Introducing the... Terminator FAQ/Walkthrough, Version 1.1 Author: ThunderFist (soultaker@kvnet.org) Date Written: October 22, 2005 Date of Last Update: January 27, 2006 ================================================================================ Table of Contents 1.0: Introduction 1.1: Disclaimer 1.2: Revision History 1.3: History and overview 1.4: Story 1.5: Characters 1.6: Controls 1.7: Weapons and Power-ups 2.0: Stages 2.1: Stage 1: The War Against The Machines 2.2: Stage 2: Rooftop Rampage 2.3: Stage 3: Street Chase I 2.4: Stage 4: Jailbreak! 2.5: Stage 5: Street Chase II 2.6: Stage 6: You're Terminated! 3.0: Intermissions 3.1: Stage 1 Intermission 3.2: Stage 2 Intermission 3.3: Stage 3 Intermission 3.4: Stage 4 Intermission 3.5: Stage 5 Intermission 3.6: Good Ending 3.7: Bad Ending 4.0: Copyright Notice 5.0: Acknowledgements 6.0: Closing ================================================================================ 1.0 Introduction ================================================================================ Hello out there! Thunderfist here, with my third FAQ ever! I assume that most of you who are reading this are avid Terminator fans, and I am as well! For that reason, I was really shocked to see that no one had done a FAQ on this game yet. Sure, Terminator 2 is probably the more popular movie, but the original isn't far behind at all, and in my opinion, this game is better than the T2 game for SNES! (For that matter, I also believe T2 for NES outdoes T2 for SNES, but I digress.) I am proud to have this opportunity to write a FAQ for a video game based off of one of my all-time favorite movies! ================================================================================ 1.1 Disclaimer ================================================================================ The contents of this document are based on a video game produced by Mindscape, which in turn is based on a movie produced by Cinema '84. Ihave no ownership of the game, the movie, or any of the companies mentioned, nor any other companies involved with either product. ================================================================================ 1.2 Revision History ================================================================================ Version 1.00 was completed on Oct. 22, 2005. On January 27, 2006, a correction was made to the strategy involving the earthbombers, and was also reflected in the grenade strategy section where the earthbombers are mentioned. ================================================================================ 1.3 History and overview ================================================================================ In 1984, Cinema '84 produced a movie that would gain tremendous recognition for its fantastic story, use of special effects, and tremendous casting of Arnold Schwarzenegger as an unstoppable killing machine from the future! This movie, of course, catapulted Schwarzenegger into superstardom, although it was not his first movie. The Terminator, however, was the first movie to make more use of Arnold's acting ability than of his incredible physique, as all of his prior movies had done. Before I go further with the FAQ, I would like to share some trivia that some of you may not have been aware of. First of all, Kyle Reese was the part Arnold Schwarzenegger was originally cast to play. The Terminator was originally to be a bland, faceless creature who could blend into any crowd, and was originally going to be played by football great, O.J. Simpson. Say what you will about O.J., but at the time, he was thought by most everyone to be a very nice guy, and James Cameron determined that no one would believe someone like O.J. playing a ruthless killer like the Terminator. When James Cameron met with Arnold Schwarzenegger to speak with him about playing Kyle Reese, he was blown away by Schwarzenegger's unbelievable physique (as would anybody have been!), and he realized that he was looking at the man who should play the Terminator. Arnold was reluctant at first, but when he read the script, Arnold realized that this was indeed the part he wanted to play. Cameron told Arnold that he could get tremendous recognition from playing this role, and he was right - Arnold Schwarzenegger, now governor of California, has been considered one of Hollywood's biggest stars ever since! Now then, on with the FAQ! ================================================================================ 1.4 Story ================================================================================ The year is 2029. For more than 30 years, a supercomputer called SKYNET had been bent on eliminating the human race. After a nuclear holocaust that took the lives of 3 billion people, SKYNET had almost succeeded. However, the humans had John Connor, an excellent military tactician, leading them in the war against the machines. SKYNET had finally created an infiltration unit, Cyberdyne Systems 800 series, model 101, to blend in with the humans, and when they earned their trust, kill them. Even so, through the use of dogs and brilliant leadership of John Connor, the humans continued to beat the overwhelmingly more powerful machines. In a desperation move, SKYNET made one last ditch effort to destroy its enemies: it has sent a T-800 terminator, which I will describe in greater detail below, to the year 1984, to terminate Sarah Connor, John's mother, before John was born. With the inferior weaponry of the 1980s, there is no way she could possibly defend herself against such a juggernaut! And without John Connor's leadership, mankind couldn't possibly survive against the forces of SKYNET! Even so, humanity cannot sit back and let its only hope die. Therefore, John Connor appoints one of his own men, Kyle Reese, to follow the Terminator to 1984 and protect Sarah. ================================================================================ 1.5 Characters ================================================================================ KYLE REESE The hero of the story. Kyle grew up during the war and was originally under the leadership of Capt. Justin Perry, then later transferred to Connor's unit. Unbeknownst to Reese, but knownst to Connor, Kyle will be John's father as he protects Sarah from the Terminator. -------------------------------------------------------------------------------- SARAH CONNOR Your average 18-year-old working woman, Sarah lives in Los Angeles with her roommate, Ginger. Sarah has no idea that she is about to become hunted by an unstoppable killing machine. -------------------------------------------------------------------------------- T-800 ENDOSKELETON Seen in the future, on the way to the time displacement chamber, these titanium alloy nuisances are what the model 101 Terminator looks like underneath. Luckily, the advanced weaponry of the future makes them easy enough to deal with. -------------------------------------------------------------------------------- T-800 INFILTRATION UNIT You will know these when you see them in the future. This is the machine sent back to 1984 to kill Sarah Connor. They are slightly tougher than the endoskeletons, but unlike the endoskeletons, they never move, so if you observe their shooting pattern and act accordingly, they are quite easy to take out. If only the one in 1984 was so easy... -------------------------------------------------------------------------------- SATTELITE UNIT Seen floating above the ground in the future, some fire at you and some drop inchworm-like machines. They can be destroyed with a few hits, but it is best to run under them and let them go off the screen. -------------------------------------------------------------------------------- EARTHBOMBERS Sorry, but this is the whittiest name I could come up with for the inchworm machines I mentioned above. These things are like suicide bombers - they crawl towards you like inchworms and explode when they touch you. The best thing to do is to jump over them and run, though if they present too great a problem, they can be destroyed with a grenade, or by shooting them before they reach the ground. -------------------------------------------------------------------------------- HKs (HUNTER KILLERS) These mechanical terrors have been SKYNET's original line of offense against the human resistance. They come in two varieties - aerial HKs, and ground HKs. Both are incredibly tough, but fortunately, John Connor figured out and taught his soldiers how to take them down, which necessitated the infiltration units. Even though they are not too bright (in Kyle Reese's words), thank your lucky stars that you will only see one of each in this game. -------------------------------------------------------------------------------- STREET THUGS Found in stages 2 and 4, there are several varieties - some have long hair, so are bald, some use guns, some throw knives, and some even use moltov cocktails (bottle grenades). Luckily, a battle hardened soldier like Reese, who has fought killing machines all his life, should have no trouble with these lowlives. -------------------------------------------------------------------------------- HELICOPTER You will find several of these in stage 2. These are standard helicopters that can fire in 2 directions at once and will also fly into you. These would be quite easy if you were able to move while fighting them, but for some reason, you cannot move while fighting these terrors. -------------------------------------------------------------------------------- AH-1G COBRA The booklet calls this an attack helicopter, but the booklet does not specify exactly what this helicopter is. A friend of mine believes it is the Cobra, and he knows his military craft, so I will call it the Cobra until someone can help me to determine just what it is. This chopper looks very cool and fires 2 missles at once, but you can move while fighting it so it is easy if your health is full. This is the boss of stage 2. -------------------------------------------------------------------------------- POLICE OFFICERS Found in stage 4, these guys are not evil, but since they consider Reese a nutcase, and thus a menace to society, they will attack you. Fortunately, they don't move, and only their bullets can harm you, so if you jump the bullets and move onto the cops, you will take no damage. Just don't fire at them, or you will waste your ammo. -------------------------------------------------------------------------------- THE TERMINATOR This is the mother of all threats to mankind - the most intimidating villain since Darth Vader! Model 101 of the 800 series, this menace is a cybernetic organism - titanium alloy endoskeleton underneath, but covered with living tissue on the outside, so they appear human. They even sweat and bleed like humans! Had you fought this thing in the future, your problems would be over, but in 1984, your chances are much slimmer, due to the availability of only shell and bullet based guns. Good luck trying to destroy it - you'll need it! ================================================================================ 1.6 Controls ================================================================================ Control pad: Self-explanatory. This moves Kyle Reese left or right, makes him crouch to avoid gunfire, or makes him point his weapon upward (in side scrolling stages). In the chase sequences, you will just use left and right to steer the car or truck, and when manning the cannon on the truck in stage 1, left and right adjusts your aim. B button: Jump in side scrolling stages, hit the breaks in chase sequences A button: Throw grenades in stages 1 and 2, punch in stage 4, and swing pipe and detonate pipe bomb in stage 6. In chase sequences, you will fire behind you to the right. Start: Start the game or pause a game in progress. Select: Not used. X Button: Fire rockets in stage 1, open doors in stage 4, and accellerate in chase sequences. Not used in stages 2 and 6. Y button: Fire in stages 1, 2, and 4, and fire behind you to the left in chase sequences. Not used in stage 6. L and R buttons: Not used. ================================================================================ 1.7 Weapons and Power-ups ================================================================================ PR40 Kyle uses this weapon in stage 1. This is a plasma rifle in the 40 watt range - obviously a very potent weapon, as the Terminator asked for it in the gun shop he later robbed. In the future, this weapon will destroy T-800 units very quickly, but unfortunately, you have to leave it behind when going to the past. -------------------------------------------------------------------------------- RAPID FIRE This speaks for itself. Your gun gains the ability to go full auto, and it can be found in the stages 1 and 2, in the form of a red square with the letter R inside. -------------------------------------------------------------------------------- GRENADES We all know how these work - press A to hurl a grenade in stages 1 and 2 (standard grenade, I assume, in stage 1, moltov cocktail in stage 2). In stage 1, these are the only weapon that can hit the earthbombers once they reach the ground, and in stage 2, they are useful in taking out thugs on lower surfaces from where you are standing, which is a good way of eliminating threats before you encounter them. These come in the form of, once again, a red square, this time with the letter G inside. -------------------------------------------------------------------------------- ROCKETS Found only in stage 1, these are a very powerful weapon, and are helpful in battle with the ground HK. Press X to fire them straight forward. They come in the form of a red square with the letter S inside. -------------------------------------------------------------------------------- M16A2 Although I do not recall Reese using a full automatic machine gun in the movie (he actually used a police issue shotgun at first), if he did, this is what it would most likely be. Adopted by the marines in 1983, this is arguably the best automatic weapon available in 1984. Highly effective against street thugs, and even helicopters, but it can't seem to stop the Terminator. In stages 2, 3, and 5, you have unlimited ammo, but in stage 4, your ammo is limited, so try to conserve your ammo if you can in stage 4. Extra ammo in stage 4 is characterized by a red square with the letter A inside. -------------------------------------------------------------------------------- BULLETPROOF VEST Was there ever a more welcome sight in a game with so much shooting action? This is one of the best power-ups in the game, capable of protecting you from about 10 bullets and knives! However, it does not protect against moltov cocktails or damage by touching thugs. Characterized by a red square with the letter V inside, this comes in very handy in stage 4. -------------------------------------------------------------------------------- BRASS KNUCKLES These are also a very welcome sight! In stage 4, you are forced to punch any thugs you find if you have no ammo in your gun. Finding the brass knuckles will double your punching power, which really helps when you're trying to conserve your ammo! Look for a red square with the letter B inside. -------------------------------------------------------------------------------- FIRST AID KIT This power-up instantly refills all of your lost energy, which automatically makes it a given that these are invaluable to your battle! You can find them in stages 1, 2, and 4. You'll know them by a white square with a red cross within a larger red square, similar to the other power-ups. It is best to try to avoid getting them until your energy is low, if you can safely leave them behind and come back for them later. If not, by all means get them when you can. -------------------------------------------------------------------------------- 1UP Found in stages 1, 2, and 4, these give you one extra life for each one you find. Grab all of these that you can! -------------------------------------------------------------------------------- STEEL PIPE Not much of a weapon, but it's better than nothing. In stage 6, Kyle is left without firearms, so he must use this to fend off the Terminator's advance until Sarah can make a pipe bomb. -------------------------------------------------------------------------------- PIPE BOMB Kyle learned to make these as a boy. They are very potent explosives, but unfortunately, you will only have access to it in stage 6. Kyle taught Sarah how to make them, and it is from her that you will get the bomb that will cripple the Terminator. ================================================================================ 2.0 Stages ================================================================================ The Terminator consists of 6 stages. See the outline at the top for the order of the stages. Dying in any stage, except the first, sends you back to the beginning of the stage. In stage 1, you restart at the beginning of the area you died in (there are 3 areas). Included here is a walkthrough, with the general layout of enemies you will face in each area, along with general tips on how to handle each. ================================================================================ 2.1 Stage 1: The War Against The Machines ================================================================================ This introductory stage is one of the more straightforward stages. We have yet to see much of what the war is like in the movies, but this stage will give you a taste of it. As you go forward, you will meet 2 endoskeletons with an item box between them. This is the only stage that has items hidden in boxes, though not all items in these stage are inside boxes. As a rule of thumb, you can often run while firing and destroy endoskeletons in 2 shots, but sometimes you'll just blow the legs off of the endoskeletons with the first shot, leaving them crawling towards you. If you leave them alone for a few seconds, they will explode, but even better is to crouch and fire. That way, if it does lose its legs and crawl towards you, your projectiles will hit the upper body right away, doing away with it completely. However you choose to deal with them, take the grenades in the box and be careful when you reach the ledge with the endoskeleton above. See the hole in the background wall? An endoskeleton will emerge from the hole as you walk by, and every time you see a hole in other areas in this stage, the same thing will happen. You will see their red eyes before they emerge, however, so when you see them, run a little past so you won't touch the endo, couch, turn, and fire, and you'll get them every time. There's another endo right past, so deal with it before you climb the ladder and kill the endo guarding the grenades. Moving right along, you'll come to another endo and then a T-800, lying down on a ledge above you, firing downwards towards you. Observe his 3 shot pattern, run under the T-800 when you see a break in the shots, point your gun upwards, and blow it away with 3 shots of your own! It's cool to see portions of the skin get blown away with each shot, revealing the endoskeleton underneath. A little ahead are 2 more T-800s, one on the ground and one on the ledge, each crouching and firing. You'll likely take a hit from the one on the ground, so run and fire at it to take it out before you take more than 1 hit. Once it has been destroyed, aim upwards and kill the other T-800. If you don't get anything else out of this FAQ, remember this: the best way to take care of a future threat is to deal with it before it becomes a present danger. In other words, if you can destroy something before you get to it, and many times you will be able to, do it! A little past the ladder, there is an endo guarding some grenades. Take it out, then take out the one on the ground, getting the grenades when you can. Another endo will attack, but you know what to do to it. See that item box? There's a first aid kit inside, but take down all 4 of the endos in the area before you get it. If you shoot the box open and then scroll the power-up off the screen and it's not there when you return, don't worry - it will be back in the box, and you know how to get it out. When all the endos are gone near the first aid, get it and move on. You will notice an earthbomber on the ground, and you can either jump over it or destroy it with a grenade. I recommend jumping, since they will only move when you are on the ground. When you jump, they stop moving until you touch back down. When there are 2 of them right next to each other, however, grenading one or both of them will help. Between the first and second earthbombers, you will see the first sattelite unit. This one will fire at you, and you can either fire back or scroll it off the screen to get rid of it. Past the second earthbomber is another sattelite, followed by 2 earthbombers right near one another. You can jump over them, but beginning players may want to grenade at least one of these. Remember that Kyle cannot point hit gun downwards, so grenades are the only way to destroy earthbombers. You will pass 5 earthbombers total before you reach the next wave of endos. One will attack on the ground, and you can see one above. Take them both out, destroying the one on the ground first, as it is the immediate threat. Another endo and a T-800 will be on the above ledge. Deal with them as before, and bear in mind that the T-800 will be lying down and shooting down at your position. You've handled one like this before, though. Another endo on the ground and another lying T-800 on the upper ledge greet you next, followed by 2 endos, one on the ground and one on the ledge. You know what to do here. Run to the right while firing to destroy the endo and T-800 ahead. This T-800 will be on the ground, crounching towards your direction, but if you run forward firing, it will die quickly. Climb the ladder and run to the left, jumping from ledge to ledge, and claim the rapid fire and first aid above the last ledge on the left, shooting the first aid out of the box. Rapid fire really comes in handy here! Drop down once you get the power-ups and continue to the right, anticipating the endo on the ground and the lying T-800 on the upper ledge. Jump and grab onto the ladder so you won't have to deal with the earthbomber, observe the crouching T-800's shooting pattern on the upper ledge, climb up, and blow him away! You will find a 1up past the T-800, after which you will drop to the ground and continue on. Destroy or avoid the sattelite as before, shoot open the item box, and grenade the earthbomber just past the box. Pick up the grenades you find from the destroyed box and continue onward, taking out the endo and T-800 you will find. The T-800 is lying down on the upper ledge, firing down at you, but the ladder makes him easier than even to deal with! Jump up, grab onto the ladder, climb to the T-800's level, and let him have it! There is a rapid fire power-up in a box behind another T-800 also on the ledge, this one crouching. Duck and fire at this one, then get the rapid fire if you want, and drop down, being mindful of the hole in the wall. Jump past the hole, turn, duck, and fire to take out the endo that emerges. Around that time, you will see a sattelite unit dropping earthbombers. This one moves in a wave pattern, unlike the firing sattelite, which move in a straight line and sort of chase you. Back away, aim upwards and fire at this one, as it drops more earthbombers. Go back to the right and jump over or grenade the earthbomber, and run for it. A total of 4 sattelites will have come by the time you reach the next earthbomer. Of the 4, 2 fire and 2 drop earthbombers. Rather than wasting grenades on the second earthbomber (or any others the last sattelite might have dropped), jump and grab onto the ladder you see, jump to the ledge, and jump off the other side to get some distance away from the hole. As usual, turn, duck, and fire to take out the endo that will emerge. Get on the upper ledge past the hole, shoot the item box, and take the first aid inside. Back on the ground, you will confront 2 more endos before you see a ladder. On the ledge next to the ladder is a crouching T-800. Stay off the ladder, aim upwards, and kill the T-800, then the 2 endos on the ground ahead. There is no point in climbing the ladder. Just keep going and you will reach the end of this area. The next area is quick, albeit slightly difficult. You will hop in the back of a truck now, and man a large cannon. Aim the cannon at the aerial HK, shooting the clusters it releases before they in turn release projectiles. If they do release these projectiles, remember that you can hit those, too. In short, the weapons take priority, and when none are being fired at you, you will have a clear shot at the HK. When the HK goes down, you will move on to the final area of this stage. You will meet an endo and a T-800 on the ground to start this area. You know what to do. Take the upper ledge and shoot open the item box, taking the grenades and rapid fire you'll find. Drop to the ground and take out the sattelite that will be overhead, shooting its earthbombers before they reach the ground. Further ahead are 2 T-800s. Shoot the one on the ground first, then deal with the one lying on the upper ledge as before. Shoot the item box and take the first aid. Jump and climb the ladder ahead, gunning down the T-800 on the upper ledge. Since he is lying down, your best place of attack is the ladder. Take the ledge to avoid the earthbomber, jump to the next ledge, kill the crouching T-800 and take the radip fire. Jump past the hole in the wall, ducking and crouching to kill the emerging endo as before, and also take out the other endo approaching from the right. To the right, you will find another upper ledge with a lying T-800. Do your stuff! There is a hole in the wall beyond this ledge, with another ledge beyond the hole, with a standing T-800 on the ledge. What luck! You can see his gun! Aim up from the ground and you can destroy him easily. Run past the hole in the wall, turn, duck and fire as usual, jump to the upper ledge to the left of the hole, shoot open the boxes, and claim the first aid and rockets inside. Drop back to the ground and take down the 2 endos on the ground and the T-800 you will see on the upper ledge. When you see the earthbomber, be careful - a sattelite and another earthbomber are beyond. The sattelite fires, and the earthbombers are really close, so a grenade may be in order here. Another firing sattelite is up ahead, along with 3 earthbombers, though these are far enough apart that you can easily jump over each and avoid injury. There is an endo past the third earthbomber, so get ready to destroy it. Get the T-800 ahead on the ledge barely on the screen (where you can see him but he won't fire), jump up and kill the killing machine before it becomes a problem. Another endo and 2 T-800s await ahead, one T-800 lying on an upper ledge and the other crouching on the ground. Stay on the ground to destroy the endo, then run past the lying T-800 when you see a break in his shots, your gun blazing to kill the crouching T-800 on the ground. Finally, aim upwards and fire at the one on the ledge. Treat the hole in the wall and the endo beyond it accordingly, then go ahead and kill the next two while you're at it. Once they are gone, jump to the upper ledge and take the grenades, rockets, and first aid you'll find. Pass the 3 earthbombers, the sattelite, and the 2 endos ahead, destroying the latter and destroying or avoiding the former 2, then grenade the next earthbomber so you can destroy the endo beyond. Jump the next earthbomber, and when between it and the one beyond, they will both explode, as the ground HK is on its way! The ground HK looks more intimidating than it really is. Just remember not to touch it, as you will immediately die, and you will be fine. Shoot it in the head with your PR40 or rockets while avoiding its bullets. It always raises its head before it fires, and the first round goes straight forward while the second goes downwards, then straight, then downwards, etc. Remember this: when the HK fires forward, you want to be on the ground, and you want to jump when it fires downwards. When the head is destroyed, the HK rumbles past you, leaving you to venture on. First off after the HK, you will find an endo and a crouching T-800 on the ground. Piece of cake by now! Jump the upper ledge and grab the rapid fire, then drop down and be ready for another endo and T-800. The T-800 lies down on the upper ledge, and you know by now how to handle them. Next up are 2 sattelites - one firing and one dropping earthbombers. Deal with them as before. After the sattelites, you will find more firing sattelites and endos, but just make like a Konami game and run and gun! Run forward and blast your way through the endos, and don't stop unless one gets its legs blown off and crawls. Even then, take care of it quickly and keep running and gunning. If you are careful, you will make it through without a scratch to the time displacement chamber. Well done! ================================================================================ 2.2 Stage 2: Rooftop Rampage ================================================================================ This level is a rather strange one, as it has nothing to do with the movie. Also, for only being the second stage, it is surprisingly difficult! I remember calling Nintendo's game play counselors for help after dying so often the first time I rented this game. Anyhow, Kyle made it back to 1984, but neither his weaponry nor his clothes came with him. You see, only living things can be sent through time by SKYNET's equipment, and thought the Terminator is a machine, it is surrounded by living tissue, so that is how it was able to go through. Anyhow, Kyle has gotten some clothes and a rapid fire weapon that looks like a shotgun, and it's a good thing he has, because he's found himself on the wrong side of town. Welcome to side scrolling shooter heaven! First thing's first - run to the right and gun down the thugs that come towards you. Remember this about this stage, as it will be very important: when you kill a thug, it will fall off the screen. When it falls all the way to the bottom, or if it disappears, the thug is gone completely. You can leave the screen and come back, and it will still be gone, much like stage 1! Anyhow, jump down to the lower level and take out the 2 thugs there. Most thugs will take 5 shots here, but the ones in the window only take 2. Get on the ladder here and jump up, holding up to aim your gun at the thug on the ledge, so you can take care of him before you get to him. Remember the tips from stage 1 to help you through this stage. From this point, I will walk you through the layout of the stage, without telling each individual enemy you will meet. I will, however, give you some general tips about each that will help you to defeat them. The bald guys in blue pants stand up and fire 3 fast shots at your head. The long haired thugs in blue pants crouch and fire 4 slower shots, whereas the bald guys in green pants throw knives while standing. Generally, crouching and firing at any of these guys works well, even with the long haired guy who crouches. The long haired guys with green pants, however, who throw moltov cocktails, are a different story, but still not too hard to beat. Just get outside of their throwing range, but have them still on the screen, and blow them away! Save your moltov cocktails for situations where you have an enemy below you, and you know you will have to traverse the area where he is. On a final note, moltov cocktails cannot be used against any helicopter. Anyhow, jump to the ledge above the ladder you hung from to gun down the thugs, then jump to the window ledge to take down the thugs above, and climb the next ladder when they are gone. Head to the right to take out your enemies there early, then go back to the right and climb the ladder to the rooftop. Get rid of the thugs on the roof and prepare for your first helicopter encounter. These things are a real pain in the butt - you are forced to stay in the center of the screen and can only fire your gun. Simply put, the only real strategy worth giving on these is to follow their movement and open fire on them. Luckily, it doesn't take as many shots as you might fear to put them down, but you can easily take 2 hits in the battle, which is big, considering you can only take 8 hits before you die. After destroying the first helicopter, jump to the roof on the right, take on all comers, and come down the ladder on the left. Head right, jumping from ladder to ladder, until there is no ladder to your right. Climb the last one all the way down and you will see a ladder below you. Jump down to it, climb down, jump to the ladder to the right, then jump right again to the ledge. Take out the thug above you to the right before you advance father right, as a moltov cocktail will do the damage of 2 bullets! Another tactic to use is to go to the right on the second building (the rooftop where you start being the first and the building with the first helicopter being the second), and in the area just below the rooftop, go all the way to the right. If you know what you're doing, you can grab the ladder to the left and bypass the first helicopter altogether! Just jump from ladder to ladder at this point, working your way to the right as you go, until you can go right no farther, then go to that ladder below, and follow the rest as before. Climb the ladder and stop on the ledge near the top so you can take out the 2 thugs on the roof. There's another helicopter there, and you'll want to get it alone so you can take the least amount of damage possible. Past the helicopter is a first aid kit, but save it if your health is still pretty high. Climb back down and get to the right, on the ledge under the moltov cocktail thug, and knock him off his perch. Get the grenades on the right side of the ledge, get on the ledge where the moltov cocktail thug was, and jump to the next rooftop. A helicopter will be there. Destroy it, climb down the ladder to the right all the way, and jump from ledge to ledge until you find the ladder on the left. Climb it, get on the ledge to the left, moltov cocktail the thug on the ledge left of that one, and get the first aid beyond him. If you couldn't want that long without first aid, you can also go back and get the one on the other roof easily. You can also reach the first aid by going to the ledge just under the roof here and going right. Jump to the shorter ledge, possibly a window sill, and moltov cocktail the bald thug, killing him instantly. From here, you can drop down to where he was, take out the bald thug to the left, and get the first aid. Not only will you get there more quickly, but you get to bypass another helicopter! From the first aid kit I mentioned, go back to the right the way you came, using the ladder and small ledges until you reach the ladder all the way to the right. Hang on the bottom and just to the short ladder right next to it. From there, drop to the ladder below and gun down every thug you see. Then, get on the short ledge to the right of the short ladder and jump to the ledge to the right of that ladder. Run to the right, gunning all thugs you can find, then use the ladders to reach the roof, taking out the thugs on the roof before you get there. Shoot down the helicopter here and take the first aid past it if you need it or leave it if not. Use the ladders to climb back down, not dropping off any except maybe the second to last ladder. This is impotant to remember in this level - if you fall a certain distance, whether there is a ledge under you or not, you die, so it's best not to take chances when it comes to dropping down to surfaces. There is another first aid kit below the bottom ledge on this building, but save it since it is so easy to get to. When you are on the lower ledge, jump to the next rooftop to the right and stay on the rooftop so the helicopters won't come down to you while there are thugs around. If you didn't get the rapid fire, you aren't missing much - this gun already fires very rapidly, so it doesn't make much difference. There will be 2 helicopters, and if you didn't need first aid before, you probably will now, so run back and get a kit, preferrably the one on the roof of the building you're now on, if you didn't already use that one. Run back to the rooftop where you fought the two helicopters (now on your right), step off the rooftop and immediately hold left to land on the ledge below. Take out the thugs here, run right and fight another helicopter. At this time, if you still have a first aid kit on the other building, go there now and use it, as you will not be coming back this way. Hopefully the one on the lower ladder leading down is still there - it is the easier one to get to. It's slightly tricky, but you can climb the ladder back up a ledge, then run and jump across to the left, climb the ladder to the left, and jump to the ledge to the left of it to reach said first aid kit(s). Coming back, though, run along the roof and drop as before to get down, as going from left to right after climbing down the ladder on the roof is much harder than, and maybe impossible, dropping off the right side of the roof and shifting to the left. Get your first aid, retrace your steps to where you fought the last helicopter, and again drop off the right side of the ledge, pressing left to land on the ledge there. You will find first aid here as well, so if you had nothing left to go back to on the other building, just get what you find below. Deal with the thugs, and jump to the next building on the right. There is first aid below your position, but save it for now. Use the ladders to reach the rooftop, killing the thugs before you get there. There are 2 helicopters on this rooftop, and you don't have to fight them, but I'm sure the 1up they guard will make it worth your while. Get some first aid below before venturing on, and if you go for the one near the short ledges (below where you started on this building), you need to use small leaps rather than high jumps, to avoid bumping your head, which is a sure way to leave a crater in the sidewalk. After getting first aid, go to the rightmost ledge under the ladders, step off the right side and, as usual, immediately pull left, killing the moltov cocktail thug quickly. Step off this ledge, too, but don't pull left this time. Keep falling right and you will be at one of the final buildings in the stage! At last! Jump up and kill the thug on the upper ledge even though you won't get there for a while. Continue right along the small ledges until you reach the longer one. Leap the first aid and continue past the short ledges to the ladder. Climb up the ladder and go left this time, hitting the thugs on the upper ledge from the window sills. Climb the short ladder when you get all the way to the left, and from the ledge grab onto one of the many ladders you will find. Make your way from ladder to ladder to the left, climb onto the ledge, and work your way to the right. Climb the ladder to the roof. See the first aid kit there? That means you're almost through this infernal stage! Fight the helicopter on the roof, then climb back down the ladder and drop down to the roof to your left and fight 4 more helicopters, getting the first aid when you need it. Hopefully, you saved at least one first aid kit to use after third helicopter goes down. If so, go back and use it now, as going further will bring you to the Cobra. You can find a first aid kit on both ledges all the way to each side under the many ladders. If one of those is still left, get it after you fight all the helicopters! When you finally reach the Cobra, don't be intimidated - it's not as tough as it looks, as you can move and jump while fighting it. Just stay directly under the cockpit or off to the side and you'll be fine. Don't get under the wings, or its missles will hit you. It doesn't take many more hits to shoot it down than it takes to ground a regular helicopter. ================================================================================ 2.3 Stage 3: Street Chase I ================================================================================ Congratulations on making it out of stage 2! The rest of the game will be much easier to learn! In this stage, you will be chased in your car by the Terminator in a stolen police car. In this stage and in stage 5, the strategy is simple - keep shooting! If the Terminator is isn't directly behind you, he will not fire, whereas he will if he is directly behind you. However, as long as you are shooting the Terminator, he can't fire back, so make sure you are prepared by firing in the direction he will be coming when your paths finally will cross (and eventually you will find yourself directly in front of the Terminator, so just make sure you're prepared). Accellerating isn't really necessary, especially with the danger of oncoming traffic and road signs. Just survive at normal or reduced speed, whichever you find manageable for handling the hazards on the road, until the indicator runs out, and you'll make it. ================================================================================ 2.4 Stage 4: Jailbreak! ================================================================================ At the police roadblock, Kyle was arrested and Sarah taken into protective custody. The Terminator has now come looking for Sarah, but luckily, Kyle has managed to escape and is now looking for Sarah. Unfortunately, Kyle isn't the only one who broke out. Several inmates are also running amok in the station. Kyle must find Sarah to end this stage. The strategy here is simple. With everyone but the moltov cocktail thugs, you can duck, and they get close and stop firing, you can punch them once or twice, then duck again as they start firing again, then come up when they stop and finish them off with punches. With the moltov cocktail thugs, you are best off to shoot them. You can stand by the cops and they won't hurt you, though they will shoot. However, if you get to their other side, they do not turn around immediately. Furthermore, if a police officer's bullets hit a thug, it will damage the thug just as it would you. Same applies for moltov cocktails thrown by thugs. On a final note, from time to time, the Terminator will bust through a wall and shoot at you. The only way to get rid of him is to fire back, and it is safest to crouch as you do so. Beyond these general tips, the best ones to give as to tell you what items each door contains. The order is from left to right on each floor, with A symbolizing ammo, B symbolizing brass knuckles, V symbolizing bulletproof vests, F symbolizing first aid, 1 symbolizing 1ups, * symbolizing Sarah, and N symbolizing nothing. 1st floor: A, A, N, F 2nd floor: A, N, V, A, F 3rd floor: A, A, N, F 4th floor: A, A, F, A, V 5th floor: F, A 6th floor: A, A, F, B, *, 1 ================================================================================ 2.5 Stage 5: Strret Chase II ================================================================================ This stage is much like the third, except you are now in a pickup truck, and Terminator is chasing you on a motorcycle. Same strategies apply. ================================================================================ 2.6 Stage 6: You're Terminated! *WARNING* Possible spoilers! ================================================================================ This is it! After the last street chase, an unfortunate accident (unfortunate for the Terminator, not for you!) in a semi explosion has weakened the Terminator... and left him in a quite inhuman state! The Terminator has now been reduced to his endoskeleton. Unfortunately for you, not even that was enough to stop this titanium terror! Now, you are cornered inside a factory, and you only have one chance to finish this battle, once and for all. This is a very straightforward stage, and a very easy one to beat. The Terminator charges towards Kyle Reese, who is armed with only a steel pipe and his nerves of steel. The tactic to use is simple - get in close enough to hit the Terminator, then run away from it, until you get the chance to hit him again. Watch out for the slime, the descending hooks (different color from the ones in the background, which makes them easier to tell apart), and the water vapor blasts, and you will do fine. You will notice that the Terminator has a health meter also, but you can never reduce it to zero with the pipe. However, beating the Terminator down is necessary to slow its advance toward Sarah. If you hold it off long enough, when you reach Sarah at the end of the stage, she will toss you the pipe bomb, which she just made. Take the pipe bomb, stick it in the Terminator, and watch him explode! In the game, it gives you the impression that the Terminator was completely destroyed, whereas in the movie, only its legs were blown off. However, both in the movie and in the game, your character, Kyle Reese, died at the end of the climactic battle, so your work is done. Believe what you will about the battle being over, but even if the Terminator is still alive, Sarah can take it from here. Well done, soldier! ================================================================================ 3.0 Intermissions WARNING: This area contains content that may spoil the story of the game. Please read no further if you do not already know these intermissions and do not want the story spoiled for you. Thank you! ================================================================================ 3.1 Stage 1 Intermission ================================================================================ A cinematic of Kyle Reese falling into a dark alley in Los Angeles is shown, followed by a showing of his shadow standing up (our view is from outside the alley, looking at a wall where Kyle's shadow is projected) with the flashing lights, and then a picture of the phone book page where Sarah's listing can be found. ================================================================================ 3.2 Stage 2 Intermission ================================================================================ A still image from the movie, of Kyle telling Sarah she is in danger, is shown. ================================================================================ 3.3 Stage 3 Intermission ================================================================================ A still image from the movie, at the police station during the escape, is shown. ================================================================================ 3.4 Stage 4 Intermission ================================================================================ See Stage 3 intermission. ================================================================================ 3.5 Stage 5 Intermission ================================================================================ A still image from the movie, of the Terminator emerging from the explosion of the semi, as only the endoskeleton, is shown. ================================================================================ 3.6 Good Ending ================================================================================ A cinematic of the Terminator's eye is shown, with the red light fading and going out, and then the image seen through its eyes goes out. The picture of the Terminator, which can be seen on the game's label (and which can be seen on the movie's box art), appears as the backdrop for the displayed credits. After the credits, the message "Game Terminated" is displayed. ================================================================================ 3.7 Bad Ending ================================================================================ A cinematic of the war torn Los Angeles in the future is dislayed, with as aerial HK flying overhead and firing its laser cannon at the combatants, which can be seen in the opening to the movie. After the shot, the words "Game Over" appear, with fire in the letters. ================================================================================ 4.0 Copyright Notice ================================================================================ This FAQ is copyright 2005 by ThunderFist (Mike Waters). It may not be placed on any other website, in whole or in part except Gamefaqs, ign.com, and my own personal websites (www.geocities.com/thunderfist_22 and www.angelfire.com/ky2/SoulTaker), unless permission is granted, in writing, by ThunderFist. This document may not be changed if posted on another website. ThunderFist alone has permission to make necessary changes to this document. Those to whom permission is granted to post this document will be notified via e-mail when a change has been made, so that they may update. If this document is found to be on any site other than the ones listed above, or changed without authorization, a request will be issued that it be removed immediately. If this request is not obeyed, further actions will be taken, as deemed necessary by the author. ================================================================================ 5.0 Acknowledgements ================================================================================ Thanks to all the cast and crew at Cinema '84 for helping to create one of the greatest movies ever! Thanks to Melvin Compton for helping me determine what the boss helicopter in stage two is! ================================================================================ 6.0 Closing ================================================================================ Thanks a lot for reading my third video game FAQ ever to be posted! If you know of anything that needs to be added, or if you'd just like to comment, please feel free to e-mail me at soultaker@kvnet.org The FAQ will hopefully answer all questions you may have in regards to playing the game, but if you need one on one help with any area, feel free to contact me, and I will do my best to help you out of your jam! Also, please do not send hate mail or flame me. Doing so will only get all further correspondence from you ignored. Thanks again for reading! ================================================================================