SNES Wizardry 5: Heart of the Maelstrom (US) Bestiary v.1.1 Notes: This code will let you see most, if not all, of the enemies & NPCs in the game (99% certainty). The names listed are particular identities, you will almost always have multiple enemies in each battle. The names are there because those enemies are there for ev- ery battle for that particular value. For the NPCs listed, you usu- ally get to talk to them first; of course, there are exceptions. For the NPCs, you will always have a battle after you 'Leave' (ex- cept for the Loon). The exceptions are: 15/0F - Ferocious Fred may not always show up, but you'll always have to fight Dwarf Fighters. 49/31 - The NPC that appears will be random. Leave the code on & eventually you'll meet the whole Den of Thieves gang. For Lord Hienmitey, Ruby Warlock, & LaLa Moo-Moo, you don't get to talk, but you start off with a fight. For The Loon, when you 'Leave' you are instantly teleported back to the Castle, just as in a normal game. To the best of my knowledge, the info listed here is correct. Any errors here are mine. ***CRUCIAL UPDATE - 4/12/04*** If you are playing the game & meet an NPC (or a key battle) with the code active, you will only meet the enemy whose value is set in the code. If this is an NPC with info and/or items that are crucial to the continuity of the game, the file will be a loss (unless you have a save handy). This is because an NPC won't talk to you if you fought them. Get what you need from them first, then fight them (if you so wish) with or without the code. If the event is a 'Key Battle' (such as going after the Purse) you won't get the purse afterward. Since this particular battle contains no NPCs, it may be possible to revis- it the area afterward (with the code turned off!) & fight the battle to get the purse. I haven't tested this theory, tho. Code: 7E00BExx Examples 7E00BE0A - Ice Phantom // 7E00BE75 - Murphy's Ghost // 7E00BE4B - Nightmares Note: The dec/hex format is there for novices (no offense to sea- soned gamers). Always put in the hex value when entering the code. dec/hex - enemy name 0/00 - Green Slimes 1/01 - Lady Stingers 2/02 - Blackflies 3/03 - Leech Lizards 4/04 - Nethermen 5/05 - Bandits 6/06 - Trolls 7/07 - Magicians 8/08 - Acolytes 9/09 - Pale Warriors 10/0A - Ice Phantom 11/0B - Fanged Toads 12/0C - Stilettes 13/0D - Black Bats 14/0E - Ravens 15/0F - Dwarf Fighters (Sometimes shows up w/NPC Ferocious Fred) 16/10 - Bon Bons 17/11 - Conjurers 18/12 - Berserkers 19/13 - Gwylions 20/14 - Scarecrows 21/15 - Wiley Puppies 22/16 - Gypsies 23/17 - Jackalweres 24/18 - Pink Mushrooms (Seems to share value w/Toadstools) 25/19 - Demon Imps 26/1A - Golem 27/1B - Mustard Slimes 28/1C - Scorpions 29/1D - Wereboar 30/1E - Tigers 31/1F - Giant Spider 32/20 - Magsmen 33/21 - Amazons 34/22 - Samurai 35/23 - Shugenja 36/24 - Toga Llamas 37/25 - Rotted Vapors 38/26 - Minotaur 39/27 - King Cobras 40/28 - Wyverns 41/29 - Demon Dogs 42/2A - Ghouls 43/2B - Ghasts 44/2C - Night Locusts 45/2D - Gorillas 46/2E - Gargoyles 47/2F - Basilisks 48/30 - Blackblades 49/31 - Random NPCs from the Den of Thieves 50/32 - Qui-Sang Monks 51/33 - Warlocks 52/34 - Druids 53/35 - Hawdy Bawders 54/36 - Firedrake 55/37 - Assassins 56/38 - Medusa 57/39 - Smoke Demons 58/3A - Armor Eaters 59/3B - Shiegetzu 60/3C - Kalkydris 61/3D - Wights 62/3E - Master Thieves 63/3F - Royal Guards 64/40 - Hatamotos 65/41 - Jokers of Doom, Quacks, & Skeletons (Multiple enemy party) 66/42 - Jokers of Doom & Skeletons 67/43 - Royal Lords 68/44 - NPC - Lady Jane & Royal Ladies 69/45 - Green Dragons 70/46 - Werewolf 71/47 - Vampire 72/48 - Frankenstein 73/49 - Quasimodo 74/4A - Black Knights 75/4B - Nightmares 76/4C - Beauty & The Beast 77/4D - The Beast 78/4E - Yetis 79/4F - Barbarians 80/50 - Frost Giants 81/51 - Snow Cats 82/52 - Yomamas 83/53 - Ancients 84/54 - Troglodytes 85/55 - Crimson Weirs 86/56 - Freezies 87/57 - White Mushrooms 88/58 - Blank Stares 89/59 - Swamp Things 90/5A - Mighty Oaks 91/5B - Wraiths 92/5C - Lich 93/5D - Efreet 94/5E - Will o' Wisps 95/5F - Fire Elemental 96/60 - Water " 97/61 - Air " 98/62 - Earth " 99/63 - Ropav Dicas (Vapor Acid) 100/64 - High Ninjas 101/65 - Silent Knights & Enchanted Bards (sometimes just S.K.s) 102/66 - Dark Wizards 103/67 - Arch Fangs 104/68 - Psionics 105/69 - Vile Women 106/6A - Manfretti's Ghost 107/6B - Awesome Terrors 108/6C - Houdini (looks just like #104) 109/6D - Indigo Mushrooms 110/6E - Gorgons 111/6F - Pit Fiends 112/70 - Vile Men 113/71 - Cacodaemon 114/72 - Spectres 115/73 - Dragonaire 116/74 - Skeletons 117/75 - Murphy's Ghost 118/76 - Manes 119/77 - Halycons 120/78 - Greater Fiends 121/79 - Bleebs 122/7A - Golems (seems to occur in groups of 3, sometimes 2) 123/7B - Air Elemental (again) 124/7C - Djinni 125/7D - Greater Demon 126/7E - The GateKeeper 127/7F - The S O R N 128/80 - 'Dopplegangers' (story event) 129/81 - Dark Lord 130/82 - Nether Demons 131/83 - Arch Fiends 132/84 - Zombies & Pale Warriors 133/85 - Werebats & Black Bats 134/86 - The Hurkle Beast 135/87 - The Guardian 136/88 - Spelunkers 137/89 - The Dejin Wind King 138/8A - Makara & Sea Cobras 139/8B - Gold Statues 140/8C - Nessie & Loch Babies 141/8D - Loch Babies 142/8E - " " (again) 143/8F - Copper Demon & Sly Woman 144/90 - Sly Woman 145/91 - Lady Neptune & Tritons 146/92 - Tritons 147/93 - Horbules 148/94 - The Robuna Ice King 149/95 - (King) Kong & Fay (Wray) 150/96 - Fay 151/97 - The Zana Fire Queen 152/98 - The Kanzi Fire King 153/99 - Dragonfinn 154/9A - Phoenix 155/9B - NPCs - The Laughing Kettle 156/9C - " - Lord of Clubs 157/9D - " - Lord of Diamonds 158/9E - " - Lord of Hearts 159/9F - " - Lord of Spades 160/A0 - " - The Snatch 161/A1 - " - The Mad Stomper 162/A2 - " - Evil Eyes 163/A3 - " - The Mighty Yog 164/A4 - " - Big Max 165/A5 - " - The Loon 166/A6 - " - Lord Hienmitey 167/A7 - " - The Duck of Sparks 168/A8 - " - The Ruby Warlock 169/A9 - " - Ironose the Dwarf 170/AA - " - G'Bli Gedook 171/AB - " - LaLa Moo-Moo 172/AC - High Samurai 173/AD - Assassins (again) 174/AE - Enchanted Bards (again) That's it. Any value 175/AF or greater will result in glitches. The menu, the enemies, and/or the messages will usually be heavily glitched, & the battles are very tough, especially at lower levels. Even if you do win, the game usually crashes afterward. However, these battles have some interesting looking enemies, at least the ones that aren't glitched. Explore at your own risk. DISCLAIMER - Creation of this document and/or use of game elements therein is not intended to imply ownership of said elements (includ- ing programs and hardware), or intent to profit from them. Wizardry and related game elements are the intellectual property of its copy-right holders, which to the best of my knowledge, is Sir Tech, Inc. SNES is the property of Nintendo. No attempt at monetary profit has been or will be made with this document. This document may be posted on other sites with my prior consent, with the understanding that it may not be altered (except for pur- poses of clarification for better viewing), and the version here at GAMEFAQS.COM is the official version & is the only version which may recieve updates. International copyright law applies to this document. SALUTATIONS - Gamefaqs & its staff for being far & away the the all-time best site on the web for a wide range of game info. The Snes9x development team for programming a decent emulator. Sir Tech for their brilliant imagination. Copyright 2004 David Lowe (studmeow AT hotmail DOT com) Updated 4/12/04 EOF