Darkwing Duck Walkthrough (Turbografx 16) By Justin Ridenour aka Rolent X Version 0.1 E-mail: RolentoHeat@aol.com 9/18/00 This walkthrough is copyrighted by Justin Ridenour. It may not be reprinted elsewhere without the permission of it’s author. Table of Contents 1) Story 2) Items 3) Tuskerninni 4) Moliarty 5) Megavolt 6) Steelbeak ----------------------------------------------------------------------------------- 1) Story ----------------------------------------------------------------------------------- Steelbeak has gathered some of the most devious criminals in St. Canard to help him take over the city. They are planning on building the ultimate crime weapon. The only clue you have as to their plan are pictures of the criminals looking at stolen paintings. J. Gander Hooter and the rest of S.H.U.S.H. need Darkwing’s help in bringing the criminals to justice. The objective of the game is to collect 12 puzzle pieces in the first three levels; 11 in the level, and one by beating the boss. You must then solve a moving puzzle and then go after Steelbeak. ----------------------------------------------------------------------------------- Easy Mode Walkthrough ----------------------------------------------------------------------------------- ----------------------------------------------------------------------------------- 2) Items ----------------------------------------------------------------------------------- Red Gas Pellets: Confusing Gas Green Gas Pellets: Sleeping Gas Orange Gas Pellets: Knock Out Gas D Symbol: Extra Life C Symbol: Extra Continue ----------------------------------------------------------------------------------- 3) Name: Tuskerninni SHUSH ID: RR-82787 **Warning** Armed and Dangerous Deranged Thespian known to travel with a band of equally bad penguins. ----------------------------------------------------------------------------------- *You can get a lot of extra continues in the sewers by getting two of them by bouncing off of enemies to reach them, die, and then repeating.* From the start grab the gas pellets and try to make the tricky jump to get the D symbol by bouncing off of the gas pellets. Then begin climbing up the slanted road and collect puzzle pieces. You will have to jump over the green ramps that get in your way. You won’t get attacked by penguins until after the second puzzle piece. They will skateboard at you and occasionally jump. Defeat them by either shooting a gas pellet at them (sleeping gas preferably). Further up, you will see a floating egg. Grab it and the sleeping gas pellets and invincibility to your left. While you are invincible, run as far as you can. You should get two more puzzle pieces before you reach the top of the road. Get the two pieces at the top of the road and to your left will be Tuskerninni. Watch out for the manhole and wait for him to do a cannonball in. Jump over the manhole and collect the puzzle piece behind where Tuskerninni was standing and then jump into the manhole. In the sewers, head right and wait for the water to stop running. Jump through to get the egg and then shoot the Eggman. Wait for the next water to stop running and then quickly get through and shoot another Eggman. Collect the egg, gas pellet, and puzzle piece. Jump over the pit to the right and grab the bomb to kill the Eggman next to the drain. Jump through the drain opening when the water stops and watch out for the eggman. Run right to collect the next puzzle piece, jump across the pit and get the last piece. Now on to the boss. ----------------------------------------------------------------------------------- Boss: Tuskerninni ----------------------------------------------------------------------------------- Tuskerninni will start by knocking sandbags down from the top of the screen and before they hit the ground, roll down on the floor at you. To beat him, jump him when he rolls at you and then either shoot him with all of your ammo if you saved some, or jump on his head. If you’re quick, you can jump on his head and bounce up and down. You can get around three hits this way. Repeat this until Tuskerninni goes down. After you win, a puzzle piece will be yours. ----------------------------------------------------------------------------------- 4) Name: Moliarty SHUSH ID: RR-21690 **Warning** Armed and Dangerous Controls a fleet of giant pill bugs and known to carry a bazooka. ----------------------------------------------------------------------------------- This area is really dark. From the start, head right and watch out for the Eggman, bat, and weasel. Walk right until you fall into a hole and to the floor. Right above you should be a platform rising up and down. Jump on it and ride it up to a non-moving platform. Jump on it and onto another moving platform. Ride it back up to the top and collect the puzzle piece and the 1000 point bonus. Head right and try to bounce off of a bat or Eggman to get the floating goodies. Further right will be a spider that lowers and tries to shoot you. Right past the spider is another hole in the floor. Try to jump over it. If not, to the left will be a platform moving left. Jump onto it and across the pit and climb the same moving platforms back up that you did earlier and try again. On the other side of the hole is a puzzle piece and a 5000 point bonus if you can bounce off an enemy and get it. Keep heading right and you will see a 1000 point bonus floating in the air. There is a hole underneath it. Jump over the hole and then jump to the right and collect the puzzle piece. Keep jumping on the blue spots while heading right to make sure you don’t hit a hole. Eventually, Moliarty will pop out of the ground and shoot a missile at you. Avoid him and keep heading right. Soon after, you will fall down a hole and land on the floor again. Run to the right and jump the across the pit. Go to the far right and jump to a moving platform. When you go up, time your jump so you hit the platform moving left and right. When it reaches far right, jump into the air and to the ground to the right. Jump on the platform going up. Jump and shoot the spider to the right and then take the platform above to the top of the level to get a puzzle piece. Head left to get two puzzle pieces and then head back. Take the platform back down and then jump over to where the spider was to enter the next area. Get the two puzzle pieces and bash the two eggmen. A eggman riding a slug will enter the screen. Jump over the front of the slug and bounce off of the eggman. If you touch the front of the slug, you will be killed instantly. Dodge the bat afterwards and deal with another slug. Jump over the next slug and get a puzzle piece. When the next slug comes, bounce off of the eggman’s head to get the high puzzle piece. Keep fighting your way through the slugs to reach Moliarty. ----------------------------------------------------------------------------------- Boss: Moliarty ----------------------------------------------------------------------------------- Moliarty will travel back and forth underground and then pop up to shoot his bazooka at you. Jump over him when he travels and then when he pops up, try to jump over his bazooka and bounce off his head. Try to get two bounces off and then dodge him. After several bounces, Moliarty will go down and another puzzle piece will be yours. ----------------------------------------------------------------------------------- 5) Name: Megavolt SHUSH ID: GR-112262 **Warning** Armed and Dangerous Suspect armed with high voltage electrical powers. Suspect able to discharge electricity from finger tips. ----------------------------------------------------------------------------------- Head right and take the moving platform up in the air. Jump to the platform to the left and then to the first puzzle piece. Head right to collect the next puzzle piece and then avoid the Eggman. Climb the two moving platforms and collect the egg at the top. Jump up to the platform to the close right and get another egg at the top. Jump right and fall to get the next puzzle piece. When you hit the ground, Megavolt will slide across the wire above you and shoot bolts. Run back to the left and avoid his shots while trying to climb back up the platforms. You will have to make a jump to a platform moving back and forth and then to the next puzzle piece. On the next moving platform, fall and get the next piece. Head back to the left and jump over the small blue fence. Don’t touch it or you will die. Head back up to the high platforms and cross them until you get on one that move over one moving up and down. Jump down to it but be careful not to fall a little to the left to avoid the fence. To the right jump over the two spinning metal vents to get two more puzzle pieces. Jump up to the next moving platform up, jump to the next and collect some gas pellets. Drop back to the floor and jump up to the next platform. At the top, get the puzzle piece and jump over the blue fence while watching for the vent on the ground. Get the gas pellets and egg between them and jump over then next vent. Head right and jump between two more vents to get a puzzle piece. Next take a platform up and jump to the one going right. Jump down to get the D symbol in the air. Jump over the blue fence and shoot the eggman on top of the door. Jump over and get the puzzle piece by jumping from the platform up to it. Jump from that same platform over to the next door. Jump over to the platform going left and right and up to the last puzzle piece. Head right to the boss. ----------------------------------------------------------------------------------- Megavolt ----------------------------------------------------------------------------------- Megavolt will start at the top of the screen recharging his energy, and then he will jump down and shoot two balls of energy at you, the first high and the second low. Don’t worry about the energy. The second he hits the ground, jump on his head twice and you will miss the energy balls. Repeat this when he lands again several times and the final puzzle piece is yours. Solve the puzzle to find out that the picture is the Mona Ducka? When you put a piece in the right place, you cannot move it again. Attached to this walkthrough is a picture of what it looks like when it’s complete. ----------------------------------------------------------------------------------- 6) Name: Steelbeak SHUSH ID: CR-113061 **Warning** Armed and Dangerous F.O.W.L. agent #1. Always travels with a group of armed bodyguards called eggmen. ----------------------------------------------------------------------------------- From the start, wait until the compactor is on it’s way up and then run by it. Go to the right of the conveyer belt first if you like to collect mass bonus points and a D symbol. Jump to the conveyor belt and climb it up to the right and then jump to the one up and left. Climb it and then jump to the platform above. Jump across the platforms to the left and make the extra jump to get the 1000 bonus points if you like. (If you want to get to this area faster, jump on top of the compactor before it goes up. Climb the next conveyer belt and jump across the platforms. Be careful of the last one because it moves super fast. On the other side is an elevator which will take you up to the next part of the level. Head right and jump on the moving platform, but watch out for the falling trash. Grab the invincibility icon and jump on the compactor and then when it rises, jump to the upper left. Take the platform up and jump on the edge to your right. Watch out for the cannon and jump on the next platform and take it to the top. Go across the conveyer belt, fall and head left while avoiding the cannons. Fall left onto a ledge and you will see a platform moving left and right. Take it to the right while avoiding the falling trash. Jump to the elevator and fall of it to the right and get the ammo. Climb up the ledges while watching out for the cannons and you will see Moliarty handling a lever. Take the platform up and jump on him to defeat him. Drop back down to the start of this room, take the platform back across, cross the conveyor belt and enter the elevator. In the next room, head all the way to the far right while being careful of the conveyor belts and compactors. Trash Megavolt by jumping on him Take the compactor to your left up and jump to the left platform. Climb the platforms left, then up, and then right to the elevator to the next room. In the next room, walk under the compactor and jump the pit. Walk onto the ledge to the right and jump across the platform while dodging trash from the ceiling. Take the elevator up but watch out for cannon fire. When you reach the top, if you can, drop and get the D symbol. Climb back up to where you fell from. Wait until the trash falls and jump across the pit. Get the bomb to blow up the cannons and then drop down and bounce off of Tuskerninni’s head to take him out of commission. Go right and fall down where the platform goes up and down. Head left into the elevator. ----------------------------------------------------------------------------------- Boss: Steelbeak ----------------------------------------------------------------------------------- Steelbeak runs off leaving you to deal with a giant robot Darkwing Duck. The robot will shoot off four little Darkwing robots on parachutes. Before they hit the ground, bounce off of them and bounce off of the robot’s head. Go to the far right and the little robots can’t touch you. After a few seconds, the giant DW will slide back. Jump straight up to avoid him. Stay behind him and repeat the process of hitting him in the head. When the little robots charge you, jump straight up and bounce off of their heads. If you miss any, just jump over them when they come back. Hide in the left hand corner because the robot DW will jump at you. If you stand there, you are safe. Repeat this process until robot DW crumbles. Watch the ending as the villains try to flee in their helicopter and fail. Darkwing: “Crime doesn’t pay, especially if you don’t pay for gas.”