SNES Wizardry 5 item table - PAR code, HEX value, & resale value DISCLAIMER - Creation of this document and/or use of game elements therein is not intended to imply ownership of said elements (inclu- ding programs and hardware), or intent to profit from them. Wizard- ry and related game elements are the intellectual property of its copyright holders, which to the best of my knowledge, is Sir Tech, Inc. SNES is the property of Nintendo. No attempt at monetary pro- fit has been or will be made with this document. This document may be posted on other sites with my prior consent, with the understanding that it may not be altered (except for pur- poses of clarification for better viewing), and the version here at GAMEFAQS.COM is the official version & is the only version which may recieve updates. International copyright law applies to this document. To the best of my knowledge, the info listed here is correct. Any errors here are mine. Notes ***There MUST be an item in the first slot for the code to work.*** This code is for the first item slot of the default first character, Fighter 1. Renaming him does not affect how the code works, & I don't think class changes do either. *WARNING* Deactivate the code before resuming the game! If you have a item you want to keep, - or worse yet - a KEY ITEM - in the first slot, you will lose it if you activate this code or leave it active. You will have to put an expendable item in the first slot & input the correct hex value in the code for the item you lost. (This doesn't happen in SNES Wizardry 123 - all you have to do is turn the code off & you'll get your original item back.) If you want to get more than one item using this code, input the proper hex value in the code, move the item, then place another expendable item in the slot. Now the only reason I hacked for this code (other than seeing if it could be done) was to sell off some of the high GP stuff for some easy cash. I haven't used the code to get the key items ahead of time - we should keep at least SOME challenge in the game, right? When using the item table code in SNES Wizardry 123 (forthcoming), you could buy up the cheap items & watch the code change the item before your eyes as you sell them. Unfortunately, that changed in this version. When you sell the first item in the list, you must go back to the Buy/Sell screen & then return to the Sell screen. If you filled your slots to the max with items you want to sell, you have to flip back & forth between the two screens to sell all the items. Otherwise the code still works like the other ones do. (Regarding an unrelated topic, the Silver Mail trick only works if the character you want to heal can equip the armor - that is, they have to be the proper class. Also, the Level 3 fountain trick (the one closest to the entrance) works only for characters who are magic users.) Code: 7E104Bxx dec/hex - Item name - resale value (SP = Special Power - tho I haven't identified them all yet) 0/00 - Broken Item................................................0 1/01 - Torch......................................................5 2/02 - Lantern...................................................37 3/03 - Rubber Duck................................................0 4/04 - Dagger.....................................................0 5/05 - Staff......................................................0 6/06 - Short Sword................................................0 7/07 - Long "..................................................0 8/08 - Mace......................................................50 9/09 - Hand Axe..................................................90 10/0A - Pike.....................................................125 11/0B - War Hammer...............................................200 12/0C - Super Basher..............................................." 13/0D - Long Bow.................................................162 14/0E - Thieves Bow..............................................300 15/0F - Robes......................................................0 16/10 - Leather Armor..............................................0 17/11 - Chain Mail................................................72 18/12 - Scale ".................................................200 19/13 - Plate ".................................................375 20/14 - Target Shield.............................................32 21/15 - Heater "................................................62 22/16 - Leather Sallet...........................................125 23/17 - Leather Gloves...........................................250 24/18 - Robbers Sword............................................750 25/19 - Sword of Knights..........................................." 26/1A - Blackblade (SP) Cursed!...................................." 27/1B - Katana...................................................875 28/1C - Battle Axe................................................." 29/1D - Morningstar.............................................1000 30/1E - Runed Flail (SP)..........................................." 31/1F - Halberd.................................................1250 32/20 - Light Crossbow............................................." 33/21 - Padded Leather...........................................750 34/22 - Shiny Chain..............................................875 35/23 - Bushi Scale.............................................1000 36/24 - Armor of Knights........................................1250 37/25 - Silver Mail (SP)..........................................." 38/26 - Padded Target............................................750 39/27 - Knights Shield..........................................1000 40/28 - Crested " (SP).........................................." 41/29 - Brass Sallet.............................................750 42/2A - Iron Gloves.............................................1250 43/2B - Bracers...................................................." 44/2C - Sword of Master.........................................2500 45/2D - Robinsword..............................................3500 46/2E - Sword of Fire...........................................5000 47/2F - Master Katana...........................................6750 48/30 - Soulstealer (SP)..........................................." 49/31 - Silver Axe..............................................4250 50/32 - Axe of Doom (SP)(cursed?).................................." 51/33 - Solemn Basher...........................................3750 52/34 - Faust Halberd (SP)......................................5000 53/35 - Silver Hammer (SP)........................................." 54/36 - Mage's Yew Bow..........................................6000 55/37 - Heavy Crossbow............................................." 56/38 - Treated Leather.........................................2000 57/39 - Silver Chain............................................3000 58/3A - Master Scale............................................4000 59/3B - Armor of Master.........................................5000 60/3C - Scarlet Robes...........................................2250 61/3D - Emerald Robes.............................................." 62/3E - Tower Shield............................................2500 63/3F - Bacinet.................................................1750 64/40 - Cone of Fire............................................1500 65/41 - Silver Gloves...........................................3750 66/42 - Knights Bracers.........................................5000 67/43 - Blade Cusinart.........................................10000 68/44 - Armor of Defense.......................................12500 69/45 - Shield Pro Magic.......................................10000 70/46 - Jeweled Armet...........................................6250 71/47 - Wizard's Cap............................................4000 72/48 - Gloves of Myrdall (SP).................................20000 73/49 - Cloak of Capricorn......................................4500 74/4A - Sylvan Bow (SP)........................................50000 75/4B - Muramasa Katana........................................75000 76/4C - Odinsword.............................................125000 77/4D - Gold Plate............................................125000 78/4E - Ring of Frozz...........................................2500 79/4F - " of Skulls (SP) (Cursed!).............................." 80/50 - " of Madi (SP).......................................7500 81/51 - " of Jade ".........................................5000 82/52 - " of Solitude.......................................10000 83/53 - Ankh of Wonder (SP).....................................6000 84/54 - " of Power ".........................................." 85/55 - " of Life ".........................................." 86/56 - " of Intellect "........................................" 87/57 - " of Sanctity "........................................" 88/58 - " of Youth "........................................" 89/59 - Staff of Summoning......................................3875 90/5A - " of Doom.............................................." 91/5B - Scroll of Katino.........................................125 92/5C - " of Petrifying.....................................375 93/5D - " of Fire...........................................625 94/5E - " of Conjuring.....................................1750 95/5F - Potion of Dios............................................50 96/60 - " of Charming.......................................175 97/61 - " of Latumofis......................................125 98/62 - " of Dialko.........................................200 99/63 - " of Wounding.......................................250 100/64 - " of Madi..........................................1250 101/65 - King of Diamonds...........................................0 102/66 - Queen of Hearts............................................0 103/67 - Jack of Spades.............................................0 104/68 - Ace of Clubs...............................................0 105/69 - Munke Wand.................................................0 106/6A - Lightning Rod..............................................0 107/6B - Lark in a Cage.............................................0 108/6C - Staff of Water.............................................0 109/6D - " of Fire..............................................0 110/6E - " of Air...............................................0 111/6F - " of Earth.............................................0 112/70 - Potion of Demon-Out......................................750 113/71 - Gold Medallion.........................................25000 114/72 - Ice Key....................................................0 115/73 - Ticket Stubs...............................................0 116/74 - Tickets....................................................0 117/75 - Skeleton Key...............................................0 118/76 - Pocketwatch................................................0 119/77 - Battery....................................................0 120/78 - Petrified Demon (SP) (Cursed)..............................0 121/79 - Gold Key...................................................0 122/7A - Blue Candle.............................................1500 123/7B - Jeweled Scepter............................................0 124/7C - Potion of Ghost-Away.....................................250 125/7D - Hacksaw....................................................0 126/7E - Bottle of Soda.............................................0 127/7F - Silver Key.................................................0 128/80 - Bag of Tokens..............................................0 129/81 - Brass Key..................................................0 130/82 - Orb of Llygamyn............................................0 131/83 - Heart of Abriel............................................0 132/84 - Solemn Talisman (SP) Automap...........................12500 133/85 - Amulet of Rainbows......................................5000 134/86 - " of Screens.........................................." 135/87 - " of Flames..........................................." All values higher than 135 are Dummy Items. Some of them may be sym- bols from the naming / renaming character screen. Explore at your own risk. *This one is interesting because it's the same name of a charm item in Parasite Eve for the Sony Playstation.* 167/A7 - Mayoke / cursed amulet............................24,767,671 Because this is a dummy item, use at your own risk. It may glitch or even crash your game. When I was exploring these values, my game did crash a few times, so that's why this is the only one listed. SALUTATIONS - Gamefaqs & its staff for being far & away the the all-time best site on the web for a wide range of game info. The Snes9x development team for programming a decent emulator. Sir Tech for their brilliant imagination. Copyright 2004 David Lowe (studmeow AT hotmail DOT com) EOF