Uniracers FAQ/Walkthrough V 3.0 Last update- 11/27/01 By OrangeStar(OrangeStar@aol.com) _ _ _ _ _ ___ ___ ___ ___ _____ | | | | | \| | | | | \ /\ | __| | _| | \ / ____| | | | | | \ | | | | / / \ | | | |_ | / | |___ | |_| | | \ | | | | \ / _ \ | |__ | _| | \ \___ \ \____/ |_|\_| |_| |_||_\ /__| |_\ |____| | |_ |_||_\ ___| | |___| |_____/ (Who loves that horrible ASCII art??) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ !!!!!!!!!!!UPDATES!!!!!!!!!!!! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ V 3.0-The Walkthrough is complete, and other sections have been updated. V 2.0-I added the rest of the Hunter strategy. Changed the Mega tricks. (Pul-leaze stop asking me now!!). Added the High Scores section. V 1.5-I added the Shuffler and Hunter Strategies. Also added the Uniracers Story. V 1.0-The first version of the FAQ. -------------------------------- TABLE OF CONTENTS -------------------------------- 1. Introduction a. Reason for Writing b. The Uniracers Story 2. The Racers a. Character Selection b. Character Colors 3. The Tours a. Types b. Race Strategies 1. Crawler 2. Shuffler 3. Walker 4. Hopper 5. Jumper 6. Bounder 7. Runner 8. Sprinter 9. HUNTER 4. The Stunt Section a. The Stunts b. The Point System 5. Tips and Tricks a. My Tips b. Other weird stuff c. Game Genie Codes d. Pro Action Replay Codes 6.FAQ 7. High Scores, Low Times 8. Closing a. Legal Stuff b. Special Thanks ------------------------ INTRODUCTION ------------------------ Why write a Uniracers FAQ? Two reasons. One, this game rules. Two, there were no FAQs before this, and I know that this game is hard as hell in the Gold Medal races. Without further ado, let's begin. ---The Uniracers Story--- The Sun didn't rise, the Moon didn't set. Fluffy clouds failed to make any sort of appearance and the night wasn't dark and stormy. Nobody was silhouetted against a backdrop of stars and the burning fires of the dawn sky somehow never had a chance. There were no such things, you see. Not in the Universe of the Uniracers. But heck, that's the way it goes sometimes. There were far more important things to work up a sweat about than some pretty scenery. Racing for one thing, for another.... well that was it, just racing. It was the whole purpose of the Uniracers. And it happened sort of like this: Far in the past, or what passed for the past, some great and powerful person looked across the abstract Universe and realized that his boredom went right off the scale. He was through with creating a planet here, an asteroid there. What's more he was trying to impress a young goddess who thought that he lacked a creative imagination. After all, you can only say kind things about a newly created world so many times without giggling. This wasn't a fun situation for the person, as you can well imagine. So after a timeless interval locked in the celestial equivalent of a cupboard, with an endless supply of Turbo- Strength Coffee, he came up with the idea of a race of Unicycles who would compete in the ultimate games! What's more, it would really break the ice at parties. Such is the legend told by Unicycles when they slow down enough to talk to each other (well sometimes), although no-one seems to know whether the Person actually won over the young goddess and lived happily ever after. In fact if you stopped a Unicycle and asked, you'd find that none of them really cared. It's RACING that's the thing. So the Uniracers came into being and, boy, were they racing machines or what?!?! An entire race of dedicated cycles. Sure enough they got right into their role and raced all the time in the abstract days and neon nights of their Universe. And so it went for a long, long time. But there is something else, too. Even when a Unicycle couldn't find a racing partner, out of the abstract blue would turn up a Ghostly cycle to provide a race by which to measure themselves. The Ghosts never talk, never hang about to see what happens. Some call them the free spirits of cycles that lost important races and were condemned to race forever to prove themselves. Others claim that they are the personal cycles of that old Person, used to make sure the rest of them keep on track. And at the very end of the "day" in whispers, is told the tale of the Anti-Uni, the ultimate racer whom no-one can find, no- one but the very greatest of all. Become the very height of racing excellence and the Anti-Uni will come to challenge you... -------------------- THE RACERS -------------------- There are 16 different racers in the game, essentially allowing you to have 16 games saved on them. You can always rename them in the Options menu (recommended as the names suck.) I haven't noticed any differences between them, so pick your favorite color and we can begin. Wait, there is a difference. All the Uniracers have different phrases when you perform a trick! I Hate races! Twister city! Uhh... let's move on. RED BLUE DARK GREEN YELLOW ORANGE LIGHT BLUE YELLOW/GREEN PASTEL BLUE WHITE BLACK PEACH BLUE/GREEN PURPLE DARK RED GREEN CERULEAN BLUE --------------------- THE COURSES --------------------- There are a few different kinds of track that you will see as you whizz by at light speed. BLUE & GREEN- Normal Track. Do whatever you want here... except stop. Watch out for subtle track changes. There's still allowed to be some incline on this track, right? Well, there is. Live with it. RED & BLUE When the red patches are far apart, it means that the course is changing direction. When the red patches are close together, just don't jump off the track. Easy, right? Don't count on it. BLUE & YELLOW- You're almost finished! This track means that the checkered flag is near. What, it's only the first lap? Damn. Also means that you're gonna have to JUMP! Soon, so pay attention to where it shows up. SOLID YELLOW BAR- A shortcut is coming up. Best to jump. Unlike you don't like shortcuts. RED & YELLOW- Sometimes, you screw up and fall off the course. You'll end up here. Get the hell out and finish the race... Unless you like to lose. It can also mean that some purple goo is headed your way. Jump over the goo. It's sticky. Sticky slows you down. Slowing down is losing. Losing is not fun, therefore goo is not fun. Special Track Pieces Loop- Found starting in the second circuit, these will twist you around and send you in the direction you wanted to go. What a waste of time. * ___ / \ #Hold the opposite of the direction you were holding. | | # *Start turning in your original direction here. -> | | ______|___/ \_________ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Corkscrew to 180- found all over the place. Make sure you are on the track when the blue/white flashy track appears. A special variation on this has a vertical corkscrew, too. -> -> -> -> ____________ \ |* *Turn here. | ____________/ <- <- <- <- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Spine-found on certain levels and stunt courses, hold jump to keep moving forward. * _ | | * Hold B! | | | | ___________/ \___________ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 180 degree turn w/ arrows- I hate these things. Brake right before them to gain some time on the opponent. * _______________ *Brake here. __________________________________ <- <- <- <- <- <- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Easy 180- Found everywhere. Hold L as shown. ______ \* _______ | *Hold L and tap left-right to do a flip/twist. | ____________/ -> -> -> !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Vert to Arrows- Try not to carry too much speed into these, but pull a few stunts to keep speed out of them. ___________________ -> -> -> -> | | #Slow down here. | ________/ # -> -> **************** THE EIGHT TOURS **************** There are eight sets of tours, with 5 courses in a tour, for a total of 40 courses. There are three kinds of courses- Races, Circuits, and Stunt Courses. Races- Races contain checkpoints every so often, and do not repeat themselves at all during the race. You must beat your opponent to win. Circuit-Circuits contain a set number of laps on a course. These courses are shorter than Races. You must also defeat your opponent to win. Stunt Courses-These courses are the smallest of all the types. You must beat a set amount of points to advance. !!!!!!!!!!!!!!!! RACE STRATEGIES !!!!!!!!!!!!!!!! -NOTE- I did not write a strategy for a tour unless I got a Gold medal on it first. If I didn't cover something important, E-Mail me and tell me about it, and I'll gladly add it to the FAQ. NOW, ON TO THE STRATEGIES!!!!! ------------------------------------------------------------------------- CRAWLER- The easiest of the tours. 1.Racing on Dragster- Simple. Get a good start, do a Flip in the air whenever you get a chance, and win! Don't forget the quick start... 2. Circuit on Zoom Zoo- The first circuit race, and it's easy. Flip often on the green/blue straightaways and don't mess up. Just don't screw up the jumps. If this is a hard race for you, give up now... it's simple. Remember to do a 1/2 flip after the 180 degree turns to gain much speed. 3. Stunts on Bowl- Start off with a few Head Bounces, then gain speed and throw some Twister/Flip Cities, and some Roll Cities. An easy stunt course. 4. Racing on Switcher- The silver and bronze races aren't too tough if you make sure to jump over all the gooey spots. On the Gold level, try to go Up at the beginning to save some time. It isn't necessary to take the upper route after that, though. 5. Circuit on Monster- Remember, don't jump while you are in the blue/red areas, and before the jump on the bottom of the course. Do stunts often, play the turns wisely. Make sure to pull a lot of stunts to gain speed. MAKE SURE YOU HAVE ENOUGH SPEED TO MAKE THAT JUMP!!!! ------------------------------------------------------------------------------------ SHUFFLER- The second tour. 1.Racing on Looper-You need to learn how to take a Loop correctly on this course. I try to turn as you begin to go upside down and then turn again once you begin to right yourself... That usually will gain you a little time against your opponent. Watch out for the quick turns at the beginning and end. Prepare for them beforehand. 2. Circuit on MegaJump- There's plenty of room to do stunts at the beginning, then some turns, followed by an uphill climb. Then, there's a HUGE jump. Get a Roll City / Twist City, then rocket to the next turn. Right after this, do a stunt to help keep your speed into the humps that follow. There are 3 laps, and then it's over. 3. Stunts on Jumps- I hate this course because you get almost no air off the jumps. Start with some head bounces. Don't even think about using the side jumps... they're useless. Just get Twister Cities, and Double/Treble Roll/Flips. That's all the advice I can give. Sorry. 4. Racing on Flat Fun- A flat course at the beginning, then one pretty big jump. Do stunts off it and continue to the loop. Take it as I told you before. Then there's a weird jump that you would think would give you a lot of air, but it doesn't. Watch out. Right after one of the checkpoints, the course turns blue and yellow, when this happens, JUMP! It saves you a good second or two. There's one big jump towards the end, then the finish. 5. Circuit on Infinity- 7 laps! There's plenty of room for error here, so watch out. This course is in the shape of... An Infinity sign! Who saw that one coming!?!?! Anyway, just do a stunt at the bottom of the course whenever you get a chance, the computer doesn't go out of the way to be difficult. ------------------------------------------------------------------------------------- WALKER- The third tour. These courses can get pretty hairy, but they aren't TOO hard... 1. Racing on Dragrace- This course is very topsy-turvy but don't worry as the opponent makes plenty of mistakes. Try to flip on all the straightaways, and, if need be, memorize where the jumps are. The purple goo on this course comes out of nowhere, so watch out. If you do this, you'll win easily as the computer always hits them, even on the Gold races. 2. Circuit on Ping Pong- Probably the hardest Walker course... My tips are to Rev up at the beginning, Know when to turn around when the speed arrow show up, use Stunts wisely. Also, make sure that you know how to work a Loop on the course (there are several.) 3. Stunts on Hill Climb- Start off With 3 Head Bounces, then hit the first hill. I try to pull a Treble Flip/Twister City here... Land and you'll pick up mega speed. On the next hill, do a Treble Roll/Twister City/Double Tabletop, it's hard, but worth a ton of points... Do it again on the following jump. You'll need 300 points to get the gold. 4. Racing on Hybrid- An easy course. Flip on every jump at the beginning... About 3 or four of them. There's one or two 180 degree turns, but they're easy to anticipate. All in all, just worry about LANDING the stunts and you'll easily zoom your way to a victory on this one. 5. Circuit on Short Cut- This will either be an easy race or a very hard one. Flip often, as there are a ton of straightaways. Now, the key point... When the yellow stripes become a solid color...JUMP! It's a shortcut that saves mucho time. This is necessary on the Gold race because Goldwyn will do it also... Other than that, This course has nothing else to worry about. ---------------------------------------------------------------------------- HOPPER- The last of the beginning tours. 1. Racing on Wario Paint- There's a long straightaway at the start, followed by a few easy jumps. Keep your speed up using tricks. 3 short jumps will follow, don't try elaborate tricks here. There's a couple humps on the normal track after this. Then, there's a quick corkscrew followed by a 180 with arrows. Watch out. Jump over the goo, and hold B over the spine. Three more sets of goo will follow, then a jump, then speed to the finish! 2. Circuit on Crock- There's a small jump, followed by a large one. You'll hit the wall, keep doing tricks until you land, then take off to the left. There's not much room to do tricks, so hang tight till you pass the 180. Do one roll twist on the straight, then you'll go up, hit the arrows, and go up another incline. Do tricks off this jump and rocket through 2 more times. 3. Stunts on Downer- The biggest air you'll get in the game. Mix up trebles and cities to get the most points. Tabletop once in every trick towards the end. 400 is do-able. 4. Racing on East- The straightaway at the start is followed by a decent sized jump. Another straight, then some steps. Don't pull stunts here. Another straight and a small jump. Another straight (enough already!) is followed by a short cut. Jump over the zigzag, follow the straights to some humps, and hit the last jump perfectly to keep speed to the finish. 5. Circuit on Hairpin Hill- Trick off the vert thingy at the beginning and trick over the goo. Take the 180 and trick over the goo once more. There's a 180, but this level doesn't have any goo. Take the last 180, Jump the goo, and finish the lap. ------------------------------------------------------------------------------ JUMPER- Unlock with 4 bronze medals. 1. Racing on Wobble- Do stunts down the huge hill, and brake before the change in direction. A long downhill is followed by another direction shift. A few, actually. More downhill, a small jump, and, you guessed it, more downhill and a small jump. Change direction again, go downhill, change direction, go downhill, don't forget to do tricks on all the downhills! Jump again, change direction, and reach the finish. 2. Circuit on Twinpeak- Do one stunt, follow the incline, trick again, and hit the jump. Hit the 180 and get air off 2 big jumps. There's a corkscrew, some humps, and the finish. 3. Stunts on Skier- I think you get the idea by now. This one's like Downer, but with less air. Take it the same way, though. 4. Racing on Loopback- Straightaway, incline, jump. Decline, incline, jump. Decline, straightaway, jump. Make sure you have the speed to make it over the spine, and hit the inverted loop. There's two more jumps, another spine, and the finish line. 5. Circuit on Small Cut- Brake right before the first hop, and take the low road. Brake before the 180, and it's a matter of laps till victory. ------------------------------------------------------------------------------- BOUNDER- Unlock with 4 bronzes. 1.Racing on Last One- There's one often missed trick on this course. Instead of jumping off the first jump, brake before it, then follow the bottom course down. The rest of the course is elementary. 2.Circuit on Marathon-Don't do tricks at the beginning of the course, it's too risky. Instead, concentrate on taking the mid air blue/white turn to the LEFT to save time. Pull a ton of tricks at the end to speed to the finish. 3.Stunts on Circle- A halfpipe! Awesome! Anyways, start off with 3 head bounces, and get as much speed as possible... Basically follow the guide for Tour 1 stunts. 4.Racing on Plinkey- Be ready for the quick turns... One great trick- When the yellow and blue colors start... get ready to JUMP! You'll pass over a good second or two. Pull a ton of stunts on the way to the finish. 5.Circuit on Jumpover- This one's easy. At the beginning you'll go over 3 small bumps. After that, JUMP! You'll go over the halfpipe. Do this every lap to win by about 4 seconds. ---------------------------------------------------------------------------- RUNNER- Unlock with 6 silver medals. 1. Racing on Down+Up- Trick on the first straightaway, then hold right on the corkscrew. Hold right on the next one, then left on the last. Hit the jumps with enough speed to clear the spines. There's a few humps, then a 180. A looonnnngggg straight, then another 180, some incline, and the finish. 2. Circuit on Highroad- Trick off the first jump, you'll need it. Time your jumps over the halfpipe using the yellow bar. Hit the wall, turn around, and follow the track to a 180 and the finish. 3. Stunts on Spine- I'm as tired of saying it as you are of reading it. You know the drill. Go back and forth on the spine, and do the biggest tricks you can. Only 215 is needed. 4. Racing on Boo!- A quick change in direction is followed by another change, and a corkscrew. There's a small shortcut on the next jump, then some goo and another switch in direction. Some humps, another straight, a corkscrew, a long straight, and a change in direction. A small jump, 3 corkscrews, some goo, and the finish. 5. Circuit on Fire Escape- Zigzag left and right, and try not to bounce. After the checkpoint, jump and gain a lot of time for the next lap. That's all, folks! -------------------------------------------------------------------------- SPRINTER- This is the last tour. Or is it...? Unlock with 6 silver medals. 1.Racing on Vertical- This course is a joke. Stunts off the jump... The long straightaway at the end will help you build on an already giant lead. 2. Circuit on Flash- 5 laps huh? Well, don't even worry about it-This course is easy as long as you do a stunt off all the ramps and remember to hold Right and B on the last jump. Also, do plenty of stunts on the bottom of the course. 3. Stunts on Little Dipper- I hate this stunt course as the points are set WAYYYYY too high. Just start off with a single roll on the first ramp for speed. Then, try to do as many stunts as possible 4. Race on Fruitbat- There's one purple goo spot on this course, which the Computer will almost always fall into. You can do a ton of stunts on the many straightaways of this course and you should win very easily. 5. Circuit on 123 Jump- You guessed it! This course has 3 HUGE jumps at the beginning. On the next jump, hold Right+B, like on Flash. Do about 4 stunts on the bottom of the course, and pull a Flip/Twist on the Vertical Track to the Blue/White part. ----------------------------------------------------------------------------- HUNTER- Get 8 Gold medals to unlock. Congrats on just earning this course... 8 Golds is no easy feat. Now, be prepared to face the ultimate in cheapness, the Anti-Uni. He'll randomly do the following things during the races: Wobble mode- The screen pulsates. Barf Mode-Makes the background spin in all different directions Hedgehog Mode-Super Slow Motion racing. Get the Sonic innuendo? Slow Motion-Slow racing Reverse Controls-Left is right, right is left, etc. REALLY screws you up. Invisible Track-The track disappears from under you. This is where you want to memorize the course. Mirror Track-The track turns upside down, but it gives you some time to get ready for it. Super Bounce Mode-You bounce really high, especially when you crash. Remember, these happen at random, so luck plays a major factor here. Now, onto the courses: 1.Racing on Griller- 2 quick corkscrews and a jump will start you off. There's another loop, a corkscrew, another 'screw, a looonnnngggg uphill, more corkscrews, and 3 changes in direction. A corkscrew leads you to the finish. Remember to lay off the tricks right before the corkscrews! 2.Circuit on Two Loops- You'll first come across a loop, which is vital to keeping your speed. Then, you'll hit a spine where you have to hold B to continue. Travel over the 180 degree turn, pull stunts on straightaways, go around the other loop, down the turn, and do it 4 more times. Random changes make this very difficult. 3.Stunts on Neon-This stunt course is great-Black and green... Head Bounce, then go to the left and use the spine that's here to get enough points. You don't need that many, so take it as a blessing- This is the easiest Hunter course you'll see. 4.Racing on Hamster- A corkscrew, a jump, and a quick change in direction. More corkscrews, and a huge oppurtunity for big air tricks. Watch out for a jump and change in direction, then a long downhill to the finish. 5.Circuit on To and Fro-You go off a jump, then a turn. Not hard right??? Of course not, not until you hit the next part. Time your lefts and rights correctly or be prepared to lose a lot of time. Reverse controls SUCKS here. After that, there's a jump that you must hold B on. Do it, then only two more laps until the END OF THE GAME!!!! ALRIGHT! CONGRATULATIONS! You just beat the game. __________________ The Stunt Section __________________ There are a few stunts in Uniracers that will save you a lot of time. Here they are-- (Assuming you are facing right. If you aren't, swap commands for Roll and Flip.) L button- Flip R button-Roll Hold X Button for a short time-Z Flip A Button OR tap left then right or vice versa-Twist Tap X twice-Tabletop----------------------------------- DOUBLE MEGA! Stop moving, jump, then hold X-Head Bounce------------- MEGA! Annnnnnnnddddddddddddd the points table- |X1 | X2 | X3 | X4| ------------------------- Flip- | 8 | 16 | 32 |64 | -------------------------- Roll- | 4 | 8 | 16 |32 | -------------------------- Twist-| 4 | 8 | 16 |32 | -------------------------- Zee- | 4 | 8 | 16 |32 | -------------------------- Mega- | 32| 12 |????|????| What does this mean? Well, I'll tell you... Each stunt is worth a certain amount of points. Flip-8 Roll-4 Twist-4 Zee-4 Mega (Head Bounce)-32 And If you do a stunt twice in one jump, you get X2 points, and the Stunt will have a "double" before it. Double Flip-16 Double Roll-8 Double Twist-8 Double Zee Flip-8 ^Note^ A double mega is a tabletop, and you get a set number of points for it no matter how many times it is accomplished. If you do a stunt thrice in one jump, you get X3 points, and the Stunt will have a "treble" before it. Treble Flip-32 Treble Roll-16 Treble Twist-16 Treble Zee Flip-16 There is no known Treble Mega. Finally, If you do a stunt four times in one jump, you get X4 points, and the Stunt will have a "City" after it. Flip City- 64 Roll City- 32 Twist City- 32 Zee Flip-32 There is no known Mega City. This will be the amount of points you will get the FIRST time you do the stunts. For each consecutive time after that, the points will be worth 1/2. Each time you do a stunt, you will accelerate for a short time! Make sure that you're doing a stunt on any straightaway for max speed. Now, speed like the wind! $$$$$$$$$$$$$$$$ TIPS AND TRICKS $$$$$$$$$$$$$$$$ Get a quick start (Hold Y until race begins) In every race for a fast lead. Stunts will help you reach top speed. Do them often. Pay attention to the color of the track as you race by... It will help you anticipate an upcoming obstacle. Super Low Times! Let Bronsen get ahead of you, then use the handicap to get crazy lap times on circuits. Thanks to the Gamefaqs.com message board for this one. There are a few codes to this game. Some are very helpful, others are just for fun... Here they are- Codes and Tricks (from GameWinners.com) Warning: Some versions of this game may not work correctly after any of the following codes have been used. View ending: Hold Down + L + R and press B when the one and two player options appear at the title screen. Anti-Sega racer: Enter SONIC or SEGA as a player name. Also, any curse word will incite the "Not cool enough" remark. Game Genie Codes (from The Unofficial World of Nintendo) *UNTESTED* EE6A-C7A8 The computer controlled Uni just stays at the starting line with its brakes on for the whole race AAB4-370E Race any track but when you are on the corse selection screen don't press up and then start where the arrow stops on Crawler and Jumper or the game will BO 3CA4-3F69 No timer in most races D42D-4D08 Game plays at dumb speed (you go off the screen) **2D-CD08 Put anything for ** to change the color of the background and/or the track and/or your Uni and/or the computer controlled Uni BOAD-3DD9 Always win in a draw of 00:00:19 C227-3DDB Strobing background and track CFB9-3DDC You get double and treble flips and rolls for doing just 1 roll or flip 38B4-CDDB You get a z-flip city for doing a z-flip C2AE-C469 Faster timer DE2D-4DD8 Slow Uni's (Sunday drivers) DD2D-4D08 Grandma speed BBBB-3DDB There is no > to tell you who's in the lead Pro Action Replay Codes *UNTESTED* 81C726EA No timer in most races 828ECFFF Computer Unicycle does not move off the starting line. 829620EB Only 1 Z-Flip needed for a Z-Flip City 829B50A1 Only 1 Roll or Flip needed for a Double or Treble Roll or Flip 82DC0102 Game is at slow speed ((((((((((((((((((((((((((( FREQUENTLY ASKED QUESTIONS ))))))))))))))))))))))))))) Here's just a few I've gotten... Q: How do I do a treble Mega or Mega city?? A: Sorry, I don't know how. Do you? Q: WTF is Pro Action Replay? A: It's a realllllyyyyyy old cheat device for SNES. \\\\\\\\\\\\\\\\\\\\\\\ High Scores, Low Times /////////////////////// Do you have a great stunt score or a crazy time on a course? Here are some of my scores to compete with. To see others' scores, check out the Uniracers message board @ gamefaqs.com. Crawler 1. 0:25.07 2. 0:24.57 3. 543 4. 1:04.42 5. 0:27.99 Shuffler 1. 0:57.75 2. 0:23.45 3. 329 4. 1:01.95 5. 0:06.81 Walker 1. 0:36.16 2. 0:21.95 3. 383 4. 0:32:91 5. 0:26.30 Hopper 1. 0:53.07 2. 0:28.95 3. 458 4. 0:58.97 5. 0:12.15 Jumper 1. 0:47.12 2. 0:37.79 3. 376 4. 0:41.37 5. 0:14.91 Bounder 1. 0:40.58 2. 0:25.17 3. 353 4. 0:34.45 5. 0:17.66 Runner 1. 0:41.42 2. 0:16.42 3. 249 4. 0:41.85 5. 0:08.73 Sprinter 1. 1:02.26 2. 0:19.26 3. 341 4. 0:41.91 5. 0:34.93 Hunter 1. 1:08.52 2. 0:16.94 3. 326 4. 0:39.41 5. 0:18.25 ******** CLOSING ******** Wow, that was harder than originally expected. I hope you all learned a little about this great game. If you want to use some or all of this FAQ... Ask me and I'll let you! SPECIAL THANKS I'd like to thank... The Gamefaqs.com Uniracers message board, especially Wump, Snowblind, and Math Murderer. Myself for taking the time to write this. Derek for all Nestlehog(tm) related elements and for making me first rent this game. The Unofficial World of Nintendo and Gamewinners.com for their codes and tips/tricks. The Instruction Manual for being funny as hell, and still informative. Hmmm... That's it. OrangeStar out! All contents within unless otherwise named were created by ME! Stealing is bad. Don't do it. Ask me for permission. I'll give it to you. If ya don't, I will not hesitate to seek legal action on your site. Doesn't that suck? Yeah, it does. E-MAIL me with all comments, questions, suggestions, input, etc. at OrangeStar@aol.com