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This document is copyright (c) 2003 Rodrigo Silveira (pimple@gdnmail.net). This document was written exclusively for use on the internet. It is not intended to be used in any way that is profitable for anyone, excluding the author. It is not to be reproduced in any way without express written permission from the author. The information found withing this document is, to the best of the abilities and knowledge of the author, 100% accurate. However, the possibility exists that inaccurate information may be found within. Any erros (human, computer, or otherwise) should be reported to the author as soon as possible. Wario's Woods and all characters, location, etc., are trademarks of Nintendo. The author makes no claim to the creation of these. This document can only legally be found at the following websites: CubeGuides : http://www.cubeguides.cjb.net GameFaqs : http://www.gamefaqs.com IGN : http://www.ign.com ___________________________________________________________________________ .:: 2) Introduction ::. Welcome, my friends, to Wario's Woods; the most addictive puzzle video game after Tetris! This highly enjoyable game came out for both the Nintendo Entertainment System (otherwise known as NES), and its upgraded brother, the Super Nintendo Entertainment System (the famous SNES), on the same day, back in 1994. Of course, some eight years later the game was ported from the NES into the Nintendo Gamecube (GCN), in the form of Animal Crossing. As a side note, Wario's Woods was not only the last game to be released to the NES by Nintendo, but it was also the first video game to ever receive a rating (that was probably the birth of ESRB, the Entertainment Software Rating Board). The game was awarded a 'KA' rating, meaning that it was suitable for 'Kids to Adults.' This game, unlike many people think, has nothing to do with the Mario Brothers series! Well, maybe it has something to do with the series, but that depends on how you look at it. I mean, Toad, Wario, and the 'Mushroom Kingdom' are part of the Super Mario universe, but that's about it. In this game, you take the role of Toad, a cute and sexy creature from the peaceful Mushroom Kingdom, whose head is a big red mushroom (what's with Nintendo and 'mushrooms' anyway?). The objective of the game is to stop Wario, the evil version of Mario, from destroying your home town. I know, there isn't much to see in this game 'plot-wise,' but just like the original Tetris (and any version/port of the game), the phat gameplay makes up for it. The game takes place inside trees, in a side-scroller-like view. You are placed in this 7 X 11 'box' (which by the way, is very similar to Tetris itself), where bombs and weird creatures of multiple colors, are tossed down towards you by Wario. In order to advance to the next level of the game (or at least to keep yourself alive), you must destroy this animals by forming lines with them (just like in Tetris). Each one of this lines you form with them must include at least one bomb, with a minimun of three 'elements' in the line. That is, if you have two creatues and a bomb in a strait line, they'll all go Kaboom! Of course, the animal(s) and bomb(s) must be of the same color... Unlike you've seen in most versions of Tetris, though, you may explode a line of animals/bombs by going any direction you want! That is, if you line up animals and bombs of the same color, they'll blow up, even if you lined them up in a direction other than vertical or horizontal. Here you may line your elements (that is, bombs and creatures) in any direction you see fit, as long as they're all touching somehow. As I mentioned above, the game was released for both the SNES and NES at the same time. However, the two versions vary a little bit. Basicaly they're the same, but there are a few differences between the two. For one thing, the SNES version of the game never ends, while the NES version only goes to level 99 (after which you get a final cutscene with Wario, and start the game over). Also, since the SNES has twelve buttons on its default controller, and not just eight like the NES, you will find that the SNES game's controls are way more functionable. Of course, the graphics also look a little bit better on the SNES, but that's really not that big of a deal. This guide was written specifically for the SNES game. However, since the gameplay is the same in all three versions of the game (except for the amount of buttons you'll find on the different controllers), this document will be just as helpful if you use it to guide yourself with one of the other ports of the game. ___________________________________________________________________________ .:: 3) Controls ::. Just in case you're wondering, the version of Wario's Woods found in Animal Crossing (for the Nintendo Gamecube) is a port of the NES version of the game. So for that reason, look at my NES guide of the game, for more information on the GCN game. Also, I hate to admit this, but I can't remember the buttons on the SNES version, so I had to ask people on chat rooms for it. That means that they could be inaccurate, in which case I'd really appreciate it if you could email me, and let me know the actual controller layout. _____ _____ /__L__\__________________/__R__\ Arrows: Move Toad around /' _____'\ Start: Selects, pauses game / _____ SUPER NINTENDO / _X \ \ Select: Selects, pauses game | / _ \ ############ / (_) \ \ A: Grabs a whole pile | | _| |_ | _ _ | _ _A || B: Grabs a single element | ||_ O _|| / / / / | (_) (_) || X: Moves Toad to top of pile | | |_| | /_/ /_/ | Y _ || Y: Drops | \_____/ SELECT START \ (_) / | L: Kicks to the left \ __________________ \_B___/ / R: Kicks to the right \_______/ \_______/ ___________________________________________________________________________ .:: 4) Game Modes ::. __________________ [ 4.1 Round Game ] Here is where you play THE game. By chosing this option, you will be taken to a screen with two options for you to choose from: A and B. That stands for the difficulty level in which you will be playing the game, with A being easy, and B hard. The main difference between the two is that in mode B, there will be an actuall Boss you'll find every now and then. Other than that, both modes are straight forward, with no major differences between them. Since the Bosses in mode B are a real pain in the butt, and since they only get harder and harder as you progress through the game (how's that for a motivational word?!), I'll classify mode B as the 'Hard' mode. When you start a game (no matter which mode), you'll be taken to this 7 X 11 box, where you'll find a few animal/bombs on the floor. There will also be tons more animals/bombs falling from the top of the screen, meaning that you can't waste time here. To make matters worse, Wario will show up from time to time, and speed up this whole process, meaning that now you'll need to be faster than ever (oh, when this happens, the cieling will also start to lower down towards you)! Needless to say, if you let there be so many elements around you, so that you can't move, you'll eventually die. Once that happens, you'll be prompted to either continue (in case you have more lifes) or quit. If you quit, the next time you play that same game mode, you'll have the option to continue from the last level you were in. Actually, you'll only be able to continue from levels that are multiples of 5. For example, if you start at level 1, and die at level 17..., the next time you play, you'll be able to start from levels 1, 5, 10, or 15. On game mode A, you'll be playing level after level, with no major changes in them. Of course, the farther you get, the more the difficulty level will increase. So if you're on level 50, there will be less room for you to start with (and the elements will drop faster, with Wario visiting you more often). On game mode B, on the other hand, you'll play nine levels, to then face a boss on the 10th level. If you clear that screen (beat the boss), then that screen will be saved on the game's memory, so that you'll be able to start from that level on. Otherwise, you'll have to play the four levels prior to that one (the one with the boss). In order to beat the multiple bosses you'll encounter on the game, you must have your line of elemtens connect directly to the boss. One way to accomplish that, would be line up three bombs of the same color over his/her head. When the explosion occurs, you'll see the boss blink, and that'll confirm to you that (s)he got hit. Only a few hits (the exact amount varies from boss to boss) and the boss is history. Again, just like I mentioned above, the SNES version of the game never ends. As a side note, though, after level 100, all of the levels are about the same; animals all the way up to the top of the screen, with very little room to work on. The good thing is that, unlike in Doctor Mario, you can still start the game from where you left off, even after level 101. Of course, in order for that to happen, you'll need to beat levels that are multiples of five. Oh, I forgot to mention... If you clear the screen under a certain amount of time, you'll get coins. I still don't know what exactly determines the ammount of coins you get, but I've noticed that the quicker you clear the level, the more coins you get. And if you destroy lots of animals at one time, you'll be given even more coins after the level is cleared. Now, let's talk about the diamonds... If you can explode five animals (or more) at one time (and on a single plane), you'll be given a diamond. This diamond works like a bomb; two animals (or more) by it, and the line blows up. The only difference is that, once a diamond is blown, all of the animals of that same color will disapear, no matter where they are in the screen. Every time you collect thirty coins, you'll get an extra life, which you'll be able to use in case you die. These come specially handy on the later levels, since you won't have to redo the real tough level before the one you're in... My personal record isn't all that incredible. I've made it to level 84 in game mode A, and only to level 47 on game mode B. Of course, I've only been playing the game for a few months, so I'm actually very proud of myself =P ........................................................................... ________________ [ 4.2 Time Race ] This mode (in my opinion) is THE mode to have a tournament on (forget about Super Monkey Ball)! First, you choose a difficulty level from three choices: Easy, Normal, Hard. This just determines the amount of colors you will have to deal with, and the amount of animals you already have on the screen... Then you have four slots for each difficulty, where you can set the 'default' time.... So you play through a certain amount of levels, depending on the slot you choose (2R, 3R, 4R and 5R, meaning 2 Levels, 3 Levels, and so on). The timer will keep on running throughout all of the levels, and the final time will be the 'default' time for that track. Now the next time you play that track (or slot, whatever!), your goal will be to clear that whole stage in less time that the default time! There's even the 'Options' menu where you can write you name, which makes this game mode THE mode for a little Wario's Woods tournament! ........................................................................... _____________ [ 4.3 Versus ] I think this title is pretty self-explanatory... You play against Player 2, This mode is also very phat, as you have all this settings you can change, so even if you're playing against your grandmother (pretending that you are the Pro, and she's the amateur), you will still be able to play a great, competitive game. First, you each select your animal. The reason why is still unknown to me, as I have no idea what that does to you. I have experienced no difference in the game, no matter what creature I chose... Anyhoo, now you each select your 'game mode.' That's where the handiness of the Versus game mode come into play! If you think you are pretty good at the game, you can adjust your mode to a higher level, so that you don't play the easiest game possible. Then, if you opponent sucks (or so you think), you can turn his difficulty meter all the way to the left (to 1.0 difficulty mode). There are basically 5 difficulty modes. They are separated into 5 main modes, with 5 'sub-modes' on each of them. So like, the one after mode 1.0 is mode 1.1, then comes 1.2, 1.3, 1.4, and 1.5, after which you get mode 2.0... You see the pattern right?! GOOD! Now, after all of this is done, you are set for a great competition! However, if you're playing this through Animal Crossing, on your sexy GCN, be warned: *** NEVER CHOOSE THE VS. MODE ON THE GCN, IF ONLY CONTROLER 1 IS CONNECTED INTO YOUR SYSTEM!!!! *** That will cause your game to freeze, and you'll have to reboot your cube. Of course, that's not really that bad, unless you enjoy getting visits from Mr. Resetti :) When you start playing (hopefully with two controllers on your GCN, if that's your game source), the screen will be split (by natural fission) in half. Player 1 will be located on the left, and Player 2 on the right. If you rid your screen from all of the evil animals before your opponent, congrats, you win! ........................................................................... __________________ [ 4.4 Lesson Mode ] Alright, even if you are reading this document because you feel that you need a few 'lessons' on the game (so that you can win that Time Race mode tournament on your neighborhood), I highly, very strongly recommend you to go ahead, and play through this mode. After all, this is a game, and it was intended to be fun (and this is very well so in Wario's Woods)! Of course, you'll learn all of the tricks here, so even if it was lame (which it isn't!), this mode would still be very helpful... You can choose your lesson from a decent list of moves of which you desire to master, and you will be thoroughly walked through the details necessary to get the move down. The instructions will be printed on the top of the page, and all you need to do is follow them. You can skip the current exercise by pressing the Start button, or repeat it by hitting the Select button (again, that's the X/Z button on the GCN). Once you feel you have got those moves down, go ahead and enter the world of Wario's Woods! ___________________________________________________________________________ .:: 5) Strategy ::. Before we get started here, know that the playing style that I will describe here can be used in any of the game modes just as productive and efficiently. However, since the challenge of the game is mainly concentrated at the Round Game mode, I'll be focusing this section on such game mode. The first tip I have to give you, which will most certainly help you tons, is to go through all of the lessons on Lesson Mode. I promise you will be a better player if you at least drag yourself through them... Now, I'm pretty sure you will be able to get through most of the game (considering there are only 99 levels, as the theory states) on your own. But as you get to the fifties (that is, the levels after level 49, and not the year 1950), you'll find yourself dying over and over, and being very grateful that you had those extra lives you collected earlier! Of course, if that's the case with you, don't worry! That's what this guide is here for! ............................................................................ From level 50 on, the game will start from about the middle of the screen. That means that you only have half the space you did before you die. So the key here is, be quick! Start off by stacking up animals of the same color into their own pile. Once a bomb of that same color shows up, blow the pile. ............................................................................ In case I haven't said this before, you don't need to have your three bombs (or any combo of bombs and animals) in a contiguous horizontal line for them to explode! This line can be in any direction, as long as they are all in series... It's just like Tic-Tac Toe, really. It can go up and down (also known as 'vertical,' in the science community), from side to side (which is commonly known as 'horizontal'), and in a vertical line. And since I'm such a lovely citizen, I drew a little diagram for you to understand this better: __________________________________________________________________ | | | | | Vertical | Horizontal | Diagonal | |____________________|_______________________|_____________________| | ______________ | ______________ | ______________ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [%] | | | | | | [%] | | | | [#] | | | | | | [#][X] | | | |_[#]__________| | |_[#][#][%]____| | |_[#][X][X]____| | |____________________|_______________________|_____________________| Looking at the three charts above, pretend that a [#] is a red animal, a [%] is a red bomb, and a [X] is something that isn't either of the other two. Again, remember that you only need to blow the animals away. If there are only a bunch of bombs on the screen, you win! The rules for blowing the poor animals away is simple: You need at least three bombs in series for them to go Kaboom, and if there are animals of the same color lined up with the bombs, they go together. Now, if you have two or more animals in a series, all you will need this time is at least one bomb to blow them all away. ............................................................................ If you only have, say, a white animal on the screen, a white bomb (on top of the animal), and multiple bombs (no animals) of another color, when the last white bomb (or animal, in this case) starting its way down the screen, don't stand there and wait for gravity to get it down for you. That'd take way too long! What you want to do here, is stack the two white pieces (if they're not on that position already), and then throw them over another bomb or two. Or maybe even a third or fourth one! That will make you pile higher, and the two white pieces will be really high into the air, meaning that the remaining piece (the one that's falling down) will reach its destination sooner. Also, when the piece you need is falling right by the wall, and it is still a little bit high up there, you can go up the wall, and throw that piece down. That speeds things up a bit. What you need to do in order to throw the piece (either a bomb or an animal) down from the wall, is climb up the wall (just run towards it), and when you hit the piece, press either the A or B button (it really doesn't make any difference which one you press, if you're only taking one piece) against it, and point Toad away from the wall before you release the button. This also works pretty smooth when you have a few animals lined up vertically, and there's a deep (or shallow, you choose) pit by it, and you happen to be standing on the other side... And the piece you need to blow the other side starts to fall right down the cliff. Just run against the falling piece when it is flowing on the same lever as you are (supposing you're on top of the opposite pile, which is the same level as the other one), and throw it against the pile to explode it. ............................................................................ Pay especial attention to how each animal of each perticular color is placed on the screen! Some times they'll already be lined up beautifully for you, and all you'll have to do is drop a bomb there, and erase them! However, it won't always be that visible to the untrained eye, so again, PAY VERY CLOSE ATTENTION TO THEIR SPECIFIC LOCATION! A lot of times they'll be all lined up diagonally, so make sure you see that! ............................................................................ Another good idea is to accumulat lots of animals, and then blow them up. If you have enough room (or an apropriate arrangement), gather up as many animal as you can, and keep the bomb for the end. If you are able to accomplish that successfully, you'll be rewarded with a very handy crystal. Use the crystal as a stationary bomb, and the screen will be cleared faster! ............................................................................ Something you might want to master, is what I call a 'Double blast.' I call it such because it just sounds so cool... Anyway, the way that works is simple: Line up a group of animals (no bombs!) in a certain direction (vertically, for exemple), and then start a second line in a different direction (horizontally, maybe...?), and connect the two of them with a bomb! Here's a visual representation of by Double blast: __________________ | ______________ | * [#] = Red animal, [$] = Blue animal, [%] = Red bomb * | | | | | | | | As you can see, there's a red bomb falling down... Once | | | | that sucker drops on top of that third vertical red | | [%] | | animal, it'll be lined up with both the vertical line | | | | AND the diagonal line. | | [#][#] | | And if you had a third line (horizontal) going to the | | [#][$][#] | | left of the top of our pile there, it would also be | |_[#][$][$][#]_| | blasted away... So I guess my move could also be called |__________________| 'The Tripple Blast!' ............................................................................ One last tip for today... When you run short on time, and find yourself right on the last row (with the ceiling about to crush you down), make sure you have room to run! Clear off your path by kicking things away from you. Just hold down, and press either A or B, and if there's only one piece right by you (with at least one empty spot by the piece), it'll be booted away. That will give you room to run from the next piece that falls out, in case it happens to fall right on your head. ............................................................................ Of course, without practice your game won't be made perfect! So find time to practice! Play the game as much as you can, but PLEASE, don't go over the edge! I'd feel horrible if I had told you to practice a lot, and you ended up dying from it, like those two South Korean fellows in November 2002... So make sure you stop and rest after every two hours or so. If your eyes start to bleed, and foam starts coming out of your mouth because you've been playing for SO long without taking any breaks, I'd recommend you go see a Doctor, and remember to rest your thumbs more often! GOOD LUCK! ___________________________________________________________________________ .:: 6) Frequently Asked Questions ::. Here's a compiled list of some of the questions I had to answer one too many times: ============================================================================ QUESTION: How many levels are there in Round game mode? ANSWER: This really depends on which version of the game you're playing. On the SNES, it doesn't end, but after you beat level 100, all of the other levels above it look basicaly the same. There are always animals up to the top, with very little room to start. On the NES, however, you'll only go to level 99 (on both game modes, as I understand it). Wario gets 'beaten' on a highly anticipated final cut-scene, upon your victory over the 99th level... ............................................................................ QUESTION: What are the differences between the GCN, NES and SNES versions? ANSWER: Well, the GCN (Animal Crossing) version is a strait port of the NES game, so they're both perfectly identical. The SNES version, however, was ported from the NES version, but was also given a few special boosts. You can use all of the six buttons on the SNES control pad, which gives you a better gaming experience. There's also no ending on the SNES game. ............................................................................ QUESTION: Are the bosses for game B (on Round game mode) all the same person? ANSWER: NO! Maybe the game manual lists their names, but since I'm poor, and got my copy of the game off E-Bay, I can't confirm that. But no, they are not the same. Since I've not gone past level 39 on game B, where each boss comes after 10 levels, I can't guarantee that Wario will be the final boss, although that only makes sence... ............................................................................ QUESTION: Is the Animal Crossing version of the game a port of the NES version of the game, of is it a port of the SNES version? ANSWER: In Animal Crossing, Nintendo added this beautiful feature, where you can find some earlier NES games they released, and play them on your GCN. So that means that the NES version is the one found on Animal Crossing. ............................................................................ QUESTION: Are there any secret codes I can punch in to make the game easier? ANSWER: YES! But maybe this isn't what you were quite looking for... On the SNES game, highlight 'VS' and press Left + Start. Congratulation, you've just made the game harder! ............................................................................ QUESTION: Which version should I play? NES, SNES or GNC??? ANSWER: All I can say is, whichever version you have access to... However, if you also have a 'choice' as to which version you'll have that access to, I'd say you buy the one that runs on your favorite system. I mean, if you also want to be playing some older Nintendo games, maybe you should get Animal Crossing.... If you think you'll enjoy the somewhat improved graphics, then get the SNES game... But if you want to kick it ol' school, then the obvious solution is to be cool, and get the original NES cartridge! ___________________________________________________________________________ .:: 7) Version History ::. [Version 2.02] February 07, 2003 - 16:30 (MST) Again, today is Friday! And since I still have time to spare, I devided to go ahead and rewrite the whole entire guide! But for some reason, my poetic skills haven't been turned to their frequent 'ON' position, so I guess that's why the guide size actually went down! I don't know, maybe that's a good thing...? [Version 1.02] January 31, 2003 - 16:04 (MST) It's Friday! That means 'Gaming Day' to me, and therefore, my guides will be updated! I'm just adding some info regarding the ammount of levels on the game, and I'm also adding the SNES controls. [Version 1.01] January 15, 2003 - 15:34 (MST) I fixed a few dumb errors I had, and re-touched some of the layout, so that it's easier to read. [Version 1.00] January 13, 2003 - 22:08 (MST) I'm starting my first Nintendo Entertainment System game guide! So far I've got my ASCII banner and the basic layout all laid-out :) I also got the game modes down, and a few tips on my Strategy section. ___________________________________________________________________________ .:: 8) Credit/Thanks ::. First, as always, big thanks goes to Nintendo, for the great title! Special praises also go to Rick (Prom_thus@netzero.net), for sending me some very important information I'd been looking for (since I don't have the SNES game any more)! Thanksgiving also goes to by mom, for making me go to school for all of those years, which gave me the skills necessary to put this document together. Thanks to my cousin Tui, for introducing us (my brothers and I) to the world of Nintendo (Bit-System RULES!)! Thanks also for hosting my work (in case you're a guide hoster) !!!!!!!!!! And finally, special thanks to all of you readers and gamers who make this whole 'guide writing' thing meaningful! __________ _ _ __ _ __ _ _ _ _ _ __________ |__________| | | // || | | _|| || || || || | |__________| __________ | // / || |_ | _|| || ||_||_||_| __________ |__________| |_//_/|_||___||__||____||_||_||_| |__________| ______________________________________________________________________EOF__