============================ FAQ/Walkthrough for Whirlo ============================ Guide Information Author: Joshua "88jab" Brewer Electronic Mail Address: brewer(dot)josh(at)gmail(dot)com Console: Super Nintendo Entertainment System Last Revision: October 14, 2006 Version: 0.5 Table of Contents =================== 1) Introduction I) Controls 2) Walkthrough I) World One a) Sandros b) Haunted Forest c) Elder's House d) Sandros (cont.) e) Valley of Sizus II) World Two a) Mt. Alsandra III) World Three a) Cauldra Castle b) Gramps Dock c) The Princess d) Catacomb e) The Princess (again) f) Catacomb (again) g) The Princess (cont.) h) Catacomb (cont.) IV) World Four a) Dragon Forest b) Pixies House c) Dragon Forest (cont.) d) Toadstool Cave e) The Anconda V) World Five 3) Version History 4) Thanks 5) Legal 1) Introduction ================= This is my first FAQ ever. I have attempted others (MGS, GTA) but making them quickly got tiresome. So I decided to go with something smaller-scale. What better than a sidescrolling SNES game! That being said, this is my first published work on the internet, so please excuse any typographical or grammatical errors, or any flaws in the layout. Whirlo is a fairly short action/sidescroller released in 1992 that never gained much popularity. It also seems to attempt to teach good morals to those who play it, for if Whirlo ever admits in the course of the game that he is not perfect, he is turned into an evil minion of Malix and sent to the desert to guard treasure. It has fairly good gameplay, though nowhere near the best. I found it (as a ROM, yes, don't nag me) one day and began playing it and searched for a walkthrough on it because there was one point I couldn't seem to get past (it only involved jumping higher than I thought at the time possible) and I found absolutely no walkthroughs anywhere on the internet! So, I'm writing this one. It has the mediocre storyline you'd expect from a game of that day and age, just something to justify making a game, thinking that it would become popular from solely its gameplay. Everything's going swell, when suddenly your village explodes! Oh wait, the mountain BESIDE your village explodes, and for some reason that forces your village to sink beneath the surface of the earth. Apparently, there was an evil villain imprisoned inside the now- exploded mountain. She (? I think it's a girl.) spreads the ashes left over from burning all that wood inside the mountain to keep warm all these years over your village. All of the green blob things that are Whirlo's people inhale the ashes off of the ground instead of sweeping them up, causing them to suffer lung problems (affectionately referred to as "the plague"). Inevitably, the entire world hates Whirlo and wants his son to die, and this provides justification for the existence of enemies. Now, of course, Whirlo must venture around the world to collect light crystals in order to obtain the Sun Cure and save his son! I) Controls ============= The controls aren't too hard to figure out. You get a tutorial near the beginning of the game on the controls, but not until you kill a few enemies. Up - Climb up ropes. Enter some doors. Down - Hold in conjunction with the Y button while airborne to perform a forkstomp. Climb down ropes. Left - Move left. Right - Move right. A - Used to initiate your charged jumps. B - Normal jump. X - Press and hold while moving to start the Whirlowind. Release during descent to perform it. Y - Stab. L - No use found. R - No use found. Start - Pause. Select - No use found. 2) Walkthrough ================ There are eight "worlds", each one ending when you are given a password. I) World One ============== Whirlo's people had lived in the quiet land of Sandros, until the towering Alsandra Mountain exploded, sinking Sandros beneath the earth's surface. The explosion freed the arch fiend Malix from her subterranean Prison. Malix spread her' Ashes of Despair across Sandros and let loose a deadly plague. And so Whirlo's son was stricken with the plague. The child became weaker and weaker every day. Struggling for breath.... Whirlo vowed to save his son...... a) Sandros ============ You start out in front of what I assume is Whirlo's House. The ground is covered in ash (at least it's true to the storyline). This level isn't hard at all. The only enemies here are cavemen, as well as two devilbees and a bar of soap. (I'm not joking.) They're all easily avoidable, or you can just kill them. When you get to the part where the ash- covered guy tells you that you need to jump over the high wall to get to the Elder, he tells you how to do it. As you're moving, hold the A button and then release it to jump over it. When you get to the place where the ground is no longer covered in ash and there are trees above you, there is a shallow pit full of cavemen. A fun thing to do here is dash while holding your pitchfork under you, and you sort of bounce across their heads. Anyway, kill all the enemies and go past the sign that says "Haunted Forest". b) Haunted Forest =================== You're in a forest (obviously) and you're crossing small islands through a river, whose current is going the opposite direction that you're trying to go. If you stand in it, it will drag you backwards. An interesting scene to witness is Whirlo getting his pitchfork stuck in the river while performing death from above, and then watch him slowly creep left. The only thing haunted here is the way the crabs fly, and the constellation-type women and deer in the background. Watch out for the helicrabs and don't stand on the crocodiles when they have their eyes open or are chomping. Where there are three or four crocs in a row, you can just skip over them. Eventually, you will exit the haunted forest, but it's still the same level. The game will tell you how to use the whirlowind, and you will have to use it to get through the pillar of snow up ahead. How did this pillar form? Who knows. Anyway, you have to be moving when you press X to use the whirlowind. Hold it, then when you start descending, release it at any point to hurl yourself forward. When you get to the big snowball, just whirlowind it. At the end of this level, when the game tells you to "knock it like you mean it", do a whirlowind into the tree. A rope will fall down. Jump towards it and hold up to climb up it. c) Elder's House ================== This is just a cutscene. The Elder tells you that only the Sun Cure will cure his son. To find the sun cure, you must travel the world and find the seven light crystals. The elder gives you a light crystal that he found in the forest long ago. He tells you that to escape the sunken city of Sandros, you must give water to Sizus. d) Sandros (cont.) ==================== Now you must jump across platforms that will fall once you touch them. You can jump most of them, but there are 3 in a row that you will need to skip across. Between them there is some solid ground, and the ones after that only need to be jumped across. Then you are on solid ground for the rest of the level. When the rocks start rolling after you, power jump over the ones that are bouncing low or rolling, and go under the ones that are bouncing high. Whirlowind through the snow pillar at the end, and the sign will tell you that Sizus is below. Jump into the hole. e) Valley of Sizus ==================== The dead-looking crow/plant thing that you see when you land is Sizus. Go right and jump over the stone pillar. Now just keep running to the right. Don't worry about the ice shards that are falling for now; as long as you keep moving, they will not touch you. After going uphill a ways, you will find a giant snowball stuck on an ice stick. The ice stick is one of the few objects that you can interact with without one of you dying, as you will simply bounce off of it. Anyway, whirlowind the thing, and then start running back the way you came. Jump over the ice shards (make sure not to dash or you will get crushed by the snowball) and when you see the little hole with the ice platform in it, jump on it, and it will sink down a bit to take you out of danger of being crushed. The giant snowball will destroy the stone pillar you jumped over earlier, which unplugs an artesian well. It will now be raining everywhere, which means Sizus is getting the water he needs. Attempt to cross the well and it will propel you to where Sizus is. Sizus will now come back to life, and start producing bubbles. Jump inside of him to be released in a bubble, which allows you to escape from Sandros. You now receive an unnecessarily long password. It can be found in the passwords section. II) World Two ============== Whirlo escaped from Sandros, and reached the base of Alsandra Mountain. a) Mt. Alsandra ================= Go right, evading the Cualkmen. Eventually you will find a guy trapped in a suspended cage. He asks you to help him. Keep saying you'll help him or else ghosts will turn you into a minion of Malix and you will be sentenced to go to the desert forever. I'm serious. You will now fight the Boss Cualkman, also known as Andy. He will not move until you move, so start up a whirlowind. He will jump over you if you get on his level when trying the whirlowind, so release it as you're just above his head and he'll jump into you. Repeat once more for an easy victory. Andy will explain that his child was taken hostage so he wanted to sacrifice this guy as a replacement. Then he agrees that if you will defeat the King of the Crescent Moon then he will give you a light crystal. You of course, agree, and then Andy flies you up to a floating chunk of land. Go right, killing or avoiding the various enemies. Be especially wary of the trees blowing ice at you. After a while you will find the cualkman village on fire, with cualkmen lying around. Go a little further and you will see Andy feebly trying to break down the gate. Whirlowind the left crescent, only to have it keep sliding back before you can whirlowind it further. Keep whirlowinding it and eventually Andy will jump on top of it so it doesn't slide back so quickly. After that you can keep whirlowinding it, and eventually the crescent moons will touch and the door will open. You will automatically enter. Now you are standing on stone walkways with fire/lava below you. Avoid the fire baddies and continue right. You will get to a point where the lava will start rising and falling. Time it so that you are on high enough ground when the lava rises. Once you see a fire-spitting stone pillar the lava level will stop fluctuating and will stay low. Keep going right to exit the lava place. Jump on the floating stone platforms to cross the lava, and kill the enemies on the way. Now jump on the stone platform going up and down. You have to jump from stone platform to stone platform, all of them going up and down at the same time. Time it so that you will power jump right before the platform you're on begins going down, and facing the next stone platform so that you will land on it. After about three platforms, there will be a stationary one. It is much easier to jump on. From that one, regular jump to the next one, then regular jump to the stone walkway. Continue left, jumping the holes and killing or evading the enemies. Go up the stone platforms much like the last ones, until you reach a set of stone walkways going right. Go right. Reach more platforms. There are some platforms going off to the right that go to what I assume to be a bonus scene of that guy you saved earlier counting money. You need to back the way if came if you went here. Now go up these platforms and keep going on, killing the enemies. Eventually you reach another stone platform that will stay put until you get on it. It takes you to this big stone walkway with a green tree thing on it. This is where the King of the Crescent Moon is. This boss is really like a sumo match. The only way the King can kill you is by pushing you off of the walkway, and the only way that you can kill the King is by pushing him off of the walkway. The only way to do this is with whirlowinds. The easiest way to defeat him is to lure him to one side and jump over him, then whirlowind him off of that side. Now a light crystal will fall where the green tree is. Get it, and Andy will show up. Then he will find his little brother Steven. Then the King of the Crescent Moon comes back and tells Andy and Whirlo that "this isn't over" and calls a meteor shower. Andy tells you to run, and the chapter is over. You get another unnecessarily long password. Refer to the passwords section. III) World Three ================ A huge meteor hit Alsandra Mountain. The three were blown in different directions. Whirlo was flung to the castle towering over Caldera Mountain. The castle was being flooded by an endless torrant of water. a) Cauldra Castle =================== Go right, avoiding the water fountains and watching out for the vultures trying to attack you from behind. You'll come to a waterfall. Whirlowind above the part of the waterfall that looks different. You'll land in a submarine-type thing. b) Gramps Dock ================ This starts with a cutscene of you talking to Gramps. You ask about the light crystals and he says he doesn't know anything about them, and to go and ask the princess. Jump on the platform powered by the little robot. Another one will soon come up on the left. The one you're standing on will stop while the other one gains height. They start out going up slow but get much faster. You have to keep this up for a good while, and it's likely to take more than one try. Just keep jumping back and forth between them, and eventually you'll reach the top. Jump up and go right. c) The Princess ================= Go right until you see the princess. She is sobbing about her boyfriend gone to find the gift that he gave her that she lost. Whirlo asks about the light crystals and the princess said that nick would be able to help. She mentions that he has a beard, loves cucumbers, and plays the flute. Then she bursts into tears and you are flooded out of her room. d) Catacomb ============= Go right to find out that the water level needs to rise for you to be able to cross to get the treasure. Go left to the den of the Nick clan. Everyone here is named Nick. The guy gives you tea for five people and you have to ask everyone questions to figure out who really knows the princess' Nick. Climb up the first rope and jump off to the first platform on the left. This is the guy that knows where the princess is. Ask him one of the questions and then take him to the princess. e) The Princess (again) ========================= Nick will tell her why he hasn't come back and makes the princess feel a little better. Then, the thief that you saved earlier in the game comes and tells the princess that Nick found the gift he got her in the Coral Forest, and insists that Nick said to give him a reward. The princess ignores him and goes on about how Nick is in danger. Then the princess floods you out of her room with her tears again. f) Catacomb (again) ===================== You fall back down to where the Nick clan is on the left and the treasure is on the right. The water level has risen now and you can cross the spikes on the starfish. Hop on them, and they will act as if they're going to fall, but they'll stay. Hop across and get the light crystal. You'll be taken back to the princess. g) The Princess (cont.) ========================= Whirlo will present the light crystal to the princess and ask if that was the gift from Nick. She says it was, and to take it with you in hopes that it will help you find Nick. She then floods you out of her room for the final time. h) Catacomb (cont.) ===================== Go right to where the light crystal was and go past it. Cross the starfish as the water rises and go to the right. The thief will show up and ask you if you want to know something. Go a little farther. He will tell you he found a key in the princess' room. He will nag you to team up with him, insisting that there is much treasure in the castle. Then he haggles with you about how much of it you can have if you help him. He ends up at 50/50, and then you have to follow him back to that big door. Decline his offer, or else you'll be turned into an evil minion of Malix. Go back right until the scene changes. Get ready to run, because now the princess' tears are overflowing the whole castle. Keep dashing and jump when you have to. When you get to the end, whirlowind through the hole you see. IV) World Four =============== Whirlo escaped from Caldera Mountain. The shattered base of the mountain was engulfed in flame. Whirlo decided to look for the Princess' boyfriend, Nick. a) Dragon Forest ================== Go right and press up to go into the Pixies House. b) Pixies House ================= This is a cutscene of Whirlo asking about Nick. They mention a man that had a beard stopped by and said he was on his way to the Dragon Forest. Whirlo tells them about his son and his quest to find the Sun Cure. They wish him luck, and then worry about their house washing away. c) Dragon Forest (cont.) ========================== Back in the Nick clan's cave, there was a guy named Buck doing a stunt with knives. He's here as well, and now he does it blindfolded. Then he mentions that a girl that walked by was cute. This is the girl that was at Gramps Dock. Go right into Toadstool Cave. d) Toadstool Cave =================== Go right. Avoid the mushroom's spores. The grey rolling stones will try to trick you, simply go backwards a bit to have room to jump over them. Whirlowind the square stone out of your way. Keep going, watching out for another purple mushroom. Hop the spike slugs. Wait for the paladin to fire its beams, then jump it or destroy it. Evade or destroy the grunts. Forkstomp the last paladin a few times, then cross the ropes. Tornadofork in between ropes to kill the clown bees. Evade the spike stalks as they drop out of the ceiling, going under them as they retract. Go through another set. Now you will be in a room with two platforms. Jump on them and they will begin to ascend. There are a couple of yodas as well as a lot of Bumble Clowns here. Just avoid them or kill them to make it easier. Hop off and go right once you reach the top. Go through the small hole and then power jump while running onto the cliff. Kill the grunt and whirlowind the paladin. Whirlowind the next paladin and then kill or evade the spike slugs. Jump over the next paladin and kill at least one of the next two spike slugs. You can kill or jump over the remaining one. Keep going and evade the grunt or stab him so fast that he doesn't have time to toss a spike ball. Run over and jump over the first two grey rolling stones, then run under the low ceiling and charge up a power jump while running once the ceiling gets higher. Release the jump as the faster stone rolls towards you and you should clear both of them. Run forward; pass the first high ceiling and then whirlowind without releasing under the second high ceiling. Do it again to miss the second stone. Keep running and power jump up the next hill, and then quickly run and fall in the small pit to avoid the paladin's horizontal laser. After it passes, get up and hit the paladin a couple times. When the second paladin's laser starts coming towards you, get back in the pit, and then get out and finish killing the first paladin. Run quickly to the next pit. After the paladin's laser passes, get up and kill him. Continue right. Continue right a bit and you will find Nick. They exchange a few words then he tells you that Conda, who is up ahead, has one. Go up ahead. e) The Anconda ================ He will start out by jumping above the screen and swooping down, almost touching down in the middle. Then he will fall straight down where you are and chase you if you moved. He will continue this pattern until you beat him. You can beat him with regular stabs, but this requires a lot of skill and concentration. Whirlowind him a few times to end it quickly. Once he dies he drops a light crystal. Pick it up, and then Gramps' boat crashes through to you. 3) Version History ==================== 10/14/06 - v0.5 After my last update, I got bored with making this walkthrough. Now I am bored to the point that I am going to finish it, or at least some more of it. I was planning on going into excruciating detail on every level, but I have since discovered that that would be too tedious as well as unnecessary. Anyway, the things that got done. I redid the walkthrough to be shorter and reordered the table of contents. Abolished the idea of HP, it is way too complicated to matter. Finished walkthrough up to the end of the fourth world. 6/6/06 - v0.18 Finished walkthrough about halfway through Mt. Alsandra, then it was time to go to work. 6/4/06 - v0.13 Finished walkthrough up to the end of the first world. Added an explanation of HP to the intro. Put a noodle in my hat and called it ramen noodles. 6/1/06 - v0.05 Got the basic format up. Wrote the introduction and finished the walkthrough up until halfway through the Haunted Forest. Called it a night. 4) Thanks =========== To Namco for making this game. To The Mars Volta, Tool, and At the Drive-In for providing musical enjoyment while I wrote this. To Ramen Noodles for providing an enjoyable meal to keep my brain going. To you, for reading it, and if you send me email asking questions about the game or expressing how this FAQ helped you. 5) Legal ========== All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Only GameFAQs (http://www.gamefaqs.com) has permission to host this guide on their website. Copyright 2006 by Joshua Brewer.