Zones. ---------------- 3. Controls/Tips ---------------- D-Pad - Move Keith Run Button - Pause Select Button - / II Button - Attack I Button - Jump - Enter hut by pressing Up on the D-Pad. - Press Down on the D-Pad to crouch. - If you die, you can continue from the beginning of the zone, but with half the money and only three Life Points. - If you want to make some quick money, look for a monster spawning area. This is the place where the monster first pops into the screen. When you find it, just let the enemy come to you and kill it, and another enemy will appear shortly after. - When you jump forward and press back on the D-Pad, you will pause and drop straight down. This is a good technique for moving platforms. -------- 4. Items -------- Here is the list of items you will come across in the game. Also listed is the price for each level. Bolt Bombs - Small , blue energy spheres that are shot through the sword. You can purchase a set of thirty Bolt Bombs or more from the Wise Wizard. You can only use Bolt Bombs with your Nova Suit. - Rock Zone - 100 Gold - Reverse Zone - 200 Gold - Fire Zone - NA - Toxic Zone - 200 Gold - Glacier Zone - 200 Gold - Magic Zone - 200 Gold - Robo Zone - 200 Gold Bolt Increaser - A large blue sphere with a number on it. Increases amount of Bolt Bombs shot and direction. This also increases the amount the Bolt Bombs used. Getting a lower number decreases you Bolt Bomb Level. - Level 1-Single Bolt Bomb shot vertically. - Level 2-Single Bolt Bomb shot vertically. - Level 3-Two Bolt Bombs. One shot vertically, the second short 45* up. - Level 4-Six Bolts. Three shot forward in a spread shot pattern. The other three fired backwards in a spread shot pattern. - Level 5-Five Bolts. Five fired in a horizontal arc. Gold - A small, golden coin. The currency of the game and gives you fifty for each coin. Drop by enemies from the Overworld. Heart - A small red heart. Restores one Life Point. Also, you occasionally get a Heart that restores all Life Points and also increase you maximum Life Points by one. Nova Suit - Allows you to enter the second area of the zone. Found at the end of the first zones. Press Up at the small hut and the rainbow beam will transport you and equip you with the suit. The suit will increase your speed, and also gives you an energy sword. The suit also allows you to fire Bolt Bombs. Ruby - A small red coin. Worth 200 Gold pieces and only dropped by Golden Cats. Sword: Gold: Location: Description: Nova Sword NA Rock Zone Your first and basic energy sword. Blue in color and has the shortest range of the swords. Brave Sword 300 Reverse Zone A red and slightly stronger version of the Nova Sword. Thunder Sword 600 Fire Zone Blue again, but stronger and twice as long as the first two swords. Laser Sword 1200 Toxic Zone Once again red, but stronger and just as long as the Thunder Sword. Jewel Sword 2400 Glacier Zone Blue once again, but stronger and 3x as long as the first two swords. Alpha Sword 4800 Magic Zone The final sword in the game. For the 9600 Robo Zone last time red. The strongest sword in the game and is just as long as the Jewel Sword. ------------- 5. Characters ------------- Here is the list of Characters that you will meet during your quest, and how they will help you. I tried to find the character's real names, {if any}, but it was unsuccessful. Nurse Nancy The young lady will cure you for a price. She will sometimes offer information. The cost of curing varies from level to level. In the first Zone, it costs 200 Gold to cure you, but after that, it cost 400 Gold. Also, she says she can increase your Life Points, but I have not seen this happen. The Prophet This elderly man will warn you of dangers and give you other information during your quest. The Weapon Master This middle-aged man will sell you new swords for your Nova Suit, during your quest. He will sometimes offer other information. The strength and length of the swords increase for each level, as does the price. The Wise Wizard This elderly man will sell you Bolt Bombs for your Nova Suit, during your quest. He will sometimes offer other information. The amount of Bolt Bombs he gives you increase for each level. The price of Bolt Bombs starts out as 100 Gold in the first Zone, then 200 Gold from Zone two to four, and from Zone five to seven, 400 Gold. ---------- 6. Enemies ---------- Here is the list of enemies you will face across the Alpha Zones. I can't remember some of the enemy's names from the book, so of course I had to make some up. Also, all enemies change color when in a different zone, and they are also stronger then the last zone. Note, the HP may change depending on which sword you have. The enemy list is arranged by appearance. Overworld Enemies Pygmy HP - 1 Strange, little creatures with a round body and two little eyes. Your basic enemy, so they only move in one direction, until they fall off the ledge or get turned around by a wall. Also, they occasionally float down from an angle. Cheetah HP - 1 These felines start out as curled up and falling from the sky. They land with a bounce then dash across the screen in your direction. For Cheetahs, they are not really fast and can easily be killed while they are falling. Mole HP - 1 Small, upright walking moles with a suit and hardhat. Like the Pygmy, they move in one direction, until they hit a wall and reverse direction. They however don't fall off ledges. Bell Bouncers HP - 1 Strange, little creatures that resemble a bell, {hence the name}. They move by bouncing across the screen and they don't stop. They bounce at head level, so you can crouch to avoid them. Other then that, there quite easy to kill, but just avoid edges, because they can easily push you off. Lucky Cat HP - 1 These cats are part of the Chinese culture. These little cats hold a gold coin in one paw and hold the other paw up. They fly from either left or right, {depending on where you face}, and when they reach your position, they drop right down. They usually have more then one Gold piece. Other then that, they are fairly easy to kill. If you kill a lot of them, a Golden Cat will appear. Golden Cat HP - 1 These cats only appear if you kill a certain amount of Lucky Cats, in some areas. Like the name implies, these are golden versions of Lucky Cats. They use the same tactics as the Lucky Cats, but once defeated, they drop a Ruby. Underworld Enemies Skull HP - 1 Flying, purple skulls that chatter away as they attack. The start flying from the top right of the screen to the left side of the screen. The turn around and pause for about two or three seconds. Then they move down to your elevation and move from left to right. Fairly easy and usually come in pairs. Just attack when it gets close to you. If you feel you need to dodge them, jump over them at the right time. Spider Crab HP - 1 Strange looking creatures with spider/crab like legs and object on top of their heads. It is rather a horn, or it's actual head. Whatever it is, it looks like a bird's head. They move back and forth in a small area, until you get close. Then they dash right through you and off the screen. Their quite quick so time you attacks or jumps. Revolver HP - 4 Large, robotic humanoid creatures with a six-shooter revolver that extends around the back, on the shoulders and replaces the location of the head. A large face is placed on the chest of this creature. The move in one direction, turn around when they hit a wall and they do fall off edges. As they do this, they pause frequently to fire off a large bullet from their barrel. Luckily, you can just crouch to dodge the attack. So crouch, wait for them to come to you and attack. Head Hopper HP - 1 A large, horned skull attached to two legs. Like the name suggest, the hop about in one direction. They will of course change direction if they hit a wall and they do jump off ledges. They also jump at two different lengths. For instance they can jump really high, but only travel short distance, and they can make a short but lengthy jump. Other then that, there is not much to it to killing them. Dr. Syringe HP - 3 A robotic doctor, complete with a large syringe attached to it's back, stereotypical headgear and syringes as weapons. They fly from right to left in a square pattern, {Up, Left, Down, Right}, and while they are above you, they bombard you with up to several syringes. You can however, destroy the syringes. The best way to attack is to wait for it to descend and move right. Then attack as soon as it gets close. Red Skull HP - 1 These skulls look like the aliens from the "Alien" series. They move up and down in a wave pattern and there elevation level can be different. Other then that, either avoid them or kill them. Munition Clone HP - 6 Different colored of course, and has one more Hit Point then the original brothers. Other then that, the same tactics as the originals Frankenclaw Clone HP - 4, 6 More boss enemies, goody. Weaker, and a different color. Same tactics apply from the original, but it should take you less time to kill. Magician Clone HP - 8 Another boss clone. Two Hit Points weaker, and a different color scheme. Other then that, same tactics as the original. --------- 7. Bosses --------- Here is the list of bosses, straight from the walkthrough. I could not remember or find their real names, so off course I made them up, {except for the last boss}. Munition Brothers Rock Zone HP - 5, 5 These two robotic bosses look somewhat like a red and yellow version of the Nova Suit. With rockets boots, they fly back and forth, in a N shaped, {or arc} pattern. When they near your elevation level, they pause, turn and fire their cannon. The bullets look like red minesweepers, and they can fire up to several at a time. This battle can be quite easy, but can get annoying. Begin by moving slowly to the right and pause every few steps for about three seconds. You will see one of the brother's fly towards you and you can begin your attack. One strategy is to wait for one of the brothers to get near you and then attack. When it flies back, run the opposite direction, the brother goes off screen and it's bullets can't reach you. Then go back to where you were and repeat. As you are doing this, you will probably see the other brother get near you, so it will probably easier for you if you attack it as well. Another strategy is to keep attack as it moves back and forth. Also, when you attack them, you cancel their attack and push them back a bit. Other then that, this should not take long. Frankenclaw Reverse Zone HP - 8 A large head that resembles Frankenstein's Monster's head, with two robotic claw arms and legs attached. It moves a few steps at a time and then unleashes it's weapon. It fires off it's claw, which is attached to a chain, and then retracts it. It has good medium range. You either attack it once then jump to dodge it's attack and repeat. Or you can just keep hitting it while taking the punishment. Either way, this battle won't take long. Magician Fire Zone HP - 10 A flying robot, with a large mustache and top hat, {and very pink too}. It disappears and reappears in the air. When it reappears, it throws a card at you, then disappears again. Two of it's cards can take one Life Point away. You can however, destroy the cards it throws. Not much to this boss, so just jump and attack when it appears, then run away before it throws it's card. Or if your good, attack it just as it throws it's card, so you not only destroy it's projectile but hurt it as well. When you do this though, it tends to throw another card. Other then that, fairly easy. Enforcer Toxic Zone HP - 15 Now this is a big and hard boss, {actually more annoying then hard}. The big robot swoops back and forth in a U shaped pattern. Before it does, it fires a large, energy sphere from it's horns that takes one Life Point away and cannot be destroyed. The elevation of it's swoop changes as well. Also, you can get hit by it's body when it swoops down, which also takes one Life Point away. So what's the best strategy to defeat this blue colossus. The best way to kill it is to let it follow you, the turn around and jump attack it twice, then quickly crouch. Stay stationary when you jump attack, because jumping forward will only get you into trouble hurt. Other then that, repeat the tactic. Frankenclaw & Magician Glacier Zone HP - 8, 10 Different colors, same bosses. Use the same tactics as before Tyrant Magic Zone HP - 24 This boss seems to be a fusion of a demon and a robot. With a lower torso of a robot, and the upper torso of a demon, this multi-headed creature can be a handful. It has two projectiles attacks. One is a large fireball, {which is either shot from the eyes, mouth, or mace}, that aims for you. The second is a lionhead hand, which fires copies of itself and spins in circles around you, kind of like Dr. Syringe. It doesn't move much, just back and forth in a small area, while firing it's projectiles. The only strategy you can really use is a hit and run tactic. Or you can jump up and down while attacking, to dodge it's attacks. Other then that, this battle may take a while. Titan Robo Zone HP - 20 This boss has two parts to it. It has it upper torso, which is a gold version of the Enforcer, and it has it's lower torso, which has legs and a dinosaur like head. Both parts fire the same large, energy sphere. The upper torso first fires off an energy sphere, then detaches and flies in a U shaped pattern. The lower torso then dashes through you and turns around to fire while the upper torso does then same. Then the upper torso flies to the lower torso and attaches itself to repeat the tactic. This is a difficult battle, and there is very little you can do. The best strategy I found was to dodge his first energy sphere, then jump over the lower torso and then dodge the two attacks. Then when the upper torso moves to attach to the lower torso, start jump attack with your sword and your Bolt Bombs. Then repeat the tactic. There is however an easy but cheap way of killing it. You know the left side of the pit I written earlier? Well jump onto the left piece of land and jump forward into the pit, so that you keep falling at an angle. You will soon see the boss, but don't press back on the D-Pad, you want to hit Titan. When you do, a glitch will execute and Titan will be frozen in place and you can kill it without harm. -------------- 8. Walkthrough -------------- Each Zone has an Overworld and Underworld. You quest to avenge your father and save the Earth begins in the Rock Zone. Rock Zone 1-1 Enemies - Pygmy Cheetah Mole Begin moving right and as you near the house, you will encounter the weak Pygmy. Kill it and enter the first door. The Prophet will introduce himself and tell you that this is the Rock Zone. Continue right and before you reach the nest door, a Cheetah will fall from the sky. Kill it before it hits the ground and enter the next door. The Weapon Master will introduce himself and sell you weapons later on in the game. Continue right and a Pygmy will be coming from behind. Kill it and enter the next door. Nurse Nancy will introduce herself and cure you if you need it. She will also tell you how to obtain Nova Force. Before you continue, you may want to go back and forth picking up Gold from enemies. Also, check Controls/Tips for any get-rich-quick scheme. Continue up the hill and take out the Mole. Now you will be treated to a little jumping course. The first course is two platforms moving horizontally, which is technically the hardest of the two. Then the second is three platforms moving vertically, which is easy. Under these moving platforms, are glowing, jagged spikes, which will kill you instantly. Once your across, slowly move down the hill, because a cheetah will fall. Afterwards, take out the Mole and Pygmy on ground level. Enter the hut and the Wise Wizard will introduce himself and sell you Bolt Bombs. You might want to buy at least one set, {which is thirty}. Continue right and take out a Cheetah. Do a little jumping from platform to platform and you will reach a small hut. Press Up, and the rainbow beam will transport and equip you with the Nova Suit. Rock Zone 1-2 Enemies - Skull Spider Crab Revolver Begin moving right, and Skulls will periodically fly from the right. After the fourth ruined pillar in the background, you will encounter the first Spider Crab. Watch it with these guys, they can be fast. Continue on and after another Spider Crab, a Revolver will make an appearance soon. Remember to crouch attack these guys to avoid the bullets they fire. Continue right, after a few more Skulls and a Spider Crab, you will descend and now you have to move left. Note, watch out for the gray, rock platforms, because they will break under you. Continue left and you will face a Revolver, Spider Crab twice in a row. Be careful of the Spider Crabs on this floor, because some are on higher elevation then you and will easily fall on you. After a third Spider Crab, you will descend again, and you will be moving right. Continue right, and after about two Spider Crabs, you will have to jump over some spikes, {which will instantly kill you}, and land on a platform with an enemy. The first two are Revolvers, and the last is the a Spider Crab. Afterwards you will descend again and start moving left. This floor is exactly like the second floor, only now there is more Spider Crabs and Revolvers. When you reach the end, you will descend into the boss fight. Munition Brothers HP - 5, 5 These two robotic bosses look somewhat like a red and yellow version of the Nova Suit. With rockets boots, they fly back and forth, in a U shaped pattern. When they near your elevation level, they pause, turn and fire their cannon. The bullets look like red minesweepers, and they can fire up to several at a time. This battle can be quite easy, but can get annoying. Begin by moving slowly to the right and pause every few steps for about three seconds. You will see one of the brother's fly towards you and you can begin your attack. One strategy is to wait for one of the brothers to get near you and then attack. When it flies back, run the opposite direction, the brother goes off screen and it's bullets can't reach you. Then go back to where you were and repeat. As you are doing this, you will probably see the other brother get near you, so it will probably easier for you if you attack it as well. Another strategy is to keep attack as it moves back and forth. Also, when you attack them, you cancel their attack and push them back a bit. Other then that, this should not take long. Reverse Zone 2-1 Enemies - Pygmy Bell Bouncers A small note, the enemies on this zone can hurt you. Begin moving forward and after a Pygmy, you will see a hut. Just before you reach the door, a Pygmy and a Bell Bouncer will spawn. Afterwards, you can enter the hut if you need curing from Nurse Nancy. She will also tell you this is the Reverse Zone, so be be careful. Continue right and you will see why they call it the Reverse Zone. Parts of the zone is upside down, even the enemies. You have to cross small, rock platforms to cross the areas. This is actually easier, because you will only have to worry about your jumping and the Bell Bouncers. When you reach the end, you will reach another hut with the Wise Wizard. If you need Bolt Bombs, their 200 Gold. He also tells you to look for the Brave Sword on this zone. Continue up the hill and after a Pygmy, enter the hut and buy he Brave Sword. If you don't have the money, go back down the hill, then back up and stop at the edge. Here is the spawning point of that Pygmy earlier. Continue right and you will enter another reversed area. There is only one Pygmy in the middle of the area that you have to worry a bit about. Other then that, the Nova Suit hut is at the end. Reverse Zone 2-2 Enemies - Skull Head Hopper Dr. Syringe Before you begin to move, be careful of the small cracks between the platforms, because you can easily fall through and kill yourself on red spikes. Begin moving right. You will see a Skull flying from the right and soon you will encounter the Head Hopper. Continue up the hill, but don't jump to the next platform, because chances are that multiple Skulls will block your way and there is a Head Hopper on that platform. So kill the Skulls as you jump and attack the Head Hopper quickly. Soon after you will face Dr. Syringe. Watch for his bombardment and be ready to kill it when it gets close. Continue right and after a few more Skulls, you will descend and have to move left. You should be able to get a Heart that increases you Life Points by one of next Dr. Syringes. Continue left and another Dr. Syringe will attack. Take it out and continue left. You will have to jump over some red spikes, and there will be a bunch of Head Hoppers around. Continue left and after another Dr. Syringe, you will descend again and move right. Continue right and after another Dr. Syringe, their will a few jumps to make over some red spikes and a few Head Hoppers to get in your way. When you reach some breakable platforms, be careful not only to jump off them, but also jump on them. Afterwards is Dr. Syringe, another small jump and then you will have to ascend. The problem is their is rocks falling down as you try to jump up. Also, there is disappearing and reappearing rock platforms. You can jump through them, but it's hard to not to hit your head against another platform. There is no easy way to do this another practice. When you reach the top, you will soon descend through a lengthy hole to the boss. Frankenclaw HP - 8 A large head that resembles Frankenstein's Monster's head, with two robotic claw arms and legs attached. It moves a few steps at a time and then unleashes it's weapon. It fires off it's claw, which is attached to a chain, and then retracts it. It has good medium range. You either attack it once then jump to dodge it's attack and repeat. Or you can just keep hitting it while taking the punishment. Either way, this battle won't take long. Fire Zone 3-1 Enemies - Mole Lucky Cat Golden Cat Before moving forward, you should be wary of the red rocks flying about this level, so be careful. Enter the first hut you see, and the Weapons Master will welcome you to the Fire Zone and tell you to watch for the Golden Cat. Exit and take out the Mole. Continue forward and before you reach the next door, you will encounter the Lucky Cat, a Mole. Remember, if you kill sixteen Lucky Cats, a Golden Cat will reveal itself. Enter the next hut and the Prophet will tell you to venture forth when you feel strong enough and tell you to beware of Fire Zone's hazards. Continue right and you will see the hazards. You will have to pass mini volcanoes, {which erupts three times then pauses for three seconds}, and cross an area of lava. I suggest jumping across. When you reach the end, continue right and enter the next door. Nurse Nancy will greet you and cure you for 400 Gold, and also tell you to look for the Thunder Sword in this zone. Continue right, and more Lucky Cats will drop and another pool of lava awaits you. When you passed the lava, go up the steps, kill the Mole and enter the hut. The Weapons Master will sell you the Thunder Sword for 600 Gold. If you don't have the money, go left and you will not only reach the a spawning ground for Lucky Cats, but also be at the same elevation that their on, making it easier to kill them. Afterwards, continue right and there will be another mini volcano and large pool of lava. When you cross it, there will be a small land mass with a hut. Enter the hut for some curing if you need it and Nurse Nancy will tell that the Nova Force is close by. Continue right and after two more lava pools, the Nova Suit hut will be at the end. Fire Zone 3-2 Enemies - Red Skulls Revolver Dr. Syringe Skulls Before you begin, you should know that there are fire geysers that spew out flame once in a while and they cannot be seen until they do. Also, this level continually moves from left to right and you only descend to the boss battle. Begin moving forward and you will encounter Red Skulls. Don't worry about them too much and continue. You will encounter a Revolver soon after. Kill it and continue forward. Be careful now, because the fire geysers will start popping up. You will encounter another Revolver and Dr. Syringe. You should be able to get a Life Points increaser from one of the Dr. Syringes. Continue right, and you will have to descend into a small area, and you will have to jump out again at the other side. Be careful where you jump, because there are red spikes around. Continue right and up, and you will meet a Revolver. Watch for the fire geysers, there is four of them. The next pit you fall in is a little tricky. You have to jump on the far right pillar, then jump to a breakable rock platform to the left and jump to the main land to the right. The problem you may encounter is that you may bump your head against the main land and fall to your doom, so be careful. When you reach the top you will go through a gauntlet of Skulls, Revolvers and Red Skulls. Once through, you will descend into another pit. Continue right and more Red Skulls will attack along the way. You will also encounter Revolvers and two Dr. Syringes. After the second Dr. Syringe, you will reach a small gap where you have to jump over some fire wisps to get to the some rock platforms. When you reach the top, jump at the right edge of the platform, into a boss battle. Magician HP - 10 A flying robot, with a large mustache and top hat, {and very pink too}. It disappears and reappears in the air. When it reappears, it throws a card at you, then disappears again. Two of it's cards can take one Life Point away. You can however, destroy the cards it throws. Not much to this boss, so just jump and attack when it appears, then run away before it throws it's card. Or if your good, attack it just as it throws it's card, so you not only destroy it's projectile but hurt it as well. When you do this though, it tends to throw another card. Other then that, fairly easy. Toxic Zone 4-1 Enemies - Lucky Cat Pygmy Bell Bouncer Begin moving forward, and Lucky Cats, Pygmies and Bell Bouncers will all attack in that order. When you reach the first house, enter it and the Prophet will tell you to look for the Laser Sword. Continue forward, and when you find a flying Pygmy, you will see smoke coming out of pillars. Like the name of the Zone, this smoke is toxic. Like the mini volcanoes in the Fire Zone, the spew puffs of smoke 3x every few seconds. Continue forward, and enter the next house you see. Buy some Bolt Bombs, because you will get fifty for 200 Gold. He will also tell you of the toxic chimney smoke. Continue forward and you will reach a large pit of red spikes. You have to do a little jumping course on some moving platforms. Afterward, continue down the hill, {and watch out for falling Pygmies} and the next house you enter is Nurse Nancy. Get cured if you need to, and she will also tell you that the Nova Suit is near by. Continue on, and after being bombarded by Pygmies and Bell Bouncers, you will reach the Weapons Master hut. Buy the Laser Sword, and continue to the Nova Suit hut. Toxic Zone 4-2 Enemies - Spider Crab Munition Clone Revolver Red Skull Begin moving forward, and watch out for the returning Spider Crabs. You will soon descend and go left. Watch out for the red spikes, and you will descend again and go right. After a Spider Crab, you will encounter a Munition Clone, so beware. You should be able to get a Life Point increaser from one of them. Continue right, and after a Revolver, you will have to jump on the pillars and go up. It shouldn't be to hard, just time your jumps with the disappearing/reappearing rock platforms and watch out for the red spikes. When you reach the top, Red Skulls will begin to appear. Continue right, and you will go through a Red Skulls, a Munition Clone, and a Revolver. When you reach the end, you will see a disappearing/reappearing rock platform. Jump on it and jump onto the next platform. Jump at the edge of the platform all the way to the right, and you should land on a pillar. Wait for the rock platform to appear and climb up. Continue right through another gauntlet of all the enemies on this Zone. You will then descend and move left. Move left and take out any enemy in your way, {you will encounter Spider Crabs and a Revolver}. You will descend again, and move right. Continue right through Spider Crabs, Revolvers, {and Munition Clones if you go back and forth}, and fall into the next pit you see. You will then face the boss. Enforcer HP - 15 Now this is a big and hard boss, {actually more annoying then hard}. The big robot swoops back and forth in a U shaped pattern. Before it does, it fires a large, energy sphere from it's horns that takes one Life Point away and cannot be destroyed. The elevation of it's swoop changes as well. Also, you can get hit by it's body when it swoops down, which also takes one Life Point away. So what's the best strategy to defeat this blue colossus. The best way to kill it is to let it follow you, the turn around and jump attack it twice, then quickly crouch. Stay stationary when you jump attack, because jumping forward will only get you into trouble hurt. Other then that, repeat the tactic. Glacier Zone 5-1 Enemies - Lucky Cat Mole Bell Bouncer This level is little bit longer then the first few. Begin moving forward, and after a few Moles and Lucky Cats, enter the first house you see. The Prophet will tell you this is the Glacier Zone and to require a lot of Gold for the Jewel Sword. Then continue right and you will see an ice area, which is one of many. Of course you will be slipping about a bit, but it's not turn hard to get used to. Continue right and a Bell Bouncer will attack. After the ice area, watch out for a bunch of enemies at the end. Continue forward and up the next ice area. The second jump is blocked by a Mole on the next platform you have to jump. Wait for it to go left, before you jump forward, because then it will reverse course and give you room to land. Continue right, and after another ice area, enter the next door you see. Get cured if you need to and Nurse Nancy will tell you the Nova Force is nearby, {but you really have about half a level to go}. The next door is the Weapons Master, but he will only tell you to look for him later for the Jewel Sword. The Jewel Sword costs whopping 2400 Gold, so I suggest you start collecting soon, if you don't have that kind of money. Continue right, and another hut will appear. Buy some Bolt Bombs if you need them and then continue forward. Another couple of ice areas will appear. When you reach the second ice area, remember what you did before with the Mole. After the fourth ice area, you will see two more doors. The first one is the Weapons Master, who will sell you the Jewel Sword. The second is Nurse Nancy, so if you need curing, get it and she will also tell you that the Nova Force is nearby, {and this time, she ant lying}. Continue right, and after the final ice area, you will reach the Nova Suit hut. Glacier Zone 5-2 Enemies - Skull Dr. Syringe Red Skull Munition Clone Head Hopper Even this area has some slippery blue floors. Now you can either take the long way, which has all the enemies in the list, or the a short way, which is to fall down the first pit you see and you won't have to face a bunch of enemies. I suggest the short cut, and you will descend one floor, then descend another floor and move right. You will encounter some Red Skulls and a Dr. Syringe, which should have a Life Point increaser. At the end, you will descend to another floor and continue moving right. On the way, you can just pass the Munition Brothers, and only take out the Head Hoppers, Red Skulls, and Dr. Syringe if they get in your way. At the end, you have to climb some rock platforms, {which of course break and reform}, back up one floor. Continue left and after two Dr. Syringes and some Head Hoppers, continue up three annoying rock platforms to another floor. Continue right and after a Dr. Syringe, more rock platforms to another floor. Watch out for two Munition Clones, one on either side of the exit. Continue right, descend, go left, descend, and go right and descend for the last time into a double boss battle. Of course you will encounter enemies along the way. Frankenclaw & Magician HP - 8, 10 Different colors, same bosses. Use the same tactics as before Magic Zone 6-1 Enemies - Lucky Cat Pygmy Bell Bouncer Mole Begin moving forward, and you will encounter Lucky Cats, Pygmies and Bell Bouncers. I suggest you pick up some Gold around here, until you have 4800 Gold pieces, because that is what the Alpha Sword is going to cost. Enter the first house you see and Nurse Nancy will tell you this is the Magic Zone and she is going to try some magic. Continue forward, and you will see two more doors. The first one is the Prophet and he will tell you in order to save the Earth, you will need the Alpha Sword, {I'm not sure if this is technically true}. The second is Nurse Nancy again and she will tell you of a failed attempt at magic. Continue on, and the next door you enter is the Weapons Master. He will ask you to give magic lessons to Nurse Nancy. Continue forward, and you will cross your first multi-layered temple, {or castle}. Afterwards, enter the next house you see another two doors. The first has the Prophet again and he will tell you that you are brave and to keep going. The next door is Nurse Nancy, who will cure you and tell you that the Nova Force is nearby, {why must she lie}. Continue forward, and the next house you see is the Wise Wizard. He will of course sell you Bolt Bombs and tell you to be careful. Continue forward, and once you passed temple-like ground, another hut. The Weapons Master will tell you that there may be lower price weapons on other Zones, {whatever that means}. Continue forward into the next hut, and the Wise Wizard will tell you that the Magic Zone is reducing his powers. Climb up the moving platforms and you will have a small jumping course to go through, {only three moving platforms}. You will reach another two doors. The first is Nurse Nancy, who will tell you to leave, because she is practicing magic. The next is the Prophet, who will encourage you to keep going. Continue forward and the next hut is Nurse Nancy, who will cure you and tell you that the Nova Force is nearby, {LIAR!}. Cross some more moving platforms to another two doors. The first is the Weapons Master, who will tell you that his weapons are good for other Zones, {what useful information}. The next is the Wise Wizard, who will sell you Bolt Bombs. Continue on again, and after a dark temple and moving platforms, another door. This is the last time to get cured and Nurse Nancy will truthfully tell you that Nova Force is nearby. Continue forward and the last door has the Weapons Master, who will sell you the final sword, the Alpha Sword. Continue to the Nova Suit hut. Magic Zone 6-2 Enemies - Revolver Frankenclaw Clone Dr. Syringe Begin moving right, and watch out for Revolvers from in front of you and behind. Continuing on and you will face a Frankenclaw Clone. Finish it off and continue to a Dr. Syringe. You should get a Life Point increaser from one of those enemies. Afterwards, jump into the hole and go left. You will encounter another Frankenclaw Clone, and some Revolvers before you reach the next hole to descend. Continue right, and after the Frankenclaw Clone, there will be another large spiked pit to jump over. The tricky part is that you have to jump on a rock platform. The next part is a little tricky, because you are presented with multiple holes to go down. Do not go into the first hole you see, go in the second one and go left. You should reach another hole, where you will have to move right, after descending. Then continue right, and you will reach the last hole to go in. As you move from the first hole you descend, you will be attack by Frankenclaw Clones and Dr. Syringes. Tyrant HP - 24 This boss seems to be a fusion of a demon and a robot. With a lower torso of a robot, and the upper torso of a demon, this multi-headed creature can be a handful. It has two projectiles attacks. One is a large fireball, {which is either shot from the eyes, mouth, or mace}, that aims for you. The second is a lionhead hand, which fires copies of itself and spins in circles around you, kind of like Dr. Syringe. It doesn't move much, just back and forth in a small area, while firing it's projectiles. The only strategy you can really use is a hit and run tactic. Or you can jump up and down while attacking, to dodge it's attacks. Other then that, this battle may take a while. Robo Zone 7-1 Enemies - Pygmy Mole Bell Bouncer Lucky Cat The last Zone has a lot of conveyer belts and strange, buildings, {they look like they are made of pipes}. Also, watch out for flying boulders. Begin moving forward, and a Pygmy and Mole will attack. Enter the house, and the Prophet will tell you that this is the Robo Zone and to kill the last boss, you have to attack it's head. Continue forward, and after a boulder, you will see your first conveyer belt. Be careful with these, because your jumps can get tricky. Afterwards, climb the strange building and be careful of Bell Bouncers. Continue forward, and after a long conveyer belt, you will see a double door hut. The first door is the Weapons Master, who will tell you to listen to the Prophet, because he has seen the last boss. The second door is the Wise Wizard, so buy Bolt Bombs if you think you need them. Continue on to the lone hut to see Nurse Nancy, who will basically talk about the conveyer belts. Continue forward and after a long conveyer belt, you will climb a strange building and have jump onto some moving platforms. Afterwards, continue on to another lone hut and the Weapons Master will tell you that this Zone is the most dangerous of them all. Continue forward, and after another strange building and long conveyer belt, you will soon see another two-door hut. The first door is Nurse Nancy, who will cure you and tell you that the Nova Force is near by, {which is true}. The second is the Weapons Master, who will sell you the Alpha Sword for 9600 Gold! Hope you bout it in the Magic Zone. Continue past a small conveyer belt to the Nova Suit hut. Robo Zone 7-2 Enemies - Red Skull Revolver Magician Clone Frankenclaw Clone Spider Crab This is it, the final area. Begin moving forward and after a few Red Skulls, a Revolver will pop up. Soon after you will see some conveyer belts, and be careful of the last one, because it's fast. Afterwards, continue forward and a Magician Clone will pop up. You may want to take this one out, so it doesn't follow you everywhere. Continue on, and after another fast conveyer belt, you will see a pit to jump in and a stronger Frankenclaw Clone at the right edge of the pit. Continue left and after a Revolver, you will see your first of a few tricky jump courses that you will have to do in this Zone. You have to jump over some spikes and land on a small platform in-between spikes. Sounds like fun? No. Especially when there are enemies around you. Afterwards, continue left and after a fast conveyer belt, you will see another Frankenclaw Clone and a Magician Clone soon after. Continue left, and you will see another pit, guarded by a Frankenclaw Clone on the left edge. Continue right and after another fast conveyer belt, another pit and another Frankenclaw Clone. Continue right and if you want to avoid the Frankenclaw Clone, use the pillars. Afterwards, another jumping course. Continue right and you will see two rock platforms, with a fast conveyer belt in-between and a Magician Clone around it. Take out the Magician Clone first, then climb out of the hole. Continue right and you will face the last Frankenclaw Clone and Magician Clone, who guard the final boss. Continue right and fall done the pit and slowly go left. When you see another piece of land on the left, stop and read the boss strategy first, before you face the Titan Titan HP - 20 This boss has two parts to it. It has it upper torso, which is a gold version of the Enforcer, and it has it's lower torso, which has legs and a dinosaur like head. Both parts fire the same large, energy sphere. The upper torso first fires off an energy sphere, then detaches and flies in a U shaped pattern. The lower torso then dashes through you and turns around to fire while the upper torso does then same. Then the upper torso flies to the lower torso and attaches itself to repeat the tactic. This is a difficult battle, and there is very little you can do. The best strategy I found was to dodge his first energy sphere, then jump over the lower torso and then dodge the two attacks. Then when the upper torso moves to attach to the lower torso, start jump attack with your sword and your Bolt Bombs. Then repeat the tactic. There is however an easy but cheap way of killing it. You know the left side of the pit I written earlier? Well jump onto the left piece of land and jump forward into the pit, so that you keep falling at an angle. You will soon see the boss, but don't press back on the D-Pad, you want to hit Titan. When you do, a glitch will execute and Titan will be frozen in place and you can kill it without harm. Ending You stand on top of a hill as the sky lights up with the colors of the rainbow. Then some text appears; The victory is complete. Keith Courage has battles and defeated the Beastly Alien Dudes, 'B.A.D'. Fighting through the seven deadly zones. Keith has restored the planet Earth to it's former peace. A peace his father knew well and died for. Using the Nova Suit his father created. Keith persevered in the face of all obstacles. Keith has dedicated his victory to his father's memory. Keith Courage and his friends are committed to restoring the Earth to it's previous splendor. For now the world is safe. But Keith is prepared to use the power of the Nova Suit to defend the Earth from future dangers. Look for the next Keith Courage adventure!" The End -------- 9.Review -------- Graphics = 3 Sound/Music = 3 Gameplay = 3.5 Overall = 3 Sure, it's not the best game ever, but it certainly isn't the worst. Graphically, it's OK. It has nice big and colorful graphics, but nothing ground breaking. The graphics get slightly better when you are in the Underworld Zones. Sound/Music is OK. There is only one track for the Overworld and there are a few tracks for the Underworld. The Music however, does fit the game quite well. It could of had more Sound FX as well. Gameplay is good, but not great. The Overworld is quite slow and not too exciting, but the Underworld is a lot more challenging and fast pace. I wish there were more game mechanics though, like more abilities with the Nova Suit, and etc. I also wished that there is a password system, but at least they give you infinite continues. Overall, a decent game for a game that originally came with the Turbo Grafix and I asked that you at least try and beat once. ------------- 10. Copyright ------------- Copyright 2004 - 2005 Andrew Almeida This document cannot be used for profit, such as printing it in magazines. This document may not be posted on any website without my permission. You cannot reproduce this document and alter it to make it looked like your own. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.