=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Peace Keepers FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 3.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Al 3.2 Flynn 3.3 Echo 3.4 Prokop -------------------- 3.5 Norton 3.6 Orbot 4. Codes 4.1 Unlock Norton and Orbot for Story Mode 4.2 Unlock ability to pick same character in Story Mode 4.3 Color select in VS Mode 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack + - And \ | / b - Back J - Jump / - Or b-- --f u - Up S - Special , - Then / | \ d - Down T - Taunt db d df BLK - Block =============================================================================== 2. System =============================================================================== Grapple walk into enemy Pick Up Object press A when on top of item Use Weapon press A after picking up weapon Dash f, f / b, b Quick Block BLK (aka L or R on the SNES controller) Rage Mode activates when your you will flash red and be life is low invulnerable for a short while; walk into the enemy to grapple and press A to perform your strong throw attack (aka the hcf + A throws) Special Attack S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Super T, S only works in Story Mode and can only perform 2 per continue =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Al * ******************************************************************************* Basic Moves ----------- Jaw Punch A Second Punch A Jaw Punch must hit the enemy for this to come out Backfist A Second Punch must hit the enemy for this to come out Backfist J+A Double Bladed Hands b+J/f+J/J, A Senton d + A during jump hits grounded enemies Big Boot Dash, A Flying Bladed Hands Dash, J, A Flying Senton Dash, J, d + A hits grounded enemies Pointing Taunt T Front Grapple Moves ------------------- Shin Kick A if the first or second kick strike doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another kick or one of the other grapple moves listed below Tiger Bomb f/d + A Tiger Bomb Behind b + A Powerbomb u + A Backfist J+A Tornado Fist S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Escape J Taunt Escape/Irish Whip T Taunt Escape will occur in Story Mode while the Irish Whip will occur in a VS Game Back Grapple Moves ------------------ Tiger Bomb f + A Tiger Bomb Behind d/b/u + A / A Jumping Tiger Bomb hcf + A Backfist J+A Tornado Fist S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Escape J Taunt Escape T Special Moves ------------- Bazooka Blast Hold T for 2 seconds, release Tornado Fist S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Destructive Tornado T, S only works in Story Mode and can only perform 2 per continue ******************************************************************************* * 3.2 Flynn * ******************************************************************************* Basic Moves ----------- Backfist A Second Backfist A Backfist must hit the enemy for this to come out Stomach Punch A Backfist must hit the enemy for this to come out Uppercut A Backfist must hit the enemy for this to come out Uppercut J+A Skyward Boot J, A Jump Kick b/f + J, A Double Knee Drop d + A during jump hits grounded enemies Slide Kick Dash, A Flying Jump Kick Dash, J, A Flying Double Knee Drop Dash, J, d + A hits grounded enemies Raised Arm Taunt T Front Grapple Moves ------------------- Short Elbow A if the first, second, or third elbow strike doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another elbow or one of the other grapple moves listed below Quick Slam f + A Quick Slam Behind b/d + A German Suplex u + A Jumping Quick Slam hcf + A Uppercut J+A Flash Uppercut S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Escape J Taunt Escape/Irish Whip T Taunt Escape will occur in Story Mode while the Irish Whip will occur in a VS Game Back Grapple Moves ------------------ German Suplex In Front f + A German Suplex d/b/u + A / A Uppercut J+A Flash Uppercut S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Escape J Taunt Escape T Special Moves ------------- Flash Uppercut S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Power Transformation when Flynn's lifebar invulnerable during this is low and lined up mode; can float around relatively to the and punch during mode; bottom of the "Y" the lifebar has to be in in his name, hold a specific zone to be BLK (R or L), then able to activate this; at enter qcf + T the end of the transformation Flynn will lose any sliver of life left in his lifebar Lightning Storm T, S only works in Story Mode and can only perform 2 per continue ******************************************************************************* * 3.3 Echo * ******************************************************************************* Basic Moves ----------- High Kick A Second Kick A High Kick must hit the enemy for this to come out Third Kick A Second Kick must hit the enemy for this to come out Strong High Kick A Second Kick must hit the enemy for this to come out Strong High Kick J+A Jumping High Kick J, A Jumping Knee b/f + J, A Knee Drop d + A during jump hits grounded enemies Blast Knee Dash, A Flying Knee Dash, J, A Flying Knee Drop Dash, J, d + A hits grounded enemies Arm Raise Taunt T Front Grapple Moves ------------------- Knee Strike A if the first, second, or third knee strike doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another knee strike or one of the other grapple moves listed below Frankensteiner f + A Frankensteiner Behind d/b/u + A Frankensteiner Fling hcf + A Strong High Kick J+A Backflip S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Escape J Taunt Escape/Irish Whip T Taunt Escape will occur in Story Mode while the Irish Whip will occur in a VS Game Back Grapple Moves ------------------ Reverse Frankensteiner d/b/u + A / A Frankensteiner Forward f + A Strong High Kick J+A Backflip S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Escape J Taunt Escape T Special Moves ------------- Double Jump J, J can adjust second jump direction with joystick; works out of a dash Phoenix Dive qcf + A Backflip S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Echo Scream T, S only works in Story Mode and can only perform 2 per continue ******************************************************************************* * 3.4 Prokop * ******************************************************************************* Basic Moves ----------- Gut Punch A Second Gut Punch A Gut Punch must hit the enemy for this to come out Swipe Away A Gut Punch must hit the enemy for this to come out Swipe Away J+A Dropkick J, A Jumping Knee b/f + J, A Butt Drop d + A during jump hits grounded enemies Hand Sign Taunt T Front Grapple Moves ------------------- Walking Grapple use joystick to move around Choke A if the first, second, third, fourth, fifth, or sixth choke doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another choke or one of the other grapple moves listed below Choke Slam f + A Choke Slam Behind d/b/u + A Power Choke Slam hcf + A Swipe Away J+A Fire Breath S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Escape J Taunt Escape/Irish Whip T Taunt Escape will occur in Story Mode while the Irish Whip will occur in a VS Game Back Grapple Moves ------------------ Walking Grapple use joystick to move around Tombstone Piledriver f/d/u + A / A Tombstone Piledriver Behind b + A Swipe Away J+A Fire Breath S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Escape J Taunt Escape T Special Moves ------------- Powerful Forearm qcf + A / f, f + A Fire Breath S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Rumbling Earth T, S only works in Story Mode and can only perform 2 per continue ------------------------------------------------------------------------------- ******************************************************************************* * 3.5 Norton * ******************************************************************************* Basic Moves ----------- Straight Punch A Energy Punch A Straight Punch must hit the enemy for this to come out Energy Elbow A Straight Punch must hit the enemy for this to come out Rising Bolt A Energy Elbow must hit the enemy for this to come out Rising Bolt J+A Stretch Kick b+J/f+J/J, A Elbow Drop d + A during jump hits grounded enemies Charging Energy Elbow Dash, A Flying Stretch Kick Dash, J, A Flying Elbow Drop Dash, J, d + A hits grounded enemies Sky Point Taunt T Front Grapple Moves ------------------- Energy Elbow A if the first or second elbow doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another elbow or one of the other grapple moves listed below Winding Punch Right f + A Winding Punch Left d/b/u + A Rising Bolt J+A Energy Engulf S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Escape J Taunt Escape/Irish Whip T Taunt Escape will occur in Story Mode while the Irish Whip will occur in a VS Game Back Grapple Moves ------------------ Double German In Front f + A Double German d/b/u + A / A Suplex Toss hcf + A Rising Bolt J+A Energy Engulf S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Escape J Taunt Escape T Special Moves ------------- Energy Engulf S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Activate Rage T, S activates Rage mode which makes Norton invulnerable for a short while; walk into the enemy to grapple and press A to perform a Suplex Toss ******************************************************************************* * 3.6 Orbot * ******************************************************************************* Basic Moves ----------- Long Stab A Second Stab A Long Stab must hit the enemy for this to come out Strong Stab A Long Stab must hit the enemy for this to come out Strong Stab J+A Air Stab b+J/f+J/J, A Downward Stab d + A during jump hits grounded enemies Slide Taunt T can use as an actual dash Front Grapple Moves ------------------- Head Stab A if the first, second, or third strike doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another strike or one of the other grapple moves listed below Inferno Push f/b/d/u + A Strong Stab J+A Sliding Stab S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Escape J Taunt Escape/Irish Whip T Taunt Escape will occur in Story Mode while the Irish Whip will occur in a VS Game Back Grapple Moves ------------------ Inferno Push f/b/d/u + A Strong Stab J+A Sliding Stab S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Escape J Taunt Escape T Special Moves ------------- Torpedo qcf + A / f, f + A Air Torpedo J, qcf + A Bullet Spray Hold T for 2 seconds, release Sliding Stab S consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left =============================================================================== 4. Codes =============================================================================== 4.1 Unlock Norton and Orbot for Story Mode ------------------------------------------ Have 1P Game highlighted under Story Game. Hold R, L, and d on both controllers. Once 2P Game is highlighted press Start on the first controller. 4.2 Unlock ability to pick same character in Story Mode ------------------------------------------------------- At the Jaleco logo hold R, L, and S (aka the A button on the SNES controller). Once the "Press Start" screen appears go ahead and release the buttons and press Start. 4.3 Color select in VS Mode --------------------------- Press R and L to scroll through different colors to select for your character in VS Mode. =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Clean up and corrections -Any missing moves? -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits -Jaleco -Gamefaqs -And me for writing this FAQ